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Posted (edited)

I updated today to the last version from the one from 3 days ago I think, my save was in the middle of building sanctuary. So when I finished I went to Preston, took one quest (Starlight), Viggo wasn't around, I took second one (Abernathy), still no Viggo, I went to kill some molerats, built the beacon at Starlight, turned in the quest and still he doesn't show up. As I said, I am level 12, so technically he should be around... I just don't want to go to Olivia yet, as I am not ready to use HR on Ack-Ack.

Edited by Chubrikone
Posted

Well I was going to try an AE version (went mod by mod checking versions) then the update hit and now have to wait.  AAF is now only for 163 or latest AE version, they dropped support for NG which I never used.

 

MOD wise I am on last training quest but found it odd Viggo was not around to do the Graygarden quest but as soon as I went and completed it he showed up again.  Time to see how far this goes.

Posted
15 hours ago, MSM_Alice said:

Here  it is a bit of a more experimental version with :


- Viggo will not naturally appear anymore before "The First Steps" quest ( Tenpine Bluff settlement) is not at least running (or completed)   Like if the player wanders in a settlement in need of help before saving Preston, and before Preston sending themto Tenpines Bluff on  "The First Steps" quest.  Should sort out later flow errors.
- More Papyrus Log traces about what happens with the sex scene for the sexual option side of the Viggo quest, to help  debug ( @xxxxj9 )

Note: still largely untested.

MSMA_Latest_Main_Act1_[In_Development_1_0726].zip 245.56 MB · 1 download

Quest stage is 220. Gonna try a full reset with a new save. 

Papyrus.0.log

Posted (edited)
3 hours ago, xxxxj9 said:

Quest stage is 220. Gonna try a full reset with a new save. 

Papyrus.0.log 79.28 kB · 0 downloads

There are two things I can see from the logs: 

- non-critical issue (you do not have all three restraint mods (Real Handcuffs, Kziitd Fetish toolset, and Devious devices), and the takeaway here is I should make my restraint checks trace less error in the log for people who chose not to have all three installed.  ( or maybe they were installed post-mod start) 

- critical issue: Viggo's quest does not "see"  AAF events, because AAF is not initialised in that script at all.  That's why the anims don't start.  Probably, I did not run all that needs to be run on the upgrade path (and a new game was actually required  for  the sexual aspects of Viggo to work, and was not doable on an existing playthrough)


Will "cook" a new version to see if thigs can't be "magically" fixed (but might reset some Viggo stuff to default) . 
But it could be that the cleanest fix is a new game.

Edited by MSM_Alice
Posted (edited)
6 hours ago, Mimirue17 said:

Well I was going to try an AE version (went mod by mod checking versions) then the update hit and now have to wait.  AAF is now only for 163 or latest AE version, they dropped support for NG which I never used.

 

MOD wise I am on last training quest but found it odd Viggo was not around to do the Graygarden quest but as soon as I went and completed it he showed up again.  Time to see how far this goes.

Viggo avoids quests that are less procedural and more bespoke, like Troubled Waters or Taking Independence.  
I felt the player should do those. Maybe I need to explain more clearly, in a way that is in-game. Right now, the only hint that these quests are not  Viggo-able is that these quests, when they are given to you, do not spawn that  Objective with " (Optional) Outsource this quest to Viggo", on his quest. 
Maybe that is too subtle, maybe he needs to appear still and just say he's not doing that one.

As a rule of thumb, From the settlement quests that Preston gives you, I look at them as being split into three categories
- Procedural " Settlement recruitment/  unlock" quest  (Viggo does those) 
- Procedural " settlement need  help cuz they are being attacked or whatnot quest "  (Viggo does those) 
- Less procedural quests ( with more custom lines), like Troubled Waters for Graygarden, Taking Independence ( the castle), or similar (Viggo does not usually do those) 

Edited by MSM_Alice
Posted (edited)
On 5/29/2026 at 3:41 AM, xxxxj9 said:

Quest stage is 220. Gonna try a full reset with a new save. 

Papyrus.0.log 79.28 kB · 1 download

A new game is probably the cleanest. 

If you do want to try more things/experiment on the old game, then try this 1.0730,  see if you can't whip the existing Viggo into shape.

