judge007 Posted October 12, 2025 Posted October 12, 2025 @MSM_Alice OK I again did something stupid, I loaded Transfer Settlements and "The Sanctuary" and got this: Spoiler The land was leveled from Sanctuary to the trailer by Marina. You know how you have to walk down and left from Marina to get to the Holograph? Well the holograph is underground. Maybe post a reminder on the original post on mods that affect the terrain near where you have Marina. Just so people like me won't do such foolish things! 1
Mimirue17 Posted October 12, 2025 Posted October 12, 2025 30 minutes ago, judge007 said: @MSM_Alice OK I again did something stupid, I loaded Transfer Settlements and "The Sanctuary" and got this: Reveal hidden contents The land was leveled from Sanctuary to the trailer by Marina. You know how you have to walk down and left from Marina to get to the Holograph? Well the holograph is underground. Maybe post a reminder on the original post on mods that affect the terrain near where you have Marina. Just so people like me won't do such foolish things! believe it not, there are some red rocket mods that break the bridge next to Marina. I had one installed that broke the Bridge, trees next to her etc. I think I read something about having 2 settlements that close by can cause all kinds of strange things if both are modified. 2
MSM_Alice Posted October 12, 2025 Author Posted October 12, 2025 Tested some more and there is a small slip-up on the latest method of extending the bimbo infiltration. The re-seduction one one-on-one scenes there, since they are not handled through AAF Violate, adding the eyebot to the temporary Violate sex faction there does nothing pacification-wise. Will have to spin up a custom pacification solution for the utility eyebot in that context. But could not find other major bugs. 1
MSM_Alice Posted October 12, 2025 Author Posted October 12, 2025 (edited) This one should fix the aggro on the invisible eyebot, on the one one-on-one seduction scenes during Bimbo infiltration. Will test some more, and if good enough, it is going on the main page, I think this is a strong contender for a "stable point" anchor release After that, I want to add a bunch more QOH events and voice lines, and likewise for Marina dialogue, and start gearing up for final polish and optimisations, for the December MSMA Prelude 1.0 formal release. Edited February 19 by MSM_Alice 1
MSM_Alice Posted October 12, 2025 Author Posted October 12, 2025 (edited) Going back to the current plan, to keep my thoughts organized: ... ( lots of things Done since February, these are just the recent Done. Might be enhanced later, but it is done. - Arousal effect system ) Done. Might be enhanced later, but it is done. First iteration of the Bimbo Mantra System (SexFight Challenger pick mode) Done. Working Basic functionality of the extra planar tribunal intervention (intercepting player bleed out/death events, and saving the player from death, at a cost.) ( can also work as restraint removers) Done. Restraint manager, to enable better restraint management Done- Less placeholder-y way to manage SA stats (via the Four magic dildos), now with a wash system, and four distinct dildos. Done- First iteration of Charm and Prostitution (now with fewer bugs) Done- First Iteration of Beauty upkeep (combing hair, fixing makeup) Done- First Iteration of Sex Fame related mechanics and effects. (interplay with other systems) Done-- a first iteration of hairdos and makeup management at Marina (mostly paying the bimbo points, to set a certain status flag, and opening looksmenu so the player can do whatever customizations they want to hair face, and such); via those flags to have clearly defined gameplay effects. Done- AAF camera system that can support Queen of Hearts mid-scene interjections. Migrating a bunch of the bimbo-centric text notifications (how tough a sexfight opponent is and such), into inner spoken monologue (spoken but also with subtitles). (in and out of sex scenes). Done- Maybe adjust craving act types in Craving management so they activate and scale based on act done rather than just Bimbo level. Done- Beter Support for traditional washing methods like the shower cabins from CWSS/ Maybe do that via Integration with GetDirty so we also get visible dirt on skin. Done- NPC-specific preferences and desires, affecting Sexfight Done- Functionality to inspect NPC ahead of engaging with them in SexFight (the BimboSkope) Done- (overhauled the entire punishment flow). Figuring out what happens with restraints on end with violate and why lately, sometimes, they still managed to get applied to the player, even in won sexfights apparently. - Done: re-add in scripts with proper compatibility for the Old AAF from Nexus, which some people are still using (but new AAF works with the old pre NG Fallout too, so maybe it was not needed after all?). Done, at least in theory. I am not testing on it with super great frequency. Done: Bimbo Infiltration/Spycraft/ extra leniency and peace time, being considered not a threat by enemies, if approaching combat the bimbo way. In progress -( the Queen Of Hearts) beefing up the content so it does not feel repetitive. To Do: Consistency pass on progression and dialogues, and make extreme things in prostitution (or Codsworth craving) be more siloed based on activated cravings and/or higher bimbo levels (less accidentally discovered at lower bimbo levels). To Do: - Make the additional customers in multi customer Prostitution scenarios feel more varied, and less like Vicks Wedge And Piete twins in different clothing. To Do: -Bugfix and polish, adding more ...style, more... panache to all events. Figure out why the Alt orgasm sounds are rather silent/unremarkable a new polish pass on dialogues, and system in general, making the dialogue more believable, fixing typos and voice generation, face expression, gaze direction, idle anims Fleshing out Marina's prelude dialogues and (really want Marina to see your status and react differently to changes whenever you visit, and to be open to have deeper chats on her terrace about all the changes that the player is going through and what they mean, practically and psychologically. If you pass by her after being abused by Piete's cocku-bots, she should ideally react to the player's inflation and status with a custom scene/dialogue.) maybe Bimbo levels up convo with the Queen of Hearts. maybe Maybe, add the "Tap-out" SexFight "Limit break" style move, on overly hard sexfights. (but maybe Relegate to act 1 too) - does not feel as such a need after adding particular NPC preferences, really. Pack it all neatly with BSA archives. Maybe even make a Fomod for all of that with the selectable options. maybe Clean out Script source files, with better comments and indentation, and whatnot maybe Some NPC reactions to seeing the player and their stats (or actions, if using the dildo friends in the middle of Diamond City, that oughta get quite a reaction) Find a place to host it, and release Prelude 1.0 before the year is over Relegated to Act1: Better item management on death/Visiting Bimbo Limbo, and the three Limbo Stooges need to have more awareness of where you are coming from and what are appropriate and creative reeducation events, not just chucking horny super mutants at the player and hoping something sticks. Relegated to Act1: First Iteration of basic De-Bimbo school functionality in the actual location of the De-Bimbo School Relegated to Act1: Enabling more on the SaveFlow events, do that 4'th wall breaking thing. Edited October 12, 2025 by MSM_Alice 2
