Onedrift Posted October 9, 2025 Posted October 9, 2025 Just poked around and played through a six hour session or so, love the work that's gone into it, truly adore the Queen of Hearts and I can see the huge potential for back and forth commentary during the story quests in the upcoming sections. Though I'm REALLY going to have to knuckle down and focus when the mod's further in development. I find myself sliding into Bimbo 4/5 without even realizing it and then mismanaging things because it gets too hot and yet another playthrough ends with my Nora a giggling ditz at level 7. All of this to say, I love the mod all the more, please keep up the great work! 2
MSM_Alice Posted October 9, 2025 Author Posted October 9, 2025 2 hours ago, Onedrift said: Just poked around and played through a six hour session or so, love the work that's gone into it, truly adore the Queen of Hearts and I can see the huge potential for back and forth commentary during the story quests in the upcoming sections. Though I'm REALLY going to have to knuckle down and focus when the mod's further in development. I find myself sliding into Bimbo 4/5 without even realizing it and then mismanaging things because it gets too hot and yet another playthrough ends with my Nora a giggling ditz at level 7. All of this to say, I love the mod all the more, please keep up the great work! Thank you! Is it that tricky to stay around level 2? Perhaps I am too close to it and blind to the problem. Maybe it is just a matter of communicating which aspects are" dangerous" and which are safe. I did an extensive test too, and if I was careful - not to use sex addiction as AP fuel - not use increase CVT as AP fuel Made sure I was saving up money ahead of time to visit the de-bimbo school once or twice when things heated up, I was able to stay at level 2 quite okay/inddefinitely. I was actually at level 1, but at some point, I decided to allow the move to level 2 as I wanted the kill option. Things only got out of control when I wanted to let them get out of control. 1
Onedrift Posted October 9, 2025 Posted October 9, 2025 10 minutes ago, MSM_Alice said: Thank you! Is it that tricky to stay around level 2? Perhaps I am too close to it and blind to the problem. Maybe it is just a matter of communicating which aspects are" dangerous" and which are safe. I did an extensive test too, and if I was careful - not to use sex addiction as AP fuel - not use increase CVT as AP fuel Made sure I was saving up money ahead of time to visit the de-bimbo school once or twice when things heated up, I was able to stay at level 2 quite okay/inddefinitely. I was actually at level 1, but at some point, I decided to allow the move to level 2 as I wanted the kill option. Things only got out of control when I wanted to let them get out of control. I...completely forgot to utilize the de-bimbo school, so that's me playing the mod poorly and not on the design. Probably subconsciously wanting things to get out of control.
Mimirue17 Posted October 9, 2025 Posted October 9, 2025 11 minutes ago, MSM_Alice said: Thank you! Is it that tricky to stay around level 2? Perhaps I am too close to it and blind to the problem. Maybe it is just a matter of communicating which aspects are" dangerous" and which are safe. I did an extensive test too, and if I was careful - not to use sex addiction as AP fuel - not use increase CVT as AP fuel Made sure I was saving up money ahead of time to visit the de-bimbo school once or twice when things heated up, I was able to stay at level 2 quite okay/inddefinitely. I was actually at level 1, but at some point, I decided to allow the move to level 2 as I wanted the kill option. Things only got out of control when I wanted to let them get out of control. I think it would depend on if you follow the day/night cycle of the game - i.e. not sleeping to help help with cooldown. If you are using the dildos after hardcore sessions of 5 or more to reset SA stats. And de-bimbo school when things get really spicey. Guess my point is if you go at it non-stop - sex every opponent you come across, include prostitution when in cities/towns and don't pay attention to being the correct level for what you are fighting I can see it spiraling into high bimbo levels. You are also likely to get into bimbo limbo which a whole other level of trouble. I can see where people get mid level bimbos by level 15 I also use alcohol, drugs and food to up my success rate. I do think the current options out there are plenty to maintain lower bimbo levels, even level 2 is not really bad (it opens up alot in the shop at Marina) and you are dealing with cravings of your own creations for the most part. 2
judge007 Posted October 9, 2025 Posted October 9, 2025 v0.7919 Pretty smooth, no obvious issues No apparent aggro or audio issues, it seems audio lag is a thing of the past. Loaded into Nuka Ride profile and teleported. Worked as promised, thanks. Loaded into Commonwealth Slavers profile. Attempted to teleport (on a lark). Teleport worked, collar worked, went to Bimbo Limbo where the big guys set PC up with a Supermutant. Then was sent back to god knows where (it was supposed to be where I came from) . . . . . . and CTD. No surprise, not doing that again. My wish list for this mod is for QOH to have more variety in her in-activity comments. Otherwise, love it! 1
