Z0mBieP00Nani Posted May 21, 2014 Posted May 21, 2014 This one This one.png Let me guess.. I put the commands in the wrong file didn't I?.. Ok yeah your ini file is correct. In the image you provided here, if you look in the logs folder, then in the scripts folder, you don't see anything called papyrus.0.log? OOOO KAAAAY now it started working all of the sudden.. weird. I swear I checked the right folder the last time and there was NOTHING there. Maybe it had to acknowledge the changes first somehow?.. anyway, I will run the quest again and post the results here. Thanks for helping me look into the issue. UPDATE: this is the latest log Papyrus.0.rar
VAAlucard Posted May 21, 2014 Posted May 21, 2014 when I try to perform the home delivery quest it doesn't seem to be able to find anywhere to send me. So far I have only tried in Whiterun but I was wondering if there is a trick to it, if anyone else has encountered this, or if there is a patch.
nutluck Posted May 21, 2014 Posted May 21, 2014 OOOO KAAAAY now it started working all of the sudden.. weird. I swear I checked the right folder the last time and there was NOTHING there. Maybe it had to acknowledge the changes first somehow?.. anyway, I will run the quest again and post the results here. Thanks for helping me look into the issue. UPDATE: this is the latest log Papyrus.0.rar You got it working thats all that is important and you're welcome. I still am not good at reading those logs yet but hopefully it will help Goubo figure out the issue.
Z0mBieP00Nani Posted May 21, 2014 Posted May 21, 2014 OOOO KAAAAY now it started working all of the sudden.. weird. I swear I checked the right folder the last time and there was NOTHING there. Maybe it had to acknowledge the changes first somehow?.. anyway, I will run the quest again and post the results here. Thanks for helping me look into the issue. UPDATE: this is the latest log Papyrus.0.rar You got it working thats all that is important and you're welcome. I still am not good at reading those logs yet but hopefully it will help Goubo figure out the issue. Hopefully.. I just notice another strange thing happen; I'm not sure if the home delivery and military camp quests are supposed to become available at the same time, but I noticed after asking about the home delivery quest and turning it down the military camp quest became available, that's not really the issue though, the issue is when I tried to accept a military camp quest I was assigned a "coworker" to look after and work with when I got there but she never shows like in the earlier versions of this mod, also unlike the home delivery quests I get no new quests added to my journal or quest markers.
multfilm Posted May 21, 2014 Posted May 21, 2014 Yeah! I have same problem. After accepting military camp quest, dialog not finishing and quest don't start.
ImmortalOne Posted May 21, 2014 Posted May 21, 2014 I have to come back to what I said about the military camp quest, since it broke the mod down a couple of times todayI did notice that it breaks down everytime the prostitute is a non-RadientProstitution added NPC, like Leah from the BathingBeautiesMod or Hroki daughter of the innkeeperAnd ofthen I can't even select the Quest Tab in MCM to reset the quest, and the only thing I can do to "fix" it is to load a previous game and try againEdit : and the prostitutes that do work return after the quest to the inn where you got the quest and never go awayThere are now 3 other prostitutes walking around in the SilverBloodInn
korialstraszbob Posted May 21, 2014 Author Posted May 21, 2014 This one This one.png Let me guess.. I put the commands in the wrong file didn't I?.. Ok yeah your ini file is correct. In the image you provided here, if you look in the logs folder, then in the scripts folder, you don't see anything called papyrus.0.log? OOOO KAAAAY now it started working all of the sudden.. weird. I swear I checked the right folder the last time and there was NOTHING there. Maybe it had to acknowledge the changes first somehow?.. anyway, I will run the quest again and post the results here. Thanks for helping me look into the issue. UPDATE: this is the latest log Papyrus.0.rar Mh the log looks fine. Possible that there are some event not being send by SexLab. the next version will have some logging information for that. I have to come back to what I said about the military camp quest, since it broke the mod down a couple of times today I did notice that it breaks down everytime the prostitute is a non-RadientProstitution added NPC, like Leah from the BathingBeautiesMod or Hroki daughter of the innkeeper And ofthen I can't even select the Quest Tab in MCM to reset the quest, and the only thing I can do to "fix" it is to load a previous game and try again Edit : and the prostitutes that do work return after the quest to the inn where you got the quest and never go away There are now 3 other prostitutes walking around in the SilverBloodInn mh. i acctually tested that with hroki and it worked fine. will take another look at it.
