Jump to content

Recommended Posts

Posted
8 minutes ago, MSM_Alice said:

Now that I have a better idea about the internal monologue  bimbo voice being a bit of a different personality inside Nora's mind I have   ideas about more corruption tug-of-war music too, as that new " Self" sings to the old " Self. 


I am continuing the theme of "corruption" being and feeling " electronic", and electronic distorted sounds being" the implant",   but Dubstep angle seemed too harsh here, outside the context of an extreme bimbo limbo punishment, so Chiptune to the rescue.  Not saying Chiptune is Dubstep-light but.. yeah.

 


I absolutely love all of these. And I truly -adore- all of the individual tracks.

Posted (edited)

And with this I think I covered most of the corruption palette
With maybe one or two exceptions, think I might be done with more music tracks until prelude is done

You were the problem. v1

 

You were the problem v2


 

Bubblegum Bimbo v1

 

 Bubblegum Bimbo v2

 

 

 

Edited by MSM_Alice
Posted (edited)

Spent a bunch of time trying to figure out how to do the inner voice conversations /scenes best,  and I think I landed on a functional solution (not to say ChatGPT didn't send me on several wild goose chases, wasting a lot of time).

 

Anyway, as I started writing the drafts of exchanges, dialogue the inner bimbo alter ego would have with the "main" part of the player's mind, and the events and conditions that would prompt the exchanges, a  few things became apparent
- The Player "main"  mind shard needs to be able to also reply, and ideally make a choice on how they reply ( agree/disagree and so on). 
-These replies might also need to happen mid AAF scene, where the player is otherwise engaged (animation-wise). 

If I ever want to have inner voice dialogue scenes with selectable choices on the part of the player, that happen in the middle of an  AAF scene,   I think I will have to build a my mod-centric player doppelganger system for those particular scenes.   Though the reason why I want to avoid that, if at all possible, is that third-party mods that independently check if the player actor itself is in an AAF scene might not work quite right. 
Will think some more around it, but dialogue choices mid sex scene seem really intriguing and exciting to me, both in a sexfight mechanic complexity sort of way and in a storytelling sort of way.  Does anyone know if they have been done before, and if so, in which mod, SO I  can look for examples on how it was technically executed?



The bimbo-leaning mind shard  (that, for now, decided it will call itself  "The Queen of Hearts") will sprinkle spicy and ridiculous commentary about player actions as they happen, based on their current status, past sex stats/record. I quickly realized this can go in many directions, but two became crystal clear: 
- Hedonistic Bimbo (just seeking pleasure, and perhaps intrigued by the new cap-making opportunities, not necessarily wanting to corrupt/subvert/defeat/rule others) 
- Psychotic Bimbo (pleasure-shmelasure, Sex is a means to an end, dark triad narcissism, manipulative,  ends justify the means) 
- Naturally, there's also the path of "resist Bimbofication", but that's not from "The Queen" but  from the main "mind shard" 


Also, this paves the way  for a new gameplay mechanic:  (Yes, I am dreaming up new gameplay mechanics again) 
"Tap out mechanic" 
If a sexfight where the player has reached the bottom of the sack in terms of AP generation,  emergency or otherwise, and it is rather  clear they will probably lose at that point, they  pull; a "Desperation move", and "TAP out" ( literay tap the sexfight buton  or the safe sexfight button 3-4 times in quick succession,  and that signals the "bimbo mind"  shard that the main shard is done, ready to take a step back, to give up control, and let the Queen Of Hearts take the wheel 
(Maybe these Tapouts can only be done a limited number of times per day, who knows. )

- Safe sexfight button tap-out is the "small tap-out"  
- Main sexfight tap-pout  is the  "big tap-out" 

If tapping out:

Small tap out: 
By the grace of the Queen of Hearts, mindbreak is reverted, and you score a successful challenge against all uncooked enemies, instantly (without them issuing one).
AP bar is fully filled up, and for the rest of the sexfight, all enemy AP costs are halved. You also get two additional levels of alcohol intoxication.