MSM_Alice Posted October 12, 2025 Author Posted October 12, 2025 (edited) 0.7922 A test version, sorting out some timing-sensitive corner cases related to Bimbo Infiltration in scenarios where there's a bit of script lag. Prevent accidental re-aggro as the timer was getting extended, when the operations done on animation end take more than a few seconds to complete. Also limiting some prostitution and Codsworth's craving management more extreme choices (group sex related), depending on whether gangbang cravings are "installed" or not. Edit: See new version two posts below. Edited October 12, 2025 by MSM_Alice 1
MSM_Alice Posted October 12, 2025 Author Posted October 12, 2025 (edited) I kept testing, and I kept finding some edge cases where the time extension on the infiltration via the one-on-one scenes wasn't smooth, and the enemies started to aggro because of a microsecond time gap. I think I finally covered all angles here: in 0.7923 . So (over) confident that it works well that I even put it on the main page directly. Edited February 19 by MSM_Alice 2
Mimirue17 Posted October 13, 2025 Posted October 13, 2025 12 hours ago, MSM_Alice said: I kept testing, and I kept finding some edge cases where the time extension on the infiltration via the one-on-one scenes wasn't smooth, and the enemies started to aggro because of a microsecond time gap. I think I finally covered all angles here: in 0.7923 . So (over) confident that it works well that I even put it on the main page directly. MSMA_v0_7923.zip 69.51 MB · 3 downloads I will test this on the this version - found a case that seemed broken in the target invovled ended up prone on the floor. Here was the set up started scene with home key - Sexfight was turned on but consquences was turned off along with ending scene early if cooked. After scene ended NPC walk away but was still under dazed effects and gave option to seduce again - if chosen the target was forced onto floor while pc was started an AAF scene like normal (except there was not partner in the scene due to what happened to them)
Mimirue17 Posted October 13, 2025 Posted October 13, 2025 13 minutes ago, Mimirue17 said: I will test this on the this version - found a case that seemed broken in the target invovled ended up prone on the floor. Here was the set up started scene with home key - Sexfight was turned on but consquences was turned off along with ending scene early if cooked. After scene ended NPC walk away but was still under dazed effects and gave option to seduce again - if chosen the target was forced onto floor while pc was started an AAF scene like normal (except there was not partner in the scene due to what happened to them) sorry conquences was turned on - but this is fixed 7923 as it no longer is being treated like a bimbo surrender with the dazed effect if applicable
Mimirue17 Posted October 13, 2025 Posted October 13, 2025 did have a question about the core stats - the obedience one seems to stop the player from progressing to level 1 unless something unusual happens. I have done all the quests to free the idiots from concord - sex with about 8 raiders in that process (but not the deathclaw)- have done every Wedge scene until completion of Sanctuary. In my test I did multiple extra scenes up to the point until you get the exception one with the sexbots. only 3 things would cause an actual level up in bimbo to level 1 (and usually 2 or 3 cravings at the same time) 1- have a scene with the deathclaw - instant level up up regardless of whatever you did to that point 2- have a prostitution scene with caps involved - in this case chose the Anal for 60 - this was after setting up Sanctuary and all Wedge Scenes. - resulted in Level up to Bimbo 1 3- have the betrayal scene in Wedge Line = bimbo level up and a bunch of cravings to test I did all the dildo scenes with the massive buildup of one CVT or another 3 or 4 times each after a minute wait had home key started sex with multiple people in the settlement in same day to trigger the nympho spiral, still was unable to level to 1 without one of the 3 above things happening. 2 caused all the core stats to skyrocket in the the 200's and way exceed level up requirements. I am wondering if the results off all those things listed - the dildo scenes (8-10 of them) all the random sex scenes etc did not really take effect until you changed location (go through a door or fast travel to different location) then all the things you did get applied. Will test this further, but curious on your take on this. Here is the core stat report I am referring to
MSM_Alice Posted October 13, 2025 Author Posted October 13, 2025 (edited) 50 minutes ago, Mimirue17 said: did have a question about the core stats - the obedience one seems to stop the player from progressing to level 1 unless something unusual happens. I have done all the quests to free the idiots from concord - sex with about 8 raiders in that process (but not the deathclaw)- have done every Wedge scene until completion of Sanctuary. In my test I did multiple extra scenes up to the point until you get the exception one with the sexbots. only 3 things would cause an actual level up in bimbo to level 1 (and usually 2 or 3 cravings at the same time) 1- have a scene with the deathclaw - instant level up up regardless of whatever you did to that point 2- have a prostitution scene with caps involved - in this case chose the Anal for 60 - this was after setting up Sanctuary and all Wedge Scenes. - resulted in Level up to Bimbo 1 3- have the betrayal scene in Wedge Line = bimbo level up and a bunch of cravings to test I did all the dildo scenes with the massive buildup of one CVT or another 3 or 4 times each after a minute wait had home key started sex with multiple people in the settlement in same day to trigger the nympho spiral, still was unable to level to 1 without one of the 3 above things happening. 