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Posted (edited)

New versions for both, improved logging on what might not be okay with the HUD. But mod can also be used without the HUD.


Edit: 
Newest version US  the one oN the main page for the main mod, and the third-party HUD mod to go with it is here: 
 

https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/98/#findComment-7198232

 

 

Edited by MSM_Alice
Posted (edited)

ill be a test bunny for the Hud (I have all the files you listed already in use) when I get off work - both mid game and new game (time to start one anyways)

 

will be interesting to see it in work during my chain of BLTC High gang bangs in the Dungeon (BTW the lines from Marina as you screw a Behemoth are Hilarious!)  

 

at stage 6 Air head are you supposed to show all holes as 5.0 streatched after facing a behemoth (was oral kinda - Body blowjob)

Edited by Mimirue17
Posted
2 minutes ago, Mimirue17 said:

ill be a test bunny for the Hud (I have all the files you listed already in use) when I get off work - both mid game and new game (time to start one anyways)

Hud is still rather quirky, I'd rather someone would test the big mod without the hud first :)

Posted (edited)

Prelude 1.0  RC4_ (0.8601) is now live on the main page. 
 

People who want the previous version  (0.8406) can find it here: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/97/#findComment-7195696
I am not leaving multiple old versions on the main page anymore. 

Changelog   (aside from compatibility with the third-party HUD mod) 
 

  • less chances of problematic visits to bimbo limbo that would accidentally include aggressors from a violate session, breaking the limbo session (was about 1 in 20 chance).
  • Bespoke button  inthe mod's MCM , debug page, to force reset any problematic bimbo-limbo sessions
  • Better UI flow on the bimbo specialist point distribution (can check the existing distribution before choosing where the points need  to go)
  • bimbo specialist point distribution pop-up should no longer interrupt the crafting window
  • Dildo friends can be autowashed up to the very last dose of sex toy cleaning fluid in the inventory (before the last dose had to be used manually)

 

Edited by MSM_Alice
Posted (edited)

 

MSMA_HUD_Beta_0.8601.zip

 

Technical bulletpoints: 

  • It is still beta, still has bugs ( especially around the display of Accumulated pleasure and Mindbreak status in particular, but most non-numeric displays in general).
  • Will only work right with the main mod version RC4_0.8601 and above.
  • Requires HUD framework  HUDFramework at Fallout 4 Nexus - Mods and community
  • only tested it on pre-NG so far
  • If users have FallUI and/or DEF_HUD, they could have issues unless they follow the guide for HUD Framework
  • On NG/AG some users reported issues about game crashing on HUD Framework; there are posts on the nexus in the official mod thread, with solutions on what to do - cannot attest to credibility there and if it works too
  • HUD takes a while to initialize and during that time it could look funny (layers appearing on top of each other, appearing/disappearing widgets, etc) = players must wait till the message "setup is complete" and not touch MCM before that happens,
  • on a new game, it will take a save, and a load for the hud to start initialising.  A bit of waiting will be required after each game load until all values are correct. While the Hud is initialising, any pop-up might break the hud flow, so until the HUD is fully initialized, the MSMA scripts also should refuse to open any pop-ups (implant menu or anything along those lines) until the HUD is loaded and ready.  


    MSMA_PRELUDE__RC4_0_8601.zip
Edited by MSM_Alice
Posted

Its very fun mod. Its pretty difficult to build stable and good fo4 game though.

Personally would like to see the following:
- Some voicelines to be more feminine. Women are rarely straight and especially the protitution speak is bit weird and also the first talk with the when you meet the disappearing woman.
- There is loads of fun stuff in and you have original approach to the bimbo stuff which in many ways is fun and good but especially at the start. Plot wise it rather be like narrator: "Besides just waken from the cryo you feel scar behind your head. It did not used to be there. What has happend to you?" then slowly introduce effects of the implant. Even you placed the actors on the way to the story its not impossible to miss them. So perhaps you would meet a bimbo or your the implant would hint you eventually about place where to go.
- I am sure this most of this is already on your list but reward need: longer nails, breast, belly, clit piercings. And perhaps you could buy some followers or pets as you are suppose to be weak and need help. Settlement items for decoration like: set of dildos, used panties, cum pools, strapons, parfyme bottles, makeup brushes, mirrors etc (which might have idle marker). Some active effect items like cum clean pads, parfymes.
- I have not played very long but also its difficult to understand the bimbo points you have. It would be nice to have indicator for it and some notification when you gain them like the perk procs.
- One bimbo goal could be to lure companion, wife or settler to lust. This could entail settlement bed (or 'altar') where you would assign the subject where she would get used. If you would like to overcomplicate it you could calculate some rate how many times she could have sex. This could be one of the training steps but there could be something like assigning the subject to some brotherhood of steel or minute men rug/post/table/pole where she would train. Same mechanics could be perhaps used for the PC.

Posted
1 hour ago, poporaltemporal said:

Its very fun mod. Its pretty difficult to build stable and good fo4 game though.

Personally would like to see the following:
- Some voicelines to be more feminine. Women are rarely straight and especially the protitution speak is bit weird and also the first talk with the when you meet the disappearing woman.
- There is loads of fun stuff in and you have original approach to the bimbo stuff which in many ways is fun and good but especially at the start. Plot wise it rather be like narrator: "Besides just waken from the cryo you feel scar behind your head. It did not used to be there. What has happend to you?" then slowly introduce effects of the implant. Even you placed the actors on the way to the story its not impossible to miss them. So perhaps you would meet a bimbo or your the implant would hint you eventually about place where to go.
- I am sure this most of this is already on your list but reward need: longer nails, breast, belly, clit piercings. And perhaps you could buy some followers or pets as you are suppose to be weak and need help. Settlement items for decoration like: set of dildos, used panties, cum pools, strapons, parfyme bottles, makeup brushes, mirrors etc (which might have idle marker). Some active effect items like cum clean pads, parfymes.
- I have not played very long but also its difficult to understand the bimbo points you have. It would be nice to have indicator for it and some notification when you gain them like the perk procs.
- One bimbo goal could be to lure companion, wife or settler to lust. This could entail settlement bed (or 'altar') where you would assign the subject where she would get used. If you would like to overcomplicate it you could calculate some rate how many times she could have sex. This could be one of the training steps but there could be something like assigning the subject to some brotherhood of steel or minute men rug/post/table/pole where she would train. Same mechanics could be perhaps used for the PC.

