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Posted (edited)
5 hours ago, judge007 said:

Was this an error in the lates Stable version? Or can I continue from it?


The changes/buffs to the Not-A-Bimbo subclass weren't there on the latest Stable release, so there's no error there. Subclass skill text descriptions and skill behavior are in sync there.


The problem I was referring to was only starting with 1.0742 since that was when the Not-A-Bimbo skill text description changed,  to include a reference to this "one free school visit (once per bimbo level)"  that wasn't actually happening. 1.0743 fixes that by making iit happen as described in the text.


Yes, 1.0742 and 1.0743  can be upgraded mid-playthrough from the latest stable release. 

Edited by MSM_Alice
Posted (edited)

1.0743 is now on the main page. 
I tested it some more, even got a trinket for Viggo with bimbo loot from the dazed enemies with non sexual interaction, in a Not-A-Bimbo infiltration done without sexual scenes.
- Upgrading mid-playthrough should be okay. 
 

To recap: 

  • First skill on that Not-A-Bimbo track, " Time for Action" now also unlocks the option to remember the teachings of the De-Bimbo School (provided it was visited at least once), allowing one to do quick, meaningful CVT reductions "in the field".  ( @chyoashaun )
    • Activating that skill, once unlocked, is done from the implant context menu, where it appears as a new entry. 
    • Its base strength is half of what the De-bimbo school does. 
    • Using has no cost and no cooldown, but it is less and less effective each time (its effectiveness is reduced by half each time it is used)
    • Visiting the de-bimbofication school properly resets the strength of this skill back to max. 
    • If you lose your points on the not a bimbo track below 10 points, the skill will become unusable once again.
  •  The  Not-A-Bimbo track specialist skill,  "I just need to THINK",  where you recover the Intelligence lost (4 th on that track), now also increases the max number of Bimbo Specialist points one can get from dialogues from a maximum of 60 to a maximum of 120, to illustrate the recovered learning capacity. This increased maximum is permanent, remains so, even if you later might lose specialist points on this specialist track.
    • This should make rather accessible infiltrations supported by non sexual animation in human or non-feral ghoul enemy bases, as well as combining more Specialist class skills, acquired via points gained in conversations ( terrace conversations with Marina mostly).  For instance, one can use the Agent Sucubus mesmerize to start infiltrations in human bases without a classical surrender at the start, ensuring that, if stealthy enough, things can be done end-to-end via non-sexual interactions. A reminder that is possible only for human bases/enemies. Tougher enemies like supermutants won't go for non sexual interactions in infiltrations.
  • The  Not-A-Bimbo track specialist skill, "That's not happening" (3rd  on that track), means you get one free visit to the de-bimbo school each bimbo level.
  • "Jizz In their pants" and "More Jizz In their pants"  skills get boosted, as the AP cost for non sexual challenges is not merely halved as it was before, but divided by 3 (each time). 
  • Note that with these changes, the default 4x setting in MCM on "AP cost for non sexual interactions"  might be set a tad low. If you want a moderate challenge, the new reccomended value on that setting is perhaps 8 or 10.
Edited by MSM_Alice
Posted (edited)

Now this below is supposed to be left for players to discover on their own, but for those who read the thread they can get more insights: 

A power-play way to start your not-a-bimbo playthrough is:

 
  • During the start conversation with Misty, pick the " purest " choices. That should give you a bunch of SP  on the not a bimbotrack.  (You can even get  12 points as an Alt Nora, or  9 points as vanilla Nora,  meaning a full specialist skill  ( or almost one)  if you are consistent with your choices. 
  • The point awards are as follows. Each choice gives you 
    • Purest/prudest choice: 3 skill points   on a Not-a-Bimbo track
    • Second purest choice- 3 skill points on the Agent track
    • First depraved choice- 3 skill points on the airhead track
    • Most depraved choice- 3 skill  Points on the power bimbotrack 
  • Then, after talking with Marina before doing anything else and before using the Joy dildo (using Joy closes down this "virtuous" opportunity)  you can invoke a chat with the Queen via your implant context menu, and ask the Queen to give you a virtuous bimbo level up ("what if I want to be a bimbo, but still keep my virtue").  On that level-up conversation, you can pick  " not a bimbo"  SP reward again,  to get 10 more skill points on the not a bimbo track .
  • For one bonus SP, also talk with Marina on her terrace and tell her you are a level 1 bimbo 
  • You can do that twice more, up to 3 total, so you this way can get to the NotABimbo tier 4 skill already out of the gate, having access to infiltration and powerful non sexual "sexfight" moves, before even stepping out of Sanctuary,  and also unlocking the 120 extra SP ceiling.  Yes you are bimbo level 3, but you've done that without any installed cravings or any visible sexual history.  There is some side/effect cost, which you will see, but Marina will be able to help you with that once the nanite services are installed.
  • You can probably do non sexual infiltrations, even with high-ish level human enemies, now in most cases. Bimbo looting those dazed in nonsexual interaction can even provide trinkets for Viggo, so you don't have to take the sexual path with Viggo either.
     
