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Posted
2 hours ago, aesir150 said:

Are you confusing Sex Count with Sex XP?

 

Most likely, yes. It's been a while. I doubt xp has much to do with seconds, though. 

Posted (edited)
19 hours ago, DoctaSax said:

 

Most likely, yes. It's been a while. I doubt xp has much to do with seconds, though. 

 

Is there any hope that you will look at and rework what is causing no arousal gain for the player character?

 

 

 

 

Also I was looking at the Insatiable perk on the surface level in Geck and can't really see that it actually does anything. I only right clicked the perk and looked at User Info in Geck, and didn't see anything using it or providing the perk any effect. I didn't dig through all the scripts yet to if its reference somewhere hidden.

 

image.png.0cfc291e72b1dd2f9a9b30af89725b87.png

 

The only thing the perk points to is SpunkLustTracking Quest. You assigned perks like Horndog, Frigid, Nympho, etc to a index list of 0 through 3 on the SpunkLustTracking QuestStages form. The Insatiable perk is assigned to Index 0 and doesn't have any scripts or modifiers attached to it and is simply commented out as ";nothin here", while the Horndog perk is assigned to Index 1 and has a script to increase lust by 5%, Nympho is Index 2 and increase lust by 5% and arousal by 10%, and frigid is Index 3 and decrease lust by 5% and arousal by 10%,

 

image.png.9d62aeaabb587b33729a73853bf81419.png

image.png.e9968e9c2206d9ae72c31d931f8ec107.png

image.png.c145f3d7a94c335c734efaf025217c07.png

 

The Are you experience perk, SpunkPerkXP, is also assigned to the placeholder value of Index 0, but when you click on use info it referenced by SpunkFuAddXP script which indicates that it actually used somewhere else despite not having any visible effect in SpunkLustTracking Quest. While Insatiable has nothing?

 

image.png.670acfebffdb237586af883386b555dc.png

image.png.55ff19f923378d86a5dbb821ffe5f678.png

Edited by aesir150
Posted

How do I remove the conditions this mod puts on your character. I really don't want negative/positive buffs for interacting with the system

Posted
On 8/29/2025 at 2:24 AM, aesir150 said:

I went into Spunk, open up XP stats and moved all my character's XP sliders back down to 0 and my character started gain arousal again at a normal rate. I didn't change enjoyment or count values, just the XP values. Somewhere in Spunk's arousal calculation it is definitely over penalizing you for how much more experience  your character is than their partners.

 

 

I tried your savegame, and I can confirm that I am experiencing the same issue and that disabling the “Toggle Count & XP” option in the 'Stats' Spunk submenu fix it.

The simplest solution is to play without this option enabled. The problem seems fairly well targeted, but I don't know how it's handled by Spunk. I haven't looked at the script yet, but generally speaking, developing a formula that tends toward a minimum progression value should definitely solve the problem (here, we could say that the “Toggle Count & XP” component brings the arousal progression toward 0).

Posted
15 minutes ago, Machiavelique said:

 

 

I tried your savegame, and I can confirm that I am experiencing the same issue and that disabling the “Toggle Count & XP” option in the 'Stats' Spunk submenu fix it.

The simplest solution is to play without this option enabled. The problem seems fairly well targeted, but I don't know how it's handled by Spunk. I haven't looked at the script yet, but generally speaking, developing a formula that tends toward a minimum progression value should definitely solve the problem (here, we could say that the “Toggle Count & XP” component brings the arousal progression toward 0).

The gist of it is that Spunk takes into account the experience of both actors. If you have a lot of XP and banging somebody without any, then chances are the intercourse isn't as stimulating for you than it is for them. Thus your arousal isn't raising, but your partner orgasm fast.

 

I believe I raised this problem years back and that's the answer I got. It is an interesting concept, but flawed: as the only actor within the game, your bound to become a sex goddess pretty quickly and, by becoming so, be condemned to a life of frigidity.