If you are already at Viggo's spot when you upgrade, go to Marina and back up to Viggo's spot again. 

If he is not "normalized" , give me a  new papyrus log  capture , to see what the new hold-up is,   (or new game) 

 

 

What does 1.0730 do specifically: 

  • - Runs the init set of operations on Viggo if, for some reason, they weren't done already  (helps if he's absent when he shouldn't be. If indeed Viggo was totally uninitialised, then, after this upgrade, one might need to acquire a new settlement mission aside from the ones you already had open before the upgrade,  for him to start appearing. That means doing the old one manually if Preston does not give you new ones, or you can't adventure to a new settlement on foot to get one that way.)    Also, " The First Steps" Quest needs to be either running or already done. 
  • - Runs the AAF init on Viggo's quest script, if for some reason it wasn't there already  (helps with non-start AAF animations)
  • - does fewer traces to papyrus if certain restraint mods (DD, Real Handcuffs, or KFT) are not installed.
     

https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/168/#findComment-7310358

 

Edited by MSM_Alice
Posted (edited)
9 hours ago, Chubrikone said:

I updated today to the last version from the one from 3 days ago I think, my save was in the middle of building sanctuary. So when I finished I went to Preston, took one quest (Starlight), Viggo wasn't around, I took second one (Abernathy), still no Viggo, I went to kill some molerats, built the beacon at Starlight, turned in the quest and still he doesn't show up. As I said, I am level 12, so technically he should be around... I just don't want to go to Olivia yet, as I am not ready to use HR on Ack-Ack.

Hmm.. 
It might be that the update with Viggo's option for sexual activities might not have been as" upgradable mid-playthrough" as I thought it was
Might require a new game.  


But before a new game,  see if 1.0730 above does not make him good to go.
If you were at Viggo when upgrading, go down to Marina and back up again.
If he is still absent, You can also try to summon him via the context menu in your implant;  if the option appears there when you are near his spot.  (it should if you have a valid mission and he does not appear normally) 

He should l be there regardless of your level (he will tell you if the level is the problem himself)

Edited by MSM_Alice
Posted (edited)
9 hours ago, Chubrikone said:

I updated today to the last version from the one from 3 days ago I think, my save was in the middle of building sanctuary. So when I finished I went to Preston, took one quest (Starlight), Viggo wasn't around, I took second one (Abernathy), still no Viggo, I went to kill some molerats, built the beacon at Starlight, turned in the quest and still he doesn't show up. As I said, I am level 12, so technically he should be around... I just don't want to go to Olivia yet, as I am not ready to use HR on Ack-Ack.

Oh, one other thing that might help with debugging an absent Viggo. (Assuming you did the  init part with the broken bimbopad and whatnot)
If you go there and he's not around, if you go to the console and type

Help MSMA_Status_ViggoOnAMission

What is the value ?

  • -1: Viggo is inactive, was never introduced by Preston, and things never started.  He will not be there when you visit his spot, nor will he be invokable via the implant.
  • 0 Viggo is active, but no new settlement mission has been received  (from Preston, minutemen radio or otherwise) since he became active, so he does not think he needs to do anything. He will not be there when you visit his spot. ( still he is invokable via the implant context menu if you are near his spot) 
  • 1: Viggo is active, and a mission that he sees is ready to be started. He should be there every time you visit his spot.  If not, try going down to Marina and back up again.
  • 2:  Viggo is away, doing a mission, and will report once he is done.  He will not be there when you visit his spot, nor will he be invokable via the implant.

 

There is also

help MSMA_Status_MarinaIntegratedPad

Tells you if the Nanite-based services were already integrated in Marina's services or not ( so you did that initial exchange with Viggo and the Misty's broken control pad or not) 0 - Not.     1 - Yes 
 

 

Here is a little cheat: If Viggo is away on a mission, and you have set the timer for it just too long to wait, that mission will be completed if you quick-save/ and then quickload. 

