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Posted (edited)
23 minutes ago, Slip0213 said:

Sorry, I should have tested a bit more.  As soon as I use the overseer terminal she said "Great.  Now I'm hearing voices."

 

Honestly, it's a perfect foreshadow if it was preceded by QOH giggling and saying the word Bimbo just once.  

 

 

I think I found it ,
- Stated new game. 
- Bell didn' t ring
- Fixed the thing
- Started new Game
- Doorbel rang.

Will cook a 0.7826. 

Makes sense too it is from a stub quest for random passerby comments that I forgot in.. 

Edited by MSM_Alice
Posted (edited)

Damn, I got carried away with playing. 

 

Finally made it to save the Quincy survivors and hit the terminal - heard the line again "Great, now I'm hearing voices."  This was before I noticed the new release.  I'll try it out.

 

So I just tested the update you put out.  I didn't start a new game yet - just continued in Concord.  Hit the terminal where Preston and the survivors are and still got the "Great, now I'm hearing voices".

 

I'll start a new game and see.

Edited by Slip0213
Tested the update
Posted (edited)
20 minutes ago, Slip0213 said:

Damn, I got carried away with playing. 

 

Finally made it to save the Quincy survivors and hit the terminal - heard the line again "Great, now I'm hearing voices."  This was before I noticed the new release.  I'll try it out.

 

So I just tested the update you put out.  I didn't start a new game yet - just continued in Concord.  Hit the terminal where Preston and the survivors are and still got the "Great, now I'm hearing voices".

 

I'll start a new game and see.

Terminals should be "voice free" now.

it was from some activation topics that had survived a purge :)

There are still some small  quirks but I think the major ones are gone.


 

MSMA_v0_7827.zip

Edited by MSM_Alice
Posted

Nice.  It no longer says the line.  Thank you.

 

Now, I know there is a consent warning upon exiting the vault and the mod really doesn't start until then but It would be a beautiful taste of what's to come if the QOH giggled and called Nora a bimbo, possibly with an erie echo effect, while she's escaping vault 111.  Being alone among a graveyard of her former neighbors and then hearing something so out of place would evoke so many different feelings.  

 

I thought that was what I was missing when I first encountered the terminal bug.  I was a bit sad when I learned what was really happening.

 

Cheers!

Posted
2 minutes ago, Slip0213 said:

Nice.  It no longer says the line.  Thank you.

 

Now, I know there is a consent warning upon exiting the vault and the mod really doesn't start until then but It would be a beautiful taste of what's to come if the QOH giggled and called Nora a bimbo, possibly with an erie echo effect, while she's escaping vault 111.  Being alone among a graveyard of her former neighbors and then hearing something so out of place would evoke so many different feelings.  

 

I thought that was what I was missing when I first encountered the terminal bug.  I was a bit sad when I learned what was really happening.

 

Cheers!

Will give  it some thought

The things is that part is SO often skipped , either by alternate start quests, or just me having a vanilla un modded save just before getting on the elevator , that it did not occur to me to put any content there. 

Posted

Well you might be right.  Most people who play a lot probably don't run through the new game sequence repeatedly.  I'm not nearly that smart though.  A few mods I use to use did add a bit of content through 111 so maybe I'm conditioned to look new content.  I just felt a little more immersed when I thought my inner monologue was going to convince me I was going crazy.  The more I think about it the more I want to be taunted, gas-lit, and frightened by the disembodied, overly sexual monologue throughout the intro.

Posted

ok finally getting to this new update - kinda glad I waited as it got updated again 3 times :P

Just got - Expedition 33, No Man Sky, Mechwarrior 5 Bundle so I have to figure out which to play!

Really need to find a base quest mod to play while testing this - tried TWR but its a little slow and if you go the Prostitution route in the good neighbor one the clients are all high level and will drive your bimbo levels up fairly quickly with all the constant sex and the level difference.   The Piper route in that one is interesting though.

Might go back to Bleachers 2 - though have never finished it due to constant new games required so it gets a little frustrating getting to the same point just to restart....why I stopped playing it until I could finish it (its really fun mod to play!)

Posted

Hey sorry to bug ya, But during the sanctuary quest and sturges askes if i want to build stuff, water, food, so on. and offers wedge movie for materials. Now wedge constantly says it was bad and we need to do it again, I did notice the message that played for a Nano second said something about the required animation called by MSMA could not be found, so the sloppy BJ would never play ( the first video he wants to shoot ) although I have SC animations and verified.

 

playing on NG

All mods are the most up to date.

Posted (edited)
7 hours ago, Sweettits said:

Hey sorry to bug ya, But during the sanctuary quest and sturges askes if i want to build stuff, water, food, so on. and offers wedge movie for materials. Now wedge constantly says it was bad and we need to do it again, I did notice the message that played for a Nano second said something about the required animation called by MSMA could not be found, so the sloppy BJ would never play ( the first video he wants to shoot ) although I have SC animations and verified.

