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Posted

Hello @MSM_Alice,

 

I think I may have found a minor bug and it probably won't affect much.  A pretty specific chain of events have to occur.

 

I landed a killing blow on my last opponent through VATS just as I was wounded enough for a mandatory surrender.  The scene faded to black and came back as it should with Nora exclaiming she needed to get out of here.  There were no enemies so no sex occurred.  I was at about half health at the time.  A message box popped  up but it faded to black before I could read it.  I awoke in limbo.  I can only guess that it fired off the execution roll even though the opponents were already dead.

 

So this probably won't happen often but it was a visit to limbo that should not have happened.  I wasn't really testing as much as I was playing so there are no logs.  Sorry :(

 

Cheers!

Posted

0.7760 - a bit more experimental than 0.7746. Perhaps a new game is best for this one. Might be a bit more quirky/ need a bit more testing, but I risked putting it on the mail page. 

  • First iteration of MSMA Restraints Manager subsystem, dealing with KFT, RH and DD 
  • Silly Idle animations for aroused bimbos cannot happen if the player is restrained (except for collar restraint, that one is permitted)
  • Flavor Bimbo running animation are no longer forced if the player is restrained (except collar restraint, that one is permitted). 
  • Silly Giggles For aroused Bimbos cannot happen if player is gagged
  • Bimbo Limbo Entities automatically take care of any player restraints on arrival to Bimbo Limbo (unlock/remove). 
  • Wedge takes care of player restraints at the start of sex animation during the Wedge Quest (unlock/remove)
  • Marina's body piercings no longer get auto refreshed if the player is restrained (to avoid conflicts between the two systems)  ( @rilieAP )
  • Player Automatic surrender has a lower chance to occur automatically (if allowing MSMA to handle Violate settings). Violate surrender, if desired, should perhaps be done in a bespoke manner, via the surrender button; if not surrendering manually, there's more of a risk of taking too much damage too quickly and visiting Bimbo Limbo.
Posted
2 hours ago, Slip0213 said:

Hello @MSM_Alice,

 

I think I may have found a minor bug and it probably won't affect much.  A pretty specific chain of events have to occur.

 

I landed a killing blow on my last opponent through VATS just as I was wounded enough for a mandatory surrender.  The scene faded to black and came back as it should with Nora exclaiming she needed to get out of here.  There were no enemies so no sex occurred.  I was at about half health at the time.  A message box popped  up but it faded to black before I could read it.  I awoke in limbo.  I can only guess that it fired off the execution roll even though the opponents were already dead.

 

So this probably won't happen often but it was a visit to limbo that should not have happened.  I wasn't really testing as much as I was playing so there are no logs.  Sorry :(

 

Cheers!

Thank you!
If it is a one-off I am likely to leave it as is. But if you can get it to happen again let me know, and I'll add more checks.

Posted (edited)
6 hours ago, MSM_Alice said:

0.7760 - a bit more experimental than 0.7746. Perhaps a new game is best for this one. Might be a bit more quirky/ need a bit more testing, but I risked putting it on the mail page. 

  • First iteration of MSMA Restraints Manager subsystem, dealing with KFT, RH and DD 
  • Silly Idle animations for aroused bimbos cannot happen if the player is restrained (except for collar restraint, that one is permitted)
  • Flavor Bimbo running animation are no longer forced if the player is restrained (except collar restraint, that one is permitted). 
  • Silly Giggles For aroused Bimbos cannot happen if player is gagged
  • Bimbo Limbo Entities automatically take care of any player restraints on arrival to Bimbo Limbo (unlock/remove). 
  • Wedge takes care of player restraints at the start of sex animation during the Wedge Quest (unlock/remove)
  • Marina's body piercings no longer get auto refreshed if the player is restrained (to avoid conflicts between the two systems)  ( @rilieAP )
  • Player Automatic surrender has a lower chance to occur automatically (if allowing MSMA to handle Violate settings). Violate surrender, if desired, should perhaps be done in a bespoke manner, via the surrender button; if not surrendering manually, there's more of a risk of taking too much damage too quickly and visiting Bimbo Limbo.

