MSM_Alice Posted January 3 Author Posted January 3 (edited) 4 hours ago, mercplatypus said: Nope. I enter the power armor, then 3-4 minutes pass, then I get the pop up, then the AP starts to get affected. Haven't tried the latest file yet. Quick Edit: Just tried 0262. The QOH immediately kicked in and my AP immediately started getting affected. Not sure I'm a fan of this feature but it is working properly. Thank you for confirming. There are plenty or ways to tweak it to your liking - Tune values/thresholds/turn on/off in mcm - Use that bimbo mod you can install on the PA torso, so there is more room inside the PA for ridiculously large body parts, with no ill effects. - Or stay on lower chest sizes if you want ot fit in a PA. Edited January 3 by MSM_Alice
MSM_Alice Posted January 3 Author Posted January 3 (edited) Fine-tuned many aspects related to the interplay between body part sizes and gameplay, and I think it is done. There were quite a few quirks/bugs to solve. Test version below. Will test more but odds are this might go on the main page. Edit: Download link is 1 post down. Edited January 3 by MSM_Alice 1
MSM_Alice Posted January 3 Author Posted January 3 (edited) Some more adjustments. There were many ramifications but I think I got them all now. Upgrade mid playthrough is in theory, okay. Edit: see download on main page Seems okay, it is now on the main page too. Aggregated Changelog (when compared with the previous version from the main page) Jan 3rd, 2026 1.0272 - " Bodypart sizes matter" release. ( Can be upgraded during playthrough) Bodypart sizes (Belly, Chest, and Butt) now matter in more ways than appearance score. (no worries, all fully toggleable and adjustable in MCM) Running or sprinting around with too large a chest, butt, or huge belly will drain AP, and if AP is empty will drain HP Can be offset to a certain extent with appropriate supporting clothing, specifically hypersexual bimbo clothing from Marina (level-appropriate bimbo gear works better as support than lower-level bimbo gear, both work better than no bimbo gear) Reducing the specific body part sizes (if possible) at Marina in the case of chest and butt, or allowing to deflate in the case of belly. Walking instead of running, sprinting or jumping. Too large chest/but/belly will not fit comfortably into Power armor either. In fact, if they are too large, using a PA is akin to torture, draining HP. Can also be offset with appropriate supporting clothing, specifically hypersexual bimbo clothing from Marina (level-appropriate bimbo gear works better as support than lower-level bimbo gear, both work better than no bimbo gear) Reducing the specific body part sizes (if possible) at Marina in the case of chest and butt, or allowing to deflate in the case of belly. Crafting a certain Bimbo Servos Misc PA torso mod. The crafting perk (BimboSmith) is granted for now automatically on Bimbo level up to bimbo level 1. Funny Sounds, player moans, and QOH voice lines will accompany these events. Punchier full-screen VFX on Mindblowing and Galactic orgasms on the Player, to underline their importance Added an MCM option to optionally no longer test for the presence of certain named animations by name before calling them, and just calling them directly (useful, probably for people using NAF). If the needed anims are actually not there on your system, though, and you use this option where they are not validated beforehand, then missing them might lock down your playthrough, requiring loading an earlier save point. Now, hypersexual gear on the player's body is correctly remembered and produces an effect even when the player is in power armour ( before, as soon as a bimbo would enter a power armour, it was as if she had taken off her bimbo gear while she was in the power armour. No longer the case now, now it is correct) When bimbo silly anims on high arousal end due to arousal dropping below the activation threshold, the bimbo does not do one extra last silly anim anymore (didn't make a lot of sense for her to do so, since at that point the arousal was already low). Edited January 29 by MSM_Alice 2
MSM_Alice Posted January 4 Author Posted January 4 (edited) During testing the above update on the main page, I found out there were some inaccuracies on the Bimbo InDenial / Not a bimbo path, when specifically using non-sexual animation to get ahead, some cravings and statistics were computed like they were normal sex, and weren't taking into account the non sexual nature of the interactions. This was leading to strange situations where a sex craving would be upgraded after a non sex interaction, because the total number of partners had reached a certain threshold. Here's a version that does right by the " Bimbo In Denial"/ Not a bimbo" playthroughs ( can be updated mid-playthrough). Will not update the main page with it just yet, though, as the main page was just updated yesterday. Will wait for more meaningful changes to pile up first. Edit: see download on main page. Edited January 29 by MSM_Alice 1
