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Posted (edited)

Would location-specific events be possible? E.g. "Human" dungeons like Bandit hideouts only have actually physical manually rigged traps that bind you with basic rope and steel, whereas nordic ruins, mage hideouts and the likes can have old curses and protection runes that bind you with more devious gear like leather and ebonite. Dwemer dungeons then go up to rubber and the dwarven cuirass with old dwemer security mechanisms of their ruins. This could all affect the description you get when a curse/trap triggers, and make higher level dungeons more dangerous - while also implying that "human" hideouts aren't cursed - they're trapped. All chests were looted once, the initial curses triggered, and then traps were layed by the humans that moved in. A mere bandit also wouldn't have a full set of ebonite gear laying around to trap a chest with - and instead only one or two they found (if any), and then rope, steel and whatever else they have at their disposal.

Edited by AlyssaAwoo
Posted
30 minutes ago, AlyssaAwoo said:

Would location-specific events be possible? E.g. "Human" dungeons like Bandit hideouts only have actually physical manually rigged traps that bind you with basic rope and steel, whereas nordic ruins, mage hideouts and the likes can have old curses and protection runes that bind you with more devious gear like leather and ebonite. Dwemer dungeons then go up to rubber and the dwarven cuirass with old dwemer security mechanisms of their ruins. This could all affect the description you get when a curse/trap triggers, and make higher level dungeons more dangerous - while also implying that "human" hideouts aren't cursed - they're trapped. All chests were looted once, the initial curses triggered, and then traps were layed by the humans that moved in. A mere bandit also wouldn't have a full set of ebonite gear laying around to trap a chest with - and instead only one or two they found (if any), and then rope, steel and whatever else they have at their disposal.

I think this would be possible, however I'm unsure how to create a configuration for this so that it would be accessible to everyone that wanted to use it. I also personally don't care too much about immersion in most cases, so this probably wont be a priority.

 

However if anyone else is interested in something like this, let me know. It will put it higher on my priority list.

Posted
34 minutes ago, cybercheese said:

@GrimReaperCalls I'm pretty sure I've fixed it this time. Something stupid with RE::TESMagicEffectApplyEvent if you care

 

Works flawlessly, thanks for your effort!


Oh, was it an effect without a caster or something? I'm not familiar with skse, but good job on finding it!

Posted
5 hours ago, cybercheese said:

It just has a one to one recreation of the devices from DCL

No, only about half of them are DCL replicas, and I've already run out of DCL devices to reimplement.

 

5 hours ago, cybercheese said:

where I think many people want more quest content like the Chastity Queen quest or the Cursed Collar quest.

 

I never planned to add quests to DWD, especially fetch quests like the ones mentioned. I just find them boring. Even if I decide to create some quests in the future, I'll put them in a separate ESM because DWD is designed as a library-style mod.

 

5 hours ago, cybercheese said:

I haven't implemented this mod

Since you don't plan to add integration with DWD, do you mind if I make a fork of your mod with that integration?

Posted
13 minutes ago, RavnaRiikr said:

Since you don't plan to add integration with DWD, do you mind if I make a fork of your mod with that integration?

 

Honestly after looking through your mod more, it would be a super simple addition. I think it would just make sense for me to add it as an option, as hooking in is literally a single mod event. Also I'm sorry that I didn't realize that you had implemented more then just the DCL stuff, I haven't looked at it in a while.

 

As for my other comment, I believe the original question was about adding quests like that to Devious Curses, not DWD.

 

I'll get an integration working (probably before 0.8) as soon as I'm sure that there are no bugs lingering in the 0.7.0 release.

Posted

I'm a little stumped as to why, but the Madness Plug counter doesn't seem to decrement on orgasm w/ UD.

 

I tried removing the UD patch and running it vanilla, but after mucking around for 15m, the plug was firing a shock event before bringing the character to orgasm (and trying to use a different plug... well, it's UD patched, so I don't know if it was a UD thing or not).

 

I assume the logic for that is in the .dll somewhere?

Posted
22 minutes ago, Eskella said:

I'm a little stumped as to why, but the Madness Plug counter doesn't seem to decrement on orgasm w/ UD.

 

I tried removing the UD patch and running it vanilla, but after mucking around for 15m, the plug was firing a shock event before bringing the character to orgasm (and trying to use a different plug... well, it's UD patched, so I don't know if it was a UD thing or not).

 

I assume the logic for that is in the .dll somewhere?

Make sure that synthesis isn't overwriting the new Devious Curses UD patch. If it is it might add shocks on full arousal as a device effect. You can just re-run synthesis with the UD patch enabled to fix this.

 

Also make sure you don't have any other devices that are edge only or you might have some problems!

 

I can verify that the orgasm detection works both with and without UD, but it's a little more jank without it. All the vibration is base DD / UD, the DLL only detects the orgasm.

Posted
7 hours ago, cybercheese said:

Make sure that synthesis isn't overwriting the new Devious Curses UD patch. If it is it might add shocks on full arousal as a device effect. You can just re-run synthesis with the UD patch enabled to fix this.

 

Also make sure you don't have any other devices that are edge only or you might have some problems!

 

I can verify that the orgasm detection works both with and without UD, but it's a little more jank without it. All the vibration is base DD / UD, the DLL only detects the orgasm.

 

Yeah, sorry, to be clear I was wondering if the detection bit was in the .dll as I couldn't spot anything in the source. 😛

 

I had my Synthesis patches earlier in the LO and ran it again just in case, but no dice. UD picks up the orgasm, OSLAroused runs its "reduce arousal on orgasm" step, etc., but the counter doesn't change for this mod.