Edited by MSM_Alice
Posted (edited)

I decided to do some testing to see why I am getting CVT so fast, so I started a new game, with all of the same settings as before, but adjusting the AAF duration to the default 30 seconds instead of 120 seconds.  I started with Nuka Ride, doing the Norita path and trying to remain a virgin as long as possible.  I made it to the quest where you have to talk to the camera man, and kiss Sophie for an advertisement for the Seven Bar.

At the start, I was still a complete virgin, had max will power and self esteem, and my arousal was up to 51.  My CVT stats were very low, as seen in the screen shot.

I did use self esteem and will power in the sex fight, and did not orgasm.  I did not win the sex fight, and won 3 of the 6 challenges.  That being said, my CVT score went from -48 to 160, which seems like a pretty extreme jump.  Is this normal?

Here are the screenshots of before and after, and the sexfight results.

With results like this, I can understand how in my last playthrough I jumped so quickly from bimbo level 0 to 7.

As a control test, I did reload a save right before the scene, and tried to do better a couple times- even with winning 5 or 6 of the 6 challenges, the results were the same, with only the size princess flucuating between 69 and 70.

Is this normal?

 

 

 

Screenshot 2026-06-02 133732.png

Screenshot 2026-06-02 133442.png

Screenshot 2026-06-02 133612.png

Edited by chyoashaun
Resized images.
Posted (edited)
23 minutes ago, chyoashaun said:

I decided to do some testing to see why I am getting CVT so fast, so I started a new game, with all of the same settings as before, but adjusting the AAF duration to the default 30 seconds instead of 120 seconds.  I started with Nuka Ride, doing the Norita path and trying to remain a virgin as long as possible.  I made it to the quest where you have to talk to the camera man, and kiss Sophie for an advertisement for the Seven Bar.

At the start, I was still a complete virgin, had max will power and self esteem, and my arousal was up to 51.  My CVT stats were very low, as seen in the screen shot.

I did use self esteem and will power in the sex fight, and did not orgasm.  I did not win the sex fight, and won 3 of the 6 challenges.  That being said, my CVT score went from -48 to 160, which seems like a pretty extreme jump.  Is this normal?

Here are the screenshots of before and after, and the sexfight results.

With results like this, I can understand how in my last playthrough I jumped so quickly from bimbo level 0 to 7.

As a control test, I did reload a save right before the scene, and tried to do better a couple times- even with winning 5 or 6 of the 6 challenges, the results were the same, with only the size princess flucuating between 69 and 70.

Is this normal?

 

 

 

Screenshot 2026-06-02 133732.png

Screenshot 2026-06-02 133442.png

Screenshot 2026-06-02 133612.png

Nope, definitely not normal, expt if you have nyphomania spiral primed ( which by the looks of it is likely) 

Also, most NR NPCs are not really meant to be fought or sexfought. 

They are meant to tell the NR story.

 

What if

a. you delete the MSMA old MCM ini file you have with your custom settings,  and let mcm generate a clean one from the reference in the downloaded zip file 
b. you start a new game with the scrubbed off ini file and do the same with a regular raider,  nearby sanctuary, and not an NR NPC?

 

 


Maybe some of the NR NPCs have some special settling,   like a high-level set, and they are not an ideal test.
I opened the NR ESP in the editor and looked randomly at Isabella; she is set as having level 50.  That's a massive level difference from what you are having, most likely.

NR NPC's are hardly meant to be fought (vanilla or sex-wise).
They are meant to tell the NR story. 

image.thumb.png.8e873fa201ef57fb2b195089ba05d042.png

Edited by MSM_Alice
Posted (edited)
37 minutes ago, chyoashaun said:

I decided to do some testing to see why I am getting CVT so fast, so I started a new game, with all of the same settings as before, but adjusting the AAF duration to the default 30 seconds instead of 120 seconds.  I started with Nuka Ride, doing the Norita path and trying to remain a virgin as long as possible.  I made it to the quest where you have to talk to the camera man, and kiss Sophie for an advertisement for the Seven Bar.

At the start, I was still a complete virgin, had max will power and self esteem, and my arousal was up to 51.  My CVT stats were very low, as seen in the screen shot.

I did use self esteem and will power in the sex fight, and did not orgasm.  I did not win the sex fight, and won 3 of the 6 challenges.  That being said, my CVT score went from -48 to 160, which seems like a pretty extreme jump.  Is this normal?

Here are the screenshots of before and after, and the sexfight results.

With results like this, I can understand how in my last playthrough I jumped so quickly from bimbo level 0 to 7.

As a control test, I did reload a save right before the scene, and tried to do better a couple times- even with winning 5 or 6 of the 6 challenges, the results were the same, with only the size princess flucuating between 69 and 70.

Is this normal?