epitaph78 Posted January 4 Posted January 4 1 hour ago, MSM_Alice said: During testing the above update on the main page, I found out there were some inaccuracies on the Bimbo InDenial / Not a bimbo path, when specifically using non-sexual animation to get ahead, some cravings and statistics were computed like they were normal sex, and weren't taking into account the non sexual nature of the interactions. This was leading to strange situations where a sex craving would be upgraded after a non sex interaction, because the total number of partners had reached a certain threshold. Here's a version that does right by the " Bimbo In Denial"/ Not a bimbo" playthroughs ( can be updated mid-playthrough). Will not update the main page with it just yet, though, as the main page was just updated yesterday. Will wait for more meaningful changes to pile up first. MSMA_Act1_[In_Development]_1_0275.zip 129.77 MB · 0 downloads Amazing Mod so far. Got a little Feature request.. since your mod has Inflation it would be nice iff it gets some tweaks to be on par with the other mods that have Inflation or even get better. Be able to set up the inflation amount per Race would be awesome together with a speed malus while bloated (for the following feature). With the speed malus while Bloated it would be nice to have a hotkey to deflate at the cost of AP and mabey a AP regen debuff afterward. (so you can decide to stay bloated and have slow movement or do a quick deflate to get your speed back or to get in a Power Armor). (like Advanced needs 2 peeing) 1
MSM_Alice Posted January 4 Author Posted January 4 (edited) 1 hour ago, epitaph78 said: Amazing Mod so far. Got a little Feature request.. since your mod has Inflation it would be nice iff it gets some tweaks to be on par with the other mods that have Inflation or even get better. Be able to set up the inflation amount per Race would be awesome together with a speed malus while bloated (for the following feature). With the speed malus while Bloated it would be nice to have a hotkey to deflate at the cost of AP and mabey a AP regen debuff afterward. (so you can decide to stay bloated and have slow movement or do a quick deflate to get your speed back or to get in a Power Armor). (like Advanced needs 2 peeing) Thank you! Some of that is in, but not exactly in the simplified way you described, but in a more complex way with ties to gameplay. Here are the details Maximum Sizes: If you are talking about just the visual aspect ( how big it looks on the screen per liter of fluid), that already has a slider be scaled in the MCM. You can set that to what you want, and it does not influence the gameplay value. If you were talking about the gameplay aspect, the volume of fluid inside has a high level of complexity already. Details follow: Inflation sources Several things can cause inflation, but the main one is inflation due to fluid intake during AAF scenes. Others are artificially pumped in fluids via the Codsworth craving management system, consumables like the synthetic jizz cans from Marina. Special case: Force exiting an AAF sex scene fast ( < 15 secs) with the End key (it will also cause a surge in fluid intake). The amount of fluid that each animation produces for the player varies on many factors (not just a constant based off race, but race is an important one) Race (humans produce a lot less fluid than super mutants, and those a lot less than larger partners) Intensity of their orgasms (high-level orgasms have the enemies produce more fluids) special individuals of that race ( they can have special skills) special state of the individual of that race in relation to the player, for instance, Consuming synthetic jizz consumable from Marina triggers some pheromones that make all humans produce a lot more fluid per interaction, for 24 hours from when the can of synthetic jizz was consumed. Having an already round belly enhances engaging in sex with supermutants, makes them overdrive and produce 2x or 3X what they normally produce. And of couse, partner count, the amount is cnot computed per interaction, but per-interaction-per partner. Not all fluid is the same. Machine or synthetic fluid is less valuable than organic fluid. Organic fluid produces XP for each deflation tick. Machine/synthetic fluid does not. The concentration of