xboronx Posted March 29, 2014 Posted March 29, 2014 Just started a new game with 1.05f, but i can only set Madame's cut to 100% now, not 200% anymore like in previous versions. Could you please enable 200% or maybe even more again? This way you can nicely finetune the bonus payments and setting the prostitution gold gain so that if you are an experienced prostitute you make a nice profit as long as you don't get mainly customers who only want a blowjob (i always make those very cheap) while as a newcomer you are generating debt. Always took note about debts for new prostitutes and this way it felt more immersive when you eventually unlocked the more rewarding jobs and started to gain money, eventually being able to pay back your initial debt
germanicus Posted March 29, 2014 Posted March 29, 2014 So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request? No they come from the inn keeper, the inn keeper will say they got a letter. Then ask you if you want to do this job they got from the letter. But all those quests have timers on them, the companions quest is in the same line. So if it has the default timer on it you can't get another one of those quests for several in game hours unless you change the hours down to 0. I get that, I had it at 0 when it gave me the companion quest but now even if I wait entire days I dont get any new dialogues other than the home delivery I would recommend following steps. First reset all quests in RP MCM menu. Then type in console "stopquest mf_radiantprostitution". Leave the Whiterun, but not fast travel. Go to the nearest stable and return to the tavern. Approach Hulda and then you will have to have "Are you still offering the job" line.
traveller_phi Posted March 29, 2014 Posted March 29, 2014 Just started a new game with 1.05f, but i can only set Madame's cut to 100% now, not 200% anymore like in previous versions. Could you please enable 200% or maybe even more again? This way you can nicely finetune the bonus payments and setting the prostitution gold gain so that if you are an experienced prostitute you make a nice profit as long as you don't get mainly customers who only want a blowjob (i always make those very cheap) while as a newcomer you are generating debt. Always took note about debts for new prostitutes and this way it felt more immersive when you eventually unlocked the more rewarding jobs and started to gain money, eventually being able to pay back your initial debt Did you notice that the cut is now a percentage of the total earnings, and not a cut of the base only? That is if you set it at 100%, the innkeeper takes every last septim you make, not matter what tips you get. Greater than 100% would mean you owe money for all the clients you do.
E_Nigma Posted March 29, 2014 Posted March 29, 2014 So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request? No they come from the inn keeper, the inn keeper will say they got a letter. Then ask you if you want to do this job they got from the letter. But all those quests have timers on them, the companions quest is in the same line. So if it has the default timer on it you can't get another one of those quests for several in game hours unless you change the hours down to 0. I get that, I had it at 0 when it gave me the companion quest but now even if I wait entire days I dont get any new dialogues other than the home delivery I would recommend following steps. First reset all quests in RP MCM menu. Then type in console "stopquest mf_radiantprostitution". Leave the Whiterun, but not fast travel. Go to the nearest stable and return to the tavern. Approach Hulda and then you will have to have "Are you still offering the job" line. That console command doesnt do anything
germanicus Posted March 29, 2014 Posted March 29, 2014 So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request? No they come from the inn keeper, the inn keeper will say they got a letter. Then ask you if you want to do this job they got from the letter. But all those quests have timers on them, the companions quest is in the same line. So if it has the default timer on it you can't get another one of those quests for several in game hours unless you change the hours down to 0. I get that, I had it at 0 when it gave me the companion quest but now even if I wait entire days I dont get any new dialogues other than the home delivery I would recommend following steps. First reset all quests in RP MCM menu. Then type in console "stopquest mf_radiantprostitution". Leave the Whiterun, but not fast travel. Go to the nearest stable and return to the tavern. Approach Hulda and then you will have to have "Are you still offering the job" line. That console command doesnt do anything UHHH!!!! SORRY!!! I forgat the rest of the line: "stopquest mf_prostituteSimpleJob". the do the rest...
