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Posted

thank you so much @murfk

I really love this mod :D

anyway to add body tattoo than one in body part?

 

 

slavetats_by_paji295-d7vsyct.jpg

 

 

 

what enb/skin texture is that i had similar before but now that back to playing cant seem to remember it

 

Posted

well test this please if it is ok it is just a matter of changing color! and maybe compressing!

Tested the soap one:

 

a44h28Q.png

 

Looks good. The second link you posed contained the same file. I was expecting a mud texture, but I think maybe I misunderstood what you intended.

 

Anyway, soap looks decent. Probably make good mud too :)

Posted

Tested: This is Mud 1:

 

VAVLdnk.png

 

This is Mud 2:

 

F0jYuiw.png

 

I'm not sure either of these say "muddy" to me if I'm honest.

 

The second one is an interesting effect. Sort of like a sexbot where the synthetic skin layer has perished and started to flake off. I can see me using that when we get around to FO4 :)

 

@murfk: While I'm here, that test ended with a crash on exit for Skyrim. Looking at the logs I had about 10k of this:

[08/30/2014 - 12:32:56PM] Error: Array index 110 is out of range (0-0)
stack:
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.ClearOptionBuffers() - "ski_configbase.psc" Line 884
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.CloseConfig() - "ski_configbase.psc" Line 769
	[SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122
[08/30/2014 - 12:32:56PM] Error: Array index 110 is out of range (0-0)
stack:
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.ClearOptionBuffers() - "ski_configbase.psc" Line 884
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.CloseConfig() - "ski_configbase.psc" Line 769
	[SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122
[08/30/2014 - 12:32:56PM] Error: Array index 110 is out of range (0-0)
stack:
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.ClearOptionBuffers() - "ski_configbase.psc" Line 884
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.CloseConfig() - "ski_configbase.psc" Line 769
	[SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122

Here's the json:

[
        {
                "section": "Soap",
                "name": "Soap",
                "texture": "soap\\soap.dds",
                "area": "Body"
        },
        {
                "section": "Soap",
                "name": "Mud",
                "texture": "soap\\mud.dds",
                "area": "Body"
        },
        {
                "section": "Soap",
                "name": "Mud 2",
                "texture": "soap\\mud2.dds",
                "area": "Body"
        }

]

Probably just a glitch, but posted for whatever it may be worth.

Posted

The first image looks like she has just barerly survived from forest fire.

Second is more "muddy", but maybe the color should be darker and lack those pale borders? They make mud look like part of the skin, instead of something that is covering the skin.

Posted

@murfk: While I'm here, that test ended with a crash on exit for Skyrim. Looking at the logs I had about 10k of this:

[08/30/2014 - 12:32:56PM] Error: Array index 110 is out of range (0-0)
stack:
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.ClearOptionBuffers() - "ski_configbase.psc" Line 884
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.CloseConfig() - "ski_configbase.psc" Line 769
	[SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122
[08/30/2014 - 12:32:56PM] Error: Array index 110 is out of range (0-0)
stack:
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.ClearOptionBuffers() - "ski_configbase.psc" Line 884
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.CloseConfig() - "ski_configbase.psc" Line 769
	[SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122
[08/30/2014 - 12:32:56PM] Error: Array index 110 is out of range (0-0)
stack:
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.ClearOptionBuffers() - "ski_configbase.psc" Line 884
	[SlaveTatsMenu (0E000800)].SlaveTatsMCMMenu.CloseConfig() - "ski_configbase.psc" Line 769
	[SKI_ConfigManagerInstance (0F000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122

 

Even though it comes through as part of SlaveTats, that's actually in the MCM code. I'm not sure what causes MCM to occasionally access invalid array indices, but as you can see from the error, it was trying to access index 110 of a zero-length array, which seems like a pretty egregious error.

Posted

The first image looks like she has just barerly survived from forest fire.

Second is more "muddy", but maybe the color should be darker and lack those pale borders? They make mud look like part of the skin, instead of something that is covering the skin.

 

 OK .. Try these.

MUD3-6.rar

Posted

some times it pays to read backwards figured out that I was usen an older version of SKSE. which version I cant be sure but thanks for letting every one know that there is an newer sleeker sexier model of SKSE. I would maybe add at the opener a requirement for SKSE 1.07 or something I know its mostly our job to keep track of that update, but if modders drop helpful hints and reminders in their openers it gets a bit easier to clean up messes and prevents uncomfortable questions later on. well I guess its not THAT uncomfortable I guess but still stream line the whats happening issues and avoid posts related to certain things like this.

 

though since I checked the SKSE have since clicked the other links noticed that my race menu and NetImmerse Override are also outdated apparently these are not super critical right now however they might become more needed later on. I will thank you for sharing the links to the SKSE, Race menu, and Netimmer made checking for these updates MUCH easier. I will start clicking more of those to make sure I am up to snuff but maybe if you make more awesome sauce mods like this and something might have changed that most people dont check or assume that cause no version numbers are present that they dont need to up these or check the links.