you did read the mod page right? half the stuff you are asking for are already part of the mod - piercings, nails, butt/breast morphs, perfumes, hair brushes and make up along with cleaning wipes.   And this is not a fighting mod - your a bimbo not a fighter.   Your skills are you can defeat/daze/paralyze your opponents through sex not violence.   In fact if situation is not story driven where you have to kill them (example is concord and helping the idiots in the museum) you can simply walk away and not kill anyone (you can bimbo loot them if you are good at your sex skills)  Companions are highly optional in this - they kind of get in the way to be honest.

The actual story is not even here yet, most of what we are playing is a testing ground (a very fun one btw) for the mechanics of the sexfight and skill system.   Have a little patience, go back and read all the comments and you will get a feel for what is going on.   There is a section on the mod page about where the story is going and the options the character will have to choose etc.

Posted
40 minutes ago, Mimirue17 said:

you did read the mod page right? half the stuff you are asking for are already part of the mod - piercings, nails, butt/breast morphs, perfumes, hair brushes and make up along with cleaning wipes.   And this is not a fighting mod - your a bimbo not a fighter.   Your skills are you can defeat/daze/paralyze your opponents through sex not violence.   In fact if situation is not story driven where you have to kill them (example is concord and helping the idiots in the museum) you can simply walk away and not kill anyone (you can bimbo loot them if you are good at your sex skills)  Companions are highly optional in this - they kind of get in the way to be honest.

The actual story is not even here yet, most of what we are playing is a testing ground (a very fun one btw) for the mechanics of the sexfight and skill system.   Have a little patience, go back and read all the comments and you will get a feel for what is going on.   There is a section on the mod page about where the story is going and the options the character will have to choose etc.

I played the mod and as far as I could see I could not find those things and the first reward mechanic bugged for me and the npc disappeared. It nice that there is well described mods but that does not mean that when you download mod those things exists.

Plus did you read my comment isnt this exactly same thing you tell to me? " I am sure this most of this is already on your list but reward need" Why did you have to do this message? When I gave feedback to the mod creator she/he asks in the mod description?

Posted (edited)
2 hours ago, poporaltemporal said:

I played the mod and as far as I could see I could not find those things and the first reward mechanic bugged for me and the npc disappeared. It nice that there is well described mods but that does not mean that when you download mod those things exists.

Plus did you read my comment isnt this exactly same thing you tell to me? " I am sure this most of this is already on your list but reward need" Why did you have to do this message? When I gave feedback to the mod creator she/he asks in the mod description?

Hello!
Thank you for the feedback!

The things you mentioned are indeed there, but you do need to talk with Marina for them. 
Perhaps you have missed the doorbell button that brings Marina back?  Or is there an error, and is the doorbell is gone/not working?
Without talking with Marina, you probably have quite a limited experience of her extensive bimbo services (which do include almost everything mentioned).

The services menu that the Marina NPC spawns can also be accessed via the context menu in the implant menu when you are nearby that location. 

 

 

 

Quote

Personally would like to see the following:
- Some voicelines to be more feminine. Women are rarely straight and especially the protitution speak is bit weird and also the first talk with the when you meet the disappearing woman.



Indeed. But Act 1 is when the acting/stories start in earnest, not Prelude
Prelude is more about setting up the functionality and gameplay mechanics. 

But to put some finer points on it: the first entity you meet is an extra-planar entity, masquerading as a human woman. Not a woman.
The story for sure will have a path for bimbos to make themselves small, a more old-timey demure role of the 50s and let the men take center stage, for those who play things like that, but also will have a path for bimbos to be brash and direct and unapologetic about using their sexuality.  Men can take it or leave it.  Will not make the bimbos be only cookie-cutter demure women of the 50s, as I feel that limits the palette of possibilities. They can be that, or not be that, and be total loud brats.

Fully agree that " will suck your cock so hard the bedsheet will go right in your ass"  and the npc replying " I'm interested, how much?" with the obvious implied double entendre of  "what's the cost"  but also "how much will the bedsheet go up in my ass"  is a ridiculous line to say for ANYONE. BUT:
1. it is there for the purpose of comedy; the mod does not take itself very seriously
2. this is the line that someone who perhaps has a sex addiction problem and has dropped their  "proper" facade would say, as they are openly prostituting themselves in a radioactive wasteland, that is already a ridiculous premise. They are far from a proper member of society with self-respect, or even far from the subtle lines of an elegant high-class escort.
Will see, maybe I will add a "stay classy" branch to the prostitution initial "Attitude" picker where I will put less caricatural, more natural/believable dialogue. 

But the current "prostitution attitudes" you pick  ( inexperienced/enthusiastic/jaded and so on) are indeed more in line of comedic caricatures of the situation than realistic depictions of it.



 

Quote


- There is loads of fun stuff in and you have original approach to the bimbo stuff which in many ways is fun and good but especially at the start. Plot wise it rather be like narrator: "Besides just waken from the cryo you feel scar behind your head. It did not used to be there. What has happend to you?" then slowly introduce effects of the implant. Even you placed the actors on the way to the story its not impossible to miss them. So perhaps you would meet a bimbo or your the implant would hint you eventually about place where to go.

 

There is the hint /context menu on the implant, and tons of popups that play that part of the starting narrator.
Then, after meeting her,  Marina plays the part of the tutor later on , and her chats on the terrace over drinks.
The Inner Queen Hearts voice does some of that tutorialisation, too.


