MSM_Alice Posted October 14, 2025 Author Posted October 14, 2025 (edited) 1 hour ago, Slip0213 said: @MSM_Alice I'm convinced you are cojoined twins with fully usable appendages and telepathy. One of you does music while the other does scripting. Possibly triplets when AAF manipulation enters the equation. I can't believe the amount of work you've done in the time given since this mod's inception. My mind sprials when I look closely at everything going on in this mod. Just a couple of things that I've noticed on v. 7918: Of the two cams used during sexfight, are both able to hear QoH? The default cam doesn't allow me to move closer or further which tends to cut out one of the actors. But pan up and down both work fine. I still have occasional trouble with Codsworth being a stingy tease and not doing anything when I summon him. This usually happens if I run him through a scene once. I likely still have cravings and after the first scene he may ask me or he may just sit there until who-knows-when he's ready to give it up. I know you probably decided you don't want to go here but I mean, I can order pizza on my phone. Why not robot sex on a pipboy? I could check off all the cravings I want to fix. He could approach saying something absolutley filthy and get to work. Edit: Y'know...maybe dial-a-bot-sex call could cost BP? As always, I'm loving this mod. Cheers! Thank you! The two new cam modes are - Free move camera. - Orbit camera And the third mode (that you can absolutely still use) is the old/original free cam from AAF (can go back to it with toggle in the MSMA MCM) Both should support moving closer,/further away, but one does so viua keys, the other does so via the mouse wheel. Freemove camera ( the new default) should support moving closer or further (with directional movement keys, default on PC - WASD), but up/down (elevation) is still done via two separate hotkeys, one must manually set in the MCM. Orbit camera ( one where you spin around the scene as you move the mouse) can also move a bit left, right, up down, does so via hotkeys that one must set in the mcm, plus mouse wheel for zoom in/out. Up, down, left, right, they can be double-bound on WASD, it should be no problem. Both can display subtitles from QoH and display Scene dialogue. Note: Right now I haven't yet added meaningful mid-sex selectable dialogue choices, so the only real advantage the two new modes bring so far are the visible subtitles for the QoH lines, and that's it. If you are fine with hearing QoH's voice-only with no subtitles, you can safely turn off the new cam modes, go back to the original AAF fly cam on (via the MSMA MCM), and everything should work. Codsworth: Since I have grouped more functionality on the sexfight key, out of combat, you no longer have to wait for him to activate. If you have talked with Marina and if she uploaded the software to Codsworth, from that moment on, you can just target Codsworth with the crosshairs and press the sexfight key. If you have active cravings, this should get him to force-start his dialogue. If he was speeding around, he might still escape the first time you did that, press it again, and give him a moment; he will relent eventually. If you get the " I don't crave to do it with Codsworth" followed by "I don't know how to sensually engage with machines" messages when you do that, it means you don't have any active cravings that Codsworth can help with, and the system defaults to assuming you are seeking targets for prostitution/charm mode, for which robots are not a valid target. Noted on being able to summon him from afar. Will think about this. Edited October 14, 2025 by MSM_Alice
JemappelleRedacted Posted October 15, 2025 Posted October 15, 2025 11 hours ago, MSM_Alice said: Maybe I can expose in the MCM the time duration for the nymphomania spiral reset, so people who want to set that to 8 hours can set that to 8 hours instead of 24 11 hours ago, MSM_Alice said: It is allowed to be that to some extent now, while the school is in a provisional/placeholder state This is all just context from an outside perspective, as several of us have said don't let the masses dictate your vision! I just waded through 10 pages of backlog, you asked if it was too hard to stay at B2 and the answer everyone gave was "Go to School", which both seemed lazy and was incompatible with my playstyle, loadout, and general aversion to the triangle of doom that is the starting zone. Your testing is admirably (remarkably, actually) thorough but you can't test all interactions and my experience has been distinctly different🤷♂️ Also, I have zero problem speed running the Bimbo train, bad luck leads to fun roleplay and PVPK perks both help keep you stable and make sense after enough fights go south. On a brighter note, the new system seems to be working quite well: Operation "Concord Idiot Rescue" went surprisingly smooth, need to figure out which buttons make the best flow but for the most part the only issue was negligent gunfire aimed at Preston hitting me between waves and a single possible instance of a Sexfight death causing aggro. Interesting but unimportant side note, stealth takedowns from Crime and Punishment or Advanced Needs may not break pacification (will test further). It never gets old walking into the museum and hearing Preston say "That was...a pretty amazing display" while trying to make a single moisturizing wipe clean a head-to-toe layer of green goo, almost makes it worthwhile dealing with the idiots 🤣 11 hours ago, MSM_Alice said: And spoiler.. Has anyone ever told you you're dangerously inspiring? After your list of Sexfiltration aids, I immediately thought "need aphrodesiac lipstick, maybe you can sneak some of those sensation enhancement/numbing lubes into a target's inventory to make mischief", and now you've gone and given me even more ideas! 