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Posted
1 hour ago, Mimirue17 said:

the silly animations work fine with harness on - in case you needed confirmation.

 

 

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377160_136.thumb.jpg.42213b15e0d3368973cdf269ea70e758.jpg377160_135.thumb.jpg.56e1549cb41af8137131cc5dfd40fba1.jpg

 
 

 

 


Thank you. Starting with 7780  only (or mostly), restraints that logically would stop anims, do stop anims.
Harnesses, hoods and others are no longer considered  "blocking".

Posted

Hello everyone, I want to ask what character this is designed for, sorry, I'm writing as a translator, I don't know English, and I also want to ask if anyone has translated the mod into Russian.Всем привет хочу спросить на какого персонажа расчитан этот извините переводчиком пишу английского не знаю и ещё хочу спросить кто нибудь переводил мод на русский язык.

Posted (edited)
30 minutes ago, gena2011131 said:

Hello everyone, I want to ask what character this is designed for, sorry, I'm writing as a translator, I don't know English, and I also want to ask if anyone has translated the mod into Russian.Всем привет хочу спросить на какого персонажа расчитан этот извините переводчиком пишу английского не знаю и ещё хочу спросить кто нибудь переводил мод на русский язык.

Hello Gena.

 

The mod is designed primarily for a female player character.

As far as I know, this hasn't been translated. Feel free to do it if you do want to try your hand at it :) 

Fair warning: 

1.  While it is quite playable for what it is today,  
the mod itself is still very much a work in progress. 
Maybe the ideal first moment for a proper translation effort is when the prelude is truly completed and polished. 

Unless you have it all set set-up as automated, in which case, by all means, do it as often as you like :)

Just be mindful of
- the string used in Sex Meta scenes
- strings that reference content in other mods, such as overlay names, face tint names, tags, or AAF animation names.

Those are part of game logic, sometimes part of "if" checks, and should not be translated, unless one knows what they are doing.
 


2. There is no bespoke file with all the text strings in all the scripts. 
While initially I had set out to do a translation friendly infrastructure with separate Quest and a separate script and a separate file files that hold all the strings in the entire mod ( you can see some of that in the source scriptfiles), but then iI learned that there are specialized and fancy translation tools for fallout4 mods, that even decompile papyrus scripts and translate strings on their own, wherever they might be.
I felt that all the effort for a loc-friendly architecture was not truly needed, but I actually generated unnecessary papyrus load by having strings transmitted/referenced across different scripts, instead of leaving them nested in their own scripts.
Not a huge negative impact, just a little, but all that foundational effort could have gone into building actual content.
 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

Привет, Гена.

 

Мод предназначен в первую очередь для женского персонажа.

Насколько мне известно, он ещё не переведён. Если хотите попробовать свои силы, смело делайте это. :) 

Предупреждение: 

1. Хотя на сегодняшний день мод вполне играбельный,  
сам по себе он всё ещё находится в стадии разработки. 
Возможно, идеальный момент для полноценного перевода — это когда прелюдия полностью завершена и отполирована. 

Если только у вас всё не настроено как автоматизированное, в таком случае, конечно, делайте это так часто, как вам нравится. :)

Просто будьте внимательны к
строкам, используемым в сценах секс-мета,
— строкам, которые ссылаются на контент из других модов, например, названиям оверлеев, оттенков лица, тегам или названиям анимаций AAF.

Они являются частью игровой логики, иногда частью проверок «if», и не должны переводиться, если вы не понимаете, что они делают.
 


2. Нет специального файла со всеми текстовыми строками во всех скриптах. 
Изначально я планировал создать инфраструктуру, удобную для перевода, с отдельным Quest, отдельным скриптом и отдельным файлом, содержащим все строки во всем моде (часть этого можно увидеть в исходных файлах скриптов), но потом я узнал, что существуют специализированные и навороченные инструменты перевода для модов Fallout 4, которые даже декомпилируют скрипты Papyrus и самостоятельно переводят строки, где бы они ни находились.
Я чувствовал, что все усилия по созданию архитектуры, дружественной к локализации, на самом деле не нужны, но я фактически создал ненужную нагрузку на Papyrus, передавая/ссылаясь на строки между разными скриптами, вместо того, чтобы оставлять их вложенными в их собственные скрипты.
Небольшое негативное влияние, совсем небольшое, но все эти основополагающие усилия можно было бы направить на создание реального контента.
 

1 hour ago, MSM_Alice said:

Привет, Гена.

 

Мод предназначен в первую очередь для женского персонажа.