 

playing on NG

All mods are the most up to date.

if you have "use named animations" for story, there needs to be THAT specific animation there by name, and if you won't have it, things cannot progress.
If the Animation does not play, then naturally you cannot have the time needed to do pleasure buildup during the animation. 

The solution is to either have that animation available, or to turn off that toggle for using bespoke named animations so it can use whatever AAF finds usable.. 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

if you have "use named animations" for story, there needs to be THAT specific animation there by name, and if you won't have it, things cannot progress.
In the Animation does not play, then  naturally you cannot have the time needed to do pleasure buildup during the animation. 

The solution is to either have that animation available, or to turn off that toggle for using bespoke named animations so it can use whatever AAF finds usable.. 

SO JUST TURN OFF NAMED ANIMATIONS IN THE MCM THEN?

Posted (edited)
10 hours ago, Sweettits said:

SO JUST TURN OFF NAMED ANIMATIONS IN THE MCM THEN?

If the problem indeed was that the specific name requested was different than what you have installed, yes, that should fix it. 

Edit: on second thought that SHOULD have happened automatically so maybe I should investigate it more. 
Maybe you have no animations with the required tags for that story beat, and maybe I should have an option to also remove any tag requirements from story animations.
That first scene with Wedge must be a blowjob according to the story and dialogue.

If you go there wearing a gag DD gag for instance, wedge auto removes it as not to block the oral scene.
But maybe you had a quest gag blocking oral, like the one from fetish dreams?

Edited by MSM_Alice
Posted (edited)

To go  back to the big plan
 

Going back to the current plan : 
... ( lots of things Done since  February  these are just the recent  :)

  •  Done.  Might be enhanced later, but it is done. - Arousal effect system :D)
  •  Done.  Might be enhanced later, but it is done. First iteration of the Bimbo Mantra System (SexFight Challenger pick mode)
  •  Done.  Working Basic functionality of the extra planar tribunal intervention (intercepting player bleed out/death events, and saving the player from death, at a cost.) ( can also work as restraint removers)
  •  Done.  Restraint manager, to enable better restraint management
  •  Done-  Less placeholder-y way to manage SA stats (via the Four magic dildos), now with a wash system.
  •  Done-  First iteration of Charm and Prostitution (now with fewer bugs)
  •  Done-  First Iteration of  Beauty upkeep (combing hair, fixing makeup) 
  •  Done-  First Iteration of  Sex Fame related mechanics and effects. (interplay with other systems)
  •  Done-- a first iteration of hairdos and makeup management at Marina ( mostly paying the bimbo points, to set a certain status flag, and opening looksmenu so the player can do whatever customizations they want to hair face, and such; via those flags to have clearly defined gameplay effects.  There are both 
        a. a high technical hurdle to do that directly to the character, via bypassing Looksmenu, and
        b. Such a high variation of what anyone considers to be normal, high class, or slutty,  
    might as well just let the player set a flag once they pay the bimbo point cost for the gameplay effect,  then run free with whatever look they consider appropriate for the chosen option of the three.  Changing this works also for decreasing sex fame, as arguably one looks different after doing it, and people don't go "Oh, is that THE person from Wedge's snuff flicks?" anymore.

 

  • In progress -( the Queen Of Hearts)  Migrating a bunch of the bimbo-centric text notifications into inner spoken monologue (spoken but also with subtitles). (in and out of sex scenes) This turned into an inner voice mechanic and its own character.  I already built 60+ lines to use in various moments ( I don't need accurate lipsync for most of it, so I can use Bark runn ing on Python to do the audio, so it feels more natural), and some bespoke lines for bespoke events, like Wedge's scenes and such. While it works fairly well outside of AAF scenes, and for bespoke story-critical AAF scenes, I don't currently super love the end results of the generalized procedural system (the part that is not for bespoke scenes, but for Violate post combat scenes),  sound design-wise. I have to figure out how to either stop AAF from suppressing the displaying subtitles while in an AAF scene, (as it does so by default) or figure out if I can do some sound separation/auto ducking whenthe innver voice speaks.  Will have to iterate on it more, specifically on the generalized procedural system until it feels right for public release.  That's why even though you see a bunch of sound lines in the build and the ESP,  there's only one convo with the Queen normally available for public consumption, the flavour one at the start.   If those subtitles aren't on the screen, the sound design really needs to be adjusted extensively.  If the subtitles are there, I can get away with tamer adjustments.  But if not, the volume and clarity of the inner voice needs to somehow stand out on top of all the AAF scene sounds,  Sexfight sounds, and background music, and they need to be tuned carefully so it does not all evolve into too many of similar-volume sounds getting played at the same time.  

