MSM_Alice Posted June 14 Author Posted June 14 (edited) 3 hours ago, LandingStrip said: Played through this probably two dozen times now ( been messing with my LO for a while now) and I'm sorry to say this latest version is the worst by far ( as far as I'm concerned ) Apparently enemies can see you kill a bug five minutes ago, half a mile away and no matter what you do you cannot surrender, you also appear to have disabled the ability to use the Violate surrender ability. So after that I went to two other raider camps, both would not let me surrender, I assume they can see into my inventory as well as the past/future, this was with auto surrender on, even the bugs attacked me on sight. Might just carry on with an older version (pity coz was looking promising) but if you keep dictating how I should play my game then sorry! I'm out of here. I did look at things, and yes, there was an edge case. If you are reasonably skilled in stealth, and you see the enemies before they see you, and press the sexfight key to surrender to them before the enemies have seen you (and thus the new combat had not yet started in earnest at the time of the surrender), then some time stamp data and " is player dangerous" data (time of the last combat start, and weapon equip state) was erroneously being reused from the prior combat (in your case, the bug that was killed 5 minutes ago). So the delta between that time and the time of the surrender was naturally huge, and a " bimbofied" surrender with extra leniency was no longer possible ( but a regular surrender with no extra leniency should have still been possible. A thing was also happening, specific to one-shot insta-kills, on singular enemies ( likely a roach) The Start Combat event and Stop Combat event were arriving at the player alias at the exact same time, or so close by that the script would process them in reverse order ( stop combat then start combat), so some " stop combat" bimbo flags were not getting cleared. Now this is also addressed. Will cook a new version with this edge case addressed. As far as I can tell, this has always been there, but perhaps in this playthrough, you were more proficient at stealth? Edited June 14 by MSM_Alice
MSM_Alice Posted June 14 Author Posted June 14 (edited) Version 1.108 (and Stable Version 12_4) Upgrade mid-playthrough is fine. Corrected an edge case bug related to Violate surrender, if done via the MSMA Sexfight hotkey If such a surrender was done at a time the player was seeing the enemies (they appeared as red dots on the HUD), but the enemies were not yet seeing the player, OR If such a surrender was done after the previous fight had been a one-shot kill of a singular enemy (even if that had happened a while ago). ...then by default, the player was considered too dangerous for "increased leniency / not threatening" status on the new surrender. This should now be corrected Added more audio assets to the second resources zip file. Also tested on .221 ( latest AE runtime). Everything should be okay if all other mods ( AAF, F4SE, Buffout 4 NG, etc.) are the right ones for this version. Edited June 14 by MSM_Alice 1
judge007 Posted June 14 Posted June 14 1 hour ago, MSM_Alice said: Version 1.108 (and Stable Version 12_4) Upgrade mid-playthrough is fine. Corrected an edge case bug related to Violate surrender, if done via the MSMA Sexfight hotkey If such a surrender was done at a time the player was seeing the enemies (they appeared as red dots on the HUD), but the enemies were not yet seeing the player, OR If such a surrender was done after the previous fight had been a one-shot kill of a singular enemy (even if that had happened a while ago). ...then by default, the player was considered too dangerous for "increased leniency / not threatening" status on the new surrender. This should now be corrected Added more audio assets to the second resources zip file. Also tested on .221 ( latest AE runtime). Everything should be okay if all other mods ( AAF, F4SE, Buffout 4 NG, etc.) are the right ones for this version. I was just going to report the Violate issue . . . Seeing as how you have taken care of it . . . Thanks! P.S. Symptoms, surrendering would initially proceed, then before MCM settings for player surrender were reached, all hostiles in area would aggro. Considering AAF Spectators drew many to the area, it was a comical scene with the different factions attacking the other factions as well as the PC. Died. Tried again, used TGM, ended up with PC locked into surrender stance and no ability to affect outcome. Tried entering VATS, no og. Tried TAI, player.resetai, DIEL/RIEL, nothing. gamesave abandoned. Now I will try with the latest Stable . . .