biological/synthetic fluid within the player is tracked, and if the concentration is less than 50% biological, xp-per-deflate won't be generated. Inflation Effects I didn't want to artificially reduce speed when inflated, as I felt that was artificial, and this should be more emergent from various effects instead. What happens instead is you have a detrimental AP drain effect and then a HP drain effect if you choose to jump or run, or sprint, and you have an inflated belly, and no supporting gear. The intensity of the effects is also dependent on a lot of things, but it is also tunable from the MCM so you can make it as intense or as tame as you want. I would rather have things happen like AP drain (then HP drain), so that pressing that toggle to the walk button is a bespoke choice the player makes, rather than something that is artificially imposed. In terms of artificially imposed limits, I am actually also considering applying individual damage per limb over time, focusing on the legs, if the weight is too much, but I haven't done so yet. Deflation Deflation speed per hour depends on your bimbo level. It is faster at higher bimbo levels and slower at lower ones. There is no fast "pay up to deflate" mechanic, aside from some debug settings, and that is intentional, as that would trivialize the inflated state, making the state/mechanic and its consequence rather meaningless. Actions need to have consequences, and those consequences shouldn't just be " brushed off". However, you can "sleep it off" or "wait it off" (the deflation is per unit of in-game time, not real time). So if you are willing to "pay time", you already have a "pay to deflate". If you want to fine-tune your deflation speed away from what is considered the default, here is how you can "hack it" MSMA_Infl_setting_ProcessingSpeedMult - is a global variable multiplier for deflation speed, that you can check and set via console, but that I opted not to expose in the MCM. Default has a value of 1/24 A higher value means faster deflation. Lower value means slower deflation. Alternate ways to deal with power armor limits around belly size: - Sleep the belly inflation off before getting into the power armor - You can build that special bimbo servo PA torso mod and mount it on your power armor Edited January 4 by MSM_Alice 1
epitaph78 Posted January 4 Posted January 4 6 minutes ago, MSM_Alice said: Thank you! Some of that is in, but not exactly in the simplified way you described, but in a more complex way with ties to gameplay. ...... Thx for the fast reply.. Wasnt aware that there is so much complexity going on in the background just for the inflation.. great work.
MSM_Alice Posted January 4 Author Posted January 4 (edited) 33 minutes ago, epitaph78 said: Thx for the fast reply.. Wasnt aware that there is so much complexity going on in the background just for the inflation.. great work. This did prompt me to look over the system and values again, and I realized that belly-stored fluids (especially if over-capacity) should probably have a bit more "punch" in the total "oversized" status than butt and chest sizes. So will probably increase the default value of their weight there. Edited January 4 by MSM_Alice 1
MSM_Alice Posted January 4 Author Posted January 4 (edited) Version with adjustment on belly stored fluid weight having more of an effect than before ( 2x of what it was before on within capacity fluids, 5x over what was before on over-capacity fluids, when on foot). Edit: See download on main page. Edited January 29 by MSM_Alice 1
MSM_Alice Posted January 4 Author Posted January 4 The latest mechanics/events about oversized body parts interfering with running and sprinting needed some cheesy funny music. Oversized Chest -Double Disaster.mp3 Chest -Double Disaster.mp3 Oversized Chest -Double Disaster v2.mp3 Chest -Double Disaster v2.mp3 Oversized Chest-Buffout Boobs .mp3 Chest-Buffout Boobs .mp3 Oversized Chest-Buffout Boobs v2.mp3 Chest-Buffout Boobs v2.mp3 Oversized Chest-Bimbo Protocol.mp3 Chest-Bimbo Protocol.mp3 Oversized Belly-VaultTec Bubblegum.mp3 Belly-VaultTec Bubblegum.mp3 Oversized Belly-Baby Batter .mp3 Belly-Baby Batter.mp3 Oversized Belly-Baby Batter v2.mp3 Belly-Baby Batter v2.mp3 Oversized Butt-Bubble Trouble.mp3 Butt-Bubble Trouble.mp3 Oversized Butt-Bubblebrain.mp3 Butt-Bubblebrain.mp3 5
