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Posted
On 8/28/2024 at 10:33 AM, squirrelx said:

i just want the NX 16+ link bro why its soo hard to download this dam thing 

Yea I have no idea where to find it but I do have NVSE  but I thought they were the same thing

Posted
19 hours ago, ecuase090 said:

Yea I have no idea where to find it but I do have NVSE  but I thought they were the same thing

For you and the the person above. A link to version 19 of NVSE Extender (NX)

 

  • 1 month later...
Posted

I'm ready to give up.

 

Spunk seems incapable of detecting JIP. I have tried version 57.30, 56.95, and 56.85 (the oldest available on Nexus). Spunk claims I have '-1' installed and autocloses the game. I have NX v19 installed, even tried NX v16, no dice. NVSB is v6.3.5b. UIO v2.30.

 

I dunno what it wants.

Posted (edited)

Yep, I've got nvse_extender.dll sitting right next to MCM.dll, nvse_extender_ng.dll, and ui_organizer.dll, and I can verify that MCM at least works just fine.

 

EDIT: Wait a second... Dammit, FOMM, I trusted you to install JIP correctly! Ugh, just noticed that somehow JIP's files didn't get put in place. Installed manually, and now it works. RGH. This is why I haven't touched Fallout in years.

Edited by Zorlond
Posted
16 hours ago, Zorlond said:

Yep, I've got nvse_extender.dll sitting right next to MCM.dll, nvse_extender_ng.dll, and ui_organizer.dll, and I can verify that MCM at least works just fine.

 

EDIT: Wait a second... Dammit, FOMM, I trusted you to install JIP correctly! Ugh, just noticed that somehow JIP's files didn't get put in place. Installed manually, and now it works. RGH. This is why I haven't touched Fallout in years.

FOMM can't handle DLL files, or files that are too big.

  • 3 months later...
Posted

Hotfix update 1.01.09

fixes an issue with Spunk not respecting NG's 'pause' function, leading to its internal timer triggering sex-end too soon. Brought to my attention and compiled by Machiavelique.

  • 3 months later...
  • 4 weeks later...
Posted

image.png.36e951a9b7a5e53fa7d086c136568538.png

I'm having an issue with sperm counts, maybe this is just a game thing, but the only thing I have to go on is real life. I have semen quality up 300%, and cum multiplier up 10 times, and this is two ejaculations. 137 thousand sperm is extremely low for ONE MILLILITER of semen, which usually hovers between 15 and 200 MILLION sperm. Is something up with my install, perhaps? Or am I just failing to use the mod correctly?

  • 1 month later...
Posted (edited)

@DoctaSax 

 

@Machiavelique

 

Using Sexout 98 beta 5 and NX20

 

Is something broken with player Arousal? Where having sex once or twice, then player is unable to get any arousal from vaginal or anal sex. Seems only oral sex is get any arousal.

 

Seems a bunch of other people have had the same issue on the past 2 pages.

 

I have tried pressing "Run" (left shift) key to boost arousal gain but doesn't seem to do anything. Possible conflict with mods like Project Nevada or Solid Project that adds sprinting? Pressing "Crouch" (left ctrl) key seems to speed up NPC arousal gain but cause my player character to lose arousal.

 

Have had it happen twice now. First from a character from 2018, and I recently just started a new character 2 days ago. I originally assumed my old save was just borked from broken scripts and variables from constantly updating Sexout mods over the years, but that doesn't seem to be the case since same issue happened with a new game.

 

Are we supposed to hold the Run key every time a sex animate starts to force at least 1 orgasam so this issue doesn't arise. I am looking at my character's enjoyment stats and looks like he is enjoy everything except being ridden, but regardless of position or animation playing he is not gaining arousal even after editing his enjoyment values to 100. Is there some other hidden factors like having sex too often? Does the PC need time to recharge?

 

Cause I read earlier that some people's characters were dying from sudden exhaustion after sex from not sleeping... so not sure if there some secret mini game going on in the background.

 

EDIT#1:

 

So I rebinded my run/walk key to right ctrl and my character was able to gain arousal again, but then it just makes the NPC loses arousal. So yeah I think either Project Nevada or Solid Project was hogging up the the left shift key.

 

After further testing I suspect the issue is if you press selfish or generous mode once, the arousal lost rate isn't being cleared. There is no hotkey to reset it, so it gets permanently baked into your save and neutralizes any arousal gain, and it persist even after sex animations ends.