 

 

 

Screenshot 2026-06-02 133732.png

Screenshot 2026-06-02 133442.png

Screenshot 2026-06-02 133612.png

For full context,  if you can also capture a bimboskope view ( safe sex fight hotkey while pointing the crosshair at the partner)  of your partner before, and ideally capture a video of what's happening, as it might hold more clues. 

Edited by MSM_Alice
Posted (edited)

I just stumbled upon this mod and am curious to try it out, but I've got a save going already. Do I 100% need to start a new game? I read the main post and am trying to get the mysterious scientist to do something, but to no avail. The quest appears to be running though the debug message I got says otherwise?

 

EDIT: can I use console commands to move things along?

Edited by vL3xvXtGSN0Lfny4Ozh0
Posted (edited)
7 minutes ago, vL3xvXtGSN0Lfny4Ozh0 said:

I just stumbled upon this mod and am curious to try it out, but I've got a save going already. Do I 100% need to start a new game? I read the main post and am trying to get the mysterious scientist to do something, but to no avail. The quest appears to be running though the debug message I got says otherwise?


It is not really intended/built to start late in a game.  No guarantees there.
There could be a number of things going wrong there, from some key prerequisites not being in (and thus scripts not linking)  to simply the start hooks conditions being long gone ( like the quest from emerging from the vault being long completed).

 

You can 100% start it on a save that is before the first exit from Vault 111 ( just before getting on the platform that takes you to the surface) .

 

 

Maybe start it on a new game ( that includes activating on a save from just before exiting vault 111 for the first time),  and after you figure out that a new game starts fine ( and all the ducks are in a row in terms of prerequisites and all is in order there), only then try "crazier" stuff to start it on your old save. 
Otherwise, there are just too many moving pieces to easily figure out what the issue is. 

Edited by MSM_Alice
Posted (edited)
27 minutes ago, MSM_Alice said:

Nope, definitely not normal, expt if you have nyphomania spiral primed ( which by the looks of it is likely) 

Also, most NR NPCs are not really meant to be fought or sexfought. 

They are meant to tell the NR story.

 

What if

a. you delete the MSMA old MCM ini file you have with your custom settings,  and let mcm generate a clean one from the reference in the downloaded zip file 
b. you start a new game with the scrubbed off ini file and do the same with a regular raider,  nearby sanctuary, and not an NR NPC?

 

 


Maybe some of the NR NPCs have some special settling,   like a high-level set, and they are not an ideal test.
I opened the NR ESP in the editor and looked randomly at Isabella; she is set as having level 50.  That's a massive level difference from what you are having, most likely.

NR NPC's are hardly meant to be fought (vanilla or sex-wise).
They are meant to tell the NR story. 

image.thumb.png.8e873fa201ef57fb2b195089ba05d042.png



I did some more playing around and did the same encounter around 5-6 times, as well as modifying the ""text": "BimboStep Accelerator"," in the MCM config, allowing it to reduce the possible amount to 0.1 and step by 0.1, and reduced it to 0.5.  That didn't seem to change much, but there definitely was something with Sophie as it considered her "Very Large".    I did reduce some of the other possible values, such as "text": "Violate Sex Scene Min Decent Length (secs)", to 15, and "text": "Bimbo Surrender Min Scene Length if no Good Orgasm", to 15 (by also lowering the min in the config.json).

One time, the kissing scene did last slightly longer (to around the 15 second mark) and it had 10 challenges instead of 6, with me being successful on 9 of them.  She also seemed to be easier to beat, as I didn't need to use willpower, only self esteem, as she didn't trigger as large this time and it actually let me win, but it did flag all of the CVT's to Increasing quickly (instead of decreasing) and did not change the stats, as my CVT score was still negative.  

 I did look at the MCM settings.ini file (which I assume is what you were referencing) and everything was empty already in it.

Edited by chyoashaun
Posted (edited)
22 minutes ago, chyoashaun said:



I did some more playing around and did the same encounter around 5-6 times, as well as modifying the ""text": "BimboStep Accelerator"," in the MCM config, allowing it to reduce the possible amount to 0.1 and step by 0.1, and reduced it to 0.5.  That didn't seem to change much, but there definitely was something with Sophie as it considered her "Very Large".    I did reduce some of the other possible values, such as "text": "Violate Sex Scene Min Decent Length (secs)", to 15, and "text": "Bimbo Surrender Min Scene Length if no Good Orgasm", to 15 (by also lowering the min in the config.json).

One time, the kissing scene did last slightly longer (to around the 15 second mark) and it had 10 challenges instead of 6, with me being successful on 9 of them.  She also seemed to be easier to beat, as I didn't need to use willpower, only self esteem, as she didn't trigger as large this time and it actually let me win, but it did flag all of the CVT's to Increasing quickly (instead of decreasing) and did not change the stats, as my CVT score was still negative.  

 I did look at the MCM settings.ini file (which I assume is what you were referencing) and everything was empty already in it.


