lorm42 Posted December 21, 2013 Posted December 21, 2013 Hmm, guess i don't understand all requirements till now. Ā I did a quick test if i can copy TBBP to an armor that only has BBP to get a little ass jiggle. Ā I loaded mesh 0 (and 1) of the source armor nif with the TBBP base body as the reference. There was no need to move the vertixes as the only missing thing was the ass bone and their weight references (As fair as i understand i checked the result. The things are now in the new nif. Nifscope seem to say so.) Ā Installed it to the game but nothing happens. Did i something wrong or isn't it that easy ?
PowderdJedi433 Posted December 21, 2013 Posted December 21, 2013 Ā Ā -snip- Ā http://msdn.microsoft.com/en-us/library/jj851139(v=vs.110).aspx Ā I sent this link to Caliente. Ā Awesome, can't wait.Ā I saw Bodyslide 2.0, decided I'd give it a little click and see -- and it was everything I had always wished Bodyslide was to begin with, and then got myself a big ol' bowl of sadness and munched it down for breakfast because I couldn't run it due to my dire preference for Windows XP.Ā Always happy to do the footwork it takes to find the fixes to make sure custom content I like and support is compatible with older systems, especially since I've never actually owned what you may consider a "new system."Ā =PĀ This Dell Inspiron E1505 sucks horribly, yes -- but on the other hand I'm getting a nice 30 FPS in both exteriors and interiors during combat with mid-high settings.Ā Why?Ā Dedication. Ā
Aveck Posted December 21, 2013 Posted December 21, 2013 Ā well, i have a problem using node weights. I load a armor (using a _1.nif), i load a reference by .xml with proper body type and weights (and nodes) and i load the nodes weight from the reference. I can clearly see in the "node" tab the list of the new nodes that i want (specifically belly) and if i click on them i can see on the armor the colors of the weight (red-yellow-green) i've made sure that, using the pregnancy slider the body morph correctly but when i finalize the outfit using "save project as" (and making sure all the folders are correctly set), create the new-made outfit with bodyslide with a new proportion, the armor is replace in-game, but the belly node don't scale. Ā Maybe i did something wrong, can somebody help me? Ā Did you select the added belly bones and paint them with weights (the RGB colors)? Without you painting that on for the two belly nodes, nothing will happen in-game. Ā Ā No, i've loaded the node weights trought "copy bone weights" under the "shape" menu. when i select a node (let's just use NPCBelly for instance) the preview screen show me already the color on the armor, as if it was painted by itself (i thought that was the point of "copy bone weights") How can i color it if it is already colored?
lorm42 Posted December 21, 2013 Posted December 21, 2013 Hmm, guess i don't understand all requirements till now. Ā I did a quick test if i can copy TBBP to an armor that only has BBP to get a little ass jiggle. Ā I loaded mesh 0 (and 1) of the source armor nif with the TBBP base body as the reference. There was no need to move the vertixes as the only missing thing was the ass bone and their weight references (As fair as i understand i checked the result. The things are now in the new nif. Nifscope seem to say so.) Ā Installed it to the game but nothing happens. Did i something wrong or isn't it that easy ? Ā Stupid me .. it worked .. i used the wrong target NIF Ā Only problem is that i got a huge neck gab but i guess that's because is simply copied to much shit. I now will try to copy only the bone and weight paint it by hand.
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Ā Ā Did you select the added belly bones and paint them with weights (the RGB colors)? Without you painting that on for the two belly nodes, nothing will happen in-game. Ā No, i've loaded the node weights trought "copy bone weights" under the "shape" menu. when i select a node (let's just use NPCBelly for instance) the preview screen show me already the color on the armor, as if it was painted by itself (i thought that was the point of "copy bone weights") How can i color it if it is already colored? Ā Well, then that seems to be fine since it's colored already. Ā After that you're exporting the *.nif file and replacing the correct file to make it show up in-game? And you've also either replaced both the _0.nif and _1.nif or used the correct character weight in-game to make it show up?
foreveraloneguy Posted December 21, 2013 Posted December 21, 2013 Ā Does this mean we'll be able to convert all armors to TBBP, etc? Ā Once you know how to do it, yup. Pretty easily. Ā Ā Yeah, everything is easy once you know how. It's getting to the knowing that is sometimes, for some people, impossible. I tend to be one of those people. :/
h38fh2mf Posted December 21, 2013 Posted December 21, 2013 Nexus is offline again, is there a mirror link? Ā Ok nevermind got it.