Posted

I'm currently having another look at the xp system, and some of the enjoy system as well. Reducing the impact of xp disparity on arousal gain's been easy enough but perhaps I can come up with some attempt at seeding such data anyway. Another area to look at is the impact of rape on the enjoyment vars. So far, this has consisted of directly impacting them (at 10 * the var you set for negative enjoyment that you get from not cumming), but I'm wondering if they shouldn't be conceived more as something that partially recovers over time.

 

Figuring out how it all works as is hasn't been easy - some of the things this guy who wrote all that stuff came up with boggle the mind.

Posted

The issue with the enjoyment system, less so if it's positive or if it has no long term repercussion, is that it removes agency from the player. When I set up a character, I have a structure in my mind on how that character will interact with the world, and it may not be rooted in realism. The game and mods are a fiction, after all. And, well, enjoyment isn't purely mechanical either (ask that to them BadDragonGirls). Instead, it's entirely a function of the brain. Which means that the way you experience pleasure can be trained.

 

Put in other words, the system tells the player how their character experience the world without taking into account the volition the player put into their character. There are ways to alleviate it, for example by using perks that reverse or annul an equation. But that kind of change might require a deeper change than tweaking the XP system.

 

3 hours ago, DoctaSax said:

but I'm wondering if they shouldn't be conceived more as something that partially recovers over time.

 

The answer is yes, obviously yes, and with an option for a full recovery. A large amount of mods requiring Spunk do not take enjoyment into account, but rather use it for it's handling of "body fluid".

Posted
5 hours ago, bicobus said:

Put in other words, the system tells the player how their character experience the world without taking into account the volition the player put into their character.

 

Eh, if anything, I feel like I've given the player quite a bit of freedom on initially telling the system how the PC likes certain acts by setting enjoyment vars in the MCM submenu. And it does somewhat treat enjoyment as 'trainable', or at least changeable, by having those vars be impacted by orgasming or not, influenced by the relevant settings, and rape. I never wanted the latter to be something people just shrug off, although I did provide the setting where that's actually the case. Meanwhile, there's also the feature where you can manually increase or decrease your arousal gain during the act, again something that helps to influence the experience. So it's not like the design is meant to shoehorn or pigeonhole. 

 

Implementation-wise, I'll admit that the trifecta of arousal-xp-enjoyment has a flaw or two, and I was too burned out to rectify them at the time. And sure, there are still a few things that are better off exposed & tweakable through more settings. Then again, if your issue is more fundamental, as in 'don't tell me how my character's supposed to feel', then there's only so much any of that can do, and you'll be better off turning that off.

 

Posted
1 hour ago, DoctaSax said:

And it does somewhat treat enjoyment as 'trainable', or at least changeable, by having those vars be impacted by orgasming or not

Right, I forgot about that. And the player character can rarely orgasm due to the NPCs having little to no experience, effectively locking it into a state resembling manic depression.

 

Though, on the rape aspect, isn't that determined by Sexout and the animation it chooses?

 

1 hour ago, DoctaSax said:

Then again, if your issue is more fundamental, as in 'don't tell me how my character's supposed to feel', then there's only so much any of that can do, and you'll be better off turning that off.

 

It's a bit more nuanced than saying "you're not my manager". I believe it's an interesting mechanic, but would benefit from being more directed. I'm pretty sure you could write an entire indie game with just Spunk as a core game loop.

Posted
58 minutes ago, bicobus said:

Though, on the rape aspect, isn't that determined by Sexout and the animation it chooses?

 

Sexout basically picks a 'rough' anim when a calling mod sets an act as rape, and stores the fact that it's rape for mods to consult, nothing more. It's just a bool. 

 

1 hour ago, bicobus said:

I'm pretty sure you could write an entire indie game with just Spunk as a core game loop.

 

I hear everyone else reading the thread hissing "don't give him any ideas or we'll never see an update this year".

Posted (edited)
On 9/6/2025 at 10:48 AM, bicobus said:

The gist of it is that Spunk takes into account the experience of both actors. If you have a lot of XP and banging somebody without any, then chances are the intercourse isn't as stimulating for you than it is for them. Thus your arousal isn't raising, but your partner orgasm fast.