 

I activated selfish mode (after binding it to a different key) and held it down my character started gaining arousal, but the NPC would lose basically 5x the amount of arousal. Then I would have to active generous mode multiple times to stack the effect so that it overcome the arousal loss from selfish mode for the NPC to even gain any arousal. At some point if you press both enough times it just cancels out arousal gain for both your character and NPCs.

 

So I think there needs to be a hotkey to clear the arousal gain / loss modifiers and or turn off the selfish / generous mode. And a script to reset the values after a sex animation ends. Cause right now it seems to only stack more modifiers endlessly, not way to turn it off or reset to 0.

 

Cause I most likely have press left ctrl key before during a sex animation to open up task manager or copy and pasted console commands etc... which triggered generous mode to active. But never triggered selfish mode prior due to the left shift key being overridden by another mod. So that is why I always had my character suddenly stop gaining arousal while their partner is gain arousal. But never knew why.

 

EDIT#2:

 

Also please consider adding in more configurable hotkeys in the MCM menu or better / additional tooltips telling you about the various hotkeys. For the longest time I was only aware that Spunk only had 1 hotkey which was the Spunk key that ended animations early and added lust tracking.

 

Wasn't aware or didn't remember that pressing M opened up the medical scanner till a few weeks ago after not playing for a long while. Or that pressing the run or crouch key activated arousal modifiers till searching through this thread on what was causing the issue of not being able to gain arousal. Never mind about this part, medical scanner was added by SCR common resources and not spunk.

 

 

Edited by aesir150
Posted (edited)

Okay even further testing from an earlier save where my character had no sex yet.

 

Test method

Spoiler

Turned off Orgasm Boost and disposition in the Arousal page. In Enjoyment I turned off negative opinion of a position from not cumming.

 

I set my Sexout Sex duration to 30 seconds, and Fixed Duration in Spunk. Sex position to always Vaginal.

 

Tried having sex with 5 NPCs using Sexout Sex Key.

 

So after trying multiple things, it seems like how many times your character has had sex more compared to the NPC is a major factor on how much Arousal your character gets even when you remove all other factors from the equation.

 

 

My character had sex with NPC A 10 times and no one else. Then he gets more arousal than her in most cases and cums like 2-3 times for everytime she cums.

 

Then if you have sex with NPC B that never had sex before you basically get like no Arousal at all if this is your character's 11th time having sex and it is the first time NPC B is having sex.

 

 

I then tried in another test having my character have sex with NPC A like 4 times. Then had my character have sex with NPC B 2 times. Then back to NPC A. Then have sex with NPC C 2 times. Then NPC D 1 time. Then back to NPC A.

 

NPC A at the end was still giving my character a little bit of arousal. 1%-3% every few seconds. NPC D basically gave my character basically no arousal or such a tiny amount that I couldn't see the bar move by the time he got to her after having sex 9 times. NPC B was giving my character a lot less arousal when my character started fucking her, but was still a decent amount. After having sex with NPC B then going back to NPC A, arousal gain form NPC A dropped significantly. When my character had gotten to character C the amount of arousal gain was very little but still noticeably going up.

 

 

------

 

Conclusion

 

So it seems like the sexual experience differential in the arousal formula is overly punishing for your character. Where it makes them impervious to gaining any arousal if they have sex with more than one partner constantly and don't allow other NPC to have sex with each other to offset the lack of experience differential.

 

I think Spunk needs to clamp a constant minimum level of Arousal gain for having sex regardless of factors, then add in the other factors as an additional bonus or malus.

 

Not sure what they exact algorithm is but it seems like Spunk might just be taking number of times their partner (character B) has had sex divided by the times they (character A) has had sex, then just using it as a multiplier, which is why arousal gains seem to becomes non-existent. Or there is a bug somewhere cause the algorithm not to function correctly.

 

Cause I usually play with everything turned (Orgasm Boost, Disposition, and position Enjoyment) and had no idea which thing was causing the issue till today when I took the time to do a controlled test by turning everything off.

 

So if you're playing a male character trying to knock up more than one of two female npcs, it is basically impossible to do because your character stops gaining any arousal and basically never cums. I mean the ladies will love him since he gives them endless amounts of orgasams and seems to have endless stamina, but doesn't seem he will be able to pass on his genetics anytime.

