korialstraszbob Posted March 27, 2014 Author Posted March 27, 2014 Yeah i'm currently polishing the available content. As for new Content i already have 6 more quest written down and thanks to Earendil , the wizard who made JContainers, i now have a way to add more random quest without them conflicting with each other. Once i tested this i will release a little Script and a tutorial on how to add more random quest, prerequisite is that you know how to quest in skyrim, which is not hard. Kori can you tell me where to watch for some guide on "how to quest" on Skyrim? I'd like to give a try if I have time, and I'll start to study something before you release your tutorial. I'll make a search myself too, but maybe you already have some useful info\link at hand. thx Will currently there is now such thing from my side but i will post it on this thread and maybe even make a new modder resources mod. As for tutorial http://www.creationkit.com/ and the internet are your friends creation kit as all the script and there functions for example search "creation kit actor script" and you will find the functions, event etc. on that script. it also has some good quest tutorials. Just play around with the CK a bit until then. Also if the way it thought of work the way i hope it will you can even add totally unrelated quest to the RP random quest list. which would be funny, i think at least i think its funny.
magicrealm Posted March 27, 2014 Posted March 27, 2014 to finish the theme about the skse Alpha delay, if the mod itself makes the delay, it must be with 1.616 too, but it doesnt. if the Alpha would be save to use, why is it Alpha ? why is the current build 1.6.16 and not 1.70 ? because 1.70 is not save. it is not just the delay itself which let me refuse to use it, it is the reason why it makes the delay. no idea what chaos it makes in these 3 seconds and what errors will follow. about new quests, i always try to force zaz animations to come into the game, nobody does it. i dont know about the mod itself. i ve never seen much of it. i know the old zaz resources from Nexus, which could be used with followers at least to see what it contains. Helgas bunkhouse has been filled with zaz devices with the new mod from nameless701, just missing the actors. so that would be really a working field with something new to see. if you have no problem going dirty you may take private Needs for sexual abuse. lot of possibilities.
germanicus Posted March 27, 2014 Posted March 27, 2014 I like your concept of orgies. Since you did a great job with orcs, giants and companions, what do you think about idea to make one with bard college and some with jarls. Maybe you skipped to see this request so I too a freedom to repeat it. What do you think about this? Well if you could come up with a little story for that i am all ears. Thanks for being open for suggestions. Well, I was thinking to add some mixed orgies (females/males) in jarl's residences or in college. It shouldn't be anything special, more like a quest. For example. Jarl of Falkreath request PC prostitute to participate in the orgies. Participators of the orgies could be already members of jarl's house. You see, all made orgies so far are with males (males orcs, males giants males companions) but nothing mixed or with females. I have a male prostitute whom I would love to see equally enjoying in orgies as ma female PC. I would be very grateful if this might come to reality. Thanks.
nutluck Posted March 27, 2014 Posted March 27, 2014 Wowo lots of postings going on. I hope i didnt miss anything relevant BTW, korialstraszbob would it be possible you get with Gooser who is doing Apropos? The reason i ask is cause your mod is over writing one of the files with it and it seems they might not work perfectly well together anymore which would be a shame. there is no problem, the overwriting files are just the JContainer stuff with we both package with outer mods. I will try to keep it uptodate or i have to remove it and you guys have to install them manualle. Well thats what happens when you make a cool mod, people post about it. As for the file ah ok, and no it's fine I say keep it as part of the program far simpler. I would just add a notation on the download page that other mods might also have that file and overwrite it and not to worry. That is the only thing I think you should do about it.
nutluck Posted March 27, 2014 Posted March 27, 2014 to finish the theme about the skse Alpha delay, if the mod itself makes the delay, it must be with 1.616 too, but it doesnt. if the Alpha would be save to use, why is it Alpha ? why is the current build 1.6.16 and not 1.70 ? because 1.70 is not save. it is not just the delay itself which let me refuse to use it, it is the reason why it makes the delay. no idea what chaos it makes in these 3 seconds and what errors will follow. about new quests, i always try to force zaz animations to come into the game, nobody does it. i dont know about the mod itself. i ve never seen much of it. i know the old zaz resources from Nexus, which could be used with followers at least to see what it contains. Helgas bunkhouse has been filled with zaz devices with the new mod from nameless701, just missing the actors. so that would be really a working field with something new to see. if you have no problem going dirty you may take private Needs for sexual abuse. lot of possibilities. Kori already explained why this mod only works with 1.7 It is fine you don't want to use it. But this mod requires it, you will just have to wait until a stable version of 1.7 comes out. Also I am using 1.7 and I am not getting any delays. Also there is several mods on this site that uses zaz animation pack. 1.Arachnophobia by Miss Leeches 2.Sanguine's Debauchery By jbezorg 3.S³ - Skyrim Slavery System By ag12 4.Prison Overhaul By Xaz 5.Rough-Times-V1-Beta By CaptainChaos 6.Player Slave By Xaz I know all of those use it and I bet there is several more like the alternate start which i believe uses some of the stuff from it as well.
