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Posted
1 hour ago, JemappelleRedacted said:

Apparently this is..kind of right? Process: loaded in, entered DC, bought HP, acquired Piper (if anyone knows why she and Mcdonnough keep returning to DC's entrance, please let me know!), WSFW rebuild (still partial, very annoying but potential underlying issue affecting multiple systems?), slept, got drunk, PVPK Easy Prey kicked off (Thanks Piper, nice to meet you too -_-), cooked off with consequences disabled, talk option broken.

 

Reset with MCM option declared it was not required, started MSMA peace system so couldn't re-engage, but could loot with MSMA button. Lot of lag, post Kyle murder event, tried Solomon but the choices were delayed and ended up...slow dancing? For ReasonsTM? Probably extending the peace system. Went to Arturo for store credit, he was chosen as Harasser (which stuck into the shack, possibly causing issues where it took a good 30-40 seconds for challenges to be issued), the auto-correct system determined the dialogue was cut short so it reset it. Spoke to Piper and the talk menu was visible, so it did at least fix itself on that specific autocorrect.

 

Take 2 is the log I was trying to send last night, Semi fixed is what I just described.

Going to roll back to acquiring Piper to see if removing PVPK perks and Harassment will help. 

Papyrus Semi fixed.log 1.92 MB · 0 downloads Papyrus take 2.log 111.33 kB · 0 downloads

I do not think it will matter, unless you are trying to play the newest NR, but JB mentioned you should not have CS installed with 6.9.3 in the thread, do not recall what the discussion was but just thought I would mention it when looking at the papyrus.   Just personal for this, but I gave up on Harrasment, it was too intrusive and seemed to cause more issues then it was worth, but again I do not think it was involved with your issue.

Posted (edited)

  

42 minutes ago, MSM_Alice said:

I am hesitant about doing big changes now

Absolutely, and there's a very simple step to avoid it anyway...have no friends! 😜 To be fair, minion-less does seem the best way to run MSMA so it's not much of a sacrifice. In fact, I have no idea why I even had Coggy with me to find out he was broken lol. 

 

Further, without Harass or PVPK I managed 2 gangbangs without Piper acting up, so it's likely an interaction between them and MSMA causing issues, and that's an easier (but less fun) fix. Okay, so Solomon's gangbang ended up in a crash, but that's a completely separate issue and not exactly relevant  😅

 

Actually, if you've got a 2 week hiatus (safe travels, by the by), it's probably the perfect time to get this damn comp fixed without falling behind in patches again...

 

29 minutes ago, Mimirue17 said:

I never trust that to be the case and start over especially with so much being worked on.

Fair, but the time sink in starting a fresh game is substantial: there's script cooking, resetting MCM settings, activating C&P and AN76, re-applying tats and makeup, remembering which clothes I need to make and modify, getting Icestorms' clothing mod patterns (either by code or getting to DC then Libertalia), purchasing Home Plate, refitting key settlements (Sanc, RR, Home Plate, Lex Apartment), getting Mutant Menagerie farming books so I can craft better planters, getting enough kills to get MM perks so I can make hunting and foraging stations, etc. The first 2 alone take an hour from riding the elevator to the surface, which is already 20+min from a cold start. I do wish I could run Attributes later so I can actually select options rather than SKKFaststart hiding them under a white screen, however.

 

That taken as read, in this case it was a lot cleaner than that: I just went back to a save before I added the perks, and left Harass approaches turned off so it wouldn't interfere (and it seems to be working as intended, so that's a helpful clue).

 

  

20 minutes ago, Mimirue17 said:

newest NR, but JB mentioned you should not have CS installed with 6.9.3

Hmm, beyond the normal "Duke is dead and doesn't like being res'd"? I'll have to read up on that when I get a chance, still haven't gotten to the latest Norita update yet.

 

Edited by JemappelleRedacted
Posted
9 hours ago, JemappelleRedacted said:

  

Absolutely, and there's a very simple step to avoid it anyway...have no friends! 😜 To be fair, minion-less does seem the best way to run MSMA so it's not much of a sacrifice. In fact, I have no idea why I even had Coggy with me to find out he was broken lol. 

 

Further, without Harass or PVPK I managed 2 gangbangs without Piper acting up, so it's likely an interaction between them and MSMA causing issues, and that's an easier (but less fun) fix. Okay, so Solomon's gangbang ended up in a crash, but that's a completely separate issue and not exactly relevant  😅

 

Actually, if you've got a 2 week hiatus (safe travels, by the by), it's probably the perfect time to get this damn comp fixed without falling behind in patches again...