korialstraszbob Posted March 29, 2014 Author Posted March 29, 2014 Hey, I've been keeping up with this thread because I'm having a problem with the Horse quest. I get nude and go to the horse with the bucket but he just keeps attacking me. At 80% he'll stop for a moment and then start again without letting me 'talk' to it. I tried installing the hitdetector fix and I'm using 1.5f. Here's the papyrus log and I'd really appreciate your help since I really want to do this quest. Dont know about a hitdetector fix but if it was that loose file i uploaded a couple of pages back. please delete it as it was buggy and only contains some logging. Then reload a save where the quest was not running. If that still doesnt work upload your log as attachment and not inside a spoiler tag. So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request? No they come from the inn keeper, the inn keeper will say they got a letter. Then ask you if you want to do this job they got from the letter. But all those quests have timers on them, the companions quest is in the same line. So if it has the default timer on it you can't get another one of those quests for several in game hours unless you change the hours down to 0. I get that, I had it at 0 when it gave me the companion quest but now even if I wait entire days I dont get any new dialogues other than the home delivery I would recommend following steps. First reset all quests in RP MCM menu. Then type in console "stopquest mf_radiantprostitution". Leave the Whiterun, but not fast travel. Go to the nearest stable and return to the tavern. Approach Hulda and then you will have to have "Are you still offering the job" line. That console command doesnt do anything I'm just about to upload a new version that should fix that. Had the same problem my self.
germanicus Posted March 29, 2014 Posted March 29, 2014 Thanks for the update korials.... (oh my, broke my tongue to pronounce your nick - Lol). The line "stopquest mf_prostituteSimpleJob" helped me to restore normal dialog lines with Hulda. Plus exiting the tavern/Whiterun and return back. I'm sorry if it wasn't working for E_nigma.
korialstraszbob Posted March 29, 2014 Author Posted March 29, 2014 Uploaded new Version 1.05g Orc Job: improved notification when enough orc gathered Get Stuff back: Implemented moneyless way of payment Camp Job: User Nearby Prostitutes as Coworker (Use with care if your follower wears the amulet or the tavern wench outfit) Camp Job: Fix Coworker won bet even when she didnt have a client And for those ppl having problem with the inn keeper dialog. the quest for that somehow glitch somewhere with out me noticing it. The only way to fix this is restart the quest per console. stopquest mf_prostitute_handler startquest mf_prostitute_handler
toastman3 Posted March 29, 2014 Posted March 29, 2014 I love the work the original author and what you have done additionally but Is there a toggle to lower how often the wenches work she's been going at it at a ridiculous pace. Or a console command so I can least make her work later than 5pm?
nutluck Posted March 29, 2014 Posted March 29, 2014 So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request? No they come from the inn keeper, the inn keeper will say they got a letter. Then ask you if you want to do this job they got from the letter. But all those quests have timers on them, the companions quest is in the same line. So if it has the default timer on it you can't get another one of those quests for several in game hours unless you change the hours down to 0. I get that, I had it at 0 when it gave me the companion quest but now even if I wait entire days I dont get any new dialogues other than the home delivery Ok then something is wrong then, I was just checking to be sure you had the time set down. As I have seen people ask about them not coming up, because they didn't know about the timers. So you can do the regular walk around one but not the mysterious letters then huh? My only suggest at this point is get a papyrus log and zip it then attach it to a post for Kori to check out. Maybe one of the other posters also might be able to spot the problem in the log. Assuming you haven't done that in a previous post and I just missed it.
nutluck Posted March 29, 2014 Posted March 29, 2014 Update on the horse quest. I updated to SKSE 1.7 and it fixed most of it for me, however now when the PC is doing the horse she is facing the wrong way, any idea on what might be causing this? It did it all 3-4 times she fucked the horse. Try hitting the U key so it rotates the actors during sex. That often fixes problems like that.
nutluck Posted March 29, 2014 Posted March 29, 2014 Uploaded new Version 1.05g Orc Job: improved notification when enough orc gathered Get Stuff back: Implemented moneyless way of payment Camp Job: User Nearby Prostitutes as Coworker (Use with care if your follower wears the amulet or the tavern wench outfit) Camp Job: Fix Coworker won bet even when she didnt have a client And for those ppl having problem with the inn keeper dialog. the quest for that somehow glitch somewhere with out me noticing it. The only way to fix this is restart the quest per console. stopquest mf_prostitute_handler startquest mf_prostitute_handler Very cool I will test this version out this weekend.
zaira Posted March 29, 2014 Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework?