 

I believe I raised this problem years back and that's the answer I got. It is an interesting concept, but flawed: as the only actor within the game, your bound to become a sex goddess pretty quickly and, by becoming so, be condemned to a life of frigidity.

 

I am all for being more experienced than your partner reduces arousal gain, but as I said before it should reduce it to a certain threshold only not to 0. For instance if your character normally gains like 5% per second and is insanely experienced then you should still get like at least 1% when they get to like max XP difference threshold.

 

Also there really shouldn't be that big of penalty for someone who has had sex 20 times vs a partner who had sex 10 times.  At that point both partners are experienced and should know what to do. It is not like one partner is a virgin who is clueless.

 

If I were to come up with some some arousal formula I would do something like.

Spoiler

Arousal gain = Arousal Base Value + [ [ (Max Bonus From Position * Position Enjoy Modifier Threshold) + (Max Arousal From Partner's Experience * Partner's Experience Threshold Modifier)  + ( Max Bonus Arousal From Sex Count Difference * (Count Threshold Modifier ) ] * ( Base Enjoyment Health - Trauma Penalty) ]

 

 

So let say you need 100 Arousal to orgasm.

 

Arousal Base Value = 3, I would clamp this value to a minimum of 1 arousal per second incase bonus causes arousal gain to go negative. Or leave it unclamped if you want to be able to lose arousal if character really hates the position.

 

Max Bonus From Position = 5

Position Enjoy Modifier Threshold = Enjoyment Value on a scale of -100 to 100 divided by 100.

 

Max Bonus Arousal From Partner's Experience = 7

Partner's Experience Threshold Modifier = Experience / 10,000, if experience ≥ 10,000 then return value as 1, assuming that you get around 20 of experience per sex act.

 

Max Bonus Arousal From Sex Count Difference = 2

Count Threshold Modifier = Number of times Partner Has Been In Position - Number of Times Current Character Has Been In Position then divided by 100. Limit value to absolute value of 1, as in range of -1 to 1

 

Base Enjoyment Health = 1

Trauma Penalty = Increasing percentage base on trauma max cap at 1, should only apply if the total bonus values is a positive value.

 

 

So in my formula rape basically only reduces any bonus arousal gain. And to be honest I think rape trauma should mainly be focusing on reducing Lust gain rather than Arousal. Cause even if a person doesn't like the person raping them, it doesn't mean their body doesn't involuntarily enjoy the act itself. Lust is how much they want to have sex, while Arousal is their enjoyment levels.

 

I set the max  "Max Bonus Arousal From Partner's Experience" threshold to 7 so that if a person's partner is very experienced they can overcome penalties from a character not liking a sex position, or the character has been that position way more than their partner has.

 

Trauma penalty should only apply if the sum of all other bonus arousal is a positive value otherwise a character will gain way more arousal from a position they dislike or have way more experience in than partner, since the Trauma  modifier is reducing the negative bonus effects. This then creates a weird mind broken stockholm syndrome effect.  Which may or may not be desirable in one's own opinion, where you can pretend that being traumatized is increasing their corruption / desensitizing them to their own personal preferences.

 

 

Examples.

Spoiler

So lets your lets say your character has not been raped, has received 100 blow jobs, barely likes them at a value of 5 and is getting one from an NPC that has experience giving only 1 blow job.

 

3 + [ [ ( 5 * 5/100 ) + ( 7 * 20/10,000 ) + [ 2 *  (1 - 100)/100 ] ] * ( 1 - 0/100 ) ]

 

3 + [ [ ( 5 * 0.05 ) + ( 7 * 0.002 ) + [ 2 *  -.99 ] ] * ( 1 - 0 ) ]

 

3 + [ ( 0.25 + 0.014 + -1.98 )  * 1 ]

 

3 + (-1.716 * 1)

 

3 + -1.716

 

1.284

 

You then get arousal gain of 1.284 per second in this scenario.

 

So lets say your character has not been raped, has received 100 blow jobs, has a mild dislike of them -40 and is getting one from an NPC that is giving their first blow job.