Edited by aesir150
Posted (edited)

I ran the same tests on my end (10x with Sunny then 1x with Veronica, and trying to alternate 2x with one then the other) and I didn't notice any major problems*.

 

NVSE 6.3.10b

NX NVSE v.20

SexoutNG 2.10.98b5

Spunk 1.01.09

 

 

* Sometimes ActorB's arousal gets stuck, but it's unlocks on the next act (no need to switch partners for this to happen).

* When I switch partners, my character's arousal (Male actorA) increases less quickly, sometimes it seems stuck but it just increases very slowly.

* When the "Sex Duration" of SexoutNG MCM is too low (<6 seconds), my character's arousal (Male ActorA) can remain stuck with the bar full, and this problm persists in subsequent acts, so he can no longer cum. This problem can be solved by restoring the “Sex Duration” to a reasonable minimum value (approximately 15 seconds).

 

I ran the tests without using any additional mods, just the following commands

SunnyREF.MoveTo PlayerREF
VeronicaREF.MoveTo PlayerREF
Call fnSexoutActRunFull (Ar_Map "ActorA"::PlayerREF, "ActorB"::SunnyREF)
Call fnSexoutActRunFull (Ar_Map "ActorA"::PlayerREF, "ActorB"::VeronicaREF)

 

 

 

Spunk has many options for managing arousal:

On 1/5/2014 at 12:36 AM, DoctaSax said:

2. Arousal and orgasm

 

During a sex act, an 'arousal' variable will be calculated for each actor in it. When it exceeds the value of 100, this is taken to be an orgasm, kicking into gear the other functionalities below like cum tracking etc.

 

Arousal is affected by
- the lust value the actor had at the time,
- a gender-specific value you can set in MCM,
- the experience they and their partners have for their roles in the act if the XP system is used,
- the personal preference they have for their roles in the act if the enjoyment system is used,
- lingering rape penalties (see lust tracking)
- the timing of the act compared to Sexout's default time

 

It is possible, then, for an actor not to receive an orgasm when the act is terminated, and this can lead to a lowering of enjoyment for the roles performed in the act, starting a vicious circle! To combat that, when the player is involved in an act, you can try holding down the 'run' control key to speed up your own arousal increase, or the 'crouch' control to slow it down. A HUD readout should give you some indication of how you're doing.

 

If an actor can't orgasm from an act, eg performing oral, their arousal will be capped.

 

Turning arousal on can affect the duration of the act: if both actors have orgasmed and the current timing's within the window you've set in MCM there's a good chance the act will stop early. Conversely, if an actor is 'nearly there', the act may be prolonged until orgasm.

 

The Insatiable perk makes it more likely for you to continue after orgasm.

 

 

I ran these tests with the default Spunk options. The only case where Arousal remained at 0 and did not increase at all was when my character was raped and with the “Ignore Rape” Spunk option OFF. Using this command:

Call fnSexoutActRunFull (Ar_Map "ActorA"::SunnyREF, "ActorB"::PlayerREF, "Raper"::SunnyREF) 

 

 

 

 

 

EDIT:

 

Then I also use your test method (same option, same process except I didn't used Sex Sexout Key and with only NPCA and NPCB)

 

On 8/5/2025 at 5:05 AM, aesir150 said:

Test method

  Reveal hidden contents

Turned off Orgasm Boost and disposition in the Arousal page. In Enjoyment I turned off negative opinion of a position from not cumming.

 

I set my Sexout Sex duration to 30 seconds, and Fixed Duration in Spunk. Sex position to always Vaginal.

 

Tried having sex with 5 NPCs using Sexout Sex Key.

 

So after trying multiple things, it seems like how many times your character has had sex more compared to the NPC is a major factor on how much Arousal your character gets even when you remove all other factors from the equation.

 

 

My character had sex with NPC A 10 times and no one else. Then he gets more arousal than her in most cases and cums like 2-3 times for everytime she cums.

 

Then if you have sex with NPC B that never had sex before you basically get like no Arousal at all if this is your character's 11th time having sex and it is the first time NPC B is having sex.

 

 

I then tried in another test having my character have sex with NPC A like 4 times. Then had my character have sex with NPC B 2 times. Then back to NPC A. Then have sex with NPC C 2 times. Then NPC D 1 time. Then back to NPC A.

