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Posted (edited)
1 hour ago, Tartarus the sauced said:

@MSM_Alice

I was going through Fort Hagen after Kellogg, the pop up kept wanting me to surrender to Turrets, I thought that was wierd.

 

Any plans to tell Marina about sex with Dogmeat, etc. etc.?? 

For sure, I wanted to eventually expand the events narrated to Marina. Sex with Dogmeat was not on my shortlist, though. 
I know that bestiality is a fair chunk of animation in the Fallout 4 pool, but that side of things is not down my alley and outside of a demeaning scenario with raiders, I don't know how to write about it. 
I have to fight with myself to include that content (but not like I haven't done something similar with Wedge's perviest path, though, which activates if you make it to him as a virgin, when getting materials for the water pumps for Sanctuary).



Maybe I forgot to filter the turrets out in the check, or maybe that particular check is just on "entered combat", without additional checks. 
Mesmerize, for instance, for sure does not include turrets.

Edited by MSM_Alice
Posted (edited)
4 hours ago, Tartarus the sauced said:

Also just drank a jug of synthetic from Marina because I leveled to Bimbo level 4 just out of the blue, was not banging anyone. 

Anyway thanks for the fun!

That was not out of the blue. That was due to past bimbo-like actions.
But the effect of corruption is not necessarily immediately visible.
It takes time to sink into the subconscious, take root, produce ripples, and get you to level up.


If you inspect your stats and it says your CVTs are going up fast, consider planning a trip to the de-bimbo school sooner rather than later.
The bimbo cravings report (if you chose to look at it) also tells you whether the stats you're tracking towards will eventually put you beyond your current bimbo level.

 

Read up on CVT True values and Target Values. It is in the help pages. 

You need to learn whether there is a problem,  if you are to take corrective steps before any permanent "damage" is done, and an irreversible bimbo level -up happens.

Edited by MSM_Alice
Posted

Any work you put into tutorials is wonderful - but nothing beats a video example.

I would love to see some example videos contributed by some of your mod users, showing off Infiltrate and Mesmerize.

 

Posted

hello would like to ask if can animation still be change depending on orgasm still trigger even when sexfight is off? currently im on my CS playthrough and wearing slave collar

Posted

@MSM_Alice

Would you consider, more and varied whisper comments from Queen of Hearts during sex?

 

Consider making Viggo's dialogue so he doesn't say, "Scream, Suffer, Bleed, I mean he is supposed to be traing to control his Emotional state.

 

I know you are very busy so just consider this, Thanks

Posted (edited)
3 hours ago, Tartarus the sauced said:

@MSM_Alice

Would you consider, more and varied whisper comments from Queen of Hearts during sex?

 

Consider making Viggo's dialogue so he doesn't say, "Scream, Suffer, Bleed, I mean he is supposed to be traing to control his Emotional state.

 

I know you are very busy so just consider this, Thanks

Fair point. Aside from the special alternative validation training ending that uses a customized, bespoke sound set, I think he uses the generic supermutant sexfight sound set that I set up, which set does assume an implicit level of aggression against humans.

 

Might be good to do the same for the sounds during interactions with Strong.

Edited by MSM_Alice
Posted (edited)

So I've been playing with MSMA for a while now. And some early feedback.

 

Positive points.

- In general it's a really fun mod. The ideas are neat, and the sex fight mechanic in particular does add a lot to a sexy playthrough.

- The QOH voicelines are nice and the voiceactress has a pleasant voice to listen to.

- The MCM menu lets you change so many things, it's kind of overwhelming at times. But at least if I want to change something, there is a good chance it's possible. 

- I noticed almost no bugs

 

Points I liked a little less.

- The "no running" mechanic is a bit to spammy with it's warnings, two warnings per day would be enough. FO4 just has a lot of move from A to B, that is basically the whole game. So with that mechanic enabled you either slow the whole game down by half, or get the same voiceline even other minute. 

- Repeated voicelines I prefer to be short. It's fine for people say the same few words regularly, real humans do that too. But the more words, the less it works for a repeated voiceline. The line I've heard enough by now (and maybe this says more about my game so far) is "She's probably one of those messed up sluts who's getting a kick out of being watched when she gets fucked!". Even when setting the maximum cooldown on commentary.

- The number of MCM options makes my MCM load noticeably slower.

- When setting MSMA to not manage the makeup visuals, it removes SFT lipstick when using the beauty routine hotkey. So Nuka Ride / CS lipstick gets removed. 