 

 

3 + [ [ ( 5 * -40/100 ) + ( 7 * 0/10,000 ) + [ 2 *  (0 - 100)/100 ] ] * ( 1 - 0/100 ) ]

 

3 + [ [ ( 5 * -0.4 ) + ( 7 * 0 ) + ( 2 * -1)] * ( 1 - 0 ) ]

 

3 +  [ (-2 + 0 + -2) * 1 ]

 

3  + (-4 * 1)

 

3 + -4

 

-1

 

Then you get an outcome of -1 arousal if base arousal isn't clamped at 1. If base arousal is clamped then total arousal gain would be 1.

 

 

Now imagine in the previous example your character has been raped, and has 85%  trauma.

 

3 + [ [ ( 5 * -40/100 ) + ( 7 * 0/10,000 ) + [ 2 *  (0 - 100)/100 ] ] * ( 1 - 85/100 ) ]

 

3 + [ [ ( 5 * -0.4 ) + ( 7 * 0 ) + ( 2 * -1)] * ( 1 - 0.85 ) ]

 

3 +  [ (-2 + 0 + -2) * 0.15 ]

 

3  + (-4 * 0.15)

 

3 + -0.6

 

2.4

 

As you can see they are now gaining a +2.4 arousal per second instead of the  -1 arousal if they weren't raped, which is why I previous said trauma should only apply if bonuses arousal are value is positive instead of negative.

 

 

Now lets say if everything is positive. Character has blow job enjoyment value of 50, has received 5 blow jobs, while their partner has given 15 blow jobs with 300 XP, and hasn't been raped.

 

3 + [ [ ( 5 * 50/100 ) + ( 7 * 300/10,000 ) + [ 2 *  (15 - 5)/100 ] ] * ( 1 - 0/100 ) ]

 

3 + [ [ ( 5 * 0 .5 ) + ( 7 * 0.03 ) + ( 2 *  .1 ) ] * ( 1 - 0 ) ]

 

3 + [ ( 2.5 +0.21 + .2 ) * 1 ]

 

3 + ( 2.91 * 1 )

 

3 + 2.91

 

5.91

 

 

If we use the same example above but say they have been raped and have 95% trauma.

 

3 + [ [ ( 5 * 50/100 ) + ( 7 * 300/10,000 ) + [ 2 *  (15 - 5)/100 ] ] * ( 1 - 95/100 ) ]

 

3 + [ [ ( 5 * .5 ) + ( 7 * 0.03 ) + ( 2 *  .1 ) ] * ( 1 - .95 ) ]

 

3 + [ ( 2.5 +0.21 + .2 ) * 0.05 ]

 

3 + ( 2.91 * 0.05 )

 

3 + 0.1455

 

3.1455

 

Though to be honest I would probably get rid of the Sex Count Difference section in the calculation just to simplify the formula.

 

Alternatively instead of just being a straight comparison of partner's count minus current actor's count, you might add an additional flat experience count bonus per tier. That way you don't ever fall to low into negatives, and can kind of represent how experienced someone is with sex count, while using the Spunk Experience level to represent skill.

 

( Max Bonus Arousal From Sex Count Difference * (Count Threshold Modifier ) + Sex Count Experience Bonus

 

Where

 

Sex Count Experience Bonus =

 

0-5 times in the act = 0.5 Bonus Arousal

6-15 times in the act =  1  Bonus Arousal

16-30 times in the act = 1.5  Bonus Arousal

31-50 times in the act = 2  Bonus Arousal

51 - 75 times in the act= 2.5  Bonus Arousal

76 or more times in the act= 3  Bonus Arousal 

 

 

On 9/7/2025 at 10:14 AM, DoctaSax said:

I'm currently having another look at the xp system, and some of the enjoy system as well. Reducing the impact of xp disparity on arousal gain's been easy enough but perhaps I can come up with some attempt at seeding such data anyway. Another area to look at is the impact of rape on the enjoyment vars. So far, this has consisted of directly impacting them (at 10 * the var you set for negative enjoyment that you get from not cumming), but I'm wondering if they shouldn't be conceived more as something that partially recovers over time.