😅 Spoiler I'm getting networked bimbo chip vibes, jumping into the teacher's mind, spreading bimbo-code to other students, accidental dream orgies...maybe for infiltration the QoH remote hacks speakers, screens, or robots? Using some of that lube as a prank on a mean girl at school...see what you've done?! 🤣 May just be me, but BP tend to be too scarce to start, but once you lean into it you get too many to spend: from the shop I tend to get a standard loadout that runs at maybe 30 BP then I'm set and they just build up. Hell, I think I ended Chaotic Sun with 250 or so and that was 90% bimbo levelling and 10% testing if the creatures had the appropriate tags to surrender to (no, not even the humans or non-ferals were classed as viable most of the time). Again, prequel-itis rather than a problem, exacerbated by using VTAW clothes not available from Marina. Both options seem to have a place vis a vis decreased school efficiency, at B6 the teacher could tell you to go start your own Bimbo school, with blackjack and hookers!
soilofgenisis Posted October 15, 2025 Posted October 15, 2025 14 hours ago, MSM_Alice said: Yes, but being a bit behind the cravings is not unheard of, nor is it a death sentence. Cravings get a bit behind, yes, but get settled as you resume "fighting". But what that 24 sleep does it resets the problematic nymphomania spiral ( which, after a while, if uncorrected, can become more troublesome than all cravings put together, especially at levels 0 and 1). Maybe I can expose in the MCM the time duration for the nymphomania spiral reset, so people who want to set that to 8 hours can set that to 8 hours instead of 24. Yes...and no. It is allowed to be that to some extent now, while the school is in a provisional/placeholder state. In my testing, the times when I HAD to visit the school to avoid a level up were just 3 times ( once at level 1, two times at level 2). This was generally promted by random encounters that went off track, then some higher-level enemies got the jump on me, or by missions with higher-level enemies, for which my build was not spec't to their desires, to allow me to punch above my weight category. The rest of the CVT management was handled via balancing everything else and adjusting all the other knobs. With enough care and patience, I am pretty sure no-school-visit runs are possible, without ending up a level 7 bimbo.. The other visits outside the three were just me testing things, but scores weren't really that high to begin with, so they weren't actually needed every time. Right now, the cost for the school is vanilla caps, cost scales linearly with bimbo levels, and that base cost is settable in the MCM via a slider, so the school is being made very accessible. It is far too accessible. That accessibility will have to be toned down when the school is implemented properly. The "caps per tuition" path is actually a fallback path. The normal cost for the DeBimbo school is supposed to be School admission keycards, which can be obtained in special circumstances. They should be purchased from Marina with Bimbo Points (and maybe caps, but maybe not). Some can also be found (based on your luck, SPECIAL stat, and the amount of overflowing pleasure bestowed upon an enemy) from dazed/sex-fight defeated enemies that are higher level than you. This actually would be a reason to at least have some fights without the auto end on cooked. Reaching the physical entrance of the school itself should also be a mission in itself, as one needs to do that stealthily. It should stay a closely guarded secret. And spoiler.. Reveal hidden contents The keys one buys from Marina always work, but they are expensive ( I am thinking 30 or 40 bimbo points) . The ones found on raiders/ defeated enemies, cost nothing, but have a chance to be compromised, allowing the sworn enemies of the De-Bimbo school teacher to tracker her down. Of course the player won't know that until they use one for the first time. The teacher has a interesting past, unknown to you at the start she was at some point a bimbo-implanted agent too, be she wasn't radiation free when the implant was placed so for her things were a bit different than they were for you. Some survivors from factions from those bases she infiltrated in her youth (and who were obliterated as a result of that), are on a lifelong quest of seeking revenge against the de-bimbo school teacher. If