MSM_Alice Posted June 14 Author Posted June 14 55 minutes ago, judge007 said: I was just going to report the Violate issue . . . Seeing as how you have taken care of it . . . Thanks! P.S. Symptoms, surrendering would initially proceed, then before MCM settings for player surrender were reached, all hostiles in area would aggro. Considering AAF Spectators drew many to the area, it was a comical scene with the different factions attacking the other factions as well as the PC. Died. Tried again, used TGM, ended up with PC locked into surrender stance and no ability to affect outcome. Tried entering VATS, no og. Tried TAI, player.resetai, DIEL/RIEL, nothing. gamesave abandoned. Now I will try with the latest Stable . . . This sounds like it might be a different issue, though. Were there more than 48 total actors involved in the surrender?
judge007 Posted June 14 Posted June 14 52 minutes ago, MSM_Alice said: This sounds like it might be a different issue, though. Were there more than 48 total actors involved in the surrender? There were Gunners, Raiders, Murphy (in surrender kneeling pose), Ghoul Raiders, Mirelurks, Molerats, various insects, SuperMutants, Minutemen and others. This was in downtown Boston area, on one of JB's quests in Slavers. Oddly enough Murphy didn't get stuck in that pose, just my player character, in the hands up pose. Even with TGM, it took a while to escape to an area that had no hostiles, at which time Murphy re-appeared no worse for wear. Whether there was 48 or more was unknown I'm going to reload an earlier save and attempt the same area, to see if latest Stable 'fixes' this. I'll report back either way.
MSM_Alice Posted June 14 Author Posted June 14 40 minutes ago, judge007 said: There were Gunners, Raiders, Murphy (in surrender kneeling pose), Ghoul Raiders, Mirelurks, Molerats, various insects, SuperMutants, Minutemen and others. This was in downtown Boston area, on one of JB's quests in Slavers. Oddly enough Murphy didn't get stuck in that pose, just my player character, in the hands up pose. Even with TGM, it took a while to escape to an area that had no hostiles, at which time Murphy re-appeared no worse for wear. Whether there was 48 or more was unknown I'm going to reload an earlier save and attempt the same area, to see if latest Stable 'fixes' this. I'll report back either way. If that is during CS, doesn't it mean also the player is part of the raider faction, so it is not a regular situation?
judge007 Posted June 14 Posted June 14 20 minutes ago, MSM_Alice said: If that is during CS, doesn't it mean also the player is part of the raider faction, so it is not a regular situation? AAF Spectators drawing them in
riveth Posted June 14 Posted June 14 I was very skeptical about this mod; I tried it right at the start and decided it wasn’t for me. Neither the theme nor the dialogue in the first version appealed to me. I figured it just wasn’t my thing and gave the mod a wide berth. Recently, I decided to give it another chance because it’s updated all the time, and you can see the massive amount of work that’s going into its development. And I have to say, it's just WOW! The inner monologue is so atmospheric. I laughed when Vigo found the remote control, and also when Wedge suggested having sex with Fido. Such a funny reference! Even though, as I mentioned before, this isn’t really my thing, the mod makes the game a lot of fun to play; you can really see the immense amount of work that went into it and the great attention to detail. Despite its considerable complexity, I haven’t come across any bugs so far. Great job! 3
JemappelleRedacted Posted June 15 Posted June 15 On 6/12/2026 at 4:25 PM, MSM_Alice said: There's also a world of stylistical explorations to do, so it might bring in more variety. There are very few rock or metal-sounding ones I realized kinda might go well with the raider theme They say that more is always better than less, though I would humbly suggest that doesn't apply to rock or metal style songs 😅 That said, QoH would probably love the irony of a sea shanty double entendre, "Way, hey, and up she rises!" indeed lol. I'll reserve judgement on the ones you no longer like (though I will admit to a certain degree of apprehension) and I'll get you that play log tonight before I upgrade. On 6/13/2026 at 7:45 PM, MSM_Alice said: I keep chasing my tail in this dark psychedelia phase. I want this to be sultry but also... slightly unsettling Hmm, I can see what you mean, that instrumental transition at 127, 247, and 353 is unpleasantly jarring for ~6 seconds but otherwise I'd say it works well 15 hours ago, MSM_Alice said: As far as I can tell, this has always been there, but perhaps in this playthrough, you were more proficient at stealth? It has indeed been around for as long as the leniency system has been available...since I could never narrow down causality I just assumed it was one of my "Special" issues (it probably was, Modern Firearms makes fights short and brutal so that edge case is closer to normal). 13 hours ago, judge007 said: Tried TAI, player.resetai, DIEL/RIEL, nothing. gamesave abandoned You could try starting a player-only anim, when it ends it resets the actor's...stance, I want to say? Could also try NR's debug to start crawling, or CS's posture change and see if that helps. I use TSEX's menu to dance or pose for a few seconds when that happens and it tends to sort out the surrender pose sticking. Definitely not an MSMA issue though, it's been in Violate since I started playing. 1
