Teruke Posted April 20, 2015 Posted April 20, 2015 the slider i used in RM is called breasts and it's from the Body Scales tab.. there's also an UUNP morph tab but i haven't messed with anything here
guk Posted April 20, 2015 Posted April 20, 2015 But the CBBE blessed version works perfectly and has no gap, so making that one to bodyslide compatible or use it to convert to UNP takes less than a minute since it was originally for bodyslide i think ^^ So the effect is a nice one here Thanks, i actually picked the "UNP Heavy" version because there is no conversion reference for the custom "CBBE Blessed" body. But i might actually start over if this works so much better (or pick MaikCG's original). BTW did you edit the shoulders, or not edit weighting? They should have those typical daedric spikes. And it definitely doesn't take one minute to convert this to HDT Painting these complex meshes by hand takes many hours, but the result is at least as good as the original. In retrospective, using mesh rigger to copy all bones was a stupid idea ^ ^ the slider i used in RM is called breasts and it's from the Body Scales tab.. there's also an UUNP morph tab but i haven't messed with anything here Alright i'll check out if anything done in OS can even affect the RM bone scaling. Probably it's because i removed the breast weight paints, i want this as a feature because the bouncing metal just looks weird. (reading this sentence twice, yes of course the bone scaling doesn't work without the bone weights) Keep in mind that for example ChronoTrigger77 also recommends to not use the bone scaling due to clipping. Making 2 versions (with and without chestplate weighting) would not be a problem for release.
Effie Posted April 20, 2015 Posted April 20, 2015 But the CBBE blessed version works perfectly and has no gap, so making that one to bodyslide compatible or use it to convert to UNP takes less than a minute since it was originally for bodyslide i think ^^ So the effect is a nice one here Thanks, i actually picked the "UNP Heavy" version because there is no conversion reference for the custom "CBBE Blessed" body. But i might actually start over if this works so much better (or pick MaikCG's original). BTW did you edit the shoulders, or not edit weighting? They should have those typical daedric spikes. And it definitely doesn't take one minute to convert this to HDT Haha not to HDT perhaps :b But making it bodyslide comptaible did take less than a minutte, cause it was already fitting 100% perecectly when i started a new project in outfit studio and used "CBBE body" as reference. I moved literally nothing, i used no brushes either, because at least for making it work with bodyslide, it was already fitting 100%. So if you can't find a reference body, you can always just make it bodyslide comptabiel and then use CBBE classic preset on it. Then it should be fine for converting to UUNP or UUNP HDT. But you're right, the spikes are missing. I might have removed them by accident, i'll have to check :b That's weird, i have no idea why it's not showing in game xD It shows fine in outfit studio and in bodyslide :b
Teruke Posted April 20, 2015 Posted April 20, 2015 okay, i'm not exactly sure how it all works but i'm glad it got cleared up. Also thank you for considering both options, I for one will be thankful for the diversity as will others I'm sure, good luck to you sir.
guk Posted April 20, 2015 Posted April 20, 2015 (edited) @Effie - Okay if you're not using (T)BBP / HDT, then the weighting might be mostly compatible with existing CBBE-noBPP outfits. But master Cell will have to tell us the facts on this. About the shoulder spikes - make a backup of your entire conversion folder, then select the shoulder mesh and copy the bone weights that affect the shoulders ("copy selected weights", might need to click around before you see the changes). If you get the warning about unweighted vertices, do not ignore it. Turn on Wireframe (W), turn off Lighting (L) and Textures (T) and find the darker spots. Then invert the mask and paint the same color like on the surrounding vertices. Build and test in game. If anything goes wrong, just restore your backup. __________ @Teruke - well thank you for pointing that out, i hadn't considered the skeleton scaling at all yet. Edited April 20, 2015 by guk
t3h0th3r Posted April 20, 2015 Posted April 20, 2015 Hey Guk I tinkered a bit with that armor this afternoon too... Try the conversion reference for UNPB High to CBBE on UNP Heavy. That way the bust totally fills out the bow, only needs a few minor tweaks to the bow mesh so it covers the nipples and the result is generally more form fitting. i'll post my version when i'm back home. btw if you want 1:1 vertex copy of weights: select the original nif as reference and chose the branch you want the weights copied off(i.e. torso) then in your outfit rightclick torso and select transfer selected weights, this will make a 1:1 vertex copy of all selected weights (no matter distance nor overspray).
