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Posted

17 pages to read through, what have I been doing for the last month?!?! Side question, where do you get your clones from? (because there's no way only one person can spawn this much that quickly!). 

 

All jokes aside, glad to see your hospital contingency plan didn't need actioning 💖

 

On 5/11/2026 at 12:51 AM, msmfoster said:

FPE could not adequately reset the morphs either

Known issue (well, happened to me a lot when I used FPE, at least), try HBD Morph Debug mod

 

On 5/12/2026 at 5:38 AM, MSM_Alice said:

🎯 Final verdict

The lyrics are original.

They do not copy any known song.

They show influences, but nothing derivative.

They are stylistically cohesive and creatively written.

Damn right on all counts! 

 

On 5/13/2026 at 1:55 AM, MSM_Alice said:

I wanted the chest and butt to be "power-able through" if one had enough AP or healing items, than to force walk mode like encumbrance does

Strangely, after I hit B3 some of the NR outfits no longer helped, but those gifted after did...Dancer, Adolf, and Bunny spring to mind, whereas Nisha and Nuka Cop were constantly boing'ing. This caused some irritation with QoH's "oversize assets" comments speaking over the director and other actor's lines when forced to wear the DB Tech uniform.

 

Anyway, finished off my Norita run and had a few notes from an older iteration interacting with NR

 

Crawling: per NR, the Bimbo Walk prevents the crawl anim from starting. Tweaked with the settings (start level and various resets in the same section) and didn't seem able to swap from Bimbo to Crawling.

Cravings: surprisingly, ended at B3 and only had sex/6hours...must have severely nerfed my settings, but 6 hours is still rather a lot for a stable B3.

Piercings and Nails: the new Mode 3 Nails will probably help a lot, but with the required outfits and piercing gifts there might be points where the 2 systems collide inelegantly. For example, the BoS propaganda film has gloves and stole my nails, so I've been relying on the nail kits but they don't count for MSMA. Also, I still can't get piercings to work right, they were listed as Loose but I couldn't remove them. EDIT: Okay, might just be interpretation, since they don't seem to be blocking clothes like Hazmat, Synth uniform or Shroud Costume at the moment, I just can't remove them.

Music: mostly eaten by NR's own music, a few got through.

 

All in all, mostly functional, a few niggles (admittedly an older version, but I don't think much has changed about these systems since then), but I again disagree that MSMA and NR complement each other (though they also don't step on each other's toes, which is fortunate).

 

Going to drag her through CS, get you some song and QoH data, then update and see what you've cooked up while I was on a strategy bender 😎

 

  

On 5/19/2026 at 4:24 PM, MSM_Alice said:

But I wonder, should that "anti save scum correction" go both ways, or should it lean towards "the most depraved solution you picked, on any attempt, is now the canon solution for that character"? 

Not entirely sure what you meant by "go both ways", but if it's "locked responses" or "tribunal correction", I'd argue Tribunal is more thematically...useful? Entertaining? Apt? Certainly easier.

 

Posted

I am not posting much here, but still play your mod. I like it because you can play it the way you want, from extreme : be a lvl 7 bimbo slut, or fighting to stay a not a bimbo.

 

I am not giving you advice, because actually struglingwith the CK to build a mod I imagine how hard it is to achieve what you've done. You listen to your users and it's good, but sometimes, don't listen and just keep focused on what you have started ;)

 

That said, my not a bimbo, but perhaps a bimbo PC says thanks to you for this mod. 

Posted (edited)

Viggo was a TON more work than I could have imagined. 
I worked on him around the clock the entire weekend, on what i considered " finishing touches" and I think he's still 90% to  95% done  :)

~ 300 new voice lines and so many branches and variable entry points to cause gray hairs. 
Upgrade in theory could  work, but probably a new game is best :){

Changelog coming in a few minutes :)

 

 

 

See 1.0723 main page. 