2 caused all the core stats to skyrocket in the the 200's and way exceed level up requirements. I am wondering if the results off all those things listed - the dildo scenes (8-10 of them) all the random sex scenes etc did not really take effect until you changed location (go through a door or fast travel to different location) then all the things you did get applied. Will test this further, but curious on your take on this. Here is the core stat report I am referring to Reveal hidden contents No, no secret stopper for level up is coded in yet (I do have plans for this in Act 1, to have some form of rare tonic item that allows you to delay the level up so you can get to the De-bimbo school in time, in case you forgot about it, but right now there is no such thing). Right now, only "unusual changes" are accelerators if a certain deed is done. You are correct for "mandatory level-up" triggers, A and B below. A. Prostitution (sex for caps) is a mandatory promotion from non bimbo (Bimbo Level 0) to bimbo (bimbo level 1). B. Engaging with extreme size schlongs, whether deliberate or not, (like the deathclaw in Concord) also gives the implant and QoH enough mind-corruption fuel for a mandatory promotion from non bimbo (Bimbo Level 0) to bimbo (bimbo level 1). C. Same goes for very large schlongs (larger than human) if more of them gang up in a gangbang scene (Piete's betrayal), though that is not forced in a custom-coded fashion, like for cases A and B above, but flows naturally due to the intensity of the effects that those produce in normal gameplay. D. The four Dildos are also surprisingly light on this; they do not generate CVT increases if used on the slow route (only on the forced-speed route - but even there you get a few uses before a level up happens) Obedience is computed based on your current bimbo level and the Dominant/Submissive value from Sex attributes, so while it can make the level up to 1 be slower if your Dominant/Submission is at 50 ( very Dominant, not submissive at all), as that means that it would translate in an Obedience CVT value of "-100" at bimbo level 0., it can be a deterrent, but it cannot act as an absolute brake/level-up preventer, if all the other 4 are at 75+. If you use the cheat menu (big menu) and investigate raw record stats, what are you seeing there as True Value and Target values? Bimbo level 1 is when summed-up True CVT stats (all 5 of them), surpass 200 . However, because periodic evaluation and level-up trigger only happen in certain situations: - Not in an AAF scene - Not in a Violate Event - Not in a Dialogue Scene If you investigate your TrueCVTs in the raw implant recorded data, and their sum is indeed >200, but there's no level up happening in the next 30 secs, then maybe in this playthrough, you got that bug where the IsInScene checker was stuck on True, and that could definitely delay the level up. And changing location is when you get far away from whatever scene was considered still going, and that's when IsInScene started working correctly again. Edit: Side note: the first few Wedge movie scenes are also a bit lighter on CVT consequences than usual scenes. To ease the player into the system. They get to the normal baseline after Sanctuary is built-up. Edited October 13, 2025 by MSM_Alice
Mimirue17 Posted October 13, 2025 Posted October 13, 2025 18 minutes ago, MSM_Alice said: No, no secret stopper for level up is coded in yet (I do have plans for this in Act 1, to have some form of rare tonic item that allows you to delay the level up so you can get to the De-bimbo school in time, in case you forgot about it, but right now there is no such thing). Right now, only "unusual changes" are accelerators if a certain deed is done. You are correct for "mandatory level-up" triggers A. Prostitution (sex for caps) is a mandatory promotion from non bimbo (Bimbo Level 0) to bimbo (bimbo level 1). B. Engaging with extreme size schlongs, whether deliberate or not, (like the deathclaw in Concord) also gives the implant and QoH enough mind-corruption fuel for a mandatory promotion from non bimbo (Bimbo Level 0) to bimbo (bimbo level 1). C. Same goes for very large schlongs (larger than human) if more of them gang up in a gangbang scene (Piete's betrayal), though that is not forced in a custom-coded fashion, like for cases A and B above, but flows naturally due to the intensity of the effects that those produce in normal gameplay. D. The four Dildos are also surprisingly light on this; they do not generate CVT increases if used on the slow route (only on the forced-speed route - but even there you get a few uses before a level up happens) Obedience is computed based on your current bimbo level and the Dominant/Submissive value from Sex attributes, so while it can make the level up to 1 be slower if your Dominant/Submission is at 50 ( very Dominant, not submissive at all), as that means that it would translate in an Obedience CVT value of "-100" at bimbo level 0., it can be a deterrent, but it cannot act as an absolute brake/level-up preventer, if all the other4 are at 70+. If you use the cheat menu (big menu) and investigate raw record stats, what are you seeing there as True Value and Target values? Bimbo level 1 is when summed-up True CVT stats (all 5 of them), surpass 200 . However, because periodic evaluation and level-up trigger only happen in certain situations: - Not in an AAF scene - Not in a Violate Event - Not in a Dialogue Scene If you investigate your TrueCVTs in the raw implant recorded data, and their sum is indeed >200, but there's no level up happening in the next 30 secs, then maybe in this playthrough, you got that bug where the IsInScene checker was stuck on True, and that could definitely delay the level up. Edit: Side note: the first few Wedge movie scenes are also a bit lighter on CVT consequences than usual scenes. To ease the player into the system. They get to the normal baseline after Sanctuary is built-up. thank you for the explanation, glad some of the things I was seeing during testing were actually correct so a follow up question - for a case where you want to be level 1 (opens up breast/butt options, tats, and a few piercings I think) but with as few cravings a possible it would be best to just choose a prostitution scene for caps to force the level up. (I might skip sex with everything until the wedge scenes (lots of BP points and caps!) and only do them then the prostitution). The other options are extreme cases which usually have with them other consequences.