Each mod has a default " template"  ini file that it provides to MCM;  from it, MCM creates the actual ini file ( for each mod) in a different folder. 
Unless you delete the one created by the MCM in the separate folder ( that has a more recent date, and usualy holds more data than the original template in the mod zip file),  you might have old mod MCM settings sticking around for a long time.


Yes, the MSMA mod assigns theoretical strap-ons of various sizes to female partners, ,and unless they are pre- specified via actor values,  on different playthroughs, different random values can be assigned to strap-ons, the first time you engage in spicy activities with that lady actor, and you can end up with Sophie picking strap-ons of vastly different sizes between different playthroughs (though once picked, she sticks with that size for that playthrough).


 

Though if the animation used was a kissing animation, in theory, it should have had a non-sexual tag, which should have made the depravity effects less severe, and the strapon size assigned to Sohpie would not have mattered
Unless that is a custom kissing animation defined specifically for NR, and JB did not add the generic non-sexual tag to it, because he did not consider it important for his purpose. 
 And that means MSMA looks at that animation's tags, does not find the non-sexual tag,  thus it considers it sexual, and applies effects as if Sophie would use her giant strapon ( which in turn would mess up your CVTs, especially if she is set to have a high level). 

Those sizes can create various effects. 

 

Edited by MSM_Alice
Posted (edited)
11 hours ago, vL3xvXtGSN0Lfny4Ozh0 said:

I just stumbled upon this mod and am curious to try it out, but I've got a save going already. Do I 100% need to start a new game? I read the main post and am trying to get the mysterious scientist to do something, but to no avail. The quest appears to be running though the debug message I got says otherwise?

 

EDIT: can I use console commands to move things along?

Any progress here? Did you get it to start if starting it normally,  on a new save, before exiting the vault for the first time?

If you have a papyrus log from that new save, I can take a look. 
Then we can move to the old save. 

Edited by MSM_Alice
Posted

Remember when I posted some odd morphing inconsistencies? It was a case where the hologram did not match the player body. 

 

I found the cause last when I was testing a new playthrough combination. Turns out it was an OBPC preset from a fusion girl body. Removing it removed the deformations entirely.

 

Side note, this new playthrough did not include MSMA. However the mod was there at game start and still shows up in the MCM. The mod is disabled in Vortex, but the ESP was interestingly not associated with any mod hence why it other associated files were not removed from that profile. 

 

 

Posted
20 minutes ago, msmfoster said:

Remember when I posted some odd morphing inconsistencies? It was a case where the hologram did not match the player body. 

 

I found the cause last when I was testing a new playthrough combination. Turns out it was an OBPC preset from a fusion girl body. Removing it removed the deformations entirely.

 

Side note, this new playthrough did not include MSMA. However the mod was there at game start and still shows up in the MCM. The mod is disabled in Vortex, but the ESP was interestingly not associated with any mod hence why it other associated files were not removed from that profile. 

 

 

here is an ocbp preset I made and have used it with MSMA without issues.   This is if you like bouncy all the time - and works inside AAF scenes unlike some.

Load it after ocbp - FG and MTM 3b ocbp-ocbc

AAF Medium and Bouncy.7z

Posted (edited)
5 hours ago, msmfoster said:

Remember when I posted some odd morphing inconsistencies? It was a case where the hologram did not match the player body.

 

I found the cause last when I was testing a new playthrough combination. Turns out it was an OBPC preset from a fusion girl body. Removing it removed the deformations entirely.

 

Side note, this new playthrough did not include MSMA. However the mod was there at game start and still shows up in the MCM. The mod is disabled in Vortex, but the ESP was interestingly not associated with any mod hence why it other associated files were not removed from that profile.

 

 

 

 

The difference between MO2 and Vortex is that MO2 does not write anything to the game folder. All the hidden mods are in their folders. When you disable the mod in MO2, it disappears completely from the build.,

Vortex works in a different way. When you "connect" the mod, it is written to the game folder. And when you "disable" it, Vortex should delete all the files of this mod from the game folder. But sometimes he can't cope with this task and something remains, creating problems.

 

The same problem may occur when switching from one profile to another

Edited by Nea_Bessy
Posted
1 hour ago, Nea_Bessy said:

 

 

The difference between MO2 and Vortex is that MO2 does not write anything to the game folder. All the hidden mods are in their folders. When you disable the mod in MO2, it disappears completely from the build.,

Vortex works in a different way. When you "connect" the mod, it is written to the game folder. And when you "disable" it, Vortex should delete all the files of this mod from the game folder. But sometimes he can't cope with this task and something remains, creating problems.

 

The same problem may occur when switching from one profile to another

Oh I know it. The fact that the ESP and other files were not linked was the oddity. I figures it was Vortex, and was mostly reporting it for situational awareness.

Posted

Random thoughts from a 26ish hour run so far:

How the hell do people play this game with vanilla carry weight?!?! Cheated in Strong Back 5 and I'm still overburdened after about 10min on the road, making a very sad bimbo with only one gun and one outfit! 

