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Posted (edited)
15 minutes ago, Mimirue17 said:

these are the Keys I have always used with not issue (the Prostitution/Charm key is the only one that is different as it did not exist before)

 

 

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Two questions: 

 


1. Do all of them work okay in 0.7812 ?


2. When they did break, aside the specific  two that I know of (and should be fixed in 0.7812), namely 
" Emergency Sexfight Stop" 
and
" Toggle ON/OFF negative sexfight effect for NPC" 
Which other hotkeys (aside these two) had stopped working on 0.7811, if any?

From the way the post was phrased, I gathered the "Prostitution or Sex Charm Action" Hotkey had also stopped working for you.
Was that not the case (you just hadn't gotten to testing it yet)?
 

Edited by MSM_Alice
Posted

on upgrade 7812 (from new start on 7811) everything seems to work but the one hotkey to toggle from friendly to agressor.

 

I coc'd to Diamondcity and the charm worked on the guard to get more friendly.  I still was active on the guard after talking to mayor.

 

All the other hotkeys functioned - Implant, Cravings, Last Scene and Emergency stop.

 

Before new game on 7811 upgrade - the prostitution key stopped working after 3 times working (the 3rd time I asked for a 2000 scene and offered up any service) but was refused by the guard.   After that the key stopped functioning on anyone in diamondcity even after a 24 wait.

Posted (edited)
26 minutes ago, Mimirue17 said:

on upgrade 7812 (from new start on 7811) everything seems to work but the one hotkey to toggle from friendly to agressor.

 

I coc'd to Diamondcity and the charm worked on the guard to get more friendly.  I still was active on the guard after talking to mayor.

 

All the other hotkeys functioned - Implant, Cravings, Last Scene and Emergency stop.

 

Before new game on 7811 upgrade - the prostitution key stopped working after 3 times working (the 3rd time I asked for a 2000 scene and offered up any service) but was refused by the guard.   After that the key stopped functioning on anyone in diamondcity even after a 24 wait.

thank you so much for the test and the feedback

What does this mean:   " I still was active on the guard after talking to mayor."

I am afraid I do not understand specifically what "I was active on the guard" means in this context.

 

I'm probably not getting the full picture with text descriptions. Maybe a movie capture?


 

Quote

"Before new game on 7811 upgrade - the prostitution key stopped working after 3 times working (the 3rd time I asked for a 2000 scene and offered up any service) but was refused by the guard.   After that the key stopped functioning on anyone in diamondcity even after a 24 wait."


I'll investigate more closely the refusal path.
Maybe I am not resetting everything there. 
"Stopped working" means it does not do anything, or do you get the desired behavior popups and stuff, just that the actual dialogue does not start anew?
 

Edited by MSM_Alice
Posted (edited)

Yes, confirmed the "greedy end" when you ask for 2000 caps and get flat out refused, does not have a correct exit path and leave things stuck, unable to start again, unless a certain global variable is manually reset.
 

Edited by MSM_Alice
Posted
2 minutes ago, MSM_Alice said:

thank you so much for the test and the feedback

What does this mean:   " I still was active on the guard after talking to mayor."

I am afraid I do not understand specifically what "I was active on the guard" means in this context.

 

I'm probably not getting the full picture with text descriptions. Maybe a movie capture?


 


I'll investigate more closely the refusal path.
Maybe I am not resetting everything there. 
"Stopped working" means it does not do anything, or do you get the desired behavior popups and stuff, just that the actual dialogue does not start anew?
 

still active means it had the option to proceed when pressed with guard under crosshairs - so it functions correctly.  I did not want to proceed further there as they were well over my level and had already been pushed to slut level by previous session with guard.   Character was level 6 and bimbo 0 still (coc'd from sanctuary to test)

 

on the previous test on upgrade - nothing happened at all when key was pressed (after refusal to 2000 all you can eat buffet) Char was level 18 and bimbo 1 - but easily was able to get mindblowing results and overpaid for the 2 sessions that were done (both 200 caps and with 2 clients 1 at a time both times if I remember correctly)

Posted (edited)

@Mimirue17

 

Try installing this one ( and press DevHotkey 4 once, to get things unstuck)
Or manually in the game console look up the global variable called msma_WhoringInSession, and if it is set on 1.0  set it to 0.0,

 


Edit: deleted temp version, see proper patch a bit lower: 
 

Edited by MSM_Alice
Posted

Minor bug report - For the new piercing equip system, in MCM only strict mode and loose mode are available.  There is no "1" setting for semi-loose, it just slides between 0 & 2.