judge007 Posted June 15 Posted June 15 23 minutes ago, JemappelleRedacted said: They say that more is always better than less, though I would humbly suggest that doesn't apply to rock or metal style songs 😅 That said, QoH would probably love the irony of a sea shanty double entendre, "Way, hey, and up she rises!" indeed lol. I'll reserve judgement on the ones you no longer like (though I will admit to a certain degree of apprehension) and I'll get you that play log tonight before I upgrade. Hmm, I can see what you mean, that instrumental transition at 127, 247, and 353 is unpleasantly jarring for ~6 seconds but otherwise I'd say it works well It has indeed been around for as long as the leniency system has been available...since I could never narrow down causality I just assumed it was one of my "Special" issues (it probably was, Modern Firearms makes fights short and brutal so that edge case is closer to normal). You could try starting a player-only anim, when it ends it resets the actor's...stance, I want to say? Could also try NR's debug to start crawling, or CS's posture change and see if that helps. I use TSEX's menu to dance or pose for a few seconds when that happens and it tends to sort out the surrender pose sticking. Definitely not an MSMA issue though, it's been in Violate since I started playing. Thanks. The only thing in your list I didn't try was TSEX. It's a good thing to know it's Violate. 1
judge007 Posted June 15 Posted June 15 @MSM_Alice I don't know if it was your mod or AAF Violate as @JemappelleRedacted indicated, but it is now gone. Tested on AAF 1.5.5 as well as 1.7.1 1
MSM_Alice Posted June 15 Author Posted June 15 (edited) 15 hours ago, riveth said: I was very skeptical about this mod; I tried it right at the start and decided it wasn’t for me. Neither the theme nor the dialogue in the first version appealed to me. I figured it just wasn’t my thing and gave the mod a wide berth. Recently, I decided to give it another chance because it’s updated all the time, and you can see the massive amount of work that’s going into its development. And I have to say, it's just WOW! The inner monologue is so atmospheric. I laughed when Vigo found the remote control, and also when Wedge suggested having sex with Fido. Such a funny reference! Even though, as I mentioned before, this isn’t really my thing, the mod makes the game a lot of fun to play; you can really see the immense amount of work that went into it and the great attention to detail. Despite its considerable complexity, I haven’t come across any bugs so far. Great job! Thank you! The bug situation has also improved due to good folks here on the thread, like Judge007, JemappelleRedacted, Mimirue17, and more, whom I now forget, who put time into new playthroughs to report these bugs Usually, when I add new stuff, I also add some new bugs :). Without constant testing, it would be difficult to keep things neat. Edited June 15 by MSM_Alice 3
MSM_Alice Posted June 15 Author Posted June 15 (edited) 1 hour ago, judge007 said: @MSM_Alice I don't know if it was your mod or AAF Violate as @JemappelleRedacted indicated, but it is now gone. Tested on AAF 1.5.5 as well as 1.7.1 Thank you for confirming. I don't control how actors re-aggro after a Violate scene ends ( unless infiltration is involved - but that's the player and his main follower becoming undetectable), that re-aggro is mostly when Violate removes actors from the sex faction, but it could also have been an odd interplay of edge cases, and an edge case is resolved, so the issue/combination no longer triggers. Edited June 15 by MSM_Alice
MSM_Alice Posted June 15 Author Posted June 15 (edited) I think we're closing in on a good amount of Folower-boosting tracks. I do wonder if I should write even more spcific lyrics and make one for each vanilla follower that can be boosted, and played when they are getting boosted the very first time, but maybe there are better uses of my modding time. Time to get out of minor key depressive state :) Get Loose Get Brave Get Loose Get Brave.mp3 Edited June 15 by MSM_Alice
JemappelleRedacted Posted June 15 Posted June 15 3 hours ago, MSM_Alice said: maybe there are better uses of my modding time Well yes, but inspiration and motivation go hand in hand, so maybe a few songs as a treat between less interesting tasks would be a good balance 😉 In the meantime, have another data point log. Bit of a mismatch between craving upgrades and QoH mentioning them though, wonder if the log reflects that. Papyrus.0x.txt