 

Viggo: can't do training without a quest, seems like you can't take one for Team Marina 😔 Also the bastard got me addicted to Deathclaw sized dick in only 4 missions? Still haven't seen a trinket despite tripling the odds, is that due to having kill enabled rather than stun/bimbo looting them (or in most involuntary cases, stun then headshot)?

Speaking of Marina, a lot of "oh well, it is what it is" for a power hungry bimbo. Also, is there a precise counter somewhere for the conversational level up system? I swear she short changed me 2-3 conversations. 

Still speaking of Marina, this time I got promoted to "Bestie" and now have the yen to go beyond the gunnery platform of the truck. First thought was we need a spa day, go shopping for bikinis and hit the beach, maybe find a pub and get her laid...

 

Levelling has seemed a lot faster than previously, hit B5 with only one craving (that hasn't been allowed to fester) and a distinctly low body count despite using MCM manager to copy-paste last runs' settings (again, after all of NR then CS my character was only just B5, and that was a full 24 hours more gameplay and lets face it CS is not known for long cooldown periods)

 

QoH: "choose the bear" was a nice touch, I'm hoping for a Shabani the gorilla comment since he was compared to George Clooney at one point. I'm also hoping for a chance to rebut her comments soon because I'm finding myself thinking (loudly) how Dogmeat's Hornier Trick mod is making  him a rapey bastard when I have to dismiss/rehire to fix his ai package. Shame it doesn't count towards "incentivising a male companion".

 

I had high hopes for the experimental "change animation on orgasm" system, but also the gut feeling it'd be buggy. Boy, was I right! It somehow always "ends" the anim and starts punishment while still running (the camera changes to normal 3rd person settings and unsummons Viewbot, characters still move but then one/all die), and a spitroast prostitution scene with Arturo led to the amusing bug of unsummoning them and the entire shack when one of them was cooked. It was a very long, very naked airdrop back into Diamond City 😂

 

Heard a few new songs, or at least elements of them: terrace talks seem to trip some songs, but since I follow that up immediately with bimbo shop refits I get little more than a few bars before they get cut off. I know you've written them to be in conjunction with gameplay, but that has the drawback of not being able to listen to them without speedrunning cravings and BL and bypassing the conflicted songs. Also in my specific case, when I've got headphones on I'm trying to ignore the world at large, so with them as sporadic as they are I've had to put music on in the background and it drowns them out more than I care to admit. Not sure there's a way to smooth this out while maintaining the original concept.

 

 

Posted (edited)
2 hours ago, JemappelleRedacted said:

Random thoughts from a 26ish hour run so far:

How the hell do people play this game with vanilla carry weight?!?! Cheated in Strong Back 5 and I'm still overburdened after about 10min on the road, making a very sad bimbo with only one gun and one outfit! 

 

 

Thank you for sharing these. 
Not sure about carry weight, I can typically carry big 6-7 looted guns to Arturo on 3 STR with no extra carry perk.

 

Quote

 

Viggo: can't do training without a quest, seems like you can't take one for Team Marina 😔 Also the bastard got me addicted to Deathclaw sized dick in only 4 missions? Still haven't seen a trinket despite tripling the odds, is that due to having kill enabled rather than stun/bimbo looting them (or in most involuntary cases, stun then headshot)?


He can, but it is a bit of a secret. When you have no quest, after you have done his intro, and after Marina has integrated Misty's pad and nanite services are activated, if you go to Viggo spot when he is not there , (and not away on doing a mission), if you look in the context menu you can radio him in without a quest.

 

Quote

 

Speaking of Marina, a lot of "oh well, it is what it is" for a power hungry bimbo. Also, is there a precise counter somewhere for the conversational level up system? I swear she short changed me 2-3 conversations. 

Indeed i should probably find ways to put more context-specific variation there.

The level up is forcefully occurring in context where a conversation locking you in place is problematic ( like mid-swim or whatnot), turns into a pop-up-based level up.

Separately from the issue above, when you then visit Marina, you only announce your latest level up, even if you had 3 in the interim, it is just once convo.
IF you want to "milk "the conversations you do need to visit her after each level up. to give her the news.

 

Quote

Levelling has seemed a lot faster than previously, hit B5 with only one craving (that hasn't been allowed to fester) and a distinctly low body count despite using MCM manager to copy-paste last runs' settings (again, after all of NR then CS my character was only just B5, and that was a full 24 hours more gameplay and lets face it CS is not known for long cooldown periods)


Have you monitored the values to see which events were the main drivers of this "? Was it viggo's training?
I didn't intend to change the evolution pace, but maybe there is some indirect effect. 
On a side note, one level in not a bimbo gives a pretty powerful tool to manage CVT growth. 


 

Quote

QoH: "choose the bear" was a nice touch, I'm hoping for a Shabani the gorilla comment since he was compared to George Clooney at one point. I'm also hoping for a chance to rebut her comments soon because I'm finding myself thinking (loudly) how Dogmeat's Hornier Trick mod is making  him a rapey bastard when I have to dismiss/rehire to fix his ai package. Shame it doesn't count towards "incentivising a male companion".

