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Posted (edited)

Okay I have all the major blocks figured out for the Prostitution module, but i need sleep now :D. 

In order to not have" the deed" only happen on the street, but also not have super long loading times to load in another cell and back, I do a "dirty" trick I spawn a wooden shack far above, in the "sky" and move the action there, and once it is done I bring everyone back. a lot faster than doing a load in a different cell and back, and looks more believable than people just doing it in the street.  
Seems to be working okay.  Also seems to work for interior cells too.


I think in ~ 24 hours I should have an update with the prostitution module in a working version. and the vendor seduction functionality too. 

Edited by MSM_Alice
Posted
On 8/28/2025 at 11:42 AM, MSM_Alice said:

2. It is true since the premise of the story (time travel, cross-planar entities, immortality, resurrection, and such) is so out there, I did not think of how that would fit with more mundane survival mode restrictions.


By crippling, you mean they actually hinder you in some way, or just...  You don't want to see them listed in the report at all, out of principle? There is no shame in walking around with unsatisfied cravings until you've had a chance to visit Codsworth, as he can help a lot, if you don't want to satisfy them the old-fashioned way, as that takes too long. If survival also means no fast travel, I can see how that can be a tricky issue. to find enough hours in the day to go back and forth, though.
Would you be open to having a "visit marina" or "visit codsworth" functionality in the implant, or would that conceptually ruin your survival playthrough mood? 

In  Story mode, there will be various mechanics to delay or fulfill their cravings, but out of story mode, they do run on a tight clock to support the idea of implacable corruption into a drone for the extra planar entities. The solution to that was Codsworth craving management capabilities, but if no fast travel, I can see how he would not be enough.

 

If needed, can also try to add in other layers, but the system itself was not designed with a time scaler in mind, and to add that, I'd have to rewrite most reporting for it. 
Not ruling that out eventually.... but maybe not now. I could just go in surgically on the most problematic cravings themselves and just adjust those. 

 

I too exclusively play in survival, but I allow myself some QoL stuff that isn't in the base version. Mostly things like saving when I want because let's be honest, modded F4 is too much of a fickle mistress to only have sleeping allow you to save lol. The smokable cigs mod that lets you save is cool too but I eventually get annoyed with how long the animation takes just to drop a save (and with hardcore addiction mods it can lead to a fast spiral too). 

 

do allow fast travel to be enabled, but I operate on an honor system with myself and only use it for very minor things like going from Concord to Sanctuary where there really isn't a point to walking between them since they're so close with nothing to do between. I'll also rarely use it in a pinch if I'm just short for time while I'm playing.

 

All this being said, I personally do enjoy the challenge of having to walk all the way back from Sanctuary in order to speak to Marina or race to use the bimbo school before it's too late. Maybe a more simple solution (heavy on the maybe since I'm not a modder lol) would be to make the punishments for not meeting your craving goals configurable to be less intense? So it may take more time to get there, thus you get punished longer, but you still get punished a relatively "normal" amount compared to non survival players.

 

Speaking of not meeting your cravings, I know some of them add things like arousal and sex addiction, but do they directly increase your progress to the next bimbo level if you don't meet them? Or do they more or less just set you up to progress faster next time you do end up acting like a bimbo?

Posted
On 8/28/2025 at 2:38 PM, MSM_Alice said:

"actually for my set-up"

Hey look, I got mentioned in dispatches! Apropos, might be worth mentioning that this doesn't play well with America Rising 2: the force-equipped piercings conflict with a few outfits which becomes mission breaking when infiltrating the Institute. Irritating, but since I was rushing to get it out of my modlist not really a problem worth addressing on your end beyond a warning in the description.

 

On 8/28/2025 at 3:43 PM, MSM_Alice said:

foolishly walk into a populated super mutant den

Uh, hi, me again 😅 That said, it'd be nice for them to recognise that as B-7 I really was trying not to fight, but that git with the grenade launcher ruined my plans. Or you got executed, or this is the ninth time you've had this exact corrective animation and at this point you can probably sex fight them to death if the nanites let you (seriously, the bed threesome cooks 2/3 without touching the fight button!)

 

On 8/29/2025 at 1:42 AM, mercplatypus said:

I have played almost exclusively on Survival mode for several years now.  

Not strictly relevant per se, but I'd suggest trying Advanced Needs 76: the ability to fine tune survival systems and allow fast travel makes it much more fun than the vanilla system.