 

Fair, but the time sink in starting a fresh game is substantial: there's script cooking, resetting MCM settings, activating C&P and AN76, re-applying tats and makeup, remembering which clothes I need to make and modify, getting Icestorms' clothing mod patterns (either by code or getting to DC then Libertalia), purchasing Home Plate, refitting key settlements (Sanc, RR, Home Plate, Lex Apartment), getting Mutant Menagerie farming books so I can craft better planters, getting enough kills to get MM perks so I can make hunting and foraging stations, etc. The first 2 alone take an hour from riding the elevator to the surface, which is already 20+min from a cold start. I do wish I could run Attributes later so I can actually select options rather than SKKFaststart hiding them under a white screen, however.

 

That taken as read, in this case it was a lot cleaner than that: I just went back to a save before I added the perks, and left Harass approaches turned off so it wouldn't interfere (and it seems to be working as intended, so that's a helpful clue).

 

  

Hmm, beyond the normal "Duke is dead and doesn't like being res'd"? I'll have to read up on that when I get a chance, still haven't gotten to the latest Norita update yet.

 

Ya, I understand.   I have given up trying to play Norita route NR along with this mod, not for general compatability or anything just having to restart constantanly for new versions that require a new start.   I just made a profile without MSMA in it specifically for Norita as to be honest there is very little point in using this in that route.   Nora on the other hand works well with this and I will continue to use them together.   I am kind of amazed that you have gotten so many script heavy mods working together enough to be semi stable.   I would suggest maybe making some presets for your character after having gotten them to the way you like (I like to buy my normal stuff from Marina then doll up further, delete all the Marina items in SLM mode then save the preset) that way all you have to do it buy what you need from Marina to complete your look.   I have not tested if the mod will recognize you having the items if you load a preset from say bimbo level 3 with all the add-ons (nails, tats, piercings etc) on a new start.   I know you can console in some of the stuff that you buy, did that on the 1st Norita run I started with only talking to Misty then Duke.

Posted
12 hours ago, Mimirue17 said:

 I am kind of amazed that you have gotten so many script heavy mods working together enough to be semi stable.  

I get that a lot, usually followed by "Make a separate profile" (which I would if I had the HDD space, I swear!)  I had more, but the laptop deterioration is pronounced enough that I've been culling.

 

12 hours ago, Mimirue17 said:

making some presets for your character

I've got about a dozen Looksmenu presets, and none of them work properly (something about custom lipstick colours seems to be the issue?), but let's face it the overlay UI is beyond garbage and even having to edit the defacing tatts the raiders put on me is exhausting!

 

Screen Archer Menu lets you add from esp, set up lighting, and run material changes in situ, but if you turn off time progression it doesn't work as well and changing outfits is via the follower menu so unless you know the esp, item name, and material swap by heart it takes quite a while. I've been meaning to set up outfit changer but this follower bug has eaten a lot of time and some days you just want your character to pursue the "4Fs of nature" 😜

 

Speaking of the follower bug, it *might* be save-contagious: Pip was fine before I did something moderately stupid (SEU Prostitution on a Bimbo-pacified target: started the anim, asked for surrender to the other raider nearby, some shooting happened, ?no one got laid... it got complicated and ended with such a mess I have no idea which script won). Reloaded quicksave from 2min previous, proper save, talk to Pip and she was broken. Reload full save from 2 minutes before that, after the surrender that led to that mess...Pip broken, despite checking before saving.

 

MCM button failed, got to Goodneighbour and 2 further prostitution acts failed to register an error, reloaded at the Rexford door and ran the mcm before and after getting paid, Pip still broken. Potentially relevant: Pip keeps trying to start her first affinity convo.

 

Gave up, sent her packing and went to Libertalia for the damn german clothes shipment...I need more shoes damnit! Side note, Vtaw 7's 2B shoes remove nipples for some reason (but the tops don't), so my bimbo's piercings float off the torso whenever she gets stripped 😑

 

Posted
1 hour ago, JemappelleRedacted said:

I get that a lot, usually followed by "Make a separate profile" (which I would if I had the HDD space, I swear!)  I had more, but the laptop deterioration is pronounced enough that I've been culling.

 

I've got about a dozen Looksmenu presets, and none of them work properly (something about custom lipstick colours seems to be the issue?), but let's face it the overlay UI is beyond garbage and even having to edit the defacing tatts the raiders put on me is exhausting!