the player is not diligent in keeping the secret, and or has the misfortune of using a corrupted key, some the school's enemies find the school. At first just some scouts, then more serious detachments. - That creates some story events, where, depending on player actions during that story and how things play out, - the teacher herself get a bit bimbo-corrupted, so the school becomes less effective. - Do that again, teacher gets more corrupted. - Do that a third time, teacher gets more corrupted. - The fourth time and the de-bimbo school barely has any effect anymore. - a Fifth time the school stops being a de-bimbo school, and becomes a bimbo party nest. I don't know if that "school less effective" will take the form of - Only resets the CVTS to 20%,( then 40%, then 60%, then 80% of the current level). or - can only take Bimbo level 2, 3, 4, 5 students (but not below). If switching to this system, will the current limit of school visits per bimbo level be retained? Caps is relatively easy to get, but with a system like this it's probably fine to make the total number of visits unlimited.
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 2 hours ago, soilofgenisis said: If switching to this system, will the current limit of school visits per bimbo level be retained? Caps is relatively easy to get, but with a system like this it's probably fine to make the total number of visits unlimited. If I were still on the old paradigm of trying to super-enforce a certain way to play the mod, then they'd be hard-limited, but thankfully, I've put that way of thinking behind me The default will be built in such a way that it normally averages to about 2 "Easy" visits per level, and it gets more problematic past that, but sliders will be put in place in the MCM so that unlimited visits and paying with caps ( with a settable price per level) can be an option.
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) 5 hours ago, JemappelleRedacted said: This is all just context from an outside perspective, as several of us have said don't let the masses dictate your vision! I just waded through 10 pages of backlog, you asked if it was too hard to stay at B2 and the answer everyone gave was "Go to School", which both seemed lazy and was incompatible with my playstyle, loadout, and general aversion to the triangle of doom that is the starting zone. Your testing is admirably (remarkably, actually) thorough but you can't test all interactions and my experience has been distinctly different🤷♂️ Also, I have zero problem speed running the Bimbo train, bad luck leads to fun roleplay and PVPK perks both help keep you stable and make sense after enough fights go south. This is important feedback, though, as no matter how much I test, as the person building this there are quite a few aspects that I am " blind to" . It signals that there are probably other aspects of CVT management that are not being used nearly as much as I thought I would, for instance. - Maybe people do not turn off the more problematic ways of AP generation (and end up too often in fights that are too tough for them, thus needing the school too often). - Maybe people forego classical combat entirely, and just attempt to take on every single enemy they come across, ever, by having sex with them (though in this case, I would argue that eventually becoming a level 7 bimbo is a natural and deserved inevitable outcome) - Maybe people do not use the "Edging" mechanic that one might use with weaker enemies, in between challenges, as a way to keep sex addiction low if AP during sexfight is abundant. I actually considered at some point - for sure had it in my design notes- ( but will have to check if I actually implemented it), is that if you do that and your sex addition is already 0, then successfully edging should reduce certain target CVTs -There are other upcoming aspects in Act 1 (consumables and training perks, mainly), that will also make things more manageable, without needing the de-bimbo school as often. Quote On a brighter note, the new system seems to be working quite well: Operation "Concord Idiot Rescue" went surprisingly smooth, need to figure out which buttons make the best flow but for the most part the only issue was negligent gunfire aimed at Preston hitting me between waves and a single possible instance of a Sexfight death causing aggro. Interesting but unimportant side note, stealth takedowns from Crime and Punishment or Advanced Needs may not break pacification (will test further). It never gets old walking into the museum and hearing Preston say "That was...a pretty amazing display" while trying to make a single moisturizing wipe clean a head-to-toe layer of green goo, almost makes it worthwhile dealing with the idiots 🤣 Thank you! Super glad to hear it. When I got from level 1 to 20 this past weekend also did not find an instance of "all enemies cooked yet mysteriously not punished at the end" instances, like it happened on the old system. Quite happy with that, makes gameplay more reliable. Yes, there is that 8ish-second wait now, but it is not unreasonable to think that the " death" or "paralysis" effects take a few seconds to get to the brain through the bloodstream I also love that line from Preston, that pause in the middle makes it look like he was the one on the balcony seeing things, but he tries to be considerate, tries to ... use a double entendre to protect you by not directly revealing to the other people in the group just exactly what it was that you did to defeat the outside threats. Quote Has anyone ever told you you're dangerously inspiring? After your list of Sexfiltration aids, I immediately thought "need aphrodesiac lipstick, maybe you can sneak some of those sensation enhancement/numbing lubes into a target's inventory to make mischief", and now you've gone and given me even more ideas! 