MSM_Alice Posted October 5, 2025 Author Posted October 5, 2025 (edited) I think of something like a slowdown for future updates. In the interim, here is a version where cravings install more slowly. @Nuka Cherry MSMA_v0_7913.zip And ofcourse I couldn't let infiltration go by without some infiltration-themed songs. Spy Spy.mp3 Modern Succubus v1 Moden Succubus_v1.mp3 Modern Succubus v2 Moden Succubus_v2.mp3 Mind B(L)ender Mind Bender.mp3 Edited October 5, 2025 by MSM_Alice 2
MSM_Alice Posted October 5, 2025 Author Posted October 5, 2025 (edited) 44 minutes ago, Nuka Cherry said: Quick question, which I am sure you have answered in your extensive notes or elsewhere! I would like to slow down progression (I was reaching lvl 4 bimbo quite quickly - and I leveled even in building mode!). Say by a factor of 4. If you want to know what you are doing to get this acceleration, you can also monitor how your CVTs evolve. One of the things that accelerates most is overusing alternate AP fuel. Especially, sex addiction as a fuel is a great accelerator. OR increasing CVTs for extra AP, goes without saying. Stay away from SA slut mode or Mindbreak mode for too long. Or if you are often in SA slut mode, at least don't move in and out of it all the time, because the transition from nopn SA slut to SA slut comes with a big boost in CVTs each time you transition from non-slut to slut. You can answer challenges with the "safe sexfight" key instead, where you just use what you have in your AP bar, and not overextend into burning other stats for AP. And be mindful of not using "fast mode" on the dildo friends, if you want to use them safely, take that longer use time. And taking a break from sex every other day esp when you can at levels 0 or 1. Just.. stay in bed for the day and sleep/rest, and don't do the thing Edited October 5, 2025 by MSM_Alice 1
Mimirue17 Posted October 5, 2025 Posted October 5, 2025 1 hour ago, Nuka Cherry said: Quick question, which I am sure you have answered in your extensive notes or elsewhere! I would like to slow down progression (I was reaching lvl 4 bimbo quite quickly - and I leveled even in building mode!). Say by a factor of 4. 3 things that might help you (before you have gotten to level 4, these are more for level 0-2) 1-have clothing that is not slutty for times you are trying to cool down. Try to have a set of clothes low on the skimpy rating - think what outfit could I see my Mother with on a Sunday heading to church.....or it that doesn't work you finally have a use for that hazmat suit! 2-Stay proper - make sure your skin is clean and use the beauty tools to have perfect hair and make-up at all times! Build and use those showers, heck build them everywhere so your settlers and followers will use them too - encouraging bathing revolution! 3-Use those 4 Dildos! They really are your friends and will keep you on the right side of things - or just keep you satisfied if nothing else! Keep all you SA stats maxed out (not the Slut of sex level ones!) in Willpower, Self Esteem etc. Use the the Other Dildos to lower your sex stats (no slut level- keep arousal down etc) In general take you time between binging on cum baths 2
MSM_Alice Posted October 5, 2025 Author Posted October 5, 2025 1 hour ago, Mimirue17 said: 3 things that might help you (before you have gotten to level 4, these are more for level 0-2) 1-have clothing that is not slutty for times you are trying to cool down. Try to have a set of clothes low on the skimpy rating - think what outfit could I see my Mother with on a Sunday heading to church.....or it that doesn't work you finally have a use for that hazmat suit! 2-Stay proper - make sure your skin is clean and use the beauty tools to have perfect hair and make-up at all times! Build and use those showers, heck build them everywhere so your settlers and followers will use them too - encouraging bathing revolution! 3-Use those 4 Dildos! They really are your friends and will keep you on the right side of things - or just keep you satisfied if nothing else! Keep all you SA stats maxed out (not the Slut of sex level ones!) in Willpower, Self Esteem etc. Use the the Other Dildos to lower your sex stats (no slut level- keep arousal down etc) In general take you time between binging on cum baths Robust advice TBH 1
judge007 Posted October 5, 2025 Posted October 5, 2025 @MSM_Alice Finally got a good test in of v0.7913 Aggro still good With the removal of Player Comments, no issues with audio cropping, and timing of audio and sub-titles seems good Silly me I just noticed you had upgraded the music file to 200 songs, I have to pay mor attention to the downloads area. Now a sillier question . . . Do you by any chance have any intentions to port this mod to Skyrim? I for one would love that, nudge, nudge, wink, wink . . .😉