Answers to further challenges in this scene are automatically done by the Queen super quickly as they are issued, but you can still run out of AP again if the enemies are just too many or too tough.  This only applies to the current AAF animation.

No XP rewards for enemies defeated after a tap-out.
You "owe one"  to the Queen of Hearts, though, and she will call up on this favour at a later time. 


Big tap out: 
Embrace the insanity of the  Queen of Hearts.  You score a successful challenge against all uncooked enemies, instantly (without them issuing one), and you cause all of the ones in the active scene to have a Mindblowing orgasm (not a galactic one, though). You also get instantly hammered(alcohol-wise) 
From this moment on, all challenges from any enemies are automatically successfully answered, without incurring an AP cost. 
Depending on your current bimbo level, and whether willpower and self-esteem already signify that the bimbo side has been embraced ( generally past level 4), willpower and self-esteem can also see some restoration. 
If done in a violate scene, this will last until the very end of a violate sequence. Basically, the only enemies who have a chance to resist are the ones who interacted with you before you tapped out.  
However, is this mode was activated, on end your CVTs, when all is done, will rise with a summed up value equal to the sum of the per-challenge AP cost of all affected enemies.  It can BE a LOT.  On large scenes with tough enemies, it might mean a full bimbo level up on end. 
No XP rewards for enemies defeated after a tap-out.


Tapping out will still require, at the start, the enemy not to be impossibly high level (cannot be used as a level 1 to defeat a level 50 -  The queen will just laugh at you and say you're on your own with that one). 
But likely will have no problem helping you take down a level 20.
Also, because she knows that the AP cost of that is high enough, you'll get a mandatory bimbo level up after anyway due to the CVT  blow-up.

Edited by MSM_Alice
Posted

The new mechanic looks interesting at the very least.  Unfortunately I bring to you a reliably generated freeze.

 

I think I isolated the cause and it is related to prostitution.  Level 2 bimbo, High arousal after slamming down some alcohol, 1000 cap level.  Sex fight mantra was changed in between attempts to recreate and made no difference, individual settler was changed and made no difference, did not think to skip the alcohol, and it did not matter if I chose all 9 guys at once or 2 at a time.  Each time when returning to Sanctuary after finishing up it would freeze reliably.

 

This was the first level where I started "winning" the sexfights in prostitution. The issue only stopped when I thought to turn off the paralyze/kill on winning sexfight mechanic.  If I had to hazard a guess I think that it disables during prostitution and something happens when reinitializing and returning to my original location.  Unfortunately Buffout is being uncooperative and the logs aren't saving the way they used to so I can't be certain.

Posted (edited)
3 hours ago, mercplatypus said:

The new mechanic looks interesting at the very least.  Unfortunately I bring to you a reliably generated freeze.

 

I think I isolated the cause and it is related to prostitution.  Level 2 bimbo, High arousal after slamming down some alcohol, 1000 cap level.  Sex fight mantra was changed in between attempts to recreate and made no difference, individual settler was changed and made no difference, did not think to skip the alcohol, and it did not matter if I chose all 9 guys at once or 2 at a time.  Each time when returning to Sanctuary after finishing up it would freeze reliably.

 

This was the first level where I started "winning" the sexfights in prostitution. The issue only stopped when I thought to turn off the paralyze/kill on winning sexfight mechanic.  If I had to hazard a guess I think that it disables during prostitution and something happens when reinitializing and returning to my original location.  Unfortunately Buffout is being uncooperative and the logs aren't saving the way they used to so I can't be certain.

Hmm.
Without the log, it might be tricky to find the cause. 

I do plan another pass on it, because there are quirks there beyond the normal 1 on 1 scenes, or doing it all in one go scene, which in my tests worked without a hitch, but often the scenarios where there is a sequence of smaller sub-stages, scenes, there were some problems that need attention. 
I was planning that over weekend, where I will redo the way the sub-scenes are laid out
Right now, the new segments/ groups are generated on the fly as each scene passes by, but I want to switch from that to the script doing all the planning/segmentation at the start. 