korialstraszbob Posted May 21, 2014 Author Posted May 21, 2014 Uploaded Version 1.08: Replaced Food Job with new and improved Version -Randomized Selection of fines Foods available. Depenting on you installed mod there can be some wierd orders (Salt Pile, Sack of Flour, bottle of milk) -You no longer fail the Job enterly if you fuck up the order. Just return to your inn keeper and order more food but beware the gust will only pay for what he ordered and wont be happy if you deliver the wrong food. -Chance to maximize you gold earnings at the end of the quest. Added User Logging to Companion Quests to see if the events are triggered right Add Missing Shutdown Stage to Fan Quest Add Monitoring Function if you dont give your inn keeper enough money after the Inn Job and Food Job, currently no consequences but they will be there one day
nutluck Posted May 21, 2014 Posted May 21, 2014 Uploaded Version 1.08: Replaced Food Job with new and improved Version -Randomized Selection of fines Foods available. Depenting on you installed mod there can be some wierd orders (Salt Pile, Sack of Flour, bottle of milk) -You no longer fail the Job enterly if you fuck up the order. Just return to your inn keeper and order more food but beware the gust will only pay for what he ordered and wont be happy if you deliver the wrong food. -Chance to maximize you gold earnings at the end of the quest. Added User Logging to Companion Quests to see if the events are triggered right Add Missing Shutdown Stage to Fan Quest Add Monitoring Function if you dont give your inn keeper enough money after the Inn Job and Food Job, currently no consequences but they will be there one day Very cool and look forward to that being added. Just curious if you can't fail the food job what are the downsides now? If I might suggest something. If you screw up with food orders enough(say 5 times during a single 24 hour period) the inn keeper gets upset with you and it goes something like this. Numbers relate to different choices and responses. so all the 1) are in order. IK - This is not the first time you screwed up a order. *sigh* I swear your to stupid to even do the simplest of tasks. I don't need someone making the customer unhappy. Player - 1) I's sorry, I am doing the best I can. Please don't fire me. 2) Maybe your right, but I need the money. Is there anything I can do? 3) You right, I didn't realize how hard this was. Thanks for the chance. IK - 1) Fine this is your last chance, now go make amends to the customer. 2) Well... if you're willing we could always use a whore here. What do you say? 3) Not so fast, while your a lousy serving wench. I do have another job you might be suited for. Would you be interested in working as a whore? Option 2 and 3 will give the player a option at that point to accept the whoring job like normal or turn it down which ends the quests with that Inn. Though they can always go back and ask if the whoring job is still available. Option 1 would send the PC to talk to the the last customer. With a chance to say they are sorry. There is a chance the NPC will accept it, a chance they berate the PC, and a chance they tell the PC they can make it up to them with sex. If the first two happen then the serving wench quest keeps going. From this point on every mistake in the order starts the dialogue again, meaning from now on the PC has to go appease the NPC who's order they get wrong. If the 3rd happens the PC can agree, in which case when they tell the inn keeper they offer them the whoring job since they obviously don't mind, or if the PC refuses and tells the inn keeper the inn keeper, tells them if they can't make the customers happy they will find someone who can and tells the PC to either start whoring or their fired. This is just a idea where it gives more of a forced into it against their will due to be desperate approach I think some users of the mod would enjoy. Yeah I know I am suggesting more idea's but I can't help it.
WaxenFigure Posted May 21, 2014 Posted May 21, 2014 One thing that's obviously missing in this mod is that the inn-keeper ought to want to try out the DB themselves, at least the first time they come into that Inn for work and probably should demand a freebie whenever their arousal gets very high. That could even be true if the DB isn't working, once the DB has established a reputation as a working girl.
CSDA1157 Posted May 21, 2014 Posted May 21, 2014 I kinda like the idea WaxenFigure has, but if there's a way to implement that while still respecting sexuality. One thing I'd like to see is the ability to have an option either in MCM or in interaction about being dominant or passive. Instead of being pure passive, an option like this I think would add more immersion? Anyway, I this mod!!!!