Mimirue17 Posted October 6, 2025 Posted October 6, 2025 (edited) I was looking for a series of music posts (the bimbo level ups songs 50ish I think) and noticed some of the discussions. For the cravings - a simple solution might be to add a slider in the MCM like many of the other things. 0 = (slower) double the time/amount needed for craving, 1 (normal) is base mod, and 2 (faster) would half the time/amount to gain a craving. (slider with .1 increments so you can really fine tune it as the player) Maybe add another category so it would be easy to find like the QoH stuff. This way you are not pigeon holed into anything - the player can adjust it to how they want to play. Just an idea. if you happen to know where the Bimbo level up stuff was added that would be wonderful - lots of pages to go through.... Edited October 6, 2025 by Mimirue17 1
MSM_Alice Posted October 6, 2025 Author Posted October 6, 2025 (edited) 52 minutes ago, Mimirue17 said: I was looking for a series of music posts (the bimbo level ups songs 50ish I think) and noticed some of the discussions. For the cravings - a simple solution might be to add a slider in the MCM like many of the other things. 0 = (slower) double the time/amount needed for craving, 1 (normal) is base mod, and 2 (faster) would half the time/amount to gain a craving. (slider with .1 increments so you can really fine tune it as the player) Maybe add another category so it would be easy to find like the QoH stuff. This way you are not pigeon holed into anything - the player can adjust it to how they want to play. Just an idea. if you happen to know where the Bimbo level up stuff was added that would be wonderful - lots of pages to go through.... I made a post at some point where I had compiled all the links to all the music posts in the thread, but now... I could not find the aggregated one It is like it vanished . I know it exists, and it was pretty complete. At any rate if you want to know the indexes ( from the catalog) of the songs that play on level up, those are: 1 - 66 2 - 54 3 - 67 4 - 58 5 - 72 6 - 77 7 - 109 The music file names themselves have this index in the filename at the start. Initially, I thought I'd have a pool out of which a random one is picked, so there is some variation between playthroughs, but then I decided the frequency by which those would be heard probably does not warrant a " choice pool", and I'd rather just pick 7 tunes and make them unique to the level up. Edited October 6, 2025 by MSM_Alice 1
MSM_Alice Posted October 6, 2025 Author Posted October 6, 2025 5 hours ago, judge007 said: @MSM_Alice Finally got a good test in of v0.7913 Aggro still good With the removal of Player Comments, no issues with audio cropping, and timing of audio and sub-titles seems good Silly me I just noticed you had upgraded the music file to 200 songs, I have to pay mor attention to the downloads area. Now a sillier question . . . Do you by any chance have any intentions to port this mod to Skyrim? I for one would love that, nudge, nudge, wink, wink . . .😉 Maybe. This mod began as my plan to learn Creation Engine modding to build this for the upcoming TES. So I started building on Starfield (whose main story is about multiple universes, hence the extra planar entity theme), realized that things are very limited there mod-wise, took a step back to Fallout4. Ideally, until tes6 comes out, I would have fulyl built up MSMA for fallout4, then I can port it to tes 6 directly. Skyrim is not on my immediate roadmap, but... never say never. 1
Mimirue17 Posted October 6, 2025 Posted October 6, 2025 19 minutes ago, MSM_Alice said: I made a post at some point where I had compiled all the links to all the music posts in the thread, but now... I could not find the aggregated one It is like it vanished . I know it exists, and it was pretty complete. At any rate if you want to know the indexes ( from the catalog) of the songs that play on level up, those are: 1 - 66 2 - 54 3 - 67 4 - 58 5 - 72 6 - 77 7 - 109 The music file names themselves have this index in the filename at the start. Initially, I thought I'd have a pool out of which a random one is picked, so there is some variation between playthroughs, but then I decided the frequency by which those would be heard probably does not warrant a " choice pool", and I'd rather just pick 7 tunes and make them unique to the level up. Think I might just get a converter to change the files to mp3 - since they are all in one place already (the music files) and can just grab the ones I am missing. what did you think of the slider idea? Not sure how far you adjusted the cravings in 7913 still starting on the test of that.