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 (edited) On 10/9/2025 at 11:51 PM, Mimirue17 said: I think it would depend on if you follow the day/night cycle of the game - i.e. not sleeping to help help with cooldown. If you are using the dildos after hardcore sessions of 5 or more to reset SA stats. And de-bimbo school when things get really spicey. Guess my point is if you go at it non-stop - sex every opponent you come across, include prostitution when in cities/towns and don't pay attention to being the correct level for what you are fighting I can see it spiraling into high bimbo levels. You are also likely to get into bimbo limbo which a whole other level of trouble. I can see where people get mid level bimbos by level 15 I also use alcohol, drugs and food to up my success rate. I do think the current options out there are plenty to maintain lower bimbo levels, even level 2 is not really bad (it opens up alot in the shop at Marina) and you are dealing with cravings of your own creations for the most part. Oh yeah, the occasional pause is also key, the nymphomania spiral was added specifically for that. 12-hour pause, to lower the nymphomania spiral. A 24-hour period of cooldown is how one hard resets the nymphomania spiral. @Onedrift Edited October 11, 2025 by MSM_Alice 1
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 (edited) 7 hours ago, judge007 said: v0.7919 Pretty smooth, no obvious issues No apparent aggro or audio issues, it seems audio lag is a thing of the past. Loaded into Nuka Ride profile and teleported. Worked as promised, thanks. Loaded into Commonwealth Slavers profile. Attempted to teleport (on a lark). Teleport worked, collar worked, went to Bimbo Limbo where the big guys set PC up with a Supermutant. Then was sent back to god knows where (it was supposed to be where I came from) . . . . . . and CTD. No surprise, not doing that again. My wish list for this mod is for QOH to have more variety in her in-activity comments. Otherwise, love it! Thank you. Hmmm... If you were in Commonwealth Slavers, and hadn't completed CS, and were still enslaved, and wearing the collar, pressing the implant menu should have brought up a message about how that does not work/is suppressed, I think (I did that as the two mods are conceptually not really thought to work in parallel). I gather that does not happen, since you could teleport. Edited October 10, 2025 by MSM_Alice
Mimirue17 Posted October 10, 2025 Posted October 10, 2025 ok I found the bulk of the craving music on pages 31-33 some more on 28 and 10 more on 20. I heard a song I never heard or found when I went to the de-bimbo school today - is there more then the 2 tracks for it (songs 13 and 14 I think) it was the 1st visit on the play through. Did a pretty long session from level 1-level 12, finally hit bimbo 1. By that time had a laundry list of cravings (i was really trying to get to bimbo 1 to use all the built up Bimbo Points) here is the list of cravings I had when I finally hit bimbo 1 - just for some kind of reference on level up progress (I slept 24 hours every other day to reset things for the last 3 days) The stutter on stage progression was gone (I removed DC expansion, Red Seat Slavery and the daves mods to speed up notifications - then started a new game) here is the screenshot and papyrus in case your curious. Papyrus.0.log
Nuka Cherry Posted October 10, 2025 Posted October 10, 2025 (edited) Just a thought, QoH comments - shouldn't she also say dumber things the further up the bimbo tree you go? As a part of your mind, so to speak..... Would show how the different levels are affecting you as editing Nora's actual comments is mostly impossible. Edited October 10, 2025 by Nuka Cherry
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 2 hours ago, Mimirue17 said: ok I found the bulk of the craving music on pages 31-33 some more on 28 and 10 more on 20. I heard a song I never heard or found when I went to the de-bimbo school today - is there more then the 2 tracks for it (songs 13 and 14 I think) it was the 1st visit on the play through. Did a pretty long session from level 1-level 12, finally hit bimbo 1. By that time had a laundry list of cravings (i was really trying to get to bimbo 1 to use all the built up Bimbo Points) here is the list of cravings I had when I finally hit bimbo 1 - just for some kind of reference on level up progress (I slept 24 hours every other day to reset things for the last 3 days) The stutter on stage progression was gone (I removed DC expansion, Red Seat Slavery and the daves mods to speed up notifications - then started a new game) here is the screenshot and papyrus in case your curious. Reveal hidden contents Papyrus.0.log 574.94 kB · 0 downloads Thank you. logs are always useful when finding things to optimize. That track was probably there for months, but probably due to the random factor, it never played till today. Aside from the two specific de bimbo school ones, other songs related to resisting the allure of the bimbo life can be played. No recent music additions there, though. The last additions were mainly the QOH-related ones, and the prostitution charm ones before that. The most recent batch with the Infiltration-themed ones and the last two for the charm/prostitution are not even in yet.
