MSM_Alice Posted July 18 Author Posted July 18 (edited) 6 hours ago, DarksideTinkerbell said: A suggestion to be included at some point. An option to "do nothing" or "Cancel it was an accident" choice on the Sex Fight function. Not for during Sex Fights, but for when you accidently hit Sex Fight and get the "prostitution" options. Reasoning is simple; I have done many sex fights and just near the end of an animation they challenge, but the animation ends just before you press the sex fight, so that suddenly you end offering him your service's as a prostitute, thing is if that was not the intention you have no choice but to follow through. Problematic in some situations. As far as I know i do have a cancel. It in the second screen, where it asks, I about the attitude you want to have. Edited July 18 by MSM_Alice
Nea_Bessy Posted July 18 Posted July 18 I can't find an option in MSM to return the opportunity to get pregnant. Is there such a possibility?
MSM_Alice Posted July 18 Author Posted July 18 (edited) 5 minutes ago, Nea_Bessy said: I can't find an option in MSM to return the opportunity to get pregnant. Is there such a possibility? The pregnancy that MSMA knows about, is done by a third party mod ( Family Planning Enhanced) so the option it is in the third party mod settings page . Edited July 18 by MSM_Alice 1
DarksideTinkerbell Posted July 18 Posted July 18 (edited) 2 hours ago, MSM_Alice said: As far as I know i do have a cancel. It in the second screen, where it asks, I about the attitude you want to have. Yes you are right with the attitude selection, but for some reason I rarely get that option as often I think it is just the Charm? Maybe? Thinking on it I get the convo choice for Sex, Hug, Kiss, Dance way more often than I do group, anal, vaginal, head Hmm maybe I have something setup wrong in the MCM I will check today Edited July 18 by DarksideTinkerbell
wayandean Posted July 19 Posted July 19 Where's the implant menu or dildos? I need to get my cravings down
MSM_Alice Posted July 19 Author Posted July 19 1 hour ago, wayandean said: Where's the implant menu or dildos? I need to get my cravings down The implant menu appears when you press the implant menu hotkey (that you have mapped in MCM) The dildols are a section there. If you play through the story mode, they are unlocked as you move along the story (Joy on is unlokced First conversation with Marina, Courage when you meet Preston in the Museum, Harmony when you get back to Marina after saving Preston, and Zen after helping Sturges and completing the building up Sancctuary quest ( the classical way or the spicy way, does not matter), If you did not pick the story, only the procedural gameplay systems, then they are available after the very first conversation with Marina (when Joy is unlocked, the other three are unlocked too) 1
MSM_Alice Posted July 19 Author Posted July 19 (edited) 2 hours ago, wayandean said: Where's the implant menu or dildos? I need to get my cravings down As Marina told you, Dildos can help with managing SA stats, like Arousal, Self Esteem , Willpower and Sex Addiction, They don't do much for cravings except maybe oversized shaft cravings at higher bimbo levels). Codsworh is the go-to craving soothing " entity", if you have talked with Marina and activated him forr that purpose. The synthetic can of "stuff" from Marina is also offering a temporary craving respite ( 24 in-game hours). Edited July 19 by MSM_Alice 1
Mimirue17 Posted July 20 Posted July 20 Ok I have kind of a weird question that maybe someone can help me with. There are 2 mods in my list of over 400 that cause my game to start up really slow, I mean from 30-40 seconds to 2 or 3 minutes it seems. The 1st one is not the mod itself, but the facegen pack for it, that's Nuka Ride. Without the facegen the load time is normal of the 30-40 seconds. With it 2-3 minutes. The 2nd one is this mod - not installed normal and installed the 2 to 3 minutes again. 1 - is there a way to check what is happening during that time, some way to log the activity 2 - is there a way to mitigate what is causing this delay? I know both mods are large and have a lot of content but it seems very odd that it would slow down the game start by roughly 10 times. curious if anyone has any insight into this
Mimirue17 Posted July 20 Posted July 20 19 hours ago, wayandean said: Where's the implant menu or dildos? I need to get my cravings down 1st page of the mcm options - hotkeys.
dav42 Posted July 20 Posted July 20 4 hours ago, Mimirue17 said: Ok I have kind of a weird question that maybe someone can help me with. There are 2 mods in my list of over 400 that cause my game to start up really slow, I mean from 30-40 seconds to 2 or 3 minutes it seems. The 1st one is not the mod itself, but the facegen pack for it, that's Nuka Ride. Without the facegen the load time is normal of the 30-40 seconds. With it 2-3 minutes. The 2nd one is this mod - not installed normal and installed the 2 to 3 minutes again. 1 - is there a way to check what is happening during that time, some way to log the activity 2 - is there a way to mitigate what is causing this delay? I know both mods are large and have a lot of content but it seems very odd that it would slow down the game start by roughly 10 times. curious if anyone has any insight into this If your talking about before the start menu then Addictol has a profiler option: [Profiler] # Master toggle for the performance profiler. When false, all profiling is disabled. bProfiler = false Toggle it on, run it, and it should spit out log files reporting F4SE query/load times, and ESP load times. One that take a good 3~4 seconds is BetterConsole (it's because it does signature scanning, rather than address library).