poporaltemporal Posted June 15 Posted June 15 I dont love all of the mod but still thank you for putting all the effort to this. This mod and nuka ride made me laugh really hard. I have some feedback after few hours of play. 1) After you get stretched by super mutants the mod lets you understand you can get help to it but when you come back to marina there is no obvious option nor the protagonist does not complain about it. If the mod has this logic it would probably be good that there was some kind of introduction of the service by Marina. 2) I love the big boob walk and athletics limiting. Same time I would actually like to make it worse but also have some means to move fast. a) About making it worse: Maybe running and jumping would consume action points? b) I understand the use of the boing boing sound. It works but I rather had something little less annoying. Not sure what could be fitting but maybe like the character would pant breath heavy. Boing could be played if the player jumped but not only from running? c) Currently there are easily cases when your protagonist breasts get enough large that you basically have to run for several reason for long durations. It would be nice if there were more variations to the dialogue both for the protagonist and the queen of heart. Maybe something like QoH: "You still not learn to take care of your precious knockers." QoH: "You are suppose to become sore by fucking nor running." Protagonist: "Ow I am so sensitive." Protaginist: " It hurts! " d) I have not reached that part of Nuka ride yet but I see from the menu selections that it seems to contain scooter? If this is the case you could add the scooter some how be reward of some quest or event. Of course if possible protagonist body should respond to the scooter actions as well. e) It probably does not work but if the scooter is not an option maybe there exists roller skates? or some minizeppelin or personal taxi (futuristic self flying car) f) to make it somewhat worse if you decided to walk slowly you could do it too so that it would become higher chance for somehow rapists or npcs get note of the protagonists. Swaying hips jugs and all that... This could also make it worth to raise sneaking or to sneak? At least in some cases. 3) I never understood the bimbo level armor mod thing and it seems to work and it conflicts with nuka ride porn start weave... a) You cant just add all armor you want to update to the trunk. Which is pretty bad because you have to go through really lengthy menu/dialogue to reinit the action. Perhaps the script could go over all items in the trunk until you ran out of bimbo points? b) Or instead of the dialogue. Marina could instruct the player to use the chest and press some button at it for updating the armor pieces. c) Using the weave mod for the bimbo mod seems bad idea for several reasons... One you can bimbofy models that dont have anything to do with bimbo aspect. It conflicts with the nuke ride and other mods. d) I understand that these mods are somehow used in some calculation but they dont seem to negate all big breasts and its not self eplanatory how its works. 4) FG has bit bad sliders and I understand that for the UI etc you have used only one slider for the breasts. I cant really stand the floating static jugs and they dont really emphasize the unnaturalness of the bimbo in good way. Perhaps you will support FG breast gravity and silicone slider in future? So the bimbo have can bimbo breasts? If you want to keep the single morph function implemented in the marina station perhaps you could allow settings int he MCM to set min and max of the breast morph. Aka the player could set different FG sliders for min and max breast size and you simply would interpolate the sliders when going to station. I found out that you get somewhat "silicone" line breasts with the FG default curvy body and about -40% breast gravity and something like 60% silicone slider. If you only increase the size slider it make these floating jugs. So you need to combine those sliders. If you would go this route it might be also good idea to let the breasts tiny bit together when they grow. 5) There is spot in nuka ride where you are asked to get back at some slave. You get cop suit and it feels really out of place for the nuka ride BUT the protagonist has been part of such long crap that it feels like the star simply outburst because she ha been used in unsensible ways to do other peoples bidding. I am not fan of this but perhaps you could get power bimbo points by running around with that police suit and dildo fucking women and men alike. I am sure there are some absurd dialogues you could implement to that. I mean you could even destroy super mutants by making the whiny bitches and they would be left after the show holding to their ass. Because you showed your superiority they could convert to help you instead of attacking you again? Anyhow sorry for the long text. Thanks for your work! 1