Edited by MSM_Alice
Posted
3 hours ago, MSM_Alice said:

MSMA_Status_ViggoOnAMission

It returns 0, but I have active quest "Returning the favour". I will try to update and let you know

Posted
3 minutes ago, Chubrikone said:

It returns 0, but I have active quest "Returning the favour". I will try to update and let you know

I don't know if having Who Is the General installed could do anything with your mod not recognizing taking minuteman quests... It basically lets the player ask Preston for a mission in the dialogue tree instead of receiving it automatically when initiating dialogue, but the quests themselves shouldn't be changed (to my knowledge)

Posted (edited)
41 minutes ago, Chubrikone said:

I don't know if having Who Is the General installed could do anything with your mod not recognizing taking minuteman quests... It basically lets the player ask Preston for a mission in the dialogue tree instead of receiving it automatically when initiating dialogue, but the quests themselves shouldn't be changed (to my knowledge)

Ok, I updated, managed to call Viggo via the context menu, completed the training (as my PC was mind broken it was really one after another, no way to say stop). But after all of that he insists that there are no missions, and Abernathy quest is still active. I will try to get another quest from Preston and see if something changes

Edited by Chubrikone
Posted

Update: something is really wrong with my save, I completed Abernathy alone, took next one (Clearing Hangsman Alley) and Viggo still doesn't recognize that I have a mission for him. I think I will restart

Posted (edited)
17 minutes ago, Chubrikone said:

Update: something is really wrong with my save, I completed Abernathy alone, took next one (Clearing Hangsman Alley) and Viggo still doesn't recognize that I have a mission for him. I think I will restart

There could also be that "Who Is The general" or similar other mods are indeed interfering with things Viggo-wise.

Because Viggo monitors the vanilla minutemen quests and their overarching coordination quest "hub", and loads their IDs and individual scripts via their bespoke FORMID, and if "Who is the general" changed them/replaced them, then there could definitely be some interference/incompatibility there.

 

Edited by MSM_Alice
Posted (edited)
2 hours ago, Chubrikone said:

Ok, I updated, managed to call Viggo via the context menu, completed the training (as my PC was mind broken it was really one after another, no way to say stop). But after all of that he insists that there are no missions, and Abernathy quest is still active. I will try to get another quest from Preston and see if something changes

Yes, that is the "risk" of going to him via the context menu on the implant,  without him having a mission. Thank you for testing that route :)

If you get mindbroken ( unless you are bimbo level 3+ or better 4+  it is almost guaranteed an untrained Viggo will cause mindbreak on the first training session)    the player wants to go on (no longer has the dialogue option to stop)

  • If Viggo has a mission to do, he decides to stop and goes on the mission, and you can recover from the mindbreak. 
  • But if you go to Viggo without him having a mission to think about, start training with him and get mindbroken, then the consequence to that chain of events is that you end up having to do the entire training chain in a long sequence. So that part was intentional. I did briefly consider putting an exhaustion limit there, but in the end decided against it.
  • Protip/easter egg:  if you are low level,, and have slipped into this "vicious spiral"  you can sacrifice one bimbo level up ( that is likely to happen anyway after that many mindbroken sessions, so might aswell)  and spam-use the Qoh Ultimate skill each time to ensure that the training sequence is completed  ~5 times quicker than it would have been otherwise.  You also get a boatload of XP this way, siunce Viggo is insanely over leveled,a nd defeating such an enemy in sexfight, even if done via the QOH ultimate skill, still gives you the XP reward in accordance with your level difference.


Why MSMA_Status_ViggoOnAMission stays on 0 instead of 1 when you receive a new quest that's the key to his "unavailability".  Might be because the minutemen quest monitor was never properly registered on the MSMA mod upgrade, or because the "Who Is the general" mod has perhaps changed the Formid's that need to be monitored.


If on a new game ( where ideally save Preston before any other minutemen settlement quest ), things go well, then the problem was the faulty MSMA upgrade (I missed something there), which did not correctly start their monitoring.
,If things do not go well on a new game then the interference is likely from a mod that alters those quests, because it probably messes up their monitoring.
 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

If on a new game ( where ideally save Preston before any other minutemen settlement quest ), things go well, then the problem was the faulty MSMA upgrade (I missed something there), which did not correctly start their monitoring.
,If things do not go well on a new game then the interference is likely from a mod that alters those quests, because it probably messes up their monitoring.