MSM_Alice Posted October 13, 2025 Author Posted October 13, 2025 (edited) 17 minutes ago, Mimirue17 said: thank you for the explanation, glad some of the things I was seeing during testing were actually correct so a follow up question - for a case where you want to be level 1 (opens up breast/butt options, tats, and a few piercings I think) but with as few cravings a possible it would be best to just choose a prostitution scene for caps to force the level up. (I might skip sex with everything until the wedge scenes (lots of BP points and caps!) and only do them then the prostitution). The other options are extreme cases which usually have with them other consequences. Yes. you also have a debug option in Marina's sevice menu ( in the very first choice, then in its sub menu) when you get a BP and a massive CVT increase. Do that a few times, and you can force a level up (at any level). Edited October 13, 2025 by MSM_Alice
mercplatypus Posted October 13, 2025 Posted October 13, 2025 I did some playing over the weekend and noticed something weird. I have Codsworth offering his services while he's my active companion out in the world. I looked back and say in August there was some conversation about that where it was explicitly stated this was not desirable behavior. I didn't see anything in the intervening messages indicating that there was any change on that so I'm assuming this is not intended behavior. Other than that I've been pretty impressed by everything so far after the most recent update. 1
JemappelleRedacted Posted October 14, 2025 Posted October 14, 2025 On 10/13/2025 at 8:51 AM, judge007 said: But I haven't tested 0.7921 yet . . . Lol, right? I've just waded through 10 pages and what feels like 20 update posts 🤣 Add to that the 23 hours of rushing Chaotic Sun and I'm well behind the testing curve! On 9/30/2025 at 10:58 PM, MSM_Alice said: only the "lazy" players who are both canceling things too soon while not achieving any great pleasure Or are brutally outmatched by, just as an example, ending up somewhere they shouldn't be with a 20 level deficit and no real SF skills (While this one is on me for trying to get Chaotic Sun out of my modlist quickly, it's not impossible to encounter naturally). Read further down and will test further as able, but if "satisfactory" requires at least 1 success then it's possible (if unlikely) not to have the AP to answer a challenge even burning all the way to expending BP. On 9/30/2025 at 10:58 PM, MSM_Alice said: post-sex report (using past tense)? Apologies for the delay, comparatively certain it was post since I have to use the implant menu to access it. On 10/5/2025 at 3:52 PM, MSM_Alice said: If you let 24 hours pass with no activities, the nyphomnia spiral resets back to 0. On 10/10/2025 at 6:31 AM, MSM_Alice said: Is it that tricky to stay around level 2? Tied these together due to convergent theme. Admittedly there is sleep, but it also helps to parse these timers in both realtime and game time...the "day" is 144min. Factor in 6 hours of sleep, and you now have ~108 min of game time. How far can you get in 2 hours, how many fights are you getting into, how many can you flee, how many can you win, and how many are ending with a Limbo visit? I will admit I do a roleplay 24 hour sleep after a few NR missions, but exploring north and south of the city can easily eat 2 hours without a chance (or reason) to sleep and multiple fights. Add to that non-standard Violate settings such as increased Exhaustion or non-combatants accepted and you can have a lot of high-depravity sex very quickly, and with a bit of bad luck top it off with a Limbo visit. The larger issue is CVTs being derived stats make them hard to control, and that's before throwing in the non-con feedback cycle of trauma, mindbreak, perversion, PTSD, tanking the entire Spirit>Esteem>Will circle, doubling down on addiction, repressed arousal feeding into all CVTs, cravings feeding that arousal cycle, and the fact you can't control "excess" addiction without risking going back and forth and supercharging the CVT gains. And now we have the town portal for 10% of your level to worry about...unless you are near Sanc and have made enough money to go to school. This is not in any way a complaint, it's just a differing play style that means the single countermeasure to actually reliably reduce CVTs is unreliable. Potential solution: every visit gives a few "homework" booklets that you can do in the field to decrease your CVTs by ~20% of what a school visit provides. On 10/6/2025 at 4:30 AM, Mimirue17 said: have clothing that is not slutty for times you are trying to cool down Also making sure they've got a SAKR patch...turns out the reason Harassment was firing the same thing repeatedly was Icestorm's Clothes didn't have a patch so they were all rated 100 🤦♂️ On 10/6/2025 at 3:11 PM, MSM_Alice said: This mod began as my plan to learn Creation Engine modding to build this for the upcoming TES Well that's something I'll have to consider when it releases then! On 10/7/2025 at 11:36 PM, MSM_Alice said: Violate plays its own surrender dialogue and animation You can disable Approach scenes, another case of MSMA-controlled options for a "come get some!" would be 100% worth it 😍 On 10/8/2025 at 8:34 PM, MSM_Alice said: a way to initiate a one-on-one animation This reminds me of a scene in Farscape, baddies with shield belts need to be incapacitated so granny does a sexy (Not quite striptease) dance after using an airborne psychedelic on them, good guys smack them in the head....of course then granny rips her top off and traumatises the goodies 🤣 No notes, just great BimFiltration plans! Hold on, one note: special perfumes for infiltration missions. On 10/12/2025 at 8:01 AM, Mimirue17 said: Again would need others to test to see it really is an issue at all. On that note: any idea how to narrow down a 9009 error? I'd love to help but I just can't figure out what exactly is breaking it (and in doing so may have broken all but one silly anims) Other notes: Not a lot of testing I could get away with playing Chaotic Sun, but no major issues since returning to the "real world". Wolfgang still wanted to be on the receiving end of a 4 way trade negotiation, I'm wondering if the trader conversation package is causing it? They do the whole "want to trade?" dialogue (including reply options) while loading the shack, then before the animation in the shack, and I think they then ask Viewbot if they want to trade (while "otherwise occupied" lol). Any reply in the shack causes a crash. On 10/6/2025 at 3:44 PM, MSM_Alice said: I want to leave the mod in the cleanest/ most usable state possible until then You've done a damn fine job of that, so rest up and focus on getting well! 1