Mimirue17 Posted June 15 Posted June 15 7 hours ago, poporaltemporal said: I dont love all of the mod but still thank you for putting all the effort to this. This mod and nuka ride made me laugh really hard. I have some feedback after few hours of play. 1) After you get stretched by super mutants the mod lets you understand you can get help to it but when you come back to marina there is no obvious option nor the protagonist does not complain about it. If the mod has this logic it would probably be good that there was some kind of introduction of the service by Marina. 2) I love the big boob walk and athletics limiting. Same time I would actually like to make it worse but also have some means to move fast. a) About making it worse: Maybe running and jumping would consume action points? b) I understand the use of the boing boing sound. It works but I rather had something little less annoying. Not sure what could be fitting but maybe like the character would pant breath heavy. Boing could be played if the player jumped but not only from running? c) Currently there are easily cases when your protagonist breasts get enough large that you basically have to run for several reason for long durations. It would be nice if there were more variations to the dialogue both for the protagonist and the queen of heart. Maybe something like QoH: "You still not learn to take care of your precious knockers." QoH: "You are suppose to become sore by fucking nor running." Protagonist: "Ow I am so sensitive." Protaginist: " It hurts! " d) I have not reached that part of Nuka ride yet but I see from the menu selections that it seems to contain scooter? If this is the case you could add the scooter some how be reward of some quest or event. Of course if possible protagonist body should respond to the scooter actions as well. e) It probably does not work but if the scooter is not an option maybe there exists roller skates? or some minizeppelin or personal taxi (futuristic self flying car) f) to make it somewhat worse if you decided to walk slowly you could do it too so that it would become higher chance for somehow rapists or npcs get note of the protagonists. Swaying hips jugs and all that... This could also make it worth to raise sneaking or to sneak? At least in some cases. 3) I never understood the bimbo level armor mod thing and it seems to work and it conflicts with nuka ride porn start weave... a) You cant just add all armor you want to update to the trunk. Which is pretty bad because you have to go through really lengthy menu/dialogue to reinit the action. Perhaps the script could go over all items in the trunk until you ran out of bimbo points? b) Or instead of the dialogue. Marina could instruct the player to use the chest and press some button at it for updating the armor pieces. c) Using the weave mod for the bimbo mod seems bad idea for several reasons... One you can bimbofy models that dont have anything to do with bimbo aspect. It conflicts with the nuke ride and other mods. d) I understand that these mods are somehow used in some calculation but they dont seem to negate all big breasts and its not self eplanatory how its works. 4) FG has bit bad sliders and I understand that for the UI etc you have used only one slider for the breasts. I cant really stand the floating static jugs and they dont really emphasize the unnaturalness of the bimbo in good way. Perhaps you will support FG breast gravity and silicone slider in future? So the bimbo have can bimbo breasts? If you want to keep the single morph function implemented in the marina station perhaps you could allow settings int he MCM to set min and max of the breast morph. Aka the player could set different FG sliders for min and max breast size and you simply would interpolate the sliders when going to station. I found out that you get somewhat "silicone" line breasts with the FG default curvy body and about -40% breast gravity and something like 60% silicone slider. If you only increase the size slider it make these floating jugs. So you need to combine those sliders. If you would go this route it might be also good idea to let the breasts tiny bit together when they grow. 5) There is spot in nuka ride where you are asked to get back at some slave. You get cop suit and it feels really out of place for the nuka ride BUT the protagonist has been part of such long crap that it feels like the star simply outburst because she ha been used in unsensible ways to do other peoples bidding. I am not fan of this but perhaps you could get power bimbo points by running around with that police suit and dildo fucking women and men alike. I am sure there are some absurd dialogues you could implement to that. I mean you could even destroy super mutants by