Mimirue17 Posted January 5 Posted January 5 4 hours ago, MSM_Alice said: The latest mechanics/events about oversized body parts interfering with running and sprinting needed some cheesy funny music. Oversized Chest -Double Disaster.mp3 Chest -Double Disaster.mp3 4.07 MB · 1 download Oversized Chest -Double Disaster v2.mp3 Chest -Double Disaster v2.mp3 3.74 MB · 1 download Oversized Chest-Buffout Boobs .mp3 Chest-Buffout Boobs .mp3 3.86 MB · 1 download Oversized Chest-Buffout Boobs v2.mp3 Chest-Buffout Boobs v2.mp3 3.71 MB · 1 download Oversized Chest-Bimbo Protocol.mp3 Chest-Bimbo Protocol.mp3 4.56 MB · 1 download Oversized Belly-VaultTec Bubblegum.mp3 Belly-VaultTec Bubblegum.mp3 3.9 MB · 1 download Oversized Belly-Baby Batter .mp3 Belly-Baby Batter.mp3 3.04 MB · 1 download Oversized Belly-Baby Batter v2.mp3 Belly-Baby Batter v2.mp3 3.07 MB · 1 download Oversized Butt-Bubble Trouble.mp3 Butt-Bubble Trouble.mp3 2.66 MB · 1 download Oversized Butt-Bubblebrain.mp3 Butt-Bubblebrain.mp3 3.33 MB · 1 download These are awesome 1
bholt917 Posted January 5 Posted January 5 I like the idea of the succubus drain during sex. Is it possible to get a separate mod that only adds that function so if any NPC has sex with the female player character it drains the NPC's health and restores the player character's health if her health is low? The NPC's health would be drained whether or not the player character's health is low. This way when the female player character is being abused by NPCs via Violate, Sex Harassment, etc, the NPC is being injured by their own action and can possibly die. Maybe the rate of drain for different types of NPCs can be adjusted in the MCM. I like the idea of the succubus drain but don't want the bimbofication part and possibly not the sex fight part either. If everything can be enabled / disabled in the MCM I might download the mod and just disable the parts I don't want. Otherwise, I will just have to wait until a mod that does what I describe is put together. I already have a lot of sex related mods and have to be careful about which ones to add because these mods don't always work well together.
MSM_Alice Posted January 5 Author Posted January 5 (edited) 35 minutes ago, bholt917 said: I like the idea of the succubus drain during sex. Is it possible to get a separate mod that only adds that function so if any NPC has sex with the female player character it drains the NPC's health and restores the player character's health if her health is low? The NPC's health would be drained whether or not the player character's health is low. This way when the female player character is being abused by NPCs via Violate, Sex Harassment, etc, the NPC is being injured by their own action and can possibly die. Maybe the rate of drain for different types of NPCs can be adjusted in the MCM. I like the idea of the succubus drain but don't want the bimbofication part and possibly not the sex fight part either. If everything can be enabled / disabled in the MCM I might download the mod and just disable the parts I don't want. Otherwise, I will just have to wait until a mod that does what I describe is put together. I already have a lot of sex related mods and have to be careful about which ones to add because these mods don't always work well together. Hello While there is no direct one-button to do all that in one button press, you should be able to alter the mod's MCM settings and get something super close. There are individual toggles in the MSMA MCM that you can toggle off aspects of the mod until only a simple super-easy-to-win sexfight is left, which harms the enemy and heals you. You can set - AP cost per challenge, so it is so cheap that there is no skill involved in winning them; so enemies are always "cooked" and always die. - Set the per orgasm heal so high that it heals you to the fullest on one orgasm. - toggle off the limits that inflated body parts might have on mobility - toggle off inflation itself - That "dangerous" toggle that turns off most features of the bimbo framework (level-ups and so on) in the debug page (by the way, it is not tested super-duper well, let me know if oddities pop up). Turn all that off, and things will be frozen as if you were perpetually a bimbo that can sexfight at the strength of a theoretical level 2, so you can have " kill by sexfight" toggled on, but with close to no AP cost, theoretically without any further level-ups, interferences, SPECIAL stats alterations, or anything like that. . Edited January 5 by MSM_Alice 1