TheGreatJoeLouis Posted May 21, 2014 Posted May 21, 2014 I have a problem with the random quest of the companion, the game abruptly shuts down as soon as the pc appears in the area with the werewolves, does somebody know what might be the problem? A guess is a conflict with the werewolf textures or skeletons but not positive exactly what but it is something like that. Since you crash when the werewolves show up. How can i solve this? Well you would need to figure out for sure what the problem is. What mod are you using to give the werewolf it's "equipment?" and what all creature mods are you using? Maybe you accidentally added two mods that gave "equipment" to the werewolves. i solved the problem by reinstalling sexlab nude creatures and creature features so now everything works fine
nutluck Posted May 21, 2014 Posted May 21, 2014 i solved the problem by reinstalling sexlab nude creatures and creature features so now everything works fine Glad you was able to find the issue and get it fixed so your game works.
magicrealm Posted May 21, 2014 Posted May 21, 2014 i could tell you more. saffir always ctd when she wants to try her new toy. even clean and restart sexlab doesnt help - after a couple of visits to her i decided to deinstall rp. sexlab hotkeys for alignment ( up, down , right, left, forward, backward,) work so slowly with rp installed, that mostly the sex scene is over before the hotkeys move anything. military camp prostitute as said before fan Mission not closing, probably solved with 1. 8
DustyK Posted May 21, 2014 Posted May 21, 2014 Food quest doesnt seems to be working, no dialogue on anyone beside the inn keeper to stop the food job. Military camp quest doesnt start for me, have to decline the first one. Accepting it second time will start it, but prostitute doesnt have any dialogue.
xijie Posted May 21, 2014 Posted May 21, 2014 You know, if you want to turn this from a prostitution to a slavery mod, it'd be pretty easy to do. You just use the methods they use in real life, with some modification due to the fact that you don't need to worry about passports in Skyrim. Dragonborn wanders into an inn. Innkeeper does a greet that basically says 'you look cute. And tough. Want to try this special drink?' Player goes 'hey free drink!' Once the drink gets drunk, fade to black. Dragonborn wakes up and the innkeeper says, 'I can't believe you! You half-destroyed my inn and half-killed all my customers! You owe me <an obscene amount of money> that I paid to the guards to keep you from being arrested! You'd better not leave before you can repay me...or I'll just take the money back from the guards and let them take care of you. And since you don't have any money any more, you'll just have to work it off!' (If the player DID have money...well. Who knows where it's gone now? ) Couple that with giving the player an owned bed in the inn, and a script that adds a shoot-on-sight bounty to the player if they ever leave the inn's cell, and you have classic modern trafficking-in-persons. After the player runs through the food quest a few times, the innkeeper could be very supportive. 'Don't worry, only a few more years and you'll be done. Or...you could try something a bit more lucrative...' Of course, the player would get a chance to pay off their debt and go free. But there is interest to consider, first! And of course the cost of housing and feeding you... It's at this point that we run into the conflict between the innkeeper wants to keep this valuable commodity forever while the player (the actual player) wants to do things besides one particular set of quests. Also the Dragonborn may decide that writing off one hold is worth it, compared with a lifetime of slavery...and the Dragonborn may be capable of wiping out said hold entirely. The biggest problem with this approach is that it's basically incompatible with...any of the quests aside from serving food and whoring yourself out in the inn proper. I had an idea for a 'trust' system - your owner (I'm sorry, the 'person who holds your contract') would be willing to let you out of the inn for a certain length of time, as long as you asked first. Don't leave for long enough and your trust value goes up a little bit. Come back on time and it goes up even more. Don't come back on time and it drops back to zero, and he or she sends thugs after you. At that point, however, it's getting too complicated to really be worth implementing... Which is why I've been doing it purely through RP.
Z0mBieP00Nani Posted May 22, 2014 Posted May 22, 2014 I guess this is KIND OF related, but I got bored and started messing around with the wench outfit. I'm deciding to not be a hog, and share what I have here. The textures use edited versions of the vanilla SD game textures, I did tweak them a bit in an effort to add a bit more color, and to slightly enhance the existing detail; but beyond that, and the added stripes, nothing too fancy was done to them. Striped Tavern Clothes.rar
CSDA1157 Posted May 22, 2014 Posted May 22, 2014 Other then my suggestion about choosing passive or dominant for your interactions. I'd like to add one more suggestion, the possibility of working in the Guard barracks. As in having the Guards barracks a working place much like at an Inn. And have the Guard Captain ask for a share like the Inn keeper does.
Z0mBieP00Nani Posted May 22, 2014 Posted May 22, 2014 Other then my suggestion about choosing passive or dominant for your interactions. I'd like to add one more suggestion, the possibility of working in the Guard barracks. As in having the Guards barracks a working place much like at an Inn. And have the Guard Captain ask for a share like the Inn keeper does. This could work in context with a setting that makes prostitution "illegal", a sort of bribe or tax to look the other way.. or was that the idea?
