woodrealmelf Posted August 14 Posted August 14 3 minutes ago, MSM_Alice said: The non aggro that follows after is an infiltration that follows normal infiltration rules. Infiltration will never be permanent. Higher-level bimbo do get more infiltration time. Binvo agents also get even more infiltration time. oh so only if you get the spy/agent route u can access mesmerize?
MSM_Alice Posted August 14 Author Posted August 14 (edited) 52 minutes ago, woodrealmelf said: oh so only if you get the spy/agent route u can access mesmerize? No. Any subclass will eventually unlock the ability to mesmerize. Some sooner, some later. Mesmerize is an additional alternate way to start an infiltration ( instead of going through AAF Violate). Mesmerize is not a different mode of infiltration. It is a different mode of starting it. Edited August 14 by MSM_Alice
woodrealmelf Posted August 15 Posted August 15 hello would like to ask coz im so dumb i cant find the menu or is there one? whenever i get hit my weapon drops and they were legendary i think this mod is mostly no weapon gameplay unless go spy route? im currently on Airhead and Power build after the lastest update not progressing anymore although last update i had MSMA v12_6 i got 3 bimbo class not a bimbo/power/airhead and few sub levels of the other one forgot what that is, tyvm
woodrealmelf Posted August 15 Posted August 15 3 minutes ago, woodrealmelf said: hello would like to ask coz im so dumb i cant find the menu or is there one? whenever i get hit my weapon drops and they were legendary i think this mod is mostly no weapon gameplay unless go spy route? im currently on Airhead and Power build after the lastest update not progressing anymore although last update i had MSMA v12_6 i got 3 bimbo class not a bimbo/power/airhead and few sub levels of the other one forgot what that is, tyvm and why is that im always sent to shadowrealm after violate instead before i successful get them to frenzy or paralyze?
MSM_Alice Posted August 15 Author Posted August 15 2 hours ago, woodrealmelf said: and why is that im always sent to shadowrealm after violate instead before i successful get them to frenzy or paralyze? What does the notification or the post sex report say? it might be that you did not manage to defeat them all. If you do not mindbreak all the enemies, the ones that are sane ( undefeated) there is a chance they will not let you live at the end. If you have toggled on that " auto change animation based on orgasm intensity", you might want totogglethat to off. I think there are some quirky interplays with that setting and the latest versions of AAF. You might want to leave that on default ( off)
MSM_Alice Posted August 15 Author Posted August 15 (edited) 6 hours ago, woodrealmelf said: hello would like to ask coz im so dumb i cant find the menu or is there one? whenever i get hit my weapon drops and they were legendary i think this mod is mostly no weapon gameplay unless go spy route? im currently on Airhead and Power build after the lastest update not progressing anymore although last update i had MSMA v12_6 i got 3 bimbo class not a bimbo/power/airhead and few sub levels of the other one forgot what that is, tyvm Aside from altering the mcm settings or turning the drop system off, Bimbo Agent skills or putting points in Strength helps with that. Also you hold on better to the guns if you do not have long nails, but not having long nails also reduces some looks advantages and unarmed attack damage. Edited August 15 by MSM_Alice
woodrealmelf Posted August 15 Posted August 15 12 minutes ago, MSM_Alice said: What does the notification or the post sex report say? it might be that you did not manage to defeat them all. a text saying that the enemy inflicted a vital/critical damage something to me and sent to limbo 14 minutes ago, MSM_Alice said: If you have toggled on that " auto change animation based on orgasm intensity", you might want totogglethat to off. I think there are some quirky interplays with that setting and the latest versions of AAF. You might want to leave that on default ( off) omg man i cant turn it off that is by far for me the best feature changing animation when reaching a certain level of orgasm thorough the entire 2mins of scene is boring af playing 1 animation 9 minutes ago, MSM_Alice said: Aside from altering themcm settings or turning the drop system off, Bimboagent skills or putting points in Strength helps with that. my str is already max or should i equip/eat str foods to boost it up? but even with my current stats 1 attack from animal or human drops my weapon, i lost so many legendary weapons that i cant find it even tho i killed all of them T_T