guk Posted April 20, 2015 Posted April 20, 2015 Might actually work to convert it back to UNP, then use UNPB -> CBBE Although the part with the rigid chestpiece probably won't work anymore then. Gonna try that and the other copy method later tonight, thanks
ousnius Posted April 20, 2015 Posted April 20, 2015 The ends in Effie's version are missing because, as guk said, they're missing the weighting, which is the same problem he had and the reason for the "unweighted vertices" warning when you try to save. Choose any near bone in the bones tab and paint some (matching colored) weights on them, that way they will appear. The new "transfer selected weights" method only works for shape A -> shape B if it has the same vertex count and order. That's the case for a few body types/base shapes and if you want to transfer the original weights of certain bones from the original armor to your conversion, like in guk's case with the skirt bone weighting (you could have transferred it instead of painted it manually to be equal). And yes, if you remove the breast weights from only the armor, then scale the nodes with RaceMenu, only the boobs will scale and clip through it. What guk can do here is select the body shape and remove the breast weights from only the front part of the breasts, so that they will scale to the outside, but not to the front. That way they still bounce, the armor still doesn't bounce, but there's also no clipping when scaling the breasts. RaceMenu morphs (not node scaling) will be the exact same as your BodySlide sliders as that's where the data comes from. If the sliders work, those work as well. Jeez you guys are making me write books. I didn't write this much in my entire school life.
t3h0th3r Posted April 20, 2015 Posted April 20, 2015 i left out an important detail. you need to select all weights you want to transfer, as there is no "transfer all weights" (yet?). //edit: i did what i suggested to the nif i did earlier this day. here it is: Also included is a SliderGroup definition file so you can use presets in BS. Err, you can delete that nif it looks supper messed up, only got to test it in game just now.
guk Posted April 20, 2015 Posted April 20, 2015 i left out an important detail. you need to select all weights you want to transfer, as there is no "transfer all weights" (yet?). //edit: i did what i suggested to the nif i did earlier this day. here it is: UVR - Lustrianna Daedric UUNP HDT edits.7z Also included is a SliderGroup definition file so you can use presets in BS. Err, you can delete that nif it looks supper messed up, only got to test it in game just now. Thanks just checked it in OS and was about to ask what you did to the weighting Breast paint on the tail etc. The chestpiece mesh on the breasts looks pretty good, i think i can work with that. Although i'll also try converting the CBBE version to see if the panties work. Then i can add zap sliders for the skirt, belt buckle etc. - just needed to study how to weight panties manually so they don't stretch in weird ways. Otherwise i can also copy my weighting to your version (if it works 1:1 like you said), then also try what Cell said about removing some breast weight on the baseshape around the chestpiece. Would be good to have a release version within the next 24 hours, so i can proceed with the other vanilla outfits. BTW if anyone knows another Daedric Replacer where i can get actual permissions for a "public" Nexus release, let me know. The Lustrianna version can always stay a LL-exclusive standalone either way.
t3h0th3r Posted April 20, 2015 Posted April 20, 2015 the point is i did this 1:1 weighting but apparently it doesn't work like i thought or i fucked something else up... no other weights than BBB applied, all other weights are from the original. HDT clippin with the breasts occurs. off to sleep now //edit: i think i know what i messed up, with post fixed nif later. //edit2: nope, the idea i had with 1:1 vertex copy is not working, better use mesh rigger...
