laniko Posted March 26, 2014 Posted March 26, 2014 im really sad to say that i proofed skse 1.70 alpha to bring 3 seconds delay at quicksave and very common ctd on quickload. this disappeared after move back to c version with skse 1.16. rp is the only mod i had which uses that skse alpha, so it makes no sense for me to keep those hard disadvantages for some more orcs ... you should not have gone to that Alpha skse and stayed with the solid 1.16. maybe you think it over and move back ? i join the question above, same progress here with 100 + Clients and no horse or giant. but i do like your werewolf scene. i made my own manual Translation of rp c and f hard style. I've been using the SKSE 1.70 alpha with RP for a week of intense play and haven't experienced extraordinary ctds. But I rarely use quickload.
pinky6225 Posted March 26, 2014 Posted March 26, 2014 Not had any problems with SKSE 1.7 and quick save/load myself Or Auto save or any sort of saving Also the SKSE 1.7 has the memory fixes that you previously had to have a seperate mod for so I don't think downgrading would be a good idea as we would then have increased instability from the lack of memory fixes
wanderlustful Posted March 27, 2014 Posted March 27, 2014 I'm having a big problem. Whenever a sex scene is triggered via this mod, I lose all control of my character. After the scene finishes she only stands in place and I can't move her around at all - I can talk to people who approach me (and trigger another scene), but can't walk or open my items / spells / etc.; I lose control as soon as the animation starts because if I try to use the relocation hotkey during a scene I can't move then either. I am forced to reload after this. This problem does not occur with sex scenes not associated with this mod. Has anyone experienced or know what the problem is so that I can fix it? It's a great mod and I'd love to be able to use it properly.
pinky6225 Posted March 27, 2014 Posted March 27, 2014 I'm having a big problem. Whenever a sex scene is triggered via this mod, I lose all control of my character. After the scene finishes she only stands in place and I can't move her around at all - I can talk to people who approach me (and trigger another scene), but can't walk or open my items / spells / etc.; I lose control as soon as the animation starts because if I try to use the relocation hotkey during a scene I can't move then either. I am forced to reload after this. This problem does not occur with sex scenes not associated with this mod. Has anyone experienced or know what the problem is so that I can fix it? It's a great mod and I'd love to be able to use it properly. In the MCM menu for RP what value do you have for the max repititions? Since the only time i've had the above happen is when its gone into a repeat use mode so it loads new animation as the client has opted for another go
wanderlustful Posted March 27, 2014 Posted March 27, 2014 I'm having a big problem. Whenever a sex scene is triggered via this mod, I lose all control of my character. After the scene finishes she only stands in place and I can't move her around at all - I can talk to people who approach me (and trigger another scene), but can't walk or open my items / spells / etc.; I lose control as soon as the animation starts because if I try to use the relocation hotkey during a scene I can't move then either. I am forced to reload after this. This problem does not occur with sex scenes not associated with this mod. Has anyone experienced or know what the problem is so that I can fix it? It's a great mod and I'd love to be able to use it properly. In the MCM menu for RP what value do you have for the max repititions? Since the only time i've had the above happen is when its gone into a repeat use mode so it loads new animation as the client has opted for another go It was at 5, but that wasn't it. Set it down to 2 and tried just now. People have gone multiple times before, but usually they just walk off, and my character can't move at all. She's not completely still like when not using FNIS correctly, she just stands there idle and I can't control her at all aside from speaking to nearby NPCs. :/ teleporting her elsewhere with the console doesn't help either. I read through the OP, but are there any mods that are known to conflict or is it potentially a load order problem? I'm kind of desperate. I'm using Cutthroat Merchants because I like the idea of being forced to use this mod to get by financially.