Mimirue17 Posted July 20 Posted July 20 5 hours ago, dav42 said: If your talking about before the start menu then Addictol has a profiler option: [Profiler] # Master toggle for the performance profiler. When false, all profiling is disabled. bProfiler = false Toggle it on, run it, and it should spit out log files reporting F4SE query/load times, and ESP load times. One that take a good 3~4 seconds is BetterConsole (it's because it does signature scanning, rather than address library). will give it a try thanks. If you did not wait for it you would swear that the game crashed before the main menu showed up it is that long....Every now and then a new MO2 window tries to open and if you do not hit the E key you would never know its just sits there on a black screen doing nothing....
xxxxj9 Posted July 21 Posted July 21 Its almost been a month since last update, I can only imagine the heft of this next one coming up.
bamaboy891 Posted July 21 Posted July 21 Can't find where to increase breast and butt size in Marina's menu
MSM_Alice Posted July 21 Author Posted July 21 (edited) 3 hours ago, xxxxj9 said: Its almost been a month since last update, I can only imagine the heft of this next one coming up. Thank you . Sorry to disappoint those expectations :D. The pause is because I needed to focus on job and house (and yard work/ gardening , else my yard willbe overgrown with weeds. And house guests and my cats ). I do wish I could be a person that is able to keep a secret about new developments to the mod for more than a week tops I do have plenty of ideas on where this might go, but If I am to do this full time I might need to do the subscribestar/patreon thing and open donations, and try to scale down ( or give up ) the day job . But I am unsure if that is possible on spicy fallout4 modding alone . I do struggle with some aspects of my health, so I do need a good medical insurance. Edited July 21 by MSM_Alice
MSM_Alice Posted July 21 Author Posted July 21 (edited) 2 hours ago, bamaboy891 said: Can't find where to increase breast and butt size in Marina's menu If you are doing story mode, those are unlocked once nanite based services are activated. It is related to the Viggo intro story, and happens after you save Preston from the museum. Once activated it the first entry tagged [Nanites] in the service menu. Edited July 21 by MSM_Alice
Mimirue17 Posted July 21 Posted July 21 53 minutes ago, MSM_Alice said: Thank you . Sorry to disappoint those expectations :D. The pause is because I needed to focus on job and house (and yard work/ gardening , and house guests and my cats ). I do have plenty of ideas on where this might go, but If I am to do this full time I might need to do the subscribestar/patreon thing and open donations, and try to scale down ( or give up ) the day job . But I am unsure if that is possible on spicy fallout4 modding alone . I do struggle with some aspects of my health, so I do need a good medical insurance. Patreon or subscribstar is a great way to allow the fans a way to help contribute through monthly donations - even it has lower volume tiers just to support you. I have found the ones with multiple tiers are nice and they involve polls and such for the middle or higher tiers on what comes next kind of thing. Not sure how that applies to game making as most of the ones I follow are more art or comic related.
Mimirue17 Posted July 21 Posted July 21 19 hours ago, dav42 said: If your talking about before the start menu then Addictol has a profiler option: [Profiler] # Master toggle for the performance profiler. When false, all profiling is disabled. bProfiler = false Toggle it on, run it, and it should spit out log files reporting F4SE query/load times, and ESP load times. One that take a good 3~4 seconds is BetterConsole (it's because it does signature scanning, rather than address library). its not as long as it seems (though I do have NR facegen turned off for now as I am not currently playing NR today) Addictol.log
dav42 Posted July 21 Posted July 21 4 hours ago, Mimirue17 said: its not as long as it seems (though I do have NR facegen turned off for now as I am not currently playing NR today) 85 seconds for CompileFiles_Begin, this could be loose asset related/slow disk [seems like you have an ssd]/AV related. Not sure how big your mod list is or how many loose assets you have. [15:31:22.433] [15768] [Profiler] [ 88119.0 ms] CompileFiles_Begin (delta: 85229.1 ms) The way that section should be interpreted is the time between F4SE_PostPostLoad and CompileFiles_begin is 85 seconds. The actual CompileFiles phase was 1.2 seconds, this is the stage where plugins are parsed & loaded.
Nea_Bessy Posted July 21 Posted July 21 I don't like that using synthetic sperm blocks getting BimboPoints. The need for synthetic sperm occurs at high levels, when BimboPoints are obtained with great difficulty. Using Codsworth's services has the same effect as having sex with ordinary NPCs. And it's almost impossible to play with active cravings. As a result, I have to turn off cravings. Is there any way to combine using sperm and getting BimboPoints?