 

Screen Archer Menu lets you add from esp, set up lighting, and run material changes in situ, but if you turn off time progression it doesn't work as well and changing outfits is via the follower menu so unless you know the esp, item name, and material swap by heart it takes quite a while. I've been meaning to set up outfit changer but this follower bug has eaten a lot of time and some days you just want your character to pursue the "4Fs of nature" 😜

 

Speaking of the follower bug, it *might* be save-contagious: Pip was fine before I did something moderately stupid (SEU Prostitution on a Bimbo-pacified target: started the anim, asked for surrender to the other raider nearby, some shooting happened, ?no one got laid... it got complicated and ended with such a mess I have no idea which script won). Reloaded quicksave from 2min previous, proper save, talk to Pip and she was broken. Reload full save from 2 minutes before that, after the surrender that led to that mess...Pip broken, despite checking before saving.

 

MCM button failed, got to Goodneighbour and 2 further prostitution acts failed to register an error, reloaded at the Rexford door and ran the mcm before and after getting paid, Pip still broken. Potentially relevant: Pip keeps trying to start her first affinity convo.

 

Gave up, sent her packing and went to Libertalia for the damn german clothes shipment...I need more shoes damnit! Side note, Vtaw 7's 2B shoes remove nipples for some reason (but the tops don't), so my bimbo's piercings float off the torso whenever she gets stripped 😑

 

The reference body used by bodyslide for those clothes/armor is only adjusted by your bodyslide preset.

To get an accurate depiction of your ingame body you'll need to swap bodies with NifsKope - or manually change the reference body.

 

I had to do this with HN66 EasyGirl , TRS and Nuka Ride meshes as I'm using Indarello's Vagina_morphs body

Posted (edited)
2 hours ago, JemappelleRedacted said:

Speaking of the follower bug, it *might* be save-contagious: Pip was fine before I did something moderately stupid (SEU Prostitution on a Bimbo-pacified target: started the anim, asked for surrender to the other raider nearby, some shooting happened, ?no one got laid... it got complicated and ended with such a mess I have no idea which script won). Reloaded quicksave from 2min previous, proper save, talk to Pip and she was broken. Reload full save from 2 minutes before that, after the surrender that led to that mess...Pip broken, despite checking before saving.

 

MCM button failed, got to Goodneighbour and 2 further prostitution acts failed to register an error, reloaded at the Rexford door and ran the mcm before and after getting paid, Pip still broken. Potentially relevant: Pip keeps trying to start her first affinity convo.

 

 

Thank you for this context, it heps in better understanding what is happening.
All of these seem to me rooted in a form of dialogue conflict, problably there's some dialogue open on the player that never closes, from a NPC that is no longer nearby.  That can happen when event flows that shouldn't be interrupted, actually interrupt one another... which sounds that is exactly what have happened here with SEU on a Bimbo-Pacified target.
Or maybe if it starts during the AAF scene, but is ignored, that also can get that dialogue stuck  (and before using a Dialogue enabled camera,  the default AAF flycam that did not allow dialogues or subtitles,  woudn't allow it to open, so it was safer).

When I'll get back from the work trip and catch up with life, and get back to modding, I will see about geting some form of dialogue reset button that forceplays an empty scene on the player (as that should ideally stop any other running scene that is hanging on somehow). And do that on each AAF animation stop, so make sure to clear any dialogue that was "secretly" started without being noticed.

On the topic of save contagion: Perhaps same aspect might require a game exit and reload, or exit to main menu and reload, rather than just a direct reload. 
 

Edited by MSM_Alice
Posted (edited)

I've put in this in "Known issues" on the front page, until I get back and find a more permanent solution to these edge cases: 

 

 

Quote
  • Dialogue with other NPC ocassionally getting stuck/ not starting-> this is likely linked with the new Alt camera for AAF scenes (that you can disable if problematic).
    The new Alt camera used during AAF scenes in MSMA is specificaly meant to allow dialogue choices and subtitles to happen durring AAF scenes for aditional mid-scene gameplay.  The default/old AAF Flycam does not support these things.  Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start their vanilla dialogue, not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls,  these vanilla dialogues are sometimes not completed normally.   This possibility is not yet fully adressed  (like for instance these external dialogues being force-closed on AAF scene end, so they restart properly later on)  and it might cause some dialogue not to start later on.  If that occurs to you, at this time is better just do a playthrough where you turn off this Alt AAF Camera in AAF scenes, from its MCM setting, as described below.
  • Alt AAF Camera in AAF scenes: If you find that alt camera troublesome to any degree, you can deactivate it in the MCM and use the old-style free cam. in MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that on 0 (even though it is says reccomended on 1). 