 

  • To Do:  First Iteration of basic De-Bimbo school  functionality in the actual location of the De-Bimbo School
  • To Do - Better item management on death/Visiting Bimbo Limbo, and the three Limbo Stooges need to have more awareness of where you are coming from and what are appropriate and creative reeducation events, not just chucking horny super mutants at the player and hoping something sticks. 
  • To Do - Enabling more on the SaveFlow events, do that 4'th wall breaking thing.
  • To Do -Bugfix and polish 
    • adding more ...style, more... panache to all events.
    • add in the remaining music tracks ( ~10 not currently in)
    • a new polish pass on dialogues, and system in general, making the dialogue more believable,  fixing typos and voice generation, face expression, gaze direction, idle anims
    • Fleshing out Marina's prelude dialogue system and (really want Marina to see your status and react differently to changes whenever you visit, and to be open to have deeper chats on her terrace about all the changes that the player is going through and what they mean, practically and psychologically. If you pass by her after being abused by Piete's cocku-bots, she should definitely react to the player's inflation and status with a custom scene/dialogue.)
    • Figuring out what happens with restraints on end with violate and why lately,  sometimes, they still managed to get applied to the player, even in won sexfights apparently. 
    • ... and so on.
    • maybe Maybe, Bimbo levels up with dream sequences, where our hero meets the bimbo deities, the bimbo guiding fates, the Bodacios Bimbo Council, or the BBC for short (Obey the BBC!), and yes our hero will try to suggest the acronym might not be ... inspired, but the three goddesses will hear none of it. BBC it is and shall ever be their council's short name.   (This one might actually move to a convo with the Queen of Hearts, rather than the BBC. The BBC might still be a thing, but maybe in act. 1)
    • maybe Maybe, add the "Tap-out" SexFight  "Limit break" style move, on overly hard sexfights. (but maybe in act. 1)
    • Pack it all neatly with BSA archives. Maybe even make a Fomod for it.
    • Find a place to host it, and release Prelude 1.0 before the year is over :)
       

 

 

I likely won't have a ton of time in Sep and Oct to work on the mod other than shorter bursts, with smaller targeted fixes,  the next moment when I think I will be able to do the next big push heave-ho for the  1.0 release in December, is November.
Anyway.

Please let me know what you perceive as not working or being iffy, so I may so correct that and have the mod in the best possible shape till November.
Using a new playthrough on the latest version from the download page is ideal because of recent architectural changes, upgrades from older versions than 0.7827 might have upgrade-specific issues that won't happen on a new playthrough.

Edited by MSM_Alice
Posted
46 minutes ago, MSM_Alice said:

To go  back to the big plan
 

Going back to the current plan : 
... ( lots of things Done since  February  these are just the recent  :)

  •  Done.  Might be enhanced later, but it is done. - Arousal effect system :D)
  •  Done.  Might be enhanced later, but it is done. First iteration of the Bimbo Mantra System (SexFight Challenger pick mode)
  •  Done.  Working Basic functionality of the extra planar tribunal intervention (intercepting player bleed out/death events, and saving the player from death, at a cost.) ( can also work as restraint removers)
  •  Done.  Restraint manager, to enable better restraint management
  •  Done-  Less placeholder-y way to manage SA stats (via the Four magic dildos), now with a wash system.
  •  Done-  First iteration of Charm and Prostitution (now with fewer bugs)
  •  Done-  First Iteration of  Beauty upkeep (combing hair, fixing makeup) 
  •  Done-  First Iteration of  Sex Fame related mechanics and effects. (interplay with other systems)
  •  Done-- a first iteration of hairdos and makeup management at Marina ( mostly paying the bimbo points, to set a certain status flag, and opening looksmenu so the player can do whatever customizations they want to hair face, and such; via those flags to have clearly defined gameplay effects.  There are both 
        a. a high technical hurdle to do that directly to the character, via bypassing Looksmenu, and
        b. Such a high variation of what anyone considers to be normal, high class, or slutty,  
    might as well just let the player set a flag once they pay the bimbo point cost for the gameplay effect,  then run free with whatever look they consider appropriate for the chosen option of the three.  Changing this works also for decreasing sex fame, as arguably one looks different after doing it, and people don't go "Oh, is that THE person from Wedge's snuff flicks?" anymore.

 

  • In progress -( the Queen Of Hearts)  Migrating a bunch of the bimbo-centric text notifications into inner spoken monologue (spoken but also with subtitles). (in and out of sex scenes) This turned into an inner voice mechanic and its own character.  I already built 60+ lines to use in various moments ( I don't need accurate lipsync for most of it, so I can use Bark runn ing on Python to do the audio, so it feels more natural), and some bespoke lines for bespoke events, like Wedge's scenes and such. While it works fairly well outside of AAF scenes, and for bespoke story-critical AAF scenes, I don't currently super love the end results of the generalized procedural system (the part that is not for bespoke scenes, but for Violate post combat scenes),  sound design-wise. I have to figure out how to either stop AAF from suppressing the displaying subtitles while in an AAF scene, (as it does so by default) or figure out if I can do some sound separation/auto ducking whenthe innver voice speaks.  Will have to iterate on it more, specifically on the generalized procedural system until it feels right for public release.  That's why even though you see a bunch of sound lines in the build and the ESP,  there's only one convo with the Queen normally available for public consumption, the flavour one at the start.   If those subtitles aren't on the screen, the sound design really needs to be adjusted extensively.  If the subtitles are there, I can get away with tamer adjustments.  But if not, the volume and clarity of the inner voice needs to somehow stand out on top of all the AAF scene sounds,  Sexfight sounds, and background music, and they need to be tuned carefully so it does not all evolve into too many of similar-volume sounds getting played at the same time.  