 

Edited by MSM_Alice
Posted (edited)

Changelog for 1.0721 (when compared the previous public main page  version 1.0702 ) 
 

  • Added a big chunk of Viggo's personal quest functionality. If the player insists on asking Viggo for alternate payment methods for his services, they will discover more than what they had bargained for, perhaps. ( allvoiced) 
  • Viggo now has a sexual training mode, each training session can act as an alternative payment to finding a " trinket" for settlement missions
  • When the training is completed, payment can continue with spicy activities that are no longer " training sessions." 
  • Training amounts are mcm configurable. 
  • The generic craving for regular sex now has  its own progression  scaler in the MCM
  • The generic craving timers for regular sex at have  increased by 2x  (shouldn't be as pressing as it was before) 
  • Touched up some of Marina's initial dialogue to be more believable / in character for her.
  • Added an integration with FPE mod and its pregnancies and STDs. Now MSMA has some settings so that your nanites can automatically negate new pregnancies and cure STDs. Default on but can be toggled off in the MSMa MCM, Third-party mod- simple settings page, FPE section. 
  • Added MCM option for the 4 dildos to be able to ignore restraints ( plugs and such ). Useful when some pesky plugs get stuck.
  • Optimized some SFX file sizes (they were WAV, now XWM, were taking more memory than needed.)
  • Added a few missing soundflines ( for Misty's broken pad interactions)
  • Added a (barebones) "giver/top" mode for the player. (not just taker/bottom), for the sexfight roles.  Right now it activates only on a very specific scenario with Viggo, at the end of his training, when the training needs to be tested. This works only if Allnarta's AAF Animations - Framework & Resources - LoversLab  is installed
  • added some more animation redefinition ( if on NAF,  might need to reimport MSMA XMLs)
  • smaller fixes/optimisations
  • Didn't manage to test in the Viggo tie-in with Strong ( or some other friendly supermutant) in terms of a solution for testing/validating Viggo's training.  , but it should work ( in theory) .    I did test the FEV hound-based solution and the strap-on based solution. 
  • UI change- Marina's quick access for her services is now accessed via a bespoke submenu entry in the context implant menu. (The entire context menu is no longer force-swapped when you are near Marina) 
  • Secret: The context implant menu, when invoked near Viggo's spot,  can also summon Viggo for the purpose of training, if he is not off on a settlement mission,  and no settlement missions are available.  Viggo should remember the  help  he has received this way, and you should be able to use these as "Credit" for doing missions later 

    Download here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/164/#findComment-7306519
Edited by MSM_Alice
Posted
4 hours ago, MSM_Alice said:

Viggo was a TON more work than I could have imagined. 
I worked on him around the clock the entire weekend, on what i considered " finishing touches" and I think he's still 90% to  95% done  :)

~ 300 new voice lines and so many branches and variable entry points to cause gray hairs. 
Upgrade in theory could  work, but probably a new game is best :){

Changelog coming in a few minutes :)

MSMA_Latest_Main_Act1_[In_Development_1_0721].zip 245.56 MB · 1 download

Hell Ya, will give this a run a new game tonight!

Posted

oh and sex fight has always worked if you are the Top in a scene - its just treats you like you are the receiver.   You could in theory play this as a Futa character, though I have no idea how Violate would work in that scenario.    You do see this particular orientation if you use Human Resources and like to 'punish' your slaves before putting them to work.

Posted (edited)
3 hours ago, Mimirue17 said:

Hell Ya, will give this a run a new game tonight!

Thank you

There are two main ways to approach this.

Doing things one by one with long pauses, as Preston gives missions. Each time you go and do a training session instead of a trinket.
Eventually, the training is complete ( this will later unlock Marina's part of this quest) 
This allows for proper rest between sessions and managing stats. Since Viggo is super large, training him is quite dangerous in terms of bimbo progression, at least until you get him halfway trained and things become more manageable size-wise. 