Насколько мне известно, он ещё не переведён. Если хотите попробовать свои силы, смело делайте это. :) 

Предупреждение: 

1. Хотя на сегодняшний день мод вполне играбельный,  
сам по себе он всё ещё находится в стадии разработки. 
Возможно, идеальный момент для полноценного перевода — это когда прелюдия полностью завершена и отполирована. 

Если только у вас всё не настроено как автоматизированное, в таком случае, конечно, делайте это так часто, как вам нравится. :)

Просто будьте внимательны к
строкам, используемым в сценах секс-мета,
— строкам, которые ссылаются на контент из других модов, например, названиям оверлеев, оттенков лица, тегам или названиям анимаций AAF.

Они являются частью игровой логики, иногда частью проверок «if», и не должны переводиться, если вы не понимаете, что они делают.
 


2. Нет специального файла со всеми текстовыми строками во всех скриптах. 
Изначально я планировал создать инфраструктуру, удобную для перевода, с отдельным Quest, отдельным скриптом и отдельным файлом, содержащим все строки во всем моде (часть этого можно увидеть в исходных файлах скриптов), но потом я узнал, что существуют специализированные и навороченные инструменты перевода для модов Fallout 4, которые даже декомпилируют скрипты Papyrus и самостоятельно переводят строки, где бы они ни находились.
Я чувствовал, что все усилия по созданию архитектуры, дружественной к локализации, на самом деле не нужны, но я фактически создал ненужную нагрузку на Papyrus, передавая/ссылаясь на строки между разными скриптами, вместо того, чтобы оставлять их вложенными в их собственные скрипты.
Небольшое негативное влияние, совсем небольшое, но все эти основополагающие усилия можно было бы направить на создание реального контента.
 

1 hour ago, MSM_Alice said:

Привет, Гена.

 

Мод предназначен в первую очередь для женского персонажа.

Насколько мне известно, он ещё не переведён. Если хотите попробовать свои силы, смело делайте это. :) 

Предупреждение: 

1. Хотя на сегодняшний день мод вполне играбельный,  
сам по себе он всё ещё находится в стадии разработки. 
Возможно, идеальный момент для полноценного перевода — это когда прелюдия полностью завершена и отполирована. 

Если только у вас всё не настроено как автоматизированное, в таком случае, конечно, делайте это так часто, как вам нравится. :)

Просто будьте внимательны к
строкам, используемым в сценах секс-мета,
— строкам, которые ссылаются на контент из других модов, например, названиям оверлеев, оттенков лица, тегам или названиям анимаций AAF.

Они являются частью игровой логики, иногда частью проверок «if», и не должны переводиться, если вы не понимаете, что они делают.
 


2. Нет специального файла со всеми текстовыми строками во всех скриптах. 
Изначально я планировал создать инфраструктуру, удобную для перевода, с отдельным Quest, отдельным скриптом и отдельным файлом, содержащим все строки во всем моде (часть этого можно увидеть в исходных файлах скриптов), но потом я узнал, что существуют специализированные и навороченные инструменты перевода для модов Fallout 4, которые даже декомпилируют скрипты Papyrus и самостоятельно переводят строки, где бы они ни находились.
Я чувствовал, что все усилия по созданию архитектуры, дружественной к локализации, на самом деле не нужны, но я фактически создал ненужную нагрузку на Papyrus, передавая/ссылаясь на строки между разными скриптами, вместо того, чтобы оставлять их вложенными в их собственные скрипты.
Небольшое негативное влияние, совсем небольшое, но все эти основополагающие усилия можно было бы направить на создание реального контента.
 

 

Posted

I do have a couple of questions regarding some of the future plans.

 

1.  I noticed that you hand out free perk points to a couple of skill and noticed local leader is one of them with the tongue piercing.  Considering this only establishes supply lines between settlements are there any plans to expand on settlement support for this mod?  For example are there any plans on adding a microphone you can sing at similar to the Singing Settler mod but for your own concerts or possible merchants that can bring Marina's services around the wasteland so you don't have to keep returning to Sanctuary for clothes, piercings, etc?

 

2. I have played almost exclusively on Survival mode for several years now.  Due to that sleep is a need.  The reason this poses a problem is because the Bimbo Needs that kick in even at a level 2 bimbo level are crippling.  I saw options for reducing how fast you gained bimbo levels but no options for tuning how crippling each bimbo level was for needs such as how much bio fluid was needed, # of partners and orgasms, etc.  Are there any plans to add that functionality later?

Posted (edited)
1 hour ago, mercplatypus said:

I do have a couple of questions regarding some of the future plans.

