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Posted (edited)

Hi! How can I remove NPCs from the target list? There are some tattooed NPCs from other mods, when I remove the mod, the names of these NPCs are removed from the target list, but the target list cannot search for new NPCs... Thx)

Edited by boinew
Posted
On 3/5/2022 at 3:51 AM, boinew said:

Hi! How can I remove NPCs from the target list? There are some tattooed NPCs from other mods, when I remove the mod, the names of these NPCs are removed from the target list, but the target list cannot search for new NPCs... Thx)

 

That list is stored in the SKSE co-save for your game. You might be able to find a co-save editor out there somewhere (I don't have a recommendation) or even edit it manually in notepad. Make a backup first, since your first attempt will almost certainly break it, and so might your next tries. You're looking for the SlaveTatsMenu known_targets list.

Posted
On 2/25/2022 at 11:17 AM, Savinera said:

It's a known issue for quite a number of people, I already posted threads on other sites and no one knows what's causing it. I kinda suspected Racemenu.

As always, the only replies those threads get are "same here", "same", and "yeah me too". Very helpful indeed. 

 

I found a solution to this! It was a problem with the lastest version of Faster HDT-SMP. I downgraded to version 1.36 and now it's working. You can get it here:

https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files

 

Found the solution on Reddit: 

Spoiler

 

 

Hope this helps!

Posted (edited)

I have a small issue where slave tats does not let me choose a pattern, if i choose a pattern and exit the selection box then in the main part of slave tats it says "no pattern"

I installed this mod with NMM if it is any help.

 

I am a MASSIVE DINGUS, i thought i was still using my old load order and forgot to install JContainers.

Edited by titlover123
Posted

This seems to have stopped working like yesterday? 

it was fine, and now when i started game today its not even in the MCM? -Tried reinstall already and didnt fix. 

Posted
2 hours ago, kaiteyc said:

This seems to have stopped working like yesterday? 

it was fine, and now when i started game today its not even in the MCM? -Tried reinstall already and didnt fix. 

 

Maybe Steam did an automatic upgrade and broke stuff?

Posted
On 1/5/2015 at 5:57 PM, bigglebojiggle said:

Ok, well here is my Slave Tats Abused file! To get it to look best you have to choose a specific color, its on the bottom row, just to the right of the yello color, I added a picture in the .7z. So if anyone wants wwhip marks, or damn near gashes in some places because of how the texture was designed, this is for you. I pretty much used the Injured Bodies and Faces texture (http://www.loverslab.com/topic/14151-injured-bodies-and-faces-unp-mature-textures/) and rearranged the  slashes as well as made them thinner in a lot of cases, to look more whip like.

Slave Tats Abused.7z 2.51 MB · 619 downloads

Does this work with SE?

Posted
9 minutes ago, kaiteyc said:

Do you need to download all those packs as well or does everything come in the main file? - thanks in advance:)

The main file is only the Framework. No tats included.

You also don't need all the files from download, pick and choose the tats you want to use ingame.

Posted
8 hours ago, kaiteyc said:

Do you just "merge" the extra packs?

 

Yep. There shouldn't be any conflicts, since each tat pack uses its own file names.

Posted
On 4/7/2020 at 10:36 PM, Joe_Oni said:

First off, thanks for the mods. I've used the beta 2 version for ages.

 

Anyway,  I seen various mods use the mod to change the overlays automatically.  If there a blog somewhere that goes into more detail about this function. I have no idea what I'm doing, btw.

 

I would like to have slavetats automatically remove and overlay and replace it with a new one after a defeat event. Namely, a chainmail overlay replaced with a damaged one.

 

 

TESV_2020_04_07_cr

 

Where can I get this chainmail for slavetats?

Posted

I haven't messed with slavetats for years, but I think that chain mail was probably from converting this racemenu mod.

I checked my slavetat install (what a mess...)  and seems the dds files are from Chainmail Overlay.

 

It's been so long I can't say if I converted it or someone else did it, but it uses my id for the directory

 

 

 

there's tutorial  on the front page,

 

For Artists:

Making your own tattoo packs is easy.

 

 

Chainmail Overlay for Racemenu

https://www.nexusmods.com/skyrim/mods/84240?tab=description

 

 

Posted (edited)

silly question but i cant find answer

 

how do i save tats to use on another character?

 

i have 12 body tats when i make a new toon i have to redo them over again i want to just be able to load tats as a preset on any body.

 

this possible?

 

thanks

 

edit i have meekosbitch and that has a collection 1 and 2 tats that auto apply a bunch of animal tats like that is what im talking about thanks again

Edited by jesusw00t
gave example
Posted (edited)

Poked around in the modder's resources and source files for a bit, but I'm not sure if I see what I need.

 

Is there a function that checks if an actor has a certain slavetat? I'm trying to write a simple script that checks for a tattoo and then does other stuff based on if they have that specific tattoo or not.

 

I see there's query_applied_tattoos, but I'm not 100% on how to use it, or if that's correct for what I want to use. I think I have to work around with arrays, but that's territory I'm not familiar with. Is there a way just to check a couple very specific tattoos without an array?

Edited by Lute
Posted
On 1/28/2022 at 8:13 PM, Otakuheb said:

Everything works normally except that I can't see anything on my character. Sometimes I get some errors in console like  "no existing object with id .... :/ 

ps: Yeah I use Skyrim Se

Have you found a solution? I am having the same problem.

Posted
18 hours ago, Lute said:

Poked around in the modder's resources and source files for a bit, but I'm not sure if I see what I need.