Or, more extreme:

Doing things all at once,  via using the "secret"  summon Viggo functionality from the implant context menu, which appears in certain conditions where you are near his spot. outside of the flow of settlement missions. Summoning Viggo and doing the spicy activity this  way  can be done even if you are not yet vanilla level 10 ( like it is required for him to help you with the settlement missions) 
Some of these are meant to be surprises, but for the purpose of testing, I will reveal them here: 

 

 

 


The initial "depravity " proof to unlock spicy activities with viggo can be solved  in two ways 
-  Accelerated accept the act with the hound is  the "hardcore/depraved path"  (it will be short just 25 seconds. Viggo wants to see just if you're doing it,  not how good you'd be at it) 
- Normal:  stack anal activity in your daily routine until  eventually the implant says the total amount of  dick one got in their backdoor is above that threshold required by Viggo. 


Then the training -
- Hormonal protections don't really work on Viggo. If you want to keep your virginity, of any kind, better find those trinkets and do not engagein spicy activities with Viggo. 
- if you take no precautions and get mindbroken during regular training, then you go on a spiral of demanding it again and again from Viggo,  and Viggo will naturally be eager to comply,  so you might be locked in an "insatiable"  sequence of 10-20 acts until the training is fully done with no  way out.
- Protip:  if mindbroken and caught in this "trap",  using the ultimate sexfight QOH move here might be wise since at this point you'll likely get one bimbo levle up anyway, might as well spam that ultimate and solve everything in 3-4  scenes instead of 20 ( or more if ou dialed the amount up in the MCM) .
- Since Viggo is so insanely overleveled, the ultimate QOH move defeating him in sexfight will give you massive  vanilla XP up several vanilla levels at the start (a " consolation prize" for the bimbo levle up that you're likely getting anyway - unsure if I should leave this in , maybe i'm gifting away xp too easily- ). This is in addition for all the xp the bio juicess will provide.

The training test/coronation at the end (after his training percentage reaches 100% and needs to be given one final test) can be solved in three ways 
- accept the threesome with Viggo and Hound 
- Accept the threesome with Viggo and another friendly supermutant that is following you to Viggo ( can be Strong or some other non hostile supermutant, should be detected and added to the act automatically, whoever he may be ,as long as he has the Supermutant keywords that all supermutants have and is in a 600-unit distance range during the dialogue with Viggo) 
- Play the Uno Reverse card and peg Viggo instead. (not threesome) 


Some choices, are permanent :
IF you say that you are not helping viggo (after providing the depraved proof, and learning what he wants from you)  then  that choice is permanent for that playthrough, then the only way to enlist his services on that playthrough will be with trinkets, only, forever.  He will never ask you for spicy activities again.

Same for helping him  validate his training at the end. If you say that you are not helping him validate his training,  and that the training is " prrobably good as is",  then that choice will be permanent.   He will nevevr have his training validated ( and the ideal outcome of him anding up with MArina in an honest relationship, a will not be avalable) .  Saying to him tot for you to fetech another friendly supermutant is okay though, he will wait for that. 


If you do  the depraved  "virginity lost on camera for  Wedge , while Wedge  was dogsitting Fido"  thing,  and you do so before  you activate Viggo training  (probably the only reliable order to do it in,  since during Viggo training the chance of lost virginity is quite high),  then  there will be some extra conversation mentioning that.  And Viggo will explain why he needs more proof of player depravity than that. Initially i had consiered to use that as " depravity prrof" number 3, then I decided that Viggo will see that differnetly. Might still revisit it and have it count.  Dunno yet.

 

 

 


 

 

 

 

 

 

Quote

oh and sex fight has always worked if you are the Top in a scene - its just treats you like you are the receiver.   You could in theory play this as a Futa character, though I have no idea how Violate would work in that scenario.    You do see this particular orientation if you use Human Resources and like to 'punish' your slaves before putting them to work.

 

True, it functions,   but this tries to address some of the  most glaring issues namely: 

- The sex report is making all kinds of wrong assumptions. 
- Sizes/Stretching are happening without a robust reason
- Fluids are being received without a robust reason
- Challenge costs are off (because of reasons that wouldn't apply)

- Sounds are not ideally matched
- Qoh comments on things that aren;t really happening. 