Edited by caqa
Posted
17 hours ago, woodrealmelf said:

hello would like to ask if can animation still be change depending on orgasm still trigger even when sexfight is off? currently im on my CS playthrough and wearing slave collar

I will look into it. Right now, I think because the orgasm needs to be overwhelming ot mindblowing as a condition to trigger the change, it went with the assumption that you will want sexfight on. 

Posted (edited)
5 hours ago, caqa said:

So I've been playing with MSMA for a while now. And some early feedback.

 

Positive points.

- In general it's a really fun mod. The ideas are neat, and the sex fight mechanic in particular does add a lot to a sexy playthrough.

- The QOH voicelines are nice and the voiceactress has a pleasant voice to listen to.

- The MCM menu lets you change so many things, it's kind of overwhelming at times. But at least if I want to change something, there is a good chance it's possible. 

- I noticed almost no bugs

 

Points I liked a little less.

- The "no running" mechanic is a bit to spammy with it's warnings, two warnings per day would be enough. FO4 just has a lot of move from A to B, that is basically the whole game. So with that mechanic enabled you either slow the whole game down by half, or get the same voiceline even other minute. 

- Repeated voicelines I prefer to be short. It's fine for people say the same few words regularly, real humans do that too. But the more words, the less it works for a repeated voiceline. The line I've heard enough by now (and maybe this says more about my game so far) is "She's probably one of those messed up sluts who's getting a kick out of being watched when she gets fucked!". Even when setting the maximum cooldown on commentary.

- The number of MCM options makes my MCM load noticeably slower.

- When setting MSMA to not manage the makeup visuals, it removes SFT lipstick when using the beauty routine hotkey. So Nuka Ride / CS lipstick gets removed. 

Thank you, this is good feedback :)

The "over-exertion" due to oversized body parts has multiple  solutions
- you can increase the amount of help  that bimbo gear provides for that ( MCM setting: separate sliders for level-appropriate gear or general  bimbo gear) 

- can put points in strength ( it helps) 

- timer for repeating warning lines is also in the MCM 
- you can turn it off ( as a feature) inthec mcm if you don't lilke it 

 

 

Understood on social comments. I will also increase the max cooldown. Maybe I can differentiate them in one two-word pool (shorter statement, more frequent) and those longer statements (less frequent) 

 

I guess if one wants lots of options in the MCM, it is what it is.
I could build a stripped-down version of the MCM JSON file with no options in it, just... empty aside from the Hotkeys which need to be there to work...  and you can swap in, once the settings are... set, I guess?
 

Makeup visuals, yes if i remove the smudges with one call,  that removes all face tints from the " makeup"  category as the smudges are in the same category with the base color.
So when it removes them all, no matter which mod added them.

So you don't want the base lipstick managed by MSMA, but you want smudges managed by MSMA ... that is a more complex issue,  which requires me digging in the current NR and CS papyrus scripts, see where they store the current lipstick setting and restoring it in accordance with that setting, if any, after removal, or removing smudges one by one instead of  in bulk, which will make the makeup kit usage take a long time and affect the framerate when doing so.

If you set MSMA not to manage makeup at all ( neither the lipstick nor the smudges) , I could carve an easier exception for it (not to remove the makeup category at all). 
 

 

 

Edited by MSM_Alice
Posted

hello MSM-alice would like to ask if your mod recruits random gunners or npc to follow pc? tho sex fight is off but kinda weird that this guy cant die and follows me regardless

image.png.61c661d4da7148c5bdbdfbcc880191ca.png

Postal Square Location

Posted (edited)
2 hours ago, woodrealmelf said:

hello MSM-alice would like to ask if your mod recruits random gunners or npc to follow pc? tho sex fight is off but kinda weird that this guy cant die and follows me regardless

image.png.61c661d4da7148c5bdbdfbcc880191ca.png

Postal Square Location

Not normally, no. 

Again, CS and MSMA are not really an ideal combo; I tried to solve the most glaring conflicts so they are usable, but there are probably interactions that give off some edge cases. They are not an ideal pairing, 

That gunner is probably stuck in an approach mode from somewhere that never resolved because some parts of the mod have to be  turned off while a CS slave.  :)
Have you tried resetting the various modes (prostitution approaches, social comments, and whatnot), to see if that frees the gunner?
What was the context in which that happened?

 


You can do CS and then MSMA in a sequence, though.