 

On 8/29/2025 at 2:42 AM, MSM_Alice said:

By crippling, you mean they actually hinder you in some way

Starting a new game so I'll keep an eye on it, but off the top of my head the late-stage Gangbang craving is a bit punitive: getting a 6-way is really rather difficult, and Self Esteem is much harder to recover than Will. Oh, and orgasms after a point, since they can go a long way to forcing perversions if you get jumped by the wrong type of enemy.

 

12 hours ago, MSM_Alice said:

Wearing a Chastity belt from DD lowers your Kinkiness CVT

Uh...not sure of the logic on this one, honestly.🤔

 

15 hours ago, hiono said:

I thought ignoring would stop growth

Apparently abstinence stops working at B-2.

 

12 hours ago, mercplatypus said:

you can start getting multiple parties involved in gangbangs

Out of curiosity, what are you using to start these? Another mod or just the AAF menu?

 

  

3 hours ago, MSM_Alice said:

I think in ~ 24 hours

Wishing I hadn't deleted that last save now 😭

 

  

2 hours ago, H Bof said:

do they directly increase your progress to the next bimbo level

Couldn't find the post I was looking for, but MSMAlice did ostensibly answer this somewhere; Yes, but no. It's an indirect enhancement of your target CVTs, but this CVT increase is not linked to sex acts (as I found out the hard way, speed running B2-B4 due to a long abstinent walk).

Posted
4 hours ago, Sweettits said:

May I ask how you get the magic dildos ? 

thanks

You went "I know how things work" and skipped the intro convo with Marina at the start, didn't you? :D 
They are "conjured" and " dispelled" when you use the implant menu, the section about managing your SA attribute values. 

When the mod is finalized each of them will be gotten via their own quest (as you hunt for key items to build up the dildo factory and more if its sections come online).
 

Posted (edited)
5 hours ago, H Bof said:

Maybe a more simple solution (heavy on the maybe since I'm not a modder lol) would be to make the punishments for not meeting your craving goals configurable to be less intense? So it may take more time to get there, thus you get punished longer, but you still get punished a relatively "normal" amount compared to non survival players.

 

That is indirectly what  mercplatypus was asking for, and it did do it via adjusting the threshold for the punishments, fluid quantity, received orgasm, provided orgasms , and mileage are all configurable now in the MCM, they all have scaling sliders.
It will be in the release with the prostitution module.

 

 

Quote

Speaking of not meeting your cravings, I know some of them add things like arousal and sex addiction, but do they directly increase your progress to the next bimbo level if you don't meet them? Or do they more or less just set you up to progress faster next time you do end up acting like a bimbo?


Some of them do directly increase some CVT values a bit. 
Some of them work indirectly for instance:
- an unmanaged, maxed out sex addiction, drips its overflowing value into all into all CVTs, whenever events want to increase it further. If it is already at 100, then all that overflowing value does go somewhere ,  often a with more dire effect that if it had room to go into "simple", below 100,  sex addiction.
So staying at 100 sex addiction for long amounts of time is a fast track into bimbo-hood, means that ech mishap goes directly to target CVT boosts, with less intermediary buffer.
If your target CVT values are already so high they push against at the theoretical ceiling not just your current bimbo level, but the next bimbo level, then the True value (that decides the actual level up)  starts moving faster towards the "target" value too, so time is running out faster.

- unmanaged arousal: Arousal also has a " repressed arousal  pocket" where when base arousal gets close to 100%, it actually hovers between 80 and 100 as the excess  drips into the "Repressed arousal"  reservoir,  out of sight out of mind for a while yes, BUT then it bursts out during sex acts at the most inopportune time, causing a initial cascade of orgasms that makes you more likely to go over the mind-break orgasms count faster, and while midbroken, then super intense orgasms while mind-broken have compounding effect (not just additive but multiplicative)  and start increasing your sex addition more noticeably so  it is a domino effect and " Woops ,now I'm a slut again".(and if that sex addiction is maxed out, then your CVTs start moving up faster too)
So better keep that visible arousal below 80- too, or risk your repressed arousal to build up surprise you in a delicate moment. Better not start that avalanche.

There are a fair bit of such systems with interplays with both vicious ( or virtuous) circles ,  but I don't like them just laying it all out like in an engineering manual,  everything explained over explained to the last digit, I ideally want all of that to feel more mysterious, organic, and figured out intuitively, via experimentation and repetition,  (without necessarily the "technical diagrams" of how it all works out to be laid bare). 

I do provide the source scripts for the entire mod, so if people want to dissect the sausage and see EXACTLY how it was made, can of course do so. 