guk Posted April 21, 2015 Posted April 21, 2015 (edited) Last night i only experimented a bit.The CBBE-Blessed version is actually much worse, because the "Tail" mesh on the upper back stretches much further out which gives a bit of a hunchback. If you zap all other parts you can see it better.The neck piece also stands quite far out, and the chestpiece is only slightly better (still doesn't cover the nipples).Importing the CBBE panties is easy though, and the CBBE version also has armbands that are missing in the UNP version. So i'll put these on the UNP version.edit: any idea why OS is crashing all the time after importing the CBBE panties and saving the project? It was working last night.Just need to figure out proper panty weighting and hopefully it will be done today.@t3h0th3r - did you use the "transfer selected weights" or "copy selected weights" function?And i tested the renamed version you posted later, the chestpiece looks good and form-fitting but the HDT bounce was clipping pretty bad (my .xml is pretty firm so it shouldn't be that).I'm gonna see if i can transfer just the chestpiece mesh into my version, then test if i can fix that weighting manually or with mesh rigger. Edited April 21, 2015 by guk
t3h0th3r Posted April 21, 2015 Posted April 21, 2015 i used transfer selected weights, but that only works if source and taget nif are same vertex count (i.e. torso to torso), it's quite a chore, since you have to reload the reference all the time selecting the branch you want the weights copied off. also you need to make sure that you don't select weights that don't belong to that branch or you have a totally messed up weighting. like that version from last night (since OS doesn't check if the source has the same weights at the target you can copy breast weights on the skirt and the like). i'll PM you for some more stuff.
guk Posted April 21, 2015 Posted April 21, 2015 (edited) TEST VERSION ONLY ---> UVR - Lustrianna Daedric UUNP HDT v0.2.7z <--- removed breast weighting on the tits around the rigid chestpiece - only the breasts outside will bounce, RM skeleton scaling not supported (need your opinions on this) added t3h0th3r's form-fitting chest piece added CBBE panty (has no UUNP HDT weighting yet) slidersmorphs are NOT edited so there WILL be clipping like in the 3rd image in the spoiler (depending on selected UUNP shape and animations) TIA for any volunteers to test this I took a look at how Ralfetas did his Sovngarde Steel with the rigid chestpiece, but that didn't look good enough in OS so i enhanced the effect.Not 100% viable for ultra-slow-motion, but good enough in normal timescale. BTW one breast has more weighting than the other for test purpose. __________ edit: 1000th post on Loverslab and even a useful one Edited April 21, 2015 by guk
Effie Posted April 21, 2015 Posted April 21, 2015 @guk - i did not have that problem though. But if it bothers you much, it takes less than 20 seconds to move it into perfect position with the brush tool :b Should probably only take 1 movement with the mouse and it's fixed ^^ @cell - I did the weight thing today but they still did not appear in game at all. I even tried to right click and do the copy weight from bone (something like that) on the shoulders but that didn't make them appear either. No matter how many times i opened it up and colored the spikes with weights, they would just not show up D:
t3h0th3r Posted April 21, 2015 Posted April 21, 2015 testing atm: weight of left breast looks better ingame. also i'd remove the butt weights off skirt, looks a bit weird that it jiggles w/o actaully touching the butt. more to come.
guk Posted April 21, 2015 Posted April 21, 2015 @guk - i did not have that problem though. But if it bothers you much, it takes less than 20 seconds to move it into perfect position with the brush tool :b Should probably only take 1 movement with the mouse and it's fixed ^^ @cell - I did the weight thing today but they still did not appear in game at all. I even tried to right click and do the copy weight from bone (something like that) on the shoulders but that didn't make them appear either. No matter how many times i opened it up and colored the spikes with weights, they would just not show up D: I just compared the meshes again, and noticed a few more differences. upper tail shape and distance to torso collar distance skirt clipping and tail shape at the butt/hips skirt bottom is more straight in the UNP version Made this little informative .GIF for everyone: If you're happy with the overall result of my conversion, you could use that as base for your own CBBE version. Just finished watching Bayern Munich so hopefully this will be done tonight testing atm: weight of left breast looks better ingame. also i'd remove the butt weights off skirt, looks a bit weird that it jiggles w/o actaully touching the butt. more to come. You mean the L-Breast or the "left breast" looking at the character? For the skirt butt weighting, i will test that after the panty weighting is done. Thanks for the input so far.