making the whiny bitches and they would be left after the show holding to their ass. Because you showed your superiority they could convert to help you instead of attacking you again? Anyhow sorry for the long text. Thanks for your work! the armor mod is for people who do not spend points and buy outfits from Marina for the bimbo level they are at. If you are playing NR as well the best option is just build outfits yourself that include multiple pieces and put one Porn star weave and one Bimbo weave into the gear (both mods only support 1 weave as additional ones do not grant you any benefit). Alternate method is get enough ranks in Not a Bimbo specialty and you automatically get the weave effect regardless what you wear (or are naked - it doesn;t matter) As far as how they affect large sizes - as has been discussed a few times - there is a MCM setting that controls how effective the weave is. It has 2 settings 1st with any weave below bimbo level (set this to 2.5) and one of correct bimbo level (set this to 4.0) this will allow you to have breast and butt sizes that are a few steps above the baseline for the current bimbo level and not get notified. as far as the breast go - adjust your own preset in FG to match what you want, its very easy to save a preset that will allow you have the exact look you are trying to achieve. Breast increase/decrease is story driven and you have to unlock it through the Viggo questline (which also means you need to rescue Preston and clowns and get them back to sanctuary) This mod was also not made to work directly with NR storyline - so all the parts up there that include NR specific storyline parts are totally on you to come up with, do not expect a mod this size (large content driven) to work with specific storylines of NR and interweave with them - NR is a HUGE mod (Story driven) and is specifically designed to be run as the only story mod at the time - anything you do outside of the story is 100% on you to work. 1
Mimirue17 Posted June 16 Posted June 16 (edited) Ok this is probably an edge scenario as I think my save file is borked with updating some files. On game verision 191 which seems to be the evil stepchild now, and might find all the files needed to just go to 121 now that AAF is updated along with all its requirements. But back to this save - the pitboy tab exit stopped working so had to remap the key, as well as E no longer works to accept menus. Hence why I think the save is borked. here is the reason for the post though - sorry to rant a bit there. Playing Slavers and got the point where I could do the pet walk and talk to Marina. Went to see her and her initial dialogue was one of a farmer (if no scarf on she says to go away, raiders are not welcome, if you have the scarf on you can eventually get to point where you can offer a service) the only service that did not lead into a stuck loading screen is the kinky option stuff which led to a peeing animation that worked. You could then talk to her and go on terrace for convo and then get into her service menu. Here is the next part that went off the rails - the hologram assaulted me and offered 25 caps for sex - accept and you get the loading screen again. I am not sure which mod triggered that assault though - it might have been CS, or HS+ (have approaches turned off) or maybe something else. Papyrus log did not mention it. I have not played CS enough to know if that is something built into the mod or not when out doing the pet walk. if needed I will go to slavers site and inform JB of this to see if he has any insight on another note - I tried the dying system that CS is using for hair and it works really nice if that was something you are still looking at including. They offered the pubic hair service but nothing appeared after the service so I probably did not activate the requirements for that (will double check the mod for game version also - running into those as I go along) I do not normally run the CS mod but wanted to check out some of the newer updates to it as well as a different route (Slave Jet Addict) Edited June 16 by Mimirue17 1
Mimirue17 Posted June 16 Posted June 16 On 6/14/2026 at 11:27 PM, MSM_Alice said: I think we're closing in on a good amount of Folower-boosting tracks. I do wonder if I should write even more spcific lyrics and make one for each vanilla follower that can be boosted, and played when they are getting boosted the very first time, but maybe there are better uses of my modding time. Time to get out of minor key depressive state :) Get Loose Get Brave Get Loose Get Brave.mp3 3.94 MB · 2 downloads loving the new music (besides the v7 of running hot? (forgot the title, but death metal or non language screaming is my enemy - personal taste) But curious if you tried to run hard rock/metal for the Queen of Hearts song (like the 2nd version of 'Plug me In' I believe) as I love all 4 versions of that song and would love even more varieties of it!