Edited by MSM_Alice
Posted (edited)
3 hours ago, JemappelleRedacted said:

 

Uh...not sure of the logic on this one, honestly.🤔

I agree that seems counter intuitive , esp in  a in fetish context but.... 

Chastity belt meant... being chaste.
It has been kinky-fied to the nines , but the original purpose of the chastity belt was.... to stay chaste, not to be even more kinky. :)

I dunno. Maybe not everything is supposed to make sense. :D
 

Quote

Apparently abstinence stops working at B-2.

Yes, B2/B3 when cravings really kick in is a pivotal point when strategy needs to change. 
Out of sight out of mind stops working.  What was okay for B0 (not really a bimbo) or B1 (barely a bimbo) is no longer okay for B2. At b2 you can kill via sexfight. At B2 the proverbial "age of innocence" is done.

That why self respect and willpower stop working as burnable AP fuel,  at level 3 and 4 as around those levels once your subconscious realizes there is no turning back, but at most what can be achieved is a precarious equilibrium.


I am actually considering having them make a come back to usability at levels 5 and 6, now flipped 180 degrees. 
Now Self esteem is no longer about how " proper" one is perceived by society, but about how much of a perfect bimbo one can really be, 
And willpower is no longer about resisting lust, but about how much one can really push oneself to take. 

 

Quote

Uh, hi, me again 😅 That said, it'd be nice for them to recognise that as B-7 I really was trying not to fight, but that git with the grenade launcher ruined my plans.


Press that surrender button.
Also at this point, there HAVE to be rumors of a bimbo-looking lady walking in an encampment and everyone in an encampment turning out dead a day later. 
Can you really blame the grenade guy for being nervous/trigger happy?

 

Quote

Or you got executed, or this is the ninth time you've had this exact corrective animation and at this point you can probably sex fight them to death if the nanites let you (seriously, the bed threesome cooks 2/3 without touching the fight button!)

Yes, B7 comes with so much needs and cravings, and to make it worthwhile there HAS to be some actual trully impressive sexfight power at one's fingertips . Fingertips, or, you know, in the back of one's throat.. deep in the nether regions. .. how you choose to please them is not important... but there IS a lot more power deep within you at B7. Some would even say slutty sex is a... (pause for effect) ...  ♫superpoooooWEEER♫ (  ♪ su-peh-po-wah , su-peh-po-wah ♪  ).

 

 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

- unmanaged arousal: Arousal also has a " repressed arousal  pocket" where when base arousal gets close to 100%, it actually hovers between 80 and 100 as the excess  drips into the "Repressed arousal"  reservoir,  out of sight out of mind for a while yes, BUT then it bursts out during sex acts at the most inopportune time, causing a initial cascade of orgasms that makes you more likely to go over the mind-break orgasms count faster, and while midbroken, then super intense orgasms while mind-broken have compounding effect (not just additive but multiplicative)  and start increasing your sex addition more noticeably so  it is a domino effect and " Woops ,now I'm a slut again".(and if that sex addiction is maxed out, then your CVTs start moving up faster too)
So better keep that visible arousal below 80- too, or risk your repressed arousal to build up surprise you in a delicate moment. Better not start that avalanche.

 

This makes a lot of sense! I have definitely thought to myself "woah that felt really fast to avalanche like that" for some of my PCs misadventures (in a good way) I was definitely neglecting those needs and paid the price😆

 

3 hours ago, JemappelleRedacted said:

Not strictly relevant per se, but I'd suggest trying Advanced Needs 76: the ability to fine tune survival systems and allow fast travel makes it much more fun than the vanilla system.

 

I used it a bit and liked it but I think I had to remove it for compatibility reasons with other mods. Maybe MAIM? But I could definitely be misremembering if it was that mod. These days I use a combination of Survival Options and Unlimited Survival Mode for about the same effect.

Posted (edited)

I was overly optimistic with that 24 hours.
There were/are a ton of mysterious problems with the "shack in the sky" method 
There has been progress but no immediate build today :)

Edited by MSM_Alice
Posted
18 hours ago, MSM_Alice said:

Chastity belt meant... being chaste

Moreso "My husband has trust issues while he's on crusade", but given the eldritch monsters running the show it makes as much sense as it needs to 😁

 

18 hours ago, MSM_Alice said:

I am actually considering having them make a come back to usability at levels 5 and 6, now flipped 180 degrees. 

This sounds pretty neat, actually...maybe a notification when you burn points to show the difference for a bit of flavour? 

 

18 hours ago, MSM_Alice said:

Press that surrender button.