 

 

If no permanent solution can be found, I'll likely give up on the ideea of having this the new AAF cam, except in super controlled environments, where I accuratelly know or control which NPCs might wander near the player.
For most procedural content, I'd then revert to the default Flycam, and just accept QOH won't have subtitles during AAF scenes, and all choices will be done via popups that pause the game, and not with natural, not blocking, dialogue UI choices. It would be sad, but it is what it is.
 

Edited by MSM_Alice
Posted
35 minutes ago, MSM_Alice said:

I've put in this in "Known issues" on the front page, until I get back and find a more permanent solution to these edge cases: 

 

 

 

 

If no permanent solution can be found, I'll likely give up on the ideea of having this the new AAF cam, except in super controlled environments, where I accuratelly know or control which NPCs might wander near the player.
For most procedural content, I'd then revert to the default Flycam, and just accept QOH won't have subtitles during AAF scenes, and all choices will be done via popups that pause the game, and not with natural, not blocking, dialogue UI choices. It would be sad, but it is what it is.
 

the two biggest culprits of this dialogue puzzle piece for me has always been SEU and Harassment, which is why I ditched both of them (nothing wrong with either mod mind you, but they both force dialogues and or cause scenes which if interrupted or not finished cause issues in AAF and interaction with said NPC in the future).   As the dialogue choices expand with MSMA I feel they are replacing most of what those mods offer and they can be simply ignored in the future (both are outdated and not likely to be worked on in future).   To continue this discussion I think a few items would be useful in this replacement process.

 

1 - interaction with NPC where the player can offer sex to NPC through dialogue choices (not prostitution or added to prostitution choices has fun sex with option to have another join for a threesome)

2 - if the player has reached a certain fame level as reported in the MSMA options already (porn movies + sex in public + dressed like slut in public etc) NPCs will approach the player and request sex - either as casual/fun or if the fame level = prostitute ask how much for service.

3 - not sure how viable this option is to be honest - but adding on to #2, if certain levels are reached and NPC moral score is low enough, they could assault the character and two things could happen again based on stats MSMA already keeps track of, they could 1 - struggle/resist would result in escape or violate scene or 2-surrender to the assault and have sex (non violate scene).   There is of course the auto surrender in violate if the assaulting race meets the requirements and the player has the perversions at an appropriate level.

 

I would love feedback on this idea from those that still use SEU and/or Harassment mods and of course from MSM_Alice as the brainchild of all this to start with!!

Posted (edited)
32 minutes ago, Mimirue17 said:

the two biggest culprits of this dialogue puzzle piece for me has always been SEU and Harassment, which is why I ditched both of them (nothing wrong with either mod mind you, but they both force dialogues and or cause scenes which if interrupted or not finished cause issues in AAF and interaction with said NPC in the future).   As the dialogue choices expand with MSMA I feel they are replacing most of what those mods offer and they can be simply ignored in the future (both are outdated and not likely to be worked on in future).   To continue this discussion I think a few items would be useful in this replacement process.

 

1 - interaction with NPC where the player can offer sex to NPC through dialogue choices (not prostitution or added to prostitution choices has fun sex with option to have another join for a threesome)

2 - if the player has reached a certain fame level as reported in the MSMA options already (porn movies + sex in public + dressed like slut in public etc) NPCs will approach the player and request sex - either as casual/fun or if the fame level = prostitute ask how much for service.

3 - not sure how viable this option is to be honest - but adding on to #2, if certain levels are reached and NPC moral score is low enough, they could assault the character and two things could happen again based on stats MSMA already keeps track of, they could 1 - struggle/resist would result in escape or violate scene or 2-surrender to the assault and have sex (non violate scene).   There is of course the auto surrender in violate if the assaulting race meets the requirements and the player has the perversions at an appropriate level.

 

I would love feedback on this idea from those that still use SEU and/or Harassment mods and of course from MSM_Alice as the brainchild of all this to start with!!

Sounds possible.

Alternatelly I could also try and improve MSMA compatibility with Harrasment and SEU, by something more elegant. Either

-  Find a way to properly auto-reset all running dialogue scenes on Player AAF end. 
And/OR
-call specific functions of those two mods so they "pause" their approaches, when the context is not right/likely to cause headaches.