pinky6225 Posted March 27, 2014 Posted March 27, 2014 Think you'll need to post a papyrus log as it sounds something not simple If you haven't got papyrus logging enabled stick... [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 in your skyrim.ini and then load up and do what your doing till it goes idle and then type dps on the console once its bugged and it will generate a log for you. Ya could also try enableplayercontrols on the console and see if it gives you back control
most_wanted Posted March 27, 2014 Posted March 27, 2014 Yeah i'm currently polishing the available content. As for new Content i already have 6 more quest written down and thanks to Earendil , the wizard who made JContainers, i now have a way to add more random quest without them conflicting with each other. Once i tested this i will release a little Script and a tutorial on how to add more random quest, prerequisite is that you know how to quest in skyrim, which is not hard. Kori can you tell me where to watch for some guide on "how to quest" on Skyrim? I'd like to give a try if I have time, and I'll start to study something before you release your tutorial. I'll make a search myself too, but maybe you already have some useful info\link at hand. thx Hey I have a feature request that I hope isn't too terrible for the mod to have. Basically now that there are multiple sidequests that involve giants, orc camps and so on, could you make MCM options to disable the possibility of certain quests to happen or being displayed in the quest dialogue? For example, have "Bestiality quests enabled" tickbox to determine if you can get horse/giant quest, just like now you can configure the chance of a female/male approaching you for prostitution. Another thing is the possibility of an option to pre-determine the gender on a quest like home deliviery or or camp, so that if you are playing a gay character you could only get males, or if you are straight then you only get the opposite sex and so on, although this might be difficult or just time consuming. Thanks +1
wanderlustful Posted March 27, 2014 Posted March 27, 2014 Think you'll need to post a papyrus log as it sounds something not simple If you haven't got papyrus logging enabled stick... [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 in your skyrim.ini and then load up and do what your doing till it goes idle and then type dps on the console once its bugged and it will generate a log for you. Ya could also try enableplayercontrols on the console and see if it gives you back control Where do these logs go? Nothing happens when I input dps, though I did put the Papyrus script in the ini. Is this it? It seems to have to do with the Loadout mod so I'm not sure it's related. [03/26/2014 - 06:40:39PM] Loadout log opened (PC) [03/26/2014 - 06:40:39PM] Checking SKSE version... [03/26/2014 - 06:40:39PM] You have SKSE 1.7.0 installed but Loadout requires at least 1.6.16 [03/26/2014 - 06:40:39PM] Checking for updates... [03/26/2014 - 06:40:39PM] No updates found [03/26/2014 - 06:40:39PM] Resetting key states... [03/26/2014 - 06:40:39PM] Registering key bindings... [03/26/2014 - 06:40:39PM] Loading done [03/26/2014 - 06:40:45PM] Unequipped Armor or Ammo "Tavern Clothes", hash: can't compute [03/26/2014 - 06:40:45PM] Equipped Armor or Ammo "Tavern Clothes", hash: 0 [03/26/2014 - 06:41:02PM] Unequipped Armor or Ammo "Tavern Clothes", hash: can't compute [03/26/2014 - 06:41:03PM] Unequipped Armor or Ammo "boots", hash: can't compute [03/26/2014 - 06:41:06PM] Equipped Armor or Ammo "Calyps Strapon", hash: 0 [03/26/2014 - 06:41:55PM] Unequipped Armor or Ammo "Calyps Strapon", hash: can't compute [03/26/2014 - 06:41:56PM] Equipped Armor or Ammo "boots", hash: 0 [03/26/2014 - 06:41:56PM] Equipped Armor or Ammo "Tavern Clothes", hash: 0 [03/26/2014 - 06:44:17PM] Unequipped Armor or Ammo "Tavern Clothes", hash: can't compute [03/26/2014 - 06:44:18PM] Unequipped Armor or Ammo "boots", hash: can't compute [03/26/2014 - 06:44:40PM] Equipped Armor or Ammo "boots", hash: 0 [03/26/2014 - 06:44:40PM] Equipped Armor or Ammo "Tavern Clothes", hash: 0 [03/26/2014 - 06:45:30PM] Key pressed: 29 [03/26/2014 - 06:45:42PM] Key pressed: 29 [03/26/2014 - 06:45:48PM] Key pressed: 29 An interesting note when I last tried it: my character was in the "aggressive" role and she was able to move afterwards, but she glitched through the floor first and her partner (Ysolda) was stuck in an animation loop. I tried again with Sigurd in a "victim" animation role and bugged out again after.
wanderlustful Posted March 27, 2014 Posted March 27, 2014 "enableplayercontrols" fixes it (yay!), though it's really annoying to have to do that after every scene, and the animations of whoever my partner is continue to glitch out whenever I'm in the aggressive role.