MSM_Alice Posted October 6, 2025 Author Posted October 6, 2025 (edited) 22 minutes ago, Mimirue17 said: Think I might just get a converter to change the files to mp3 - since they are all in one place already (the music files) and can just grab the ones I am missing. what did you think of the slider idea? Not sure how far you adjusted the cravings in 7913 still starting on the test of that. Might be a good idea. will see. Initially, I had a tighter idea about how the mod should be, and what all of it should mean, but since I have opened up to the ideea that I can make what it " Should " be the default, then let configurable MCM sliders turn it into something else altogether. I think if cravings install too slowly and upgrade too seldomly, they become rather meaningless as a "consequence for actions". Right now there will be a month and a half or so where I won't have real time for meaninful modding and will get back to it around the start of December. I want to leave the mod in the cleanest/ most usable state possible until then. There's also a more personal aspect, around my own IRL health, and without going into details or fishing for sympathy, I have some IRL hurdles to overcome. We'll see. @Mimirue17 if you grab them from the data folder you see them all, if you get the music pack zip , remember that only has the 200 tunes. The other ones past 200 mark are in the mod zip file itself (the music pack was approaching the 250 MB LL limit) Edited October 6, 2025 by MSM_Alice 2
JB. Posted October 6, 2025 Posted October 6, 2025 17 hours ago, MSM_Alice said: There's also a more personal aspect, around my own IRL health, and without going into details or fishing for sympathy, I have some IRL hurdles to overcome. Take care of yourself! Wish you all the best! 💪🏼 1
Mimirue17 Posted October 7, 2025 Posted October 7, 2025 18 hours ago, MSM_Alice said: Might be a good idea. will see. Initially, I had a tighter idea about how the mod should be, and what all of it should mean, but since I have opened up to the ideea that I can make what it " Should " be the default, then let configurable MCM sliders turn it into something else altogether. I think if cravings install too slowly and upgrade too seldomly, they become rather meaningless as a "consequence for actions". Right now there will be a month and a half or so where I won't have real time for meaninful modding and will get back to it around the start of December. I want to leave the mod in the cleanest/ most usable state possible until then. There's also a more personal aspect, around my own IRL health, and without going into details or fishing for sympathy, I have some IRL hurdles to overcome. We'll see. @Mimirue17 if you grab them from the data folder you see them all, if you get the music pack zip , remember that only has the 200 tunes. The other ones past 200 mark are in the mod zip file itself (the music pack was approaching the 250 MB LL limit) Yes health comes 1st so put our nagging about little things on the side burner! This is a really fun mod to use in its current state! 2
Mimirue17 Posted October 7, 2025 Posted October 7, 2025 (edited) few observations on 7913 on Nora route - did not have any cravings before getting to NW - did have some sex with the bugs and a few raiders before going there. currently off to get Music - and now have quite a few cravings as to be expected (OB really works you over in that VIP party) seems to work well for that story line in that the cravings are what they keep making you do over and over! and should fall into place as you do movies each day or repeat them to satisfy the hunger. did find one quirk which 100% my fault as you never initiate an AAF scene during a scripted cutscene went to Good Neighbor and while there the scene popped up where Hancock gives the speech - and figured I would take care of some cravings while he was doing that. Started a prostitution scene with a guard who was not coming to the speech - 2 person scene in which the guard never showed up and when finished the guard was no longer present to finish it. There is not a current way to end the prostitution scene that I am aware of. Very rare occurance that would only be caused by scripted behaviors (again my fault!) but thought I would let you know about in case there needs to be a way to abort a borked prostitution scene. Would be very low priority and can be dealt with much later or course. Edited October 7, 2025 by Mimirue17 1