I do hope it produces a chuckle, but I'm not super proud about that one, felt like a bit too on the nose/ too much of an obvious thing.

 

Quote

I had high hopes for the experimental "change animation on orgasm" system, but also the gut feeling it'd be buggy. Boy, was I right! It somehow always "ends" the anim and starts punishment while still running (the camera changes to normal 3rd person settings and unsummons Viewbot, characters still move but then one/all die), and a spitroast prostitution scene with Arturo led to the amusing bug of unsummoning them and the entire shack when one of them was cooked. It was a very long, very naked airdrop back into Diamond City 😂

Hmmm.... I wonder why.  sounds like OnAnimationEnd event is fired, but it shouldn't, not on change scene.
Maybe it is a different behaviour depending on AAF version ? Which FAllout4 runtime/Aaf version combo are you on?
Or maybe something else.
It is true I did not test it in prostitution, only in violate scenarios. And there seemed to have worked okay. 
Will look into it, but maybe it is specific to prostitution scenarios or prostitution/adjacent (charm/companion boosting) ones.
The person who suggested it also seemed to be using it without issues... hmmm... will turn it on myself more. to see what happens there. 
 

Quote

Heard a few new songs, or at least elements of them: terrace talks seem to trip some songs, but since I follow that up immediately with bimbo shop refits I get little more than a few bars before they get cut off. I know you've written them to be in conjunction with gameplay, but that has the drawback of not being able to listen to them without speedrunning cravings and BL and bypassing the conflicted songs. Also in my specific case, when I've got headphones on I'm trying to ignore the world at large, so with them as sporadic as they are I've had to put music on in the background and it drowns them out more than I care to admit. Not sure there's a way to smooth this out while maintaining the original concept.


If you did, it is probably just some altered play chances; no new songs are actually in the data files.

Maybe I do need to put them on a bimbo radio station after all. 
Maybe I should make the usual ones (when you acess marina's services) to start only if another song is not already playing. 
This way, the ones that start when you leave the terrace endure. 
 

Edited by MSM_Alice
Posted
On 6/3/2026 at 8:00 AM, Mimirue17 said:

here is an ocbp preset I made and have used it with MSMA without issues.   This is if you like bouncy all the time - and works inside AAF scenes unlike some.

Load it after ocbp - FG and MTM 3b ocbp-ocbc

AAF Medium and Bouncy.7z 1.51 kB · 1 download

So I made an interesting discovery, the sliders used to create more realism in the breast movement for larger ones tends to add gravity elements to the body slide. That explains why the hologram and my character no longer matched. With the above it was actually worse than my previous set (starting small and using Rad Morphing Redux to increase based on various settings. So with larger breasts it works great, smaller (starter) breasts you get something like this.

 

That said, OCBP LPCE Physics just popped up on Nexus! It's said to be improved OCBP, and you can adjust it live in game. Works for Fusion Girl and they are working on CBBE working again. Still, it's really fun to play with and tweak.

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Posted
9 hours ago, MSM_Alice said:

Not sure about carry weight, I can typically carry big 6-7 looted guns to Arturo on 3 STR with no extra carry perk

I decided to run a near-legitimate game rather than my usual heavily cheated one, so my carry weight is 90% lower than what I'm used to and fills up far faster than expected...and I dump vanilla outfits that weigh 3 units with that limit! Modern Firearms tends to produce lighter and higher value weapons, but the bimbo tax takes it from ~260 caps per cheapest pistol to 20-50 per sale. Also, trying to BUY a beer is prohibitive (I swear they were going for 50 caps at one point!). Mostly just shock, but still, going from carry and swapping through most NR outfits down to just one feels wrong (between outfits and weapons I believe my normal playthroughs carry more in their purse than my current character's maximum!).

 

9 hours ago, MSM_Alice said:

He can, but it is a bit of a secret. When you have no quest, after you have done his intro, and after Marina has integrated Misty's pad and nanite services are activated, if you go to Viggo spot when he is not there , (and not away on doing a mission), if you look in the context menu you can radio him in without a quest.

Wait, you mean there is a way for Preston not to fill your log?!?! HOW?! I've got the Castle quest queuing up and he still gives me other tasks while whining about not being able to coordinate what we have! I did Sommerville Place myself and haven't handed in in order to train without quests getting in the way.

To be fair, I'm only dealing with them to test your new content and if I could I'd nuke Concord more thoroughly than the Glowing Sea rather than deal with them or the main questline ever again 👿

 

9 hours ago, MSM_Alice said:

Separately from the issue above, when you then visit Marina, you only announce your latest level up, even if you had 3 in the interim, it is just once convo.
IF you want to "milk "the conversations you do need to visit her after each level up. to give her the new

I've done a visit per level anyway to replace my outfit, but since they are a limited resource I checked every time I gave an answer and it felt like it took more than 10 probably because I had to check the menu a lot while in the conversation.