I will start new game just to test that and let you know. I hope it is not Who is the General, it is a staple mod in my list

Posted
On 5/27/2026 at 3:08 AM, MSM_Alice said:

more sexfight complexity

I'm almost scared to ask what you're thinking with this

 

On 5/27/2026 at 3:08 AM, MSM_Alice said:
  • - More events/storytelling occurring at Marina
  • - Marina & Viggo romance line 
  • - The actual  DE-bimbo school and the de-bimbo schoolmarm
  • - Meeting Mister SJ, wherever he might be 
  • - A first iteration of SJ's base
  • - More QOH dialogue
  • - more sexfight complexity
  • - more bimbo solutions for vanilla quest situations
  • - more polish to existing content
  • - more music

 Vanilla quest solutions are tempting, but also likely to cause many headaches with cross-compatibility so will definitely take a lot more time than other options, I'd like to think Marina gossip, music, and QoH dialogue tend to flow naturally from your mood and inspiration, so forcing that might be more frustrating and less fun all told, first pass etiquette school and/or Jolly Wanka's Dildo Factory seem like the best options, though I'd also give an honourable mention to adding variety to the prostitution shack, maybe with some furniture, maybe an "isolated alley"...but at the end of the day I'm quite happy to let your inspiration run amok since it seems to be in good company 😜

 

Anyway, here's the promised QoH and music log, hopefully you get something useful out of it.

Papyrus.0.log

Posted

Is there any way to turn off QoH's story about how much things have stretched out for me there?

It's impossible to listen to it so many times... 😠😠😠

Especially at high levels, when I already have a perk.

Posted

I managed to go some extra testing and came across the following:

  • Player got pregnant and nothing happened (as in no nanites or prompt to deploy them). MSM 1.0725 with FPE 2.710. The options are enabled in the menu.
  • Unsurprisingly even when bound in public you will not meet the Level 7 requirements to be a good bimbo. This triggers frequent willpower checks which constantly interrupt the conversations at hand. Sometimes it even triggers while an AAF scene is starting or occurring. SO you get a popup during a scene.
  • I did try to get it to carry me off to a cabin for a gang bang while bound. However that did not appear to work, even if the initial conversation triggered, just not the follow on on where do you want to do it.

 

 

Posted (edited)
10 hours ago, Nea_Bessy said:

Is there any way to turn off QoH's story about how much things have stretched out for me there?

It's impossible to listen to it so many times... 😠😠😠

Especially at high levels, when I already have a perk.

Yes, all of that is highly configurable.
\you decide what is worthwhile enough for Qoh to start reacting.  
You even have specific MCM settings for what constitutes worthwhile stretching to report on, when having the Elasto perk thing vs when not having it

Edited by MSM_Alice
Posted (edited)
4 hours ago, msmfoster said:

I managed to go some extra testing and came across the following:

  • Player got pregnant and nothing happened (as in no nanites or prompt to deploy them). MSM 1.0725 with FPE 2.710. The options are enabled in the menu.
  • Unsurprisingly even when bound in public you will not meet the Level 7 requirements to be a good bimbo. This triggers frequent willpower checks which constantly interrupt the conversations at hand. Sometimes it even triggers while an AAF scene is starting or occurring. SO you get a popup during a scene.
  • I did try to get it to carry me off to a cabin for a gang bang while bound. However that did not appear to work, even if the initial conversation triggered, just not the follow on on where do you want to do it.

 

 

this is why I turn the onset and level of craving at .2 or .3 at the start of the game depending on how much of a nympho the character is.   Level 7 bimbo is basically a Sex drone by description so the fact you have no control of what is going on kind of sounds correct, your basically a NPC at this point or in theory at least.   There are fairly easy ways to avoid that situation though even leveling to bimbo 7 (I have only ever made it to level 5 but was easily able to handle the amount of craving due to setting listed above and careful planning.)   Curious which cravings are the hardest for you and are the new sliders any use to you? Though to be honest they would more effect a new character with setting set way down across the board if you planned on being level 7 from the start so you can still play the game (not encouraged by the mod description and Marina)

edit: I know I turn down fluid to min amount allowed (I like SM and Large creature sex so fluids get crazy to along with serious gang bangs).   I also turn down some of the others depending on the character - but nothing is even close to default as that becomes unplayable to any bimbo besides the denial one which is not something I am interested in.

