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Posted
On 7/29/2026 at 8:56 AM, CaptainJ03 said:

Oh, I missed that. Went looking for these quests, and I cannot find any(*) of the Delivery Quests listed on UESP Wiki. Talking to the quest givers, the dialogue topics that would lead to a quest just aren't there.

Yup, wrote that a few days ago...

Today I talked to Idgrod the Younger, got the quest, was put in DDs, and got a Magic Key from Danica after delivering the letter.

So... something seems to be working okay, but not any time we want it...

Posted
On 8/3/2026 at 2:43 PM, Bane Master said:

 

The plot thickens...

 

I do have contraptions installed at DDNG Version 0.4.0 and had checked it also but not found the faction record.

 

I have just installed DD NG 0.4.2 and that version does indeed have the Faction as expected.

 

To be sure I also redownloaded 0.4.0 and can confirm the faction is not present.

 

So the takeaway here is that although DD NG 0.4.0 is listed as compatible according to the OP it is not.  DD NG 0.4.2 is required

 

Thanks very much for your help in getting to the bottom of this!

 

I haven't followed this discussion in total so I'm missing the context, but seeing talk about the DD NG contraption faction let me chime in with some extra info to save you some trouble: this faction was indeed added in DD NG 0.4.2 (by me) and doesn't exist in any earlier version. Also, DD 0.4.2 has one known bug (...also by me) where this faction is not removed properly when an actor leaves a contraption - a fix for this will be included in DD NG 0.4.3 (a pre-release version of 0.4.3 is on the DD NG dev discord, coming to LL soon(tm)).

Posted (edited)
17 hours ago, Frayed said:

 

I haven't followed this discussion in total so I'm missing the context, but seeing talk about the DD NG contraption faction let me chime in with some extra info to save you some trouble: this faction was indeed added in DD NG 0.4.2 (by me) and doesn't exist in any earlier version. Also, DD 0.4.2 has one known bug (...also by me) where this faction is not removed properly when an actor leaves a contraption - a fix for this will be included in DD NG 0.4.3 (a pre-release version of 0.4.3 is on the DD NG dev discord, coming to LL soon(tm)).

Well lets hope cheese ships a curses update before that comes out. Otherwise the patch I made will fight with 0.4.3, and since it's not the only bug fixed, that'd be a bummer.

This is why people like me who aren't mod authors shouldn't try to help, lol.

Edited by Graduate7121
Posted

Wondering if something is bugged or I just can't figure out how to get living latex off. My options were set for clinging and no more devices added over time. I have removed all other restraints besides living latex. No keys will open it. I've been shocked by mages and a dragon a bunch of times and nothing seems to happen to the living latex, other than it providing my with lightning resistance. No shock stone has dropped either. I set the chance to 100 and all enemy types and still no drop. Not sure if those settings work after you have already gotten the LL on you? When I look at active spell effects there are two for LL. One says gives lightning resistance and the other just says "script edited". I can use DD debug to remove it, but would rather not if I am just overlooking a mechanic of the LL to take it off. 

Posted
9 minutes ago, dirtysham said:

Wondering if something is bugged or I just can't figure out how to get living latex off. My options were set for clinging and no more devices added over time. I have removed all other restraints besides living latex. No keys will open it. I've been shocked by mages and a dragon a bunch of times and nothing seems to happen to the living latex, other than it providing my with lightning resistance. No shock stone has dropped either. I set the chance to 100 and all enemy types and still no drop. Not sure if those settings work after you have already gotten the LL on you? When I look at active spell effects there are two for LL. One says gives lightning resistance and the other just says "script edited". I can use DD debug to remove it, but would rather not if I am just overlooking a mechanic of the LL to take it off. 


One possibility is to install my mod, which allows you to craft a Latex Key.

 

 

Posted

Little bug I noticed: forced tattoo application still occurs even when a tattoo mod isn’t installed: the message box will pop up, no tattoo applies though, but you can’t turn it off in the mcm as it’s greyed out and dosent default to off. 

Posted

Are there any known issues with this mod not respecting the device filter? I keep getting belted corsets equipped on me even though I have their weight set to 0.

Posted
4 hours ago, noctred said:

Are there any known issues with this mod not respecting the device filter? I keep getting belted corsets equipped on me even though I have their weight set to 0.

That's not a problem with this mod, but with Devious Devices. Belted Corsets are in the no-man's-land between corsets and chastity belts, but they seem to miss some keywords. Old DD before version 5 treated them as seperate, but used this to render one nice device instead of having clipping issues with seperate corset and belt.

You will want an entry "corset  & chastity" in your DeviousCursesExclusions.json, which resides in Data/SKSE/Plugins 

Posted
On 8/3/2026 at 2:12 PM, Graduate7121 said:

Posting this patch to Devious Curses 0.9.0.1 because I think a lot of you are hitting some of the same bugs I have been.

