Slorm Posted March 20, 2014 Posted March 20, 2014 Small issue. I got the werewolf quest and at the end the screen went to black but nothing further happened. I got round it by saving then reloading which pushed it forward to the end mh. can you please check or upload your papyrus script? Also was excatly does happend? do you at least get a loading screen? Sorry I didn't have it switched on. What happened was this, the final scene faded out to black (end of dream) but instead of the next scene starting it just stayed black. If I moved the mouse there were options to "E Talk to Werewolf" and hitting escape brought up the load/save and other menu's normally. I did notice that when I checked a few of the MCM menu items they seemed to be blank. Anyway, I saved at that point, then reloaded and the scene in Jorrvaskr then faded in at it carried on normally.
Airianna Posted March 20, 2014 Posted March 20, 2014 Small issue. I got the werewolf quest and at the end the screen went to black but nothing further happened. I got round it by saving then reloading which pushed it forward to the end mh. can you please check or upload your papyrus script? Also was excatly does happend? do you at least get a loading screen? Sorry I didn't have it switched on. What happened was this, the final scene faded out to black (end of dream) but instead of the next scene starting it just stayed black. If I moved the mouse there were options to "E Talk to Werewolf" and hitting escape brought up the load/save and other menu's normally. I did notice that when I checked a few of the MCM menu items they seemed to be blank. Anyway, I saved at that point, then reloaded and the scene in Jorrvaskr then faded in at it carried on normally. Sounds a little more like the video card was having troubles keeping up, glad to see you got it working again.
Vithiss Posted March 20, 2014 Posted March 20, 2014 How does one get the stable quest? It's one of the ones you get from the Letters, like Companions, Ambush, Giants, etc.
E_Nigma Posted March 20, 2014 Posted March 20, 2014 So, nothing is happening when I try to prostitute in the bar, if I put the stride on 0 and do the home delivery it works fine but I cant get my rank up because it wont let me do clients Any fixes? Check the MCM Menue for the Solicitation mode per default it is set to "active" What I meant was that the animations for the tavern job do not start, I have all the requirements and my other SL mods work fine
traveller_phi Posted March 20, 2014 Posted March 20, 2014 So, nothing is happening when I try to prostitute in the bar, if I put the stride on 0 and do the home delivery it works fine but I cant get my rank up because it wont let me do clients Any fixes? Check the MCM Menue for the Solicitation mode per default it is set to "active" What I meant was that the animations for the tavern job do not start, I have all the requirements and my other SL mods work fine So you can solicit the act and they agree, but when you start, you don't get the sex animation? Do you get the option to get paid if you talk to them again? The sex animations worked in home delivery? It is a bit confusing since if you get to the point where the animation should start, you have been successful and should be able to build up your rank.I have seen an issue where the animation was skipped, but I did get paid and all.
E_Nigma Posted March 20, 2014 Posted March 20, 2014 So, nothing is happening when I try to prostitute in the bar, if I put the stride on 0 and do the home delivery it works fine but I cant get my rank up because it wont let me do clients Any fixes? Check the MCM Menue for the Solicitation mode per default it is set to "active" What I meant was that the animations for the tavern job do not start, I have all the requirements and my other SL mods work fine So you can solicit the act and they agree, but when you start, you don't get the sex animation? Do you get the option to get paid if you talk to them again? The sex animations worked in home delivery? It is a bit confusing since if you get to the point where the animation should start, you have been successful and should be able to build up your rank.I have seen an issue where the animation was skipped, but I did get paid and all. If I talk to them again it just gives me the dialogue to start the act again. The delivery quest I had set me stride to 0 so it was available fromt he start so I tried it and the animations worked fine, my stride is at 1 now
nutluck Posted March 20, 2014 Posted March 20, 2014 How does one get the stable quest? As other mentioned it is one of the letter quests. Also last page or maybe the one before the OP listed the console commands on how to force any of the quests to start for testing purposes.
Guest Posted March 20, 2014 Posted March 20, 2014 curently iam looking into your mod, but dont have dialog views did you only use the player dialogue or you just didnt include the \Data\DialogueViews?
stobor Posted March 20, 2014 Posted March 20, 2014 Two issues, testing with the latest (testing in Whiterun): 1. The giant quest often fails to fill aliases for some reason. Starting the quest manually, I was able to get it to initialize on 3rd try. This makes it very unlikely to come up in the random formlist selection. Minor nit: once it did start, the farmhand was placed too close to the patrol path of one of the giants, we kept getting interrupted and killed during the preliminaries. 2. The orc camp, the followup dialogue with the orc hunters triggered immediately (feels like it was intended to occur on the way out of camp), and if I agreed to stay, the character was frozen in mid-camp permanently, as the hunters headed off into the sunset. Seems like maybe there was an AI package conflict preventing that stage from concluding properly. Had to use console to rescue that save. 1. Aha interesting never happened to me. will see what i can do about that. As for the placement i will see what i can do about that. Also can you tell my at which camp does that happen? 2. Yeah orc quest currently is a bit buggy for some unknown reasons. It was the giant camp closest to Whiterun, just to the west, with a pond; the farmhand was positioned by a rock on the Whiterun side (south and slightly east of the pond, I think), and one of the giants patrols around that side of the pond. Twenty feet farther away, and we would probably have avoided the aggro.