Posted (edited)
27 minutes ago, rilieAP said:

Minor bug report - For the new piercing equip system, in MCM only strict mode and loose mode are available.  There is no "1" setting for semi-loose, it just slides between 0 & 2.

Indeed.
Here you go.
Also propagated the new reward  brackets properly into the entire scene conversation tree (it wasn't complete before)  so the player does not thank the customer for a 0 caps reward. Some profanities might be involved. 

Also a shopkeeper will no longer offer twice the 0 as store credit, as if it is worth anything. 0 is 0 and treated as 0 now.

 

MSMA_v0_7816.zip

Edited by MSM_Alice
Posted
4 hours ago, MSM_Alice said:

if you can please also test with 0.7812  just to make sure that the "catch-all and autocorrect" fallback  for that specific edge case did not on its own cause other side effects (it really should not, but the more people test, the better) .

Triggered first attempt, multiple Arousal and Esteem attempts went smoothly, Para/Frenzy toggle works after the failsafe triggered. I did offer Arturo a 500 cap, 4 man party in pairs and after the 50sec default time for act 1, it did not proceed to the second pair. This gave me an "okay" score and the base 500...I hate ending a trade with caps owing so twice I didn't properly use the store credit 🤦‍♂️

Going to see if I can bleed him for all ammo 1000 caps at a time tomorrow, since I can't get my noodles gratis from Takahashi 😔

 

3 hours ago, MSM_Alice said:

Or maybe this is an ability one gets in story mode. maybe the first time visiting the de-bimbo school..

Probably the best way to allow it, though I will also say at B5+ the rating system warns you not to try it with some targets who then go and passively cook off with only 1-2 challenges. Totally valid, it IS🎵Conquest by the Muff🎵 after all, but the warning system doesn't account for that.

 

More testing in the morning, g'night. 

Posted
13 minutes ago, JemappelleRedacted said:

Triggered first attempt, multiple Arousal and Esteem attempts went smoothly, Para/Frenzy toggle works after the failsafe triggered. I did offer Arturo a 500 cap, 4 man party in pairs and after the 50sec default time for act 1, it did not proceed to the second pair. This gave me an "okay" score and the base 500...I hate ending a trade with caps owing so twice I didn't properly use the store credit 🤦‍♂️

Going to see if I can bleed him for all ammo 1000 caps at a time tomorrow, since I can't get my noodles gratis from Takahashi 😔

 

Probably the best way to allow it, though I will also say at B5+ the rating system warns you not to try it with some targets who then go and passively cook off with only 1-2 challenges. Totally valid, it IS🎵Conquest by the Muff🎵 after all, but the warning system doesn't account for that.

 

More testing in the morning, g'night. 

Ther is some weirdness around stage progression in mid tiers, especially when customers go in batches.
It is not breaking, but does not flow normally/ideally, will have to see how I can find and fix what is wrong. 

Posted (edited)

 

1 hour ago, JemappelleRedacted said:

 

Probably the best way to allow it, though I will also say at B5+ the rating system warns you not to try it with some targets who then go and passively cook off with only 1-2 challenges. Totally valid, it IS🎵Conquest by the Muff🎵 after all, but the warning system doesn't account for that.

 

 


The passive cooking that happens at higher tier bimbo levels does not sit right with me, conceptually.
At the same time though all that investment in looks has to matter somehow. in a way that is meaningful.

Maybe I move more of its influence into just having lower AP cost per challenge, so that active interaction is needed,  and less into  in higher starting pleasure rates for "combatants" 

Edited by MSM_Alice
Posted (edited)

Would like to see about hotkey consolidation (for example, maybe when not in a scene the SF hotkey could be the prost. hotkey?) Something like AAF SEU does where only 1 or 2 hotkeys are needed would be great

Edited by vanas_1111
Posted

I am enjoying the new update.  The prostitution system works well for me so far though I see you have made a few improvements while I was checking out the first iteration.  So far everything feels alright.

 

I am curious what the next major item is going to be between the de-bimbo school and the factory.  The prostitution module was necessary for providing both a way to reliably satisfy desires away from Sanctuary and for reliably generating money but after it's been fine tuned I Imagine the focus will go to furthering the story?