Edited by MSM_Alice
Posted
25 minutes ago, MSM_Alice said:

Thank you

There are two main ways to approach this.

Doing things one by one with long pauses, as Preston gives missions. Each time you go and do a training session instead of a trinket.
Eventually, the training is complete ( this will later unlock Marina's part of this quest) 
This allows for proper rest between sessions and managing stats. Since Viggo is super large, training him is quite dangerous in terms of bimbo progression, at least until you get him halfway trained and things become more manageable size-wise. 

Or, more extreme:

Doing things all at once,  via using the "secret"  summon Viggo functionality from the implant context menu, which appears in certain conditions where you are near his spot. outside of the flow of settlement missions. Summoning Viggo and doing the spicy activity this  way  can be done even if you are not yet vanilla level 10 ( like it is required for him to help you with the settlement missions) 
Some of these are meant to be surprises, but for the purpose of testing, I will reveal them here: 

 

  Reveal hidden contents

 


The initial "depravity " proof to unlock spicy activities with viggo can be solved  in two ways 
-  Accelerated accept the act with the hound is  the "hardcore/depraved path"  (it will be short just 25 seconds. Viggo wants to see just if you're doing it,  not how good you'd be at it) 
- Normal:  stack anal activity in your daily routine until  eventually the implant says the total amount of  dick one got in their backdoor is above that threshold required by Viggo. 


Then the training -
- Hormonal protections don't really work on Viggo. If you want to keep your virginity, of any kind, better find those trinkets and do not engagein spicy activities with viggo. 
- if you take no precautions and get mindbroken during regular training, then you go on a spiral of demanding it again and again from Viggo, so you might be locked in an " insatiable"  sequence of 10-20 acts until the training is fully done with no  way out.
- Protip if mindbroken and caught in this "trap"   using the ultimate sexfight QOH  move here might be wise since at this point you'll likely get one bimbolevle up anyway, might as well spam that ultimate and solve everything in 3-4  scenes instead of 20.
- Since Viggo is so insanely overleveled, the ultimate QOH move defeating him in sexfight will level you will give you massive XP  up several vanilla levels at the start ( a " consolation prize" for the bimbo levle up that you're likely getting anyway - unsure if i should leave this in , maybe i'm gifting away xp too easily- ). This is in addition for all the xp the bio juicess will provide.

The training test/coronation at the end (after his training percentage reaches 100%) can be solved in three ways 
- accept the threesome with Viggo and Hound 
- Accept the threesome with Viggo and another friendly supermutant that is following you to Viggo (should be detected and added to the act automatically, whoever he may be ,as long as he has the Supermutant keywords that all supermutants have and is in a 600-unit distance range during the dialogue with Viggo) 
- Play the Uno Reverse card and peg Viggo instead. 


Some choices, are permanent :
IF you say that you are not helping viggo (after providing the depraved proof, and learning what he wants from you)  then  that choice is permanent for that playthrough, then the only way to enlist his services on that playthrough will be with trinkets, only, forever.  He will never ask you for spicy activities again.

Same for helping him  validate his training at the end. If you say that you are not helping him validate his training,  and that the training is " prrobably good as is",  then that choice will be permanent.   He will nevevr have his training validated ( and the ideal outcome of him anding up with MArina in an honest relationship, a will not be avalable) .  Saying to him tot for you to fetech another friendly supermutant is okay though, he will wait for that. 


If you do  the depraved  "virginity lost on camera for  Wedge , while Wedge  was dogsitting Fido"  thing,  and you do so before  you activate Viggo training  (probably the only reliable order to do it in,  since during Viggo training the chance of lost virginity is quite high),  then  there will be some extra conversation mentioning that.  And Viggo will explain why he needs more proof of player depravity than that. Initially i had consiered to use that as " depravity prrof" number 3, then I decided that Viggo will see that differnetly. Might still revisit it and have it count.  Dunno yet.