It's a fringe case in the Violate scenario. At B5+ I do tend to do the "stick up" method to mass clear a building or keep the loot close, but Violate sometimes takes a while to land and they keep fighting my follower/s, or an environmental damage effect cancels Violate, or the team-killing jerk with the launcher frenzies because the turret was sad it doesn't have animations and makes it a "failed" sexfight (I wear it was the one that had the bondage gear key on it, but I never did find it to check 😑)

 

18 hours ago, MSM_Alice said:

Some would even say slutty sex is a... (pause for effect) ...  ♫superpoooooWEEER♫ (  ♪ su-peh-po-wah , su-peh-po-wah ♪  ).

🤣👏

Well played (although at B7, she'd probably say she's already had a shower 😜), though that does raise an idea: what if at B7 she overpowers the inhibitor field and asks if that's the best they can do? Might be worth a flavour pass eventually to show an increasing enjoyment of Fuckhalla rather than "oh no, not muties again", maybe even a "are you doing this deliberately?".

 

Further thought (based on the glitches in the magic shack method), I know you're trying to keep loading times and world edits to a minimum, but given what we know of the eldritch monsters running the show I figure they'd like to teleport the happy couple into a controlled test environment to take notes, maybe posing as bobbleheads to get a front row seat. Like Fuckhalla, this gives you the chance to call specific animations based on furniture/cravings/number of participants and a chance to add a bit more madness into the mix like, say, cloning the client for a gangbang (or splitting them so they control/feel of all of them?) and their reaction. A bit like NR's "what fireworks?" for the promo vid, or Fever's disco lights that no one else notices.

 

Also, if in doubt for world edits, these guys seem unprofessional enough that they'd probably just drop a button like Marina's doorbell wherever they wanted your attention, and while it's not the neatest integration it does mean you can probably work around previs and other world edits with a minimum of effort (I hope).

Posted (edited)
7 hours ago, JemappelleRedacted said:

Further thought (based on the glitches in the magic shack method), I know you're trying to keep loading times and world edits to a minimum, but given what we know of the eldritch monsters running the show I figure they'd like to teleport the happy couple into a controlled test environment to take notes, maybe posing as bobbleheads to get a front row seat. Like Fuckhalla, this gives you the chance to call specific animations based on furniture/cravings/number of participants and a chance to add a bit more madness into the mix like, say, cloning the client for a gangbang (or splitting them so they control/feel of all of them?) and their reaction. A bit like NR's "what fireworks?" for the promo vid, or Fever's disco lights that no one else notices.

 


Yes, that's what I am doing to actually maybe have a playable release of all the modifications. 

What I did not anticipate is that there is a chance/ in some circumstances,  (maybe even something I do with the animations or maybe some restraints do have this side effect) to force-place the player or other actors onto the nearest point on the navmesh.
Them being in a shack 2000 feet in the air, that breaks the AAF scene and I don't  know how to prevent it, as I do set all participants collision free, and AI off, I do set AAF to " ignore ground position" and not use ai packages" and " ignore combat" (I thought maybe there a crafty NPC sniper on the ground who shoots at the shack in the sky) and it STILL happens.  Why, I don't know.


I shouldn't' t have been so enamored with this idea and the dynamically created shack and try so hard to make it work, wasted so much time on it, a load in pre-made interior cell and a load back are not really the end of the word. 

I did a longer playthrough where I tried again in earnest to use all the system on defaults, but now with Deviously Cursed wasteland on, and stay at bimbo level 2, going to the de-bimbo school before tougher missions to avoid a level-up midway and whatnot, and I realized that if I visit wedge more than twice a day and trigger the betrayal, then resources ( caps and bimbo points) do dry up pretty dramatically.  It is true I am used cursed wasteland ( to test more things about the restraint manager) so all the traps triggering and restraint removal was a constant drain on my finances, but it became It is important for gameplay balance to have some form of meaningful cap making activity, or a form to make merchant temporarily adjust their pricing to more favorable ones. Even if it is in a simplified form, I can always add complexity later but the core needs to work for the edifice to stand, gameplay-wise

 

There a lot of ideas rolling in my head for fine tuning/polish/style points, where the mod lags behind or future improvements like