MSM_Alice Posted October 14, 2025 Author Posted October 14, 2025 (edited) 16 hours ago, mercplatypus said: I did some playing over the weekend and noticed something weird. I have Codsworth offering his services while he's my active companion out in the world. I looked back and say in August there was some conversation about that where it was explicitly stated this was not desirable behavior. I didn't see anything in the intervening messages indicating that there was any change on that so I'm assuming this is not intended behavior. Other than that I've been pretty impressed by everything so far after the most recent update. Quite a few things have changed since August, but yes, ideally, he shouldn't bug you with that that often. If it is annoying, you can disable his volunteering help on his own when you are adventuring with him as a companion (will still work if you activate him with the sexfight hotkey). Set that "disable" Setting to "1" Now that I think of it, that setting shouldn't be in the MCM SexFight menu page, probably. Edited October 14, 2025 by MSM_Alice
MSM_Alice Posted October 14, 2025 Author Posted October 14, 2025 (edited) 3 hours ago, JemappelleRedacted said: Or are brutally outmatched by, just as an example, ending up somewhere they shouldn't be with a 20 level deficit and no real SF skills (While this one is on me for trying to get Chaotic Sun out of my modlist quickly, it's not impossible to encounter naturally). Read further down and will test further as able, but if "satisfactory" requires at least 1 success then it's possible (if unlikely) not to have the AP to answer a challenge even burning all the way to expending BP. Absolutely possible, but even then it still means the guards that you enaged with should get angry if you get them worked up, then cut the animation short. If you got them worked up, even if you can't answer a single challenge, at least put in the minimum effort/ minimum duration that they expect, before stopping everything (default for procedurally generated preferences is about 45 seconds). This way, if you last longer than the minimum that they consider " a minimum valid length experience", at least you get the pacification (if you started the surrender the bimbo way, without fighting them first). Even though, yes, without answering any actual challenges, you won't get them dazed. Otherwise, if you cut the animation short and also do not generate any mind-bending orgasms, then there's no pacification benefit, and no extra leniency. Quote Admittedly there is sleep, but it also helps to parse these timers in both realtime and game time...the "day" is 144min. Factor in 6 hours of sleep, and you now have ~108 min of game time. How far can you get in 2 hours, how many fights are you getting into, how many can you flee, how many can you win, and how many are ending with a Limbo visit? I will admit I do a roleplay 24 hour sleep after a few NR missions, but exploring north and south of the city can easily eat 2 hours without a chance (or reason) to sleep and multiple fights. Add to that non-standard Violate settings such as increased Exhaustion or non-combatants accepted and you can have a lot of high-depravity sex very quickly, and with a bit of bad luck top it off with a Limbo visit. Yes, but taking a 24 hr break from spicy activities is not really an outrageous thing to do after an exhausting, sex intensive mission. The easiest thing to do is to just sleep for 24 hours after intense missions, with lots of sex fights. Sleep time is counted. Quote The larger issue is CVTs being derived stats make them hard to control, and that's before throwing in the non-con feedback cycle of trauma, mindbreak, perversion, PTSD, tanking the entire Spirit>Esteem>Will circle, doubling down on addiction, repressed arousal feeding into all CVTs, cravings feeding that arousal cycle, and the fact you can't control "excess" addiction without risking going back and forth and supercharging the CVT gains. And now we have the town portal for 10% of your level to worry about...unless you are near Sanc and have made enough money to go to school. Managing bimbo status does take a bit of focus. Otherwise, one slider further towards higher levels. Quote This is not in any way a complaint, it's just a differing play style that means the single countermeasure to actually reliably reduce CVTs is unreliable. Potential solution: every visit gives a few "homework" booklets that you can do in the field to decrease your CVTs by ~20% of what a school visit provides. No, it is not meant to just have one knob to turn. There's usually a sequence/combination of "knobs" requiring attention and careful interplay to prevent bimbo advancement. That being said, at least at level 2 bimbo, where I tested most, it is absolutely trivial to get the needed money with the prostitution system, long before the corruption from the prostitution itself would cause a level up. Not even counting how much more can be made by looting things from the battlefield. Over the weekend, I did a longer play session ( and played Outcasts and REmnent, Depravity, and now working my way to Fusion City Rising, just to have a first-hand experience of how sexfight and all other systems work with the missions more elaborate third-party mods. Fen's Sheriff Dept is also installed but not started. Usded mainly bimbo submit and sexfight to defeat most of them, just to see what are the issues if one chooses to do that. I bimbo-infiltrated the heck out of vault with the Sword of Atom faction; they didn't know what hit them. I was out with the info, and most of them were alive, if a bit dazed and with lighter inventories. I had no trouble staying stabilized first around level 1, then allowed myself to go to level 2 because i wanted the kill option. UIsually to be sprer sure that things won;t get out of hand mid-mission, before heading out in a tough mission if I am under 60% progress to the next bimbo level. I go to Diamond city, make