 

1.  I noticed that you hand out free perk points to a couple of skill and noticed local leader is one of them with the tongue piercing.  Considering this only establishes supply lines between settlements are there any plans to expand on settlement support for this mod?  For example are there any plans on adding a microphone you can sing at similar to the Singing Settler mod but for your own concerts or possible merchants that can bring Marina's services around the wasteland so you don't have to keep returning to Sanctuary for clothes, piercings, etc?

 

2. I have played almost exclusively on Survival mode for several years now.  Due to that sleep is a need.  The reason this poses a problem is because the Bimbo Needs that kick in even at a level 2 bimbo level are crippling.  I saw options for reducing how fast you gained bimbo levels but no options for tuning how crippling each bimbo level was for needs such as how much bio fluid was needed, # of partners and orgasms, etc.  Are there any plans to add that functionality later?

There are a lot of plans, but not all of them are super clarified right now, past prelude. 


1. 
MisterSJ's dildo factory and nearby settlement ( where the"base" of this story is once act 1 is done) will indeed have a stage and microphone, and shows are planned, yes.

Maina's services will be exclusive to this settlement post prelude.

There might be other providers of some similar services during the story, but none will be as encompassing as you willl find in Mister SJ's settlement.

Right now, Marina does it all in prelude via that big-arse menu because Mister SJ's settlement is not built.
Later, when you move camp,  things will be split between various service providers in that camp.
Marina's field services will be a lot more limited then. 


De bimbo School:  will be handled by the De bimbo teacher, Miss Monikwe 

Nails, Piercings, and tattoos, Napkins, as well as Bimbo Points, and more directly monitoring your implant stats and such will be Marina

Clothing, shoes, and accessories will come from the clothing shop (or unlocked via story)

Restraints manager will be by the local head of security, Mr Clint.

Mr. SJ will likely give you the main tasks and missions. 

You'll have a "Codsworth Supreme" replica of Codsworth to help with craving management there, too.

Lubes and consumables will be the person in charge of dildo and lube, and sex gadgets research. ( like Q for James Bond)

Alcohol and gossip can be provided by the local bartender.

There will also be a video technician who handles the equipment that you will use to create dildo factory promotional videos. If you get employed at the factory, do the marketing. 

There will probably also be a different day-to-day job path if you choose to not strip and "dildo up" in front of the camera as that kindof videopresence will give you a certain reputation that will be difficult to shake off after ( though you'll get the option to do that with a mask bandana for less money, or with a fully visible for a lot more money - but your sex reputation will be kinda forever rather high from the moment those videos ar eput in circulation). 
 

 

2. It is true since the premise of the story (time travel, cross-planar entities, immortality, resurrection, and such) is so out there, I did not think of how that would fit with more mundane survival mode restrictions.


By crippling, you mean they actually hinder you in some way, or just...  You don't want to see them listed in the report at all, out of principle? There is no shame in walking around with unsatisfied cravings until you've had a chance to visit Codsworth, as he can help a lot, if you don't want to satisfy them the old-fashioned way, as that takes too long. If survival also means no fast travel, I can see how that can be a tricky issue. to find enough hours in the day to go back and forth, though.
Would you be open to having a "visit marina" or "visit codsworth" functionality in the implant, or would that conceptually ruin your survival playthrough mood? 

In  Story mode, there will be various mechanics to delay or fulfill their cravings, but out of story mode, they do run on a tight clock to support the idea of implacable corruption into a drone for the extra planar entities. The solution to that was Codsworth craving management capabilities, but if no fast travel, I can see how he would not be enough.

 

If needed, can also try to add in other layers, but the system itself was not designed with a time scaler in mind, and to add that, I'd have to rewrite most reporting for it. 
Not ruling that out eventually.... but maybe not now. I could just go in surgically on the most problematic cravings themselves and just adjust those. 

Edited by MSM_Alice
Posted

As far as survival mode goes the premise is fine and the story is fine.  I am exclusively talking about the mechanical side of this.

 

Survival mode does disable fast travel and does force you to give over 6 hours to sleep which greatly reduces your ability to be able to leave Sanctuary for any extended period of time until after you finish Kellogg, get the BOS with the Prydwin into the commonwealth and provide vertibird transport all over the commonwealth.  Trying to travel away from Sanctuary before then is extremely difficult due to constantly needing to return over and over again.   It really does feel by bimbo level 2 that I'm already stuck permanently at non stop sex to stay on top of things. Add in how little money I can make without Wedge and it really feels difficult to not already be solidly at non stop drone work really early on.