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Nexus is offline again, is there a mirror link? Ā Nope, wait for a few seconds and it will be up again... for a few seconds. Ā Also, the first tutorial has been released. More coming soon.
aps16 Posted December 21, 2013 Posted December 21, 2013 Ā Ā Oh right, but "load reference" doesn't have option the option to load nif files, just xmls. I'm so sorry, I'm total noob. There's one more thing, whenever I convert something to CBBE using abovewolf's method, I get this haha I know i'm doing something wrong, can't figure out what Ā Ā It looks like the Outfit has wrong scaling, an offset or buggy weights. It's kinda hard to help with this without actually seeing exactly what you did in OS, though. Ā You can actually use "Load Reference" on .nif files. The description text is wrong. Ā Ā Awesome that "load reference" thing worked, thanks!! As for the other thing, it happens every time I convert something to CBBE then to my custom shape, Converting directly from CBBE to my custom shape works fine. So I guess there's something wrong in the way I do it.
Aveck Posted December 21, 2013 Posted December 21, 2013 Ā Ā Ā Did you select the added belly bones and paint them with weights (the RGB colors)? Without you painting that on for the two belly nodes, nothing will happen in-game. Ā No, i've loaded the node weights trought "copy bone weights" under the "shape" menu. when i select a node (let's just use NPCBelly for instance) the preview screen show me already the color on the armor, as if it was painted by itself (i thought that was the point of "copy bone weights") How can i color it if it is already colored? Ā Well, then that seems to be fine since it's colored already. Ā After that you're exporting the *.nif file and replacing the correct file to make it show up in-game? And you've also either replaced both the _0.nif and _1.nif or used the correct character weight in-game to make it show up? Ā Ā I've found the problem (which is quite silly). The weights on the armor for the bone was slightly under the level of the weights of the body.Ā This caused the body to "cover" the armor, leading me to think that it wasn't scaling. My fault. Ā On a side note, is there a way, in outfit studio, to manually scale a node (for debugging sake)? Ā BTW awesome program, really, this is one of the best "community things" of Skyrim
maybenexttime Posted December 21, 2013 Posted December 21, 2013 I am definitely gonna test this out, need to fix things on the ghost armor.
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Ā I've found the problem (which is quite silly). Ā Ā The weights on the armor for the bone was slightly under the level of the weights of the body.Ā This caused the body to "cover" the armor, leading me to think that it wasn't scaling. My fault. Ā On a side note, is there a way, in outfit studio, to manually scale a node (for debugging sake)? Ā BTW awesome program, really, this is one of the best "community things" of Skyrim Ā Nope, not yet. But you can try NifSkope for that. Select the node and scale it up. Result is viewed directly in NifSkope.
Aveck Posted December 21, 2013 Posted December 21, 2013 Ā Ā I've found the problem (which is quite silly). Ā Ā The weights on the armor for the bone was slightly under the level of the weights of the body.Ā This caused the body to "cover" the armor, leading me to think that it wasn't scaling. My fault. Ā On a side note, is there a way, in outfit studio, to manually scale a node (for debugging sake)? Ā BTW awesome program, really, this is one of the best "community things" of Skyrim Ā Nope, not yet. But you can try NifSkope for that. Select the node and scale it up. Result is viewed directly in NifSkope. Ā Ah ok, thanks I'd say that being able to scale a node inside StudioOutfit would be great in order to see how weight acts, but i don't want to sound ungrateful, you all did a awesome job so far, so i think that i'll take the long "nifskope" way happily
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Ā Ā Nope, not yet. But you can try NifSkope for that. Select the node and scale it up. Result is viewed directly in NifSkope. Ā Ah ok, thanks I'd say that being able to scale a node inside StudioOutfit would be great in order to see how weight acts, but i don't want to sound ungrateful, you all did a awesome job so far, so i think that i'll take the long "nifskope" way happily Ā In the far future we might add support for some idles or animations.