 

 

Quote


- I am sure this most of this is already on your list but reward need: longer nails, breast, belly, clit piercings. And perhaps you could buy some followers or pets as you are suppose to be weak and need help. Settlement items for decoration like: set of dildos, used panties, cum pools, strapons, parfyme bottles, makeup brushes, mirrors etc (which might have idle marker). Some active effect items like cum clean pads, parfymes.

 

Most of that is already in. Talk with Marina and access her services.  If you don't find Marina, ring her doorbell.
(minus the settlement decorations, but it would be a nice addition, will make a note of it for when I get to that) 

 

 

Quote


- I have not played very long but also its difficult to understand the bimbo points you have. It would be nice to have indicator for it and some notification when you gain them like the perk procs.

Implant menu- status (first choice) tells you exactly the number of bimbo points at any time.
You can spend them at Marina for services ( piercings/accessories./clothing/shoes/ body size changes/ tattoos and so on).
Some points gains for instance, the ones for attaining SA Slut status, are announced by the Queen of Hearts.
If you look at the beta HUD third-party mod that's being developed these days, you'll notice there's a BP HUD indicator there.

 

 


 

Quote

- One bimbo goal could be to lure companion, wife or settler to lust. This could entail settlement bed (or 'altar') where you would assign the subject where she would get used. If you would like to overcomplicate it you could calculate some rate how many times she could have sex. This could be one of the training steps but there could be something like assigning the subject to some brotherhood of steel or minute men rug/post/table/pole where she would train. Same mechanics could be perhaps used for the PC.
 


There are quite a few other mods where the player owns slaves and assigns them to locations do do prostitution. This is not necessarily that.
There will be story beats where you will have the chance to plead the case, or even corrupt companions or NPC into of a depraved lifestyle should you wish so, but those will be part of the story flow and not a procedural mechanic yet.
In later acts, there might or might not be a wedding on Mister SJ's base.

In prelude, the player can have sex for influence/Affinity, or even via non sexual intimacy, with most NPCs, though, via the prostitution/charm mechanic. 

Edited by MSM_Alice
Posted (edited)
7 hours ago, MSM_Alice said:

The things you mentioned are indeed there, but you do need to talk with Marina for them. 
Perhaps you have missed the doorbell button that brings Marina back?  Or is there an error, and is the doorbell is gone/not working?
Without talking with Marina, you probably have quite a limited experience of her extensive bimbo services (which do include almost everything mentioned).

The services menu that the Marina NPC spawns can also be accessed via the context menu in the implant menu when you are nearby that location. 

-----

Most of that is already in. Talk with Marina and access her services.  If you don't find Marina, ring her doorbell.
(minus the settlement decorations, but it would be a nice addition, will make a note of it for when I get to that) 


As first time player I was bit on confused of whole startup. As it feels kind of out of context. I am using mod "a forest" which basically turns the commonwealth as huge rainforest. The hologram was glitchy and some Marina dialogue resulted errors saying something about hologram already displaying something even I did not see the hologram.  I think it got fixed in the late update. 

Anyhow on first run I was confused and pressed the doorbell straight away because its there and the mod contains humor so I did not know what to expect. Marina disappeared and popped back. Later that run when I got the errors I tried to press the doorbell again and it caused Marina disappear and never to appear again.

I understand its mod and you have to place things strategically so players encounter stuff and so on and its great mod. However the start is rather confusing and its pretty weird that Marina is there to sell stuff on the weird hologram machine and the popups that seem to be laggy at least for me. I wish the start and the prelude/tutorial was just tiny bit finer. Like either remove the whole machine shop thing and straightly give player guide to reach the SJ place. If you are honest to yourself the start reward/tutorial feels out of context and because its complicated structure also rather buggy. I play further to see the SJ's place.

About the stuff in the machine. I do not know why but the clothing selection worked fine. There was many oufits there. But the piercing menu had like 2 options. Some tongue piercing and something else and when I used the selector the hologram disappeared for long time like 10s and then appear and that occurred each time I scrolled the selector. 

I updated the mod yesterday and as said I have not reached SJ's place yet. I check how the stuff displays there.

 

7 hours ago, MSM_Alice said:

Indeed. But Act 1 is when the acting/stories start in earnest, not Prelude
Prelude is more about setting up the functionality and gameplay mechanics. 

But to put some finer points on it: the first entity you meet is an extra-planar entity, masquerading as a human woman. Not a woman.
The story for sure will have a path for bimbos to make themselves small, a more old-timey demure role of the 50s and let the men take center stage, for those who play things like that, but also will have a path for bimbos to be brash and direct and unapologetic about using their sexuality.  Men can take it or leave it.  Will not make the bimbos be only cookie-cutter demure women of the 50s, as I feel that limits the palette of possibilities. They can be that, or not be that, and be total loud brats.

Fully agree that " will suck your cock so hard the bedsheet will go right in your ass"  and the npc replying " I'm interested, how much?" with the obvious implied double entendre of  "what's the cost"  but also "how much will the bedsheet go up in my ass"  is a ridiculous line to say for ANYONE. BUT:
1. it is there for the purpose of comedy; the mod does not take itself very seriously
2. this is the line that someone who perhaps has a sex addiction problem and has dropped their  "proper" facade would say, as they are openly prostituting themselves in a radioactive wasteland, that is already a ridiculous premise. They are far from a proper member of society with self-respect, or even far from the subtle lines of an elegant high-class escort.
Will see, maybe I will add a "stay classy" branch to the prostitution initial "Attitude" picker where I will put less caricatural, more natural/believable dialogue. 

But the current "prostitution attitudes" you pick  ( inexperienced/enthusiastic/jaded and so on) are indeed more in line of comedic caricatures of the situation than realistic depictions of it.


Many of the dialogues you have in are brilliant and even the not so fine lines are indeed funny and you did good job. Just that when there are diamonds then less expensive ones stand out stronger. 