 

 

Now, if what happened is that the loading back to wherever you went there from just took forever, there can be that there was a pop-up under the black screen that simply needed an enter/tab/ E press to close, and things to progress.
can happenSometimes that canhappen, if a pop-up fires under the loading screen.

If in that specific scene you were at a particulat stats threshold, and after it your "SA Slut" status had changed, or something like that, that indeed can generate popups. 

Have you tried
-: pressing tab/Enter/e a few times, then alt tabbing out and in?

- If you can access the mcm menu after the Alt-Tab, have you tried going into the debug section of the MCM MSMA menu and pressing that button that I put there that resets the mod-centric back screen?  (It won't do any good for the engine-generated black screen, but if it is the mod-generated black screen that got stuck, that should clear it) 

 


To understand the situation that led to it: 
So
- Level 2 Bimbo,
- Asking for 1000 Caps, 

- intoxication shouldn't be a factor. 

- did not occur if you manually turned off NPC punishments. 

(Normally, they should be auto-suppressed on prostitution acts anyway, just like they are in bimbo limbo or on Wedge scenes, via the same global variable flag system that external mods can decide to nullify the Sexfight punishment of the next AAF animation involving the player. 
but maybe by a certain sequence of events, they were not) 

What was the requested segmentation of the scene?
- 10 normal scenes with two participants each in a sequence? ( 5 scenes with one customer each) 
-  Four scenes, Customers:  2, 2, 2, 2, 1
-  Three scenes, Customers:  (3 3 3 ?)  (dunno how you would get that, it is not currently being offered in the dialogue)
-  or a big 10p animation, (but can happen only if with the high headcount animations are in)

Edited by MSM_Alice
Posted
20 minutes ago, MSM_Alice said:



Have you tried
-: pressing tab/Enter/e a few times, then alt tabbing out and in?

- If you can access the mcm menu after the Alt-Tab, have you tried going into the debug section of the MCM MSMA menu and pressing that button that I put there that resets the mod-centric back screen?  (It won't do any good for the engine-generated black screen, but if it is the mod-generated black screen that got stuck, that should clear it) 

 


To understand the situation that led to it: 
So
- Level 2 Bimbo,
- Asking for 1000 Caps, 

- intoxiaction shouldn't be a factor. 

- did not occur if you manually turned off NPC punishments. 

(Normally, they should be auto-suppressed on prostitution acts anyway, just like they are in bimbo limbo or on Wedge scenes, via the same global variable flag system that external mods can decide to nullify the Sexfight punishment of the next AAF animation involving the player. 
but maybe by a certain sequence of events, they were not) 

What was the requested segmentation of the scene?
- 10 normal scenes with two participants each in a sequence? ( 5 ceanes with one customer each 
-  Four cenes, Customers:  2, 2, 2, 2, 1
-  Three scenes, Customers:  (3 3 3 ?)  (dunno how you would get that, it is not currently being offered in the dialogue)
-  or a big 10p animations, but only if with the high headcount animations installed?

I did try hitting enter, E, and Alt+Tab.  THe last one locked up everything to the point I had to literally restart my computer.  Not a hidden pop up like what happens in the start up.

 

I only had 2 segmentations available to me that I tried.  Four scenes with 2,2,2,2,1 and 10 person gangbang.  I don't think I've seen an option for the three scenes or the 10 scenes.

 

It was only when I turned off the kill/paralyze sexfight function manually that the freeze stopped.  I used the hotkey, did not have to go into a menu.  I didn't try for anything other than 1000 caps, I just focused on changing only one factor each time until I reliably could recreate the freeze and reliably could get past it.  I stopped changing things and testing once I reliably found what was causing the issue for me.

 

I have run into one other item that I'm substantially less confident about whether it's even related to this mod or something else.  It hasn't happened without this mod loaded but that's not the same thing as saying it is responsible  I've had a very rare bug where my character just dies without warning and goes straight to bimbo limbo.  I haven't reliably recreated it.  The only possible item I know was going on was that it happened when going into workshop mode to build a few things.  If I can figure out why buffout is being uncooperative I'll see if I can track that down.