hmm, I wear a Harness from KFT on purpose (latex fetish from PVPK) - so I wont get any silly animations?  No restraints that block movement or head (speech) and they do not have plugs (I would probably voluntarily use them to be aroused all the time)

 

Edit: its fine if it blocks it, I was wearing it for a role-playing theme of hidden desires unlocked by the chip.   So not a big deal - I have KFT turned off for everything else - only wear them by choice.

Edited by Mimirue17
Posted (edited)

Coming back to F4 for the first time in a couple months so sorry if this has been addressed before, but I couldn't seem to find anything for it. I'm running into an issue with the limbo area where after getting killed and going there for the first time, the dialogue plays but the screen remains black. I tried to use the MCM to remove the fade to black which worked, but I can't move and there's no one there. Is there something else I might be missing to get back on track? I also haven't had any sex at all on a fresh save, just died shortly after telling the beautician that I don't need to debase myself to survive lol (thanks MAIM headshots).

 

Edit: I found the issue! It was actually spawning me on the platform ABOVE the people who talk to you. I was stuck because they were waiting for my reply but I was too far for the prompt. I was able to get my camera angle just right to see one of them and using player.moveto to their ID I was able to get in range. I did still have to manually debug the black screen away though first.

Edited by H Bof
Posted (edited)
1 hour ago, H Bof said:

Coming back to F4 for the first time in a couple months so sorry if this has been addressed before, but I couldn't seem to find anything for it. I'm running into an issue with the limbo area where after getting killed and going there for the first time, the dialogue plays but the screen remains black. I tried to use the MCM to remove the fade to black which worked, but I can't move and there's no one there. Is there something else I might be missing to get back on track? I also haven't had any sex at all on a fresh save, just died shortly after telling the beautician that I don't need to debase myself to survive lol (thanks MAIM headshots).

 

Edit: I found the issue! It was actually spawning me on the platform ABOVE the people who talk to you. I was stuck because they were waiting for my reply but I was too far for the prompt. I was able to get my camera angle just right to see one of them and using player.moveto to their ID I was able to get in range. I did still have to manually debug the black screen away though first.


The people who talk to you are supposed to be giant (550% scale), but sometimes they spawn normal in size, and the dialogue does not fire because there is no direct line of sight to them.
I haven' t quite narrowed down the case/combination of factors that makes them do so ( did not happen to me but it has been reported by @rilieAP and now by you).

Are you on NAF by any chance?
 

Edited by MSM_Alice
Posted
20 minutes ago, MSM_Alice said:


The people who talk to you are supposed to be giant (550% scale), but sometimes they spawn normal in size, and the dialogue does not fire because there is no direct line of sight to them.
I haven' t quite narrowed down the case/combination of factors that makes them do so.

Are you on NAF by any chance?
 

 

Ahh gotcha, but no I'm on AAF v1.1.1 I think? I'm not sure if the version shown in MO2 is right since I got it on discord. 

 

Oh and also the music doesn't seem to be working for me. I have in game music enabled in settings and the MSMA music enabled in the MCM but even manually playing the tracks in the MCM doesn't do anything either. Is there another setting I might have borked that interferes with it?

Posted (edited)
On 8/22/2025 at 8:04 AM, H Bof said:

Coming back to F4 for the first time in a couple months so sorry if this has been addressed before, but I couldn't seem to find anything for it. I'm running into an issue with the limbo area where after getting killed and going there for the first time, the dialogue plays but the screen remains black. I tried to use the MCM to remove the fade to black which worked, but I can't move and there's no one there. Is there something else I might be missing to get back on track? I also haven't had any sex at all on a fresh save, just died shortly after telling the beautician that I don't need to debase myself to survive lol (thanks MAIM headshots).