 

 

 


 

 

 

 

 

 

 

True, it functions,   but this tries to address some of the  most glaring issues namely: 

- The sex report is making all kinds of wrong assumptions. 
- Sizes/Stretching are happening without a robust reason
- Fluids are being received without a robust reason
- Challenge costs are off (because of reasons that wouldn't apply)

- Sounds are not ideally matched
- Qoh comments on things that aren;t really happening. 

I had planned to sexfight the Deathclaw in Concord which would resize me the rough way, but make Viggo training a bit easier (can you manage which entry like with the Pheromones?) As I was hoping to keep the same entry as the Deathclaw and leave the rest for normal raiders etc.

Posted (edited)
5 minutes ago, Mimirue17 said:

I had planned to sexfight the Deathclaw in Concord which would resize me the rough way, but make Viggo training a bit easier (can you manage which entry like with the Pheromones?) As I was hoping to keep the same entry as the Deathclaw and leave the rest for normal raiders etc.

In some cases, I think yes; in some cases, I think no. 

Difficulty progression Viggo's training will have " reverse"  difficulty progression in terms of managing the partner size,   as he manages his size better and better with training, so at the end his size will be  " well endowed human " like ( which incidentally is what makes his hook-up with Marina possible) 
He is at his largest at the start.  That's why he really wants to know the player is a depraved/seasoned veteran before attempting it.

Fortunately, in the story, this is ensured to happen after Marina gets her rejuvenation function in, so it can be used between training sessions.

Edited by MSM_Alice
Posted (edited)

I did find two more bugs; there is a bit of a logical flow flaw with that "go find a friendly supermutant and come back later " path. 
 That  path might actually not be attainable on this version. will fix before going up on the main page. 
Also, when you choose the act type and choose oral, for some reason, it defaults to normal. (always the same animation) not really sure what the issue is, probably something tag-related.

Edited by MSM_Alice
Posted (edited)

1.0722

Patched Flow correction for Viggo's training quest, on the final training validation threesome,  when the choice is to put things on pause and go fetch another friendly supermutant, to avoid interaction with  Viggo's hounds. 

More descriptive dialogue tags/prompts, too.
Might still need more testing before the main page post through.
 

 

See 1.0723 on the main page. 

 

Edited by MSM_Alice
Posted
On 5/23/2026 at 12:08 PM, JemappelleRedacted said:

17 pages to read through, what have I been doing for the last month?!?! Side question, where do you get your clones from? (because there's no way only one person can spawn this much that quickly!). 

 

All jokes aside, glad to see your hospital contingency plan didn't need actioning 💖

 

Known issue (well, happened to me a lot when I used FPE, at least), try HBD Morph Debug mod

 

Damn right on all counts! 

 

Strangely, after I hit B3 some of the NR outfits no longer helped, but those gifted after did...Dancer, Adolf, and Bunny spring to mind, whereas Nisha and Nuka Cop were constantly boing'ing. This caused some irritation with QoH's "oversize assets" comments speaking over the director and other actor's lines when forced to wear the DB Tech uniform.

 

Anyway, finished off my Norita run and had a few notes from an older iteration interacting with NR

 

Crawling: per NR, the Bimbo Walk prevents the crawl anim from starting. Tweaked with the settings (start level and various resets in the same section) and didn't seem able to swap from Bimbo to Crawling.

Cravings: surprisingly, ended at B3 and only had sex/6hours...must have severely nerfed my settings, but 6 hours is still rather a lot for a stable B3.

Piercings and Nails: the new Mode 3 Nails will probably help a lot, but with the required outfits and piercing gifts there might be points where the 2 systems collide inelegantly. For example, the BoS propaganda film has gloves and stole my nails, so I've been relying on the nail kits but they don't count for MSMA. Also, I still can't get piercings to work right, they were listed as Loose but I couldn't remove them. EDIT: Okay, might just be interpretation, since they don't seem to be blocking clothes like Hazmat, Synth uniform or Shroud Costume at the moment, I just can't remove them.

Music: mostly eaten by NR's own music, a few got through.

 

All in all, mostly functional, a few niggles (admittedly an older version, but I don't think much has changed about these systems since then), but I again disagree that MSMA and NR complement each other (though they also don't step on each other's toes, which is fortunate).