Posted (edited)
18 hours ago, mercplatypus said:

I did try hitting enter, E, and Alt+Tab.  THe last one locked up everything to the point I had to literally restart my computer.  Not a hidden pop up like what happens in the start up.

 

I only had 2 segmentations available to me that I tried.  Four scenes with 2,2,2,2,1 and 10 person gangbang.  I don't think I've seen an option for the three scenes or the 10 scenes.

 

It was only when I turned off the kill/paralyze sexfight function manually that the freeze stopped.  I used the hotkey, did not have to go into a menu.  I didn't try for anything other than 1000 caps, I just focused on changing only one factor each time until I reliably could recreate the freeze and reliably could get past it.  I stopped changing things and testing once I reliably found what was causing the issue for me.

 

I have run into one other item that I'm substantially less confident about whether it's even related to this mod or something else.  It hasn't happened without this mod loaded but that's not the same thing as saying it is responsible  I've had a very rare bug where my character just dies without warning and goes straight to bimbo limbo.  I haven't reliably recreated it.  The only possible item I know was going on was that it happened when going into workshop mode to build a few things.  If I can figure out why buffout is being uncooperative I'll see if I can track that down.

I understand. 

Will try and think about it,  but without the papyrus log or buffout log hard to tell what could be the issue. 

MSMA itself is not a mod that has fancy coding stuff,  like  F4SE DLL plugins (that need to be recompiled when a new version of the executable comes out), or that uses any native C++ code compiled in any executable form. 

It is 100% papyrus scripting and the ESP itself. And of course, sound files, model files, and texture files. 


It is using the mods in the prerequisites, and some of those mods do have  F4SE DLL plugins, or DLL files, calling functions from them, but MSMA itself has none of that,  it is just papyrus scripting, which in theory shouldn't be able to produce on its own too mysterious system lock-ups; in theory anything funky that it would manage to do through papyrus, should be captured pretty safely by the papyrus scripting VM and shoul dbe detalied in papyrus logs (and maybe buffout4 crashlogs). 

Edited by MSM_Alice
Posted
41 minutes ago, MSM_Alice said:

I understand. 

Will try and think about it,  but without the papyrus log or buffout log hard to tell what could be the issue. 

MSMA itself is not a mod that has fancy coding stuff,  like  F4SE DLL plugins, (that need to be recompiled when a new version of the executable comes out), or that uses any native C++ code compiled in any executable form. 

It is 100% papyrus scripting and the ESP itself. And of course, sound files, model files, and texture files. 


It is using the mods in the prerequisites, ands ome of those mods do have  f4SE DLL plugins, or DLL files, calling functions from them, but MSMA itself has none of that,  it is just papyrus scripting, which in theory shouldn't be able to produce on its own too mysterious lock-ups; in theory anything funky that it would manage to do through papyrus, do should be captured pretty safely by the scripting VM and detalied in papyrus logs (and maybe buffout4 crashlogs). 

this may or may not be related - I started a 500 scene with a settler in sanctuary who was tending crops at the time, when the scene completed the 'john' was no longer around me.   I eventually found him - he was standing next to a JB created prostitute outside of the building where she worked - while the prostitute was stuck in an animation pose but not in an animation.   Forcing them to have sex solved the issue and I was able to speak to the 'john' to complete the prostitution cycle.   It seems while the scene is going on in the shack the 'John" is still doing his thing in the settlement/city.   Same thing happened to me but did not crash - 

 

was in diamond city working a guard in the market (1st time there which is where this gets weird) did a 500 scene (only bimbo 1 so only level I can do with success) agreed to gangbang - scene started but with only wedge (did not see guard in the shack) - got yanked out of the shack mid scene as the guard was one of those who stop the synth scene in the market that happend every 2nd time you zone into the market place.   As this was the 1st time it should not have happened yet!