judge007 Posted January 5 Posted January 5 9 hours ago, MSM_Alice said: The latest mechanics/events about oversized body parts interfering with running and sprinting needed some cheesy funny music. Oversized Chest -Double Disaster.mp3 Chest -Double Disaster.mp3 4.07 MB · 1 download Oversized Chest -Double Disaster v2.mp3 Chest -Double Disaster v2.mp3 3.74 MB · 1 download Oversized Chest-Buffout Boobs .mp3 Chest-Buffout Boobs .mp3 3.86 MB · 1 download Oversized Chest-Buffout Boobs v2.mp3 Chest-Buffout Boobs v2.mp3 3.71 MB · 1 download Oversized Chest-Bimbo Protocol.mp3 Chest-Bimbo Protocol.mp3 4.56 MB · 1 download Oversized Belly-VaultTec Bubblegum.mp3 Belly-VaultTec Bubblegum.mp3 3.9 MB · 1 download Oversized Belly-Baby Batter .mp3 Belly-Baby Batter.mp3 3.04 MB · 1 download Oversized Belly-Baby Batter v2.mp3 Belly-Baby Batter v2.mp3 3.07 MB · 1 download Oversized Butt-Bubble Trouble.mp3 Butt-Bubble Trouble.mp3 2.66 MB · 1 download Oversized Butt-Bubblebrain.mp3 Butt-Bubblebrain.mp3 3.33 MB · 1 download More music, yum-yum! If I place these in with the music files, will they be used? 1
MSM_Alice Posted January 5 Author Posted January 5 (edited) 1 hour ago, judge007 said: More music, yum-yum! If I place these in with the music files, will they be used? Not yet,, the last two batches of music are just here on the forum (this one above and the other one here), but are not coded in yet. I need a bit more time to set up the ESP and configure the play conditions and triggers. But the holidays are over, and I have less time for hobby modding now. Have to find the 2-3 hours needed to do all that ( maybe more, as I think I need to set up new categories for them). Maybe when more of Act1 is done, I'll set up a Ko-Fi and see if I ever hope to do this full-time . With development streams and whatnot. But given the audience size, I fear to have a shot to do that in a self-supporting way might have to move camp over to Skyrim. The F4 audience is one-quarter or less than that of Skyrim. And probably will have to build it as a more SFW version that can go up on Nexus, and the version on LL to fully unlock the "debauchery." I don't need much to live month to month, and a bardcore version of all this music might be cool Edited January 5 by MSM_Alice 1
judge007 Posted January 5 Posted January 5 3 hours ago, MSM_Alice said: Not yet,, the last two batches of music are just here on the forum (this one above and the other one here), but are not coded in yet. I need a bit more time to set up the ESP and configure the play conditions and triggers. But the holidays are over, and I have less time for hobby modding now. Have to find the 2-3 hours needed to do all that ( maybe more, as I think I need to set up new categories for them). Maybe when more of Act1 is done, I'll set up a Ko-Fi and see if I ever hope to do this full-time . With development streams and whatnot. But given the audience size, I fear to have a shot to do that in a self-supporting way might have to move camp over to Skyrim. The F4 audience is one-quarter or less than that of Skyrim. And probably will have to build it as a more SFW version that can go up on Nexus, and the version on LL to fully unlock the "debauchery." I don't need much to live month to month, and a bardcore version of all this music might be cool Oh my god! If you were to create something similar for Skyrim . . . Christmas twice in one year!
MSM_Alice Posted January 5 Author Posted January 5 (edited) 23 hours ago, judge007 said: Oh my god! If you were to create something similar for Skyrim . . . Christmas twice in one year! All the lore with Dibella/Sanguine and particularly Sheoggorath certainly lends itself to some of that. The original plan was to do that for TES6 anyway, but maybe that's too far away. The reason I attempted to do it first on Starfield, and then took a step back to Fallout 4 in the first place, was because I wanted to learn the concepts from the more modern version of the Creation Engine directly. I secretly hoped that in 2025, Adult modding would start in earnest for Starfield, and TES 6 would come in 2026, but it does not look like that is going to happen. The end goal was always to do something like this for a TES game. The whole premise is more of a Succubus/Lust Demigod story than it is a sci-fi story anyway. Will see. So far, staying focused strictly on the F4 iteration of MSMA. Edited January 6 by MSM_Alice 1
MSM_Alice Posted January 5 Author Posted January 5 (edited) Going back to the current plan, to keep my thoughts organised: Right now, after testing more things, I think that before setting up Mister SJ's base and starting the "story on track" part of things, there are four big procedural aspects that mess with the mood that need to be handled. Lack of social awareness/social interaction on the player's bimbo status in various settlements. The player is wearing some ridiculous clothing, doing some ridiculous things, and most settlers seem rather indifferent to it all, which, for me, is a big no. What would need to be there Settles / residents of settlements should rect to things like general appearance, (or public sex, can't stay indifferent to that). Passersby