Effie Posted April 21, 2015 Posted April 21, 2015 @guk - i did not have that problem though. But if it bothers you much, it takes less than 20 seconds to move it into perfect position with the brush tool :b Should probably only take 1 movement with the mouse and it's fixed ^^ @cell - I did the weight thing today but they still did not appear in game at all. I even tried to right click and do the copy weight from bone (something like that) on the shoulders but that didn't make them appear either. No matter how many times i opened it up and colored the spikes with weights, they would just not show up D: I just compared the meshes again, and noticed a few more differences. upper tail shape and distance to torso collar distance skirt clipping and tail shape at the butt/hips skirt bottom is more straight in the UNP version Made this little informative .GIF for everyone: If you're happy with the overall result with my conversion, you could use that as base for your own CBBE version. Just finished watching Bayern Munich so hopefully this will be done tonight testing atm: weight of left breast looks better ingame. also i'd remove the butt weights off skirt, looks a bit weird that it jiggles w/o actaully touching the butt. more to come. You mean the L-Breast or the "left breast" looking at the character? For the skirt butt weighting, i will test that after the panty weighting is done. Thanks for the input so far. Thank you but no thank you, i love my own version more and i have none of the problems you mentioned. My only problem is that the spikes aren't showing even if i weight paint them.
guk Posted April 21, 2015 Posted April 21, 2015 Okay... panty weighting sucks There seems to be no kind of logic behind it. All other outfits i checked seem to have the weights randomly sprayed on either side (and hardly in correlation to the base body). Maybe Mesh Rigger could be worth a try?
ousnius Posted April 22, 2015 Posted April 22, 2015 Okay... panty weighting sucks There seems to be no kind of logic behind it. All other outfits i checked seem to have the weights randomly sprayed on either side (and hardly in correlation to the base body). Maybe Mesh Rigger could be worth a try? Not everything can be automated. I use the weight smoothing brush of OS to fix butt quality (or well I do now and used it on Monno's Bikini) in combination with the bone scale preview of OS.
monsta88 Posted April 22, 2015 Posted April 22, 2015 N00b question. I want to change the body type of an NPC. I managed to set up a HDT UNP Petite body, it looks good in the Outfit Studio. When I use it in the game though it somehow becomes a milk factory with huge breasts. What I did: In BodySlide (v2.4) I made a HDT UNP Petite preset and saved it. Then in Outfit studio I loaded a UUNP HDT reference body and then loaded my preset UNP Petite sliders. Added some new texture to the body and then saved it. I renamed (_0 and _1 too) and copied the resulting .nif to the proper dir in data/meshes. In the game the character indeed has the new skin texture, but the body is not even remotely petite. The breasts have working physics, that is OK. I also checked that no mods modify the breast size. So which steps did I completely miss?
ousnius Posted April 22, 2015 Posted April 22, 2015 N00b question. I want to change the body type of an NPC. I managed to set up a HDT UNP Petite body, it looks good in the Outfit Studio. When I use it in the game though it somehow becomes a milk factory with huge breasts. What I did: In BodySlide (v2.4) I made a HDT UNP Petite preset and saved it. Then in Outfit studio I loaded a UUNP HDT reference body and then loaded my preset UNP Petite sliders. Added some new texture to the body and then saved it. I renamed (_0 and _1 too) and copied the resulting .nif to the proper dir in data/meshes. In the game the character indeed has the new skin texture, but the body is not even remotely petite. The breasts have working physics, that is OK. I also checked that no mods modify the breast size. So which steps did I completely miss? In RM or ECE, did you scale your character's breast nodes or used the in-game RaceMenu body sliders maybe?
monsta88 Posted April 22, 2015 Posted April 22, 2015 N00b question. I want to change the body type of an NPC. I managed to set up a HDT UNP Petite body, it looks good in the Outfit Studio. When I use it in the game though it somehow becomes a milk factory with huge breasts. What I did: In BodySlide (v2.4) I made a HDT UNP Petite preset and saved it. Then in Outfit studio I loaded a UUNP HDT reference body and then loaded my preset UNP Petite sliders. Added some new texture to the body and then saved it. I renamed (_0 and _1 too) and copied the resulting .nif to the proper dir in data/meshes. In the game the character indeed has the new skin texture, but the body is not even remotely petite. The breasts have working physics, that is OK. I also checked that no mods modify the breast size. So which steps did I completely miss? In RM or ECE, did you scale your character's breast nodes or used the in-game RaceMenu body sliders maybe? This is not my character, it is an NPC. I didn't do any ingame scaling. I just wanted to use the UUNP Petite basic settings on this NPC.