And/OR

Prevent MSMA scenes/events starting up things if SEU or SH dialogues or events are currently undfolding.


As far as I know Sexual harrasment should auto cancel an approach on its own if the player is in an AAF scene already, but maybe i need to expand that also to "in between MSMA scenes" and other situations too. 
 

Edited by MSM_Alice
Posted
2 minutes ago, MSM_Alice said:

Sounds possible.

Alternatelly I could also try and improve MSMA compatibility with Harrasment and SEU, by something more elegant. Either

-  Find a way to properly auto-reset all running dialogue scenes on Player AAF end. 
And/OR
-a call specific functions of those two mods so they "pause" their approaches, when the context is not right/likely to cause headaches.

And/OR

Prevent MSMA starting up things if SEU or SH dialogues or events are currently undfolding.


As far as I know Sexual harrasment should auto cancel an approach on its own if the player is in an AAF scene already, but maybe i need to expand that also to "in between MSMA scenes" and other situations too. 
 

that would works as well :)

I was just coming from the standpoint of those are features of those mods I actually enjoyed but do not want to install them.   The only one that would not work out of the box would probably by the assault one - as it would be bimbo stat/SA and the new fame system you created (love it by the way) oriented, though could always be adjusted or framework used to create one for this mod specifically.

Posted (edited)

oh bloody hell, I just moved my pc to a new case and moved my game drive to larger SSD - but now my MO2 loadout is not current....its back from July.....going to have to rebuilt it from scratch it looks like....no gaming for me for awhile....MSMA was version 7550.....

Edited by Mimirue17
Posted
3 hours ago, judge007 said:

The reference body used by bodyslide for those clothes/armor is only adjusted by your bodyslide preset

To an extent, yes, unless said outfit was built with incomplete or alternate presets... specifically it seems the FG conversion missed a few sliders (might be the FGOutfitBuilder preset) and that's why those shoes (but not, say, GhoulHunter from the same pack) are anatomically lacking. Might be able to fix it in Bodyslide if it gets too annoying, might not.

 

3 hours ago, MSM_Alice said:

On the topic of save contagion

It persisted after main menu, desktop, and computer restarts. Kind of impressive really 😕

 

3 hours ago, MSM_Alice said:

all choices will be done via popups

On the one hand, I ostensibly prefer this...but I trust your vision and really don't want to be involved with the straw that broke the camel's back 😭

 

2 hours ago, Mimirue17 said:

To continue this discussion I think a few items would be useful in this replacement process

See, I actually had this thought about Violate: MSMAlice has spent so much time, well, violating its' workings to ensure compatibility that it kind of feels like it'd be a whole lot easier to build a replacement from the ground up, possibly allowing minions to contribute to the scenes, better control over participants and timers, etc.

 

2 hours ago, Mimirue17 said:

would love feedback on this idea from those that still use SEU and/or Harassment

SEU: Just discovered Mutie Prostitution (you can get an absurd amount of nuclear material, I think the code adds every time you haggle and then gives you the full sum as you start), mostly I don't use it...but it is one of the few mods that enable furniture targeting and threesomes from dialogue rather than the home menu.

        Replacement: Very viable with MSMA, only missing furniture targeting, Mutant Prostitution (this one might be tricky with stealth "Peace"), and recruiting more partners for a                                       local 3+ animation. As a corollary though, this could also create a framework to allow for houseparties, stage acts, and sex shows (which could also then be used

                               for infiltration and advertising in later acts).

 

Harass: Let's see, there's Butt Slap, Molestation, Hypno, Blackmail, Shock Collar, DDevices (not KFT sadly), Fan, Flirt, and Demand, with Good, Evil, and semi-Evil options. They're all amazingly invasive but conceptually the only ones I take major exception to are Hypno and Collar, the others could use more dialogue options for a soft refusal or a sneaky retribution and despite the execution I rather enjoy the idea of Butt Slap, Blackmail, Fan, and Molestation.

       Replacement: Seems unlikely, as it's well beyond the purview of MSMA and tonally inconsistent with MSMAlice's stated goals. That said, Butt Slap and Molestation could be

                              used for Infil scenarios, Fan interactions would make sense eventually (though again, tonally not sure if the evil options would fit), "good" and "neutral" DD has

                              been semi-incorporated with Marina, and Blackmail...well I just like that one, not sure if it'd transfer well.