 

I'll have to see if there's something else that's conflicting (maybe something like SLSO?) when I have some more time.

Posted
17 hours ago, Eskella said:

Yeah, sorry, to be clear I was wondering if the detection bit was in the .dll as I couldn't spot anything in the source. 😛

I'm specifically checking for the DeviceActorOrgasmExp which is sent by both DD and UD. I wouldn't expect any mod to interrupt that, however I personally don't use SLSO.

 

The DeviousCurses.log file will show every time that a DD orgasm is recorded, so maybe check there?

Posted (edited)
21 minutes ago, cybercheese said:

I'm specifically checking for the DeviceActorOrgasmExp which is sent by both DD and UD. I wouldn't expect any mod to interrupt that, however I personally don't use SLSO.

 

The DeviousCurses.log file will show every time that a DD orgasm is recorded, so maybe check there?

How do I get to the log file? Because I´m having the same issue and I´m not running SLSO.

This mod is also last in load order and not overwritten by anything.

Orgasms happen just fine, but the counter doesn´t decrease.

Edited by Vollkornstulle
Posted
On 8/10/2025 at 7:01 PM, cybercheese said:

I'll get an integration working (probably before 0.8) as soon as I'm sure that there are no bugs lingering in the 0.7.0 release.

Thank you. With direct interaction, I won't have to resort to workaround "hooks" like I did with DEC, which unfortunately has its own side effects.

Posted (edited)
6 hours ago, cybercheese said:

I'm specifically checking for the DeviceActorOrgasmExp which is sent by both DD and UD. I wouldn't expect any mod to interrupt that, however I personally don't use SLSO.

 

The DeviousCurses.log file will show every time that a DD orgasm is recorded, so maybe check there?

 

Is the event DeviceActorOrgasmExp, or DeviceActorOrgasmEx? As far as I can tell, the former is in one commented-out line in DD NG. I can find the latter referenced in zabLibs.psc in DD NG and in UG_OrgasmManager.psc for UD 3.0. Though I'll confess to not knowing what might be hiding out in libraries elsewhere, lol.

 

zadcNGEscapeMinigame.psc:       RegisterForModEvent("DeviceActorOrgasmEx", "SuspendMinigameWhileOrgasming")
zadcNGEscapeMinigame.psc:       UnregisterForModEvent("DeviceActorOrgasmEx")
zadLibs.psc:;Event DeviceActorOrgasmExp example
zadLibs.psc:;*       RegisterForModEvent("DeviceActorOrgasmExp","ReceiveFunction")
zadLibs.psc:    Int loc_handle = ModEvent.Create("DeviceActorOrgasmEx")

 

UD_OrgasmManager.psc:    Int loc_handle = ModEvent.Create("DeviceActorOrgasmEx")

 

I did check the DeviousCurses.log file yesterday and it was not picking up the orgasm events. It was logging other things, e.g. MCM changes to the madness plug numbers, and other events from the mod (branding tattoos, use of universal solvent).

Edited by Eskella
Posted

What is the Madness Plug supposed to do? When I enable the vibrating event in the DD MCM (it's off by my default) it vibrates the  PC for 5...10 seconds, shocks her, and that's it. Even after two days ingame not a single orgasm - still 36 to go.

Posted
4 hours ago, Eskella said:

Is the event DeviceActorOrgasmExp, or DeviceActorOrgasmEx?

This is the root of the problem. Unforgiving devices sends out DeviceActorOrgasmExp and Devious Devices sends DeviceActorOrgasmEx. I didn't notice the difference because they were so similar.

 

3 hours ago, CaptainJ03 said:

What is the Madness Plug supposed to do? When I enable the vibrating event in the DD MCM (it's off by my default) it vibrates the  PC for 5...10 seconds, shocks her, and that's it. Even after two days ingame not a single orgasm - still 36 to go.

10 hours ago, Vollkornstulle said:

Orgasms happen just fine, but the counter doesn´t decrease.

There is a bug that I will push a fix for soon, it's not recording orgasms correctly without Unforgiving Devices.

Posted
2 hours ago, cybercheese said:

This is the root of the problem. Unforgiving devices sends out DeviceActorOrgasmExp and Devious Devices sends DeviceActorOrgasmEx. I didn't notice the difference because they were so similar.

 

There is a bug that I will push a fix for soon, it's not recording orgasms correctly without Unforgiving Devices.

I have unforgiving Devices tho. 

Posted

Hi!

 

FYI: I had a wonderful coincidence that you might implement as a vanilla quest modification.

 

I, by chance, got the allure mark just before picking the silver hand quest.

 

Happened that the initiation ritual involved more than a bath of blood.

 

Also the killing of the silver hand is really entertaining since Aela is going for another round basically after every combat.

 

It might be an interaction with devious interest though.

 

Anyway: never had a better initiation into the companions...

Posted
On 4/28/2025 at 8:59 PM, Xuvish said:

Can deviously cursed loot be used with this mod, or does it replace DCL?

They can be both used, however they overlap each other, opening chests now deal with 2 mods of getting DD curses.

Posted
On 8/10/2025 at 7:10 AM, cybercheese said:

On the mod page for Deviously Helpless Redux 1.30:

Chastity key distribution - Enemies have a chance to have chastity keys on them, so that they can unlock chastity belts (chance configured in DHLP_DISTR.ini)

 

Thanks, I found it. DHLP is back in my load order. I guess that will teach me not to read the fine print.🫢

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