Comedy is salt and spice of your mod. Please keep it up but if you can easily refine something better it would be nice opportunity to use.

 

7 hours ago, MSM_Alice said:

There is the hint /context menu on the implant, and tons of popups that play that part of the starting narrator.
Then, after meeting her,  Marina plays the part of the tutor later on , and her chats on the terrace over drinks.
The Inner Queen Hearts voice does some of that tutorialisation, too.


The hint / context menu option on the implant seemed weird. Actually the the menu seems bit weird. Speaking of which your mod contains very many keybounds and one of the thing you could do is to reduce them to leave space for other mods and lessen key conflicts. This "implmant menu" feels like usual "[settings] holotape" which in fallout context would be 'immersive' way to access the implant via the pipboy aka nice thing could be to replace at least this keybind with holotape?

 

7 hours ago, MSM_Alice said:

Implant menu- status (first choice) tells you exactly the number of bimbo points at any time.
You can spend them at Marina for services ( piercings/accessories./clothing/shoes/ body size changes/ tattoos and so on).
Some points gains for instance, the ones for attaining SA Slut status, are announced by the Queen of Hearts.
If you look at the beta HUD third-party mod that's being developed these days, you'll notice there's a BP HUD indicator there.


I downloaded the HUD beta yesterday and that mostly fixes my problem. The bimbo points are resource which you would expect to see either in the pipboy or HUD. I wouldnt like to have separate complicate menu for seeing one value. I will play more to see what you have already implemented. Though I think that it could be really a "perk popup" situation like the idiot slut perk/crit etc is. 
 

7 hours ago, MSM_Alice said:

There are quite a few other mods where the player owns slaves and assigns them to locations do do prostitution. This is not necessarily that.
There will be story beats where you will have the chance to plead the case, or even corrupt companions or NPC into of a depraved lifestyle should you wish so, but those will be part of the story flow and not a procedural mechanic yet.
In later acts, there might or might not be a wedding on Mister SJ's base.

True will look forward to see rest of the mod. Just brainstormed yesterday to give out ideas. Thats all. 

Thanks for the nice mod!

Edited by poporaltemporal
Posted

Hud does seem to work properly on new start.   On an old save it depends.   Had it load on a save in Sanctuary but not load (gave message it was starting) on a save inside a cell.   Haven't had time to play much with it installed though, probably tonight.

Posted
2 hours ago, Mimirue17 said:

Hud does seem to work properly on new start.   On an old save it depends.   Had it load on a save in Sanctuary but not load (gave message it was starting) on a save inside a cell.   Haven't had time to play much with it installed though, probably tonight.

There's gonna be a new version of the hud in a few hours if you want to hold off.

Posted (edited)

Both the main mod and a separate optional HUD mod for testing.

 

Main Mod
MSMA_PRELUDE__RC6_0_8800.zip

ChangelogSee the link a few posts below, here: 

https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/98/#findComment-7199253

 

 

 


The optional MSMA HUD mod  is much more robust now (mostly for pre NG)
Ideally, HUD is deployed on a new game.
 

Technical bullet points for HUD: 

  • It is still beta, sometimes still requires "planets to align" for this to work on NG.  Will not upload to the download section of the main page for now. 
  • Will only work right with the main mod version RC4_0.8601 or  above.
  • Requires HUD framework  HUDFramework at Fallout 4 Nexus - Mods and community
  • only tested it on pre-NG so far. On NG  there were some reports that sometimes an Alt-Tab in  /out  is required for values to start updating ( ? ).
  • If users have FallUI and/or DEF_HUD, they could have issues unless they follow the guide for HUD Framework
  • On NG some users have said that MSMA HUD works better when used after SA hud,
  • On NG/AG some users reported issues about game crashing on HUD Framework; there are posts on the nexus in the official mod thread, with solutions on what to do - cannot attest to credibility there and if it works too
  • To start HUD installation on a new game, one needs to save and load a game once. HUD takes a while to initialize, and during that time it could look funny (layers appearing on top of each other, appearing/disappearing widgets, etc) = players must wait till the 100% init message and not touch MCM before that happens.
  • A bit of waiting will be required after each game load until all values are correct. While the Hud is initialising, any pop-up might break the hud flow, so until the HUD is fully initialized, the MSMA scripts also should refuse to open any pop-ups (implant menu or anything along those lines) until the HUD is loaded and ready.  



The warmest thanks for building all the meaningful parts of the HUD mod  go to @Operand

MSMA_HUD_Beta_0.8700.zip

Edited by MSM_Alice
Posted

I do have a bit to share on the current HUD widget.  I'm running the last stable version of NG, not downgraded and not the most recent update.  This is also with the most recent versions of hud and RCS 8700.  new game starting at bimbo level 0.  I shut down the game completely and reloaded right after leaving the vault but before talking to Misty. Completed the first couple quests to get the crew from Sanctuary.

 

Arousal and addiction do not work, and I'm not sure if the Infiltration widget is also non functional.  Mind Health, Slut status, and pleasure all worked eventually.  I had doubts on pleasure as I had multiple orgasms with it being stuck at whatevs, but a voluntary trip to bimbo limbo to play with the muties and it began working without issue.  It feels a little weird that my character would be able to multi orgasm with humans without the pleasure updating but not a huge problem.  The min health tracker didn't make enough sense for me to think it was particularly useful

 

I've had 2 successful infiltrations but at no point did the widget ever update to saying that I was infiltrating. I let things get to the point where someone was just about to hit me in the face with a tire iron on both but the widget still wouldn't change.  For now I'm going to say that the HUD update is currently only a partial success but a promising one.  I will also say that the infiltration widget looks to be the most important.  Sex Attributes has it's own HUD (which I am not using at the moment) for arousal, addiction, etc so really we only need the HUD for this mod to reflect the items related to what this mod adds

 

This is also the first time I've tested this mod since the bimbo skills got added.  Love the idea but I had some questions on that.