 

9 hours ago, MSM_Alice said:

Have you monitored the values to see which events were the main drivers of this "? Was it viggo's training?

Not empirically, unfortunately, but I do know I didn't get violated by anything Deathclaw sized, due to crashing 2-3 limbo visits were annulled, I've had way less sex than NR and CS combined (I had multiple day cooldowns between Wedge and Viggo events, too), AND unlike my last save I used the school twice (despite being poor, turns out porn really does pay!). Viggo definitely gave the craving, and I'm relatively sure it said all my CVT were "increasing rapidly" immediately/shortly after the school visit. Granted, some fights needed CVT for AP, but that wouldn't account for the difference. 

 

Insofar as Denial tree goes, I find Power/Agent suits my playstyle better (Specifically Agent 10 and 50, since infiltration isn't something I do and I have minions anyway) and with these settings previously I was nice and stable at B4 before CS so it wasn't an issue.

 

10 hours ago, MSM_Alice said:

I do hope it produces a chuckle, but I'm not super proud about that one, felt like a bit too on the nose/ too much of an obvious thing.

I only know about the underlying concept because I watch Casual Geographic far too much, so you should probably cut yourself some slack since as time goes on fewer people will know the context without looking it up. Further, between the limited animations and population, Yao Guai aren't common partners so it's honestly a nice easter egg.

 

10 hours ago, MSM_Alice said:

Maybe it is a different behaviour depending on AAF version ? Which FAllout4 runtime/Aaf version combo are you on?
Or maybe something else.
It is true I did not test it in prostitution, only in violate scenarios. And there seemed to have worked okay. 
Will look into it, but maybe it is specific to prostitution scenarios or prostitution/adjacent (charm/companion boosting) ones.

Old Gen, AAF Beta1110 according to the log.

It also truncated Viggo and Violate scenes.

Side note, I forgot what Wedge uses for anims but I think the threesome scene is picking randomly for some reason, possibly a UAPe issue. Similarly, Limbo is picking the manual advance versions rather than the staged ones which may be causing some of the crashes I've experienced (I think the animation exit and tribunal scene end mismatch may be giving it issues).

 

10 hours ago, MSM_Alice said:

If you did, it is probably just some altered play chances; no new songs are actually in the data files.

Maybe I do need to put them on a bimbo radio station after all. 
Maybe I should make the usual ones (when you acess marina's services) to start only if another song is not already playing. 
This way, the ones that start when you leave the terrace endure. 

I believe the music file has actually updated since my last playthrough, but I've also been visiting Marina a lot more anyway and my lack of cravings has hampered hearing the usual ones anyway.

I think adding an implant menu option to play a level/specialism appropriate song would be a nice intermediate, and gives you dev space to add more QoH interactions where she comments on you asking for music. Or an implant level jukebox option may be easier to implement, but definitely worth blocking the menu ones post terrace talk regardless.

Posted
1 hour ago, JemappelleRedacted said:

I decided to run a near-legitimate game rather than my usual heavily cheated one, so my carry weight is 90% lower than what I'm used to and fills up far faster than expected...and I dump vanilla outfits that weigh 3 units with that limit! Modern Firearms tends to produce lighter and higher value weapons, but the bimbo tax takes it from ~260 caps per cheapest pistol to 20-50 per sale. Also, trying to BUY a beer is prohibitive (I swear they were going for 50 caps at one point!). Mostly just shock, but still, going from carry and swapping through most NR outfits down to just one feels wrong (between outfits and weapons I believe my normal playthroughs carry more in their purse than my current character's maximum!).

 

Wait, you mean there is a way for Preston not to fill your log?!?! HOW?! I've got the Castle quest queuing up and he still gives me other tasks while whining about not being able to coordinate what we have! I did Sommerville Place myself and haven't handed in in order to train without quests getting in the way.

To be fair, I'm only dealing with them to test your new content and if I could I'd nuke Concord more thoroughly than the Glowing Sea rather than deal with them or the main questline ever again 👿

 

I've done a visit per level anyway to replace my outfit, but since they are a limited resource I checked every time I gave an answer and it felt like it took more than 10 probably because I had to check the menu a lot while in the conversation.

 

Not empirically, unfortunately, but I do know I didn't get violated by anything Deathclaw sized, due to crashing 2-3 limbo visits were annulled, I've had way less sex than NR and CS combined (I had multiple day cooldowns between Wedge and Viggo events, too), AND unlike my last save I used the school twice (despite being poor, turns out porn really does pay!). Viggo definitely gave the craving, and I'm relatively sure it said all my CVT were "increasing rapidly" immediately/shortly after the school visit. Granted, some fights needed CVT for AP, but that wouldn't account for the difference. 

 

Insofar as Denial tree goes, I find Power/Agent suits my playstyle better (Specifically Agent 10 and 50, since infiltration isn't something I do and I have minions anyway) and with these settings previously I was nice and stable at B4 before CS so it wasn't an issue.