Posted
47 minutes ago, vanas_1111 said:

Would like to see about hotkey consolidation (for example, maybe when not in a scene the SF hotkey could be the prost. hotkey?) Something like AAF SEU does where only 1 or 2 hotkeys are needed would be great

Hmm. interesting. indeed outside of AAF scene with sexfight the sexfight key is not used. Might just do that.

Posted (edited)
46 minutes ago, mercplatypus said:

I am enjoying the new update.  The prostitution system works well for me so far though I see you have made a few improvements while I was checking out the first iteration.  So far everything feels alright.

 

I am curious what the next major item is going to be between the de-bimbo school and the factory.  The prostitution module was necessary for providing both a way to reliably satisfy desires away from Sanctuary and for reliably generating money but after it's been fine tuned I Imagine the focus will go to furthering the story?

 

Thank you. 
Yes, in terms of possible improvements there are a TON  that could be done, to make it all more believable and I have to concede that while I have been focusing to make a "functional" skeleton, and the skeleton starts to be functional.... the meat on those bones suffers a bit from a lack of fine polish. 
Like transitions are not smooth, things jumping here and there, not enough using expressions and idles in cutscenes, 
The base gears of the clock spin right together, but the clock itself is not.. perhaps elegant enough. Before starting with the story in act one maybe spending some time to polish the prelude story stubs, and existing systems to a higher degree is needed.
Add some more conversation to marina's terrace, add races to the prostitution system. Add prostitution with women customers.  add more dialogue lines so the characters have depth and surprise the player with their takes on the world and feel less one dimensional.
Add spoken inner monologue.

Edited by MSM_Alice
Posted

I helped with the creation of several mods related to the Toys Framework by VirginMarie.  Specifically I play tested and wrote the stories/dialogue for several of the initial related mods.  I understand fully what you mean about needing more meat on the skeleton and if fleshing that out before jumping into the school and factory. 

 

If I understand correctly a huge amount of what Marina does is getting parted out to other NPC's.  If that is true I would suggest not worrying overly much about fleshing out her dialogue beyond what you intend to have remain with her.  There just isn't a lot of sense in fully writing out dialogue/extra stuff for her just to undo it all when you move on to Part 1 of the main story.

 

Other than that filling out the prostitution system looks like a pretty good idea.  Having your own internal system of starting AAF scenes reliably when you want/need them is always a good choice.  I will also say that I have seen first hand just how much working on things like the transitions can create new options for developing things later on and definitely agree that it's a worthwhile investment if you already have some ideas on that.  Either way I'm going to be interested in seeing how things develop.

Posted (edited)
1 hour ago, mercplatypus said:

I helped with the creation of several mods related to the Toys Framework by VirginMarie.  Specifically I play tested and wrote the stories/dialogue for several of the initial related mods.  I understand fully what you mean about needing more meat on the skeleton and if fleshing that out before jumping into the school and factory. 

 

If I understand correctly a huge amount of what Marina does is getting parted out to other NPC's.  If that is true I would suggest not worrying overly much about fleshing out her dialogue beyond what you intend to have remain with her.  There just isn't a lot of sense in fully writing out dialogue/extra stuff for her just to undo it all when you move on to Part 1 of the main story.

 

Other than that filling out the prostitution system looks like a pretty good idea.  Having your own internal system of starting AAF scenes reliably when you want/need them is always a good choice.  I will also say that I have seen first hand just how much working on things like the transitions can create new options for developing things later on and definitely agree that it's a worthwhile investment if you already have some ideas on that.  Either way I'm going to be interested in seeing how things develop.


True the functionality of what s going right now with the "field services on steroids" will be divided,  BUT Marina's ability to talk in depth and share her opinion about everything and anything is still pretty much hers and will stay with her. 
The conversations are important (and also having them and pursuing them to the end will grant secret bonuses, like special equipment, the occasional golden ticket and whatnot).

this is MSMA Prelude.

What i want now in 2025 for the prelude, "A dawn of Bimbos"  to have a head and a tail and to be its own thing, that stands on its own two feet well enough to be an experience in itself. It is true this one is more about systems that work well with other systems, and that need enough complexity to be interesting to play with, and less so about storries, which are mostly story stubs at this point..
Prelude is not necessarily a typical "rollercoaster" story when one is pulled along a predetermined track and does Task a then Task B then Task C and so on. 