woodrealmelf Posted August 15 Posted August 15 1 hour ago, woodrealmelf said: a text saying that the enemy inflicted a vital/critical damage something to me and sent to limbo omg man i cant turn it off that is by far for me the best feature changing animation when reaching a certain level of orgasm thorough the entire 2mins of scene is boring af playing 1 animation my str is already max or should i equip/eat str foods to boost it up? but even with my current stats 1 attack from animal or human drops my weapon, i lost so many legendary weapons that i cant find it even tho i killed all of them T_T this always happen instead
MSM_Alice Posted August 15 Author Posted August 15 (edited) 3 hours ago, woodrealmelf said: my str is already max or should i equip/eat str foods to boost it up? but even with my current stats 1 attack from animal or human drops my weapon, i lost so many legendary weapons that i cant find it even tho i killed all of them T_T If the default chance is not right for your taste, you can just lower the weapon drop chance from the MCM setting outlined above to a value that is more palatable to you. Is there any issue with that avenue or changing the MCM settings now that you know where the setting is? I feel you insist on running in circles around this, when the solution is right there: alter the MCM value to your liking and be done with it. The dropped weapons should end on the ground (unless the Fallout 4 physics made them drop through the floor) Worth noting that enemy melee attacks ( especially melee power attacks) have an outsized chance to send your weapon flying. It is plausible that most melee enemies will seek to disarm a bimbo, if possible. So if you want to hold onto the weapon more, make sure you shoot from afar. Quote omg man i cant turn it off that is by far for me the best feature changing animation when reaching a certain level of orgasm thorough the entire 2mins of scene is boring af playing 1 animation I will further investigate what is happening there. ~ 2 minutes of real-world time scene (meaning 40 minutes of theoretical in-game clock time) is a default maximum value for a sex fight, not the typical minigame duration. You don't have to spend the full amount each time there if you "cook" your enemies in 30 second real world time (10 minutes of theoretical in-game clock time) or so. Unless you - have deactivated the auto-exit - have active cravings that suppress the auto-exit ( have activated that option that some cravings can suspend the auto-exit) - there is a bug with change-scene and auto-exit interaction that flared up on the latest AAF ( thisis what i am suspecting) - there is a problem with the auto-exit on some staged animation with manual progression : ( The problem is that the endscene function call, when used on some staged animation from EAP, can no longer end the scene for some reason ). Only manually pressing End ends it, for some reason. But it that case it goes on forever and does not auto-stop even after 2 minutes, until you press End. Until then, it might be best to turn that feature off and simply end the animation with the "end" key after the enemies are cooked. Quote a text saying that the enemy inflicted a vital/critical damage something to me and sent to limbo That means the sexfight subsystem believes you weren't able to defeat your enemies, despite spending a full two real-time minutes in the animation minigame. That is poor sexfight performance for one reason or another. The post-sex report will tell you details about your performance in the previous sex scene. In a Surrender, after the enemies are done with the spicy activity, if they are undefeated / not mind broken/can think clearly, then they might consider you too dangerous to let live, and they send you to limbo. Breaking enemy minds is sometimes needed for your survival / not going to limbo. I am not a fan of depicting the gore/decapitation/shooting you in the head at point-blank, but maybe I should do that so that it is more obvious what happens than a text pop-up. Edited August 15 by MSM_Alice