 

So it seems going to the shack has some unusual effects on some NPC.   They appear to still be active in their role before starting a prostitution scene that ends up in the shack.   (I would assume they would start a fight if something attacked the city/settlement they were in but the odds of that are small)   I will see if I still have the papyrus from that as I did not pay much mind to it - but now see that it was extremely odd - and can probably reproduce it following the same process (will attempt to recreate for papyrus results)

Posted (edited)

here are the results of that test.   Process followed : 1st visit to DC - go to guard across from noodle shop (has a bat in hand - just past the barber) offer sex with group that would involved shack and multiple 'johns' in my case: - enthusiastic bimbo - need lots of money - 500 caps - we agree lets gangbang in private

 

 

 


image.thumb.jpeg.a3331f524dae96887c40cc75dd045ecd.jpeg

 
 

 

as you can see in picture the guard is missing from the animations

when scene ended the 'synth scene' had already played out and the guard had already blown the head off the brother and the 'there are not synths here only your paranoia' line from the guard.

 

here is the papyrus as well.

 

Edit: the animation played is not the animation called or processed by the scripts in the papyrus

Papyrus.0.log

Edited by Mimirue17
Posted

The good news is that I've finally been able to get enough time to test out how everything looks with bimbo cravings when I can't reliably return to Sanctuary.  The prostitution mechanic is working perfectly for staying on top of everything.  It's even freed up enough money to handle things like buying shipments, opening stores, and generally building everything out.

 

I also have to admit I feel sometimes like you are reading my mind.  The Psychotic Bimbo perfectly captures how I want my bimbo to develop and the story I have in my mind for her.  Really looking forward to whenever that drops for us to play around with.

Posted (edited)
12 hours ago, Mimirue17 said:

this may or may not be related - I started a 500 scene with a settler in sanctuary who was tending crops at the time, when the scene completed the 'john' was no longer around me.   I eventually found him - he was standing next to a JB created prostitute outside of the building where she worked - while the prostitute was stuck in an animation pose but not in an animation.   Forcing them to have sex solved the issue and I was able to speak to the 'john' to complete the prostitution cycle.   It seems while the scene is going on in the shack the 'John" is still doing his thing in the settlement/city.   Same thing happened to me but did not crash - 

 

was in diamond city working a guard in the market (1st time there which is where this gets weird) did a 500 scene (only bimbo 1 so only level I can do with success) agreed to gangbang - scene started but with only wedge (did not see guard in the shack) - got yanked out of the shack mid scene as the guard was one of those who stop the synth scene in the market that happend every 2nd time you zone into the market place.   As this was the 1st time it should not have happened yet!

 

So it seems going to the shack has some unusual effects on some NPC.   They appear to still be active in their role before starting a prostitution scene that ends up in the shack.   (I would assume they would start a fight if something attacked the city/settlement they were in but the odds of that are small)   I will see if I still have the papyrus from that as I did not pay much mind to it - but now see that it was extremely odd - and can probably reproduce it following the same process (will attempt to recreate for papyrus results)

Hmm... indeed if they have some special ai package/special mission, things might be off... 


There's three ways in which I could try to fix this: 
- try and restrain the Original NPC, once he is in the shack, and not allow him to leave on his own until the player leave too at the end (now the first customer is allowed to be on his merry way once his sub-scene is done, most do not stick around there until the end). 
- try and disable the original NPC's AI or temporarily change their AI packets(might break things with quests and whatnot) and restore it after. 
- simply prevent any unique NPCs and guards from taking part in this.  Thay are only available for scenes done in public, and refuse to travel, so they never leave the "premises".
Just random " nameless" NPC spawned from leveled lists can travel to the shack. 

Edited by MSM_Alice
Posted

Wheres the prostitution option? 'im not finding it i also get standard dialog with npcs and theres no options for and bimbo dialogs unless im getting confused

Posted
59 minutes ago, jstnf said:

Wheres the prostitution option? 'im not finding it i also get standard dialog with npcs and theres no options for and bimbo dialogs unless im getting confused

you have to set up a hotkey for it from the mcm

Posted

I got this mod working with Milking Human Kindness.  Turned out that Wasteland Dairy Framework was keeping that mod from working for reasons unknown.  Now trying to see if I can get to level 7 bimbo just from being in the supermutant breeding pit and engaging in breeding activities.