Edited by MSM_Alice
Posted (edited)
30 minutes ago, MSM_Alice said:

Not normally, no. 

Again, CAS and MSMA are not really an ideal combo; I tried to solve the most glaring conflicts so they are usable, but there are probably interactions that give off some edge cases. They are not an ideal pairing, 

That gunner is probably stuck in an approach mode from somewhere that never resolved because some parts of the mod have to be  turned off while a CS slave.  :)
Have you tried resetting the various modes (prostitution approaches, social comments, and whatnot), to see if that frees the gunner?
What was the context in which that happened?

 


You can do CS and then MSMA in a sequence, though.

i run a previous save just before entering the building turning off the social comments or cravings, and tested if he stills follows after giving him a service. and yes he still follows tho even when i teleport he also too tho i cant interact with him normally but still can initiate sexfight prostitution

Edited by woodrealmelf
Posted (edited)
1 hour ago, woodrealmelf said:

i run a previous save just before entering the building turning off the social comments or cravings, and tested if he stills follows after giving him a service. and yes he still follows tho even when i teleport he also too tho i cant interact with him normally but still can initiate sexfight prostitution

Are you initiating a prostitution MSMA scene with him?
Or a CS prostitution scene?

If it is a prostitution MSMA scene, have you tried resetting the current prostitution scene in the MSMA Debug menu to see if he stops following? 
Maybe CS prevents him from initiating the end of prostitution dialogue where he pays up.

But maybe it is not  MSMA that makes him follow you directly; maybe there's a combination of events.
At any rate, it is only so many times I can repeat: I can't realistically chase odd edge cases by use-case combos ( CS and MSMA simultaneously, and not in a sequence)  that are not officially supported. 

Edited by MSM_Alice
Posted
2 hours ago, MSM_Alice said:

Are you initiating a prostitution MSMA scene with him?
Or a CS prostitution scene?

CS prostitution

2 hours ago, MSM_Alice said:

If it is a prostitution MSMA scene, have you tried resetting the current prostitution scene in the MSMA Debug menu to see if he stops following? 

i will try to initiate another quest

Posted (edited)
1 hour ago, woodrealmelf said:

CS prostitution

i will try to initiate another quest

If it was the CS  prostitution, why would you think MSMA did anything there? What was the clue?

Edited by MSM_Alice
Posted
On 9/19/2026 at 12:43 PM, Tartarus the sauced said:

@MSM_Alice

Would you consider, more and varied whisper comments from Queen of Hearts during sex?

 

Consider making Viggo's dialogue so he doesn't say, "Scream, Suffer, Bleed, I mean he is supposed to be traing to control his Emotional state.

 

I know you are very busy so just consider this, Thanks

There is this post that outlines some helpful logs that would help me figure out whichQOH  lines are repeated most for your playstyle, so I can figure out where to  add more: 
https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/144/#findComment-7274366

 

Posted (edited)

New version for testing:  1.1760
Mid-playthrough upgrade should be, in theory, okay.
 

Changelog

  • In theory: the makeup system in MSMA should be able to see and work with its counterparts in recent  NR and recent CS (if installed) to better keep lipstick color and smudges in sync.  This will eventually be a toggleable option in the MCM, but in this test build the sync is always on.  Specifically: 
    • If you set a certain lipstick color in MSMA,  it will propagate to CS and NR as well  ( their variables will tell them they have the lipstick of that color you chose in MSMA). 
    • If events happen in MSMA that create lipstick smudges,  it will propagate to CS and NR as well  as applicable (their variables will tell them they have the smudges; should be updated too). 
    • If  you instruct MSMA to only do the smudges, but leave the main lip layer untouched,  this state refreshing your makeup with the MSMA makeup kit should no longer remove the base lipstick layer if that base lipstick layer was added by a third-party mod like  NR or CS  .
      • It will, however, update it to point to the color you chose in MSMA for smudges, for future consistency between the base and the smudges.
    • If the lipstick wears out in CS or NR ( due to their wear-off timers), refreshing it with the makeup kit in MSMA will bring it back for MSMA and also for CS and NR as well .
    • If events in CS or NR mess up your lipstick  and smudge it, the MSMA Make-up system should be able to see that and react to it by updating its score  (though with a bit of a  delay- might take up to a minute to react) ) 
  • Friendly  supermuties like Strong  and Viggo  should now have customized, less  psychotic audio lines  for sexfight challenges
  • The experimental feature of changing the AAF animation on intense orgasm, (if toggled on the MCM ),  should now also work even if sexfight is suppressed, provided the pleasure is enough.
  • A few more audio lines for random social comments done by random settlers/people have been added (especially to the pool of comments done while the player has sex in public), which should make them feel a bit less repetitive. 
  • Fixed a bug where, in an AAF  violate, there was a short window of time at the end where one of the spectator violators could utter some friendly social comments to the player.  This should be patched now.
  • Infrastructure work for a future, more spoken  (less popup-y) Mesmerize, and for being able to use it instead of AAF Violate where applicable, instead of a classic surrender, even if not invoked manually.
  • Some foundational work for More QOH voice line variation 