MSMA Act 1 with SJ's settlement, dildo factory, management team, and life in that settlement.  and the ensuing story is its own separate endeavor (given how things go, likely meant for 2026) . Nora's life in that settlement and ACT 1 will be more on that rollercoaster story vibe. Still her life there should have at least two separate tracks (ideally three):

- She moves there, finds someone special, tries to distance herself from the bimbo path ( or never really embraces it), because she stayed a low levle bimbo, has no  qualms about getting re-married  and tried to live a normal life as much as possible, until the settlement comes under attack and she needs to play a super spy role is defeating the attacking enemy and her implant needs to start seeing use again.

OR
- The bimbo corruption in her allready ran too deep, and sabotaged that attempt at a normal life, she resolves to live a different life making spicy movies with huge dildos doing marketing for the dildo factory, going on sexcapades in the commonwealth, never really settling with that special someone. When the attack happens she already knows how she can help , by finding the most sex-filthy solutions to these problems. 
OR
- The corruption  is half half, By day normal life,  by night slutty bimbo prowling the commonwealth. Dips in and out of the bimbo pool as needed, trying to be careful not to slip in entirelly.




Going back to the current plan : 
... ( lots of things Done since  February  too long to list :)

  •  Done.  Might be enhanced later, but it is done. - Arousal effect system (new entry :D)
  •  Done.  Might be enhanced later, but it is done First iteration of the Bimbo Mantra System (SexFight Challenger pick mode)
  •  Done.  Working Basic functionality of the extra planar tribunal intervention (intercepting player bleed out/death events, and saving the player from death, at a cost.) ( can also work as restraint removers)
  •  Done.  Restraint manager, to enable better restrains management
  •  Done-  Less pleceholder-y way to manage SA stats (via the Four magic dildos)
  •  Done-  Still some bugfixing and finetuning to do tho. First iteration of Charm and Prostitution
  • To Do  First Iteration of  Beauty upkeep (combing hair, fixing makeup, repainting nails) 
  • To Do  First Iteration of  Sex Fame related mechanics and effects. (interplay with other systems)
  • To Do  First Iteration of  Basic de-bimbo  school  functionality in actual location of the De-Bimbo School
  • To Do - a first iteration of hairdos and makeup management at Marina ( mostly paying the bimbo points, to set a certain flag, and opening looksmenu so the player can do whatever the heck customizations they want to hair face and such. Ther is such a high technical hurdle to do that directly, via bypassing looksmenu, and such a variation of what anyone considers to be normal, high class or slutty,  might as well just let the player  set a flag once they pay the bimbo point,  then run free  with whatever look the consider appropriate for the chosen option of the three. Changing this works also for decreasing sex fame as arguably one looks different after doing it, and people don't go "Oh is that person from Wedges snuff flicks!" anymore.
  • To Do - First Iteration of  Maybe, Bimbo levels up with dream sequences, where our hero meets the bimbo deities, the bimbo guiding fates, the Bodacios Bimbo Council, or the BBC for short (Obey the BBC!) , and yes our hero will try to suggest the acronym might not be ... inspired, but the three goddesses will hear none of it. BBC it is and shall ever be their council's short name. 
  • To Do - Better item management on death/Visiting Bimbo Limbo, the three Limbo Stooges needs to have more awareness of where you are coming from and what are appropriate and creative reeducation events, not just chucking horny super mutants at the player and hoping something sticks. 
  • To Do - Enabling more on the SaveFlow events, do that 4'th wall breaking thing.
  • To Do -Migrating a bunch of the text notifications into inner spoken monologue. (in and out of sex scenes) Maybe turn that into a inner voice mechanics and its own character 
  • To Do -Bugfix and polish 
    • adding more ...style, more... panache to all events.
    • a new polish pass on dialogues, making the dialogue more believable,  fixing typos and voice generation, face expression, gaze direction, idle anims
    • Fleshing out Marina prelude dialogue system and (really want Marina to see your status and react differently to changes whenever you visit, and to be open to have deeper chats on her terrace about all the changes that the player is going through and what they mean, practically and psychologically. If you pass by her after being abused by Piete's cocku-bots she should definitely react to the player's inflation and status with a custom scene/dialogue.)
    • Figuring out what happens with restraints on end with violate and why lately,  sometimes, they still managed to get applied to the player, even on won sexfights apparently. 
    • ... and so on.

 

 

Edited by MSM_Alice
Posted

one suggestion to involve Marina - every Bimbo level up you 'inner thoughts' are to go see Marina about this = simple quest to go see Marina where she will have a specific conversation about each level - a few question options for the PC and responses from her available.