 

  • To Do:  First Iteration of basic De-Bimbo school  functionality in the actual location of the De-Bimbo School
  • To Do - Better item management on death/Visiting Bimbo Limbo, and the three Limbo Stooges need to have more awareness of where you are coming from and what are appropriate and creative reeducation events, not just chucking horny super mutants at the player and hoping something sticks. 
  • To Do - Enabling more on the SaveFlow events, do that 4'th wall breaking thing.
  • To Do -Bugfix and polish 
    • adding more ...style, more... panache to all events.
    • add in the remaining music tracks ( ~10 not currently in)
    • a new polish pass on dialogues, and system in general, making the dialogue more believable,  fixing typos and voice generation, face expression, gaze direction, idle anims
    • Fleshing out Marina's prelude dialogue system and (really want Marina to see your status and react differently to changes whenever you visit, and to be open to have deeper chats on her terrace about all the changes that the player is going through and what they mean, practically and psychologically. If you pass by her after being abused by Piete's cocku-bots, she should definitely react to the player's inflation and status with a custom scene/dialogue.)
    • Figuring out what happens with restraints on end with violate and why lately,  sometimes, they still managed to get applied to the player, even in won sexfights apparently. 
    • ... and so on.
    • maybe) Maybe, Bimbo levels up with dream sequences, where our hero meets the bimbo deities, the bimbo guiding fates, the Bodacios Bimbo Council, or the BBC for short (Obey the BBC!), and yes our hero will try to suggest the acronym might not be ... inspired, but the three goddesses will hear none of it. BBC it is and shall ever be their council's short name.   (This one might actually move to a convo with the Queen of Hearts, rather than the BBC. The BBC might still be a thing, but maybe in act. 1)
    • Pack it all neatly with BSA archives. Maybe even make a Fomod for it.
    • Find a place to host it, and release Prelude 1.0 before the year is over :)
       

 

 

I likely won't have a ton of time in Sep and Oct to work on the mod other than shorter bursts, with smaller targeted fixes,  the next moment when I think I will be able to do the next big push heave-ho for the  1.0 release in December, is November.
Anyway.

Please let me know what you perceive as not working or being iffy, so I may so correct that and have the mod in the best possible shape till November.
Using a new playthrough on the latest version from the download page is ideal because of recent architectural changes, upgrades from older versions than 0.7827 might have upgrade-specific issues that won't happen on a new playthrough.

ok Had my 1st run through the newest add ons. 

 

 I really like the streamlined hotkey usage - saves some keys for useful items that pertain to this mod that had been moved off the numpad.   

 

The one key to clean up after gangbangs is very useful - skin, hair, makeup and perfume all in one (as long as you have the consumables) - very nice!

 

The intro to Queen was fun - can see that being an interesting back and forth - as well as the feeling your are being watched after sex (from inside :P)

 

Some of the conversations with Marina have a lot more context now - taking in huge sizes and wanting more - hunger for cum - and a few others - haven't really gone off the deep end so I am sure there are a lot more items that will open up.

 

The initial dampening of going to bimbo 1 and then to bimbo 2 seem to have lessened alot - it is very easy to get bimbo 1 and then bimbo 2 now.   Less then 10 sex scenes were needed to get to level 1 - and one trip to bimbo limbo got me to level 2 (stupid car blew up in concord when Deathclaw came out).

 

I do have one suggestion/slight annoyance.  On bimbo level up the implant uses some of your bimbo points to increase your chest and butt - but then the implant wants you to increase them again regardless of how many bimbo points you had.   This seems like it will always double dips bimbo points and as you have to pay 4 or more to level up your bimbo item its kind of annoying.   It would be nice to either raise their levels or just add the craving to do so - but not both.

 

I will experiment with using the sex addiction/fame dildo more to slow down the progression from level 1 to level 2 being so quick.   Level 1 is the sweet spot to play normally yet still use the content of this mod on a regular basis (like most fights (but not fighting that often) and some prostitution to help pay the bills. 

Posted (edited)

Thank you 

 

Quote

I really like the streamlined hotkey usage - saves some keys for useful items that pertain to this mod that had been moved off the numpad.   

Thank you.
Will think some more and see if this can be further reduced.  If you have hotkeys you rarely use or think they could be moved into the menu
I think the next candidate is the toggle for friendly mode on off for NPC for post sexfight effects. I might give up on the special case for the death effect, just have it reactivate death too,  not be as cautious about it.... and save a separate button for death consequence along. or have that be a tri-state button instead of dual state. 
State1: Para/Frenzy ,  State2: Para/Frenzy + Death,    or State 3: both Off and loops through that.

 

Quote

The intro to Queen was fun - can see that being an interesting back and forth - as well as the feeling your are being watched after sex (from inside :P)

The more I think about it the more ideas I have. 