 

Is there a function that checks if an actor has a certain slavetat? I'm trying to write a simple script that checks for a tattoo and then does other stuff based on if they have that specific tattoo or not.

 

I see there's query_applied_tattoos, but I'm not 100% on how to use it, or if that's correct for what I want to use. I think I have to work around with arrays, but that's territory I'm not familiar with. Is there a way just to check a couple very specific tattoos without an array?

 

Yep, query_applied_tattoos is what you're looking for. The parameters are, in order: The actor to check, the tattoo you want to check for, and the array to store matches in. The tattoo parameter is just what you'd get if you read the tattoo entry in from the JSON file. The array should start out empty (just what you'd get from calling JArray.object() ) and if it's not empty after the call the tattoo is already applied.

 

Posted (edited)

not sure whats up. but i have added the extra tats and i see them in the folder for the game etc. but in the game when i apply to someone only get the basic and slave marks and dont see the others. i reinstalled slavetats and same error no idea why it doesnt show up apart from the basic ones

 

 

silly me didnt press the add tattoos button to add more 

 

Edited by pleasetryme
Posted
On 3/18/2022 at 10:51 AM, silverfox9260 said:

Does this work with SE?

Probably? It's just textures there's no esp or anything so I would assume if SlaveTats was set up the same it would work.

Posted

v1.3.7 running in LE: JContainers (LE) does not feature method JArray.asStringArray() used in line 144 in SlaveTatsMCMMenu.psc:

Spoiler

grafik.png.f0dea4f12c040e11655c2b228577982c.png

 

I made this change to have it work in LE:

Spoiler

    tattoo_menu_items = asStringArray(buffer)

    JValue.cleanPool("SlaveTats-_setup_tattoos")
    return false
endfunction

string[] Function asStringArray(int buffer)
    int count = JArray.count(buffer)
    string[] result
    if count > 0
        result = Utility.CreateStringArray(count)
        int i = 0
        while i < count
            result[i] = Jarray.getStr(buffer, i)
            i += 1
        endwhile
    endif
    return result
EndFunction

 

 

Posted
6 hours ago, botticelli said:

v1.3.7 running in LE: JContainers (LE) does not feature method JArray.asStringArray() used in line 144 in SlaveTatsMCMMenu.psc:

  Reveal hidden contents

grafik.png.f0dea4f12c040e11655c2b228577982c.png

 

I made this change to have it work in LE:

  Hide contents

    tattoo_menu_items = asStringArray(buffer)

    JValue.cleanPool("SlaveTats-_setup_tattoos")
    return false
endfunction

string[] Function asStringArray(int buffer)
    int count = JArray.count(buffer)
    string[] result
    if count > 0
        result = Utility.CreateStringArray(count)
        int i = 0
        while i < count
            result[i] = Jarray.getStr(buffer, i)
            i += 1
        endwhile
    endif
    return result
EndFunction

 

 

 

Nice catch! Would you object to me including your fix in future versions of Slave Tats?

Posted (edited)
On 3/17/2022 at 10:31 AM, kaiteyc said:

This seems to have stopped working like yesterday? 

it was fine, and now when i started game today its not even in the MCM? -Tried reinstall already and didnt fix. 

 

I am having this same issue and have tried the following suggested fixes along with reinstall.

 

On 12/17/2021 at 12:29 PM, murfk said:

 

On 12/23/2021 at 3:45 AM, 4nk8r said:

 

 

 

To save messing with your load order by adding another mod, you can do the same thing that kicker mod does by running this console command:

 

setstage SKI_ConfigManagerInstance 1

 

Give it a minute to process.  Sometimes it takes a 2nd attempt at the command before you see some change.  If it still isn't happening, try COC to another location or change cells/go thru a load door afterwards to give the game time to process it.  Papyrus might be overloaded and stack dumping.  You can also try a save/quit game/load savegame to try and get things running.  If all that fails, you have to question if you've installed everything correctly.

 

On 3/8/2022 at 4:39 PM, Wayward1 said:

 

I found a solution to this! It was a problem with the lastest version of Faster HDT-SMP. I downgraded to version 1.36 and now it's working. You can get it here:

https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files

 

Found the solution on Reddit: 

  Reveal hidden contents

 

 

Hope this helps!

 

I have also made sure that my total mcm count excluding SlaveTats is less than 128.

 

I am not sure exactly when it stopped working due to adding alot of additional mods.  That included letting Steam upgrade it to one of the AE builds after which I used the Unofficial Skyrim Special Edition Downgrade Patcher using the Best of Both Worlds option.  I then verified that all of the dlls and other critical files were downgraded correctly by doing a binary comparison in BC4 with a backup that I had from prior to Steam upgrading to AE.  Everything is back down to SSE 1.5.97, with SlaveTats on 1.3.7SE, JContainers on 4.1.13, RaceMenu on 0.4.16, SkyUI on 5.2SE, faster hdt-smp on 1.26 (after downgrading from 1.38 and 1.36), FadeTattoos on 1.0, RapeTattoos on 1.4 and SKSE on 2.0.20.  If needed I can post a full list of mods but that is about 517 active light and regular plugins and about 720 total mods.

Edited by metalhead_hr
Forgot to add the versions for FadeTattoos and RapeTattoos.
Posted

Hello, I am having an issue where I can use racemenu, but slavetats is saying that racemenu or NiOverride is required to use slave tats. I downgraded completely using the patcher, and I still have this issue. Any Idea on what I can do?

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