 

Edit: Yeah loven the changes to the racemenu fixed about a dozen issues I was haven not sure what NetImmer does but I get the feeling it fixed stuff as well.

 

Edit 2: is there a way to get more then 6 sections? I noticed that a the body has more then 6 in certain sets.

Posted

Good alternative to those who do not want to use Racemenu (yet)

 

This had been suggested already maybe. Would be nice to see the changes user made in real time.  Move to SlaveTats controls panel and then back to character to see results takes a time

Posted

I have looked over the entire thread for that and my speed read can be amazing at times. I only found one reference to expanding the listings and that was more about getting the tats sectioned out into legs, arms, and maybe a few other places. I was just hopen to get it expanded so that I can get this one tribal set fully set up as it stands I am missing front, chest left, chest right, and left arm. also did some messing around and found that belly, 2, and 3 can work well together.

Posted

So I got to thinking:

 

Imperials Only:

 

 

 

vJGQv1S.png

 

 

 

Stormcloaks Only:

 

 

 

3sh70Pn.png

 

 

 

And, on a rather less lore-friendly note, we have ...

 

No Imperials Allowed:

 

 

 

Y5O27IY.png

 

 

 

No Stormcloaks Allowed:

 

 

 

tEPHY2C.png

 

 

 

Permission granted to murfk, same as before.

 

I've loaded the file using nmm but can not find the tats. Are they supposed to be under the civil war heading or some other heading?

 

Posted

I've loaded the file using nmm but can not find the tats. Are they supposed to be under the civil war heading or some other heading?

Meh. Carefully zipped everything up and then re-named and uploaded the wrong archive!

 

Try this one :)

 

Permission granted to murfk to add 'em to the d/l page

civil_war_20140903.7z

Posted

 

I've loaded the file using nmm but can not find the tats. Are they supposed to be under the civil war heading or some other heading?

Meh. Carefully zipped everything up and then re-named and uploaded the wrong archive!

 

Try this one :)

 

Permission granted to murfk to add 'em to the d/l page

 

 

Been there done that. I'll give it a try and report back.

Posted

Not sure if this has been reported before or not, but here goes:

the makeup for both nails (CBBE) didn't quite work for me. The "tattoo" was applied, but it remained black regardless of the color I assigned it. A quick glance in photoshop showed the texture to be completely black. A comparison to a different texture (which allowed me to set it's color properly) suggested that a change to a dark-ish gray color might solve the issue.

A minute later I made and tested the edit - it works.

 

If anyone is interested, and if NYINEGY will grant me permission, I'm willing to share the edited texture file.

 

For the record, I'm using the old version of j-containers and slavetats. Could potentially be the problem.

Posted

Not sure if this has been reported before or not, but here goes:

the makeup for both nails (CBBE) didn't quite work for me. The "tattoo" was applied, but it remained black regardless of the color I assigned it. A quick glance in photoshop showed the texture to be completely black. A comparison to a different texture (which allowed me to set it's color properly) suggested that a change to a dark-ish gray color might solve the issue.

A minute later I made and tested the edit - it works.

 

If anyone is interested, and if NYINEGY will grant me permission, I'm willing to share the edited texture file.

 

For the record, I'm using the old version of j-containers and slavetats. Could potentially be the problem.

 

Everyone has permission to any thing I put my name to .... edit your heart away :)

on that note .. that texture works fine for me..  and it is grey not black :)   !

Posted

I could have the wrong copy of the mod, then. I grabbed the one from page 48 in this thread.

Could also be my copy of dds converter 2 acting up... Or a whole bunch of other issues. Who knows.

Posted

I could have the wrong copy of the mod, then. I grabbed the one from page 48 in this thread.

Could also be my copy of dds converter 2 acting up... Or a whole bunch of other issues. Who knows.

 

You should use the version from the download page. I did some debugging before I uploaded it.

Posted

 

 

I've loaded the file using nmm but can not find the tats. Are they supposed to be under the civil war heading or some other heading?

Meh. Carefully zipped everything up and then re-named and uploaded the wrong archive!

 

Try this one :)

 

Permission granted to murfk to add 'em to the d/l page

 

 

Been there done that. I'll give it a try and report back.

 

 

Works just fine now. :D

 

Thanks again

 

 

Guest jenny2011
Posted

An All-in-one option would be awesome. It's a pain downloading individual packs.

Posted

 

 

I have installed the mod and it  works fine apart from one thing : 

  attachicon.gifTESV 2014-08-27 22-49-14-08.jpg

the name of the tatoo is not displayed on the menu. instead in its place there is a sequence of squares as shown in the pic . The tatoos are applied to the body but there is no way to know what it is until it is actually applied. Has anyone else the same problem or know how to solve it? 

 

i have the same problem

 

 uninstall the chinese pack :)

 

 

whats the chinese pack version ?

 

Guest jenny2011
Posted

It really sucks that the Chinese version is the only All-in-One version of this...

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