 

1. Are there any plans to add any further specializations?  In particular I am looking right at the charm and prostitution mechanics which feel a touch overlooked as an opportunity for a gold digger bimbo specialty that really drills in on making money and/or the charm mechanic to get things.  Bimbos need stim packs and water too.

 

2. In keeping with the theme above assuming there are no plans for additional specialties what are your thoughts on adding bimbo skills to allow things like picking the pocket of a charmed NPC?  It sounds like a natural choice for the Infiltration bimbo at the very least.

 

3. The first rank of the virtue bimbo feels way too obvious not to take.  The sexfight mechanic revolves entirely around burning AP and Action Girl is a very clear and obvious first pick if for no other reason than not needing to spend a perk point on it.  I'm not really sure what that first level should be but I do believe that making the first level up into something other than a perk that might get selected on level up before you first bimbo level up would be good.

 

4. Completely unrelated to the level up system but I wasn't around when you started having the QOH start calling us by a limited number of names.  The names Sexy, Fuckface, Tit/Tittie/Titties are all names Codsworth recognizes and calls you by.  Is there any possibility of getting you to add any of those to the names that QOH uses or would that be a huge amount of work to go back over?

 

5. Milking Human Kindness has a "weapon" item that can be hotkeyed to quickly remove all weapons from your hands to make you unarmed without opening the pipboy.  Is there any way something similar can be added here for infiltration?

 

Posted (edited)
4 hours ago, mercplatypus said:

I do have a bit to share on the current HUD widget.  I'm running the last stable version of NG, not downgraded and not the most recent update.  This is also with the most recent versions of hud and RCS 8700.  new game starting at bimbo level 0.  I shut down the game completely and reloaded right after leaving the vault but before talking to Misty. Completed the first couple quests to get the crew from Sanctuary.

 

 

 

Thank you, much appreciated!
The HUD currently it's a bit of an experimental gamble, not yet a recommended item in any serious playthrough, also because it has no path for uninstall or upgrade.
That's why it is not present on the main page download section yet. 
It will stay on the thread for those for whom the planets do align, and it works (I'm not going to "ban" it out of frustration|).

Especially on NG there seem to be problems (on OG it seems to work with better consistency) 
I do admit that when it works, it is pretty great, as it saves opening the implant menu, just to check to see the same values that are now present on the hud. 
On my dev machine, I get it to work consistently, but I agree that is not the experience of many other people have, and several planets seem to need to align for a HudFramework-based HUD to work seamlessly and not get borked by a few commands being sent it just a tad too fast.

 

Quote

Arousal and addiction do not work, and I'm not sure if the Infiltration widget is also non functional.  Mind Health, Slut status, and pleasure all worked eventually. 

If those work, then the others (bar some weird Hud Framework bug),  should work as well. 
If they don't, it is because the updated values get stuck on the HUD framework side, along the path to the screen, and I have no clue on how to nudge them along.

 

Quote

I had doubts on pleasure as I had multiple orgasms with it being stuck at whatevs, but a voluntary trip to bimbo limbo to play with the muties and it began working without issue.  It feels a little weird that my character would be able to multi orgasm with humans without the pleasure updating but not a huge problem.  The min health tracker didn't make enough sense for me to think it was particularly useful

 

That is actually pretty normal and intended, and it is tied to the core mechanics of the mod, and I realise it is not understood, so I will explain them again here. 
Some of it is also explained in the help pages in the mcm, maybe I need to add some extra paragraphs there, but I fear noone really reads that. 


So...
With MSMA Player and NPC can orgasm from two directions, or better said, on two different causality paths: 


1. The old path, arousal-based,  from arousal going from 0 to 100, reset and repeat
2. The new way from the extra pleasure mechanic, from extra pleasure going from 0 reaching up to 1200.  When the extra pleasure breaks the 1200 pleasure limit. Additionally, the regular arousal-based orgasms, when they do happen, have their intensity qualifier  decided by the value that your extra pleasure pool had accumulated at the time (brackets for the tiers  are listed in the helpfiles, but here they are again) :

  • 1. Unremarkable/Whatevs  Orgasms   under 51  pleasure 
  • 2.  Regular/Okayish Orgasms, (51 to 150)
  • 3. Amazing  Orgasms (151 to 400)
  • 4. Mindblowing/Mindblow,  Orgasms ( 401 to 1200), and
  • 5. Galactic  Orgasms (1201+ , and getting 1200 extra pleasure forces an orgasm no matter what the arousal value was at) 


That extra pleasure going from 0 to 1200 is not a guarantee.
Remember, it resets to 0 every time the arousal hits 100, so it needs to be done in a limited amount of time.
The partner really needs to be super skilled to drive their other partner to the Galactic pleasure threshold,  as they need to do so  in the time window of the  arousal going  from 0 to 100;  as when the arousal  hits 100,  the orgasm forces the accumulated extra pleasure pool back to 0 ( or a low value) 

If you are skilled enough, as you answer challenges that alter both their pleasure and their pleasure gain rate, and it is only THEIR pleasure that would go to 1200, (and not yours), and it is their minds that break.  Each time you successfully answer a challenge, your " extra pleasure"  and " extra pleasure rate" are reduced/kept in check/ controlled,  and theirs are increased/ go out of control.   
When you cannot answer a challenge, it is vice versa: their pleasure and their pleasure rate cool down, and your pleasure and your pleasure rate spike.