Pinute Posted March 27, 2014 Posted March 27, 2014 Wowo lots of postings going on. I hope i didnt miss anything relevant Hey I have a feature request that I hope isn't too terrible for the mod to have. Basically now that there are multiple sidequests that involve giants, orc camps and so on, could you make MCM options to disable the possibility of certain quests to happen or being displayed in the quest dialogue? For example, have "Bestiality quests enabled" tickbox to determine if you can get horse/giant quest, just like now you can configure the chance of a female/male approaching you for prostitution. Another thing is the possibility of an option to pre-determine the gender on a quest like home deliviery or or camp, so that if you are playing a gay character you could only get males, or if you are straight then you only get the opposite sex and so on, although this might be difficult or just time consuming. Thanks I'm currently working on smoothing out the edge of the current random quest, make them check for pre-conditons etc., enable creature animation would be one of those conditions. I noted down that the sex of the home delivery clients should be configurable. It should be possible but have to check that. im really sad to say that i proofed skse 1.70 alpha to bring 3 seconds delay at quicksave and very common ctd on quickload. this disappeared after move back to c version with skse 1.16. rp is the only mod i had which uses that skse alpha, so it makes no sense for me to keep those hard disadvantages for some more orcs ... you should not have gone to that Alpha skse and stayed with the solid 1.16. maybe you think it over and move back ? i join the question above, same progress here with 100 + Clients and no horse or giant. but i do like your werewolf scene. i made my own manual Translation of rp c and f hard style. I use Function of JContainers for integral functions of my mod and as JContainers need SKSE 1.7.0 because of some SKSE Plugin API i cant downgrade. As for the Random Quest they are random and the Papyrus Random Functions are less then stellar. You can start them your self if you want just open the console type "help mf_prostitute" and search for the quest section then just type "startquest <questname>" and of it goes. I'm having a big problem. Whenever a sex scene is triggered via this mod, I lose all control of my character. After the scene finishes she only stands in place and I can't move her around at all - I can talk to people who approach me (and trigger another scene), but can't walk or open my items / spells / etc.; I lose control as soon as the animation starts because if I try to use the relocation hotkey during a scene I can't move then either. I am forced to reload after this. This problem does not occur with sex scenes not associated with this mod. Has anyone experienced or know what the problem is so that I can fix it? It's a great mod and I'd love to be able to use it properly. I think there is a script crashing as i disable playercontrolls for some scenes, mostly multiple acts in a row. Can you enable papyrus logging and upload your papyrus.log Just saw you already did that but that log looks much to short. Did you really upload the Papyrus.0.log under C:\Users\<username>\Documents\My Games\Skyrim\Logs\Script ? BTW, korialstraszbob would it be possible you get with Gooser who is doing Apropos? The reason i ask is cause your mod is over writing one of the files with it and it seems they might not work perfectly well together anymore which would be a shame. there is no problem, the overwriting files are just the JContainer stuff with we both package with outer mods. I will try to keep it uptodate or i have to remove it and you guys have to install them manualle. If there was ever a vote I'd vote for not including an external dependency in your archive, and you explicitly mentioning which version of the dependency you're using. There's always the possibility of an upgrade you've included breaking backwards compatibility with a version another mod has included. Not likely with JContainers, I know, but it's still good practice.
