008zulu Posted 22 hours ago Posted 22 hours ago 23 minutes ago, MSM_Alice said: You can set the mod to stop trying to detect this and do anything about it In "MSMA Debug Settings", you have AAF false-start Player Scene handling Set that to 2. ( 2 means do nothing) That option doesn't appear in MCM. Something strange has happened. The version I have is 0.754, which I downloaded from LL page last week, but the version showing now is 12.7 (unless I am missing a decimal), plus there are a lot more files showing up for download there.
MSM_Alice Posted 22 hours ago Author Posted 22 hours ago (edited) 5 hours ago, 008zulu said: That option doesn't appear in MCM. Something strange has happened. The version I have is 0.754, which I downloaded from LL page last week, but the version showing now is 12.7 (unless I am missing a decimal), plus there are a lot more files showing up for download there. If you are referring to MSMA version, 0.754 is an ancient version from last summer or so (more than a year old). iI you were using THAT, you for sure didnt get it from the normal download page but from some historical archive post. No wonder there were issues. Or it was some botched installation where some old files survived left over from a year ago. Either way: not ideal. Current Stable Release, is indeed named stable release 12_7 Stable release 12_7 does have the "AAF false-start Player Scene handling"option , if it was installed correctly. Look carefully for it in the debug menu MCM page you will see it, eventually. MSMA 0.754 released last summer did not have it. That being said, the current Stable release ( 12_7)is not the version that I put together just for you a few hours ago here on this post https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/191/#findComment-7378552 Here is a photo to help with orientation: If you want that latest development version, you do need to download the in development 1.1546 version which I have posted in the thread post where I was replying to you. That alone has that newest debug option to reset the "false start" flags. If you don't want to get an in development version that and prefer to stay on Stable version 12_7, that is okay too but naturally you won't have the new "reset false start flags" button, But you will have the "AAF false-start Player Scene handling"option. That one has been in there for months. Edited 17 hours ago by MSM_Alice
woodrealmelf Posted 8 hours ago Posted 8 hours ago hello gdmorning, is it safe to test from stable release to in development mode versions when trying new content?
MSM_Alice Posted 4 hours ago Author Posted 4 hours ago (edited) 3 hours ago, woodrealmelf said: hello gdmorning, is it safe to test from stable release to in development mode versions when trying new content? Yes, it should be. Edited 4 hours ago by MSM_Alice
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