lktforever Posted July 8, 2025 Posted July 8, 2025 (edited) @cybercheeseĀ Have you ever thought about creating your own quest maybe? We have so little DD quests Ā Edited July 8, 2025 by lktforever
cybercheese Posted July 8, 2025 Author Posted July 8, 2025 8 hours ago, JACKY22333 said: There it is. BTW, there are Chinese in it because I'm using Chinese. I have enable "only use unforgiving devices", I don't know if it will affect it or not.Ā It seems like for some reason it is unable to equip any devices. I'm not sure what would cause this. It could be that you are already wearing restraints that use the same slots as the ones that are equipped, or your exclusions file cancels out the theme I'm using for the devices. I might add a backup event if the first fails, but I'm not sure about that yet.Ā Ā The theme I'm using isĀ "leather & red & (dress | cuffs | boots | gloves | collar)) & !pony" in case that means anything.
cybercheese Posted July 8, 2025 Author Posted July 8, 2025 5 hours ago, lktforever said: @cybercheeseĀ Have you ever thought about creating your own quest maybe? We have so little DD quests Ā If I did it would be in a different mod most likely. Or if someone else was interested and thought it was helpful I would be willing to expose parts of this mod through papyrus so that others could work on projects like that.
JACKY22333 Posted July 9, 2025 Posted July 9, 2025 5 hours ago, cybercheese said: It seems like for some reason it is unable to equip any devices. I'm not sure what would cause this. It could be that you are already wearing restraints that use the same slots as the ones that are equipped, or your exclusions file cancels out the theme I'm using for the devices. I might add a backup event if the first fails, but I'm not sure about that yet.Ā Ā The theme I'm using isĀ "leather & red & (dress | cuffs | boots | gloves | collar)) & !pony" in case that means anything. Well, I think that is the reason. The device theme function seems not to support DD device names in other languages. When I change it back to English, it works correctly.
Ursur1major Posted July 9, 2025 Posted July 9, 2025 I have experienced a strange thing. This mod equipped a plug from the Devious Regulations mod on my character. Except it didn't show up in my inventory. I tried to do the regular solution for bugged devices, Showinventory and then Removeitem, but I later noticed it just kept reappearing. I had to spawn in a Magic Key and use it, and so far that seems to have worked.
SuvatosLabo Posted July 9, 2025 Posted July 9, 2025 How do I feed the dwarven cuirass? Picking dwarven gears in inventory does nothing
Vollkornstulle Posted July 9, 2025 Posted July 9, 2025 1 hour ago, SuvatosLabo said: How do I feed the dwarven cuirass? Picking dwarven gears in inventory does nothing For me it automatically ate the different 2 to 3 weight dwarven items, like the metal plates or the gyros.
cybercheese Posted July 9, 2025 Author Posted July 9, 2025 17 hours ago, JACKY22333 said: Well, I think that is the reason. The device theme function seems not to support DD device names in other languages. When I change it back to English, it works correctly. Also make sure that you have PO3's tweaks installed. The theme function checks the editor id as well, and as far as I'm aware this is not translated. Without PO3's tweaks it can't correctly check the editor id. If you already have that installed, then I'll have to find a different solution to localization for that. Ā 6 hours ago, Ursur1major said: I have experienced a strange thing. This mod equipped a plug from the Devious Regulations mod on my character. Except it didn't show up in my inventory. I tried to do the regular solution for bugged devices, Showinventory and then Removeitem, but I later noticed it just kept reappearing. I had to spawn in a Magic Key and use it, and so far that seems to have worked. Devious Regulations is very old and has a couple of issues. I wouldn't expect this behavior, but it's not surprising. You can prevent those plugs from being equipped by adding the line "plugstormcloak | plugimperial" to your DeviousCursesExclusions file. Ā 1 hour ago, SuvatosLabo said: How do I feed the dwarven cuirass? Picking dwarven gears in inventory does nothing The cuirass will take dwemer items from your pack periodically. You should get a message when this happens. 2
sorrowsmith Posted July 11, 2025 Posted July 11, 2025 On 7/5/2025 at 8:00 PM, cybercheese said: That was an error on my part, A while ago I changed it to be sex from all sources but forgot to change the description. Ā Both of these have been fixed. Ā Double check the Prefer Relevant Keys setting in the MCM. this may be causing the problem. Ā My chastity key issue was due to Deviously Helpless Redux, which apparently provides chastity keys to bandits, etc Ā
Dejvid91 Posted July 11, 2025 Posted July 11, 2025 On 6/26/2025 at 4:05 PM, Dejvid91 said: Hey guys, i'm having problem with summoner collar... Event happens even if i have standard collar from latex suit (don't have another one equipped instead), propability chance is 1 and it's still a massage and that equip many bondage items on me in random moments. Why is it happening? Ok my problem isn't solved... I don't wear any collar but mod still thinks about summoner collar with weight set to 1, summon chance set to 0 and locks me in restraints.
JACKY22333 Posted July 12, 2025 Posted July 12, 2025 On 7/10/2025 at 6:09 AM, cybercheese said: Also make sure that you have PO3's tweaks installed. The theme function checks the editor id as well, and as far as I'm aware this is not translated. Without PO3's tweaks it can't correctly check the editor id. If you already have that installed, then I'll have to find a different solution to localization for that. I have already installedĀ PO3's tweaks.