 

Going to drag her through CS, get you some song and QoH data, then update and see what you've cooked up while I was on a strategy bender 😎

 

  

Not entirely sure what you meant by "go both ways", but if it's "locked responses" or "tribunal correction", I'd argue Tribunal is more thematically...useful? Entertaining? Apt? Certainly easier.

 

Thank you so much for the feedback.
Very much looking forward for the song and QoH statistic data.
I have few complete data points on that from longer play throughs.

Posted

Ok, tested the "Supermutant Brother" branch, seems to work okay now. 
I think it is time for a main page post. 

Posted (edited)
On 5/19/2026 at 3:00 PM, JonathanDoering said:

Yeah... that seems reasonable. If I understand correctly, there are 2 vag dildo and 2 anal. but only 1 / 4 works fine now when at least 3 / 4 of them worked before. That's strange to me. Nonetheless i'm looking forward for the new update. The mod is great, thx.

Idk why I didn't do it earlier but the fix was quite easy. It was an invisible vaginal plug 'Inflatable Vibrator'. So I fixed it by using 'unequipall' command.


1.0722 should now have that functionality to allow you to go around the " invisible plug" issue for the Dildo Friends.

Edited by MSM_Alice
Posted
14 hours ago, MSM_Alice said:

Changelog for 1.0721 (when compared the previous public main page  version 1.0702 ) 
 

  • Added an integration with FPE mod and its pregnancies and STDs. Now MSMA has some settings so that your nanites can automatically negate new pregnancies and cure STDs. Default on but can be toggled off in the MSMa MCM, Third-party mod- simple settings page, FPE section. 

Do you support a specific version of FPE? STDs are only in the newer release, which I generally avoid, I find it's less reliable.

Posted (edited)
17 minutes ago, msmfoster said:

Do you support a specific version of FPE? STDs are only in the newer release, which I generally avoid, I find it's less reliable.

Could be. 
I got the most recent version available and implemented it on that.
If it didn't change the structure /formid's and what I use from it, it might work on the older versions too, but I don't know/never tested. 

You can try to use it and turn off the " handle STDs"  option, see if it works that way.
And ignore the papyrus errors on initialisations when it does not find the Perks that are the STDs.

Edited by MSM_Alice
Posted
5 hours ago, MSM_Alice said:

1.0722

Patched Flow correction for Viggo's training quest, on the final training validation threesome,  when the choice is to put things on pause and go fetch another friendly supermutant, to avoid interaction with  Viggo's hounds. 

More descriptive dialogue tags/prompts, too.
Might still need more testing before the main page post through.
 

MSMA_Latest_Main_Act1_[In_Development_1_0722].zip 245.56 MB · 1 download

Unable to start this version, even with MCM, unknown why.

On starting a new game, the initial message box about using MCM to force start the mod appears.

Exiting the vault , Misty doesn't appear, and force start from MCM doesn't resolve it.

Reverting to the last stable version.

Posted (edited)
33 minutes ago, judge007 said:

Unable to start this version, even with MCM, unknown why.

On starting a new game, the initial message box about using MCM to force start the mod appears.

Exiting the vault , Misty doesn't appear, and force start from MCM doesn't resolve it.

Reverting to the last stable version.

hmmmm...... strange... 
Will re-test 
Do you have a papyrus log or any results from turning on the start-up debug options >?

Edited by MSM_Alice
Posted
58 minutes ago, MSM_Alice said:

Could be. 
I got the most recent version available and implemented it on that.
If it didn't change the structure /formid's and what I use from it, it might work on the older versions too, but I don't know/never tested. 

You can try to use it and turn off the " handle STDs"  option, see if it works that way.
And ignore the papyrus errors on initialisations when it does not find the Perks that are the STDs.

 

I could be wrong. I lifted this one from The Fucking Manual:

AAF Family Planning Enhanced (If you want more pregnancy options, you can use: AAF FPE Addon Pack and/or FPE More Creatures.)