MSM_Alice Posted July 22 Author Posted July 22 (edited) On 7/21/2026 at 3:35 PM, Nea_Bessy said: I don't like that using synthetic sperm blocks getting BimboPoints. The need for synthetic sperm occurs at high levels, when BimboPoints are obtained with great difficulty. Using Codsworth's services has the same effect as having sex with ordinary NPCs. And it's almost impossible to play with active cravings. As a result, I have to turn off cravings. Is there any way to combine using sperm and getting BimboPoints? So far, disabling the cravings in the menu is the way to go if you want to play the game as a max level bimbo, without the craving drawbacks. The synthetic juices blocking bimbo points gains for its duration has no toggle off, at least for now. The idea of that consumable, is that it sort of shifts your character's mind away from bimbo state, thus no bimbo points can be gained during that shift. Edited July 22 by MSM_Alice 1
DarksideTinkerbell Posted July 22 Posted July 22 On 7/21/2026 at 10:35 PM, Nea_Bessy said: I don't like that using synthetic sperm blocks getting BimboPoints. The need for synthetic sperm occurs at high levels, when BimboPoints are obtained with great difficulty. Using Codsworth's services has the same effect as having sex with ordinary NPCs. And it's almost impossible to play with active cravings. As a result, I have to turn off cravings. Is there any way to combine using sperm and getting BimboPoints? You can slow down cravings quite proportionately, plus you can get cravings cured via Marina.
jedidm Posted July 22 Posted July 22 for some reason the QoH is telling me that level 1 settlers are beyond my sexfight skill and an inordinate number of AP are consumed. I am currently a level 7 bimbo, skills Airhead/7 Agent/6. I am using MSMA_Latest_Main_Act1_[In_Development_1_0741] any Idea what is going on here? Cravings are set to on, could they be ramping up action point costs?
MSM_Alice Posted July 22 Author Posted July 22 1 hour ago, jedidm said: for some reason the QoH is telling me that level 1 settlers are beyond my sexfight skill and an inordinate number of AP are consumed. I am currently a level 7 bimbo, skills Airhead/7 Agent/6. I am using MSMA_Latest_Main_Act1_[In_Development_1_0741] any Idea what is going on here? Cravings are set to on, could they be ramping up action point costs? Does not sound familiar. "Beyond current sexfight skill" is when the per-Challenge compputed cost is too large in relation to the size of your total max AP. Do you have any buffs or mod that have toyed with your max computed AP and made it too small? As a method to try and correct, you can change the base AP cost in the MCM. 1
jedidm Posted July 23 Posted July 23 29 minutes ago, MSM_Alice said: Does not sound familiar. "Beyond current sexfight skill" is when the per-Challenge compputed cost is too large in relation to the size of your total max AP. Do you have any buffs or mod that have toyed with your max computed AP and made it too small? As a method to try and correct, you can change the base AP cost in the MCM. I did have the base AP cost set at minimum. and only buffs I use AP increasers Ultra light build + agility clothing and jet fuel and wine after a little testing and use of the post scene summary I noticed it was chaining several events together. what I thought was a few small independent groups of scenes were in fact chained into a 30+marathon events without a break when the summary was brought up. so its no wonder the action points skyrocketed... character is an air head bimbo so still weathered it well... the Power bimbo would not have noticed any increase. I have done several runs with your mod now trying out all the new goodies and different skill sets. I love it... I refuse to play fallout without it now. I very much appreciate all your amazing hard work. 1
MSM_Alice Posted July 23 Author Posted July 23 (edited) 6 hours ago, jedidm said: I did have the base AP cost set at minimum. and only buffs I use AP increasers Ultra light build + agility clothing and jet fuel and wine after a little testing and use of the post scene summary I noticed it was chaining several events together. what I thought was a few small independent groups of scenes were in fact chained into a 30+marathon events without a break when the summary was brought up. so its no wonder the action points skyrocketed... character is an air head bimbo so still weathered it well... the Power bimbo would not have noticed any increase. I have done several runs with your mod now trying out all the new goodies and different skill sets. I love it... I refuse to play fallout without it now. I very much appreciate all your amazing hard work. Thank you so much for the follow up and the kind words. Indeed, if the number of sequential scenes is high, without a meaningful pause, it is all considered a marathon, and each scene has progressively higher AP costs per challenge, (until proper rest is had - you get that message that "you have regained your composure"). The cost per challenge increases not just linearly, and if a partner is 50th or 100th partner, even if they are a small level, with a very small... initial AP cost, they will be able to, at that point, generate an AP cost far higher than their normal skills/ stats/situation would allow for (had they been first). The Power bimbo skill tree has the skills to power through those kinds of "ultra marathons" indefinitely. For all others in these kind of ultra maraton scenarios,, the AP cost increases with each new partner until eventually it becomes unmanageable. Maybe airhead bimbo if maxed out with acess to the ultimate skill of a chance for any challenge to cost just 1 AP, is the only other way , (aside the power bimbo whose skills enabled to treat each partner as if they were the first one, regardless of the prior headcount), who might be able to deal with these extreme AP cost values, in these scenarios. But maybe I could set up a different warning message for when the " beyond your skill" is caused not because of the base skills, but sex-spree based exhaustion, so as not to be misleading. Edited July 23 by MSM_Alice 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now