Mark Silver Posted July 13, 2025 Posted July 13, 2025 Imagine if someone implemented the Cursed Loot mods quests through this mod as a form of bare bones patch/port
CaptainJ03 Posted July 13, 2025 Posted July 13, 2025 1 hour ago, Mark Silver said: Imagine if someone implemented the Cursed Loot mods quests through this mod as a form of bare bones patch/port Will not happen. I've asked Kimy years ago to make two mods out of Cursed Loot, one with the nice traps, and another with the pesky quests. It's too interweaved to seperate them.
cybercheese Posted July 13, 2025 Author Posted July 13, 2025 3 hours ago, CaptainJ03 said: Will not happen. I've asked Kimy years ago to make two mods out of Cursed Loot, one with the nice traps, and another with the pesky quests. It's too interweaved to seperate them. This is exactly why I would separate them out if I was doing that. Preferably if someone else wanted to work on questsĀ in a separate modĀ I could expose whatever API needed to make that work. Ā I think one of the breaking points for me with DCL was when the quests were all linked together and could no longer function on their own. 1
cybercheese Posted July 13, 2025 Author Posted July 13, 2025 5 hours ago, Mark Silver said: Imagine if someone implemented the Cursed Loot mods quests through this mod as a form of bare bones patch/port This is theoretically possible. Most of the implementation that DCL uses can be replicated by Devious Curses, an API just needs to be made. I'm just not the person to work on that.
sorrowsmith Posted July 15, 2025 Posted July 15, 2025 I had Cursed Loot installed alongside this mod, just so I could do the cursed collar and Bound Queen quests. You can kick off the Bound Queen without doing the previous series of quests by reading the book in the riverwood sex club,Ā and then continue into the Cursed Collar quest as usual.Ā Personally I'd love to see those quests separated out, but I wouldn't have a clue how to go about it... Ā 1
Herowynne Posted July 16, 2025 Posted July 16, 2025 Which MCM option controls whether gas masks will be equipped? Ā I turned off hoods on the MCM Devices page, but I am still getting equipped with gas masks.
CaptainJ03 Posted July 17, 2025 Posted July 17, 2025 7 hours ago, Herowynne said: Which MCM option controls whether gas masks will be equipped? Ā I turned off hoods on the MCM Devices page, but I am still getting equipped with gas masks. Edit theĀ DeviousCursesExclusions.json in Data/SKSE/Plugins - use the name how they appear ingame. (I use Devious Lore, so I cannot tell you how they are called in the vanilla DDs) 1
cockroach666 Posted July 17, 2025 Posted July 17, 2025 getting an 'esp is not loaded' message, and to 'install backported esl support is installed' they definitely are. now i'm stuck on an infinite loading screen on loading the game up.
firebinder Posted July 17, 2025 Posted July 17, 2025 Curious thing. My character is finding a LOT of chastity keys on dead bandits. I mean like one out every four bandits has one, and always a chastity key. But I have the chance of finding any key at all set to 1%, and the weighting favors restraint keys at 80 with chastity keys at 50. Now I do have the pickpocket multiplier set at 5X - which I would expect to make the chances about 1 in 20, not 1 in 4 - and that would be assuming that looting dead bandits counts as pickpocketing (Does it?). I guess I could just be having an incredible run of luck (in which case I need to run to the convenience store and start buying lottery tickets). Another possibility might be that some other mod is adding chastity keys to bandits, but I don't know of any I have that might do that . Ā I first noticed this on version 6.1, and I have now updated to 6.2.
Franco Cozzo Posted July 18, 2025 Posted July 18, 2025 (edited) I'm having an issue where it doesnt seem to be ever rolling a hit for a device to be equipped, I even set the chance to 100% while in the wilderness and still nothing. I occasionally see keys but that's about as far as it goes.Ā I also disabled strip armour keywords and increased the restraints cap to 15 (and unequipped some gear since I thought the bikini armour may have been seen as DD due to the slots) to try see if it was that but it didn't help. Also disabled quicklootIE since I thought that may be the cause but also nothing.Ā The arousal mod im using (SLO Aroused) likely isnt being read by this mod, I set the arousal minimum to 0 and it worked. Edited July 19, 2025 by Franco Cozzo
Herowynne Posted July 18, 2025 Posted July 18, 2025 On the "Sex" MCM page, what events are supposed to happen if "Enabled" is turned on, but "Random sex" is turned off? Ā In other words, does this mod initiate any sex events other than the random sex events?
Casandor26 Posted July 19, 2025 Posted July 19, 2025 DeviousCurses_0.6.2_HOTFIX2 just crash my game the moment I talk to any NPC. I tested it with coc whiterun so sexlab hasn't been installed and it CTD I'm on 1.6.1170 SlaveTat 1.3.9 + SlaveTat NG 0.7.6 Rape Tattoos Continued 2.0.3 +Ā Remove Your Tats SE: without Fade Tat Continued Devious Devices [SE][AE][VR] 5.2 +Ā Devious Devices NG v0.4.1, disableĀ Devious Devices SE patch.esp Pirve is an npc you meet right in coc whiterun, he's from Trouble of Heroin 3.0.2DeviousCurses.log crash-2025-07-19-11-31-55.log
anormalusername Posted July 27, 2025 Posted July 27, 2025 Same issue asĀ Franco Cozzo. Using SLO aroused and curses/traps will not trigger at all unless i set arousal limit to 0.
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