 

NPC A at the end was still giving my character a little bit of arousal. 1%-3% every few seconds. NPC D basically gave my character basically no arousal or such a tiny amount that I couldn't see the bar move by the time he got to her after having sex 9 times. NPC B was giving my character a lot less arousal when my character started fucking her, but was still a decent amount. After having sex with NPC B then going back to NPC A, arousal gain form NPC A dropped significantly. When my character had gotten to character C the amount of arousal gain was very little but still noticeably going up.

 

 

I haven't noticed any problems; arousal ActorA and ActorB increase reasonably even when switching partners.

 

I used these commands:

SunnyREF.MoveTo PlayerREF
VeronicaREF.MoveTo PlayerREF
Call fnSexoutActRunFull (Ar_Map "ActorA"::PlayerREF, "ActorB"::SunnyREF, "isVaginal"::1)
Call fnSexoutActRunFull (Ar_Map "ActorA"::PlayerREF, "ActorB"::VeronicaREF, "isVaginal"::1)

 

Edited by Machiavelique
  • 2 weeks later...
Posted (edited)

@Machiavelique

 

As mentioned in one of my 

On 8/9/2025 at 2:22 AM, Machiavelique said:

I ran the same tests on my end (10x with Sunny then 1x with Veronica, and trying to alternate 2x with one then the other) and I didn't notice any major problems*.

 

NVSE 6.3.10b

NX NVSE v.20

SexoutNG 2.10.98b5

Spunk 1.01.09

 

 

* Sometimes ActorB's arousal gets stuck, but it's unlocks on the next act (no need to switch partners for this to happen).

* When I switch partners, my character's arousal (Male actorA) increases less quickly, sometimes it seems stuck but it just increases very slowly.

* When the "Sex Duration" of SexoutNG MCM is too low (<6 seconds), my character's arousal (Male ActorA) can remain stuck with the bar full, and this problm persists in subsequent acts, so he can no longer cum. This problem can be solved by restoring the “Sex Duration” to a reasonable minimum value (approximately 15 seconds).

 

I ran the tests without using any additional mods, just the following commands

 

 

 

Spunk has many options for managing arousal:

 

I haven't seen any cases where ActorB's arousal didn't increase except during blowjobs.

 

Any idea why the player character's Arousal increases less quickly over time? As mentioned before I did a test where I disabled all the disposition buffs, and frustration penalties. Such as unchecking the boxes, setting the sliders to 0. I turned on Fixed Duration, usually the Sexout Timer is set to 120 seconds, and during the testing I reduced it down to 30 seconds & 15 seconds to speed up the test. So they aren't ending prematurely. Even if they are ending prematurely (as in player character not cumming) the player character shouldn't be getting penalties in arousal from disliking positions or NPCs since all of that should be disabled.

 

Cause with a new game my character can have sex a few times then afterwards gets so little arousal or no arousal at all during sex that its noticeable during the act. Like my character has to have sex like 10-20 times just cum once, and the arousal only increases when initiating sex, but not during sex. Where initiating sex might make the bar go up 5%-10%, and like during sex the bar might go up a total of like 1% during a 120 second sex animation. While the female NPCs are increasing like 2%-5% every couple of seconds, and are cumming like 2-3 times during a 120 second sex animation.

 

Again is there some kind of cool down for arousal gain for the player character? I play the game on timescale 5 instead of the default time scale of 20, where every second in real life is 5 seconds in game. Is there some internal stamina cool down timer for the player character that depends on in game timescale rather than real world time? Cause I know the Orgasm Boost perks and buffs last 5 minute timers base on real time.

 

Edit:

 

Ran another test from the start of the playthrough where no sex had occurred yet. Had sex with a custom companion named Maria 7 times straight, with sex duration as 15 seconds. My character was cuming and gaining arousal like normal about 5% every other second, and when he cummed his arousal would restart at around 80. Would cum 2-3 times per sex session.

 

Then had sex with with another custom companion called Viola and bam, arousal dropped down to a trickle, of like only 1% every like 5 seconds, and did not even manage to cum once during that sex session even though he started at like 85% arousal.

 

Then had sex with another custom companion named Ruby, and same thing happened.

 

Went back and has sex with Maria again, and arousal gain was much higher.

 

So I honestly really think the issue is related to the difference in time between the play character and NPC total sex time in a certain position.