Posted (edited)
4 hours ago, jstnf said:

I don't see it as an option

You might be on an old version/faulty installation, as it is among the first ones on the page, don't even need to scroll down. 
image.thumb.png.c8b53c3ee220ca63bfab02a70b14231a.png

 


I am working on an updated version that hopefully will be ready by the end of this weekend where, aside the needed bugfixes, there's some hotkey consolidation so the main Sexfight action hotkey, when out of an AAF Scene / out of Sexfight, will double as the "Charm/Prostitution" engage hotkey.
But in what is public now they are separate hotkeys.

Safe SexFight hotkey in a similar way if used outside of SexFight will be "Evaluate sexual toughness/profficiency" of a certain actor. 
 

Edited by MSM_Alice
Posted (edited)

  

3 hours ago, Leowulf said:

I got this mod working with Milking Human Kindness.  Turned out that Wasteland Dairy Framework was keeping that mod from working for reasons unknown.  Now trying to see if I can get to level 7 bimbo just from being in the supermutant breeding pit and engaging in breeding activities.

Yes, yes you can (haven't tried it yet but the estate's guards did a number on my character lol). Also, WDF and FPE breaking things is not exactly uncommon, sadly 😥 Same with Raider Pet, which I just discovered.

 

4 hours ago, jstnf said:

I dont see it as an option

It's the third option in the hotkey MCM, if you can't see make sure you have the latest version, redownload, and reinstall.

 

On 9/4/2025 at 8:23 PM, MSM_Alice said:

Does anyone know if they have been done before, and if so, in which mod, SO I  can look for examples on how it was technically executed?

Probably not what you're wanting, but TSEX Hardship has text box popups to make the scenes more interactive. I believe it pauses the game, brings up a black screen and the prompt with ~9 flavours of reply, which then gets a response box and maybe a change of animation, sometimes including a sound effect like an evil laugh. Most interactive bit is the "I want anal now">"fine more caps">"Lol no/okay fine">anal/forced anal anim. 

 

On 9/4/2025 at 10:21 PM, mercplatypus said:

Each time when returning to Sanctuary after finishing up it would freeze reliably.

 

@MSM_Alice I think this might be part of the problem. Last 2 new games I had a reliable lockup on fixing Sanctuary via Wedge (at least one was a full comp lockup, two were game refusing to process, no log events to mention), and the last 2 days have been murder on my laptop with crashes, corrupted saves, and BSoDs because I've been running around in a triangle between Walden Pond, Sanc, and the plane near Tenpines (Drumlin Diner was borderline, the save worked but it was touch and go). Script lag out the wazoo, frame rates in the single digits, etc, etc. Smoothed out a bit today when I've been operating out of Taffington. I'm going to assume at least part of this is my computer demanding a visit to the doctor, part FPE:R (maybe PVPK as well), part workshop stress on the system (12 people and lots of Mutant Menagerie foods, IDEK's Logistics Station, etc) but absolutely not an MSMA issue.

 

On 9/5/2025 at 9:45 AM, MSM_Alice said:

There's three ways in which I could try to fix this:

I advocate option 4: warning in the description, rely on reading comprehension. Not foolproof, but easier lol.

Edited by JemappelleRedacted
Posted (edited)
4 hours ago, Leowulf said:

I got this mod working with Milking Human Kindness.  Turned out that Wasteland Dairy Framework was keeping that mod from working for reasons unknown.  Now trying to see if I can get to level 7 bimbo just from being in the supermutant breeding pit and engaging in breeding activities.

The abuse in the breeding pit is one of the fastest ways to max level bimbo for sure.

Edited by MSM_Alice
Posted (edited)
3 hours ago, JemappelleRedacted said:

 

Probably not what you're wanting, but TSEX Hardship has text box popups to make the scenes more interactive. I believe it pauses the game, brings up a black screen and the prompt with ~9 flavours of reply, which then gets a response box and maybe a change of animation, sometimes including a sound effect like an evil laugh. Most interactive bit is the "I want anal now">"fine more caps">"Lol no/okay fine">anal/forced anal anim. 


