Jump to content

Recommended Posts

Posted

not directly a problem with the mod, but when surrendering to groups of enemies in the wild, combat between them and other enemy types often starts and aoe damage tends to interrupt  the scenes which starts a whole jumble of scripts often causing game crashes. Is there an MCM setting with MSMA or Violate that anyone knows of to minimize these events.

Posted

muy buenas cuando nueva actualización tambien si pondrás Full Stages Guide de tu mod para los que queremos saltarno allguna mision con la cual tengamos problemas que no avanza o se queda ahi, me disculpo por no escribirte este mensaje en tu idioma pero no se nada de ingles y antes de usar google traductor y no trasmita el mensaje que quiero. muchas gracias por tu atención.

 

Posted

Hi. The AAF scenes with Wedge won't start.

Every time I teleport there, I get the following message:

 

"MSMA: Custom requested position was NOT found!

MSMA: Custom requested alt position also was NOT found!"

 

I think I have all the required anim packs, since I can call this animation (labeled MSMA) from AAF menu.

 

Any idea what causes this problem?

Posted
24 minutes ago, Flyb0y said:

Hi. The AAF scenes with Wedge won't start.

Every time I teleport there, I get the following message:

 

"MSMA: Custom requested position was NOT found!

MSMA: Custom requested alt position also was NOT found!"

 

I think I have all the required anim packs, since I can call this animation (labeled MSMA) from AAF menu.

 

Any idea what causes this problem?

In MCM there are two selections for changing animations, the attempt to change animations mid-scene is what is causing this.

This may have worked with the version of AAF MSM_Alice compiled against, but changes to AAF and the new EAP have totally fubar'ed this.

Disable these options to go with a single animation per scene.

 

Unless Alice knows a better way . . .

Posted (edited)
On 7/24/2026 at 5:28 PM, jedidm said:

not directly a problem with the mod, but when surrendering to groups of enemies in the wild, combat between them and other enemy types often starts and aoe damage tends to interrupt  the scenes which starts a whole jumble of scripts often causing game crashes. Is there an MCM setting with MSMA or Violate that anyone knows of to minimize these events.

Hmm. I don't that to happen as often ( if ever). 
Usually Violate should correctly handle getting attacked mid scene, and MSMA also should detect that and reset whatever it is doing too. 

Do you have mods that put extra enemies around  the player?
Perhaps allowing violate to accept aggressors that are mutually hostile might help, because that adds them to the pacified aggressor faction? And/or  increasing the distance of aggressor scan?



 

Edited by MSM_Alice
Posted
On 7/24/2026 at 11:52 PM, missaalexander666 said:

muy buenas cuando nueva actualización tambien si pondrás Full Stages Guide de tu mod para los que queremos saltarno allguna mision con la cual tengamos problemas que no avanza o se queda ahi, me disculpo por no escribirte este mensaje en tu idioma pero no se nada de ingles y antes de usar google traductor y no trasmita el mensaje que quiero. muchas gracias por tu atención.

 

Hola.

Probablemente la próxima actualización tarde una o dos semanas en estar lista, ya que este mes he tenido que centrarme en el trabajo y otros asuntos, y he tenido muy poco tiempo para modificar el mod.

El mod añade principalmente sistemas procedimentales; el número de "historias lineales" es pequeño, pero intentaré averiguar cuál se puede controlar con "Setstage".

Si tienes algún ejemplo concreto de un punto en el que te quedes atascado, puedo indicarte cómo continuar.

Posted (edited)
17 hours ago, Flyb0y said:

Hi. The AAF scenes with Wedge won't start.

Every time I teleport there, I get the following message:

 

"MSMA: Custom requested position was NOT found!

MSMA: Custom requested alt position also was NOT found!"

 

I think I have all the required anim packs, since I can call this animation (labeled MSMA) from AAF menu.

 

Any idea what causes this problem?

No clue right now.
I will need to re-test to see if i can replicate that behavior.
Can you give me a papyrus log and. or data about what versions of AAF , MSMA  and Fallout were involed ?