Recoilsuave Posted March 27, 2014 Posted March 27, 2014 "enableplayercontrols" fixes it (yay!), though it's really annoying to have to do that after every scene, and the animations of whoever my partner is continue to glitch out whenever I'm in the aggressive role. You can just type "epc" in the console, it's the short version of the enableplayercontrols command. As far as the aggressive/victim role issue, you might want to post about it in the tech support section of the sexlab forum for help. Even if it is this mod, a lot of times they can help you if it happens in other mods too or is actually a sexlab issue.
pinky6225 Posted March 27, 2014 Posted March 27, 2014 Think you'll need to post a papyrus log as it sounds something not simple If you haven't got papyrus logging enabled stick... [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 in your skyrim.ini and then load up and do what your doing till it goes idle and then type dps on the console once its bugged and it will generate a log for you. Ya could also try enableplayercontrols on the console and see if it gives you back control Where do these logs go? Nothing happens when I input dps, though I did put the Papyrus script in the ini. Is this it? It seems to have to do with the Loadout mod so I'm not sure it's related. [03/26/2014 - 06:40:39PM] Loadout log opened (PC) [03/26/2014 - 06:40:39PM] Checking SKSE version... [03/26/2014 - 06:40:39PM] You have SKSE 1.7.0 installed but Loadout requires at least 1.6.16 [03/26/2014 - 06:40:39PM] Checking for updates... [03/26/2014 - 06:40:39PM] No updates found [03/26/2014 - 06:40:39PM] Resetting key states... [03/26/2014 - 06:40:39PM] Registering key bindings... [03/26/2014 - 06:40:39PM] Loading done [03/26/2014 - 06:40:45PM] Unequipped Armor or Ammo "Tavern Clothes", hash: can't compute [03/26/2014 - 06:40:45PM] Equipped Armor or Ammo "Tavern Clothes", hash: 0 [03/26/2014 - 06:41:02PM] Unequipped Armor or Ammo "Tavern Clothes", hash: can't compute [03/26/2014 - 06:41:03PM] Unequipped Armor or Ammo "boots", hash: can't compute [03/26/2014 - 06:41:06PM] Equipped Armor or Ammo "Calyps Strapon", hash: 0 [03/26/2014 - 06:41:55PM] Unequipped Armor or Ammo "Calyps Strapon", hash: can't compute [03/26/2014 - 06:41:56PM] Equipped Armor or Ammo "boots", hash: 0 [03/26/2014 - 06:41:56PM] Equipped Armor or Ammo "Tavern Clothes", hash: 0 [03/26/2014 - 06:44:17PM] Unequipped Armor or Ammo "Tavern Clothes", hash: can't compute [03/26/2014 - 06:44:18PM] Unequipped Armor or Ammo "boots", hash: can't compute [03/26/2014 - 06:44:40PM] Equipped Armor or Ammo "boots", hash: 0 [03/26/2014 - 06:44:40PM] Equipped Armor or Ammo "Tavern Clothes", hash: 0 [03/26/2014 - 06:45:30PM] Key pressed: 29 [03/26/2014 - 06:45:42PM] Key pressed: 29 [03/26/2014 - 06:45:48PM] Key pressed: 29 An interesting note when I last tried it: my character was in the "aggressive" role and she was able to move afterwards, but she glitched through the floor first and her partner (Ysolda) was stuck in an animation loop. I tried again with Sigurd in a "victim" animation role and bugged out again after. Once you've stuck that in your skyrim.ini it will generate a log whenever you crash or type dps and stick it in \Documents\My Games\Skyrim\Logs\Script in text file format. Then you can zip it/winrar it and attach it to a post and the authors can look and diagnose problems etc
wanderlustful Posted March 27, 2014 Posted March 27, 2014 Gotcha. Yes, what I copy / pasted is what was in that folder.