 

Edit: I found the issue! It was actually spawning me on the platform ABOVE the people who talk to you. I was stuck because they were waiting for my reply but I was too far for the prompt. I was able to get my camera angle just right to see one of them and using player.moveto to their ID I was able to get in range. I did still have to manually debug the black screen away though first.

Try this version, it does a run-time force reset of the scale for the three "extra planar entities", to what it should be by default, so they are their proper " giant" size, and does so just before the dialogue starts. 
To force visits to bimbo limbo you can use Dev hotkey #4 

 

 

Have you also installed the actual music pack?
It is a separate download 

It is called: MSMA_Music_Pack_158tracks.zip in the download file list 

If you look in you fallout Data folder in Music\MSMA do you see 158 xwm files there ( total size ~ 190 MB ish) ?
 

 

(It is also on the main page though)

Edited by MSM_Alice
Posted
28 minutes ago, MSM_Alice said:

Try this version, it does a run-time force reset of the scale for the three "extra planar entities", to what it should be by default, so they are their proper " giant" size, and does so just before the dialogue starts. 
To force visits to bimbo limbo you can use Dev hotkey #4 

 

 

Have you also installed the actual music pack?
It is a separate download 

It is called: MSMA_Music_Pack_158tracks.zip in the download file list 

If you look in you fallout Data folder in Music\MSMA do you see 158 xwm files there ( total size ~ 190 MB ish) ?
 

MSMA_v0_7761.zip 27.37 MB · 0 downloads

(It is also on the main page though)

 

Ohh I completely forgot the music download! The last version I had just had the one or two songs built in I think. But thanks, I'll give the patch a try!

Posted (edited)
18 minutes ago, H Bof said:

 

Ohh I completely forgot the music download! The last version I had just had the one or two songs built in I think. But thanks, I'll give the patch a try!

I am still puzzled on why you had to manually remove the black screen (with the debug buttons I put in the mcm) though.
The fade to normal (fade from black) is not conditioned by anything, and is called by the same path that starts the dialogue. The script does wait for the player entity to "calm down" and exit combat, maybe that just took a bit longer, and the fade would have happened either way, just later?
A head-scratcher for sure. 
 

Edited by MSM_Alice
Posted (edited)
2 hours ago, Mimirue17 said:

hmm, I wear a Harness from KFT on purpose (latex fetish from PVPK) - so I wont get any silly animations?  No restraints that block movement or head (speech) and they do not have plugs (I would probably voluntarily use them to be aroused all the time)

 

Edit: its fine if it blocks it, I was wearing it for a role-playing theme of hidden desires unlocked by the chip.   So not a big deal - I have KFT turned off for everything else - only wear them by choice.

Depends if that harness triggers the IsRestrained condition in the Restraints Manager.


I can fine tune that condition going in the future, so it does not trigger for items that do not hinder the player, but in general most items from DD, RealHandCuffs or KFT do that.

The base ideas and the whole  reason of being of  the restraints manager module in MSMA are: 

a.  detect if there are items equipped that alter the player animations, then MSMA should not further alter the player animations ( or start AAF scenes) , unless it unlocks or removes those devices first.  Similar about being gagged, and making sounds / starting key story dialogue.
b. If there are items that can't be removed or get force-re-equipped,  from DD, RH or KFT that conflict with MSMA piercings or long nails, perhaps pause the re-equipping in MSMA until that conflict is removed, so there's no tug of war on who equips what
c. Provide more awareness on the player dynamic conditions (belted, blinded, restrained, plugged, gagged) so it can affect dialogue/story/CVT stats/ SexFight proficiency and general bimbo progression.

Edited by MSM_Alice
Posted
1 hour ago, H Bof said:

 

Ohh I completely forgot the music download! The last version I had just had the one or two songs built in I think. But thanks, I'll give the patch a try!