If they are more skilled than you, it is your pleasure that goes to 1200, and it is your mind that breaks.  (you generally lose the sexfight) 
If you are more skilled than they are and actually answer the challenges, it is their pleasure that goes to high values, it is their minds that break  (you generally win the sexfight)

It is perfectly plausible that humans were no match for you, and they weren't able to nudge the extra pleasure pool for you. You stayed in control in terms of extra pleasure by answering challenges (even if you were getting regular arousal-based orgasms to occur, if the extra pleasure pool was at a low value,  those orgasms were not too dangerous as they stayed at a low intensity level,  while extra pleasure was low).
As you generate high intensity orgasms in your opponents, you can also claw back some of your lost mind health ( provided you weren't already mindbroken) 
So your mind's health in an AAF scene where there are a lot of orgasms, no longer has to go on a mandatory path of,

4( normal) ,4 ( normal) ,4( normal ,4 ( normal) , 3( losing composure) -> 2 ( hazy)  ->  1  ( incoherent)  ->  Mindbroken. 

But it can go 

4,4,4,3,2,3,4,3,2,1,2,3,2,3,4,3,2,3,4 -  depending on how skilled you are to claw it back, and keep it from reaching 0, and thus end up never being mindbroken, even if there were a "myriad" orgasms, if you were skilled enough at sexfight.

While the humans were perfectly capable of getting you to orgasm on the arousal path, they weren't able to create the extra pleasure needed for those orgasms to actually be dangerous and have any mind-bending powers, and you probably created enough high-intensity orgasms in them to offset the loss in mental health caused by orgasm count, too.
  
The bimbo limbo lovers actually are quite more "powerful" than humans, and it makes sense what happened there. 



.. will post this and continue on the next post, so I don't lose this novel I am writing because of a browser hiccup.

Edited by MSM_Alice
Posted (edited)
3 hours ago, mercplatypus said:

I've had 2 successful infiltrations but at no point did the widget ever update to saying that I was infiltrating. I let things get to the point where someone was just about to hit me in the face with a tire iron on both but the widget still wouldn't change.  For now I'm going to say that the HUD update is currently only a partial success but a promising one.  I will also say that the infiltration widget looks to be the most important.  Sex Attributes has it's own HUD (which I am not using at the moment) for arousal, addiction, etc so really we only need the HUD for this mod to reflect the items related to what this mod adds

 


To continue.. (Thank you so much for the detailed question and feedback BTW, much appreciated) 


In order to opine on that, I need to understand if you had actual true  infiltrations  ( bimbo level 1+) or you simply managed a low aggression/leniency state (which is the most you can get at Bimbo level 0, which is helpful, but not a true infiltration) 

Proper infiltrations only start on Bimbo level 1, if you are not a bimbo level 1, it is normal for the Infiltration HUD indicator to stay on " No".


Infiltration status is also communicated in a 100% reliable way  (no HUD involved) via the implant menu "Show stats" ( first option).
What did that say? Were you REALLY in an infiltration, or were you merely being in a low aggression / submissive mode at bimbo level 0?


 

Quote

This is also the first time I've tested this mod since the bimbo skills got added.  Love the idea but I had some questions on that.

 

1. Are there any plans to add any further specializations?  In particular I am looking right at the charm and prostitution mechanics which feel a touch overlooked as an opportunity for a gold digger bimbo specialty that really drills in on making money and/or the charm mechanic to get things.  Bimbos need stim packs and water too.


Right now, no, these are it, at least for the prelude. 

Power bimbo is the most " gold digger"  bimbo if you are looking for who is who.

 

Stim packs and water for now are best bought with the money from dazed enemies in infiltration or made via prostitution. 
There is a world in which, in act 1 and beyond, I will diversify the Charm prostitution mechanics ( more targets, more locations, more scenarios, more story ) and add more rewards. 
 

 

 

Quote

2. In keeping with the theme above assuming there are no plans for additional specialties what are your thoughts on adding bimbo skills to allow things like picking the pocket of a charmed NPC?  It sounds like a natural choice for the Infiltration bimbo at the very least.

Could be, .... so you mean the exact thing one does to dazed enemies on the battlefield, you want to also be possible to be done in charm mode?
 

 

Quote

3. The first rank of the virtue bimbo feels way too obvious not to take.  The sexfight mechanic revolves entirely around burning AP and Action Girl is a very clear and obvious first pick if for no other reason than not needing to spend a perk point on it.  I'm not really sure what that first level should be but I do believe that making the first level up into something other than a perk that might get selected on level up before you first bimbo level up would be good.

If you pick it on your own, that level-up gives you level 2 of that perk.  Way ahead of normal availability. It really is a big advantage. 
But I might further tweak them in Act1.
Remember, unless someone is an aminmaxer reading the thread,  and obsessing about optimising the build,  people playing the game normally do not see what the benefits are before they walk each of the specialist paths. 
I don;t want them to take a certain path just because there is  certain skill on that path, but rather I want them to walk the path because they resonate with the path itself ( and the skills they get after taking it are like a kinder surprise). 

 

Quote

 

4. Completely unrelated to the level up system but I wasn't around when you started having the QOH start calling us by a limited number of names.  The names Sexy, Fuckface, Tit/Tittie/Titties are all names Codsworth recognizes and calls you by.  Is there any possibility of getting you to add any of those to the names that QOH uses or would that be a huge amount of work to go back over?


My production power is indeed nowhere near the Bethesda team; the names that are in are indeed the whole universe of nicknames QoH will use for the foreseeable future. 
I already feel I was overstretching it with the current options.
It is not impossible to add a few extra names in Act 1, but there are so many better aspects that could benefit from dev time than adding more nicknames.

 

 

Quote

Milking Human Kindness has a "weapon" item that can be hotkeyed to quickly remove all weapons from your hands to make you unarmed without opening the pipboy.  Is there any way something similar can be added here for infiltration?

 

That is a good idea, and the weapon from mhk should work very well here too..
MSMA also has in its MCM an option that help you auto surrender at the start (either auto-made choice or menu choice based with a poup menu) , and that autosurender module actually makes it less ffar less needed to manually remove the weapon, as, if you use that way of surrendering,  the enemies react with leniency, as if you had removed the weapon.