should, based on the player's general aspect, say something Level 0 Interaction: some snarky remark, not necessarily looking for any follow-up, just calling out the player ot aligning with societal norms, in case their sizes/clothing/tattoos/ general demeanor( bimbo level) are outrageous : ("Look at her they are letting anyone inside the city nowdays" or " Do you think it is appropriate to present yourself this way ?" ) ( player generally is not promptent with a rresponse, thse are flavour only) Level 1 - some sexual play catcall, more tame ore extremely rude depending on player's looks/ situation (" If someone gorgeous like you is loooking for a good time, I am hppoy to oblige" .. or "Wow you're looking great, I want to buy whatever you're selling" all the way to gross direct remarks about " what I would like to do to you" referencing cocks, guts, and stuff if they perceivethe player as being more in that direction, due to gross tattoos or Sex fame. . (player can choose if they react or ignore) Level 2: direct approaching and harassing, demanding bimbo or prostitution services. The player needs to react; they cannot move on without an answer. Player reactions will be offered from a pool (enthusiastic yes; reluctant yes, reluctant no, definitive ( sarcastic) no) based on player stats: cravings situation, bimbo level, looks score, sex attributes a low-level bimbo and no-cravings player will be able to both accept or turn down the bids for attention at their discretion, unlike a player with challenging stats ( SA slut, high arousal, high bimbo level) The higher level bimbos they are and the more cravings they have, and the more edebaoucheros behaviour they have engaged in, these options might be overridden by QOH, the player might end up saying, yes, much to their own surprise. During these interactions, an increased level of debauchery/depraved behaviour might be prompted to the player, and based on player stats and sexfight wins or not, the player might be able to say yes or no to that escalation. More convos from Marina on this More quips from QoH on this The player's own generic vanilla dialogue lines should feel moe bimbofied at higher bimbo levels. Social interactions DURING infiltration, the infiltrated enemies don't have a more active role, making demands of the player for them to be allowed in the base. While not as complex as the social interactions in cities, the infiltrated faction should have a chance of making some extra demands on the player if the player idles near them. De bimbo School on location, with characters and its corruption systems ( detailed in some previous post) Charm prostitution with women, too. The eplan here is to have that be surprisingly wholesome, never done in public, never in a seedy basement, always in a nice homey location with a clean bed, flowers on the table, and a lovely conversation afterwards. Edited January 5 by MSM_Alice 3
MSM_Alice Posted January 5 Author Posted January 5 Re-reading this, I feel there is a natural question Wait, isn't that social interaction system, in broad lines, the FPSH mod? In some way, yes, but in other ways no, I want this to be - less invasive (I don't want to make this work on unique NPC, just randomly generated ones) - I want this all to be more naturally integrated with Bimbo stats/cravings/story/skills in terms of trigger factors and available answers/outcomes. - This needs to allow for outcomes that, even post sex, if the sex fight was won, outcomes are not as bad and lean back a bit in favour of the player.
mercplatypus Posted January 5 Posted January 5 7 hours ago, MSM_Alice said: All the lore with Dibella/Sanquine and particularly Sheogorath certainly lends itself to some of that. The original plan was to do that for TES6 anyway, but maybe that's too far away. The reason I attempted to do it first on Starfield, and then took a step back to Fallout 4 in the first place, was because I wanted to learn the concepts from the more modern version of the Creation Engine directly. I secretly hoped that in 2025, Adult modding would start in earnest for Starfield, and TES 6 would come in 2026, but it does not look like that is going to happen. The end goal was always to do something like this for a TES game. The whole premise is more of a Succubus/Lust Demigod story than it is a sci-fi story anyway. Will see. So far, staying focused strictly on the F4 iteration of MSMA. Honestly this did always feel like something that would be amazing for Starfield if the modding scene had ever actually gone anywhere with it. It's a shame it never panned out but I do want you to know that continuing with Fallout 4 to learn on is definitely appreciated.