Did the patch with the size reset solve it?
It does not happen to me, so I'm working blindly here. :)

Posted
34 minutes ago, MSM_Alice said:

Did the patch with the size reset solve it?
It does not happen to me, so I'm working blindly here. :)

 

Looks like it did for me!

Posted (edited)
47 minutes ago, H Bof said:

 

Looks like it did for me!

Great! Thank you for confirming.
How about the fade to black that sticks....? Does that still happen, or was it more of a one-off thing?
Does the music work normally after adding the music pack?

Edited by MSM_Alice
Posted
3 hours ago, MSM_Alice said:

Depends if that harness triggers the IsRestrained condition in the Restraints Manager.


I can fine tune that condition going in the future, so it does not trigger for items that do not hinder the player, but in general most items from DD, RealHandCuffs or KFT do that.

The base ideas and the whole  reason of being of  the restraints manager module in MSMA are: 

a.  detect if there are items equipped that alter the player animations, then MSMA should not further alter the player animations ( or start AAF scenes) , unless it unlocks or removes those devices first.  Similar about being gagged, and making sounds / starting key story dialogue.
b. If there are items that can't be removed or get force-re-equipped,  from DD, RH or KFT that conflict with MSMA piercings or long nails, perhaps pause the re-equipping in MSMA until that conflict is removed, so there's no tug of war on who equips what
c. Provide more awareness on the player dynamic conditions (belted, blinded, restrained, plugged, gagged) so it can affect dialogue/story/CVT stats/ SexFight proficiency and general bimbo progression.

ya the harness does not effect any of that - but like I said its purely a role playing thing on my part.   If it effects the ability to control the other items I would simply not wear it in the future.   It does trigger the depravity penalty in sexfight which is fine with me, but does not effect anything else.   Either way, which ever solution you deem appropriate is perfectly fine with me :) just wanted to point out possibilities of players who are wearing some of that stuff by choice.

Posted (edited)
7 hours ago, MSM_Alice said:

I can fine tune that condition going in the future, so it does not trigger for items that do not hinder the player, but in general most items from DD, RealHandCuffs or KFT do that.

Maybe an easy solution is ignore any gear that gets the Hypersexual Tag?  I know with ECO and after running the ECO complex sorter plugin the KFT gear can add it via the workbench.  If someone want to wear something and have the giggles work with it, maybe just have people add the hypersexual "undercoat" to the KFT/dd/rh device.  This gives you something already in the mod that you can just detect and allow the animations.

 

Edit Here's a pic showing what I mean.  Pretty much any piece of armor or clothing can be tagged. So it would be an easy way for the giggles/silly animations to ignore that the player is wearing DD/KFT/RH gear and still activate them.image.thumb.png.d4c8211488424281fb53c1f40d161e3c.png

Edited by rilieAP
Posted (edited)
21 hours ago, MSM_Alice said:

Does the music work normally after adding the music pack?

I've had 2 occasions where the music stops playing, both automatically and through MCM. This run it started after I entered Fusion City (which has it's own music override), but both times I've been B7 and failing pretty much every craving so I thought it might be jamming on selecting which song to play. In fact, it frequently told me it was running a song about a craving midway through a song for another craving 😅 Shouldn't affect the manual play though so I've got nothing other than that Fusion City override. 

 

I don't know about your story specifically, but playing America Rising 2 as B7 has been hilarious. Enclave Lt Candy Giggles has leapt out of a vertibird for a Mirelurk gangbang after the queen tagged her arm with acid, and has repeatedly reported to the General in stripper heels, micro bikini, and a strange fluorescent green "body paint"...but god damn do her troops appreciate her leading ops! Her special move, the "Hold my beer and watch this" usually ends with a dozen or so raiders, gunners, or ghouls suffering a Thanos snap 😜🤣 She can't quite get past 8 muties or that level 56 Behemoth yet.