 

Figuring out how it all works as is hasn't been easy - some of the things this guy who wrote all that stuff came up with boggle the mind.

 

If you are adding stat seeding can you make it an optional thing? I remember SexLabs for Skyrim did something similar where they added stat seeding by default in one update and it was really annoying cause literally every character had like sex like hundreds of times like hundreds of different partners. Which just ruins any semblance of player control, and negatively effects mods that add NPCs that have romance quests that are supposedly virgins.

 

Have you been able to determine whether the issue is just the XP difference between characters which is reducing Arousal gain into oblivion? Or is the XP value causing an integer overflow, by exceeding the 1,000 value limit?

Edited by aesir150
Posted

The impact of xp disparity on arousal gain has already been seriously reduced for the next update, and it will also come with a multiplier you can adjust yourself in MCM. If left at default (1), every power of 10 in the disparity will cause a 10% bonus/malus, so if your experience is 1000 and theirs is 0, it'll cost you 30% and gain them 30% in arousal rate. The adjustable multiplier will go from 0.1 to 2, so you could adjust that to either a 3% or 60% bonus/malus, although there's also an absolute cap on xp bonus/malus of min 10% and max 200%. 

 

Additionally, I'm also looking at making the crouch/run feature to either favor your own or your partners' arousal gain more impactful, so that player agency can more easily override whatever the system thinks should be happening.

 

Rape arousal gain - I'm not a fan of the idea of people regularly getting raped to orgasm as a result of the default formula. It should be gated behind a setting, perk, or whatever. Or perhaps the player override can cause it, which in turn may eventually give the player a perk, I dunno.

 

Stat seeding - yeah, a lot of that is exactly why I didn't do it in the first place and ended up creating a way for people to do it themselves. I might just do it for a few select NPC classes like prostitutes or something. Married couples or people with kids also shouldn't be virgins, I think, but that would require knowing who they are.

Posted
1 hour ago, DoctaSax said:

Stat seeding - yeah, a lot of that is exactly why I didn't do it in the first place and ended up creating a way for people to do it themselves. I might just do it for a few select NPC classes like prostitutes or something. Married couples or people with kids also shouldn't be virgins, I think, but that would require knowing who they are.

 

So I did some research and found mxpf, which is a xEdit scripting library that aim to replace skyproc. The advantage of mxpf would be that it isn't tied to one game, as xEdit supports the whole suit of games. Understand, this is written in pascal. Here's an example that extract female NPC from a selected list of files: https://github.com/matortheeternal/mxpf/blob/master/Edit Scripts/MXPF - Save female NPCs.pas. The Edit Scripts directory has neat examples.

 

So this library could be used to programmatically retrieve a record of all NPC from the base game+DLC, and allow users to process their own modules. I bet it would be a lot easier to seed stats once you have a readily available list of NPC.

 

9 hours ago, aesir150 said:

I am all for being more experienced than your partner reduces arousal gain, but as I said before it should reduce it to a certain threshold only not to 0.

 

Going from memory here, I'm pretty sure you can have negative enjoyment. That is, your character hates having sex and will never gain arousal. This is due to negative reinforcement (rape) which is the most common content in the mods published on LL.

 

1 hour ago, DoctaSax said:

Rape arousal gain - I'm not a fan of the idea of people regularly getting raped to orgasm as a result of the default formula. It should be gated behind a setting, perk, or whatever. Or perhaps the player override can cause it, which in turn may eventually give the player a perk, I dunno.

 

It's a fantasy, that's why we install that kind of content. It's the whole point behind BDSM. People who install such content do so with that expectation, yet spunk would make the assumption that it is a negative event (i.e. unwanted). That's a dangerous assumption to make, as the field of erotophilic fantasies is large and wide.

 

Though I do agree that normalized default, as you approach the problem, is the right way to approach the issue. Though, normies wouldn't think BadDragonGirls to be normal (it's still hot though, and a little scary). It becomes very complicated rather quickly, for my part I rather like Wear & Tear and its mechanical approach to rough sex. It doesn't make any assumption, but instead "trains" the player to be more considerate. But then again, that mod also hit a wall if third party mods aren't built with wear in mind (looking at you, Tryout). Thus W&T provides a bunch of knobs to "tune" the wearing and tearing, otherwise the player character would just die.