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 2 hours ago, Nuka Cherry said: Just a thought, QoH comments - shouldn't she also say dumber things the further up the bimbo tree you go? As a part of your mind, so to speak..... Would show how the different levels are affecting you as editing Nora's actual comments is mostly impossible. Indeed, that would make a lot of sense. Before getting to that point, though, I need to beef up the current content pool of QoH lines so that it is less repetitive. And then will add the silly version for higher levels.
judge007 Posted October 10, 2025 Posted October 10, 2025 9 hours ago, MSM_Alice said: Thank you. Hmmm... If you were in Commonwealth Slavers, and hadn't completed CS, and were still enslaved, and wearing the collar, pressing the implant menu should have brought up a message about how that does not work/is suppressed, I think (I did that as the two mods are conceptually not really thought to work in parallel). I gather that does not happen, since you could teleport. The second I read this post I thought, huh? Went back in Commonwealth Slavers, and retried to teleport. 5 tries out of 6, it went exactly as you said. On the sixth attempt, I teleported. Probably from my extreme load order, and not worth any attention on your part. I won't be using that function with CS in any event. For the morphing I did have to set the butt to zero though as my character was beginning to look like a Khardasian . . .
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 40 minutes ago, judge007 said: The second I read this post I thought, huh? Went back in Commonwealth Slavers, and retried to teleport. 5 tries out of 6, it went exactly as you said. On the sixth attempt, I teleported. Probably from my extreme load order, and not worth any attention on your part. I won't be using that function with CS in any event. For the morphing I did have to set the butt to zero though as my character was beginning to look like a Khardasian . . . Hmmm....5 out of 6 :D. It is even more mysterious than not working at all. Oh well.. I don't have any conditions that should vary that way; in theory, the check of "is CS installed" and " is that quest from CS complete" should always have the same results, should occur not just 5 out of 6, but 6 out of 6. But the Fallout 4 scripting engine is more mysterious that way, I suppose, 5 out of 6 should be good enough . 2
hiono Posted October 10, 2025 Posted October 10, 2025 I went from 7811 to 7862. Did the way the dildos work change? I only have the option to force decrease an attribute by increasing something else, or was it changed that you cant use the dildos until you get to level 1?