 

2 hours ago, MSM_Alice said:

Alternatelly I could also try and improve MSMA compatibility with Harrasment and SEU

This is predicated on the idea that it's those mods causing the issue, which is not always the case. Cogsworth, where I discovered the issue, had no SEU or Harass involved: as I recall all I did with him in tow was Attack of the Lobotomites, and the only dialogue that occurred was with a lunatic trader who became a settler. Originally I thought this was where the issue started, but either it didn't or the contagion spread to many earlier saves. I guess it could have been an interrupted conversation with Sturges, trying to see Wedge (which I've stopped trying due to the triangle of death teleport issues, sadly), but that's the only thing I can think of there. 

 

2 hours ago, Mimirue17 said:

no gaming for me for awhile.

My condolences, I will feel your pain in the not too distant future lol.

 

4 hours ago, MSM_Alice said:

When I'll get back from the work trip and catch up with life

As far as it goes, this isn't worth stressing over, whack a sticky note on it and declare it someone else's problem until there's a compelling reason to take minions again. I'd say enjoy your break, but it's a work trip so that's unlikely. The fact that someone found a command to dismiss companions without needing to talk to them gives an easy out if it does crop up.

 

 

Posted

hmm got most of the mods back in, but still some bugs I need to figure out (the latest setup was pretty different from this one)

1st bug is that the player can not orgasm, she will reach 100 arousal but not able to ever orgasm regardless of scene running.

2nd bug is the nipples no longer harden during sex - both options (NR and MSMA have been set to on)

 

going to keep searching for the 1st bug and figure out what is causing it, no clue why the 2nd one does not work anymore it always did before....

Posted
28 minutes ago, Mimirue17 said:

2nd bug is the nipples no longer harden during sex

Fairly certain they don't change during sex because it interrupts animations...outside animations, are you getting notifications, or is it just visual? Might also be related to issue 1 as an artifact of SA Arousal not processing correctly...and MSMA should be causing orgasms anyway due to the arousal pool system leading to galactic orgasms.

 

Strange indeed.

Posted (edited)
On 10/20/2025 at 10:46 PM, JemappelleRedacted said:

"Make a separate profile" (which I would if I had the HDD space, I swear!)

 

Another profile is literally 40KB of disk space (and 1/3rd of that is cluster size) for me.  What do you consider another profile?  

 

 

Spoiler

image.png.3be429567eeaddb8ff5a8f7827edd0c7.png

Edited by dav42
Posted

since I had to rebuild everything from scratch, I figured I would try some new mods - Vault 144 mod is interesting (buggy at times) but some interesting game play mechanics were used in this mod which surprised me to be honest.   Could be useful stuff if reverse engineered for future plans to fight with sexbots for exampls (you do get assaulted by more then one and it works great surprisingly again....)

 

Orgasm and nipple thing I believe are linked to the new NR - going to downgrade it to version I used in past without issue.   I turned the nipple on scene to off and the player now orgasms - but never on oral scenes and sometimes only at the end.   The only time she has multiple orgasms seems to be in gangbang situations.   Still very odd (this is on version E of the lastest)   Had the 1st release of it before and never had an issue so going to try that.

Posted (edited)
Posted

Ok - The Nipple on AAF scene and the 'Edge Queen' effect of not being able to orgasm are both from the latest versions of NR 6.9.3E.   JB made some changes to when the player can orgasm and any animations which are not tagged correctly will basically just max out arousal for the player.   I believe he is going to add dildos to the list as well.   Here is the changelog.   The base version 6.9.3 that was released does not have these changes and works just as always.

 

image.png.6d9e79f2f815452d732cfda3e408b496.png

Posted
On 10/6/2025 at 3:06 PM, MSM_Alice said:

I made a post at some point where I had compiled all the links to all the music posts in the thread, but now... I could not find the aggregated one

Sorry for the ping, but I had the campfire song stuck in my head and seems it didn't make it to the download folder 😑

Anyway, pretty sure this is what you were referring to

And this was the playlist (names only) (no way in hell was I going to guess "Campfire Gangbang Reverie" was called "Unicorn_Horn_Kisses" 🤣)

 

Posted
On 10/22/2025 at 9:07 PM, dav42 said:

 

Another profile is literally 40KB of disk space (and 1/3rd of that is cluster size) for me.  What do you consider another profile?  