 

So, in essence, it's fine to bake an assumption of normalcy into Spunk so long it can be easily be disabled.

 

Sorry for rambling so much.

Posted

spunk 1.02

- The impact of xp on arousal during sex is nerfed, reduced by default to about +/- 10% for every power of 10 in the difference between partners. Ie if partner A has between 100 and 1000 more xp in the roles than partner B, then A will have 20% slower and B 20% faster arousal gain. This is even further altered by an additional multiplier you can change in the 'Set Stats' submenu in MCM.

- The mini-game where you can use the crouch and run controls during sex has been altered and made more impactful. It no longer changes your arousal at the expense of your partner or the other way around. Instead:
    - tap 'run' to increase arousal, 'crouch' to decrease it
    - hold 'block/aim' to do this to your partner
    - hold 'jump' to increase/decrease the arousal multiplier rather than the arousal value
The values by which arousal or the arousal multiplier are affected positively or negatively for the player or their partners are all configurable in the 'Arousal' submenu in MCM.

 

 

I still need to take a look at the enjoyment side of things.

When it comes to seeding xp & enjoyment data on NPCs, or even the player, I still think my in-game MCM tools are the best option. That may need clearer documentation though.

Posted (edited)
On 9/15/2025 at 12:19 PM, DoctaSax said:

spunk 1.02

- The impact of xp on arousal during sex is nerfed, reduced by default to about +/- 10% for every power of 10 in the difference between partners. Ie if partner A has between 100 and 1000 more xp in the roles than partner B, then A will have 20% slower and B 20% faster arousal gain. This is even further altered by an additional multiplier you can change in the 'Set Stats' submenu in MCM.

- The mini-game where you can use the crouch and run controls during sex has been altered and made more impactful. It no longer changes your arousal at the expense of your partner or the other way around. Instead:
    - tap 'run' to increase arousal, 'crouch' to decrease it
    - hold 'block/aim' to do this to your partner
    - hold 'jump' to increase/decrease the arousal multiplier rather than the arousal value
The values by which arousal or the arousal multiplier are affected positively or negatively for the player or their partners are all configurable in the 'Arousal' submenu in MCM.

 

 

I still need to take a look at the enjoyment side of things.

When it comes to seeding xp & enjoyment data on NPCs, or even the player, I still think my in-game MCM tools are the best option. That may need clearer documentation though.

I just tried out version 1.02 and there seems to be a bug with Sex XP for NPCs?

 

In my save file I had vaginal sex with Willow 16 times, and as indicated in previous posts you get around 20 xp per sex interaction. So Willow should have around 320 xp for vaginal sex. But for some reason after having sex with her just now she only has 22 exp in vaginal sex.

 

Did you by accidently change some scripts and mixed up the references for sex count and xp? Where the formula to add sex xp is accidently referencing the previous sex count value rather previous sex xp value?

 

I looked at the other NPCs in the same cell and all their sex XP basically dropped to the same as their sex count also.

 

Though oddly my player character has had 100 vaginal sex interactions, and still has around 2000 xp for vaginal sex, so the bug seems to only be affecting NPCs.

 

 

Edited by aesir150
Posted
On 9/17/2025 at 4:00 AM, Aphroditelov said:

for some reason the entry is there but no settings show up

 

What entry?

 

3 minutes ago, aesir150 said:

Did you by accidently change and mixed up sex count and xp when changing the scripts?

 

I changed nothing about how xp is handed out, just how it affects arousal gain. There are also caps in place to prevent xp being subtracted at any point, and I don't think I changed anything about how the data is read out.

Posted (edited)
17 minutes ago, DoctaSax said:

I changed nothing about how xp is handed out, just how it affects arousal gain. There are also caps in place to prevent xp being subtracted at any point, and I don't think I changed anything about how the data is read out.

 

I must of misremembered, I went back and checked all my previous saves and swapped between version 1.0109 and 1.02 all the NPC xp values are relatively low also. As in their sex xp and sex count are almost a 1:1 ratio match.