MSM_Alice Posted October 7, 2025 Author Posted October 7, 2025 4 hours ago, Mimirue17 said: few observations on 7913 on Nora route - did not have any cravings before getting to NW - did have some sex with the bugs and a few raiders before going there. currently off to get Music - and now have quite a few cravings as to be expected (OB really works you over in that VIP party) seems to work well for that story line in that the cravings are what they keep making you do over and over! and should fall into place as you do movies each day or repeat them to satisfy the hunger. did find one quirk which 100% my fault as you never initiate an AAF scene during a scripted cutscene went to Good Neighbor and while there the scene popped up where Hancock gives the speech - and figured I would take care of some cravings while he was doing that. Started a prostitution scene with a guard who was not coming to the speech - 2 person scene in which the guard never showed up and when finished the guard was no longer present to finish it. There is not a current way to end the prostitution scene that I am aware of. Very rare occurance that would only be caused by scripted behaviors (again my fault!) but thought I would let you know about in case there needs to be a way to abort a borked prostitution scene. Would be very low priority and can be dealt with much later or course. Yes, there is a manual way to set the flag for the charm/prostitution sequence, but I'm not sure what happens with the dialogue scene if it ever starts, so there might be a larger workload than just setting a flag to have things handled properly.. I'll make a debug button to do that. But indeed, I do not account for the possibility of someone grabbing the prostitution/charm partner(s) and killing them or putting them somewhere else far away at the end or by the end. Right now, that end conversation is supposed to happen and mandatory in the flow, but maybe I should have a time, and if it does not occur ( or even if it does occur but does not end) in a reasonable amount of time from the end of the last AAF scene, then there is a "catch all" that resets things after 120 seconds from the end of the charm/prostitution AAF scene, nevertheless. 2
MSM_Alice Posted October 7, 2025 Author Posted October 7, 2025 (edited) Here is an experimental test version that does two things: MSMA_v0_7914.zip - Adds a town portal option in the Implant menu, toggle to allow portaling into Marina from anywhere ( uses the same start conditions as the Dildo friends). Use it with care, for it might break some things if you teleport out where you shouldn't be teleporting out of. - Use it once to portal in, use it again to portal out. - Get too far from Marina while portaled in, and you will auto-portal out ( it is not a permanent teleport, just a temporary portal) Cannot prostitute/charm while portaled in. Oddities might happen if you somehow manage to die while portaled in, and a tribunal session starts before you portal out. @Mimirue17 - Added in debug option to reset prostitution/charm status Edited October 7, 2025 by MSM_Alice 2
judge007 Posted October 7, 2025 Posted October 7, 2025 3 hours ago, MSM_Alice said: Here is an experimental test version that does two things: MSMA_v0_7914.zip - Adds a town portal option in the Implant menu, toggle to allow portaling into Marina from anywhere ( uses the same start conditions as the Dildo frields). Use it with care, for it might break some things if you teleport out where you shouldn't be teleporting out of. - Use it once to portal in, use it again to portal out. - Get too far from Marina while portaled in, and you will auto-portal out ( it is not a permanent teleport, just a temporary portal) Cannot prostitute/charm while portaled in. Oddities might happen if you somehow manage to die while portaled in, and a tribunal session starts before you portal out. @Mimirue17 - Added in debug option to reset prostitution/charm status Thank you! Downloading now Time for you to take care of IRL issues, be good and see you soon! 1
MSM_Alice Posted October 7, 2025 Author Posted October 7, 2025 (edited) Another in-progress version, after more testing : Refined the town portal functionality with some more conditions. It no longer has a [Dev] tag, but it now does cost some CVT to use (significant, it costs about 10% of the current bimbo level CVTs, so it does not get abused). It asks for confirmation before use, so it cannot be used accidentally. Some restraints, as well as being in power armor, prevent its usage. Also @Mimirue17 Added a cravings slider in the General options page. cravings section, to slow down or accelerate Craving activation and upgrade speed. Takes effect on the next AAF scene Best set at the start of a playthrough and then left on that value for that playthrough. Default 1, min value 0, max value 2. MSMA_v0_7915.zip Edited October 7, 2025 by MSM_Alice