For instance, especially if you rejected her bimbo ways more abruptly in the initial conversations, she will really call you  on it if you then go do movies with Wedge. 
Also she will have a lot of thoughts on this mod's specific Nate's Hi-Honey Holotape. Nate was pretty lucky he was killed in the vault, because a far worse fate would have expected him now.

 

These are some the dialogue lines I have planned for her (spoiler) that she will say during the first time you do a Wedge movie, while you are otherwise occupied with Wedge 🙂 ofc don't play them if you don't want spoilers) . This is supposed to double as a head-up about the fame increase mechanic, each time you do a video recording of sexual exploits.

 

 

 

 

 

Quote

Some of the conversations with Marina have a lot more context now - taking in huge sizes and wanting more - hunger for cum - and a few others - haven't really gone off the deep end so I am sure there are a lot more items that will open up

 


While thse story mod itself will not be centered on giant races, (most of it will be centered on humans and the human psyche, loyalty, deception, love, betrayal, while interaction, will remain fairly human or humanoid centric, or humanoid sized robot centric, and , at most, Supermutants).
Anyway, since more extreme acts also exist in the mod pool, then somehow through some ridiculous mental gymnastics, they ought to have a lore compatible explanation (and maybe be something to be scared about of falling into at the far end of the bimbo path). And the gameplay systems need to be able to work with them.

 

Quote

The initial dampening of going to bimbo 1 and then to bimbo 2 seem to have lessened alot - it is very easy to get bimbo 1 and then bimbo 2 now.   Less then 10 sex scenes were needed to get to level 1 - and one trip to bimbo limbo got me to level 2 (stupid car blew up in concord when Deathclaw came out).

 

They must have been particularly depraved scenes.
I could add more of a break on the progression from level 0 to 1 and to 2, if you feel that's too quick. There's  a lot of clothing at level 1 , I thought people would spend more time on that tier.

 

 

Quote

I do have one suggestion/slight annoyance.  On bimbo level up the implant uses some of your bimbo points to increase your chest and butt - but then the implant wants you to increase them again regardless of how many bimbo points you had.   This seems like it will always double dips bimbo points and as you have to pay 4 or more to level up your bimbo item its kind of annoying.   It would be nice to either raise their levels or just add the craving to do so - but not both.

 

The thought there was that each bimbo level has:
- a desired chest/butt size that the "level" wants to have, but won't auto spend points to get to that.  ( the " mid-way" point)
- A minimum under which it is impossible to stay or go  (to that minimum level is the auto increase on level up)
- A maximum above it one cannot go, unless they level up again.

I did toy with the idea of having it be more of an overshoot on level up, just to incentivize players that want to keep things as low as possible size-wise to do their own smaller increases,  or if not, risk an automated overshoot on level-up, but I don't think I left that mechanic in, it was too complicated to grok and seemed like a bug)


If your current deliberately-chosen size at level 1 happens to already above the minimum req. of level 2 (there's is a heathy amount of overlap between the min and max of successive levels), there is no auto increase/no auto BP spend of points on bimbo level up from 1 to 2 (or it shouldn't be). 
From level 0 to level 1 it is true there is some automated boost/ automated spend when you first become a Bimbo, as level 0  (Non Bimbos) do not have access to chest increasing functionality at Marina. 

 

Quote

 I will experiment with using the sex addiction/fame dildo more to slow down the progression from level 1 to level 2 being so quick.   Level 1 is the sweet spot to play normally yet still use the content of this mod on a regular basis (like most fights (but not fighting that often) and some prostitution to help pay the bills. 

 

 

Indeed Level 1 or 2 are meant as the "stablepoint" >Probably Level 2 for the infiltration/spy missions in Act1.

Edited by MSM_Alice
Posted
3 hours ago, MSM_Alice said:

Thank you 

 

Thank you.
Will think some more and see if this can be further reduced.  If you have hotkeys you rarely use or think they could be moved into the menu
I think the next candidate is the toggle for friendly mode on off for NPC for post sexfight effects. I might give up on the special case for the death effect, just have it reactivate death too,  not be as cautious about it.... and save a separate button for death consequence along. or have that be a tri-state button instead of dual state. 
State1: Para/Frenzy ,  State2: Para/Frenzy + Death,    or State 3: both Off and loops through that.

 

The more I think about it the more ideas I have. 

For instance, especially if you rejected her bimbo ways more abruptly in the initial conversations, she will really call you  on it if you then go do movies with Wedge. 
Also she will have a lot of thoughts on this mod's specific Nate's Hi-Honey Holotape. Nate was pretty lucky he was killed in the vault, because a far worse fate would have expected him now.

 

These are some the dialogue lines I have planned for her (spoiler) that she will say during the first time you do a Wedge movie, while you are otherwise occupied with Wedge 🙂 ofc don't play them if you don't want spoilers) . This is supposed to double as a head-up about the fame increase mechanic, each time you do a video recording of sexual exploits.