 

As far as what I was asking about for the settlements it's more of a curiosity.  I saw Local Leader get added with the tongue piercing and frankly it would make sense if there were a handful of items that could be unlocked for settlements similar to how Nuka Ride provides things like a stripper pole for settlements that unlocks.  Something that you can use while you are taking a break from the main story in the rest of the wasteland.  The base game already provides a way to make a settler a barber or a plastic surgeon to handle a lot of appearance related stuff, being able to make a small trade stall that sells SJ's lube and dildos in your settlements just feels like a nice addition once the foundation is fully set.

Posted (edited)
24 minutes ago, mercplatypus said:

As far as survival mode goes the premise is fine and the story is fine.  I am exclusively talking about the mechanical side of this.

 

Survival mode does disable fast travel and does force you to give over 6 hours to sleep which greatly reduces your ability to be able to leave Sanctuary for any extended period of time until after you finish Kellogg, get the BOS with the Prydwin into the commonwealth and provide vertibird transport all over the commonwealth.  Trying to travel away from Sanctuary before then is extremely difficult due to constantly needing to return over and over again.   It really does feel by bimbo level 2 that I'm already stuck permanently at non stop sex to stay on top of things. Add in how little money I can make without Wedge and it really feels difficult to not already be solidly at non stop drone work really early on.

 

As far as what I was asking about for the settlements it's more of a curiosity.  I saw Local Leader get added with the tongue piercing and frankly it would make sense if there were a handful of items that could be unlocked for settlements similar to how Nuka Ride provides things like a stripper pole for settlements that unlocks.  Something that you can use while you are taking a break from the main story in the rest of the wasteland.  The base game already provides a way to make a settler a barber or a plastic surgeon to handle a lot of appearance related stuff, being able to make a small trade stall that sells SJ's lube and dildos in your settlements just feels like a nice addition once the foundation is fully set.

Understood.
Have you tried to just ... ignore the cravings for a while until you can meet Codsworth.
Is it super debilitating to do so?
Generally the punishments for ignored active cravings are not immense.

 


On the note of money making I did always have a plan for bimbos above level 1 to use their sexfight in non lethal ways, to improve their money making ( among other things).

 


From Level 1:  on they would actually be able to use their bimbo charm able to initiate a session of  non lethal sexfight with key targets /NPC
If they do well during that sexfight,  ( number of outstanding orgasms) then, for a while, they can gain bonuses for persuasion checks when talking with that NPC
This will be key for the infiltration/ super-sexy-spy Mata Hari missions later on, that the player will do for mister SJ.
From Level 2 on and above to be able use that to sexfight-charm vendors (male, non-robot vendors precisely)  into giving store credit based on the number and quality of orgasms they got just before the transaction. That store credit has to be used in their store right there and then though.
From Level 3 on they can engage in straight-up prostitution / Sex for caps.

From Level 4 on the prostitution acts can get more weird ( serving groups of clients, putting on certain fetish shows)

I am actually working on that system right now.

 

 

Separately from that the job at the Dildo factory marketing department will also provide an income stream.

Edited by MSM_Alice
Posted

Full confession I just came back to fallout after a little over a year away.

 

I'm still in the process of figuring out how I want my current load order to work and just testing things out so running for a while where I just ignore the cravings is on the docket.  I'll let you know how that goes.  So far it's been a bit tricky determining what should be a normal baseline for playing with this mod.  Aso to address the question about Codsworth it doesn't look like he offers his services while an active companion.  Which then means once again having to run all the way back to Sanctuary.

 

The system you are working on now look good and like something that could help address a huge amount of my current issues testing thing out.  I don't think you'll notice the level 1 benefit very much unless you are starting at a Charisma of 1 with no benefit from high willpower or self esteem.  Levels 2, 3, and 4 though look fantastic and level 4 especially looks like it would help mitigate a huge issue with sating needs/desires anytime you are near a settlement or a city.  I had started using Sex 'em Up for it's prostitution features already to help fill the gaps and if you implement this system I can drop that.

Posted
4 hours ago, MSM_Alice said:

There are a lot of plans, but not all of them are super clarified right now, past prelude. 


1. 
MisterSJ's dildo factory and nearby settlement ( where the"base" of this story is once act 1 is done) will indeed have a stage and microphone, and shows are planned, yes.

Maina's services will be exclusive to this settlement post prelude.

There might be other providers of some similar services during the story, but none will be as encompassing as you willl find in Mister SJ's settlement.

Right now, Marina does it all in prelude via that big-arse menu because Mister SJ's settlement is not built.
Later, when you move camp,  things will be split between various service providers in that camp.
Marina's field services will be a lot more limited then. 


De bimbo School:  will be handled by the De bimbo teacher, Miss Monikwe 

Nails, Piercings, and tattoos, Napkins, as well as Bimbo Points, and more directly monitoring your implant stats and such will be Marina

Clothing, shoes, and accessories will come from the clothing shop (or unlocked via story)

Restraints manager will be by the local head of security, Mr Clint.