😅 I am at least equally inspired by these ideas too, if not more. Will bookmark these to get back to them when I am building Act1. I mean, until reading this, I never considered that there could be cliques in the school. In my mind, the class was just a large group of strangers becoming bimbo-friends, but having bimbo class rivals and having some shenanigans happen between them actually makes sense, and the time when they do finally come together as a large group of friends is when they are faced with an external existential threat to the school and the teacher. That could also happen in SJ's larger compound, true, but within the school, the "class colleagues" paradigm is especially interesting. And also, the player being an implanted bimbo is one thing, but if the player's follower is also implanted, could that be a unique way to take down super tough enemies? There are certainly animations that would support the player teaming up with the teacher and being a fearsome duo of implanted Bimbo Agents. It's the B.i.B. (Bimbos in Black). It might be a thing for Act2, but it might be an appropriate balancing factor for losing the highly-effective aspect of bimbo school, if the teacher gets re-corrupted, at least she becomes available as a follower and can more directly help in the operation field. Edited October 15, 2025 by MSM_Alice 1
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) 5 hours ago, JemappelleRedacted said: and now you've gone and given me even more ideas! 😅 Reveal hidden contents I'm getting networked bimbo chip vibes, jumping into the teacher's mind, spreading bimbo-code to other students, accidental dream orgies...maybe for infiltration the QoH remote hacks speakers, screens, or robots? Using some of that lube as a prank on a mean girl at school...see what you've done?! 🤣 May just be me, but BP tend to be too scarce to start, but once you lean into it you get too many to spend: from the shop I tend to get a standard loadout that runs at maybe 30 BP then I'm set and they just build up. Hell, I think I ended Chaotic Sun with 250 or so and that was 90% bimbo levelling and 10% testing if the creatures had the appropriate tags to surrender to (no, not even the humans or non-ferals were classed as viable most of the time). Again, prequel-itis rather than a problem, exacerbated by using VTAW clothes not available from Marina. Both options seem to have a place vis a vis decreased school efficiency, at B6 the teacher could tell you to go start your own Bimbo school, with blackjack and hookers! More spoilers: If you read the "origin story" of the mod posted on the first pages this spring, there is some time travel mechanic. Once the player is more of a bimbo, the player gets these "visions" of episodes from her past (maybe college days, maybe bar exam, etc), on how her new bimbo self would have approached those situations, rather than the proper way they happened in the past. Much later on, it is revelaed that those were not mere dreams/visions, but the entities were actually sending you to your past, changing it, and those ridiculous bimbo solves were now actually true (which is part of how bimbo corruption works). Initially, that's where I had planned to deploy sexually charged "pranks", but maybe they make more sense in the context of the de-bimbo school, as the other actors are more present in today's world, and not confined to the " visions". Edited October 15, 2025 by MSM_Alice
Mimirue17 Posted October 15, 2025 Posted October 15, 2025 Have you ever seen a group of girls who don't know each other get along right away - there are always groups formed and others who get picked on. I can see an extreme scene if the corruption gets high enough where when the staff is not around the leading cliche will confront the player, the player will have to sexfight to show who is boss - either be a top or a bottom, what's it going to be! On the lighter side just think of the gossip around clothes - fashion - and special moves used in bed to enhance the pleasure for both sides. Not to mention tricks on how to walk, talk, and flirt with the guys to lure them into your trap. Outside of class of course. Maybe even some one on one demonstration would be required. 2
Mimirue17 Posted October 15, 2025 Posted October 15, 2025 Also, are you planning to open prostitution up to females? Maybe at a certain level, bimbo level or skill based?