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 (edited) 44 minutes ago, hiono said: I went from 7811 to 7862. Did the way the dildos work change? I only have the option to force decrease an attribute by increasing something else, or was it changed that you cant use the dildos until you get to level 1? That is likely an ancient menu that you see, how SA stats were being managed before the management via dildos was first implemented. The old menu is the fallback that is shown if: -You are missing some key prerequisites - You are missing the correct Darthroman animation pack mod (perhaps you have a version that is too old) - You are missing the Bad Dragon dildos mod. Both these mods are listed in the prerequisites on the front page. They need to be there when you start MSMA, not added after.. - (maybe) you never got to the point where Marina activates the dildos for you (should be the very first time you talk with her) - (maybe) You did an upgrade from a version for which upgrades are not supported. Edited October 10, 2025 by MSM_Alice
mercplatypus Posted October 10, 2025 Posted October 10, 2025 After playing with this a bit recently a random thought occurred to me. If I'm not mistaken the songs in your head mostly play when you are having a craving for something you are not meeting for your current bimbo level such as breast/butt size or if it's been a while since your last sexual encounter when you have cravings. I know you probably have 18 million different things on your to do list already but what do you think about adding a chance for your sneaking ability to be affected when a song plays because you start humming/singing it out loud, possibly alerting enemies? 1
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 1 minute ago, mercplatypus said: After playing with this a bit recently a random thought occurred to me. If I'm not mistaken the songs in your head mostly play when you are having a craving for something you are not meeting for your current bimbo level such as breast/butt size or if it's been a while since your last sexual encounter when you have cravings. I know you probably have 18 million different things on your to do list already but what do you think about adding a chance for your sneaking ability to be affected when a song plays because you start humming/singing it out loud, possibly alerting enemies? Could be interesting. Or the giggles to do the same. 1
hiono Posted October 10, 2025 Posted October 10, 2025 33 minutes ago, MSM_Alice said: That is likely an ancient menu that you see, how SA stats were being managed before the management via dildos was first implemented. The old menu is the fallback that is shown if: -You are missing some key prerequisites - You are missing the correct Darthroman animation pack mod (perhaps you have a version that is too old) - You are missing the Bad Dragon dildos mod. Both these mods are listed in the prerequisites on the front page. They need to be there when you start MSMA, not added after.. - (maybe) you never got to the point where Marina activates the dildos for you (should be the very first time you talk with her) - (maybe) You did an upgrade from a version for which upgrades are not supported. ill put it in numbers for each of the things. 1. i got the new animation pack when i went to the current version of msma and unless theres been an update that i also needed for the bad dragon dildos i have that also 2. i have access to everything else and even have gotten piercings from marina 3. when i went from 7811 to 7862 i did so on a new save do i need to maybe reset the mod and if i do how do i do that?
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 (edited) 1 hour ago, hiono said: ill put it in numbers for each of the things. 1. i got the new animation pack when i went to the current version of msma and unless theres been an update that i also needed for the bad dragon dildos i have that also 2. i have access to everything else and even have gotten piercings from marina 3. when i went from 7811 to 7862 i did so on a new save do i need to maybe reset the mod and if i do how do i do that? Which version of the animation pack you got ? My recommendation is to get the very latest version of the mod, maybe even this one here: And start a new playthrough on it, and see if that happens still, and take note of error pop-ups (if any). Make sure you have the needed prerequisites installed and activated BEFORE you start this new playthrough, including - 1.0.3a (or later should work too in theory). Darthroman pack. - Bad Dragon dildos mod. (not just " Up to No good" but specifically the Bad Dragon Dildos mod). If you can, get me a papyrus log from that initialization session. Resetting the mod at this stage is done only by starting it on a savegame where it was never activated before ( otherwise the first time initialization is not run). Edited October 10, 2025 by MSM_Alice
MSM_Alice Posted October 10, 2025 Author Posted October 10, 2025 (edited) 1 hour ago, hiono said: ill put it in numbers for each of the things. 1. i got the new animation pack when i went to the current version of msma and unless theres been an update that i also needed for the bad dragon dildos i have that also 2. i have access to everything else and even have gotten piercings from marina 3. when i went from 7811 to 7862 i did so on a new save do i need to maybe reset the mod and if i do how do i do that? If you want to manually force set the flag that enables them, despite the correct dependencies not being detected (not recommended), that is done by going in the console and typing set MSMA_DildoFriends_Enabled to 1 But this just sets the flag, does not solve the issue that might have caused this flag to be set on 0. Edited October 10, 2025 by MSM_Alice
hiono Posted October 10, 2025 Posted October 10, 2025 (edited) 1 hour ago, MSM_Alice said: Which version of the animation pack you got ? My recommendation is to get the very latest version of the mod, maybe even this one here: And start a new playthrough on it, and see if that happens still, and take note of error pop-ups (if any). Make sure you have the needed prerequisites installed and activated BEFORE you start this new playthrough, including - 1.0.3a (or later should work too in theory). Darthroman pack. - Bad Dragon dildos mod. (not just " Up to No good" but specifically the Bad Dragon Dildos mod). If you can, get me a papyrus log from that initialization session. Resetting the mod at this stage is done only by starting it on a savegame where it was never activated before ( otherwise the first time initialization is not run). i have 1.0.3b. The bad dragon dildos mod should be ok because it worked in 7811. At this point im not willing to start over because i didnt go to use it until around 10 hours into this playthrough. Ill try the console command and see what happens Edit: I opened the game really quick did the command and the dildo appeared properly and there was nothing wrong with the animations it seems so maybe it didnt get enabled for some reason. Edited October 10, 2025 by hiono info update
Onedrift Posted October 11, 2025 Posted October 11, 2025 19 hours ago, MSM_Alice said: Oh yeah, the occasional pause is also key, the nyphomania spiral was added specifically for that. 12-hour pause, to lower the nymphomania spiral. A 24-hour period of cooldown is how one hard resets the nymphomania spiral. @Onedrift Thanks, I was being a moron about how I was approaching the mod's combat. Also ended up in Limbo too often because of that. Will definitely play it more carefully in my next serious go at it.