     

 

See updated version below

https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/196/#findComment-7401892

 

Edited by MSM_Alice
Posted (edited)
55 minutes ago, Tartarus the sauced said:

@MSM_Alice

Which Skyrim mod inspired you to make this, I know I read it somewhere, can't find it again.  Thanks

From Skyrim, Bimbos of Skyrim was a big part.
From @jib_buttkiss

 

Edited by MSM_Alice
Posted (edited)

1.1770 - mid-playthrough upgrade should be okay. 

- Fixed all mutants being considered friendly in violate AAF scenes (due to the temporary sex faction it uses for pacification) and thus erroneously using the more friendly soundset when engaging with them, not in mesmerize, but via AAF violate. 
- Added more checks to guard against Mesmerize ending abruptly, leaving the team members from the infiltration team in a low-aggression mode. 
- QOH should now have more audio line variety for " this one is now cooked" and various remarks about fludis

MSMA_Latest_Main_Act1_[In_Development_1_1770].zip

Edited by MSM_Alice
Posted
On 9/20/2026 at 1:12 AM, MSM_Alice said:

You can do CS and then MSMA in a sequence, though.

just so I'm totally clear, what is the proper sequence to do it this way? skip the MSMA NPCs at the vault and just go straight into CS, or should I at least talk to the scientist and marina first before murphy? Ideally for this playthrough it is going to go CS - MSMA story content if possible - NR old lady nora path. you introduce so many fuck based gameplay systems with this mod and it's so damn cool, just trying to figure out compatibility with everything else. I'm sure it fits in much easier with just nuka ride which will be my next go round. thank you for all your hard work with this and keeping it constantly updated!

Posted
2 hours ago, MSM_Alice said:

From Skyrim, Bimbos of Skyrim was a big part.

That was not it, I love that mod... something about sex battle, wanted to look it up. Thanks

Posted
1 hour ago, Tartarus the sauced said:

That was not it, I love that mod... something about sex battle, wanted to look it up. Thanks

Maybe the Ancient Profession with its succubus path then?

Posted (edited)
2 hours ago, ARose845 said:

just so I'm totally clear, what is the proper sequence to do it this way? skip the MSMA NPCs at the vault and just go straight into CS, or should I at least talk to the scientist and marina first before murphy? Ideally for this playthrough it is going to go CS - MSMA story content if possible - NR old lady nora path. you introduce so many fuck based gameplay systems with this mod and it's so damn cool, just trying to figure out compatibility with everything else. I'm sure it fits in much easier with just nuka ride which will be my next go round. thank you for all your hard work with this and keeping it constantly updated!

Unlike  NR Norita path, where you can only talk with the scientist in the hazmat suit and then you must return to Duke,....  for CS  it is a lot more lax. 
You can talk with the scientist, then even go down to Marina, do the entire intro sh-bang there, and then return to Murphy to start CS.

In CS, while a CS slave,most Bimbo implant functionality will be limited, but on pet walks you can visit Marina, do something with MSMA strictly for the duration of the pet walk. Though there might be oddities while you are still a slave.  Then once you get freed from CS, you can resume full-functionality MSMA.


As a thought experiment: 
And while I've never tried it, I am pretty sure one could go to Concord, save Preston and the gang, go back to Sanctuary, build it all up, even do the Viggo intro, so Marina has the Nanite services, and THEN talk to Murphy, and as long as you never killedJared in Corvega, I think it will still work. Maybe.  
 

Edited by MSM_Alice
Posted
2 hours ago, Tartarus the sauced said:

That was not it, I love that mod... something about sex battle, wanted to look it up. Thanks

 

The only skyrim mod with a sex minigame I know of is the separate orgasms mod. But that is only flavor, unless you make other mods proc of it.

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