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 10 minutes ago, Mimirue17 said: Also, are you planning to open prostitution up to females? Maybe at a certain level, bimbo level or skill based? Naturally, yes, if you open up the ESP in the Creation Kit you will see the alias for women customers is there, just haven't had the time to write dialogues, generate voices, and whatnot. I do want to properly finalize the male one first, stil using those face clones of Vicks, Wedge and Piete now
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) 19 minutes ago, Mimirue17 said: Have you ever seen a group of girls who don't know each other get along right away - there are always groups formed and others who get picked on. I can see an extreme scene if the corruption gets high enough where when the staff is not around the leading cliche will confront the player, the player will have to sexfight to show who is boss - either be a top or a bottom, what's it going to be! On the lighter side just think of the gossip around clothes - fashion - and special moves used in bed to enhance the pleasure for both sides. Not to mention tricks on how to walk, talk, and flirt with the guys to lure them into your trap. Outside of class of course. Maybe even some one on one demonstration would be required. This is the apocalypse, so my first instinct was that they would be sympathetic and helpful with one another rather than default to being catty and throwing shade, that's why that "competition" was reserved for pre-war memories. But maybe I am being too idealistic. Edited October 15, 2025 by MSM_Alice
TiredGamer Posted October 15, 2025 Posted October 15, 2025 Hi! I think I might have encountered a bug. During the 'When Freedom Calls' quest in Concord, when the player character jumps off the museum roof in the Power Armor (which should prevent fall damage), the death scene triggered. After it ended and I returned to the area, the Power Armor was gone.
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) 37 minutes ago, TiredGamer said: Hi! I think I might have encountered a bug. During the 'When Freedom Calls' quest in Concord, when the player character jumps off the museum roof in the Power Armor (which should prevent fall damage), the death scene triggered. After it ended and I returned to the area, the Power Armor was gone. Hmm.. MSMA is not really doing anything to fall damage, and its status is when in power armor. I didn't have that happen to me ever. Was it just a once-in-a-while occurrence, or every time? Violate does prompt the player to exit the power armor when surrendering. If a surrender was invoked mid-fall, and violate asked the player to exit the power armor mid-fall... MAYBE that could happen ? But I don't think the power armor exit takes effect unless you are on flat ground. I only monitor for the player entering the bleedout state (for whatever reason). The fact that enemies occupy power armors on the field (even when the player is not nearby) is something that happens by default, like picking weapons off other fallen enemies. The fact that the armor was gone upon return from bimbo-limbo is not that surprising. Or did you get to bimbo limbo in the power armor? Edit: On a separate note: You are quite behind on the music pack; the one with 158 tracks is super old. I also recommend upgrading to 200 tracks one, as welll as the main mod 0.7923. Edited October 15, 2025 by MSM_Alice
Mimirue17 Posted October 15, 2025 Posted October 15, 2025 1 hour ago, TiredGamer said: Hi! I think I might have encountered a bug. During the 'When Freedom Calls' quest in Concord, when the player character jumps off the museum roof in the Power Armor (which should prevent fall damage), the death scene triggered. After it ended and I returned to the area, the Power Armor was gone. did you equip the special nails and make them indestructible? that was the only time I have ever had issues with power armor and usually will not choose those nails until after concord - and actually never select them to be indestructible - I use the outfit configurator to set them up to be re-equipped.
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 1 hour ago, Mimirue17 said: did you equip the special nails and make them indestructible? that was the only time I have ever had issues with power armor and usually will not choose those nails until after concord - and actually never select them to be indestructible - I use the outfit configurator to set them up to be re-equipped. While making them removable is indeed a best practice (primarily regarding compatibility with DD items), it is not always an issue with Power armor. I often equipped them as indestructible in test sessions, and have never had issues with power armor (in Concord or otherwise). There is some other ingredient in the mix there that has eluded me so far. Anyway, as I open up prostitution to women, the indestructible long nails will likely be a thing of the past.