E_Nigma Posted March 27, 2014 Posted March 27, 2014 So, im at like 50 clients now and I've done only the companion quest once and other than that I havent seen any other quests but the home delivery, whats the deal?
netwalker Posted March 27, 2014 Posted March 27, 2014 I'm having a problem with the stable quest. I talk to the hosteler and he gives me the bucket and tells me to calm the horse and the questlog advances. I than get naked and approach the horse but nothing happens. I can steal the horse but it only puts a bounty on my head. When i attack the horse, the guards and the horse attack me and if i let them, the get me to zero health and I die. I'm suspecting that the quest conflicts with the "Convenient Horses" mod that I have installed. Does anyone have a similar experience and if so, is there a way to work around this issue?
Kuroshu Posted March 27, 2014 Posted March 27, 2014 Are you even sure that's the right horse? Since your not suppose to be able to ride it to begin with...
nutluck Posted March 27, 2014 Posted March 27, 2014 I'm having a problem with the stable quest. I talk to the hosteler and he gives me the bucket and tells me to calm the horse and the questlog advances. I than get naked and approach the horse but nothing happens. I can steal the horse but it only puts a bounty on my head. When i attack the horse, the guards and the horse attack me and if i let them, the get me to zero health and I die. I'm suspecting that the quest conflicts with the "Convenient Horses" mod that I have installed. Does anyone have a similar experience and if so, is there a way to work around this issue? It is not the horse in the stable it is called the Jarl's Horse and it is randomly somewhere outside of whiterun.
magicrealm Posted March 27, 2014 Posted March 27, 2014 when i write that skse 1.70 Alpha brings 3 seconds delay on quicksave, i dont talk about illusions. it is a proofed fact. i dont play the Testpilot for Alphas, so how can you ruin this great mod by using an Alpha ? im not doing any update anymore unless the solid skse Version is used again or this Alpha has become a solid Version, which is unlikely since it is in this Alpha state for a very long time now and there is no Progress on the silverlock page since a year.
Mazhen Posted March 27, 2014 Posted March 27, 2014 to me its not skse 1.70 that adds 3 seconds delay, this mod however adds 3 seconds delay on quick save for me, i started a new game with this mod in and there was a 3 second delay i then removed this mod completly and started new game again and the 3 seconds delay was gone..
nutluck Posted March 27, 2014 Posted March 27, 2014 when i write that skse 1.70 Alpha brings 3 seconds delay on quicksave, i dont talk about illusions. it is a proofed fact. i dont play the Testpilot for Alphas, so how can you ruin this great mod by using an Alpha ? im not doing any update anymore unless the solid skse Version is used again or this Alpha has become a solid Version, which is unlikely since it is in this Alpha state for a very long time now and there is no Progress on the silverlock page since a year. SKSE 1.7 adds new features that this mod uses. Which is why it requires 1.7 and doesn't work on older versions of SKSE. Also you might want to get your facts straight before you start making false claims. It is flat false to claim no work has been done on Silverlock page for a year. The very last stable version of SKSE 1.06.16 just came out in January of this year, that is barely 3 months ago. Which by the way is the same time the new 1.07 alpha version came out. If you don't want to use a alpha version of SKSE that's fine, if you don't like that this mod use it, that fine too. You don't have to use this mod, that's your call, but don't make false claims because you don't want to use a alpha build of SKSE.
netwalker Posted March 27, 2014 Posted March 27, 2014 It is not the horse in the stable it is called the Jarl's Horse and it is randomly somewhere outside of whiterun. Wow, thanks! I'm stupid :-) I'll be off looking for the horse.
nutluck Posted March 27, 2014 Posted March 27, 2014 It is not the horse in the stable it is called the Jarl's Horse and it is randomly somewhere outside of whiterun. Wow, thanks! I'm stupid :-) I'll be off looking for the horse. No worries, there should be a quest marker for it though in your journal. So it should be easy to find.