Vyxenne Posted March 29, 2014 Posted March 29, 2014 I love the work the original author and what you have done additionally but Is there a toggle to lower how often the wenches work she's been going at it at a ridiculous pace. Or a console command so I can least make her work later than 5pm? LOL! I'd be delighted if I could figure out how to recruit someone! *While the recruit new talent quest is active, I can't find anyone with any dialog option related to prostitution *The only way to give anything to anyone who is not a follower is to reverse-pickpocket them *Giving Tavern Clothes + Sanctified Amulet of Dibella to my follower does nothing- she has no new dialogs and she doesn't wear the clothes or have sex with anyone *Giving Tavern Clothes + Sanctified Amulet of Dibella to someone by reverse-pickpocketing them does nothing. They just walk off with my clothes in their bag without any new dialog options and without equipping the new items or soliciting anyone for sex. *Although I have read that Hroki's erroneous child status has been corrected by this mod, she has absolutely zero dialog for me despite wearing her own "working clothes." The only way I have ever been able to talk to her was the one time she approached me as a result of my having passive solicitation on. Otherwise, clicking on her with or without the recruiting quest active does not open up any dialog box, and she just says "Yes? What is it?" like any non-responsive generic NPC when I click on her. So I'm baffled about Hroki and how she has been fixed, or why, since she can't be interacted with anyway. So basically, the whole recruiting branch of this mod is absent from my game, and I don't know what to do about it. Surprisingly, without having recruited anybody, I got a notice at the top left of my screen a couple of days ago, right after upgrading to SKSE 1.70 and RP 1.05f, that "a wench is on the job." I have no idea what that means since I can't recruit anybody. Also, RP dialogs are not waiting for the appropriate triggers- I get premature dialogs and I get duplicate dialogs. Very strange. Some examples: *I get two similar but slightly different sex-initiation dialog options about 2 seconds apart. For example, after successfully soliciting a client and leading him or her to some nearby place then clicking on them to initiate sex, I first get the option "Let's do it here" and a second or two later that vanishes and then I get "Drop your dress and start licking" or "Be gentle at first" before I am able to click the first one. This results in great confusion if that NPC also has other dialog options, because as I'm trying to click on the first one, that dialog window suddenly closes and the new one opens, and I end up clicking a totally unrelated option like telling Vex "I want to quit that numbers job" when I really wanted to tell her to drop her dress. This totally screws up some quests for me. *Almost always, immediately after clicking one of the duplicate sex-initiation options (see above), the "Collect gold" dialog opens up immediately and prematurely as we are stripping... and if I inadvertently click that in my zeal to click a disappearing sex-initiation dialog, I get gold before earning it and get no gold at the end, even when I end up having sex 3, 4 or 5 times which should greatly increase my earnings. If I leave the premature gold-collection dialog box alone, it goes away on its own after 2-3 seconds and we have sex. *Almost always, after satisfying my client, I get first one and then another version 2 seconds later of the collect gold dialog, very similar to what happens on the duplicate initiate sex dialogs. Like the duplicate initiation dialogs, I frequently end up clicking an unintended dialog if that NPC has other dialog options. *When my client tells me up front what he or she wants, and I don't argue about it but say OK, we frequently end up doing something entirely different. For example, a dude might say he wants a blow job, then I end up having anal sex. Very strange. And finally, I'm having ethnicity issues. About half the time, my Nord and Imperial (light-skinned) clients turn into Redguards (dark skinned) for the first sex act, but may (or may not) turn back into caucasians for the second, then back to dark-skinned for the third, etc. Very weird. Strangely, my Redguard clients (like Saadia) absolutely NEVER turn into caucasians during sex but remain dark-skinned the whole time no matter how many repetitions we do. This is NOT the pitch-black "missing mesh" bug... they don't turn pitch black, just very dark-skinned like a Redguard. Still, this mod has added a whole new dimension to the game for me, and despite its quirks and minor flaws, is more fun than I've had in Skyrim for a long time. So now I'll go download and install 1.05g and see if it fixes any of the above. Woohoo!
pinky6225 Posted March 29, 2014 Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework? FNIS 5.0.2 provides functionality for paired animations and it's not a alpha build
nutluck Posted March 29, 2014 Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework? FNIS? Do you mean sexlab alpha? FNIS 5.x series is the latest stable versions now, it has been out of beta for a couple of weeks now.