guk Posted April 22, 2015 Posted April 22, 2015 Okay... panty weighting sucks There seems to be no kind of logic behind it. All other outfits i checked seem to have the weights randomly sprayed on either side (and hardly in correlation to the base body). Not everything can be automated. I use the weight smoothing brush of OS to fix butt quality (or well I do now and used it on Monno's Bikini) in combination with the bone scale preview of OS. I had the butt bounce on the panty 100% clipping-free by hand painting (trial and error), but the other bones like thighs, pelvis, spine etc. are causing problems. If i use more complex poses, there are always parts that deform in ways they clearly shouldn't. The thin strings on the sides never work right, and the panty cloth also clips with the labia. About the Labia clipping, this might be due to how the UUNP sliders deform the panties. This image shows my edited panty in CBBE-baseshape on top, and below what the UUNP-7B/UNP morphs do to it. Camera is inside the right leg, looking at the panty cloth from the side with the "Tail" on the left. As we can see, the panty cloth is getting crumpled pretty bad after applying any 7B slider. I tried to shape the panty so that it can handle all UNP+7B shapes without clipping, but the animations are suboptimal. Is there a way to transfer the slider edits from one slidermorph to another? So i don't have to do exactly the same edit 50 times for all 50 UNP+7B shapes (which would already be impossible for just 2 of them). PS.: How do i access the "bone scale preview" on a project? I only see it when loading meshes from blender/3dsmax conversions.
ousnius Posted April 22, 2015 Posted April 22, 2015 N00b question. I want to change the body type of an NPC. I managed to set up a HDT UNP Petite body, it looks good in the Outfit Studio. When I use it in the game though it somehow becomes a milk factory with huge breasts. What I did: In BodySlide (v2.4) I made a HDT UNP Petite preset and saved it. Then in Outfit studio I loaded a UUNP HDT reference body and then loaded my preset UNP Petite sliders. Added some new texture to the body and then saved it. I renamed (_0 and _1 too) and copied the resulting .nif to the proper dir in data/meshes. In the game the character indeed has the new skin texture, but the body is not even remotely petite. The breasts have working physics, that is OK. I also checked that no mods modify the breast size. So which steps did I completely miss? In RM or ECE, did you scale your character's breast nodes or used the in-game RaceMenu body sliders maybe? This is not my character, it is an NPC. I didn't do any ingame scaling. I just wanted to use the UUNP Petite basic settings on this NPC. I don't know of a reason why the breasts would be bigger than the BodySlide export other than in-game scaling or some sort of HDT bug. Does the NPC use a custom race? Do random other slider changes you do appear on the NPC (like big thighs)? Okay... panty weighting sucks There seems to be no kind of logic behind it. All other outfits i checked seem to have the weights randomly sprayed on either side (and hardly in correlation to the base body). Not everything can be automated. I use the weight smoothing brush of OS to fix butt quality (or well I do now and used it on Monno's Bikini) in combination with the bone scale preview of OS.I had the butt bounce on the panty 100% clipping-free by hand painting (trial and error), but the other bones like thighs, pelvis, spine etc. are causing problems. If i use more complex poses, there are always parts that deform in ways they clearly shouldn't.The thin strings on the sides never work right, and the panty cloth also clips with the labia. About the Labia clipping, this might be due to how the UUNP sliders deform the panties. This image shows my edited panty in CBBE-baseshape on top, and below what the UUNP-7B/UNP morphs do to it. Camera is inside the right leg, looking at the panty cloth from the side with the "Tail" on the left. As we can see, the panty cloth is getting crumpled pretty bad after applying any 7B slider. I tried to shape the panty so that it can handle all UNP+7B shapes without clipping, but the animations are suboptimal. Is there a way to transfer the slider edits from one slidermorph to another? So i don't have to do exactly the same edit for all 50 UNP+7B shapes (which would already be impossible for just 2 of them). PS.: How do i access the "bone scale preview" on a project? I only see it when loading meshes from blender/3dsmax conversions. There's no way to do a certain edit on multiple sliders yet I'm afraid, no. The bone scaling preview slider appears as soon as you enter the bones tab, no matter what or if something is loaded.
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