Mimirue17 Posted January 5 Posted January 5 7 hours ago, MSM_Alice said: Re-reading this, I feel there is a natural question Wait, isn't that social interaction system, in broad lines, the FPSH mod? In some way, yes, but in other ways no, I want this to be - less invasive (I don't want to make this work on unique NPC, just randomly generated ones) - I want this all to be more naturally integrated with Bimbo stats/cravings/story/skills in terms of trigger factors and available answers/outcomes. - This needs to allow for outcomes that, even post sex, if the sex fight was won, outcomes are not as bad and lean back a bit in favour of the player. I have a love/hate relationship with sexual harassment mod - it if fun and annoying as hell. I love your ideas on a this rework of the concept. This would also seem to involve something like Spectators Mod. Maybe something from PVPK like Town Bicycle would be appropriate - hey if your going to f*ck that guy I want some also - if you have sex in public anyways. There are a few more from that mod that would make sense - always something you could passively look for if installed and give out perks if they fit your tastes. Just want to say - your work here is pretty damn impressive you have added systems that I have never seen in other BGS games - and I have a lot of hours in Adult Skyrim. Maybe if the reworked engine in Starfield is worthy of it (highly doubt they can do it as they seem to have forgotten how to make anything) authors can fill in enough to make that worthy of playing again (hell they turned it into star wars and it is so much better then what BSG did with it) 1
bholt917 Posted January 6 Posted January 6 16 hours ago, MSM_Alice said: Hello While there is no direct one-button to do all that in one button press, you should be able to alter the mod's MCM settings and get something super close. There are individual toggles in the MSMA MCM that you can toggle off aspects of the mod until only a simple super-easy-to-win sexfight is left, which harms the enemy and heals you. You can set - AP cost per challenge, so it is so cheap that there is no skill involved in winning them; so enemies are always "cooked" and always die. - Set the per orgasm heal so high that it heals you to the fullest on one orgasm. - toggle off the limits that inflated body parts might have on mobility - toggle off inflation itself - That "dangerous" toggle that turns off most features of the bimbo framework (level-ups and so on) in the debug page (by the way, it is not tested super-duper well, let me know if oddities pop up). Turn all that off, and things will be frozen as if you were perpetually a bimbo that can sexfight at the strength of a theoretical level 2, so you can have " kill by sexfight" toggled on, but with close to no AP cost, theoretically without any further level-ups, interferences, SPECIAL stats alterations, or anything like that. . So just like most the other mods that use MCM, I should be able to personalize it and hopefully it won't make the game crash more than usual or have it mess with the functionality of other mods. Does it work on wasteland creatures too or does it only work with human-like NPCs like the Sex Harassment mod? Also, does it permanently kill NPCs like the ones in Diamond City or do they just end up on their ass then get up and walk around like they are fine?
Mimirue17 Posted January 6 Posted January 6 (edited) 52 minutes ago, bholt917 said: So just like most the other mods that use MCM, I should be able to personalize it and hopefully it won't make the game crash more than usual or have it mess with the functionality of other mods. Does it work on wasteland creatures too or does it only work with human-like NPCs like the Sex Harassment mod? Also, does it permanently kill NPCs like the ones in Diamond City or do they just end up on their ass then get up and walk around like they are fine? it works with anything that has an animation (you can also toggle on/off non sex animations like kissing etc) if they are violate eligible depends on other factors and mods installed. The killing part is totally dependent on if the NPC is protected, essential or just normal. Edited January 6 by Mimirue17 1
MSM_Alice Posted January 6 Author Posted January 6 (edited) 7 hours ago, bholt917 said: So just like most the other mods that use MCM, I should be able to personalize it and hopefully it won't make the game crash more than usual or have it mess with the functionality of other mods. Does it work on wasteland creatures too or does it only work with human-like NPCs like the Sex Harassment mod? Also, does it permanently kill NPCs like the ones in Diamond City or do they just end up on their ass then get up and walk around like they are fine? Yes, in broad lines, it is exactly what Mimirue said. This mod's Sexfight starts when an AAF animation starts. It does not matter as much what mod started the AAF animation; who the actors are in it (aside from the player, who has to be present) is not a limiting factor. You can limit a bit what types of animations are eligible for sexfight in terms of whether it has an aggressive tag or not, or a non-sex tag or not. Sexfight on non-sexual intimacy (hugs, kisses, slow dances, but no penetrative sex) is possible. Much harder to win if you don't have the appropriate Bimbo specialist skills, though, as the sex challenge answer cost is 4x by default. If you have AAF animations for a certain race and a