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Posted
On 7/29/2026 at 8:56 AM, CaptainJ03 said:

Oh, I missed that. Went looking for these quests, and I cannot find any(*) of the Delivery Quests listed on UESP Wiki. Talking to the quest givers, the dialogue topics that would lead to a quest just aren't there.

Yup, wrote that a few days ago...

Today I talked to Idgrod the Younger, got the quest, was put in DDs, and got a Magic Key from Danica after delivering the letter.

So... something seems to be working okay, but not any time we want it...

Posted
On 8/3/2026 at 2:43 PM, Bane Master said:

 

The plot thickens...

 

I do have contraptions installed at DDNG Version 0.4.0 and had checked it also but not found the faction record.

 

I have just installed DD NG 0.4.2 and that version does indeed have the Faction as expected.

 

To be sure I also redownloaded 0.4.0 and can confirm the faction is not present.

 

So the takeaway here is that although DD NG 0.4.0 is listed as compatible according to the OP it is not.  DD NG 0.4.2 is required

 

Thanks very much for your help in getting to the bottom of this!

 

I haven't followed this discussion in total so I'm missing the context, but seeing talk about the DD NG contraption faction let me chime in with some extra info to save you some trouble: this faction was indeed added in DD NG 0.4.2 (by me) and doesn't exist in any earlier version. Also, DD 0.4.2 has one known bug (...also by me) where this faction is not removed properly when an actor leaves a contraption - a fix for this will be included in DD NG 0.4.3 (a pre-release version of 0.4.3 is on the DD NG dev discord, coming to LL soon(tm)).

Posted (edited)
17 hours ago, Frayed said:

 

I haven't followed this discussion in total so I'm missing the context, but seeing talk about the DD NG contraption faction let me chime in with some extra info to save you some trouble: this faction was indeed added in DD NG 0.4.2 (by me) and doesn't exist in any earlier version. Also, DD 0.4.2 has one known bug (...also by me) where this faction is not removed properly when an actor leaves a contraption - a fix for this will be included in DD NG 0.4.3 (a pre-release version of 0.4.3 is on the DD NG dev discord, coming to LL soon(tm)).

Well lets hope cheese ships a curses update before that comes out. Otherwise the patch I made will fight with 0.4.3, and since it's not the only bug fixed, that'd be a bummer.

This is why people like me who aren't mod authors shouldn't try to help, lol.

Edited by Graduate7121
Posted

Wondering if something is bugged or I just can't figure out how to get living latex off. My options were set for clinging and no more devices added over time. I have removed all other restraints besides living latex. No keys will open it. I've been shocked by mages and a dragon a bunch of times and nothing seems to happen to the living latex, other than it providing my with lightning resistance. No shock stone has dropped either. I set the chance to 100 and all enemy types and still no drop. Not sure if those settings work after you have already gotten the LL on you? When I look at active spell effects there are two for LL. One says gives lightning resistance and the other just says "script edited". I can use DD debug to remove it, but would rather not if I am just overlooking a mechanic of the LL to take it off. 

Posted
9 minutes ago, dirtysham said:

Wondering if something is bugged or I just can't figure out how to get living latex off. My options were set for clinging and no more devices added over time. I have removed all other restraints besides living latex. No keys will open it. I've been shocked by mages and a dragon a bunch of times and nothing seems to happen to the living latex, other than it providing my with lightning resistance. No shock stone has dropped either. I set the chance to 100 and all enemy types and still no drop. Not sure if those settings work after you have already gotten the LL on you? When I look at active spell effects there are two for LL. One says gives lightning resistance and the other just says "script edited". I can use DD debug to remove it, but would rather not if I am just overlooking a mechanic of the LL to take it off. 


One possibility is to install my mod, which allows you to craft a Latex Key.

 

 

Posted

Little bug I noticed: forced tattoo application still occurs even when a tattoo mod isn’t installed: the message box will pop up, no tattoo applies though, but you can’t turn it off in the mcm as it’s greyed out and dosent default to off. 

Posted

Are there any known issues with this mod not respecting the device filter? I keep getting belted corsets equipped on me even though I have their weight set to 0.

Posted
4 hours ago, noctred said:

Are there any known issues with this mod not respecting the device filter? I keep getting belted corsets equipped on me even though I have their weight set to 0.

That's not a problem with this mod, but with Devious Devices. Belted Corsets are in the no-man's-land between corsets and chastity belts, but they seem to miss some keywords. Old DD before version 5 treated them as seperate, but used this to render one nice device instead of having clipping issues with seperate corset and belt.

You will want an entry "corset  & chastity" in your DeviousCursesExclusions.json, which resides in Data/SKSE/Plugins 

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