Vyxenne Posted March 29, 2014 Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework? FNIS? Do you mean sexlab alpha? FNIS 5.x series is the latest stable versions now, it has been out of beta for a couple of weeks now. I'm just guessing here, but I suspect she is referring to the SKSE 1.70 alpha that is newly-required by this mod.
korialstraszbob Posted March 29, 2014 Author Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework? Its not FNIS but SKSE 1.7.0 Alpha you need and you need it because of JContainer which is a plugin to SKSE and that plugin api was reenabled in 1.7.0 I love the work the original author and what you have done additionally but Is there a toggle to lower how often the wenches work she's been going at it at a ridiculous pace. Or a console command so I can least make her work later than 5pm? LOL! I'd be delighted if I could figure out how to recruit someone! *While the recruit new talent quest is active, I can't find anyone with any dialog option related to prostitution *The only way to give anything to anyone who is not a follower is to reverse-pickpocket them *Giving Tavern Clothes + Sanctified Amulet of Dibella to my follower does nothing- she has no new dialogs and she doesn't wear the clothes or have sex with anyone *Giving Tavern Clothes + Sanctified Amulet of Dibella to someone by reverse-pickpocketing them does nothing. They just walk off with my clothes in their bag without any new dialog options and without equipping the new items or soliciting anyone for sex. *Although I have read that Hroki's erroneous child status has been corrected by this mod, she has absolutely zero dialog for me despite wearing her own "working clothes." The only way I have ever been able to talk to her was the one time she approached me as a result of my having passive solicitation on. Otherwise, clicking on her with or without the recruiting quest active does not open up any dialog box, and she just says "Yes? What is it?" like any non-responsive generic NPC when I click on her. So I'm baffled about Hroki and how she has been fixed, or why, since she can't be interacted with anyway. So basically, the whole recruiting branch of this mod is absent from my game, and I don't know what to do about it. Surprisingly, without having recruited anybody, I got a notice at the top left of my screen a couple of days ago, right after upgrading to SKSE 1.70 and RP 1.05f, that "a wench is on the job." I have no idea what that means since I can't recruit anybody. Also, RP dialogs are not waiting for the appropriate triggers- I get premature dialogs and I get duplicate dialogs. Very strange. Some examples: *I get two similar but slightly different sex-initiation dialog options about 2 seconds apart. For example, after successfully soliciting a client and leading him or her to some nearby place then clicking on them to initiate sex, I first get the option "Let's do it here" and a second or two later that vanishes and then I get "Drop your dress and start licking" before I am able to click the first one. This results in great confusion if that NPC also has other dialog options, because as I'm trying to click on the first one, that dialog window suddenly closes and the new one opens, and I end up clicking a totally unrelated option like telling Vex "I want to quit that numbers job" when I really wanted to tell her to drop her dress. This totally screws up some quests for me. *Almost always, immediately after clicking one of the duplicate sex-initiation options (see above), the "Collect gold" dialog opens up immediately and prematurely as we are stripping... and if I inadvertently click that in my zeal to click a disappearing sex-initiation dialog, I get gold before earning it and get no gold at the end, even when I end up having sex 3, 4 or 5 times which should greatly increase my earnings. If I leave the premature gold-collection dialog box alone, it goes away on its own after 2-3 seconds and we have sex. *Almost always, after satisfying my client, I get first one and then another version 2 seconds later of the collect gold dialog, very similar to what happens on the duplicate initiate sex dialogs. Like the duplicate initiation dialogs, I frequently end up clicking an unintended dialog if that NPC has other dialog options. *When my client tells me up front what he or she wants, and I don't argue about it but say OK, we frequently end up doing something entirely different. For example, a dude might say he wants a blow job, then I end up having anal sex. Very strange. And finally, I'm having ethnicity issues. About half the time, my Nord and Imperial (light-skinned) clients turn into Redguards (dark skinned) for the first sex act, but may (or may not) turn back into caucasians for the second, then back to dark-skinned for the third, etc. Very weird. Strangely, my Redguard clients (like Saadia) absolutely NEVER turn into caucasians during sex but remain dark-skinned the whole time no matter how many repetitions we do. This is NOT the pitch-black "missing mesh" bug... they don't turn pitch black, just very dark-skinned like a Redguard. Still, this mod has added a whole new dimension to the game for me, and despite its quirks and minor flaws, is more fun than I've had in Skyrim for a long time. So now I'll go download and install 1.05g and see if it fixes any of the above. Woohoo! For the Wench cloths not working something must change them and remove my JobWhore Keyword. If you are using SOS Full version please download the Radiant-Schlog patch from my download site. If not download TES5Edit and see which mod conflicts with my changes to the wench cloths. As for the Dialog that is totally normal. To explain this i have to rant a little bit. Dialog in Skyrim works this way You define a default player line you define 1 - 128 responses each response can have different conditions for when it is active or possible you can define multiple responses with the same conditions and mark them as random, this trigger that randomly one of the responses get displayed Also Each Response can override the default player line thats it. As there is a default player line defined and some responses have quite complex conditions and are mark random skyrim needs a second or two to calculate which response will be played and when that response overrides that default line your dialog option changes.