a bit of cash from its denizens, go Marina, and quickly do the debimbo school, sleep 24 hours, id needed i visit codsworth for cravings that the upcoming mission won't allow me to fix, then do the beauty ritual and start the new mission fresh, with all CVT's close to the floor of my current bimbo level. There was only one moment where things got out of control, which was when I got overconfident and I didn't do that... In that mission where the player can become the new manager of Hotel Rezford and turn it into a casino/spa hotel. When I went to find, I think the bodyguard ( or the bartender) for the hotel, he was under attack by a very large group of incredibly overleveled mirelurk kings. That was the only moment when things got out of control, and I ended up level 3. at the end of it. But I also didn't set out in this mission at low level 2, I was past the halfway mark, and I got overconfident that probably it wil lbe a trivial thing. I didn't have any booze on me or any other helper chems. Quote You can disable Approach scenes, another case of MSMA-controlled options for a "come get some!" would be 100% worth it 😍 True, I could, but then Violate starts the AAF scene directly; it does not allow for a third-party scene to play instead. The available time there is short. Unless you mean just squeeze in a quick line that the player says, that has a chance to play befor the AAF scene gather phase is over. If I want a proper scene, I think the only way to do that is to patch AAF Violate, with a new scene that overwrites the default Violate Approach scene. Quote Hold on, one note: special perfumes for infiltration missions. Interesting indeed, will make a note. There's a lot that could be done with MSMA-specific consumables that is not explored, but I think I will leave most of those for Act 1. Pheromone perfumes, Potions that prevent level-ups for a while. Potions that Lower the bimbo level for a while ( or even suppress the implant effects, and allow for a "normal" day). Lube that improves AP cost, guards against stretching. Stimulating Lube (that aids in cases where the partner is too small and pleasure build-up is difficult, but if used when the partner is large realyl, the amped up pleasure will gets things out of control). Quote On that note: any idea how to narrow down a 9009 error? I'd love to help but I just can't figure out what exactly is breaking it (and in doing so may have broken all but one silly anims) First I need to understand what a 9009 error is. I am clueless about it. Quote Other notes: Not a lot of testing I could get away with playing Chaotic Sun, but no major issues since returning to the "real world". Wolfgang still wanted to be on the receiving end of a 4 way trade negotiation, I'm wondering if the trader conversation package is causing it? They do the whole "want to trade?" dialogue (including reply options) while loading the shack, then before the animation in the shack, and I think they then ask Viewbot if they want to trade (while "otherwise occupied" lol). Any reply in the shack causes a crash. On that: I triple checked and can confirm that the Actor array that I send to AAF, 100% has the player in slot 0 , and the customer in slot 1, it always happens so. The only aspect I can think of is that specific animation that is picked there, as the actor in slot 1 as the receiver, not the one in slot 0. If you can let me know what animation that is, I can perhaps try to figure out a solution. Hmm, I never brought someone with that kind of scene initialization powers in the shack. Will test. Maybe I need to disable their AI, so the situation is avoided. I know they can deliver casual lines work without a crash ( I almost fell out of the chair laughing when I tested the prostitution shack a while ago with Sturges or Preston, and at some point mid act,. One of them quipped, " Well, at least you found SOMETHING to keep you occupied," or something along those lines, one of their idle lines that they say when they pass by the player and the player is working on a workbench or something. Or later on, when I was testing group prostitution, and at the start of the animation, Preston went, "I know things are tough now, but they are going to get better!". I found it so funny that I wanted to allow them to do that. But maybe I actually need to disable their AI while in the shack/ or while the player has controls on the eyebot. Quote You've done a damn fine job of that, so rest up and focus on getting well! Thank you! Edited October 14, 2025 by MSM_Alice 1
JemappelleRedacted Posted October 14, 2025 Posted October 14, 2025 29 minutes ago, MSM_Alice said: Yes, but taking a 24 hr break from spicy activities is not really an outrageous thing to do after an exhausting, sex intensive mission Roleplay wise, fair (and after what the OB puts you through, 24 hours is generous!)...if you're in a secure location. If it's a random couch in a room full of skeletons after stumbling through a ghoul horde, you're going to medicate yourself to the eyeballs and push on until you find somewhere safe-ish. And after 24 hours, you'll be in arrears with your cravings too. 37 minutes ago, MSM_Alice said: No, it is not meant to just have one knob to turn. Yet that's exactly what the school is (currently at least): a big red reset button that makes the dildo crew obsolete at low levels. Using 3 dildos (because let's face it, after a few bad fights Slut status is a foregone conclusion) can slow Arousal, Will, and Esteem deterioration to an extent, but only the school can provided immediate, significant mitigation of CVT growth. 43 minutes ago, MSM_Alice said: I bimbo-infiltrated the heck out of vault with the Sword of Atom faction That...sounds like a lot of fun actually. Every time I've tried previously I always ended up with a Bound in Public, Abduction, or a bugged out fail state. With Modern Firearms you get very well acquainted with the place and its denizens though, lots of one shot weapons (I suspect I'll be seeing a lot of limbo next time I visit). 49 minutes ago, MSM_Alice said: make a bit of cash from its denizens, go Marina, and quickly do the debimbo school Cash isn't the problem (honestly, Modern Firearms breaks the economy so badly it's nice to have to work for it a bit), it's having to traipse back to Sanc every few days. Perfectly fine for Story mode, moderately annoying for sandbox, borderline gamebreaking for my poor ailing laptop. 