 

I also went back and tested the blowjobs and noticed that after receiving like 5 blowjobs from different NPCs my character also suddenly stop gaining arousal as fast as before.

 

Cause I usually basically never initiate oral sex, I usually prefer anal sex in my previous playthroughs but every since I installed the pregnancy mod, I have been having my character have only vaginal sex in hopes of knocking up one of my companions. I saw that as soon as the low arousal gain from vaginal sex happened, it also applied to anal sex right away too. So it seems the two value's experience is somehow tied together in calculations. While oral seems to be factored separately.

Edited by aesir150
Posted
On 8/21/2025 at 2:34 PM, aesir150 said:

Ran another test from the start of the playthrough where no sex had occurred yet. Had sex with a custom companion named Maria 7 times straight, with sex duration as 15 seconds. My character was cuming and gaining arousal like normal about 5% every other second, and when he cummed his arousal would restart at around 80. Would cum 2-3 times per sex session.

 

Then had sex with with another custom companion called Viola and bam, arousal dropped down to a trickle, of like only 1% every like 5 seconds, and did not even manage to cum once during that sex session even though he started at like 85% arousal.

 

Then had sex with another custom companion named Ruby, and same thing happened.

 

Went back and has sex with Maria again, and arousal gain was much higher.

 

Indeed, it sounds weird and pretty annoying.

I have no idea how Spunk manage arousal but this behaviour seems wrong. In my opinion, switching partner should not have such an impact on arousal.

 

 

Can you send me your save file and the associated NX .csv file (Data\nvse\plugins\Extender\Saves)?

I need you to reproduce the problem with vanilla NPCs so that I don't have to install mods to run my tests and trace the problem back to its source.

Posted

Might have already been posted and I missed it or couldn't find it

If you use this and TTW and have had crashes when you try to use something like a water fountain, go in and change the 'clean' settings

I set mine to never and it fixed the problem

 

I have also never encountered that problem when its just NV so I can only assume its a TTW problem and I am not versed in the back-end back-end stuff like the code to know exactly what is causing the problem, and it could just be a specific combination of mods causing it

Posted (edited)
On 8/23/2025 at 11:56 PM, Machiavelique said:

 

Indeed, it sounds weird and pretty annoying.

I have no idea how Spunk manage arousal but this behaviour seems wrong. In my opinion, switching partner should not have such an impact on arousal.

 

 

Can you send me your save file and the associated NX .csv file (Data\nvse\plugins\Extender\Saves)?

I need you to reproduce the problem with vanilla NPCs so that I don't have to install mods to run my tests and trace the problem back to its source.

 

Here you go. I have attached my save file.

 

Also I don't know why I didn't think of it before but I did another test.

 

I went into Spunk, open up XP stats and moved all my character's XP sliders back down to 0 and my character started gain arousal again at a normal rate. I didn't change enjoyment or count values, just the XP values. Somewhere in Spunk's arousal calculation it is definitely over penalizing you for how much more experience  your character is than their partners.

 

Guessing that is why in your tests you didn't see as much of an arousal drop as I did, because you were testing for much shorter durations, so the magnitude of experience difference between your character and their partner wasn't as much as my character.

image.jpeg.d69b929b767becffafa40bea47711966.jpeg

 

I am sure you can skip the repeated sex testing at this point, and just go in and crank up the sex XP value of your character to super high, you could replicate the issue right away.

Save 625 Thomas Dino Dee lite Front Desk 95 25 31.zip

Edited by aesir150
Posted (edited)

Another thing I just noticed, the max value on the slider for various sex types for Sex XP is 1000 in the MCM menu. So possibly that might be cause the algorithm to break?

 

Where your character's total sex duration over the course of the play through is exceeding the algorithm's max calculable value?

 

For instance you can see in the screenshot of my character's Sex XP he has over 1844 seconds (about 31 minutes) of being a fucker.

 

I assume the values in Sex XP is how many seconds a character spent having sex in that particular role. So 1,000 seconds is about 17 minutes. So possibly another test to possibly replicate the issue is just going into Sexout MCM menu, make an animation last 17 minutes, then try having sex again and see if your character can get any arousal afterwards in the same position.

Edited by aesir150
Posted

Xp was never about seconds spent in the role but times having had that role, so that value is quite large.