 

EDIT

Turns out Heather Casdin's radio was playing a silent loop and breaking music 🤦‍♂️

Edited by JemappelleRedacted
Posted
6 hours ago, MSM_Alice said:

Great! Thank you for confirming.
How about the fade to black that sticks....? Does that still happen, or was it more of a one-off thing?
Does the music work normally after adding the music pack?

 

Fade to black also seems to be fixed, not sure if it's coincidence or not since idk what the patch specifically does. But it did happen 5+ times in a row before using your patch and hasn't happened since after using it. I will say I've gotten a few infinite black loading screens after the AAF scene but that could very well be just F4 jank for all know and it still isn't super common. 

 

As for the music yep it's working now!

Posted (edited)

New version for testing. 

Changelog 0.7770

  • Fixed a pretty important bug in the MSMA Restraint Manager  relative to devious Devices. (DD keywords weren't being loaded correctly before, the restraint manager was working correctly with KFT and RH but not with DD. Fixed now.)
  • Changed checks for silly Anims to only be blocked by "serious" restraints/devices (suits, cuffs etc) and not by tamer devices that do not necessarily restrict motion (harnesses, piercings, plugs and such)  @Mimirue17
  • Added an option at Marina's Field Service menu so she can help remove Devious Devices./Restraints (cost in Bimbo Points or caps).
  • Added a functionality for the implant "Context Aware Action or Hint " menu option, to open Marina's Service menu when Player is near her spot/Holopad (could be useful if arriving there gagged and can' t talk with her). 
  • Added a functionality for the implant "Context Aware Action or Hint " menu option, to help deal with being locked in Devious Devices/ Restraints in the wilderness: one can fake their death to be taken to bimbo limbo (as the extra planar entities in Limbo  always unlock the player restraints on arrival). Should only be available after Bimbo Limbo was visited properly (on death) at least once. 
  • Improved animation management  on player (there should be less issues with various idles or flavor anims and devious devices restrained anims stepping on each other's toes. 
  • Fine tuned conditions for re-equipping MSMA centric piercings, should be now properly paused when competing DD items are equipped.
     

 

 

Edit: tested, looked okay, now on the main page. 

Edited by MSM_Alice
Posted
2 hours ago, MSM_Alice said:

New version for testing. 

Changelog 0.7770

  • Fixed a pretty important bug in the MSMA Restraint Manager  relative to devious Devices. (DD keywords weren't being loaded correctly before, the restraint manager was working correctly with KFT and RH but not with DD. Fixed now.)
  • Changed checks for silly Anims to only be blocked by "serious" restraints/devices (suits, cuffs etc) and not by tamer devices that do not necessarily restrict motion (harnesses, piercings, plugs and such)  @Mimirue17
  • Added an option at Marina's Field Service menu so she can help remove Devious Devices./Restraints (cost in Bimbo Points or caps).
  • Added a functionality for the implant "Context Aware Action or Hint " menu option, to open Marina's Service menu when Player is near her spot/Holopad (could be useful if arriving there gagged and can' t talk with her). 
  • Added a functionality for the implant "Context Aware Action or Hint " menu option, to help deal with being locked in Devious Devices/ Restraints in the wilderness: one can fake their death to be taken to bimbo limbo (as the extra planar entities in Limbo  always unlock the player restraints on arrival). Should only be available after Bimbo Limbo was visited properly (on death) at least once. 
  • Improved animation management  on player (there should be less issues with various idles or flavor anims and devious devices restrained anims stepping on each other's toes. 
  • Fine tuned conditions for re-equipping MSMA centric piercings, should be now properly paused when competing DD items are equipped.
     

MSMA_v0_7770.zip 27.38 MB · 0 downloads

 

Edit: tested, looked okay, now on the main page. 

I've been downloading them as soon as you release them!  Each version that I have downloaded have been working flawlessly for me.  It just shows that you are a true perfectionist.  I am absolutely loving this mod! 