xboronx Posted March 21, 2014 Posted March 21, 2014 Had the companion random quest now, very well done, i also liked the long dialogue afterwards when the companions told you what "happened"
korialstraszbob Posted March 21, 2014 Author Posted March 21, 2014 So, nothing is happening when I try to prostitute in the bar, if I put the stride on 0 and do the home delivery it works fine but I cant get my rank up because it wont let me do clients Any fixes? Check the MCM Menue for the Solicitation mode per default it is set to "active" What I meant was that the animations for the tavern job do not start, I have all the requirements and my other SL mods work fine So you can solicit the act and they agree, but when you start, you don't get the sex animation? Do you get the option to get paid if you talk to them again? The sex animations worked in home delivery? It is a bit confusing since if you get to the point where the animation should start, you have been successful and should be able to build up your rank.I have seen an issue where the animation was skipped, but I did get paid and all. If I talk to them again it just gives me the dialogue to start the act again. The delivery quest I had set me stride to 0 so it was available fromt he start so I tried it and the animations worked fine, my stride is at 1 now Mh. sounds like a dead end branch or a crashing script. Could you please reproduce that and upload your papyrus.log. Also i would be nice to know what race,sex your and your client are so i can check the dialog conditions. curently iam looking into your mod, but dont have dialog views did you only use the player dialogue or you just didnt include the \Data\DialogueViews? Only Player Dialog as i dont know how to use the Dialog View i looked at one of the vanilla quest and think that is awesome with all the arrows and shit but seems to complicated. Two issues, testing with the latest (testing in Whiterun): 1. The giant quest often fails to fill aliases for some reason. Starting the quest manually, I was able to get it to initialize on 3rd try. This makes it very unlikely to come up in the random formlist selection. Minor nit: once it did start, the farmhand was placed too close to the patrol path of one of the giants, we kept getting interrupted and killed during the preliminaries. 2. The orc camp, the followup dialogue with the orc hunters triggered immediately (feels like it was intended to occur on the way out of camp), and if I agreed to stay, the character was frozen in mid-camp permanently, as the hunters headed off into the sunset. Seems like maybe there was an AI package conflict preventing that stage from concluding properly. Had to use console to rescue that save. 1. Aha interesting never happened to me. will see what i can do about that. As for the placement i will see what i can do about that. Also can you tell my at which camp does that happen? 2. Yeah orc quest currently is a bit buggy for some unknown reasons. It was the giant camp closest to Whiterun, just to the west, with a pond; the farmhand was positioned by a rock on the Whiterun side (south and slightly east of the pond, I think), and one of the giants patrols around that side of the pond. Twenty feet farther away, and we would probably have avoided the aggro. Mh will see what i can do about that. for know i will just add you and the farmer to the giant faction so they should leave you alone until i find a solution im happy with.
korialstraszbob Posted March 21, 2014 Author Posted March 21, 2014 Uploaded a new Version 1.05c. Fix Coworker Scene on CampJob Change Giant Quest alias and the way random quest start so it should not fail to start Add Farmhand on Giant Quest to GiantFaction Add AI Package to Farm hand so he approaches the player Something else i forgot
xxn00bxx Posted March 21, 2014 Posted March 21, 2014 I've had lots of customers now, enough to get a high rank, and still the only jobs the innkeepers offer me are home delivery, regular and serving food. I tried accepting and quitting jobs about 6 times in a row but no luck there either. Am I supposed to get the letter from a courier or something? Edit: I forgot to say that I have gotten half way through the civil war quests, maybe that's what's making anything beyond home delivery not show up?
xboronx Posted March 22, 2014 Posted March 22, 2014 I've had lots of customers now, enough to get a high rank, and still the only jobs the innkeepers offer me are home delivery, regular and serving food. I tried accepting and quitting jobs about 6 times in a row but no luck there either. Am I supposed to get the letter from a courier or something? Edit: I forgot to say that I have gotten half way through the civil war quests, maybe that's what's making anything beyond home delivery not show up? How many customers exactly did you have and what is the rank divider? Because it is like this, not remembering the exact numbers: Home delivery at rank 3-4, camp at rank 4-6 and the mysterious letter at something like rank 8, so maybe you just hadn't enough customers yet. I personally always set the rankup to 20 customers, and then it takes a very long time till the special quests show up
germanicus Posted March 22, 2014 Posted March 22, 2014 New update works great. One thing I noticed before but forgot to mention is Mannequin issue. You see, few times I got home delivery quest: " Visit xxx house with a guest". The game understands that guest is Mannequin and the sex animation works is spoiled. Is there a fix for that?