woodrealmelf Posted August 15 Posted August 15 (edited) 31 minutes ago, MSM_Alice said: f the default chance is not right for your taste, you can just lower the weapon drop chance from the MCM setting outlined above to a value that is more palatable to you. Is there any issue with that avenue or changing the MCM settings now that you know where the setting is? I feel you insist on running in circles around this, when the solution is right there: alter the MCM value to your liking and be done with it. thank you for this tho just late respond on my part mb 31 minutes ago, MSM_Alice said: That means the sexfight subsystem believes you weren't able to defeat your enemies, despite spending a full two real-time minutes in the animation minigame. That is poor sexfight performance for one reason or another. The post-sex report will tell you details about your performance in the previous sex scene. previous version i run too raider den gathered them all did not press anything other than the surrender key from MSMA and let it autoplay itself and watch cooked everyone ending in mass frenzy and i get to get invisibility while they kill themselves, new version came out went to same den after the scene everyone stood there (maybe got nerf now) lol and instead i either i can run away then a few secs will pass giving me a trip to limbo or can run away Edited August 15 by woodrealmelf
MSM_Alice Posted August 15 Author Posted August 15 11 minutes ago, woodrealmelf said: thank you for this tho just late respond on my part mb previous version i run too raider den gathered them all did not press anything other than the surrender key from MSMA and let it autoplay itself and watch cooked everyone ending in mass frenzy and i get to get invisibility while they kill themselves, new version came out went to same den after the scene everyone stood there (maybe got nerf now) lol and instead i either i can run away then a few secs will pass giving me a trip to limbo or can run away What were the MSMA versions that you upgraded from and to when this happened? Maybe I can track the specific change if there is one on the MSMA side. Did you also upgrade aaf to 1.7.4 from 1.7.2 between those two?
woodrealmelf Posted August 15 Posted August 15 (edited) 8 minutes ago, MSM_Alice said: What were the MSMA versions that you upgraded from and to when this happened? Maybe I can track the specific change if there is one on the MSMA side. originally my MSMA was still v12_5 then upgrade to v12_6 but havent really tried the new feature i was still on my quest new playthrough i NR then installed last v12_7 8 minutes ago, MSM_Alice said: Did you also upgrade aaf to 1.7.4 from 1.7.2 between those two? i started using AAF 1.1.5 then 1.7.2 but ran to a problem with animation getting alot of errors instead in NR forums someone suggested remove UAP and EAP since NR has its own patches so i did then installed the to latest 1.7.4 everything good now Edited August 15 by woodrealmelf
DarksideTinkerbell Posted August 15 Posted August 15 @woodrealmelf you probably have sex attributes mod. If so check that you have turned off the possibility of being Fucked to Death, believe it is in the physical tab of the MCM. If you are finding that you lose alot of sexfights check that you have both the color flash and the sound active, it makes it way easier to time your responses to a challenge. I set my Sexfight to the "F1" key simply cause it is close by and also for me the most conveniently located. "F2,F3 and F4" are all Sexfight toggles 2 is the Paralyze (so I can turn it off if questing as it gets rather inconvenient when you fuck a NPC that is part of a quest convo mechanic), 3 is the autokill (again like 2, though I am pretty sure the autokill does not work unless the victims are paralyzed), 4 is the Sexfight Over-ride which simply turns Sexfight off in a scene so you can sit and watch without interuption or having to respond to challenges. Add to you response timer which is in the MCM at variables of 3, I added .03 and rarely miss a response to a challenge. Sexfights are not designed to run automatically, this is because it is a conscious thought to respond or not. Thats why there is the Over-ride for those scenes where well I like to basically turn up my vibrator/s so need both hands free, I suspect you're a tad different... I used to get those messages about being dangerous and stuffs, but once I figured timing out and so on, I have not dies or been sent to Limbo for ages. Like Months.