not a BT shirt Posted June 16 Posted June 16 is there a way to re-enable pregnancies, i get the whole idea is for the bimbo nanites disable and kill off any fertility but i prefer to have the whole need to watch the fertility stuff and use contraceptives manually 1
Mimirue17 Posted June 16 Posted June 16 23 minutes ago, not a BT shirt said: is there a way to re-enable pregnancies, i get the whole idea is for the bimbo nanites disable and kill off any fertility but i prefer to have the whole need to watch the fertility stuff and use contraceptives manually there is a MCM setting for it 1
MSM_Alice Posted June 16 Author Posted June 16 (edited) 2 hours ago, Mimirue17 said: Ok this is probably an edge scenario as I think my save file is borked with updating some files. On game verision 191 which seems to be the evil stepchild now, and might find all the files needed to just go to 121 now that AAF is updated along with all its requirements. But back to this save - the pitboy tab exit stopped working so had to remap the key, as well as E no longer works to accept menus. Hence why I think the save is borked. here is the reason for the post though - sorry to rant a bit there. Playing Slavers and got the point where I could do the pet walk and talk to Marina. Went to see her and her initial dialogue was one of a farmer (if no scarf on she says to go away, raiders are not welcome, if you have the scarf on you can eventually get to point where you can offer a service) the only service that did not lead into a stuck loading screen is the kinky option stuff which led to a peeing animation that worked. You could then talk to her and go on terrace for convo and then get into her service menu. Here is the next part that went off the rails - the hologram assaulted me and offered 25 caps for sex - accept and you get the loading screen again. I am not sure which mod triggered that assault though - it might have been CS, or HS+ (have approaches turned off) or maybe something else. Papyrus log did not mention it. I have not played CS enough to know if that is something built into the mod or not when out doing the pet walk. if needed I will go to slavers site and inform JB of this to see if he has any insight on another note - I tried the dying system that CS is using for hair and it works really nice if that was something you are still looking at including. They offered the pubic hair service but nothing appeared after the service so I probably did not activate the requirements for that (will double check the mod for game version also - running into those as I go along) I do not normally run the CS mod but wanted to check out some of the newer updates to it as well as a different route (Slave Jet Addict) I think the assault is just because you are part of the Raider faction or something, and the hologram is a vanilla player faction, which is hostile to raiders. Maybe I should test if the hologram is hostile to the player to restrain the hologram or something. If I disable AI, the transparency on the hologram no longer works. Apparently, SetAlpha only works if the AI is enabled. Edited June 16 by MSM_Alice
MSM_Alice Posted June 16 Author Posted June 16 1 hour ago, not a BT shirt said: is there a way to re-enable pregnancies, i get the whole idea is for the bimbo nanites disable and kill off any fertility but i prefer to have the whole need to watch the fertility stuff and use contraceptives manually What Mimirue said, the MCM toggle should do it.
MSM_Alice Posted June 16 Author Posted June 16 (edited) 2 hours ago, Mimirue17 said: " if you have the scarf on you can eventually get to point where you can offer a service) the only service that did not lead into a stuck loading screen is the kinky option stuff which led to a peeing animation that worked." Marina ? Kinky option stuff? Peeing ? Hologram offering money for sex? None of this sounds familiar or like something that I would ever make Marina or the hologram say/do. I think there are some dialogue overrides from other mods or CS , that have higher priority than her normal replies / what she should be normally saying, that insert themselves before her normal dialogue. Edited June 16 by MSM_Alice
MSM_Alice Posted June 16 Author Posted June 16 (edited) 3 hours ago, Mimirue17 said: loving the new music (besides the v7 of running hot? (forgot the title, but death metal or non language screaming is my enemy - personal taste) But curious if you tried to run hard rock/metal for the Queen of Hearts song (like the 2nd version of 'Plug me In' I believe) as I love all 4 versions of that song and would love even more varieties of it! I sometimes go through *many* iterations and experiments before I surface the end versions. I for sure had metal attempts for Queen Of Hearts, like this one. I don't remember now why it never made the final cut. I think it's because of some stylistic inconsistencies in percussion (it had like a tribal intermezzo at some point, and instead of going in and manually editing it differently, I felt that maybe metal is not a line to be pursued here since I already had more pop versions that I thought were the right ones) and some instances when the guitar sound veered a bit of a violin. Queen of Hearts _v5.mp3 Edited June 16 by MSM_Alice
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