Edited by MSM_Alice
Posted (edited)
3 hours ago, mercplatypus said:

I do have a bit to share on the current HUD widget.  I'm running the last stable version of NG, not downgraded and not the most recent update.  This is also with the most recent versions of hud and RCS 8700.  new game starting at bimbo level 0.  I shut down the game completely and reloaded right after leaving the vault but before talking to Misty. Completed the first couple quests to get the crew from Sanctuary.

 

Arousal and addiction do not work, and I'm not sure if the Infiltration widget is also non functional.  Mind Health, Slut status, and pleasure all worked eventually.  I had doubts on pleasure as I had multiple orgasms with it being stuck at whatevs, but a voluntary trip to bimbo limbo to play with the muties and it began working without issue.  It feels a little weird that my character would be able to multi orgasm with humans without the pleasure updating but not a huge problem.  The min health tracker didn't make enough sense for me to think it was particularly useful

 

I've had 2 successful infiltrations but at no point did the widget ever update to saying that I was infiltrating. I let things get to the point where someone was just about to hit me in the face with a tire iron on both but the widget still wouldn't change.  For now I'm going to say that the HUD update is currently only a partial success but a promising one.  I will also say that the infiltration widget looks to be the most important.  Sex Attributes has it's own HUD (which I am not using at the moment) for arousal, addiction, etc so really we only need the HUD for this mod to reflect the items related to what this mod adds

 

This is also the first time I've tested this mod since the bimbo skills got added.  Love the idea but I had some questions on that.

 

1. Are there any plans to add any further specializations?  In particular I am looking right at the charm and prostitution mechanics which feel a touch overlooked as an opportunity for a gold digger bimbo specialty that really drills in on making money and/or the charm mechanic to get things.  Bimbos need stim packs and water too.

 

2. In keeping with the theme above assuming there are no plans for additional specialties what are your thoughts on adding bimbo skills to allow things like picking the pocket of a charmed NPC?  It sounds like a natural choice for the Infiltration bimbo at the very least.

 

3. The first rank of the virtue bimbo feels way too obvious not to take.  The sexfight mechanic revolves entirely around burning AP and Action Girl is a very clear and obvious first pick if for no other reason than not needing to spend a perk point on it.  I'm not really sure what that first level should be but I do believe that making the first level up into something other than a perk that might get selected on level up before you first bimbo level up would be good.

 

4. Completely unrelated to the level up system but I wasn't around when you started having the QOH start calling us by a limited number of names.  The names Sexy, Fuckface, Tit/Tittie/Titties are all names Codsworth recognizes and calls you by.  Is there any possibility of getting you to add any of those to the names that QOH uses or would that be a huge amount of work to go back over?

 

5. Milking Human Kindness has a "weapon" item that can be hotkeyed to quickly remove all weapons from your hands to make you unarmed without opening the pipboy.  Is there any way something similar can be added here for infiltration?

 


If you are looking for hacky ways to manually pick the degrading nicknames that normally QoH only uses if you get certain degrading tattoos,  like "Cow Tits"  or "Little breeder" ,  the info on how to "hack" that is here: 
https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/94/#findComment-7192083

 

Edited by MSM_Alice
Posted
18 minutes ago, MSM_Alice said:


To continue.. (Thank you so much for the detailed question and feedback BTW, much appreciated) 


In order to opine on that, I need to understand if you had actual true  infiltrations  ( bimbo level 1+) or you simply managed a low aggression/leniency state (which is the most you can get at Bimbo level 0, which is helpful, but not a true infiltration) 

Proper infiltrations only start on Bimbo level 1, if you are not a bimbo level 1, it is normal for the Infiltration HUD indicator to stay on " No".


Infiltration status is also communicated in a 100% reliable way  (no HUD involved) via the implant menu "Show stats" ( first option).
What did that say? Were you REALLY in an infiltration, or were you merely being in a low aggression / submissive mode at bimbo level 0?
 

 

Could be, .... so you mean the exact thing one does to dazed enemies on the battlefield, you want to also be possible to be done in charm mode?
 

Went back and this time tried it as a level 1 bimbo instead of level 0.  It was pretty obvious that I had started the infiltration as you said it would be and it updated to yes to let me know that I was still safe while retreating away from the raider I just banged.  I also had the automatic notifications going in the upper left.  Only arousal, addiction, and bimbo points are not updating, so pretty good so far.

 

That is exactly right.  The idea with the pickpocketing/theft was to be able to steal things from people you wouldn't normally use the infiltration on such as Diamond City guards.  Pickpocketing is a pretty useless skill and honestly the more I think on it the more I can see it being a complete waste of time.  As it is the Power Bimbo Perks do make it easier to prostitution gangbang your way into a fortune.  Honestly the Airhead perks also make it incredibly easy to do so in their current form.  I'm just going to ask you to do me a solid on this one and forget I asked about that, there are far more useful and interesting things you've already got going on.

Posted (edited)

Here are some very optional edits to two of the Sex Attributes framework scripts to use with MSMA.
MSMA_Prelude_FPA_v280_6_26_2024.zip
Usage: use any mod manager to deploy and overwrite the original two scripts called 

  • FPA_AttributesHelper and
  • FPA_PerversionHelper,   


BUT ONLY if you are using an unedited version of Sexual Attributes v280, 6/26/2024 [AAF] Sex Attributes - Framework (6/26/2024) - Framework & Resources - LoversLab


I have provided both the source scripts and compiled version in the zip file below, so everyone can see exactly what was changed..


What do these edits do?
They change the usual popups that appear on the screen when becoming a Sex Attributes Slut, and when getting mindbroken from a flow-breaking popup into an unintrusive notification. 
Note that the original pop-up still happens once: the very first time in a playthrough.
After that,  it is just a notification.
 

Edited by MSM_Alice
Posted (edited)

New test version:  main mod. MSMA_PRELUDE__RC6_0_8800.zip

Edit: this version is uploaded on the main download page now. 