 

The XP system's impact on arousal was always somewhat biased against the player vs other NPCs and I never quite knew how to handle that, other than giving people a method via MCM to seed xp values on NPCs themselves rather than deciding that for them. And perhaps the enjoyment system offsets it somewhat too unless the PC gets raped a lot. Adding some export-import functionality, I'd hoped that some enterprising souls would just create packs of xp data to share with others or something.

Posted (edited)
6 hours ago, DoctaSax said:

Adding some export-import functionality, I'd hoped that some enterprising souls would just create packs of xp data to share with others or something.

I considered doing that once, but realized I had no clue how to export a list of NPC Identifiers from the game. Thinking back, maybe xEdit might help however the bloody thing is written in pascal. Even with a list of ID, you'd need to sort them by plugin and figure out their context within the world. It would be easier for spunk to dump NPC it knows to a file, with added metadata, or something similar.

Edited by bicobus
Posted
6 hours ago, bicobus said:

I considered doing that once, but realized I had no clue how to export a list of NPC Identifiers from the game. Thinking back, maybe xEdit might help however the bloody thing is written in pascal. Even with a list of ID, you'd need to sort them by plugin and figure out their context within the world. It would be easier for spunk to dump NPC it knows to a file, with added metadata, or something similar.

 

The lists menu in Spunk's MCM should allow you to populate lists of actors and filter them down by class, faction, age & the like, and then the xp menu should let you set & export the relevant data iirc. Bear in mind, however, that non-unique NPCs are often drawn from levelled lists so the same ref could become a quite different actor: they could spawn as an adult woman one time & an older gent the next, or a different species if we're talking creatuers. So for non-uniques, it'd be better to seed the data on their base IDs rather than ref IDs. 

 

I realize now ofc that it was a bit of a cop-out not to have some kind of default available, and the impact on arousal calculations probably should've been capped better, but at the time I'd gotten in too deep when it came to working out systems and not even caring about actual gameplay really.

Posted (edited)
18 hours ago, DoctaSax said:

Xp was never about seconds spent in the role but times having had that role, so that value is quite large.

 

The XP system's impact on arousal was always somewhat biased against the player vs other NPCs and I never quite knew how to handle that, other than giving people a method via MCM to seed xp values on NPCs themselves rather than deciding that for them. And perhaps the enjoyment system offsets it somewhat too unless the PC gets raped a lot. Adding some export-import functionality, I'd hoped that some enterprising souls would just create packs of xp data to share with others or something.

 

Are you confusing Sex Count with Sex XP? Cause in your mod you have both, and they both start at 0. Sex Count is what is tracking how many times a character has been in a position.

 

I am not sure what Sex XP measures, whether it is time spent in that position or XP gained from from making partners orgasam in that position (from the spunk perk Are you experienced).  Or is it count the number of times you swap animations? Since the XP numbers don't seem to scale in an obvious way to Sexout / Spunks sex animation counter.

 

As you can see here in the screenshots, my character has had vaginal sex 90 times based Sexout Stats and 88 times based on Spunk Sex Count, not sure why they aren't in sync and off by 2. But you can see both showing my character has had anal sex 50 times. Then when we look at Spunk Sex XP the vaginal value is 1921, and anal value is 1321.

 

Looking at previous save where Sex Count. Where vaginal sex count is 85 but XP 1844, while anal sex count is 44 but XP 1196.

 

Vaginal XP seems to go up by about 25 points per increase in Vaginal Sex Count, and anal XP seems to go up about 21 points per Anal Sex Count. When comparing the difference between the saves.

 

Simply averaging out the numbers from the lastest save Vaginal XP increase by about 22 points per Vaginal Count, while Anal increases by about 28. So it only takes about 30 sex counts times to max out the 1,000 value slider in XP. Though I have no idea what affect exceeding the 1,000 value does to arousal calculations.

 

Spoiler

20250829144036_1.jpg.9dd2d002ebb77a6c8b44353a60c8e5e5.jpg20250829144144_1.jpg.321880d9fe7075ae7ba2b030f945b88f.jpg20250829144204_1.jpg.534a4100761bbbaf9fb71deff87f2fb0.jpg

 

 

 

Spoiler

20250829145446_1.jpg.a1c8cc7b842415c1d64baef0023b0b53.jpg20250828172614_1.jpg.f26ef9cc4a23ed019e648d3e8b12154f.jpg

 

 

 

 

Edited by aesir150

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