 

I also like the 3 basic options of story advancement you mentioned.   I my mind Nora was a very successful and intelligent Lady before the war - she knows how to handle herself.   By adapting to this new situation - she will understand how to use this new power to her advantage.   The thing she was probably never aware of is how 'good' it feels to really let loose and just have crazy sex parties with raiders etc as I doubt she even had group sex or even considered something like that in her previous life.  So there will be a battle to maintain control while dealing with the 'itch' (love those songs like 'Don't feed the Beaver') but still use these powers to take care of the bad guys.   

 

Then enter the Super Mutants which would literally change your life as a sex partner/victim.   To me that is the tipping point in the bimbo life - either you embrace that crazy sex with them is amazing (that route leads to mid tier Bimbo Levels for sure) - or refuse to go there (of course they have something to say about that as does Bimbo Limbo) and maintain control (what she thinks of control if totally different then before the war of course....) which would keep her around Bimbo 1 or 2 hopefully.

 

Either way she is going to have sex with SM at some point - and tons of 'Raider Parties' not sure a regular relationship is even possible for someone like that.   Or something like an anime I remember where 2 people worked together for the church (Chronos something) that shortened their lives and they died peacefully living together in a cabin in the middle of nowehere.   

 

I could see a possible relationship with Marina in the future as she has been kind to her and kind of been a pillar that she could lean on.   Not sure either of them want a family but could see something like a life together as a good happy ground without children being involved - just comfort in each other.

Posted (edited)

And some music for this module, for when I'll do the next music update, to play in that cell.

Caps and Shadows v1

 

Caps and Shadows v2

 

Caps and Shadows v3 ( I think this one )

 

 

 

 

 

Wasteland Hustle v1

 

Wasteland Hustle v2 (I'm partial to this one :) )

 

 

Edited by MSM_Alice
Posted

Ok ignore the issue with the hockey to toggle friendly/agressor as the hockey for that defaulted to the safe (no AP boosts) hockey.  The one I intended it to be is lower in MCM now! Did not notice until I wiped MCM setting on totally fresh playthrough.

Posted

Just wanted to say your mod is excellent. Nuka Ride is one of my favourite mods, but I sometimes prefer to play more freely and this mod is the exactly what I am after. 

 

My PC would have back ache from that chest (I have considered using the clothing ripping in rad morphing redux to simulate that not all clothes magically adjust shape when hitting FFF size.....)

 

 

Photo75.png

Posted (edited)
20 hours ago, Nuka Cherry said:

Just wanted to say your mod is excellent. Nuka Ride is one of my favourite mods, but I sometimes prefer to play more freely and this mod is the exactly what I am after. 

 

My PC would have back ache from that chest (I have considered using the clothing ripping in rad morphing redux to simulate that not all clothes magically adjust shape when hitting FFF size.....)

 

 

Photo75.png

Thank you so much!

Indeed, the freedom that emergent gameplay systems (that intertwine with other systems) give was one of the goals of Prelude.
And this is precisely why I want to build another mini system around sex fame stat, go give even more variation, before moving to "Story -on track part" of Act 1 ( which will be fun in itself, but a different vibe). 


 

Edited by MSM_Alice
Posted (edited)

Now that I have a better idea about the internal monologue  bimbo voice being a bit of a different personality inside Nora's mind I have   ideas about more corruption tug-of-war music too, as that new " Self" sings to the old " Self. 


I am continuing the theme of "corruption" being and feeling " electronic", and electronic distorted sounds being" the implant",   but Dubstep angle seemed too harsh here, outside the context of an extreme bimbo limbo punishment, so Chiptune to the rescue.  Not saying Chiptune is Dubstep-light but.. yeah.


Dive Into the Mirror V1  (a Chiptune - Crazy Circus - Bubblegum experiment)

 

Dive Into the Mirror V2 (I  love so much how the "Drip!" drop/ rhythm play turned out when the chorus hits here. Good punch/contrast with the soft whispered vibe from just before.)

 

Dive Into the Mirror V3


Dive into the Mirror V4 

Each of the versions has its own special merit, probably I'll put at least two of them in

 

 

 


And then more (these are all individual, not versions) 
I like how chiptune works for the electronic implant corruption thing. Maybe even more than Dubstep.


Double Trouble

 

Power In the Smile

 

The Girl We Were

 

I Got In

 

Split Siren

 

Edited by MSM_Alice

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