TiredGamer Posted October 15, 2025 Posted October 15, 2025 2 hours ago, MSM_Alice said: While making them removable is indeed a best practice (primarily regarding compatibility with DD items), it is not always an issue with Power armor. I often equipped them as indestructible in test sessions, and have never had issues with power armor (in Concord or otherwise). There is some other ingredient in the mix there that has eluded me so far. Anyway, as I open up prostitution to women, the indestructible long nails will likely be a thing of the past. 1: No, I didn't use indestructible nails. 2: I made a looooots of tests, and now I know what happened. There is a mod, named "Fixer", thet couse the falling damage (dropped HP from 80% to zero, but NOT killed the PC). Fixer at Fallout 4 Nexus - Mods and community When the HP dropped to zero, the MSMA activated the death-scene. The PC remained in the PA, and travelled to bimbo-limbo. During this scene, the PC leaved the PA. So, when the scene ended, the PC traveled back to the original location, but the PA didn't, because it didn't re-eqip.
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) 1 hour ago, TiredGamer said: 1: No, I didn't use indestructible nails. 2: I made a looooots of tests, and now I know what happened. There is a mod, named "Fixer", thet couse the falling damage (dropped HP from 80% to zero, but NOT killed the PC). Fixer at Fallout 4 Nexus - Mods and community When the HP dropped to zero, the MSMA activated the death-scene. The PC remained in the PA, and travelled to bimbo-limbo. During this scene, the PC leaved the PA. So, when the scene ended, the PC traveled back to the original location, but the PA didn't, because it didn't re-eqip. Thank you for testing and updating. So the problem is that fixer nullified the Power armor falling safety? Got it. But it does seem I should do something when the player reaches 0 HP and is in power armor, just so the PA frame does not remain stuck in bimbo-limbo. And also in theory, the fewer physical items travel with you to what should be a metaphysical plane, the better. Edited October 15, 2025 by MSM_Alice
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) A minor update, with two (untested) changes: - Prostitution customers who are taken to the shack should have their AI disabled while in the shack so they don't attempt to open up any dialogues while in the secluded shack. - If the player somehow reaches 0 HP while in PA, they should exit PA under the black screen before being transported to bimbo limbo ( PA should stay behind, not travel to Bimbo Limbo) Deleted this untested version, see more proper version 2 posts down. Edited October 15, 2025 by MSM_Alice
Mimirue17 Posted October 15, 2025 Posted October 15, 2025 I did the classic mistake when playing NR Norita side and forgot you go as level 1 with basically nothing. Those stupid rats you face going to the Hub camp = bimbo limbo. As her 1st sex experience that would be life altering to say the least...poor OB who things he has such a nice dong and all....RIP 2
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) Updated the test version above, as after testing I found a bunch of issues with the Power Armor handling on Bleedout. This one should work properly, also treating more edge cases. Tested and even found the armor standing there after the return from limbo. @TiredGamer This version should make sure the player exits the PA before going to limbo, and if no raider steals it, it should be right there when you return. @JemappelleRedacted tested with merchants in the shack, their AI gets disabled now (only in the shack though). While in the shack, I could not get them to initiate any dialogue scene, but all worked fine, including store credit on return from the shack. Edited February 19 by MSM_Alice 1
MSM_Alice Posted October 15, 2025 Author Posted October 15, 2025 (edited) 30 minutes ago, Mimirue17 said: I did the classic mistake when playing NR Norita side and forgot you go as level 1 with basically nothing. Those stupid rats you face going to the Hub camp = bimbo limbo. As her 1st sex experience that would be life altering to say the least...poor OB who things he has such a nice dong and all....RIP Maybe bimbo limbo was all a dream or hallucination. Edit: Oh, can you confirm if the option to return from limbo to Dunmores' farm worked as expected? Edited October 15, 2025 by MSM_Alice
MSM_Alice Posted October 16, 2025 Author Posted October 16, 2025 Spent some time cleaning up and updating the mod description text on the main page so it is in sync with the latest versions. The prelude itself is no longer Alpha, I can call it Beta at this point Let me know if there's info there you wanted to see, but is not present. 1