  • Perioding grooming (can be as simple as activating a Hairbrush misc item),   to keep the appearance score high . Longer combats, swimming, or sleeping can make your ellaborate hair or makeup look messy, and they need to be periodically brushed/touched up. Not grooming for more than a day would be a pretty big debuff in appearance score, halving it or even more.
  • As I was contemplating moving some bimbo thoughts notification to actually to spoken inner monologue lines a "voice in my head" told me that I should totally make that just be a separate inner voice too, like a separate bimbo alter ego, with its own name, living within, which interjects on occasion and one has unhinged internal inner voice conversations with. Basically an unofficial  invisible follower that only you can hear.  And that takes over more and more until it becomes the main inner voice by Bimbo level 7. Maybe not Schizophrenia/DID, but definitely mental health related. 
  • Bimbo level ups punctuated by actual playable dreams sequences instead of text popups  ( you may even meet and see a " projected body"  inner bimbo voice too in those dreams in your inner world) . 
  • Add a lot more sex-fame related functionality and effects ( both as in event that modify it up or down , and things that happen based on it, like for instance if player goes deeper on the prostitution angle, at some point , after a number of acts,  a customers proposes something more.. outrageous, and the player tries to backpedal, or mabe leans into it and tries to negotiate a high price for doing that, then having a high sex fame will work against that negotiating power "But I've seen those movies, and the things you do there, don't play coy now, you've done worse". 
    • Wedges movies will act as week- increase for sex fame, preventing it from ever dropping under a certain threshold for a week or so depending on how many visits you actually did each of them could add some 20 to the scores.  Those movies will be in circulation for a long time
    • Piete's inflation movie with the bots will  stay along while with the "fetish"  raiders.
    • Detecting what movie quests one did in NR and have that play a part as well, Golden Globes spares no expense in their marketing.
    • Marina will offer an option for surgical interventions on the face, and also separately  hairstyling (Just activate looks menu and let the player do what they will, if one pays the bimbo point cost and makes statement about what is the general direction of the changes)  and those, while mostly aesthetic in nature, can also by default each time the bimbo point cost is paid, cause decreases in sex fame as one allegedly "looks different" after those interventions, so it is less like they were in the movies.
  • Mid- AAF scene dialogue lines.  ( maybe some sex dirty talk, maybe voiced reactions to what happens - orgasms tiers, pleasure thresholds being broken, mindbreak events, from both the player or the other participants) 
  • NPC passerby comments (or even random convos) on appearance score, size of morphs at the time, sexfame.
  • Marina jokes/innuedos comments on the spicy  or vanilla sexual history she-only can read from your implant. "Oooh, I see *someone's* been playing with a lot of big boys *wink wink* * nudge nudge*".
  • More sexfight fail consequence related aspects
    • If enemies decide to execute the player on a failed sexfight, that can be made far more interesting theatrical than a popup text. Even some line of dialogue and a gunshot playing under the black screen are more effective than a text popup with "Oh noes! Critical Wound!". 
    • could leave a copy of the player dead body behind in that spot, for dramatic effect once the player returns there (could also put all player items there, sans the ones that would be normally stolen by the raiders). 
      • maybe even add a note on the body, with a classical quote of life and death.   
      • but maybe it makes things too dark/gritty/creepy? 
    • Could make a theatrical come back to life in a faux cemetery with the player bursting from the ground, in a "dirt explosion" when coming back from limbo, revenant style.  
    • The three extraplanar "stooges" could see how you died (to what enemies, how many, and, if there was a sexfight, how you failed that sexfight) and comment on it. Or what kind of sexual encounter you avoided, if you died before it even started, and calibrate the punishment based on it. 
    • Golden ticket could maybe also be used to recover all stolen items (maybe even including the items you had on yo. Right now they by default all magically go with you to limbo (which is not really correct). a Golden ticket is the thing that gives you this convenience.  I make them no longer automatically travel with you to limbo /  left behind on a dead body, so you can always go there and recover them after - whatever is left/what the attackers did not consider useful anyway.

 

But that de bimbo school has been postponed so many times already, with the prostitution module being the latest "usurper" in terms of dev time. 

 

Edited by MSM_Alice
Posted (edited)

Here is its, with the first iteration of the prostitution/Influence module. 
Writing changelog, will leave it here a bit for testing before putting it on the main page. 
...

 

 

 

Changelog 0.7810 - $$$the moneymaking update$$$. Upgrade mid-playthrough is technically possible if upgrading from 7730 or newer (but I would still ideally recommend a new game).