58 minutes ago, MSM_Alice said: True, I could, but then Violate starts the AAF scene directly; it does not allow for a third-party scene to play instead Ah, didn't think of that. Bummer 1 hour ago, MSM_Alice said: Interesting indeed, will make a note Hilarious scene, fits the tone you're trying for I think 😜 1 hour ago, MSM_Alice said: First I need to understand what a 9009 error is. I am clueless about it. Mostly aimed at Mimirue, since they've got the patch working. My search history (I've been running without it and lost the log) says it's "aaf model.processdata - phase 2 : 1009 : typeerror : error #1009 : null", showed up after an Atomic Lust error but reinstalling that and a few other packs didn't fix it. 1 hour ago, MSM_Alice said: If you can let me know what animation that is, I can perhaps try to figure out a solution. I'll keep an eye out, but I do know for a fact that those animations have been picked with the PC receiving in other situations (and I just had a Violate in Concord where the "one leg raised standing" 4 way had the raider receiving for a change, so not the trader package after all). On that note, I recall previously mentioning the camera swap missing the end of some anims, haven't created a list because it's turned out to be more extensive than I thought. 1 hour ago, MSM_Alice said: Hmm, I never brought someone with that kind of scene initialization powers in the shack It's the standard trader greeting, so it happens whenever you fancy the "double store credit", which is most of the time I visit the shack 🤷♂️ 1 hour ago, MSM_Alice said: I found it so funny that I wanted to allow them to do that If it's unresolvable, just put a post it note in the shack saying not to choose a dialogue option inside the shack. When the QoH starts trying to have a conversation it might get in the way though.
MSM_Alice Posted October 14, 2025 Author Posted October 14, 2025 (edited) Quote Roleplay wise, fair (and after what the OB puts you through, 24 hours is generous!)...if you're in a secure location. If it's a random couch in a room full of skeletons after stumbling through a ghoul horde, you're going to medicate yourself to the eyeballs and push on until you find somewhere safe-ish. And after 24 hours, you'll be in arrears with your cravings too. Yes, but being a bit behind the cravings is not unheard of, nor is it a death sentence. Cravings get a bit behind, yes, but get settled as you resume "fighting". But what that 24 sleep does it resets the problematic nymphomania spiral ( which, after a while, if uncorrected, can become more troublesome than all cravings put together, especially at levels 0 and 1). Maybe I can expose in the MCM the time duration for the nymphomania spiral reset, so people who want to set that to 8 hours can set that to 8 hours instead of 24. 5 hours ago, JemappelleRedacted said: Yet that's exactly what the school is (currently at least): a big red reset button that makes the dildo crew obsolete at low levels. Using 3 dildos (because let's face it, after a few bad fights Slut status is a foregone conclusion) can slow Arousal, Will, and Esteem deterioration to an extent, but only the school can provided immediate, significant mitigation of CVT growth. [snip] Cash isn't the problem (honestly, Modern Firearms breaks the economy so badly it's nice to have to work for it a bit), it's having to traipse back to Sanc every few days. Perfectly fine for Story mode, moderately annoying for sandbox, borderline gamebreaking for my poor ailing laptop. Yes...and no. It is allowed to be that to some extent now, while the school is in a provisional/placeholder state. In my testing, the times when I HAD to visit the school to avoid a level up were just 3 times ( once at level 1, two times at level 2). This was generally promted by random encounters that went off track, then some higher-level enemies got the jump on me, or by missions with higher-level enemies, for which my build was not spec't to their desires, to allow me to punch above my weight category. The rest of the CVT management was handled via balancing everything else and adjusting all the other knobs. With enough care and patience, I am pretty sure no-school-visit runs are possible, without ending up a level 7 bimbo.. The other visits outside the three were just me testing things, but scores weren't really that high to begin with, so they weren't actually needed every time. Right now, the cost for the school is vanilla caps, cost scales linearly with bimbo levels, and that base cost is settable in the MCM via a slider, so the school is being made very accessible. It is far too accessible. That accessibility will have to be toned down when the school is implemented properly. The "caps per tuition" path is actually a fallback path. The normal cost for the DeBimbo school is supposed to be School admission keycards, which can be obtained in special circumstances. They should be purchased from Marina with Bimbo Points (and maybe caps, but maybe not). Some can also be found (based on your luck, SPECIAL stat, and the amount of overflowing pleasure bestowed upon an enemy) from dazed/sex-fight defeated enemies that are higher level than you. This actually would be a reason to at least have some fights without the auto end on cooked. Reaching the physical entrance of the school itself should also be a mission in itself, as one needs to do that stealthily. It should stay a closely guarded secret. And spoiler.. The keys one buys from Marina always work, but they are expensive ( I am thinking 30 or 40 bimbo points) . The ones found on raiders/ defeated enemies, cost nothing, but have a chance to be compromised, allowing the sworn enemies of the De-Bimbo school teacher to tracker her down. Of course the player won't know that until they use one for the first time. The teacher has a interesting past, unknown to you at the start she was at some point a bimbo-implanted agent too, be she wasn't radiation free when the implant was placed so for her things were a bit different than they were for you. Some survivors from factions from those bases she infiltrated in her youth (and who were obliterated as a result of that), are on a lifelong quest of seeking revenge against the de-bimbo school teacher. If the player is not diligent in keeping the secret, and or has the misfortune of using a corrupted key, some the school's enemies find the school. At first just some scouts, then more serious detachments. - That creates some story events, where, depending on player actions during that story and how things play out, - the teacher herself get a bit bimbo-corrupted, so the school becomes less effective. - Do that again, teacher gets more corrupted. - Do that a third time, teacher gets more corrupted. - The fourth time and the de-bimbo school barely has any effect anymore. - a Fifth time the school stops being a de-bimbo school, and becomes a bimbo party nest. I don't know if that "school less effective" will take the form of - Only resets the CVTS to 20%,( then 40%, then 60%, then 80% of the current level). or - can only take Bimbo level 2, 3, 4, 5 students (but not below). Edited October 14, 2025 by MSM_Alice