Mimirue17 Posted October 7, 2025 Posted October 7, 2025 35 minutes ago, MSM_Alice said: Another working version, after more testing : Refined the town portal some more with conditions. It no longer has a [Dev] tag, but it now does cost some CVT to use ( significant, it costs about 10% of the current bimbo level CVTs, so it does not get abused). It asks for confirmation before use, so it cannot be used accidentally. Some restraints, as well as being in power armor prevent its usage. Also @Mimirue17 Added a cravings slider in the General options page. cravings section, to slow down or accelerate Craving activation and upgrade speed. Takes effect on the next AAF scene Best set at the start of a playthrough and then left on that value for that playthrough. Default 1, min value 0, max value 2. MSMA_v0_7915.zip 57.94 MB · 0 downloads Such a busy body Will gladly test this out. Do you know about what factor you changed craving progression from 7911 to 7913? I am thinking along the lines of what you said earlier about wanting to have a flow towards cravings based on what you are doing - if your being kind of slutty you should expect the implant to chaulk that up to normal behavior and make sure you keep doing it and progress to even more. The bimbo surrender is seriously kind of cool though....kind of what I imagined a bimbo would do..."Just here to play boys, put the guns down and get ready for some fun". all its missing is the 'come get some' finger beckoning pose at start, and a bimbo giggle as she walks away from their overly sexed dazed brains.... all of which leads to some cravings here and there, and some more over there....you get the picture. you know you could package just the bimbo infiltration part of the mod (without the need to be Nora or even a vault dweller) as a framework to be used by other mod authors who can use it to make all kinds of sex based non lethal mods. You have done some seriously genius things with this so far - the inner dialogue in itself is a leap forward - imagine it as an AI assistant in those SiFi movies providing information on completing missions, floor plans - locations of targets, tactics to handle tough enemies etc (kind of like that bot in the last few Jedi games) The Bimbo surrender is the succubus way of using sex to disable the enemy into sex delirium without kill them - they won't even remember what happened. Marina is the Q for 007, providing all the tools needed to alter your appearance (face, voice even gender maybe even using presets provided by the mod) to be someone else so you can sneak into the enemy base and they would never know it (very similar to what your doing now). ***feel free to poach any of these ideas if they sound cool to you!*** I and many others simply can not wait for what you will come up with, when you get the time of course - RL stuff first!. This has been very fun and enlightening to play. I will start new games as many times as needed to test out new ideas and features! 1
MSM_Alice Posted October 7, 2025 Author Posted October 7, 2025 (edited) 1 hour ago, Mimirue17 said: Such a busy body Will gladly test this out. Do you know about what factor you changed craving progression from 7911 to 7913? I am thinking along the lines of what you said earlier about wanting to have a flow towards cravings based on what you are doing - if your being kind of slutty you should expect the implant to chaulk that up to normal behavior and make sure you keep doing it and progress to even more. The bimbo surrender is seriously kind of cool though....kind of what I imagined a bimbo would do..."Just here to play boys, put the guns down and get ready for some fun". all its missing is the 'come get some' finger beckoning pose at start, and a bimbo giggle as she walks away from their overly sexed dazed brains.... all of which leads to some cravings here and there, and some more over there....you get the picture. you know you could package just the bimbo infiltration part of the mod (without the need to be Nora or even a vault dweller) as a framework to be used by other mod authors who can use it to make all kinds of sex based non lethal mods. You have done some seriously genius things with this so far - the inner dialogue in itself is a leap forward - imagine it as an AI assistant in those SiFi movies providing information on completing missions, floor plans - locations of targets, tactics to handle tough enemies etc (kind of like that bot in the last few Jedi games) The Bimbo surrender is the succubus way of using sex to disable the enemy into sex delirium without kill them - they won't even remember what happened. Marina is the Q for 007, providing all the tools needed to alter your appearance (face, voice even gender maybe even using presets provided by the mod) to be someone else so you can sneak into the enemy base and they would never know it (very similar to what your doing now). ***feel free to poach any of these ideas if they sound cool to you!