Levionte Posted May 7, 2015 Posted May 7, 2015 if outfits differ only in textures you can consolidate the slider-data It's kind of handy when you have multiple meshes of color variations and you find out you need to adjust some sliders: only have to do it once. I only use one ShapeData folder for most of my projects just because I like things neat. I don't recommend it to others though for the reasons you mentioned. Too much risk of breaking things without a lot of gain. Unrelated: When I did the CBBE bodyslide conversion of the UNP Minidresses Collection a while ago, somehow I ended up replacing one of the male mage robes with the female NIF (so they wear a dress on a female body with the male skin kind-of wrapped around it). I still haven't gotten around to fixing it. And it catches me by surprise when I run into random mage npcs in the game.
guk Posted May 7, 2015 Posted May 7, 2015 Alright thanks. For outfit retextures that (unnecessarily) use different meshes, you can just save it to a different shapedata file and then change the texture paths accordingly. Well that's what i did with the barkeep/chef from minidresses. Now for the BS2 end-user it probably doesn't matter wether you pack the mod with 30 or 1 project .xmls or shapedata folders, but i still want to pack the mods somewhat clean and compressed. So at least have everything in 1 .xml file (instead of one for boots, one for gloves, etc) and 1 superfolder like ..\shapedata\UVR\UVR-Outfitname\ (instead of 30 UVR folders in ..\shapedata) Having 100% merged sliderfolders is probably not THAT important, unless you have a mod like CT77 that splits up all the retextures into separate outfits/slidersets and 5-10 meshes inside each outfit. Ah yeah i also saw males with the female robe, can't remember which mod was responsible Already noticed that a few more items need a weightslider and mesh path fix in the .esp. But Tiwa44 is also updating his mod every other week, so it's hard to keep track of updates.
Alex2146 Posted May 7, 2015 Posted May 7, 2015 I have a bit of an issue, i tried to convert the CBBE Young Trap to bodyslide using Guide 1. Everything seemed to go accordingly, it even appeared on bodyslide and i was able to use my preset on it. the .nif's were modified so i feel like i did it right, even when i load it up into Outfit studio as a new project it appears as the modified version. The problem is in-game, it doesnt seem to be using my preset, it looks like the old Cbbe Young T version.
themeetingplace Posted May 7, 2015 Posted May 7, 2015 I'm just playing around with Outfit Studio, and I'd like to try my hand at refitting amulets for big-chested models. Any tips on how to retain the shape of the pendant, just changing its distance from the chest?
ousnius Posted May 7, 2015 Posted May 7, 2015 I'm just playing around with Outfit Studio, and I'd like to try my hand at refitting amulets for big-chested models. Any tips on how to retain the shape of the pendant, just changing its distance from the chest?Clear the slider data for the amulet, then mask what shouldn't move and use "Move Shape". All in slider edit mode for each slider. Or the move brush with a big size and focus.
Levionte Posted May 7, 2015 Posted May 7, 2015 For outfit retextures that (unnecessarily) use different meshes, you can just save it to a different shapedata file and then change the texture paths accordingly. Well that's what i did with the barkeep/chef from minidresses. Yeah, that's probably easiest. Just saying that, if you use the same folder for both and just change the name of the NIF, they would both work with the same slider files. More compact and efficient, but not terribly hard to screw things up. And 99% of users would never know the difference one way or the other. I have a bit of an issue, i tried to convert the CBBE Young Trap to bodyslide using Guide 1. Everything seemed to go accordingly, it even appeared on bodyslide and i was able to use my preset on it. the .nif's were modified so i feel like i did it right, even when i load it up into Outfit studio as a new project it appears as the modified version. The problem is in-game, it doesnt seem to be using my preset, it looks like the old Cbbe Young T version. When you're on the 'Save as' screen in OS, make sure the Output Data Path is set to the correct place. It should mirror the folder structure of the original mod, or you could find out / set what it is in the CK under the Armor Addon profile. By the way cell, as usual I really like the features being added in the update. And I still enjoy excluding the file extension on the Shape Data File way more than I should. So thanks.
Roachboy Posted May 8, 2015 Posted May 8, 2015 As I didn't get an answer to my post above (even a "read the tutorial" would be nice - I read them, but following them did not help with my problem): - all I'm trying to do is to get the Lady Raven armors without the chain or latex body parts (the armors are Sevenbase and that's what I'm using) - I delete those parts in the Outfit studio - these parts are the "body" of the armor, so I have to add a body or the upper body of my character would be invisible - that's why I "duplicate" the reference body (which is the body I'm using) - now no matter if I "copy bone weights" or not, my game crashes as soon as I put on this armor (maybe interesting side-note: there are four armor versions: two with skirt, two without ... each in a chain and a latex version ... I can replace the chain or latex parts of the "no skirt" versions with my femalebody without any problems, it works ... my game just crashes if I try the same things with the skirt version. But as I have similar problems with other armors, I think it's got something to do with either me missing something ... or with my femalebody ... which on the other hand seems to work just fine) Any help - even the link to (another) tutorial - would be very much appreciated.
guk Posted May 8, 2015 Posted May 8, 2015 As I didn't get an answer to my post above (even a "read the tutorial" would be nice - I read them, but following them did not help with my problem): (...) Any help - even the link to (another) tutorial - would be very much appreciated. Well i have absolutely no idea which armor you are talking about, so it's kind of hard to comprehend the problem just by the description. Sounds a bit confusing when you say that you removed the chain meshes which are also the body? Screenshots might help.