 

Which leads me to ask, what exactly is sex xp recording or how is it being calculated? Is it like +1 xp by default and a small bonus for the number of times a character makes their partner orgasm?

 

Cause that would explain why my character is getting around 20ish xp per sex interaction, while the npcs are only getting 1-2 xp per sex interaction. Where my character was making his partner ogasm like 2-3 times per sex interaction, while he was unable to cum at all for most of the interactions.

Edited by aesir150
Posted
28 minutes ago, aesir150 said:

Which leads me to ask, what exactly is sex xp recording or how is it being calculated? Is it like +1 xp by default and a small bonus for the number of times a character makes their partner orgasm?

 

Basically. 1 per role by default per act, with additional xp per orgasm handed to your partners, based on orgasm strength, and additional bonuses and maluses depending on the role (which probably need another look).

Orgasm strength in turn is affected by various things like how long it's been since they last had an orgasm, relative xp compared to your partner, at what point in the act the orgasm occurs (later gives more), enjoyment of the roles, and possible perks.

  • 4 weeks later...
Posted (edited)

I have a problem, sperm count is always 0. Cum tracking works, both the MCM and the Medical Tracker show a volume > 0. PREG always says "Sperm tracking needs to be enabled", but it is enabled. I am using the SexoutSpunk version from SOFA. Log lSexoutSpunk-Log--2025-10-16-13-6-10.txtlooks good, but I see nothing related to sperm tracking, except "erasing sperm data".

image.png.f2fb49a8b5ccbe459d2b6d42a89e01e6.png

 

 

Edit: Added more debug output to the 'SpunkFuSpurtEvalVag' script, and I think the problem is that my fertility is 0:

 

image.png.204861e7ae4a034f75aeb118218b2741.png

 

and the log shows fFert = 0:

image.png.ab5cb55570fbe4024f0d5bf38fddc1f4.png

 

Darn!

Edited by nopse0
Posted
On 10/16/2025 at 1:17 PM, nopse0 said:

I have a problem, sperm count is always 0.

 

"erasing sperm data" isn't related to your issue, that's just data cleanup for cum that isn't in the vagina

fFert being 0 though is probably your problem. As you can see in SpunkFuSpurtEvalVag, it's based off 2 Sexout Pregnancy NX vars:

((NX_GETEVFL "SOP:fFertLevelPerc") + (10 * (NX_GETEVFL "SOP:iCurrNumOva"))) / 200

 

and I have no idea why those would be 0.

Maybe it's because Pregancy throws that possibly false warning about Spunk's sperm tracking not being on, but I don't know how it detects that.

 

Posted (edited)
6 hours ago, DoctaSax said:

 

"erasing sperm data" isn't related to your issue, that's just data cleanup for cum that isn't in the vagina

fFert being 0 though is probably your problem. As you can see in SpunkFuSpurtEvalVag, it's based off 2 Sexout Pregnancy NX vars:

((NX_GETEVFL "SOP:fFertLevelPerc") + (10 * (NX_GETEVFL "SOP:iCurrNumOva"))) / 200

 

and I have no idea why those would be 0.

Maybe it's because Pregancy throws that possibly false warning about Spunk's sperm tracking not being on, but I don't know how it detects that.

 

 

Thanks, I could solve my problems, my fertility settings in PREG simply were too low, i was almost all the time infertile. I raised "Player Percentage of Fertility in Female Cycle" to 95%, and now I have a high sperm count in womb and get pregnant very often. Only problem, the foetus are always dying after a short time. Do "prenatal vitamins" (or so, forgot the name) help ? Ps: The warning, sperm tracking not being on, is harmless, the reason is, that the PREG scripts are faster then the Spunk scripts, Spunk isn't up yet, when PREG checks, if sperm tracking is enabled.  

Edited by nopse0
Posted

note from me, but I'm 99% certain Spunk doesn't effect miscarriages.

When you set "Player Percentage of Fertility in Female Cycle" to 95%, did you also change miscarriage rate to 95% as well. (and/or mutation rate)

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