Mr. SJ will likely give you the main tasks and missions. 

You'll have a "Codsworth Supreme" replica of Codsworth to help with craving management there, too.

Lubes and consumables will be the person in charge of dildo and lube, and sex gadgets research. ( like Q for James Bond)

Alcohol and gossip can be provided by the local bartender.

There will also be a video technician who handles the equipment that you will use to create dildo factory promotional videos. If you get employed at the factory, do the marketing. 

There will probably also be a different day-to-day job path if you choose to not strip and "dildo up" in front of the camera as that kindof videopresence will give you a certain reputation that will be difficult to shake off after ( though you'll get the option to do that with a mask bandana for less money, or with a fully visible for a lot more money - but your sex reputation will be kinda forever rather high from the moment those videos ar eput in circulation). 
 

 

2. It is true since the premise of the story (time travel, cross-planar entities, immortality, resurrection, and such) is so out there, I did not think of how that would fit with more mundane survival mode restrictions.


By crippling, you mean they actually hinder you in some way, or just...  You don't want to see them listed in the report at all, out of principle? There is no shame in walking around with unsatisfied cravings until you've had a chance to visit Codsworth, as he can help a lot, if you don't want to satisfy them the old-fashioned way, as that takes too long. If survival also means no fast travel, I can see how that can be a tricky issue. to find enough hours in the day to go back and forth, though.
Would you be open to having a "visit marina" or "visit codsworth" functionality in the implant, or would that conceptually ruin your survival playthrough mood? 

In  Story mode, there will be various mechanics to delay or fulfill their cravings, but out of story mode, they do run on a tight clock to support the idea of implacable corruption into a drone for the extra planar entities. The solution to that was Codsworth craving management capabilities, but if no fast travel, I can see how he would not be enough.

 

If needed, can also try to add in other layers, but the system itself was not designed with a time scaler in mind, and to add that, I'd have to rewrite most reporting for it. 
Not ruling that out eventually.... but maybe not now. I could just go in surgically on the most problematic cravings themselves and just adjust those. 

hmm now that you have a Dildo system in place - what about a 5th Dildo - a 'Bigger' one (muttie size or just below?) that squirts - usable 1 tima a day (it has to refuel?) This would cover the hardest part of Bimbo 2 of size requirements and fluid - but out in the field.  And of course a quest to find it, same as the others.

Posted
5 minutes ago, Mimirue17 said:

hmm now that you have a Dildo system in place - what about a 5th Dildo - a 'Bigger' one (muttie size or just below?) that squirts - usable 1 tima a day (it has to refuel?) This would cover the hardest part of Bimbo 2 of size requirements and fluid - but out in the field.  And of course a quest to find it, same as the others.

I could also just reduce the value for the Bimbo level 2 requirement.
It sound crazy, but... it just might work :)

Posted
27 minutes ago, MSM_Alice said:

I could also just reduce the value for the Bimbo level 2 requirement.
It sound crazy, but... it just might work :)

I think this might be a good time to involve Marina - as she wont give it to you (or later the quest) until you reach level 2.   Similiar to when she noticed you have a craving and turned Codsworth into a sex machine.   Maybe a quest starts to talk to her - or an Inner dialogue happens and you think Marina could probably help you figure it out.

 

and and and - a new song pretty plz!?   Got to go see Marina to help with these new urges - she has all the best toys!

Posted
On 8/26/2025 at 10:52 PM, MSM_Alice said:

Hello.
Morphs in MSMA should function today in the same way, via the same script commands and system, as they did back in April.

Downgrading/upgrading MSMA likely won't make a difference in the morphs working; the underlying infrastructure you are running the mod is what is trust is what's causing the different behavior.


Is this about morphs on the base naked body, or morphs on certain clothing items?
Are the same morphs working on other mods like Nuka Ride, Commonwealth Slavers, or Sexual Harrasamment , is the morph functionality only hampered in MSMA?

It was on the naked body, and with clothes, I did however remove all the 12 older versions as i left them all  and started a new game so now everythings works as it should. Dunno if that had anything to do with it, but it works.

Posted (edited)
10 hours ago, mercplatypus said:

Full confession I just came back to fallout after a little over a year away.

 

I'm still in the process of figuring out how I want my current load order to work and just testing things out so running for a while where I just ignore the cravings is on the docket.  I'll let you know how that goes.  So far it's been a bit tricky determining what should be a normal baseline for playing with this mod.  Aso to address the question about Codsworth it doesn't look like he offers his services while an active companion.  Which then means once again having to run all the way back to Sanctuary.