magicrealm Posted March 27, 2014 Posted March 27, 2014 to finish the theme about the skse Alpha delay, if the mod itself makes the delay, it must be with 1.616 too, but it doesnt. if the Alpha would be save to use, why is it Alpha ? why is the current build 1.6.16 and not 1.70 ? because 1.70 is not save. it is not just the delay itself which let me refuse to use it, it is the reason why it makes the delay. no idea what chaos it makes in these 3 seconds and what errors will follow. about new quests, i always try to force zaz animations to come into the game, nobody does it. i dont know about the mod itself. i ve never seen much of it. i know the old zaz resources from Nexus, which could be used with followers at least to see what it contains. Helgas bunkhouse has been filled with zaz devices with the new mod from nameless701, just missing the actors. so that would be really a working field with something new to see. if you have no problem going dirty you may take private Needs for sexual abuse. lot of possibilities. Kori already explained why this mod only works with 1.7 It is fine you don't want to use it. But this mod requires it, you will just have to wait until a stable version of 1.7 comes out. Also I am using 1.7 and I am not getting any delays. Also there is several mods on this site that uses zaz animation pack. 1.Arachnophobia by Miss Leeches 2.Sanguine's Debauchery By jbezorg 3.S³ - Skyrim Slavery System By ag12 4.Prison Overhaul By Xaz 5.Rough-Times-V1-Beta By CaptainChaos 6.Player Slave By Xaz I know all of those use it and I bet there is several more like the alternate start which i believe uses some of the stuff from it as well. These are no mods, These are chaotic alphas and betas started and never finished. you havent tried one of them, otherwise you wouldnt quote them here. xaz is the only one who at least fights with the bugs his mod has. and there is nothing more then some whipping from zaz animation in it. sanguine original was chaos with follower, with clutter and stairs, with never showing dialogues and and and, in the tweak Version finally nothing works at all. i wasted days with them. anyway, this would be no reason not to try some zaz content into rp. orcs, giants, rape gang, wolves and werewolves, horses, so why not bdsm. the giant quest does not start by console. it sais this location has a keyword. my number was 1904fd4e
Earen Posted March 27, 2014 Posted March 27, 2014 to finish the theme about the skse Alpha delay, if the mod itself makes the delay, it must be with 1.616 too, but it doesnt. if the Alpha would be save to use, why is it Alpha ? why is the current build 1.6.16 and not 1.70 ? because 1.70 is not save. it is not just the delay itself which let me refuse to use it, it is the reason why it makes the delay. no idea what chaos it makes in these 3 seconds and what errors will follow. You are right, you have no idea. The same like you have no idea what chaos SKSE 1.6 or whole Skyrim does. You just trust it or not. Up to you to decide Btw, that 2 second delay caused by my mod. This is not a bug, this is the way it works right now (main thread awaiting for termination of mine thread). I'll remove that delay it the next version
E_Nigma Posted March 27, 2014 Posted March 27, 2014 How do you get any of the quest but the home delivery?
Muppit Show Posted March 27, 2014 Posted March 27, 2014 I myself will try this out once SKSE 1.70 goes to beta or full version is released; I do want to try this mod but kinda hesitating for now.
pinky6225 Posted March 27, 2014 Posted March 27, 2014 to finish the theme about the skse Alpha delay, if the mod itself makes the delay, it must be with 1.616 too, but it doesnt. if the Alpha would be save to use, why is it Alpha ? why is the current build 1.6.16 and not 1.70 ? because 1.70 is not save. it is not just the delay itself which let me refuse to use it, it is the reason why it makes the delay. no idea what chaos it makes in these 3 seconds and what errors will follow. While i'm sure everybody would love it if software development could go directly from the idea to finished product with nothing inbetween it doesn't work like that i'm afraid. The more peeps that test and feedback the quicker it gets out of alpha but as installing the alpha build along with any mod that requires the alpha build is the persons choice you have the simple option of choosing not to use it or mods that require it I've used the alpha build since it came out due to the memory fixes which I judged to be worth the potential problems of which I've had none so far
Vyxenne Posted March 28, 2014 Posted March 28, 2014 I just have a small problem. Don't have "are you still offering the job" only with Hulda in Whiterun. So, how does console line goes to get it back again? Thanks. To find a list of all the jobs in the quest type "help mf_prostitute" in the command console and look for the quest section. Then just type "startquest <name>" Sorry to say but this command only works for certain random quests. I still cannot get the "Are you still offering..." line with Hulda. As a matter of fact, I can even offer her a sex. I had this issue so I know how to fix it (quelle surprise). You are already on a freelance prostitution quest ("I will walk around and find customers") with Hulda or another innkeeper if you have unchecked "Restrict to same town" in the MCM options. That is why Hulda won't offer you jobs, and also why you can ask Hulda if she's looking for a good time. Open RP in MCM, select Quests tab and reset all quests. Then try to talk to Hulda and I'll bet she will offer you jobs again.
Vyxenne Posted March 28, 2014 Posted March 28, 2014 How do you get any of the quest but the home delivery? Depending on your step settings in MCM (default is 5) you must have that many clients in the freelance mode, then that many Home Deliveries, before you can get the more advanced quests from that innkeeper.