 

 

  Reveal hidden contents

image.png.3be429567eeaddb8ff5a8f7827edd0c7.png

MO2 complained that it had no space, so I have to assume it was trying to copy the entire virtual folder...which is technically what I need since I want to try NAF and AAF pitches a fit if they share a hard drive 🤷‍♂️

 

On 10/23/2025 at 6:50 AM, Mimirue17 said:

since I had to rebuild everything from scratch, I figured I would try some new mods - Vault 144 mod

Best time for it lol...credit to them for linking everything rather than just listing name and version, but that Indarello redirect is...busy. Intimidating when you're at the esp limit too 😕

 

On 10/24/2025 at 2:29 PM, Mimirue17 said:

JB made some changes

JB apparently greatly underestimates the Bimbo Chip 😂 Hope a toggle gets added, because that bug is pretty minor compared to the limitations that puts on players when you're at the mercy of the random scene selection (Which, like MSMA, is fine if all you're doing is the story, but as soon as you sandbox things start to get complicated). Has UAPe consolidated the tags? Oh, speaking of, I see what you mean about the auto-advance staged anims quitting at the end of the cycle rather than MSMA timer, manual stage you can roll back and forth but some of the auto ones don't loop. On the other hand, the Bimbo Pacify system now lets you roll up on almost anything to extend the timer, so sneaking up on a radstag to see DarthRoman's anim was a nice bonus!

Posted (edited)
36 minutes ago, JemappelleRedacted said:

MO2 complained that it had no space, so I have to assume it was trying to copy the entire virtual folder...which is technically what I need since I want to try NAF and AAF pitches a fit if they share a hard drive 🤷‍♂️

 

Hmm, that's certainly hasn't been my experience with NAF & AAF, the important thing there is to not enable AAF mod and replace it with NAF Bridge (and it's dependencies).  I just run them in separate profiles in the same MO2 instance and no real issues.

 

If AAF is enabled, and NAF is installed, or really any folder named *naf* or *soas* then it will shit a brick.  So when you do animation conversion it should be a MO2 mod, so it's not in the game directory, then they can co-exist in different profiles without an issue.

Edited by dav42
Posted
On 10/26/2025 at 9:40 AM, dav42 said:

co-exist in different profiles without an issue

So, funny story, when I was trying to isolate the problems with MSMA's camera system I thought I'd use Semantics of a Scene to get a list of furniture to test...not only did it fail to work (using it entirely in the wrong manner), it broke AAF just by existing in the MO2 folder. 

 

I'm a simple man: if people say there's an incompatibility, I might try find a workaround. If that requires risking a functional but sensitive system (that other people consider impossible), then I'm not even considering it without a backup. Hell, people say SS2 was a hard pass for NR, not only did they coexist for me but removing it has not provided any significant improvement in the dozen or so new games I've made to test MSMA!

Posted
9 minutes ago, JemappelleRedacted said:

So, funny story, when I was trying to isolate the problems with MSMA's camera system I thought I'd use Semantics of a Scene to get a list of furniture to test...not only did it fail to work (using it entirely in the wrong manner), it broke AAF just by existing in the MO2 folder. 

 

I'm a simple man: if people say there's an incompatibility, I might try find a workaround. If that requires risking a functional but sensitive system (that other people consider impossible), then I'm not even considering it without a backup. Hell, people say SS2 was a hard pass for NR, not only did they coexist for me but removing it has not provided any significant improvement in the dozen or so new games I've made to test MSMA!

SS2 is just really script heavy - there is always alot that the system has to keep an eye on constantly.   I have run it with other mods like NR that start up on exit and not really had any issues.   But stack enough of them together and it does start to get a little dangerous of implosion at some point.   I am currently testing a NG set-up (why? just because I guess.   I might get the AE version so figured it was worth scoping out the process - it was not horrendous to set up but still testing how stable it is) it seems to work well with MSMA so far - NR Norita is still in early testing.

Posted
11 minutes ago, Mimirue17 said:

SS2 is just really script heavy

Just so, but I'm still getting spikes of 50k% or higher script lag and FPS dropping to single digits for no reason, and random crashes only slightly less frequently than with it installed Arguably I had exactly as much improvement removing Toggleable Hightech Vision Modes as SS2, which is rather depressing at the end of the day 🤷‍♂️

Posted (edited)
On 10/24/2025 at 7:29 AM, Mimirue17 said:

Ok - The Nipple on AAF scene and the 'Edge Queen' effect of not being able to orgasm are both from the latest versions of NR 6.9.3E.   JB made some changes to when the player can orgasm and any animations which are not tagged correctly will basically just max out arousal for the player.   I believe he is going to add dildos to the list as well.   Here is the changelog.   The base version 6.9.3 that was released does not have these changes and works just as always.