Go in the main mod MCM general settings page, scroll down until you find a setting called   "Force-Trust Named Animations are Present", toggle that to 1 and see if that does not do it. 
It stops trying to validate/check the animation presence, and blindly trusts it to be present.

It might be that the way I tested for the presence of a named animation on older AAF versions no longer works on the latest version of AAF perhaps?
And I need to test differently perhaps?
There's still a mystery as something needed to start, it should not stall if the bespoke animation is not found.

Perhaps I need to change my script touse  AAF 1.7.2.2 specific funtions tocheckforthe presence  on animations, so I need to see how I do that without breaking compatibility with older versions. 




If that does not work, try what judge007 suggested too,  (but still .... that change animation functionality only kicks in mid-scene, does not explain why it does not start to begin with),
Not sure that might have caused this. But will test before the next release to see if I can:
a. replicate the problem
b. figure out an ideal fix.

Edited by MSM_Alice
Posted
10 hours ago, MSM_Alice said:

Can you give me a papyrus log and. or data about what versions of AAF , MSMA  and Fallout were involed ?

AAF is Beta 161.1,  MSMA is 12_5_Stable_Release, Fallout is 1.10.163.

Papyrus log attached.

I remember Wedge's scenes used to work all right on earlier versions of MSMA, the beta ones. Then I started another run, on a stable version.

Papyrus.0.log

Posted
21 hours ago, judge007 said:

In MCM there are two selections for changing animations

Do you mean the MSMA options in MCM? What sections should I look into to find them? 

Posted (edited)
26 minutes ago, Flyb0y said:

Do you mean the MSMA options in MCM? What sections should I look into to find them? 

MCM page "MSMA SexFight Settings"

Selections:

 

"Position Auto Change On Player Orgasms"

"Position Auto Change On Partner Orgasms"

"Position Auto Change On Succesful Answered challenge "

"Max Position Auto Changes in one Anim"

 

BTW, I don't think that, or many other things will work with AAF downloaded from Nexus, you may wish to upgrade.

Edited by judge007
Posted
55 minutes ago, Flyb0y said:

AAF is Beta 161.1,  MSMA is 12_5_Stable_Release, Fallout is 1.10.163.

Papyrus log attached.

I remember Wedge's scenes used to work all right on earlier versions of MSMA, the beta ones. Then I started another run, on a stable version.

Papyrus.0.log 208.68 kB · 0 downloads

The problem I would say is indeed  the AAF version downloaded from Nexus being too old ( almost 5 years old  I  think ?).
For a while I was able to keep compatibility , but as more features were added, I had to move on to the newer ones.

You need  the latest one from the AAF Discord, . 1.7.2.2  

Posted (edited)

So I'm not sure exactly what I've done but no body morphs are happening on level up etc. I'm able to adjust my character within looks menu fine, sex attributes belly morph seems to work but assimilation morphs aren't working so no clue what I've done wrong here

Edited by snagglepup
Posted (edited)
1 hour ago, snagglepup said:

So I'm not sure exactly what I've done but no body morphs are happening on level up etc. I'm able to adjust my character within looks menu fine, sex attributes belly morph seems to work but assimilation morphs aren't working so no clue what I've done wrong here

Hmm...
Assimilation is a different mod that is unrelated to MSMA. 

I actually do not reccomend it being used in parallel with MSMA.


Are morphs 
1. enabled in the MSMA MCM, ( they shoul dbe by default)
2. Have a meaningful scale?
3. Do you have just one of either CBBE or Fusion Girl installed (not both) 

and are they working when you use chest or butt Nanite base adjustments at marina?
 

Edited by MSM_Alice
Posted (edited)

Hi there! I don't want to use MSMA camera for AAF scenes. Are there any settings in MCM to prevent that?

 

nvm, I figured out: the first field in QoH tab nedd to be 0 to disable Alt AAF camera. 

Edited by Cealapa
Posted
45 minutes ago, snagglepup said:

they are enabled ant set to max for testing and i'm on FG

ok solved the issue a random mod included cbbe.esp for some reason

Posted
31 minutes ago, Cealapa said:

Why the hell PC is forbidden to have sex with females npc in prostitution scenario???