 

 

 

 

 

 

 


While thse story mod itself will not be centered on giant races, (most of it will be centered on humans and the human psyche, loyalty, deception, love, betrayal, while interaction, will remain fairly human or humanoid centric, or humanoid sized robot centric, and , at most, Supermutants).
Anyway, since more extreme acts also exist in the mod pool, then somehow through some ridiculous mental gymnastics, they ought to have a lore compatible explanation (and maybe be something to be scared about of falling into at the far end of the bimbo path). And the gameplay systems need to be able to work with them.

 

 

They must have been particularly depraved scenes.
I could add more of a break on the progression from level 0 to 1 and to 2, if you feel that's too quick. There's  a lot of clothing at level 1 , I thought people would spend more time on that tier.

 

 

 

The thought there was that each bimbo level has:
- a desired chest/butt size that the "level" wants to have, but won't auto spend points to get to that.  ( the " mid-way" point)
- A minimum under which it is impossible to stay or go  (to that minimum level is the auto increase on level up)
- A maximum above it one cannot go, unless they level up again.

I did toy with the idea of having it be more of an overshoot on level up, just to incentivize players that want to keep things as low as possible size-wise to do their own smaller increases,  or if not, risk an automated overshoot on level-up, but I don't think I left that mechanic in, it was too complicated to grok and seemed like a bug)


If your current deliberately-chosen size at level 1 happens to already above the minimum req. of level 2 (there's is a heathy amount of overlap between the min and max of successive levels), there is no auto increase/no auto BP spend of points on bimbo level up from 1 to 2 (or it shouldn't be). 
From level 0 to level 1 it is true there is some automated boost/ automated spend when you first become a Bimbo, as level 0  (Non Bimbos) do not have access to chest increasing functionality at Marina. 

 

 

 

Indeed Level 1 or 2 are meant as the "stablepoint" >Probably Level 2 for the infiltration/spy missions in Act1.

I do not mind getting to level 1 fairly easy, but level 2 just seemed way faster. 

 

1 day as a prostitute in TWR got me from 1 to 2 with only 2 aggressive scenes. 

 

Building Sanctuary on the latest, clearing inside concord and then getting PA (which I always leave after jumping down) and having sex with 4 raiders then trip to BL due to explosion got me level 2 right after being sent to Sanctuary 

Posted
3 hours ago, MSM_Alice said:

 

They must have been particularly depraved scenes.
I could add more of a break on the progression from level 0 to 1 and to 2, if you feel that's too quick. There's  a lot of clothing at level 1 , I thought people would spend more time on that tier.

 

 

Indeed Level 1 or 2 are meant as the "stablepoint" >Probably Level 2 for the infiltration/spy missions in Act1.

 

I'd say a rapid decline to tier one is fine.  Tier 0 is effectively not even playing with the mod or dealing with any of the challenges.  I usually hit level one immediately on first trip to bimbo limbo which feels like a good thing.  Slowing it down for tier 2 and three sounds good.  Tier one and tier 2 give you enough pushback from the mod so you can't just ignore everything but still freedom to play how you want.

 

I have noticed that even a bimbo level one under the current update the music is playing with substantially more frequency after the most recent update.  If that was an intended change then I welcome it.  I like the idea of the implant constantly trying to brainwash you down the path of being a bimbo.

Posted (edited)

Spent a bunch of time researching today how to keep subtitles and potentially even dialogue selector stay on during AAF scenes and .. thing are more complicated. 

The problems stem from these two limitations 
1. Subtitles (and dialogue selector  as far as I can tell) go away in fly cam mode, and most people want fly cam mode on during AAF.
2. Third person camera frames most AAF scenes oddly by default, default range of motion is not designed for that


So i have two options: 

A. I accept that subtitles (and conversation menus) with the Queen of Hearts CANNOT ever happen during AAF scenes, and we need to stay audio only.
(which is unfortunate, I really liked the subtitles instead of the notification channel for more important info being delivered mid AAF scene) 
Also I need to redo the sound design and find  way to significantly  boost the sound of the Queen of Hearts (now) audio-only  lines so they are heard loud and clear all over others sounds in the AAF Scene ( not entirely impossible) . 

B. I give up on the Fly cam, make the Garden Of Eden papyrus extender a hard requirement and for the mod I, disable Fly cam during AAF scenes in MSMA, and enable the third person camera, save its settings, fine tune the third person camera angle to better frame the AAF scene, so that the fly cam is not missed, and then restore the third person camera settings on AAF Exit. . 
And we get subtitles and but also the option of menus with dialogue scenes with dialogue selector mid AAF Scene, allowing for player to make choices relate to... things, mid sexfight. 
Well some sound design tweaks, maybe dynamic ducking of the other sexfight sounds,  but I learned how to do that... so no biggie. Not as crucial if the subtitles are on though .


What is your got feeling?

I lean on B. Because it opens the option of actual back and forth dialogue with selectable options during AAF scene can enable some pretty hilarious stuff. 

Edited by MSM_Alice
Posted (edited)
4 hours ago, Mimirue17 said:

I do not mind getting to level 1 fairly easy, but level 2 just seemed way faster. 

 

1 day as a prostitute in TWR got me from 1 to 2 with only 2 aggressive scenes. 