 

The reason I am hesitant to have him also do that while an active companion ( which I could do) is that it essentially biases preference  for him as a companion way too much. 
It is basically says "Use Codsworth as companion or bust" which is not what I want to do. 
I actually am considered adding a "Codsworth Sex Shack" and he would only perform in that shack, full stop ( so when i learn to do animations, that is where the Codsworth-furniture-player animations for these cravings will happen, and how I can ensure a predicable environment for these animations to unfold in). 
But I want to keep big  edits to the vanilla world layout to an absolute minimum, I already think I am overdoing it with that big truck in the creek there. 
 

Going to Codsworth should be an emergency measure when cravings got out of hand because of day-to-day management faltered.

Not the main way of playing the mod.

@Mimirue17 And a new dildo for that... Makes what should be an emergency measure become the day-to-day.
I am not over the moon about it. Not totally ruling it out, but perhaps we should explore other avenues first. 

I think I might just have to accept that fluid craving required value, at least for level 2, is just set too high and maybe calm it down. It that particular case it is easy to add a config slider in the MCM (not for the multiple time brackets, as that is complicated, and messes up the reports, but for the quantity required per time bracket, which is easy). 

 

 

I also considered making wait time , or sleep time, not matter, and offset the craving reference times accordingly every time the player waits, sleeps. but.. that might be too confusing. Travel time is not an issue since that does not happen in survival anyway.


@mercplatypus : would that be too confusing? Or would you be okay with that?

The more I think about it the more a "Sleep time does not matter for craving triggers" option in the MCM makes sense, especially for survival players.

Edited by MSM_Alice
Posted
4 hours ago, Sweettits said:

It was on the naked body, and with clothes, I did however remove all the 12 older versions as i left them all  and started a new game so now everythings works as it should. Dunno if that had anything to do with it, but it works.

Thank you for confirming.
Probably yes, deleting the 12 older versions left things in a much cleaner state. 

Posted (edited)

I am so scared of going to level 2 bimbo that I am thinking of putting on a hazmat suit - but then I realized I have mod that makes that slutty also....my current outfit has a rating of 98 on the skimpy scale....Since I wear a harness and super slutty clothing on top of it....I will end up level 2 bimbo eventually....Think she would be good friends with Mrs Monique as do not think she has missed many classes since going Bimbo 1 :P  

 

Its all in fun - just want to show as much skin as possible to show off all the art work that the Raiders have painted on her!  Who knew there was such talented artists in the wasteland.   Need to go find some gunners, variety is the key to enjoying life....but can't stay out past 4am - its a school night :P 

 

There is a reason I use JB to pimp out the girls at Sanctuary - need to pay tuition!

Edited by Mimirue17
Posted
10 hours ago, mercplatypus said:

The system you are working on now look good and like something that could help address a huge amount of my current issues testing thing out.  I don't think you'll notice the level 1 benefit very much unless you are starting at a Charisma of 1 with no benefit from high willpower or self esteem.  L


Indeed I did look up how persuasion charisma works in fallout 4 and it seem like the only factors are player charisma and some random numbers, and nothing about the NPC specific actor values that might make them more or less susceptible. 

It is something like Player Charisma value * 15 gives you the base success chance, and from that base there some
- 20% reduction for Yellow Persuasion checks,
- 50% reduction for Orange, and
- 65% reduction for red.
 

So at 10 charisma means you win everything except Red checks which you win at a respectable 85% chance.

At 11 Charisma you win just everything that is not pre-set to turn one way or another, no possibility of fail (unless baked in the dialogue for it to always fail).
Since bimbo levels boost Charisma our player will probably have 11+ charisma so any addition is just to offset debuffs, which likely won't be more than 2-4 charisma.

 

However since those specific spy missions checks would be in custom spy mission story dialogues, I can make those be about a Parallel "Spy persuasion" mechanic that I bake into those specific dialogues. 
Like options that you only see when some of your stats above a certain threshold, but in this case the deciding factor is  a NPC-centric Actor value, which would make sense, since only the certain NPCs that the player did the deed with are "tenderized" to be more cooperative.  Not just anyone in the room as it would happen had I used charisma.
I mean charisma can still mater as a debuff if it is too low, but the unique factor for success is hinging on personal player-npc temp affinity, generated by the AAF scene. 
I could use a mod-specific Actor value, some "Sex Afterglow" value that I can set on them when an AAF scene ends. Or maybe I can re-use the existing affinity Actor value.