  • Added a new system (on a new hotkey) that allows the bimbo player to engage in sex with (male humans for now) non-hostile NPCs either for Affinity/influence, or for caps (Prostitution).
    • Prostitution is meant for bimbos of Bimbo Level 2+, if used at level Bimbo 0 or 1,  it will be a challenge (and in fact if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1. If one engages in prostitution, that's reason enough for Level 1 bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that.
    • Similarly, one's vanilla char level should probably be at least 8-ish  or maybe 10  (or use that level bias in the MCM a bit) 
    • The results (Affinity gained or caps earned) vary a LOT vary based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s)  had. It can be 0 caps for abysmal results  or a LOT of caps for Galactic orgasms.
    • Doing this with vendors/merchants during their business hours  (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps.
    • You do need to use that store credit right away (they will open the barter menu). 
    • The theoretical max gain per this kind of session is 4000 caps. For that, one needs to be more experienced, and move past by one bimbp one customer paradigm, and take on nine people at once.  The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. 
    • Most acts will be done in private ( so far there's just one cell of a cellar), some can be done on demand on the spot, in public  (if you don' t care about your sex fame). 
    • Depending on what animations you have installed, multi customer scenes ( from 1 to 9) can be handled all at once  ( large gangbang for high level bimbos), or more inexperienced bimbos can ask their employer if they can do one by one instead, or at most a sequence of threesomes.
    • The extra customers in gangbang scenes,  aside from the one you talked to that initiated everything, right now are clones of Vicks Wedge and Piete. Spawning customers dynamically from a leveled list was more varied but caused all sorts of animation bugs with the AAF scenes, I will have to dig deeper there to see what the problem is, but so far the clones will do. 
    • The party in the cellar should be resilient to Sexual harassment and random shenanigans
    • bimbo points can also be gained (aside from Affinity and caps) with this system, if excellent outcomes
    • This system can only be initiated via its bespoke hotkey, while pointing the crosshairs at the "Customer" 
  • Added customizations for Bimbo cravings (cravings around fluid quantity, dick mileage, provided orgasms, and received orgasms are now configurable in the MCM @mercplatypus
  • Added replicas of the NR Overboss body  piercings to Marina piercing list @rilieAP
  • Added a configurator for the internal body piercing watchdog, to allow piercings to be equipped in three modes : 
    • Strict (like now) 
    • semi-loose ( they only get refreshed on AAF scene start) 
    • Loose (never get refreshed). Should be compatible with America Rising when infiltrating the Institute @JemappelleRedacted
  • Intense Bimbo limbo visits can generate Bimbo Points.
  • Adjusted some outfit prices. Hooker Outfits are more expensive as they provide a lot of armor too. 
  • Foundational work for new features related to Sexual fame

 

 

Maybe the payout is too large, maybe it is too small, I don't know.  Hoping to get some feedback
I'm too close to it to be 100% objective :D .

Edit @JemappelleRedacted quick patch had forgotten to put the prostitution system initialization in for the first run (it was only working on an upgrade , not a on a new game). 

Should be fixed now  (but a new game is once again required) 
Or,  map and press devkey number 2 once, as that does the initialization.

Deleted here, new version just below, init and difficulty issued both fixed.

 

Edited by MSM_Alice
Posted (edited)

New version with some more difficulty balancing. 
in the previous version it was kind of easy to make caps with 0 successful challenges.

 

 

Edit: And these with some additional corrections for dildo friends ( also posted below).

 

Edited by MSM_Alice
Posted
8 hours ago, MSM_Alice said:

Should be compatible with America Rising when infiltrating the Institute

Cheers, though I must say the decreased script lag of ditching AR2 feels good 😅 

 

On 8/31/2025 at 3:56 PM, MSM_Alice said:

I shouldn't' t have been so enamored with this idea

It was a good idea at the time, and honestly I love the ambition you're running with, that list of improvements would be daunting to most modders but sounds amazing 💖

 

7 hours ago, MSM_Alice said:

working on an upgrade

Funny story, I decided to run on a near-new character due to hardware issues (I swear, one more BSoD and I'll be on international news 😑). Forgot the new system only worked on men, so was rather happy to see Cricket for all of 20seconds lol. At this point 4000 caps seems to barely scratch the cost increase on the unique items, so from a sandbox perspective it's probably in a good starting place.

 

Since it's near new (and I had  2 correctives thanks to shotguns), I finally had a reason to try the new rubber stat correction friends and I need to ask: what is supposed to happen? In the AR2 save it dropped a static and eventually said ". dispensed reward", assumed it was a sick save or update issue. Second time, new game with mid-game upgrade to .7810, similar thing but a complaint about the chain corset popped up (I think?) and an hour later I tried toggling stun/frenzy and it said "you stop using the". Third time, rolled back to before first use (Frenzy/Stun toggle works again, so related bug), sat there and timed it out. Spawned 3 static copies over 3 attempts, Joy seemed not to actually adjust Arousal despite saying it did twice, and broke Frenzy/Stun toggle again.