MSM_Alice Posted October 11, 2025 Author Posted October 11, 2025 0.7920 is up - Mid-playthrough upgrade from 0.7918 should be okay (uploaded on the main page directly, as I keep getting an error when I want to upload on the thread) Fine-tuned Bimbo infiltration mode to enhance its functionality even further. Now, you can extend the pacification daze time again and again by willingly engaging one-on-one with one of the pacified enemies before the existing daze-induced pacification timer runs out. Use the sexfight button on pacified, undazed enemies, and you will see options. This is better than just letting the timer run out and relying on AAF Violate/re-surrender to start a new scene sequence, as those scenes are more intense/with more NPCs, some of which might be beyond your skill, and will likely be overall more difficult than a one-on-one with an enemy of your choice. Added 10 more music tracks (8 specific for infiltration, triggering in special context, two for prostitution) Post sex report, page 2 now specifies both the appearance factor that you went in with (appearance at the start), and the appearance factor post-act ( appearance factor at the end). Corrected a bunch of typos. Made it so that starting the beauty routine also force-stops the bimbo silly anims caused by high arousal (before the two could block each other). There is an edge case where the silly anims start, but they never finish on their own, and they never reset until the arousal goes down below the threshold. Beauty routine activation is now a failsafe for stopping this strange state. Added a debug button in the MCM MSMA debug page to make it easy to force remove whatever is equipped in a hidden way in player slot 27 (I understand that this is where the vibrating plug effects are placed, usually).
Mimirue17 Posted October 11, 2025 Posted October 11, 2025 So noticed something with the Wedge scenes that did not happen before. Will require others to test as it might be just my mod list specific. This is with the version right before the one above this post, with the extended UAP installed. 1st thing was if cooked phase happened during the scene it would end just like in violate scene if you have it set that way in MCM 2nd thing was if an animation was called that has manual advancement stages, the scene will not auto end until you manually advance it to finish stage. Think this was introduced by extended UAP patch for some of the non staged animations like bp70 and brave animations. Again would need others to test to see it really is an issue at all.
MSM_Alice Posted October 11, 2025 Author Posted October 11, 2025 (edited) 1 hour ago, Mimirue17 said: So noticed something with the Wedge scenes that did not happen before. Will require others to test as it might be just my mod list specific. This is with the version right before the one above this post, with the extended UAP installed. 1st thing was if cooked phase happened during the scene it would end just like in violate scene if you have it set that way in MCM 2nd thing was if an animation was called that has manual advancement stages, the scene will not auto end until you manually advance it to finish stage. Think this was introduced by extended UAP patch for some of the non staged animations like bp70 and brave animations. Again would need others to test to see it really is an issue at all. Hmmm.. just re- tested the first two stages of Wedge just now, they ended on the timed end filming mark as usual, not any earlier (even though Wedge was fully cooked). On the other aspect , if AAF ignores my request to end the animation early, I probably don't have any solution for that. Manual advancement stage animations will require manual advancement of stages. Edited October 11, 2025 by MSM_Alice 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now