Posted
4 hours ago, nefer385 said:

I've been downloading them as soon as you release them!  Each version that I have downloaded have been working flawlessly for me.  It just shows that you are a true perfectionist.  I am absolutely loving this mod! 

Thank you!
 

You are definitely idealizing the process, I've had my share of releases with quirks/bugs/things that weren't quite working as I meant them to.
That's why I leave several versions back for download :D

 

But yes I do want this mod to be as functional and as enjoyable as I can make it !

Much appreciate the nice words.

Posted (edited)
17 hours ago, rilieAP said:

Maybe an easy solution is ignore any gear that gets the Hypersexual Tag?  I know with ECO and after running the ECO complex sorter plugin the KFT gear can add it via the workbench.  If someone want to wear something and have the giggles work with it, maybe just have people add the hypersexual "undercoat" to the KFT/dd/rh device.  This gives you something already in the mod that you can just detect and allow the animations.

 

Edit Here's a pic showing what I mean.  Pretty much any piece of armor or clothing can be tagged. So it would be an easy way for the giggles/silly animations to ignore that the player is wearing DD/KFT/RH gear and still activate them.image.thumb.png.d4c8211488424281fb53c1f40d161e3c.png

I approached it a bit differently in 0.7770.


Excluding items from being considered a certain class of restraint, is a bit tricker without a lot of script load, as usually checks are made with checking if the player has, in their equipment pool, a type of keyword. 

So checking for that keyword would still return true, even if an item ALSO happens to also have the hypersexual keyword. That added keyword does not, on its own, stop having its original keyword.
Carving that specific item out of the general pool at run-time can be done, but takes extra script work, that in turn would create extra script load. I'd rather stay away from it if possible.
 

Edited by MSM_Alice
Posted
17 hours ago, JemappelleRedacted said:

I've had 2 occasions where the music stops playing, both automatically and through MCM. This run it started after I entered Fusion City (which has it's own music override), but both times I've been B7 and failing pretty much every craving so I thought it might be jamming on selecting which song to play. In fact, it frequently told me it was running a song about a craving midway through a song for another craving 😅 Shouldn't affect the manual play though so I've got nothing other than that Fusion City override. 

 

I don't know about your story specifically, but playing America Rising 2 as B7 has been hilarious. Enclave Lt Candy Giggles has leapt out of a vertibird for a Mirelurk gangbang after the queen tagged her arm with acid, and has repeatedly reported to the General in stripper heels, micro bikini, and a strange fluorescent green "body paint"...but god damn do her troops appreciate her leading ops! Her special move, the "Hold my beer and watch this" usually ends with a dozen or so raiders, gunners, or ghouls suffering a Thanos snap 😜🤣 She can't quite get past 8 muties or that level 56 Behemoth yet.

 

EDIT

Turns out Heather Casdin's radio was playing a silent loop and breaking music 🤦‍♂️


Thank you for the update and the general context.. 

Indeed most music playing conditions in MSMA only happen if the in-game radio is turned off. 


I also haven't set music in MSMA as highest possible priority in the music priority stack, no song in this mod is I think is higher priority than boss combat music - (but they are higher priority than regular combat music). 

There are mods who do set their music as higher/highest  priority. Thos will always take precedence.

Indeed I need to double check the craving music playing conditions for overlaps, in theory , while a craving song is playing, a second craving song shouldn't be able to play (and it works, as indeed haven't heard a new craving song stopping the old craving song mid-way) , but  nor should it send its notifications to the notification channel  (and right now some do that so... will have to see how and why).

Posted

btw I shared some of the music with people I talk about this mod with - they were fascinated by the multiple versions of the same song and how they turned out, as was I.   While I do not have the entire list saved - it gets me through a entire shift now and on random the multiple versions of the songs work wonders :P 

my favorite still being 14-The De-Bimbo School (i always make sure this song is in a playlist!)

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