woodrealmelf Posted August 15 Posted August 15 5 minutes ago, DarksideTinkerbell said: @woodrealmelf you probably have sex attributes mod. If so check that you have turned off the possibility of being Fucked to Death, believe it is in the physical tab of the MCM. If you are finding that you lose alot of sexfights check that you have both the color flash and the sound active, it makes it way easier to time your responses to a challenge. I set my Sexfight to the "F1" key simply cause it is close by and also for me the most conveniently located. "F2,F3 and F4" are all Sexfight toggles 2 is the Paralyze (so I can turn it off if questing as it gets rather inconvenient when you fuck a NPC that is part of a quest convo mechanic), 3 is the autokill (again like 2, though I am pretty sure the autokill does not work unless the victims are paralyzed), 4 is the Sexfight Over-ride which simply turns Sexfight off in a scene so you can sit and watch without interuption or having to respond to challenges. Add to you response timer which is in the MCM at variables of 3, I added .03 and rarely miss a response to a challenge. Sexfights are not designed to run automatically, this is because it is a conscious thought to respond or not. Thats why there is the Over-ride for those scenes where well I like to basically turn up my vibrator/s so need both hands free, I suspect you're a tad different... I used to get those messages about being dangerous and stuffs, but once I figured timing out and so on, I have not dies or been sent to Limbo for ages. Like Months. thank you ill try out your settings
MSM_Alice Posted August 15 Author Posted August 15 (edited) Just in case some bug regarding that change animation snuck in, here are the last 3 versions of the stable release. For historical purposes, in case someone wants to test a rollback. 12_7 MSMA_Required_Main_PRELUDE_[2026_v12_7_Stable_Release].zip 12_6 MSMA_Required_Main_PRELUDE_[2026_v12_6_Stable_Release].zip 12_5 MSMA_Required_Main_PRELUDE_[2026_v12_5_Stable_Release].zip Edited August 16 by MSM_Alice
MSM_Alice Posted August 16 Author Posted August 16 (edited) And now a new test version. Should be upgradable mid-playthrough, in theory. What is there now: part of the new mesmerize way of entering an infiltration ( activate VATS then use sexfight key while on target, provided the target is not in combat) - It has the architectural backbone of the new mesmerize, but it is not polished, just functional in broad terms of it being there, grabbing the enemies, making them walk to the player if needed, or walk back, portioning them into scenes, and playing the scenes in order and applying the relwards/punishment - should integrate seamlessly with all other features - you also have a dynamic roleplay choice on how large the area that you pull from is. ( aside from the configuration in the MCM) - a bunch of settings in the MCM related to it, including some debug settings - Getting attacked (both player and participants) will interrupt the mermerize process. Not on the very first hit, if it is light, but second hits/harder hits will do it. What is not there - The actual dialogue (or the popup placeholders) that would allow you to make the choices that allow you to pay SA or CVT upfront, and give you sexfight advantages in the sequence of scenes This version also - It has some extra clean-up around the experimental features of auto-changing animation on orgasm; there should be fewer edge cases that would make the animation last a long time and not count as " cooked" More recent version here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/191/#findComment-7375764 Edited Friday at 01:00 AM by MSM_Alice 1
woodrealmelf Posted August 16 Posted August 16 as you can see on my downloads ive used mostly v12_5 had so much fun with this version i can basically just lure everything grab a popcorn or sleep but ofc u have to still be awake to pops up coming, and let the mindless fcking take over after a while when i wake up everything is dead ^_^ ive used this method for farming legendaries and giving supplies for my settlements lol
pagen8119 Posted August 16 Posted August 16 On 2026/8/12 at PM9点54分, MSM_Alice said: 这番话是对我们辛勤付出的莫大肯定(不仅是对我个人的肯定,也是对所有参与制作所需模组的所有人的肯定) 。谢谢! This mod is running well. I am waiting for the accessories for my new computer to arrive, and then I can DIY it. I hope everyone likes your mod and thank you for your hard work.