Roachboy Posted May 8, 2015 Posted May 8, 2015 Many thanks for trying to help me, guk. Let's see if I can make it clearer: This is the outfit. As you can see, the body is covered by the armor, mostly sort of a chainmail or cloth armor. I only want to keep the feathers and the corset, so I select the chainmail / cloth in the Outfit Studio and "delete shape". That leaves corset and feathers, which are different "shapes". Now if I export the nif, everywhere the chainmail / cloth was there is nothing in-game - you can see through my character ... I think this is because the chainmail / cloth worked as the "body" (the "reference shape" that you duplicate in the Outfit studio when you convert armor and have deleted the original body of the outfit you want to convert). Thus, I load my femalebody as the reference shape and duplicate it ... but now the game crashes when I put on the armor (instant CtD). Was that any clearer (sorry, English is not my native language)?
guk Posted May 8, 2015 Posted May 8, 2015 Did you do exactly the same steps for both _0.nif and _1.nif?
ousnius Posted May 8, 2015 Posted May 8, 2015 Many thanks for trying to help me, guk. Let's see if I can make it clearer: This is the outfit. As you can see, the body is covered by the armor, mostly sort of a chainmail or cloth armor. I only want to keep the feathers and the corset, so I select the chainmail / cloth in the Outfit Studio and "delete shape". That leaves corset and feathers, which are different "shapes". Now if I export the nif, everywhere the chainmail / cloth was there is nothing in-game - you can see through my character ... I think this is because the chainmail / cloth worked as the "body" (the "reference shape" that you duplicate in the Outfit studio when you convert armor and have deleted the original body of the outfit you want to convert). Thus, I load my femalebody as the reference shape and duplicate it ... but now the game crashes when I put on the armor (instant CtD). Was that any clearer (sorry, English is not my native language)? With v2.5, you don't have to duplicate the body to the outfit list anymore. Just use the "File -> Export With Reference". Try again with that.
Levionte Posted May 8, 2015 Posted May 8, 2015 Was that any clearer (sorry, English is not my native language)? I downloaded the outfit so I could look at it myself. You are correct in that there is no 'body' underneath the chain mail (I wouldn't put one there either if it was my outfit, since you can't see it anyway unless it clips). So you do have to put in your own body. If using the 'export with reference' doesn't work, I'd say CTD like that usually indicates a skeleton issue, so I would copy the bone weights from your reference body to the outfit pieces and make sure everything is consistent. Glancing at it, I noticed there are no breast/butt bones, so if your reference body jiggles you'll want to add them. I'm also surprised there's no head or neck bones given how high up the outfit goes. That causes clipping but I wouldn't have guessed CTD though. Still, if nothing else works, I'd try adding them and see what happens. Edit: It does include hand bones, which the reference body probably doesn't, and that could be an issue.
Roachboy Posted May 8, 2015 Posted May 8, 2015 Thanks everybody. @ guk: there is only 100% weight slider support, i.e. there is only a mesh for the 100% body ... and yes, my character is at 100% @ cell: thanks, will try @ Levionte: many thanks for looking into the outfit. Just to be sure: "copy the bone weights" means that I right click on the pieces and chose "copy bone weights"? I don't have to select certain weights?
Levionte Posted May 8, 2015 Posted May 8, 2015 Yeah. Copy selected weights requires some weights to be selected. Copy bones weights does not require selection. OS used to have an issue when outfits went too far away from the body (and this outfit may fall under that category), it would remove weights but not be close enough to receive any. I think I read that that's been fixed, though, and if it happens it will give you a warning about unweighted vertices and set up a mask to help you paint it manually. Just something to watch for with 'Copy bone weights'. I didn't see any obvious red flags in the bone weights that would definitely cause CTD, but it's best to know for sure and keep things consistent when you swap out pieces.
Roachboy Posted May 8, 2015 Posted May 8, 2015 Thanks again Levionte. I have no idea why I tried what I tried ... and why this works when what I described above did not work: I deleted the parts I did not want. I loaded my body mesh not as a reference, but as an outfit and ticked the "keep other shapes" box, which meant the "outfit body" was added to the armor ... then exported this nif ... it works The only thing I have to solve now is that certain piercings, which fit perfectly when my character is naked, are now suddenly "within" the breasts and almost not visible.