 

Building Sanctuary on the latest, clearing inside concord and then getting PA (which I always leave after jumping down) and having sex with 4 raiders then trip to BL due to explosion got me level 2 right after being sent to Sanctuary 


@mercplatypus
Actually I think that acceleration that happened maybe ever since I added that Nymphomania spiral / vicious circle system a month or so, because the progress was TOO slow and it would take too long to level up to 1 or 2?. 

Nymphomania spiral means that without spacing out sexual  AAF scenes (currently set at  than 4 per day for one on ones,  and less than two per day for threesomes) there is   compounded accelerated Progression for the Nymphomania CVT stat.

This acceleration is set back to 0  if  24 in-game hours go by without a 2P scene involving the player. 

Edited by MSM_Alice
Posted (edited)
47 minutes ago, MSM_Alice said:

Spent a bunch of time researching today how to keep subtitles and potentially even dialogue selector stay on during AAF scenes and .. thing are more complicated. 

The problems stem from these two limitations 
1. Subtitles (and dialogue selector  as far as I can tell) go away in fly cam mode, and most people want fly cam mode on during AAF.
2. Third person camera frames most AAF scenes oddly by default, default range of motion is not designed for that


So i have two options: 

A. I accept that subtitles (and conversation menus) with the Queen of Hearts CANNOT ever happen during AAF scenes, and we need to stay audio only.
(which is unfortunate, I really liked the subtitles instead of the notification channel for more important info being delivered mid AAF scene) 
Also I need to redo the sound design and find  way to significantly  boost the sound of the Queen of Hearts (now) audio-only  lines so they are heard loud and clear all over others sounds in the AAF Scene ( not entirely impossible) . 

B. I give up on the Fly cam, make the Garden Of Eden papyrus extender a hard requirement and for the mod I, disable Fly cam during AAF scenes in MSMA, and enable the third person camera, save its settings, fine tune the third person camera angle to better frame the AAF scene, so that the fly cam is not missed, and then restore the third person camera settings on AAF Exit. . 
And we get subtitles and but also the option of menus with dialogue scenes with dialogue selector mid AAF Scene, allowing for player to make choices relate to... things, mid sexfight. 
Well some sound design tweaks, maybe dynamic ducking of the other sexfight sounds,  but I learned how to do that... so no biggie. Not as crucial if the subtitles are on though .


What is your got feeling?

I lean on B. Because it opens the option of actual back and forth dialogue with selectable options during AAF scene can enable some pretty hilarious stuff. 


The more I think about it the more I think I should go with B :), especially considering there is a need for more spice in the upcoming spy missions.


I mean having some dialogue and options prompted mid-aaf scene as the scene is flowing, are bound to make things so much more interesting (I am not talking about old school  MSG window popup prompts that would work in a pinch, but those pause the world and are bit anti climatic,.....  but regular dialogue choice that can appear and be selected as things evolve dynamically  on screen), without an artificial fracture/pause.  



For the spy missions, let's say during sex you need to steal some item off your target/mark.  You engage with them sexually, and as sexfight flows and challenge answers rack up,   I can make dynamic choices appear, and they can be different based on how well the sexfight has gone up to that point and ho much pleasure the NPC is having due to the sexfight at that very moment. 
Maybe some dialogue selector menu choices prompts only appear when the NPC' pleasure  is  a galactic level, maybe only then is the mark so "out of it" you can steal the item without them noticing.  

Or Imagine, in the  middle of a blowjob scene with some NPC , And There's an intrusive thought from the psychotic part of QOH, small dialogue that ends with  "well you should bite off his dick" 

  • Player refuses to bite at all , we get the normal  the vanilla outcome. 
  • Player bites with moderate strength, and  If up to that point point sexfight was going really well and his pleasure is high, then maybe the bite is painful but he's into that pain mixed with pleasure and things go on a new tangent.
  • Player bites with moderate strength, and  If up to that point point sexfight  not going well,  then things just stops with a bad outcome.
  • Player bites with full strength, and basically severs that NPC's manhood, and things go REALLY south and quite a bit psycho. 
Edited by MSM_Alice
Posted

I can see option B being appealing for anything related to the Queen of Hearts if there's going to be some sort of interaction there.  I think the questions I would have are:

 

1. Are we talking about doing this for all scenes related to this mod, or only scenes where you'd have some choices to make?

 

2.  I can see adding a tremendous degree of potential complexity with options for choosing to burn self esteem, willpower, etc to making choices that alter positions such as going from blow job to doggy, and even possibly making choices that could allow you some control in choosing which CVT's you are willing to increase to achieve a desired outcome just to name a few possible examples.  How extensive is this intended to be?  Just the spy missions and a handful of other scenes with the rest being normal AAF scenes?  Every scene the mod touches on?  Scenes triggered by other mods that are integrated with this mod such as a violate scene?

 

3. Have you considered perk integration?  For example if the player has pickpocketing adding an option to steal something from your scene partner, increase chances of inflicting harm with Black Widow or biting off a penis with Bloody Mess etc?  

 

I might be way overthinking this here but at the moment it is kind of hard for me to fully picture what you've got cooking.