Vyxenne Posted March 28, 2014 Posted March 28, 2014 I myself will try this out once SKSE 1.70 goes to beta or full version is released; I do want to try this mod but kinda hesitating for now. SKSE 1.7 Alpha has been running fine and rock-solid stable for me since I installed it in order to upgrade RP. As a bonus, the Sheson memory patch is now an integral part of SKSE and that patch almost singlehandedly stopped all of my CTD and ILS problems with modded Skyrim. RP is getting better and better with each release. Most of the issues that made it annoying and/or frustrating in the past have been fixed. There are still a few minor issues remaining, but Kori is doing new releases at an amazingly rapid pace. I would highly recommend this mod, and suggest that letting our "fears of new stuff" (the SKSE alpha) stop us from trying it is needless. Install the mods and the SKSE alpha and try it. If you have trouble, just uninstall the mods and revert to SKSE 1.6.16, which is still available for free download on their website. EDIT: I hate unexplained acronyms, and I just posted two of them in rapid succession! CTD = Crash To Desktop ILS = Infinite Loading Screen (also Instrument Landing System, but that's my other life)
Vyxenne Posted March 28, 2014 Posted March 28, 2014 I'm having a problem with the stable quest. I talk to the hosteler and he gives me the bucket and tells me to calm the horse and the questlog advances. I than get naked and approach the horse but nothing happens. I can steal the horse but it only puts a bounty on my head. When i attack the horse, the guards and the horse attack me and if i let them, the get me to zero health and I die. I'm suspecting that the quest conflicts with the "Convenient Horses" mod that I have installed. Does anyone have a similar experience and if so, is there a way to work around this issue? It is not the horse in the stable it is called the Jarl's Horse and it is randomly somewhere outside of whiterun. LOL Nutluck, that's always my dilemma when I encounter a strange horse in the woods: do i ride HIM, or does he ride ME?
nutluck Posted March 28, 2014 Posted March 28, 2014 These are no mods, These are chaotic alphas and betas started and never finished. you havent tried one of them, otherwise you wouldnt quote them here. xaz is the only one who at least fights with the bugs his mod has. and there is nothing more then some whipping from zaz animation in it. sanguine original was chaos with follower, with clutter and stairs, with never showing dialogues and and and, in the tweak Version finally nothing works at all. i wasted days with them. anyway, this would be no reason not to try some zaz content into rp. orcs, giants, rape gang, wolves and werewolves, horses, so why not bdsm. the giant quest does not start by console. it sais this location has a keyword. my number was 1904fd4e And if no one helps test those mods they will never be finished. Keep in mind these mod authors are doing this for free, in their spare time after dealing with work/family stuff, and typically doing it alone. They don't get help other than from those of us willing to use their alpha and beta versions to help them refine the mods. A lot of people are using a lot of alpha and beta mods and helping the authors refine them so they work. Most of the mods work well for the most part and when errors are found most of the mod authors are quick to fix them. But they can't find all the bugs with out help from us and until they get enough help the mods will never be out of alpha and beta. I have personally stopped playing Skyrim right now cause several mod authors I like are updating their mods or doing new mods and I am testing them out to try and help them find bugs and refine the mods.
nutluck Posted March 28, 2014 Posted March 28, 2014 How do you get any of the quest but the home delivery? As Vyxenne said, depending what your numbers of clients per rank is set at. You have to do x number to get a high enough rank to get the other quests. Just keep doing clients till it pops up. As it stands right now you have to end your work shift and start again before the mod updates your ranks though. So keep that in mind.
nutluck Posted March 28, 2014 Posted March 28, 2014 I'm having a problem with the stable quest. I talk to the hosteler and he gives me the bucket and tells me to calm the horse and the questlog advances. I than get naked and approach the horse but nothing happens. I can steal the horse but it only puts a bounty on my head. When i attack the horse, the guards and the horse attack me and if i let them, the get me to zero health and I die. I'm suspecting that the quest conflicts with the "Convenient Horses" mod that I have installed. Does anyone have a similar experience and if so, is there a way to work around this issue? It is not the horse in the stable it is called the Jarl's Horse and it is randomly somewhere outside of whiterun. LOL Nutluck, that's always my dilemma when I encounter a strange horse in the woods: do i ride HIM, or does he ride ME? Someday i bet someone makes a mod like that, Someone tried to do a lovers victim version for horses and dogs with limited success.