 

Both Bad Dragon Big Pack and DarthRoman's animal pack are installed and as far as I can tell functional.

Posted (edited)
1 hour ago, JemappelleRedacted said:

Second time, new game with mid-game upgrade to .7810, similar thing but a complaint about the chain corset popped up (I think?) and an hour later I tried toggling stun/frenzy and it said "you stop using the". Third time, rolled back to before first use (Frenzy/Stun toggle works again, so related bug), sat there and timed it out. Spawned 3 static copies over 3 attempts, Joy seemed not to actually adjust Arousal despite saying it did twice, and broke Frenzy/Stun toggle again.

 

Both Bad Dragon Big Pack and DarthRoman's animal pack are installed and as far as I can tell functional.

Edit: just retested now on a new game and it all  works okay.
 

Do you have a papyrus log from there?

So to clarify, and get the full end-to-end context of what is happening:  
- You do see the models ( all 4) appearing.
- You do see the animations  
- Just that stats effect does not apply at the end of the animation?
Or you do not see the dildo AAF animations, they never start?

If you never see the names in the notifications, you never see the animations, some significant big chunk of something is missing/not deployed.

 

Are you on NAF and do you need to regenerate your animation XMLs ?

 

 

What if it is not a mid-game upgrade of any kind, but a proper new game? on 0.7811?
Does it work okay then?

Which toggle did it break, is it the hotkey toggle ?
Or one of  the mcm toggles?

 

Maybe Sex Attributes was not initialized at the moment when the dildo friends quest was initialized it does not "see" the Arousal from SA?


If not I'll need to put together a special debug version and leave a trail of breadcrumbs in the log ( or notifications) so we can understand what's happening.

 

 

That notification i think you are refering to : 

Debug.Notification(NameOfDildoFriend+ " tingles and dispenses the reward!")
Debug.Notification(" You decide to stop using " + NameOfDildoFriend +".")

And obviously NAmeOfDildoFiriend is not initialized, so the siwtch that tells the game that you are in a Dildo using status is ON, but obviously you are not using it, so i might have forgotten some quick exit way out of sexfight that does not reset that flag maybe . 
 

Edited by MSM_Alice
Posted (edited)

@JemappelleRedacted


I took a look and I can see how, if reaching some broken state, it can stay there and fail to come out of it on its own, and " break"  the hotkeys for the para/frenzy toggle.

 


I don't know precisely how it got in that state (perhaps  the dildo AAF animation were missing at some point?.)
This bellow should self-correct the button states at least, even if the animations themselves are absent or the AAF scene starts well , but ends with an error. 

And I made sure that most exits out of an AAF player animation now also reset the dildo usage flag, even if that exit is not coming from a successfully ran dildo animation (probably overkill, but it is a catch-all).

Before, the dildo usage flag was only set on a successful start of a dildo animation, and were only reset on a successful exit from a dildo animation.
But maybe there are some dark forces at play that cause the first part to happen, but no the second.


 

MSMA_v0_7812.zip

Edited by MSM_Alice
Posted
8 minutes ago, MSM_Alice said:

I don't know precisely how it got in that state (perhaps  the dildo AAF animation were missing at some point?.)

No idea how, but I think this must have been it: reinstalled DR, SCRS, overwrote MSMA with .7811, couldn't find it in the AAF menu but SAM showed it, ran it via implant and animation, arousal decrease, and Para/Frenz toggle worked this time. Thanks for the assist, looking forward to running rampant through the trade ecosystem when I next get a chance😜

Posted (edited)
6 minutes ago, JemappelleRedacted said:

No idea how, but I think this must have been it: reinstalled DR, SCRS, overwrote MSMA with .7811, couldn't find it in the AAF menu but SAM showed it, ran it via implant and animation, arousal decrease, and Para/Frenz toggle worked this time. Thanks for the assist, looking forward to running rampant through the trade ecosystem when I next get a chance😜

if you can please also test with 0.7812  just to make sure that the "catch-all and autocorrect" fallback  for that specific edge case did not on its own cause other side effects (it really should not, but the more people test, the better) .

The AAF menu only show I think the AAF furniture animations (which these technically, are)  that are compatible with furniture items present nearby at the time you are using the UI, and if the dildo-furniture are not spawned already and not present nearby, the animation won't show in the AAF UI (but will show in SAM). 
But the menu does spawn the furniture.