 

image.png.6d9e79f2f815452d732cfda3e408b496.png

 

@JemappelleRedacted @Mimirue17

 

To add some insights on how things work and what effects this is likely to have: 
 
In a sexualized F4 playthrough, an orgasm (for Player) gets triggered when SA Arousal gets to 100   like normal. That system is affected by all the other systems that normally affect arousal or block SA orgasms as it was since... forever.
SA I think, increases arousal for most animations without filtering for a lot of tags. 

 


In MSMA there's a separate "extra pleasure" pool, exclusive to MSMA, that works in parallel with SA Arousal. The parallel pleasure range starts at 0 and, while it has no max per se, it usually resets once it goes above  1200 - Galactic level pleasure.
MSMA also adds computations for NPCs not just the player, but that's a different discussion.
 
That extra pleasure pool works to qualify the quality any orgasms gotten via the regular way (the pleasure accumulated in the pleasure pool is evaluated at the moment of the orgasms, that that is is the orgasm quality qualifier).
It starts at underwhelming, then normal, amazing, mindblowing, and galactic.
400 is the default threshold for Mindblowing orgasms,
1200 is the default threshold for Galactic orgasms. 
Reaching 1200+ is so special that on its own causes an orgasm, no matter what values the SA Arousal was at at the time (this is how implanted bimbos can still orgasm on occasion,  even if SA blocks arousal-based orgasms). 
Also, having more than 400 pleasure when a sexual act ends means an orgasm is triggered at the end, no matter where the arousal was at. (this is also how implanted bimbos can still orgasm even if SA blocks them). 
That parallel path allows some orgasms to be had by folks implanted with the bimbo chip, even though the regular SA arousal-based orgasms are blocked in SA. 
 

In MSMA initially, when I was planning the mod,  I first thought I could do it all through the default arousal "0 to 100 to orgasm"  system from Sex Attributes,  but it seemed too simple and too prone for conflict. I decided to have this separate "Extra pleasure" system precisely to be safer from being too influenced by aspects similar to these.

Now I am actually considering eventually adding an additional parallel orgasm event specific for MSMA , for orgasms that are not done through Sex Attributes at all.


That being said, there are legitimate bugs that a more strict approach for allowing orgasms, as the one described by JB, solves.
Indeed, the SA orgasm system has some mods that apply additional facial expressions to the player during orgasms, and those systems might reset the mouth opening on Orgasm end, which essentially makes the mouth then stay closed in oral scenes post player orgasm,  when it should perhaps continue to be open.
Additionally, there are more non-sexual anims present in the AAF pool ( teasing, spanking, kissing, dancing),  and the problem that JB tries to solve is legit: few of these animations are plausible causes for an orgasm on their own.

The problem that I found when trying to filter ( because of the same reasons) is that the tagging for many animations is not super consistent, so it is very easy to err either way.
Orgasms from animations that wouldn't really be that orgasm inducing, yet triggering orgasms, can be just as upsetting as not orgasming from animations that could be legitimately arousing for actors with certain... interests. 

As far as I've noticed,  there are two layers to identifying problematic anims via tags: 
- There is the specific "NonSex" tag that some non sexual animations have. 
- There are specific "spanking", "teasing", "dancing", " hugging ", and" kissing" tags as well.

In MSMA I do use some animation prevalidation in ordert to see if I activate sexfight on a certain anim or not. 
One condition is that it usually requires at least two actors.
The other is the"nonsex" tag.
I do offer a toggle by which " nonsex" tagged animations can be allowed or rejected, as well as a bespoke option for CHAK mod animations to be allowed and exempt, even if tagged as " nonsex" and "nonsex" animations are filtered out. 
I didn't go into more detail, as I feel the tagging on all the others is not consistent enough and some cases could be erroneously filtered out.
While in a story scenario, where the storyteller has complete control over what animations are being used and what tags they have, that is a non-issue, but in a sandbox environment where any animation is possible, that would be too restrictive, perhaps. 

For instance, some animations do not have "PenistoVagina"  tag but have "StickToVagina" tag, which is a tag that is meant to work for animations that allow things like strapons or other implements to be used, other than a penis. These animations should arguably still be orgasms inducing for some, so it is easy to make a mistake and to over-filter if only looking for the "PenisToVagina".
 
These are things that will be part of the polish phase here as well.   

Edited by MSM_Alice

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