AAF Family Planning Enhanced Redux (Use this one or Ego's. Not both. I, personally, highly recommend Ego's.)

I use FPE and not FPE Redux. From what I've heard they are mostly compatible at API level. The latter does add things like craving, and STDs.

Posted
56 minutes ago, judge007 said:

Unable to start this version, even with MCM, unknown why.

On starting a new game, the initial message box about using MCM to force start the mod appears.

Exiting the vault , Misty doesn't appear, and force start from MCM doesn't resolve it.

Reverting to the last stable version.

I started a new game, no mods, then activatedmods befor eexiting hr vault, start up  occured normally.

Usually, what you describe is when compiled scripts' properties are not dynamically linked/ don't fire. 
But I can't imagine what would cause that. 

Anyone else experienceing startup problems on the latest version ?

Posted

I started a new game with 1.0721 and it worked, now upgrading to 1.0722, still works.

 

I have CS and all its requirments, as well as many zombies mod and enhanced factions.

Posted (edited)

1.0723-Quick patch- rolled back the support for auto-ending FPE pregnancies as apparently requires a specific version of that mod, and the normal MSMA wouldn't start without it. 
 

It essentially was making that version of the FPE mod a hard requirement for MSMA.


I think it was my particular implementation for FPE support.
it needed the specific FPE branch I added support for present, else it wouldn't work. 

Temporarily rolled back the support for nanites, stopping pregnancies until I figure out a different implementation.

Edited by MSM_Alice
Posted
1 hour ago, judge007 said:

Unable to start this version, even with MCM, unknown why.

On starting a new game, the initial message box about using MCM to force start the mod appears.

Exiting the vault , Misty doesn't appear, and force start from MCM doesn't resolve it.

Reverting to the last stable version.

Can you confirm 1.0723 works once more?

Posted
24 minutes ago, MSM_Alice said:

Can you confirm 1.0723 works once more?

1.0723 loaded properly.

 

In all the versions of MSMA Sexfight I have used, 1.0722 is the only one that failed initialization like that.

My load order is still consistent with the earlier releases (Prelude and earlier), so that remains consistent.

The only 'new' thing is running Upscaling, but that's only graphics, and shouldn't affect anything.

It has been in use since Stable version 1, so probably not an issue.

I just checked my storage drive and their are 36 releases in there starting with 1.0250.

I deleted the lower number ones out, so I have no clue how many releases I have actually tested.

I didn't think to turn on papyrus for this, I tend to not have it report to free up resources.

 

Anyway, I will test it out further, but now I have a doctors appointment.

Posted (edited)
1 hour ago, judge007 said:

1.0723 loaded properly.

 

In all the versions of MSMA Sexfight I have used, 1.0722 is the only one that failed initialization like that.

My load order is still consistent with the earlier releases (Prelude and earlier), so that remains consistent.

The only 'new' thing is running Upscaling, but that's only graphics, and shouldn't affect anything.

It has been in use since Stable version 1, so probably not an issue.

I just checked my storage drive and their are 36 releases in there starting with 1.0250.

I deleted the lower number ones out, so I have no clue how many releases I have actually tested.

I didn't think to turn on papyrus for this, I tend to not have it report to free up resources.

 

Anyway, I will test it out further, but now I have a doctors appointment.

If 1.0723 loaded properly, then it is clear what  the culprit is/was,

I was using  FPFP_Player_Script  type from fpe as a script type defined in my own script, and if that was NOT present in the game files, the script referencing it fails to dynamically link at runtime.

Basically, my implementation was making the FPE mod ( possibly even the specific branch of FPE I was using)  a hard prerequisite for MSMA.

 

I rolled the feature back to remove the dependency. 
 

I will think about other ways of doing things so I don't have to use that script type used like that, maybe use an interface script that can not load without being critical
Right now, the main MCM script was holding the FPE integration functions, and if that script failed because of the needed FPE version absent,  then nothing started, which is precisely what you were experiencing. 
 

Edited by MSM_Alice

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