*** I and many others simply can not wait for what you will come up with, when you get the time of course - RL stuff first!. This has been very fun and enlightening to play. I will start new games as many times as needed to test out new ideas and features! Thank you I can add some of those things, probably at the start of December when I go into polish mode. However, because I do not control the combat submit mode itself, I need to be careful about a number of things. For instance, if the submission/surrender occurs also in parallel because of conditions outside MSMA (PTSD for the enemy and low willpower or other conditions that might trigger a surrender due to other conditions) I need to make sure nothing is messed up. Violate plays its own surrender dialogue and animation on the player at the start... and that might be conflicting with any custom MSMA dialogue or beckoning animation if both are activacted at the same time. It is not impossible to overcome, it is just requires a lot of finessing these other systems. MSMA need to delay their action until I play and finish the MSMA-specific dialogue or any MSMA-specific animation. Unless I start editing violate scripts themselves, which is not something I want to do, given how many violate patches some people want to use ... Playing a giggle on Punish end should be trivial, though. Cravings now take a fixed number of participants/inputs/events before they start registering (like an activator signal gate) , and once that gate is passed, progression is scaled with some mutipliers in some cases, and based on sub-unit exponents in other cases. If you want to see the exact formulas for how cravingstarts and craving advancements are done you can find them in the script sources.: In MSMA_main.psd from line 13378 to 13434 you can see how I establish the craving classes in brackets at the end of each AAF scene, and then in MSMA_Bimboupdates .psc from line 3085 to 4600, how I apply effects based on those brackets, bimbo level, and other factors. Edited October 7, 2025 by MSM_Alice 2
Mimirue17 Posted October 7, 2025 Posted October 7, 2025 4 hours ago, MSM_Alice said: Thank you I can add some of those things, probably at the start of December when I go into polish mode. However, because I do not control the combat submit mode itself, I need to be careful about a number of things. For instance, if the submission/surrender occurs also in parallel because of conditions outside MSMA (PTSD for the enemy and low willpower or other conditions that might trigger a surrender due to other conditions) I need to make sure nothing is messed up. Violate plays its own surrender dialogue and animation on the player at the start... and that might be conflicting with any custom MSMA dialogue or beckoning animation if both are activacted at the same time. It is not impossible to overcome, it is just requires a lot of finessing these other systems. MSMA need to delay their action until I play and finish the MSMA-specific dialogue or any MSMA-specific animation. Unless I start editing violate scripts themselves, which is not something I want to do, given how many violate patches some people want to use ... Playing a giggle on Punish end should be trivial, though. Cravings now take a fixed number of participants/inputs/events before they start registering (like an activator signal gate) , and once that gate is passed, progression is scaled with some mutipliers in some cases, and based on sub-unit exponents in other cases. If you want to see the exact formulas for how cravingstarts and craving advancements are done you can find them in the script sources.: In MSMA_main.psd from line 13378 to 13434 you can see how I establish the craving classes in brackets at the end of each AAF scene, and then in MSMA_Bimboupdates .psc from line 3085 to 4600, how I apply effects based on those brackets, bimbo level, and other factors. You know what, your ability to put things in motion are pretty amazing. I really wish I could get into mod making (have 3 mods pretty much written down in detail to varying degrees) but the creation kit is mind boggling to me - and the videos to help are seriously outdated (haven't tried the Kingrath series in full as I have heard many mod authors mention it). I just love the active mod authors, many of which you have also listed as ones that inspired you (you are in that group btw - you have found things that even those were not aware of) its great to see some new faces making totally new things like animations - reworking extremely old ones like the UAP patch etc. As JB has said in his mod comments many times, do not let players overly dictate what is your vision. Just know that we are inspired by where its all is headed. 2
soilofgenisis Posted October 7, 2025 Posted October 7, 2025 I'm not sure what's happening, but the routine hotkey keeps breaking in the current version. At some point clicking it only gives the "It's not possible at this time" message as if still in an animation. Reloading to the same save doesn't work but going bcak a few saves usually works, but it keeps happening.