Edited by Mimirue17
Posted
40 minutes ago, Mimirue17 said:

this is why I turn the onset and level of craving at .2 or .3 at the start of the game depending on how much of a nympho the character is.   Level 7 bimbo is basically a Sex drone by description so the fact you have no control of what is going on kind of sounds correct, your basically a NPC at this point or in theory at least.   There are fairly easy ways to avoid that situation though even leveling to bimbo 7 (I have only ever made it to level 5 but was easily able to handle the amount of craving due to setting listed above and careful planning.)   Curious which cravings are the hardest for you and are the new sliders any use to you? Though to be honest they would more effect a new character with setting set way down across the board if you planned on being level 7 from the start so you can still play the game (not encouraged by the mod description and Marina)

edit: I know I turn down fluid to min amount allowed (I like SM and Large creature sex so fluids get crazy to along with serious gang bangs).   I also turn down some of the others depending on the character - but nothing is even close to default as that becomes unplayable to any bimbo besides the denial one which is not something I am interested in.

Honestly? All of them. Hundreds of orgasms, group, gargantuan penises and the list goes on. Even then I can manage, but it's just funny that as a whore or a piece of 'furniture' that's still not enough to keep her satisfied. 

 

I don't even try to meet the requirements and I keep them at default. A lot of willpower checks, synthetic cum, avoid men or hang around in workshops mode when in a settlement. 

Posted (edited)

"More polish and bugfixing" update
1.0731 - Mid-playthrough upgrade should be okay. 

Might need a bit more testing before the main page but: 

  • Should have fixed FPE integration, should now work seamlessly with either EgoBallistic FPE and InvictusBlade FPE (the right FPE version still needs to be the same with the one that was there at the start, if FPE was installed or changed to a different version mid-playthrough a new game is reccomended for the FPE features to work well). @msmfoster
  • If using Bound in Public mod,  while the Bound in Public quest is running, the MSMA  Loss of control due to cravings will be suppressed to prevent flow complications.  @msmfoster
  • If using NukaRide, during Night Fever and the Motorcycle quests,  DiamondCity and the Mayor's office will temporarily not be a sex crime area, to prevent guards from stopping quest sex scenes and fining the player for public indecency. (There is an MCM  setting if you actually want that to still be allowed to happen,  in 3rd party mods, simple settings page) @JemappelleRedacted
  • new help page in MSMA MCM about the Appearance Score/ Looks score, and what affects it. @SimpleDude
  • Fixed MCM setting for max number of training sessions needed for Viggo (wasn't working before) 
  • Added MCM settings if Viggo AAF animation start phases should use AI packages or walk animations to the spot. 
  • Various typo corrections in the UI

 

Download here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/168/#findComment-7310358

 

 

Edited by MSM_Alice
Posted (edited)

Testing goes well so far. 
1.07032

On this version I think I even found an elegant way to have Viggo pick up any Minutemen quests that might have been accidentally activated early,  before he was introduced by Preston, (if they weren't already completed ofc) 
The only trick is that he only does this "scan" for " old quests"  after he has returned from solving a "new" quest. But it shouldn't be too controversial.

 

 

https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/168/#findComment-7310358

 

Edited by MSM_Alice
Posted
3 hours ago, MSM_Alice said:

Testing goes well so far. 
1.07032

On this version I think I even found an elegant way to have Viggo pick up any Minutemen quests that might have been accidentally activated early,  before he was introduced by Preston, (if they weren't already completed ofc) 
The only trick is that he only does this "scan" for " old quests"  after he has returned from solving a "new" quest. But it shouldn't be too controversial.

MSMA_Latest_Main_Act1_[In_Development_1_0732].zip 245.56 MB · 1 download

You've been busy! Any expected behaviour if player is already pregnant? I've done the entire playthrough on Ego's FPE. 

Posted
26 minutes ago, msmfoster said:

You've been busy! Any expected behaviour if player is already pregnant? I've done the entire playthrough on Ego's FPE. 

At the next bimbo update tick the pregnancy will be cancelled no matter the stage. 

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