E_Nigma Posted March 22, 2014 Posted March 22, 2014 Mh. sounds like a dead end branch or a crashing script. Could you please reproduce that and upload your papyrus.log. Also i would be nice to know what race,sex your and your client are so i can check the dialog conditions. Im gonna be honest, I dont know how to get the papyrus log, but the clients I tried were vanilla bannered mare usuals, tried mikael and the battle born guy the only non-vanilla npc I got in there is a khajiit.
nutluck Posted March 22, 2014 Posted March 22, 2014 Mh. sounds like a dead end branch or a crashing script. Could you please reproduce that and upload your papyrus.log. Also i would be nice to know what race,sex your and your client are so i can check the dialog conditions. Im gonna be honest, I dont know how to get the papyrus log, but the clients I tried were vanilla bannered mare usuals, tried mikael and the battle born guy the only non-vanilla npc I got in there is a khajiit. First, Enable Papyrus Logging by opening your Skyrim.ini file located at [YourWindowsUsername]\Documents\My Games\Skyrim\Skyrim.ini Then find the [Papyrus] heading (or if it doesn't exist, create it at the end of the file) and add the following: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 After that it will keep a log.
korialstraszbob Posted March 22, 2014 Author Posted March 22, 2014 New update works great. One thing I noticed before but forgot to mention is Mannequin issue. You see, few times I got home delivery quest: " Visit xxx house with a guest". The game understands that guest is Mannequin and the sex animation works is spoiled. Is there a fix for that? You mean mannequin like the things for displaying armor and stuff? Didn't even know they were actors will check if they have a class or type i can filter them by.
germanicus Posted March 22, 2014 Posted March 22, 2014 Yes, mannequin. I have a houses in Markarth and Solitude, Wildhem and Riften. All of them contains mannequins. The game interpret them as guests. While in sex act, they just standing there while my PC and involved NPC (housecals) performing sex. IT has happened in all previous versions of the mod. And thank you for checking this out. (Sorry for forgetting to take a picture of it as evidence).
Guest Posted March 22, 2014 Posted March 22, 2014 Horse quest seems to work fine now, but I still haven't seen the giant quest appear, despite a lot of reloading. Trying it in Whiterun, it should work there, right? Level 1 PC if that makes a difference.
nutluck Posted March 22, 2014 Posted March 22, 2014 Horse quest seems to work fine now, but I still haven't seen the giant quest appear, despite a lot of reloading. Trying it in Whiterun, it should work there, right? Level 1 PC if that makes a difference. Korial posted this awhile back on how to force quests to start for testing purposes. You can do it the same way i do it. Accept a random quest and then start another one per console. do a "help mf_prostitute" and look for the quest section and then just do "startquest <name>" I have started using that and it helps a lot for testing the varies quests in the mod.
PubliusNV Posted March 22, 2014 Posted March 22, 2014 I'm on RP 1.05c, and have noticed an odd problem - sometimes (probably less than 20% of the time), when a scene starts the male NPC either does not undress, or undresses and then redresses very quickly, then continues the scene fully clothed. I'm wondering if could be some interaction with SoS, since I have RP 1.05c later in the load order than SoS, whereas on earlier versions it was higher in the load order (and I did not see this previously). Has anyone else seen this?
Airianna Posted March 22, 2014 Posted March 22, 2014 I'm on RP 1.05c, and have noticed an odd problem - sometimes (probably less than 20% of the time), when a scene starts the male NPC either does not undress, or undresses and then redresses very quickly, then continues the scene fully clothed. I'm wondering if could be some interaction with SoS, since I have RP 1.05c later in the load order than SoS, whereas on earlier versions it was higher in the load order (and I did not see this previously). Has anyone else seen this? It's not the mod that does it, as it happens to me as well and I trace logged it. It's the Vanilla scripts trying to keep the NPC dressed in it's base clothes.
PubliusNV Posted March 22, 2014 Posted March 22, 2014 I'm on RP 1.05c, and have noticed an odd problem - sometimes (probably less than 20% of the time), when a scene starts the male NPC either does not undress, or undresses and then redresses very quickly, then continues the scene fully clothed. I'm wondering if could be some interaction with SoS, since I have RP 1.05c later in the load order than SoS, whereas on earlier versions it was higher in the load order (and I did not see this previously). Has anyone else seen this? It's not the mod that does it, as it happens to me as well and I trace logged it. It's the Vanilla scripts trying to keep the NPC dressed in it's base clothes. Thanks very much, I guess I'll live with it. It's just a little annoying, not a big problem.
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