Mimirue17 Posted October 7, 2025 Posted October 7, 2025 18 minutes ago, soilofgenisis said: I'm not sure what's happening, but the routine hotkey keeps breaking in the current version. At some point clicking it only gives the "It's not possible at this time" message as if still in an animation. Reloading to the same save doesn't work but going bcak a few saves usually works, but it keeps happening. to speed up the help - is this on a new game or upgrade from previous version? So many things have changed upgrading from versions too far back would be iffy.
MSM_Alice Posted October 7, 2025 Author Posted October 7, 2025 39 minutes ago, soilofgenisis said: I'm not sure what's happening, but the routine hotkey keeps breaking in the current version. At some point clicking it only gives the "It's not possible at this time" message as if still in an animation. Reloading to the same save doesn't work but going bcak a few saves usually works, but it keeps happening. Assuming things are correct, and it is not an upgrade from an impossibly old version, there are a number of things that might prevent the beauty routine from applying. If the message you are seeing is "That's not possible right now" The causes for that can be The engine thinks that the Player is in a still dialogue scene somewhere The player is in a silly bimbo animation caused by arousal The player is sprinting The Player is in combat You are in bimbo limbo LooksMenu is open Workshop Menu is open Player movement is limited The player is in an AAF animation Violate in still running its scene (didnt get get to the peace bubble part) If you read on the front page or look in the debug page, you will see mentioned that the Fallout engine sometimes has an IsInScene checker function that sometimes gets stuck on true, even though you have exited the dialogue To fix that, in the MCM menu in the debug section, you have a button to "unstuck" the Fallout IsInScene Checker. I suspect that has happened in your case
judge007 Posted October 7, 2025 Posted October 7, 2025 33 minutes ago, MSM_Alice said: Assuming things are correct, and it is not an upgrade from an impossibly old version, there are a number of things that might prevent the beauty routine from applying. If the message you are seeing is "That's not possible right now" The causes for that can be The engine thinks that the Player is in a still dialogue scene somewhere The player is in a silly bimbo animation caused by arousal The player is sprinting The Player is in combat You are in bimbo limbo LooksMenu is open Workshop Menu is open Player movement is limited The player is in an AAF animation Violate in still running its scene (didnt get get to the peace bubble part) If you read on the front page or look in the debug page, you will see mentioned that the Fallout engine sometimes has an IsInScene checker function that sometimes gets stuck on true, even though you have exited the dialogue To fix that, in the MCM menu in the debug section, you have a button to "unstuck" the Fallout IsInScene Checker. I suspect that has happened in your case If all that fails, from the console: "DumpInputEnableLayers" look for a layer that says anything about disable or lockec, take note of it's number "ResetInputEnableLayers #" the short form of those commands are diel and riel
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