Mimirue17 Posted October 14, 2025 Posted October 14, 2025 in case this helps anyone, as this has become fairly stable after playing around with the mods installed (this is just the patch files set up in like the F#n manual) animations are above this then the AAF files. The extended UAP patch is pretty awesome but has 2 downsides that I have noticed - as stated on their page they have the animaitons set to run through each part and will ignore any mod timers (like Wedge scenes) and will need to be manually stopped or moved through all the scenes (whichever is applicable to animation set played), the 2nd issue is they force install the crazy animations which are very outdated and do not always work - from my experience anyways. I have had zero issues with normal Violate scenes worked and ending as set up in the MCM, only Wedge scenes require manual advancement (if manual staged) or end key (after the 10 second message appears) if animation is longer then the timer. Here is the load order I have been using with NR installed as well. Not shown here but the Skeleton files are last on the left pane of MO2. On the right pane NR was moved to the bottom with only things below it being the Script override for workshop (in my case the clean settlement pack as well otherwise the area around Marina bugs out) 1
MSM_Alice Posted October 14, 2025 Author Posted October 14, 2025 (edited) I had a lot of ideas on how to expand the charm and social part of it, even the intimate-but-not-sexual aspect, and realised that I need at least some songs for that, as the prostitution "dirty" songs don't match the vibe here at all. 1. Give Me A Hug Give Me A Hug.mp3 Presents for Comfort Presents for Comfort.mp3 Gifts for Cuddles Gifts for Cuddles.mp3 Innuendos Innuendos.mp3 Edited October 14, 2025 by MSM_Alice 3
Onedrift Posted October 14, 2025 Posted October 14, 2025 3 hours ago, MSM_Alice said: And spoiler.. Reveal hidden contents The keys one buys from Marina always work, but they are expensive ( I am thinking 30 or 40 bimbo points) . The ones found on raiders/ defeated enemies, cost nothing, but have a chance to be compromised, allowing the sworn enemies of the De-Bimbo school teacher to tracker her down. Of course the player won't know that until they use one for the first time. The teacher has a interesting past, unknown to you at the start she was at some point a bimbo-implanted agent too, be she wasn't radiation free when the implant was placed so for her things were a bit different than they were for you. Some survivors from factions from those bases she infiltrated in her youth (and who were obliterated as a result of that), are on a lifelong quest of seeking revenge against the de-bimbo school teacher. If the player is not diligent in keeping the secret, and or has the misfortune of using a corrupted key, some the school's enemies find the school. At first just some scouts, then more serious detachments. - That creates some story events, where, depending on player actions during that story and how things play out, - the teacher herself get a bit bimbo-corrupted, so the school becomes less effective. - Do that again, teacher gets more corrupted. - Do that a third time, teacher gets more corrupted. - The fourth time and the de-bimbo school barely has any effect anymore. - a Fifth time the school stops being a de-bimbo school, and becomes a bimbo party nest. I don't know if that "school less effective" will take the form of - Only resets the CVTS to 20%,( then 40%, then 60%, then 80% of the current level). or - can only take Bimbo level 2, 3, 4, 5 students (but not below). Spoiler For the De-Bimbo school final stage, you could alternatively make it a Bimbo School if the teacher gets 100% corrupted. At least on the first visit?
MSM_Alice Posted October 14, 2025 Author Posted October 14, 2025 1 hour ago, Onedrift said: Reveal hidden contents For the De-Bimbo school final stage, you could alternatively make it a Bimbo School if the teacher gets 100% corrupted. At least on the first visit? Yeah, that's the general idea 1
Slip0213 Posted October 14, 2025 Posted October 14, 2025 (edited) @MSM_Alice I'm convinced you are cojoined twins with fully usable appendages and telepathy. One of you does music while the other does scripting. Possibly triplets when AAF manipulation enters the equation. I can't believe the amount of work you've done in the time given since this mod's inception. My mind sprials when I look closely at everything going on in this mod. Just a couple of things that I've noticed on v. 7918: Of the two cams used during sexfight, are both able to hear QoH? The default cam doesn't allow me to move closer or further which tends to cut out one of the actors. But pan up and down both work fine. I still have occasional trouble with Codsworth being a stingy tease and not doing anything when I summon him. This usually happens if I run him through a scene once. I likely still have cravings and after the first scene he may ask me or he may just sit there until who-knows-when he's ready to give it up. I know you probably decided you don't want to go here but I mean, I can order pizza on my phone. Why not robot sex on a pipboy? I could check off all the cravings I want to fix. He could approach saying something absolutley filthy and get to work. Edit: Y'know...maybe dial-a-bot-sex call could cost BP? As always, I'm loving this mod. Cheers! Edited October 14, 2025 by Slip0213 Afterthought 2
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