Mimirue17 Posted October 16, 2025 Posted October 16, 2025 (edited) 14 hours ago, MSM_Alice said: Maybe bimbo limbo was all a dream or hallucination. Edit: Oh, can you confirm if the option to return from limbo to Dunmores' farm worked as expected? I chose to go back to were I was (on the road to the Hub camp by the bridge)- the only other option was to go to sanctuary - which would have been odd. It is weird - when I coc to sanctuary after getting back to the farm and getting to the rest part of the day, I had to coc back to the farm as the fast travel did not show up. I did this on the Nora route a couple of times and Nuka Town was always an option to fast travel to. That might be the issue here - as there was no fast travel to use to go back to. I never selected the workshop in Sanctuary so I did not own the settlement, but it is probably the default option if no others are available. Might be worth checking with JB if there is something blocking the farm from showing up as a fast travel point from the commonwealth like Nuka Town is. If I remember correctly the coc to the farm was 00Dunmorefarm (that is the NR version of it, there is another version which is the DLC version) which took me to where I have to fast travel to from the roof every time I talk to Sofie up there. edit: here are the pictures of the location and fastravel from outside of nukaworld Edited October 16, 2025 by Mimirue17
MSM_Alice Posted October 16, 2025 Author Posted October 16, 2025 (edited) 20 minutes ago, Mimirue17 said: I chose to go back to were I was (on the road to the Hub camp by the bridge)- the only other option was to go to sanctuary - which would have been odd. It is weird - when I coc to sanctuary after getting back to the farm and getting to the rest part of the day, I had to coc back to the farm as the fast travel did not show up. I did this on the Nora route a couple of times and Nuka Town was always an option to fast travel to. That might be the issue here - as there was no fast travel to use to go back to. I never selected the workshop in Sanctuary so I did not own the settlement, but it is probably the default option if no others are available. Might be worth checking with JB if there is something blocking the farm from showing up as a fast travel point from the commonwealth like Nuka Town is. If I remember correctly the coc to the farm was 00Dunmorefarm (that is the NR version of it, there is another version which is the DLC version) which took me to where I have to fast travel to from the roof every time I talk to Sofie up there. edit: here are the pictures of the location and fastravel from outside of nukaworld Hide contents Normally, at the end, you should have had up to four options to choose from: Fast travel through the PipBoy does not factor into it. - Go to Sanctuary (always on) - Return to where you were (always on) - Go to The Dunmores' farm, or the NR apartment (conjunctural, detected by where you were in NR) - Triggerwoman location A or B (Conjunctural, depending on where you are in Triggerwoman mod) So you never got the third option? Edited October 16, 2025 by MSM_Alice
Mimirue17 Posted October 16, 2025 Posted October 16, 2025 12 minutes ago, MSM_Alice said: Normally, at the end, you should have had up to four options to choose from: Fast travel through the PipBoy does not factor into it. - Go to Sanctuary (always on) - Return to where you were (always on) - Go to The Dunmores' farm, or the NR apartment (conjunctural, detected by where you were in NR) - Triggerwoman location A or B (Conjunctural, depending on where you are in Triggerwoman mod) So you never got the third option? no, just the 1st and 2nd choice. I had already fast traveled to the farm once before (after the 'spaceship' sequence with Dara) and also been to NukaTownUSA but have not advanced to apartment yet. I can go back and do it again if you like and can run a papyrus and screenshot it for you.
Mimirue17 Posted October 16, 2025 Posted October 16, 2025 36 minutes ago, MSM_Alice said: Normally, at the end, you should have had up to four options to choose from: Fast travel through the PipBoy does not factor into it. - Go to Sanctuary (always on) - Return to where you were (always on) - Go to The Dunmores' farm, or the NR apartment (conjunctural, detected by where you were in NR) - Triggerwoman location A or B (Conjunctural, depending on where you are in Triggerwoman mod) So you never got the third option? here are the options when dying on the road Papyrus.0.log
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