Posted

I have a few questions about the CVT system. Is there a way to lower them? If i just eat the debuffs and dont do any sex acts will the numbers eventually go down? I was going through nuka ride and mostly ignoring the system to follow the story there so they kinda snowballed and even with not much sex ended up as a lvl 5 bimbo and the requirements seem quite high to me lol so i guess my question is how do i stop myself from getting to level 6 do i do abstinence or do i try to use codsworth to hit min requirements? I thought ignoring would stop growth but everything seems to be always increasing quickly and i dont know if its intended to work like this or its bugged

Posted
8 hours ago, MSM_Alice said:

The reason I am hesitant to have him also do that while an active companion ( which I could do) is that it essentially biases preference  for him as a companion way too much. 
It is basically says "Use Codsworth as companion or bust" which is not what I want to do. 
I actually am considered adding a "Codsworth Sex Shack" and he would only perform in that shack, full stop ( so when i learn to do animations, that is where the Codsworth-furniture-player animations for these cravings will happen, and how I can ensure a predicable environment for these animations to unfold in). 
But I want to keep big  edits to the vanilla world layout to an absolute minimum, I already think I am overdoing it with that big truck in the creek there. 
 

Going to Codsworth should be an emergency measure when cravings got out of hand because of day-to-day management faltered.

Not the main way of playing the mod.

@Mimirue17 And a new dildo for that... Makes what should be an emergency measure become the day-to-day.
I am not over the moon about it. Not totally ruling it out, but perhaps we should explore other avenues first. 

I think I might just have to accept that fluid craving required value, at least for level 2, is just set too high and maybe calm it down. It that particular case it is easy to add a config slider in the MCM (not for the multiple time brackets, as that is complicated, and messes up the reports, but for the quantity required per time bracket, which is easy). 

 

 

I also considered making wait time , or sleep time, not matter, and offset the craving reference times accordingly every time the player waits, sleeps. but.. that might be too confusing. Travel time is not an issue since that does not happen in survival anyway.


@mercplatypus : would that be too confusing? Or would you be okay with that?

The more I think about it the more a "Sleep time does not matter for craving triggers" option in the MCM makes sense, especially for survival players.

 

Honestly I would say that disabling sleep from mattering on meeting the daily cravings and the new system you mentioned earlier should be fairly sufficient, especially when you get to the part where you can start getting multiple parties involved in gangbangs.  At that point your biggest restrictions just become having a suitable population that you can bang reliably which some minor settlement development can help with when away from Diamond City, Goodneighbor, etc.

Posted (edited)
3 hours ago, hiono said:

I have a few questions about the CVT system. Is there a way to lower them? If i just eat the debuffs and dont do any sex acts will the numbers eventually go down? I was going through nuka ride and mostly ignoring the system to follow the story there so they kinda snowballed and even with not much sex ended up as a lvl 5 bimbo and the requirements seem quite high to me lol so i guess my question is how do i stop myself from getting to level 6 do i do abstinence or do i try to use codsworth to hit min requirements? I thought ignoring would stop growth but everything seems to be always increasing quickly and i dont know if its intended to work like this or its bugged


CVT reductions,
There are a lot of things to slow down or stop the increases, Mentioned by @Mimirue17 here , but they need to be used ahead of time, as at level 5 it may be already too late. The bimbo corruption runs too deep at this point.

 

 
There are not a lot of things to create actual decreases, aside the de-Bimbo school, but even so it is onyl within the bracket of your current bimbo level, it can't get you to a lower bimbo level. 
Other things of note:
- Keeping your Arousal low (below 25) , lowers  Size Princess CVT (can use the Joy magic dildo for that, but make sure to use the longer times, as the quick path has an associated CVT boost cost) 
- Keeping your SA Sex Addiction low (below 25) lowers your Nymphomania CVT (Can use the Zen magic dildo for that, but make sure to use the longer times, as the quick path has an associated CVT boost cost)
- Wearing prudish gear with skimpy score less than 30 according to SAKR  lower your Enticement CVT, but only while you are less then Bimbo level 3.,  (any bimbo clothing from Marina or porn actress gear from NR has far more than that) 
- Wearing a Chastity belt from DD lowers your Kinkiness CVT
- The Obedience CVT is tied to Submissive/dominant stat the stat from Sex Attributes.

- making sure there is enough time between sex acts especially at level 0 and level 1 where the time-based cravings as not as bad yet,  prevents a nymphomania spiral that might boost your CVT growth.
 

In super easy sexfights  with fre opponents you can also reduce you SexAddiction by using the AP in your AP bar:  by  pressing the sexfight button outside of a valid SexFight challenge coming from an NPC, while your pleasure is high,  you keep yourself in a high pleasure scenario while delaying orgasm.  That edging ... actually soothes your bimbo core, and lowers your sex addiction a bit. 