I consider that the less-than-ideal fallback : throw a black screen there and popup a MSG window, but:
I want this do be done without pausing the game at all, just with normal dialogue prompts overlaid on top, while Sexfight key would still be working all this time,... gives a far better feel of "I need to think of it while getting... I mean  doing things"  there's no "let's pause and stop to think it over",  as it is with a MSG window over a black screen.., feels more like a decision that had to be made against the clock, in the heat of the moment, and less part of a strategic master plan.
 


 

Quote

@MSM_Alice I think this might be part of the problem. Last 2 new games I had a reliable lockup on fixing Sanctuary via Wedge (at least one was a full comp lockup, two were game refusing to process, no log events to mention), and the last 2 days have been murder on my laptop with crashes, corrupted saves, and BSoDs because I've been running around in a triangle between Walden Pond, Sanc, and the plane near Tenpines (Drumlin Diner was borderline, the save worked but it was touch and go). Script lag out the wazoo, frame rates in the single digits, etc, etc. Smoothed out a bit today when I've been operating out of Taffington. I'm going to assume at least part of this is my computer demanding a visit to the doctor, part FPE:R (maybe PVPK as well), part workshop stress on the system (12 people and lots of Mutant Menagerie foods, IDEK's Logistics Station, etc) but absolutely not an MSMA issue.

I am getting none of that on my dev. set-up so it has to be either
- some mod interaction emergent thing. It might be a mod that both you and Mimirue17 have installed. 
- something multithreading related, a race condition  that only happens on higher script load scenarios. (maybe something like the baka script ops limit raiser would avoid perhaps?)

 


Maybe it is time to stop adding features for a while and just do papyrus profiling passes and performance refactoring a while... , and try to optimize the script load of MSMA itself so it has a an even smaller footprint than it currently does (but nothing I can do about other mods).
I've done a bit of that a while ago, but not recently.


But I really want to

  • - have a first iteration of hair and makeup at Marina
  • - have a first iteration about beauty upkeep:
    • getting a hairbrush and brushing hair when it gets messed up after sleeping, combat, swimming or... events, 
    • fixing makeup when messed up by the above,
    • wiping .. fluids, and dirt from your skin with the usual napkins ( part of that is in, but I want to add a time based /combat based dirt buildup on skin factor too, even if all spicy ... activities... are avoided),
    • maybe even revisiting Marina for professional nails refresh every once in a while).
    • maybe perfume bottle to be used every once in a while 
    •  
    • If not doing that, messy hair+chipped nails+ funny makeup will act as a big percentual debuff of you "wow looks" appearance score. Can't  be a truly gorgeous bimbo with a tangled head of hair, dirty skin, funny smell, without any ongoing effort at all put in looks , really. 
  • bring the Queen Of Hearts mind shard to life, I feel her commentary (and the "tap out" mechanic), will inject so much more spice into all activities. Aside giving a voice to the cravings thoughts, the bimbo thoughts, and many other aspects that usually are delivered as text notifications or popups, she will also take care of all the info the player gets on a bimbo level-up,  and she will do it with more style than "bam" :  text popup window with the level up info.
  •  Sextoy hygiene, a really important aspect,  not really sanitary to use Joy, Zen, Harmony and Courage if they are dirty from the last SA stat management session; they have to be clean to be used, so now there's more than napkin consumables one has to buy from Marina, now it is  SexToy cleaning fluids too.  Luckily there are more ways to make money now. Auto cleaned on end will happen, but only as long as you have cleaning materials ready in your inventory). Maybe I'll add an option to also wash them at any body of water that's large enough to swim in, we'll see, or set their flag to clean every time the player starts swimming, through really most water out there is anything BUT clean. The Queen of hearts naturally won' t be too keen on you spending your allegedly hard earned caps on that, she'd much rather see Nora do it all like she did before all this "dildo nonsense" , embrace the low willpower, low-self esteem, sex-addicted, perpetually aroused self she used to be, chasing shafts all over the wasteland. 
Edited by MSM_Alice
Posted (edited)
1 hour ago, jstnf said:

I have the latest one but i still get the same issueimage.jpeg.220158e89682c88a6670ca88076b7775.jpeg


image.png.c3d10996175e13a214e424fb22126245.png

For sure your MCM files (Config.json and keybinds.json in the MCM folder for this mod) are old (or the entire mod is). \

I'm not doubting that you think you have the latest version, just doubting that it is actually deployed correctly on your Fallout4 installation.

Maybe you've set up some MO2 file overrides, who knows.

Not only you do not have the Prostitution key, you don't even have the safe sexfight hotkey added in 0.7790, so you're at least a few versions back.
Latest public version is : MSMA_v0_7816.zip, at the bottom of the download list. 
I just re-downloaded that, looked up the config.json file and it is there.

Edited by MSM_Alice
Posted
3 hours ago, MSM_Alice said:

some mod interaction emergent thing.

Pretty much what I'm saying: it's on the user-end and not MSMA related (ergo something you can't address), happening in an area known for issues (3 workshops so close together the scrapall command can decide to clear all 3 at once, or so I've heard). Mercplatypus might have better results trying in different areas, but I'd suggest it's a false positive using just the Sanctuary Triangle of Doom as a reference.

 

3 hours ago, MSM_Alice said:

Maybe it is time to stop adding features for a while and just do papyrus profiling passes and performance refactoring

Again I would argue that, as it's likely a user-end interaction, MSMA is in a good place insofar as system resources are concerned. Stick to your to-do list unless there's enough data to provide solid evidence it's something you can influence.

Posted
18 minutes ago, JemappelleRedacted said:

Pretty much what I'm saying: it's on the user-end and not MSMA related (ergo something you can't address), happening in an area known for issues (3 workshops so close together the scrapall command can decide to clear all 3 at once, or so I've heard). Mercplatypus might have better results trying in different areas, but I'd suggest it's a false positive using just the Sanctuary Triangle of Doom as a reference.

 

Again I would argue that, as it's likely a user-end interaction, MSMA is in a good place insofar as system resources are concerned. Stick to your to-do list unless there's enough data to provide solid evidence it's something you can influence.

you can try this https://www.nexusmods.com/fallout4/mods/65565?tab=description along with https://www.nexusmods.com/fallout4/mods/39948 and place anywhere.   Just DO NOT use Sanctuary and Red Rocket, that caused major issues for me at least.   Sanctuary by itself on that part of map is fairly stable and will allow you to scrap Sanctuary down to a nice level to build in.   I always have them last in my load order (workshop overide script is only thing below them) and have had as little issues as can be expected in that crash happy part of the map.   Just avoid using the scrap anything mod - that thing will ruin your game over time - its on pretty much on every do not use list.

Posted
8 hours ago, JemappelleRedacted said:

Pretty much what I'm saying: it's on the user-end and not MSMA related (ergo something you can't address), happening in an area known for issues (3 workshops so close together the scrapall command can decide to clear all 3 at once, or so I've heard). Mercplatypus might have better results trying in different areas, but I'd suggest it's a false positive using just the Sanctuary Triangle of Doom as a reference.

 

Again I would argue that, as it's likely a user-end interaction, MSMA is in a good place insofar as system resources are concerned. Stick to your to-do list unless there's enough data to provide solid evidence it's something you can influence.

 

I'd say you might be onto something if I hadn't been able to replicate at Starlight drive in and in Diamond City.  The thought had occurred to me that location may have been a factor.  It is not. 

 

It is still possible that there are simply other mods I have that are running things that are causing a conflict. I've just come back to FO4 after over a year and the possibility of just simply having bad mods that I didn't realize were bad is what I'm looking into now, as well as trying to figure out why Buffout refuses to give me any logs.  It is absolutely possible that the problem is entirely on my end.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...