 

 

20260727155949_1.jpg

Not forbidden in general. Just that I haven't gotten around to building up that content yet.
" not comfortable yet" is there as a less intrusive and more lore-friendly error message. 

Until then, you can use one of the other many prostitution mods for it. 

Posted (edited)
4 hours ago, snagglepup said:

ok solved the issue a random mod included cbbe.esp for some reason

Glad to hear it.
It did sound like an error caused by having both CBBE and FG  esp's enabled at the same time.

Edited by MSM_Alice
Posted (edited)
35 minutes ago, MSM_Alice said:

Not forbidden in general. Just that I haven't gotten around to building up that content yet.
" not comfortable yet" is there as a less intrusive and more lore-friendly error message. 

Until then, you can use one of the other many prostitution mods for it. 

 

Thank you for your answer! I thought was something on my side like some unfulfilled conditions. OK, I can use other mods like Sex 'em UP, TSEX etc. but will be more funny when you implement mechanic for this one.

Edited by Cealapa
Posted
On 7/26/2026 at 8:57 PM, MSM_Alice said:

You need  the latest one from the AAF Discord, . 1.7.2.2  

I installed the version above - still the same problem. "Force-Trust Named Animations are Present" also didn't help.

Do I have to start a new game for the new AAF version to take effect?

Papyrus.3.log

Posted (edited)
3 hours ago, Flyb0y said:

I installed the version above - still the same problem. "Force-Trust Named Animations are Present" also didn't help.

Do I have to start a new game for the new AAF version to take effect?

Papyrus.3.log 208.68 kB · 0 downloads

The log linked above says clearly

[07/26/2026 - 07:44:29PM] AAF Dirty Sex: AAF API version 161 Beta
[07/26/2026 - 07:44:29PM] EBCC_AnimationManagerScript: AAF API version 161 Beta

[07/26/2026 - 07:44:30PM] InCap Debug: AAF API version 161 Beta

[07/26/2026 - 07:44:30PM] PVPK Debug: AAF API version 161 Beta

[07/26/2026 - 07:44:30PM] SCRS OnPlayerLoadGame: AAF ver = 161

[07/26/2026 - 07:44:30PM] CMkz Debug: AAF API version 161 Beta


"AAF API version 161 Beta"

You've already been informed that version is too old.
Dunno how many other mods need to tell you you are sttill 161 beta, and not in 1.7.2.2, before you believe it.

You are yet to upgrade to 1.7.2.2
After you upgrade it should be okay.,

Or maybe a new game is indeed needed after the upgrade. 
But first, actually do the upgrade.

Edited by MSM_Alice
Posted
5 hours ago, MSM_Alice said:

The log linked above says clearly

Sorry, I gave you the wrong log file. You can tell by the dates in the file.

Here's the new one.

I haven't tried the new game yet. When I do, is thre a way I can cheat-start the Wedge quest to check if his scenes work now? Thanks :)

Papyrus.0.log

Posted (edited)
9 hours ago, Flyb0y said:

Sorry, I gave you the wrong log file. You can tell by the dates in the file.

Here's the new one.

I haven't tried the new game yet. When I do, is thre a way I can cheat-start the Wedge quest to check if his scenes work now? Thanks :)

Papyrus.0.log 208.13 kB · 1 download

Seems your  LL_fourPlay dll . version might be still the old one, old from 161 beta, and not a present-day one.
Updating that dll to a present day one, and starting a new game should do it.


It comes with AAF, and you can also download it separatelly, but probably in your case the old one, from the 161 beta,  took precedence/.survived somewhow in the AAF upgrade process.

There is no skip ahead option for now  unfortunately.
 

Edited by MSM_Alice
Posted

I would really like to leave MSMA as the only gameplay adult mod. But for this, I have enough of what SexHarrasment and Magno give me.

Namely, initiatives from the NPC. Are you planning to do something in this direction? Or is there already such an opportunity and I missed something?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...