germanicus Posted March 28, 2014 Posted March 28, 2014 I just have a small problem. Don't have "are you still offering the job" only with Hulda in Whiterun. So, how does console line goes to get it back again? Thanks. To find a list of all the jobs in the quest type "help mf_prostitute" in the command console and look for the quest section. Then just type "startquest <name>" Sorry to say but this command only works for certain random quests. I still cannot get the "Are you still offering..." line with Hulda. As a matter of fact, I can even offer her a sex. I had this issue so I know how to fix it (quelle surprise). You are already on a freelance prostitution quest ("I will walk around and find customers") with Hulda or another innkeeper if you have unchecked "Restrict to same town" in the MCM options. That is why Hulda won't offer you jobs, and also why you can ask Hulda if she's looking for a good time. Open RP in MCM, select Quests tab and reset all quests. Then try to talk to Hulda and I'll bet she will offer you jobs again. Thanks for offering help but that wasn't the issue that time. As a matter of fact my PC wasn't actively involved in prostitutuiuon. That happened after upgrade. Problem was solved not with the reset all quest, but with stop mf_prostitutequest. (As author of the mod suggested). Again, thanks for the help. I believe that someone might find your tip very useful.
E_Nigma Posted March 28, 2014 Posted March 28, 2014 How do you get any of the quest but the home delivery? As Vyxenne said, depending what your numbers of clients per rank is set at. You have to do x number to get a high enough rank to get the other quests. Just keep doing clients till it pops up. As it stands right now you have to end your work shift and start again before the mod updates your ranks though. So keep that in mind. Its set at 1 and I have had 50 clients I got the companion quest once and other than that its just been the home delivery after a while it hets pretty meh
nutluck Posted March 28, 2014 Posted March 28, 2014 How do you get any of the quest but the home delivery? As Vyxenne said, depending what your numbers of clients per rank is set at. You have to do x number to get a high enough rank to get the other quests. Just keep doing clients till it pops up. As it stands right now you have to end your work shift and start again before the mod updates your ranks though. So keep that in mind. Its set at 1 and I have had 50 clients I got the companion quest once and other than that its just been the home delivery after a while it hets pretty meh Ok if you got the companion quest then you are getting the letters. Check your settings, all the quests have cool down timers by default you can only do them once every so often. I forget what the letter quest cool down default time is, which is what many of the quests come from, but it has a cool down timer. If you set that to 0 then you can do them back to back if you want.
magicrealm Posted March 28, 2014 Posted March 28, 2014 i dont know if this can be done, but it would be fine if the inn keeper gets a new dialogue, once a random quest (letter) has been done. like " have you heard anything about problems with orcs again ? answer: "yes, here is another letter from someone who has trouble with them" . so once you made a special quest, you can choose to repeat them when you want (with some chance that it is not available at this time, but maybe later). this means, finally the inn keeper has a list of all quests and can be asked for each of them. i am sure everybody has his favor quest and would like to repeat it sometimes, but dont want to go through all randoms until it shows up. console shouldnt be a solution.
E_Nigma Posted March 28, 2014 Posted March 28, 2014 How do you get any of the quest but the home delivery? As Vyxenne said, depending what your numbers of clients per rank is set at. You have to do x number to get a high enough rank to get the other quests. Just keep doing clients till it pops up. As it stands right now you have to end your work shift and start again before the mod updates your ranks though. So keep that in mind. Its set at 1 and I have had 50 clients I got the companion quest once and other than that its just been the home delivery after a while it hets pretty meh Ok if you got the companion quest then you are getting the letters. Check your settings, all the quests have cool down timers by default you can only do them once every so often. I forget what the letter quest cool down default time is, which is what many of the quests come from, but it has a cool down timer. If you set that to 0 then you can do them back to back if you want. So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request?
nutluck Posted March 28, 2014 Posted March 28, 2014 So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request? No they come from the inn keeper, the inn keeper will say they got a letter. Then ask you if you want to do this job they got from the letter. But all those quests have timers on them, the companions quest is in the same line. So if it has the default timer on it you can't get another one of those quests for several in game hours unless you change the hours down to 0.
E_Nigma Posted March 29, 2014 Posted March 29, 2014 So the new quests dont come from dialogue witht he inn keeper they give you a letter when they say they have an interesting request? No they come from the inn keeper, the inn keeper will say they got a letter. Then ask you if you want to do this job they got from the letter. But all those quests have timers on them, the companions quest is in the same line. So if it has the default timer on it you can't get another one of those quests for several in game hours unless you change the hours down to 0. I get that, I had it at 0 when it gave me the companion quest but now even if I wait entire days I dont get any new dialogues other than the home delivery
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