Roachboy Posted May 8, 2015 Posted May 8, 2015 Thanks to your help, I'm getting where I want this to be ...
TechBaNe Posted May 10, 2015 Posted May 10, 2015 For outfit mods that only have the _1.nif body (such as many of the clothes in the Heimu clothing pack), is there a way I can use Outfit Studio to give them full low and high weight support? Would I need to do any fiddling with the CK? My bodyslide preset has drastic changes between low and high weight settings, and I want to modify these clothes and many other single weight clothes to reflect my custom preset.
Levionte Posted May 11, 2015 Posted May 11, 2015 ... Yep, Bodyslide will make both weights by default, unless you tell it otherwise on the 'Save as' prompt in OS. After you use Bodyslide to build the _0 and _1 meshes, you have to open up the CK and find the ArmorAddon of the outfit. There will be a file path of the mesh and a button to browse for a different mesh. Just browse the meshes and select the _1 that Bodyslide created for each outfit. If it uses texture replacers, you'll have to re-assign those as well. It's pretty tedious but not difficult.
dTd Posted May 11, 2015 Posted May 11, 2015 You could just load the _1 mesh in outfit studio, load a weight convert reference and conform it, save as _0.
iggypop1 Posted May 16, 2015 Posted May 16, 2015 Never really used body slide except for tweaking my body 7B but know i want to give her some piercings and i got this when i try....? the roll window down is empty....? looking after this picture Can somebody guide me....
ousnius Posted May 16, 2015 Posted May 16, 2015 Never really used body slide except for tweaking my body 7B but know i want to give her some piercings and i got this when i try....? the roll window down is empty....? piercing.jpg looking after this picture BS.jpg Can somebody guide me.... You have to add that set to the CBAdvanced and/or Unified UNP group. To do that, edit or create a group XML file in the SliderGroups folder. Those piercings are for CBBE, though, not 7B/UUNP. Or are you using CBBE?
iggypop1 Posted May 18, 2015 Posted May 18, 2015 No im using 7B bombshell The piercings was from a BS prepared download ... and as i remember it was a convertion to 7B Man i have to read this tutorial from the top to learn the basics......"You have to add that set to the CBAdvanced and/or Unified UNP group. To do that, edit or create a group XML file in the SliderGroups folder". What you are telling i simply dont understand
pcgamer8888 Posted May 19, 2015 Posted May 19, 2015 I apologize if this has been asked as I am a total noob when it comes to BodySlide, so here is my question: How do you remove parts/sections from any armor/clothing using pre-existing zap-sliders? Or in other words, I've downloaded an armor conversion to BodySlide with pre-existing zap sliders (that the converter has created), but I can't seem to grasp the concept of how to make them work (i.e. remove parts from the armor)... This is what I usually do if it helps: Download and install armor (duh.) Batch build the armor(s) in BodySlide around my custom preset Open Outfit Studio Load that particular armor Notice that all zap sliders are tick already (ok...) Move the zap slider to 100% (the part I want to remove) Use "Save Project As..." (same name and everything) Batch Build again... Test armor in-game... no success Help?
guk Posted May 19, 2015 Posted May 19, 2015 I apologize if this has been asked as I am a total noob when it comes to BodySlide, so here is my question: How do you remove parts/sections from any armor/clothing using pre-existing zap-sliders? Or in other words, I've downloaded an armor conversion to BodySlide with pre-existing zap sliders (that the converter has created), but I can't seem to grasp the concept of how to make them work (i.e. remove parts from the armor)... This is what I usually do if it helps: Download and install armor (duh.) Batch build the armor(s) in BodySlide around my custom preset Open Outfit Studio Load that particular armor Notice that all zap sliders are tick already (ok...) Move the zap slider to 100% (the part I want to remove) Use "Save Project As..." (same name and everything) Batch Build again... Test armor in-game... no success Help? Reinstall the BS2 conversion mod, then open Bodyslide and select the Zap options on top. The preview window shows what each one does. Batch building always uses the default Zap Slider configuration, so just manually build the outfit with the big "Build" button. You also can create presets for batch building that have some general terms like "Zap Panty", but that only works when all conversions have exactly that name (in that example, a slider called "Zap Panties" would be ignored). To do that, you simply select an outfit that has these Zap Sliders, make your desired configuration, and then save your Preset under a different name (for example "My Preset - Zap Panty").
Debaster Posted May 20, 2015 Posted May 20, 2015 Hey Guk I've been using your sefap and yoga teacher presets(very well done) and I'm wondering if you could point me to a guide or give me advice on how to edit armor conversions so the nips don't poke through. Thanks
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