dje34 Posted December 21, 2013 Posted December 21, 2013 This looks really promising ! Could surely be mod of the year or at least one of the top list !Ā
Madisonx Posted December 21, 2013 Posted December 21, 2013 So the tool wants to be installed to a working skyrim data dir. But since Mod Organizer keeps all files outside of skyrim/data/ and creates a runtime virtual dir, installing there unfortunately makes it not work as expected. Ā To make this tool work with Mod Organizer, the user needs to do the following: Ā start mod organizer drop down the "games and tools" list (just to the left of the run button) at the top, click edit fill out the fields for Bodyslide 2 - Ā the button next to Binary is for locating the... uh... binary - Ā start in = blank - Ā no arguments. (NONE. AND THAT'S FINAL.) Click Add then OK. Bodyslide 2 is now in your "games and tools" list. Choose it and click run. Your bodies and skinds will now be available for these apps. Hope this helps someone. Ā Can anyone confirm if this is the best way to get it running in Mod Organizer? Ā I'm not really sure what step 4 means...I'm not terrible smart with this kind of thing...any help would be appreciated. Ā Also, does this need to be installed along with anything else, like the base CBBE?
fenrir19 Posted December 21, 2013 Posted December 21, 2013 wait patiently till the stable version is comingĀ Ā :3
Stevierage Posted December 21, 2013 Posted December 21, 2013 Will there be support for the other 7B bodies, original/bombshell/cleavage?
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Will there be support for the other 7B bodies, original/bombshell/cleavage? Ā The one that's in there is the bombshell one. You might be able to just load in these .nifs as a new reference after you're done with 7B conversion. Then you can use the brushes to make the outfit shapes fit that. Ā But... Ā I might include... well, that's what I'm gonna do now. There will be sliders for 7B bomb -> original/cleavage in the next version.
Stevierage Posted December 21, 2013 Posted December 21, 2013 I think it's 7B natural not bombshell as someone else on another thread pointed out and then i went and had a look myself (there is a slight difference in boob shape), but that doesn't matter now, since the other bodies will get supported . Ā I just wanted to make sure, so if i should continue converting or not. Ā ThxĀ
ousnius Posted December 21, 2013 Author Posted December 21, 2013 I think it's 7B natural not bombshell as someone else on another thread pointed out and then i went and had a look myself (there is a slight difference in boob shape), but that doesn't matter now, since the other bodies will get supported . Ā I just wanted to make sure, so if i should continue converting or not. Ā ThxĀ Ā Actually, I can't include "Any 7B_0 -> Any 7B_1" slidersets, or "Bombshell 7B -> Any 7B". Those would make about 500 different combinations, so the only thing I can help you with is including the slider.bsd files so you can try to use those to convert it yourself.
HyperMax Posted December 21, 2013 Posted December 21, 2013 Wow. Glad I always come back to skyrim around xmas.Ā Ā Thanks Cell and Caliente. Ā Shame nexus seems to be down at the moment.Ā Ā Ā )
superfan2 Posted December 21, 2013 Posted December 21, 2013 Dose anyone know how to apply custom sliders to different sets?. I'm a fan of thighsplus from Venus body and would like to use it on armors.
Stinky Rat Posted December 21, 2013 Posted December 21, 2013 Can someone give me a mirror link, Nexus is broken once more for me.
Nathriel Posted December 21, 2013 Posted December 21, 2013 Not sure what Nexus has done, but the nexus page for bodyslide 2 now tells me it is adult content and that I can“t view it until I log in and turn on the setting to make it viewable. I am logged in though and that option is set, so I feel Nexus has screwed up somewhere along the line.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.