MSM_Alice Posted August 17 Author Posted August 17 (edited) New test version. 1.1520 Should be upgradeable mid-playthrough. Mesmerize architecture/flow should be fairly tightened up, and while the more granular dynamic choices on how to gain advantages in Mesmerize are not in (except a generic choice that allows you to nudge the initial danger score up or down), the existing popup placeholders should allow you to explore the flow end to end. If you cannot stomach in-progress aspects (like dialogue simulated with popup placeholders), you can simply not initiate mesmerize until it is more polished. Starting it is done by opening vats and activating the sexfight button on the target, and then confirming that you want to start it. Needs a deliberate effort to start it; it won't be forced on you. Everything else should be working normally. Changes: 1.152 - The Cost for mesmerize now is expressed in units, and (like Sexfight ) is extracted from several stats, in a cascade, with fallbacks and different "exchange rates". First Self Esteem 2:1 then, if that is spent, from Willpower 4:1 ; if that is spent, Sex from Addiction 10:1 ( but no more than a certain quantity of Sex Addiction per attempt); if that is spent, then it affects CVT - if you are considered dangerous by enemies, some items ( weapons, caps, stimpacks) will be stolen at the end of the mesmerize if the sex fight is not won. - the danger assessment our enemy do is done based on three separate scores: - enemy power score ( the larger it is, the less likely is they fear you) - your danger score ( the higher it is, the higher the chance they fear you) - your lustful score ( the higher it is, the lower the chance they fear you) ( a LOT of bimbo stats participate in this) These scores have a bunch of inputs and you can tell the mod to tell you what contributes) For instance, your danger score is affected by - the tone of the initial call to the enemy - if you have a weapon in your hand when they find you ( in this case they might inspect your inventory and if they find more weapons there, then your danger score might be sky high) - having a companion To see a detailed breakdownon howthese scores are computed use set MSMA_setting_MesmeShowScoreDetail to 1 Before you start the mesmerize. 0 to turn off . By default, it is on. Other useful test variables set MSMA_setting_MVDbg to 1 For a TON of annoying monitoring popups at every step of the way. (use only if you really are hardcore about testing) By default, it is off. Other variables to use with set <variable name> to <value> in console MSMA_setting_MesmeMaxGroupHuman - the maximum human actors that mesmeries will try to place you in a scene with ( default 9) MSMA_setting_MesmeMaxGroupSM - the maximum supermutant actors that mesmeries will try to place you in a scene with ( default2) MSMA_setting_MesmeMaxGroupOther - same ( default1) MSMA_setting_MesmeMaxGroupAutomaton -same (default 1) Edit: See newer version a few posts down https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/190/#findComment-7373793 Edited August 18 by MSM_Alice
Mimirue17 Posted August 18 Posted August 18 oh just saw the news - FO4 is getting a new patch TODAY so everything will get borked again....so much for playing on the latest build for awhile Luckily I have been playing Skyrim after all the subliminal messages so will return at some point after the dust settles 1
MSM_Alice Posted August 18 Author Posted August 18 (edited) New version to test. 1.1524 Fixed a bunch of things, flow quirks, and edge cases. Also added a lot more config variables to the MCM, so no need to set them via the console now. The usual 4 Debug hotkeys have certain functions prebuilt if you want to map and use them 1- Instant galacticorgasm to all partners in a scene (insta winfight) 2 -Toggle Mesmerize Debug mode (will chase you with popups all the way) 3- Some status variable monitor 4- Toggle the Anti-stuck watchdog routine, verbose notification mode or normal mode ( only makes sense if actually using the anti-stuck watchdog) . https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/190/#findComment-7373793 Edited August 18 by MSM_Alice
MSM_Alice Posted August 18 Author Posted August 18 (edited) Something is not quite right in this last version above on a new game. It does not initialise everything. Edited August 18 by MSM_Alice
MSM_Alice Posted August 18 Author Posted August 18 (edited) Ok this is the functionally proper one, both on upgrade and on a new game. I think I might put it on the front page to get more visibility and more testing in More recent version here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/191/#findComment-7375764 Edited Friday at 01:00 AM by MSM_Alice
MSM_Alice Posted August 19 Author Posted August 19 (edited) Nothing huge, just scripting performance optimisations. Should be upgradable midway And made the hard-mapped keys (when using the Sexfight and safesexfight alternate keymapping method, outside of the MCM hotkey system) actually work outside of Sexfight too. More recent version here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/191/#findComment-7375764 Edited Friday at 12:59 AM by MSM_Alice
MSM_Alice Posted Thursday at 09:21 PM Author Posted Thursday at 09:21 PM Bit of good'ol cheese Wasteland Frenzy Wasteland Frenzy.mp3 1
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