nutluck Posted March 27, 2014 Posted March 27, 2014 BTW, korialstraszbob would it be possible you get with Gooser who is doing Apropos? The reason i ask is cause your mod is over writing one of the files with it and it seems they might not work perfectly well together anymore which would be a shame.
germanicus Posted March 27, 2014 Posted March 27, 2014 I like your concept of orgies. Since you did a great job with orcs, giants and companions, what do you think about idea to make one with bard college and some with jarls. Maybe you skipped to see this request so I too a freedom to repeat it. What do you think about this?
korialstraszbob Posted March 27, 2014 Author Posted March 27, 2014 Wowo lots of postings going on. I hope i didnt miss anything relevant Hey I have a feature request that I hope isn't too terrible for the mod to have. Basically now that there are multiple sidequests that involve giants, orc camps and so on, could you make MCM options to disable the possibility of certain quests to happen or being displayed in the quest dialogue? For example, have "Bestiality quests enabled" tickbox to determine if you can get horse/giant quest, just like now you can configure the chance of a female/male approaching you for prostitution. Another thing is the possibility of an option to pre-determine the gender on a quest like home deliviery or or camp, so that if you are playing a gay character you could only get males, or if you are straight then you only get the opposite sex and so on, although this might be difficult or just time consuming. Thanks I'm currently working on smoothing out the edge of the current random quest, make them check for pre-conditons etc., enable creature animation would be one of those conditions. I noted down that the sex of the home delivery clients should be configurable. It should be possible but have to check that. im really sad to say that i proofed skse 1.70 alpha to bring 3 seconds delay at quicksave and very common ctd on quickload. this disappeared after move back to c version with skse 1.16. rp is the only mod i had which uses that skse alpha, so it makes no sense for me to keep those hard disadvantages for some more orcs ... you should not have gone to that Alpha skse and stayed with the solid 1.16. maybe you think it over and move back ? i join the question above, same progress here with 100 + Clients and no horse or giant. but i do like your werewolf scene. i made my own manual Translation of rp c and f hard style. I use Function of JContainers for integral functions of my mod and as JContainers need SKSE 1.7.0 because of some SKSE Plugin API i cant downgrade. As for the Random Quest they are random and the Papyrus Random Functions are less then stellar. You can start them your self if you want just open the console type "help mf_prostitute" and search for the quest section then just type "startquest <questname>" and of it goes. I'm having a big problem. Whenever a sex scene is triggered via this mod, I lose all control of my character. After the scene finishes she only stands in place and I can't move her around at all - I can talk to people who approach me (and trigger another scene), but can't walk or open my items / spells / etc.; I lose control as soon as the animation starts because if I try to use the relocation hotkey during a scene I can't move then either. I am forced to reload after this. This problem does not occur with sex scenes not associated with this mod. Has anyone experienced or know what the problem is so that I can fix it? It's a great mod and I'd love to be able to use it properly. I think there is a script crashing as i disable playercontrolls for some scenes, mostly multiple acts in a row. Can you enable papyrus logging and upload your papyrus.log Just saw you already did that but that log looks much to short. Did you really upload the Papyrus.0.log under C:\Users\<username>\Documents\My Games\Skyrim\Logs\Script ? BTW, korialstraszbob would it be possible you get with Gooser who is doing Apropos? The reason i ask is cause your mod is over writing one of the files with it and it seems they might not work perfectly well together anymore which would be a shame. there is no problem, the overwriting files are just the JContainer stuff with we both package with outer mods. I will try to keep it uptodate or i have to remove it and you guys have to install them manualle.
korialstraszbob Posted March 27, 2014 Author Posted March 27, 2014 I like your concept of orgies. Since you did a great job with orcs, giants and companions, what do you think about idea to make one with bard college and some with jarls. Maybe you skipped to see this request so I too a freedom to repeat it. What do you think about this? Well if you could come up with a little story for that i am all ears.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now