mod to start those AAF animations, Sexfightt should latch on to that, no matter the context. Just make sure you patch your Violate mod if you want to surrender to those, as Violate only knows how to handle the races that are patched in it. This is done separately / independently of MSMA. The Violate mod is a special case and needed bespoke integration work because, in order for things to feel meaningful, I had to do custom work so that - On a sexfight win, the NPC punishment is only done at the end, after all scenes are done (not immediately after each scene) - On a sexfight win, the Player punishments that Violate would apply (restraints, item theft and and whatnot) are skipped. - On a sexfight loss, some additional events might happen. Killing enemies via sexfight or not depends on whether you have toggled that on in the sexfight settings, if you are using that toggle to suppress bad outcomes (there's a hotkey), and if they are set in the game engine as essential or not. This mod runs a kill command on them at the end if death by orgasm is enabled, and they had a qualifying intense orgasm, and bad outcomes for NPC are not player-suppressed. That kill command will kill anyone for good if they are not set as essential. You can also choose to toggle off death and enable paralysis-only as the default bad outcome for NPCs, or only daze as an outcome if you want things to be even lighter for them. Edited January 6 by MSM_Alice
MSM_Alice Posted January 6 Author Posted January 6 (edited) 8 hours ago, Mimirue17 said: I have a love/hate relationship with sexual harassment mod - it if fun and annoying as hell. I love your ideas on a this rework of the concept. This would also seem to involve something like Spectators Mod. Maybe something from PVPK like Town Bicycle would be appropriate - hey if your going to f*ck that guy I want some also - if you have sex in public anyways. There are a few more from that mod that would make sense - always something you could passively look for if installed and give out perks if they fit your tastes. Just want to say - your work here is pretty damn impressive you have added systems that I have never seen in other BGS games - and I have a lot of hours in Adult Skyrim. Maybe if the reworked engine in Starfield is worthy of it (highly doubt they can do it as they seem to have forgotten how to make anything) authors can fill in enough to make that worthy of playing again (hell they turned it into star wars and it is so much better then what BSG did with it) Well, the spectators mod can be supported; hopefully, I won't have to rewrite a new spectators mod, too. People who want spectators should definitely be good to go with that mod for now. I fi need to grab a spectator and do something with it, hopefully Papryus script is enough. Now, of course, in Fallout, there is already a set of ridiculous premises that I think they just can't have a proper explanation, and they should be accepted as just being there, as ridiculous as they are. Like Sex with a deathclaw, is such a ridiculous premise; there's no universe-appropriate way to handle it aside from just saying " okay that.. happened". and then acting as if things are normal. One just has to accept that those animations exist, and if people have installed them... then that happens. Same with a huge orgy occasionally casually going off in the town square. I don't see how any functional community that has not devolved into barbarism would just be randomly okay with that, and not have some form of public decency rule/law/fine. People having sex in the Diamond City marketplace like animals should not be par for the course, bar some extreme scenario like some drug being inserted in the water supply. But it happens already are so many mods that start AAF scenes in the middle of the city, that the spicy Fallout audience has become desensitized to how weird that really is. So while there will be some ridiculous dialogue options to allow for that to happen, for people who do not want to deal with the added complexity, the goal here is to make these interactions more believable and bring back some awareness on how extreme and "out there" would be have sex in public in the market square for normal people. Once one does that, one can't really be expected to live that down. Skyrim has some of that, so for sure it can be done. Now that being said, having sex in a public place while "hidden in plain sight" is a legitimate kink, or somewhere where there is a risk of being discovered, and I can understand trying to make THAT work somehow. And someone discovering, then either punishing (or joining in using the AAF scene join function that no one really uses). The flow seems more natural. Like a Diamond city guard wandering by in the back alley where the "action" is, and going "Hey, what are you two doing here? This is wrong, you're getting fined!" and then depending on bimbo status/skills cravings - "Sorry, you are right, we'll pay the fine, we're just having some kinky fun". - "Oh no, officer, maybe you can forgive us." "Okay, so why should I forgive you?" ... And if you are still rather private, and not within sight of the whole town , you can corrupt the officer to let you off with a warning in exchange for further services/bribes, but too many people are seeing this, they should have no choice but to stop things and take you to jail. Edited January 6 by MSM_Alice 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now