Posted

Some further controls themed feedback:
Would be nice to have a hotkey that cycles between off->on(no kill)->on(kill) to simplify number of keys instead of needing multiple keybinds

Posted (edited)
6 hours ago, vanas_1111 said:

Some further controls themed feedback:
Would be nice to have a hotkey that cycles between off->on(no kill)->on(kill) to simplify number of keys instead of needing multiple keybinds

Hello
If you go in hotkeys mapping menu in the MCM , scroll down you will find these two: 
I think the second one is exactly what you mean.

I am currently considering consolidating these in just one key with a tri state, rather than two separate toggles.

image.thumb.png.62c93ef9d5dfce5ac900fa5454089500.png

Edited by MSM_Alice
Posted (edited)
10 hours ago, mercplatypus said:

I can see option B being appealing for anything related to the Queen of Hearts if there's going to be some sort of interaction there.  I think the questions I would have are:

 

1. Are we talking about doing this for all scenes related to this mod, or only scenes where you'd have some choices to make?

 

2.  I can see adding a tremendous degree of potential complexity with options for choosing to burn self esteem, willpower, etc to making choices that alter positions such as going from blow job to doggy, and even possibly making choices that could allow you some control in choosing which CVT's you are willing to increase to achieve a desired outcome just to name a few possible examples.  How extensive is this intended to be?  Just the spy missions and a handful of other scenes with the rest being normal AAF scenes?  Every scene the mod touches on?  Scenes triggered by other mods that are integrated with this mod such as a violate scene?

 

3. Have you considered perk integration?  For example if the player has pickpocketing adding an option to steal something from your scene partner, increase chances of inflicting harm with Black Widow or biting off a penis with Bloody Mess etc?  

 

I might be way overthinking this here but at the moment it is kind of hard for me to fully picture what you've got cooking.


Probably not ALL sexfight scenes need to have dynamic choices in them.
Or maybe they do, maybe these dynamic choices would be  a net positive and make each scene more fun..
Unlike the current one-time tutorial popups that pop up at the start pause the game and ask you with types of "autoburn" you want on or off,  these choices will be overlaid on top of the scene, while things still go (no pause). Could probably even make them only available for a limited time then if no choice is made they go away. 

It all depends how fun or tedious that feels as gameplay, keep in mind that these need a bit of distributive attention, as they happen on top of the current challenge system (as those challenges will not get paused, they will still continue). 

And yes those would be a robust entry point where perk integration might come in.


But yes could also just be special mod-specific story scenes that have them., not a procedural system.
 

 

 

 

Come to think of it, a funny way to think about them is "LazyassTime events" instead of "QuickTime events." .
It is not a quick button prompt to react to quickly, but rather a whole dialogue line one needs to read and select carefully, eventually, no immediate pressure, still in due time while the scene is going, and they make sense. 

Instead of having an array of possible activities each with its individual hotkey hotkeys (Bite, push away, increase pace, decrease pace, chance position,  take a shot of alcohol from a glass nearby, stealthily shove a key item away  out of sight, for later retrieval (pickpocket equivalent , as if you grab it during the act, where would you hide it really?),   tap out and let QoH take control,  etc)  these are prompted dynamically when they make sense.

For instance you could have marks in spy missions, who are very reluctant in engaging in any activities that would make them too vulnerable, so they might only agree to a hand job at the start. Or just turn to their guard friend and say "you can do it it you want to, I just don't want to leave my post". 
Do well enough with sexfight during the handjob,  and midscene you can have a prompt to upgrade the handjob to a blowjob.  Do that well enough again, and upgrade the scene to penetrative sex, then  do that well enough too, have the people nearby finalyl cave in because they found that so hot,  and ask to join in upgrade that to group sex. Then when in the heat of things, now obscured by the mish-mash of bodies and limbs, when the commotion as an at all time peak,  can sex-pickpocket a key item from one of the npc's who otherwise would have never engaged in sex with you, directly, and would have always been attentive. 
And that would be done by navigating things with these mid-scene prompts, and making the right spy choices, while having the right Sexfight skills..


But you should only be able to do that if your sexfight skill is high enough so you get the appropriate dialogue prompts, and the NPCs get the galactic mind-breaking orgasms, and not you, as you need to keep your wits. otherwise if you get your mind broken too, you just indulge in the act itself, you forget the mission, and have to do it all again, when your mind clears. Or have a "Fail forward" solution, where if both you and the guards get mind broken together, you have an ally sneak in while the guards are distracted, so even if you didn't steal the key item, you can still progress the quest, just not get a perfect score on the mission. 



Also, the max speed at which challenges may come one after the other is an aspect that I have considered at time, making part of the gameplay... but haven't yet. 
However, a dynamic "go faster" or "go slower" option may work well.

Edited by MSM_Alice
Posted

On a side note: xAVSynth is a lot more powerful than I initially gave it credit for, if one does not expect full automation based solely on text.
Like with all complex tools, there is a learning curve, but the "robot" sound feel can be much improved on later models specific to 3.0, if enough effort is put into each line.

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