Changelog: 
- The maximum number of points per challenge that can be consumed/burned from the sex addiction stat, when sex addiction is being used as an alternate AP fuel, is now limited to 15.  This would make it harder to accidentally burn off all sex addiction on hopeless fights. 
- Added settings for MSMA to communicate to Sex Attributes mod automatically, so that make-believe aggressive AAF animations (that are not assaults for real, but only pretend-aggression, acted for the camera),   are also seen as such by SA and treated as non-aggressive animation, which do not generate trauma. 
- Infiltration extension notifications shouldn't appear in scenarios when they are not needed anymore.
- Mindbreak status is now outlined in the Bimbo Report Addendum, and in "Show Core Stats"

Edited by MSM_Alice
Posted (edited)

All in all I am pretty happy with the current state of MSMA Prelude at the end of 2025.

I think I am making it official that RC6 (the version currently on the main page)  is the official stable form of Prelude 1.0, and I am moving on to building Act1  

Any releases of Act1 will be clearly tagged as in development, and likely be highly experimental :)
Those who want a stable playthrough should stay on Prelude until Act 1 is at least in a Beta state. 


PS: 
The optional HUD mod has its quirks, especially on NG fallout4,  and that's why it is only on the thread and not nested in the main page download section yet.
Up to each individual and their experience if they want to use the HUD add-on mod or not. While the experience with the hud add-on is pleasant, the base mod is thought to be played both with or without a bespoke HUD. 

Edited by MSM_Alice
Posted (edited)

One last patch for prelude 1.0, ,

  • - adding a missing voice line file to the main mod,  and syncing it with...
  • - the latest version of the HUD addon mod that the awesome @Operand worked on,
    • now allows unregisteing/registering  individual  widgets as well as
    • hud uninstallation.

Manually toggling each individual HUD item on and off  ( does require a game reolad after the toggle, and can help with the HUD spin-up time on a game load).

 

 

These changes give me confidence to list the optional HUD mod it in the download section on the main page (as now people who don't read the text, can uninstall it later if things go south with HUD Framework).


The RC7 main mod file is perfectly upgradable mid-playthrough (all it does is add a missing audio file, really). It can also continue to work with the old HUD mod if you want to hold on to the old beta HUD mod and not upgrade to the latest..

The past versions of the HUD addon mod are not upgradable at all. A new game will be needed for those who want to use optional HUD, new version 0.9000, starting now.
Copying the new version over an older BETA HUD mod version is not a good " hack"; it will just make those HUD elements unresponsive (and unremovable from that playthrough, without manual intervention by a knowledgeable modder).
 

MSMA_HUD_optional_addon_0.9000.zip MSMA_PRELUDE__RC7_0_9000.zip

Edited by MSM_Alice
Posted (edited)


Ok now that a final Prelude 1.0  is on the main page, and is there for everyone who wants a tame and stable gameplay experience, it is time for those who have an appetite for experimentation to get a taste of a wilder, more experimental build.


 

Here is a first Dev experimental build of Act1. It is not meant for casual play or for the faint of heart, it has a certain feature enabled that I've been itching to try for at least 6 months that makes it a more hardcore experience: The saveflow events with actual mandatory effects. 

After talking with Marina the second time, the Extra Planar tribunal starts monitoring your bimbo character more closely and will see and will not like it if you try to "time travel" by loading older save-games. 


- if you load an older save where you were a lower-level bimbo on that char, the tribunal will detect that and will force some bimbo level up (even more than you were before)
- if you load an older save that just goes back in time more than two in-game hours, the tribunal will detect that and apply some punishment.

- if you load an older save to get away from dealing with a potentially difficult surrender where many enemies were lined up, the tribunal will detect that and will apply some punishment. 
.. and so on.

Currently, player transgressions are detected and communicated via pop-ups on game load (although they will eventually be replaced by actual cutscenes in Bimbo Limbo).

Can't wait to hear reactions from those who want to experiment with it. 

Updated download here:
https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/99/#findComment-7200512

 

 

Edited by MSM_Alice
Posted
4 hours ago, MSM_Alice said:

One last patch for prelude 1.0, ,

  • - adding a missing voice line file to the main mod,  and syncing it with...
  • - the latest version of the HUD addon mod that the awesome @Operand worked on,
    • now allows unregisteing/registering  individual  widgets as well as
    • hud uninstallation.

Manually toggling each individual HUD item on and off  ( does require a game reolad after the toggle, and can help with the HUD spin-up time on a game load).

 

 

These changes give me confidence to list the optional HUD mod it in the download section on the main page (as now people who don't read the text, can uninstall it later if things go south with HUD Framework).


The RC7 main mod file is perfectly upgradable mid-playthrough (all it does is add a missing audio file, really), 

The past versions of the HUD addon mod are not upgradable at all. A new game will be needed for those who want to use optional HUD version 0.9000, starting now.
Copying the new version over an older BETA HUD mod version is not a good " hack"; it will just make those HUD elements unresponsive (and unremovable from that playthrough, without manual intervention by a knowledgeable modder).
 

MSMA_HUD_optional_addon_0.9000.zip 45.57 kB · 1 download MSMA_PRELUDE__RC7_0_9000.zip 125.03 MB · 1 download

If someone was to to upgrade to RC7 with the old HUD addon, and just not use the upgraded HUD addon, will that suffice?

Or is it a foregone conclusion for a new game?

Constantly throwing away any progress for a HUD doesn't seem attractive somehow . . .

 

PS RC 6 report, everything worked quite well up until:

 

Achieving slut status and picking the Bimbo path, the old NPC aggro  and firing into the ground near the Player Character came back.

Aggro disappeared when QoH conversation was finished.

Which was rather lengthy with AAF scene continuing, QoH also reporting on orgasms, tattoos, perversions etc

Location was at the entrance to Corvega, and NPCs involved were Commonwealth Slaver raiders.

Current scene was triggered by Hardship, and aggro occurred mid-scene, as did the advancement to Slut

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