 

I only know about the underlying concept because I watch Casual Geographic far too much, so you should probably cut yourself some slack since as time goes on fewer people will know the context without looking it up. Further, between the limited animations and population, Yao Guai aren't common partners so it's honestly a nice easter egg.

 

Old Gen, AAF Beta1110 according to the log.

It also truncated Viggo and Violate scenes.

Side note, I forgot what Wedge uses for anims but I think the threesome scene is picking randomly for some reason, possibly a UAPe issue. Similarly, Limbo is picking the manual advance versions rather than the staged ones which may be causing some of the crashes I've experienced (I think the animation exit and tribunal scene end mismatch may be giving it issues).

 

I believe the music file has actually updated since my last playthrough, but I've also been visiting Marina a lot more anyway and my lack of cravings has hampered hearing the usual ones anyway.

I think adding an implant menu option to play a level/specialism appropriate song would be a nice intermediate, and gives you dev space to add more QoH interactions where she comments on you asking for music. Or an implant level jukebox option may be easier to implement, but definitely worth blocking the menu ones post terrace talk regardless.

the conversation specialist has a setting were you can increase how much you get per answer.   Default is 1 and you can raise it up to 3.   

 

Viggo does indeed start at Deathclaw size, and his hounds are also rather large, though I am not sure on which size they are.   Viggo scenes early on (right after building up Sanctuary) do seem to have a rather hard hit on cravings and CVT (from my experience so far at least, I get instant size cravings from him while the deathclaw in Concord may or may not)

 

if you are worried about money - I would highly suggest the Human resource mod as it has systems in place to work with it.   NOT killing all the raiders is my playstyle and it allows me to put them to work in the settlements (females as prostitutes and males and farmhands) and it makes a pretty decent profit with little to no work.   I never loot anything besides caps/chems/booze/clothing(for settlers) anymore as there is not really a point (after about level 15 or so) as the settlements each make enough money I can afford all my chems and booze or make them myself.

 

I am using the Extended UAP patch which cleans up alot of the mess from all the animation packs and uses one standard for all of them.   I would suggest checking it out.   Also Darthroman pack for all the creatures is a must!

Posted
5 hours ago, msmfoster said:

So I made an interesting discovery, the sliders used to create more realism in the breast movement for larger ones tends to add gravity elements to the body slide. That explains why the hologram and my character no longer matched. With the above it was actually worse than my previous set (starting small and using Rad Morphing Redux to increase based on various settings. So with larger breasts it works great, smaller (starter) breasts you get something like this.

 

That said, OCBP LPCE Physics just popped up on Nexus! It's said to be improved OCBP, and you can adjust it live in game. Works for Fusion Girl and they are working on CBBE working again. Still, it's really fun to play with and tweak.

20260603195648_1.jpg

20260603213828_1.jpg

I have never had that happen on characters before, regardless of what size (normal per preset or morphed like in bimbo level ups).   I was hand crafted to work with my load order so if it has weird results for you I would suggest to not use it.   But yes there is gravity affects on the breast but nothing that should result in the picture you have there.    I will double check that I included the correct files, but I am 99% that is the one I am using.   Sorry it did not work for you as you must have different setting in FG, OCBP or MTM 3b then what I am using.

Posted (edited)

its sad, I can't do an AE setup becuse AAF has not been updated to latest version (along with other smaller mods -the key ones have been updated).   I also can't do a 191 version AE because I never downloaded the UFO4P for that version and of course they take it down and make it unavailable.   Guess I will be stuck on 163 for longer, the good news it works flawlessly with most of the mods including this one, just can't use some of the new creations that are out there which I kind of wanted to (though at least half of them are not worth it)

Edited by Mimirue17
Posted
4 hours ago, Mimirue17 said:

he conversation specialist has a setting were you can increase how much you get per answer.   Default is 1 and you can raise it up to 3.   

I'm more likely to consider it a perception thing than a problem per se, I'd still end up checking every time I answer lol.

 

4 hours ago, Mimirue17 said:

if you are worried about money

Again, not per se: I confiscate weapons and ammo so they can't be used against me, which leads to rapid onset weight gain. I do have an issue where I refuse to give caps, so I'd rather go scavving than pay 50 caps for a beer. Mind you, since I benched SimSettlements for stability I've also lost a lot of willingness to work with the settlement system. 🤷‍♂️ This weight shock is based in my Skyrim experience, where I never used heavy armour or shields without modifying my carry cap because then I'd never be able to carry enough to make expeditions worthwhile. Good god, I'd forgotten the nightmare of trying to get dwarven ingots until just now!  ☠

 

4 hours ago, Mimirue17 said:

I am using the Extended UAP patch which cleans up alot of the mess from all the animation packs and uses one standard for all of them.

This is what I mean by UAPe, and it hasn't cleaned my list at all apparently. Still got single stages, manual, and auto transition anims. Given the crash issues the author didn't exactly help with I've stuck with my "If it loads and crashes little more than vanilla, don't fuck with it" approach. DR anims are indeed an excellent addition though!

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