zaira Posted March 29, 2014 Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework? FNIS? Do you mean sexlab alpha? FNIS 5.x series is the latest stable versions now, it has been out of beta for a couple of weeks now. I'm just guessing here, but I suspect she is referring to the SKSE 1.70 alpha that is newly-required by this mod. Yes, I meant SKSE - alpha... Sorry.
nutluck Posted March 29, 2014 Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework? FNIS? Do you mean sexlab alpha? FNIS 5.x series is the latest stable versions now, it has been out of beta for a couple of weeks now. I'm just guessing here, but I suspect she is referring to the SKSE 1.70 alpha that is newly-required by this mod. Ah, yeah that makes sense. My first thought was sexlab cause well we are on the sexlab site. But your right SKSE makes more sense as it actually is a requirement and a alpha build.
nutluck Posted March 29, 2014 Posted March 29, 2014 Does the FNIS Alpha provide so much new functionality that it is worth to let the own work depend on an "alpha" version? If you search for errors - how can you ensure that it is not caused by an incomplete framework? FNIS? Do you mean sexlab alpha? FNIS 5.x series is the latest stable versions now, it has been out of beta for a couple of weeks now. I'm just guessing here, but I suspect she is referring to the SKSE 1.70 alpha that is newly-required by this mod. Yes, I meant SKSE - alpha... Sorry. No worries, we all make typo's and stuff. As for SKSE while it might not be the best to use a alpha, the new version adds some functions that was not in the previous version which this mod takes advantage of I believe and thats why this mod requires it. Plus the more mods that adopt the alpha and help test SKSE the sooner SKSE will get a stable version of 1.7.
xboronx Posted March 29, 2014 Posted March 29, 2014 Just started a new game with 1.05f, but i can only set Madame's cut to 100% now, not 200% anymore like in previous versions. Could you please enable 200% or maybe even more again? This way you can nicely finetune the bonus payments and setting the prostitution gold gain so that if you are an experienced prostitute you make a nice profit as long as you don't get mainly customers who only want a blowjob (i always make those very cheap) while as a newcomer you are generating debt. Always took note about debts for new prostitutes and this way it felt more immersive when you eventually unlocked the more rewarding jobs and started to gain money, eventually being able to pay back your initial debt Did you notice that the cut is now a percentage of the total earnings, and not a cut of the base only? That is if you set it at 100%, the innkeeper takes every last septim you make, not matter what tips you get. Greater than 100% would mean you owe money for all the clients you do. No, i just was shocked when i saw only 100%. Thanks for clarifying
nutluck Posted March 29, 2014 Posted March 29, 2014 Yeah I like the new change where the madame/pimp takes a cut of the total money earned now instead of just the base. Makes sense they should make more on high quality prostitutes, they would want that bigger cut.
germanicus Posted March 29, 2014 Posted March 29, 2014 Thanks for wonderful update/upgrade. You are awesome.
korialstraszbob Posted March 29, 2014 Author Posted March 29, 2014 Ok all you modders and customizers out there, this update is for you. Uploaded Version 1.06 Modder Update Updated Bundled JContainers to 0.63 (Removes lag on Save Game) change format of working cloth config ("boots" : "__formData|Skyrim.esm|0xD1921") Random quests are now read from external Config. this make adding your quest to RP conflict free. Config File need to be save unter "data/MF_RP_Quests" and has to have no file extension Config File need to have the following format [ "__formData|MF_RadiantProstitution.esp|0x455c9", "__formData|MF_RadiantProstitution.esp|0x1ce4b", "__formData|MF_RadiantProstitution.esp|0x4fd4e", "__formData|MF_RadiantProstitution.esp|0x2c66d", "__formData|MF_RadiantProstitution.esp|0x4a143" ] Long Version on the Mod page
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