Hal3023 Posted May 23, 2014 Posted May 23, 2014 I tried out the new Food Job and encountered a bug I guess: When I accept the quest and talk to a customer, the dialogue looks like this: PC: "Do you need anything?"Customer: "Yes, there is something i like..."PC: "A [...], A[...], and A[...] right?Customer: "Yes."Then when you return to the innkeeper to get the order there are also only messed up options:- A[...]- A[...]- A[...]- A[...]- That's allso the problem is:First you have no Idea what the customer ordered, and second you don't get any items from the innkeeper, so you can't complete your job. My question:Could it be that my RP version is concurring with an older version? I had it installed all the time and didn't manually uninstall it when updating, so there could be old files that are no longer in use... Or did you maybe forget putting the correct dialogue options into ver 1.08 ?
wildtangent Posted May 23, 2014 Posted May 23, 2014 I have a problem with the random quest of the companion, the game abruptly shuts down as soon as the pc appears in the area with the werewolves, does somebody know what might be the problem? Are you using SOS, and SLNude Creatures? Both support Werewolfs. Decide which you want to control Werewolfs (SoS has humanoid features, SL Nude Creatures really depends on what meshes, and textures you have installed). Depending on what you have decided go into the MCM options of the one you don't want to use, and deactivate Werewolf support. You may also want to delete the meshes for the mod that you are deactivating SoS"data/meshes/actors/character/characterassets/SOS" SL Nude Cretures "data/meshes/slnc/werewolfbeast"
CSDA1157 Posted May 23, 2014 Posted May 23, 2014 Other then my suggestion about choosing passive or dominant for your interactions. I'd like to add one more suggestion, the possibility of working in the Guard barracks. As in having the Guards barracks a working place much like at an Inn. And have the Guard Captain ask for a share like the Inn keeper does. This could work in context with a setting that makes prostitution "illegal", a sort of bribe or tax to look the other way.. or was that the idea? Not entirely, but something like that came to mind as a bribe for committed crimes. But my thought was more about treating the barracks as an inn, as far as taking clients go. In other words you'd approach an off duty guard or be approached depending on settings. And maybe the greeting for the player could be "Like to let off some steam before going back on duty?" or when approached the guard could say "Want to help me let off some steam?" or something along that line. And along that line the guard captain would/could take on the role of the in keeper who'd take their share as a donation to the guard's fund.
CSDA1157 Posted May 23, 2014 Posted May 23, 2014 I have a problem with the random quest of the companion, the game abruptly shuts down as soon as the pc appears in the area with the werewolves, does somebody know what might be the problem? Are you using SOS, and SLNude Creatures? Both support Werewolfs. Decide which you want to control Werewolfs (SoS has humanoid features, SL Nude Creatures really depends on what meshes, and textures you have installed). Depending on what you have decided go into the MCM options of the one you don't want to use, and deactivate Werewolf support. You may also want to delete the meshes for the mod that you are deactivating SoS"data/meshes/actors/character/characterassets/SOS" SL Nude Cretures "data/meshes/slnc/werewolfbeast" I have both SL Nude Creatures and SOS installed and have no issue, and have had both active at the same time. Are you using a mod that changes Werewolves in any way?
germanicus Posted May 23, 2014 Posted May 23, 2014 Hi Korial, first of all I want to thank you for the update. I'm sorry but I have to report two bugs so far. 1. I set solicitation to "both". After few "I'm looking for a client..." passive solicitation stopped to work until I approach to a potential client. Once the client accept the job, passive solicitation works, but only for 3-4 clients, and that circle repeats. Passive solicitation has same symptoms. 2. In home delivery quest, there is always freezing with Penelope in Arcadia's Cauldron in Whiterun and occasional freezing when having sex with old people. I didn't report it before since I wanted to make sure first, but in all last few versions there is a problem with old people. Sometimes the the game doesn't freeze when it comes to sex with old people and especially with Penelope. Now, regarding the tip you gave me about saving the edited dialogue line. I guess I'm stupid since I can't make it work. But, I found a true mod that has the special file for people who edited their dialogue lines using Tes5edit. It is - Apropos, by Gooser. http://www.loverslab.com/topic/28123-apropos/ it is in download section under Apropos_Beta_2014_04_24-no-descriptions.7z So, I'm begging you again to help me with this. Thank you a lot.
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