 

But back to the overarching issue: 
Once you allow yourself to go past level 3 (maybe past level 2)  I'd say things have already kinda sorta  gotten out of hand, and it will be a difficult uphill battle to stop your descent into Mindless sex drone at that point. 
Level 5, without constant effort and caps spent towards into managing your condition, is just the antechamber of level 7. 
Or you could just.... give in and embrace being a mindless sex drone.

Edited by MSM_Alice
Posted
43 minutes ago, mercplatypus said:

 

Honestly I would say that disabling sleep from mattering on meeting the daily cravings and the new system you mentioned earlier should be fairly sufficient, especially when you get to the part where you can start getting multiple parties involved in gangbangs.  At that point your biggest restrictions just become having a suitable population that you can bang reliably which some minor settlement development can help with when away from Diamond City, Goodneighbor, etc.

I rolled up my sleeves and dove in the craving quest script, and the reports functionality fully expecting to be a long session of careful changes, and much to my joy I realized that some past me was quite crafty. I had forgotten that I had already refactored the system and it is already using reference base values for almost everything, (no longer hardcoded values), Everything is centralized dynamically calculated on the reference base values, that I can easily scale.

 

Go whatever part of me did that, more power to you! 

Amount of orgasm received,
Amount of Orgasms provided
Amount of Fluids collected
Amount of Mileage desired
 

All can be tweaked, will probably expose the sliders for them in the MCM.
 

Posted
10 minutes ago, MSM_Alice said:

I rolled up my sleeves and dove in the craving quest script, and the reports functionality fully expecting to be a long session of careful changes, and much to my joy I realized that some past me was quite crafty. I had forgotten that I had already refactored the system and it is already using reference base values for almost everything, (no longer hardcoded values), Everything is centralized dynamically calculated on the reference base values, that I can easily scale.

 

Go whatever part of me did that, more power to you! 

Amount of orgasm received,
Amount of Orgasms provided
Amount of Fluids collected
Amount of Mileage desired
 

All can be tweaked, will probably expose the sliders for them in the MCM.
 

 

Sounds like perfection to me.  

Posted
5 hours ago, MSM_Alice said:


CVT reductions,
There are a lot of things to slow down or stop the increases, Mentioned by @Mimirue17 here , but they need to be used ahead of time, as at level 5 it may be already too late. The bimbo corruption runs too deep at this point.

 

 
There are not a lot of things to create actual decreases, aside the de-Bimbo school, but even so it is onyl within the bracket of your current bimbo level, it can't get you to a lower bimbo level. 
Other things of note:
- Keeping your Arousal low (below 25) , lowers  Size Princess CVT (can use the Joy magic dildo for that, but make sure to use the longer times, as the quick path has an associated CVT boost cost) 
- Keeping your SA Sex Addiction low (below 25) lowers your Nymphomania CVT (Can use the Zen magic dildo for that, but make sure to use the longer times, as the quick path has an associated CVT boost cost)
- Wearing prudish gear with skimpy score less than 30 according to SAKR  lower your Enticement CVT, but only while you are less then Bimbo level 3.,  (any bimbo clothing from Marina or porn actress gear from NR has far more than that) 
- Wearing a Chastity belt from DD lowers your Kinkiness CVT
- The Obedience CVT is tied to Submissive/dominant stat the stat from Sex Attributes.

- making sure there is enough time between sex acts especially at level 0 and level 1 where the time-based cravings as not as bad yet,  prevents a nymphomania spiral that might boost your CVT growth.
 

In super easy sexfights  with fre opponents you can also reduce you SexAddiction by using the AP in your AP bar:  by  pressing the sexfight button outside of a valid SexFight challenge coming from an NPC, while your pleasure is high,  you keep yourself in a high pleasure scenario while delaying orgasm.  That edging ... actually soothes your bimbo core, and lowers your sex addiction a bit. 

 

But back to the overarching issue: 
Once you allow yourself to go past level 3 (maybe past level 2)  I'd say things have already kinda sorta  gotten out of hand, and it will be a difficult uphill battle to stop your descent into Mindless sex drone at that point. 
Level 5, without constant effort and caps spent towards into managing your condition, is just the antechamber of level 7. 
Or you could just.... give in and embrace being a mindless sex drone.

thanks for the sad news...guess I'll have to pour one out for beth and her plan to live a normal fallout life after retiring from porn lol the hardest part of the requirements seems like the orgasms to me and i saw you were adding mcm options for that eventually so not all is lost for beth. could you put more detailed descriptions on the mod page? or maybe just like this tips and tricks section to help out people when theyre first starting out.

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