Edited by MSM_Alice
Posted (edited)

Aside these above,  the more I think about it the more I think this new Charm/Prostitution hotkey should also have a functionality for "SexFight difficulty Enemy Appraisal" .
If used on a friendly , the current menu that pop up asking if you want to charm or prostitute, should also have an "Evaluate Sexfight Difficulty" option.
If used on a hostile or in combat, it should just show you what your Bimbo brain thinks that the likely SexFight difficulty of that enemy will be.

 

Now of course there are a lot of variables in play, and the evaluated difficulty wouldn't be a foolproof estimate,and probably using it should eat up some willpower, or some other resource. and if the player is too inexperienced /level difference is too great than the enemy can trick you, and wrong guesses can happen, but the more experience the player has, the more accurate estimate of the likely sexfight difficulty should become. 

This would be the sexfight equivalent of the "Skull next to the name" warning, that the vanilla game shows for too difficult enemies.

 

Or maybe this is an ability one gets in story mode. maybe the first time visiting the de-bimbo school..

Edited by MSM_Alice
Posted (edited)

I have noticed an issue with hotkeys no longer working.   The functions still work fine if you use the implant toggle > sexfight settings.

 

the ones I noticed stop functioning are the friendly/non friendly one and the new one for prostitution/charm

 

side note: I have had no issues using the plugs before - let me test it on this version and will let you know.

 

Edit: this was on a new game 7811 if that helps

Edited by Mimirue17
Posted (edited)
26 minutes ago, Mimirue17 said:

I have noticed an issue with hotkeys no longer working.   The functions still work fine if you use the implant toggle > sexfight settings.

 

the ones I noticed stop functioning are the friendly/non friendly one and the new one for prostitution/charm

 

side note: I have had no issues using the plugs before - let me test it on this version and will let you know.


Hmm. the new prostitution hotkey is 100% not conditioned by the MagicDildo usage flag. 
It is conditioned by seveeral other things, but how I make sure it does not crosses path with the magic dildos is that I test for the presence of the AAF_Busy flag on the player, that AAF itself sets on the player any time the player is in any AAF scene, sexual or non sexual, solo, or with partners.



That is probably a separate cause blocking the Charm/Prostitution hotkey for you here (if you can please provide more context on that specific aspect), that you are simply ascribing to the Magic Dildos issue that @JemappelleRedacted mentioned due to a concidence, though they are likely separate.
Only two hotkeys were blocked by that MagicDildo flag that got stuck on "on":
- the friendly /hostile toggle
- the emergency sexfight stop

Both addressed in 0.7812

On a correct installation and start-up, with all dependencies, the full list of conditions that might prevent the Charm/Prostitution key from firing without also providing an immediate on-screen explanation of what the issue was, is: 

  • - Player is currently in a Dialogue Scene. (Some DD devices can get this vanilla function to incorrectly report that the player is in a dialogue scene BTW) 
  • - The main mod was not greenlight to run (that check at the very start, with "I am an adult")
  • - Player is AAF-Busy already.
  • - AAF Violate is in process of doing something
  • - The Entire Charm/Prostitution module is turned off in the MCM.
  • - You are in Bimbo Limbo
  • - You are already in a Charm or Prostitution chain of events started earlier, that has yet to conclude.
  • - You are mid-way a Wedge scene
  • - You are in Hologram previz mode at Marina


On a normal installation, those are all possible blockers for the charm/Prostitution hotkey blocker. 

Edited by MSM_Alice
Posted
1 minute ago, MSM_Alice said:


Hmm. the new prostitution hotkey is 100% not conditioned by the MagicDildo usage flag. 
It is conditioned by seveeral other things, but how I make sure it does not crosses path with the magic dildos is that I test for the presence of the AAF_Busy flag on the player, that AAF itself sets on the player any time the player is in any AAF scene, sexual or non sexual, solo, or with partners.



That is probably a separate cause blocking the Charm/Prostitution hotkey ( if you can please provide more context on that specific aspect),  that you are simply ascribing to the Magic Dildos issue that @JemappelleRedacted mentioned, though they are likely separate..
Only two hotkeys were blocked by that MagicDildo flag that got stuck on "on":
- the friendly /hostile toggle
- the emergency sexfight stop

Both addressed in 0.7812

 

oh sorry about the confusion, was putting extra info in there to let you know the Dildos were working on new install.   The hotkey issue is the reason for the post - this effected an upgrade and a new game.  Well can test the prostitution one yet as level 0 and no males around.   But the friendly/aggressor one does not show any notification of a change as it did before.   Recent sexfight works, implant works and cravings work as well as main sexfight key.

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