- Oppressive device stuck showing 0
- Marks never counting down, stuck at 0, or not showing at all

These can be caused by a Devious Devices Contraptions faction getting left stuck on you. Curses reads it as "a scene is running", and it skips refreshing lots of stuff for the rest of the save. Silently, no error logs or messages.

Check in the console:

Get form ID:
    help zadcNGInContraption 0
Check:
    player.getfactionrank <the form id it prints>

0 or higher means that is your bug. Save, then this frees you right now:

    player.removefromfaction <the same form id>

 

Thanks , you save my day. It works.

The faction name is "Devious Devices Contraption Faction"

Find it by help contraption 0

Posted

Excellent mod, very excellent successor

 

In the oppressive devices, the dwarven cuirass doesn't register scrap parts and stays at -1. Being stalked by a stealthy automaton that wants to turn you into a pretzel and take over your routine is pretty exciting, however an option out would still be nice. I figured maybe the magic key from Devious Lore might unlock it, but unfortunately this dwarven machine doesn't negotiate, so being ambushed is accepting life as a cyborg, lol!

Posted
7 hours ago, JayMartin said:

I figured maybe the magic key from Devious Lore might unlock it

Why not use the Dwarven Key from this mod, if all else fails?

Posted
4 hours ago, huhyeahso said:

how do you get them to put on a device when you trespass?

There's a setting in the MCM to trigger traps on doors, if you make that "locked dors only" you should have a chance to get that on trespassing. But trespassing itself doesn't trigger anything.

 

Careful with doors and contraptions though. I don't know if that bug has been fixed in the meantime, it's been quite a while since that happend to me.

When a door triggers a contraption, you're still outside, but the game already puts you in the next cell, so you're stuck inside, with your body still outside. Quit-reload.

Posted

I'm using bakas defeat and I noticed that the sex consequence can happen mid defeat which makes everyone aggressive again without me being able to do anything since I'm now in an animation with the npc who triggered the consequence. Is there any way to get around this?

Posted
1 hour ago, gghhjj666 said:

I'm using bakas defeat and I noticed that the sex consequence can happen mid defeat which makes everyone aggressive again without me being able to do anything since I'm now in an animation with the npc who triggered the consequence. Is there any way to get around this?

Yes - don't enable the Sex Consequence.

What I understand is that this mod doesn't check if the PC is already in a scene and interrupts crafting, dialogue, literally anything. If you want random sex, you should give that task to another mod.

Posted

No longer compatible with newest DD NG Version. Getting an error stating DD NG is not loaded for Dcurses and required me to get a version higher than 4.0+??

Neither of these 2 mods feature a 4.0 version or higher...

Posted
12 hours ago, loonetrooper said:

No longer compatible with newest DD NG Version.

works for me. (v0.4.3 from 15.8.26 that is)

12 hours ago, loonetrooper said:

Getting an error stating DD NG is not loaded

well, go and check your install.

Posted

I have the  dwarven cuirass equiped and collected some dwemer materials. I have an active effect telling me that i still need to collect -1 gold worth of dwemer materials. How am I triggering the suit so that it unlocks itself?

Posted
On 8/21/2026 at 6:56 PM, loonetrooper said:

No longer compatible with newest DD NG Version. Getting an error stating DD NG is not loaded for Dcurses and required me to get a version higher than 4.0+??

Neither of these 2 mods feature a 4.0 version or higher...

Did you find a solution? I have the same problem, reinstallation didn't helped.

Posted

I'm getting a different error, when I try to launch the game through vortex I get the following error:

image.png.9908d77cf589d9206ad15a83b1a79777.png
 

 

I have both SKSE and Address Library updated to the latest (1.7.104) version, so the issue should not be with either of those things.

Posted
48 minutes ago, adfboibfiovafs said:

I'm getting a different error, when I try to launch the game through vortex I get the following error:

image.png.9908d77cf589d9206ad15a83b1a79777.png
 

 

I have both SKSE and Address Library updated to the latest (1.7.104) version, so the issue should not be with either of those things.

That's just the latest Skyrim update issue, you may have to downgrade the Skyrim version or use some of the Skyrim downgraded tools in Nexus

Posted

What setup are people using for the allire mark to actually matter? Currently in my game npcs arousal barely does anything so in turn the mark barely does anything. Wha have you guys done to make it matter?

Posted
4 hours ago, gghhjj666 said:

What setup are people using for the allire mark to actually matter? Currently in my game npcs arousal barely does anything so in turn the mark barely does anything. Wha have you guys done to make it matter?


I have male and female aroused animations turned on in Sexlab Aroused.


And I use this mod: 

 

Posted (edited)
6 hours ago, Herowynne said:


I have male and female aroused animations turned on in Sexlab Aroused.


And I use this mod: 

 

Might I ask what you use in ABBA? ABBA only affects morphs right so the mark still doesn't affect gameplay much?

 

Edited by gghhjj666

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