h38fh2mf Posted December 21, 2013 Posted December 21, 2013 Ah good to know then I'll just wait for the tutorial. I thought I was doing something wrong here.
Nathriel Posted December 21, 2013 Posted December 21, 2013 Alright... I managed to convert the vanilla Ebony armor to CBBE, which went well, although took a bit more time then I expected it would. Mostly because I was trying to learn what the tool was capable of. This process would likely go a lot faster next time. And I must say, it feels pretty great being able to do this myself without fiddling around with other tools that are not really made to be used for skyrim like this is. Anyway, after that went to the bones tab, added the 'NPC Belly' node and painted the weight on the body similar to how I saw it when I inspected the naked body of http://www.loverslab.com/topic/24254-psb-pregnancy-scaling-body-for-bodyslide2/ And do get an enlarged belly, but mine is a bit too wide and not large enough compared with my character looks naked (which uses the naked body of the before mentioned mod). Is there a way to basically transfer the painted weight from that body to my converted armor? I saw an option called Copy Bone Weights, but am not sure how that works. Yes, in the "Load Reference" dialog, select that body_1.nif that has the belly weights (yes, you can also select a .nif there). Then, in the "Load Outfit" dialog, select your outfit. Now, do "Copy Bone Weights" for each of the outfit shapes including the body, and export as .nif. Yes! That seemed to work, thank you! Should it also be possible to transfer the painted weight from one naked body to another with this method? Because I tried myself, but it messed things up. For example my head was detached from my body, floating a bit above it. It could very well be that I screwed something up there... What I did was create the femalebody_0.nif and femalebody_1.nif for both bodies, then selected the '0' version of the pregnant body as a reference and the '0' version of the new body as an outfit and then did the copy body weight thing. After that I repeated the same process with the '1' versions. The only thing that kind of irritated me was that you can't really see underneath the armor. So when you are fiddling around with trying to mold an armor to the body so that it fits correctly and, for example, you pull a slider which makes a part of the body bigger then the normal one, it's obvious what you need to change. If however, pulling that slider makes a part of the body smaller then previously, you can't see how small, because the armor is in the way. I'd have to make that part of the body on the armor smaller and smaller just to see how much smaller it needs to be. Is there a way around this?
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Yes! That seemed to work, thank you! Should it also be possible to transfer the painted weight from one naked body to another with this method? Because I tried myself, but it messed things up. For example my head was detached from my body, floating a bit above it. It could very well be that I screwed something up there... What I did was create the femalebody_0.nif and femalebody_1.nif for both bodies, then selected the '0' version of the pregnant body as a reference and the '0' version of the new body as an outfit and then did the copy body weight thing. After that I repeated the same process with the '1' versions. The only thing that kind of irritated me was that you can't really see underneath the armor. So when you are fiddling around with trying to mold an armor to the body so that it fits correctly and, for example, you pull a slider which makes a part of the body bigger then the normal one, it's obvious what you need to change. If however, pulling that slider makes a part of the body smaller then previously, you can't see how small, because the armor is in the way. I'd have to make that part of the body on the armor smaller and smaller just to see how much smaller it needs to be. Is there a way around this? What you were trying to do with the weight copying should work... To see underneath certain shapes, just hide or enable the grid for them by clicking the eye symbol beneath their names.
Roachboy Posted December 21, 2013 Posted December 21, 2013 So ... I managed to convert my first easy armor (Elara Huntress outfit). Now I'd like to know: Can I add BBP to it with the Outfit Studio? How can I add sliders to my "normal" UNPB body?
ousnius Posted December 21, 2013 Author Posted December 21, 2013 So ... I managed to convert my first easy armor (Elara Huntress outfit). Now I'd like to know: Can I add BBP to it with the Outfit Studio? How can I add sliders to my "normal" UNPB body? Yes, you can add BBP to it. To do that, export the conversion as a .nif file first. Then load up a body that supports BBP and fits your conversion in the "Load Reference" dialog, and your exported .nif in the "Load Outfit" dialog. Right-click all of the shapes of your outfit, including the body shape, and use "Copy Bone Weights". After that, export using "File -> Export .Nif" again. Do the same for the low weight variant of the outfit. You can indeed add sliders to your UNPB body. To do that open the UNPB_1.nif as a reference and skip the load outfit part. You can't use the existing CBBE sliders for that now, though, so you will have to completely make them yourself by using "Slider -> New Slider" and the brushes that are available in OS.
Roachboy Posted December 21, 2013 Posted December 21, 2013 Many thanks ... off to try it out. Partial success Adding BBP worked like a charm - thanks again. But trying to add sliders ... I would like a slider that influences nipple size / length ... I seem to be unable to increase / decease that part of the body with the brushes available ?
Mike4doa Posted December 21, 2013 Posted December 21, 2013 Version 2.0.0.10 out now! * fixed a crash when setting base shape with outfit tree header selected * added new BodySlideWXP.exe to test compatibility with Windows XP * corrected an issue with saving low-weight presets * fixed an issue where adding a new slider to a reference loaded from a nif wouldn't correctly use the morph data * fixed a corruption in an output nif when a skin shaded shape also had normals * set BodySlide.exe to require admin on launch * added 7BConvert.xml and slider files for 7B variants (still WIP) Thank you, thank you, thank you! Now it works like a charm.
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Thank you, thank you, thank you! Now it works like a charm. Well, thanks for testing it.
dTd Posted December 21, 2013 Posted December 21, 2013 Is it quicker to use Calientes CBBE vanilla armors already converted to cbbe as a starting point if I wanted to convert vanilla armors to Dream Girl body?
kudlacz Posted December 21, 2013 Posted December 21, 2013 I have a question... i need a rly simple answer. This mod is for converting armor's? Like vanilia to cbbe or chsbhc? + You mean "yes"? Yes. It's also useful for a lot more than that (adding new bones, doing TBBP conversions, BodySlide conversions)... It's so good to hear this.... i don't know how to do conversion... now i can try this and maybe i can learn how to convert other armor's to my lovely chsbhc body:D And one more question, are u try to do any video tutorial how to convert armor's?
marmotte Posted December 21, 2013 Posted December 21, 2013 i try several time a conversion and i can't do it. If i read the tuto , the outfit and the body are very far. The cbbe body is big and the unp outfit is small. So i must use all scale on the outfit to be as near as possible. At the export, when i want to see the final result with nifskop, the project is empty. I think a simple tutorial to convert unp to cbbe could be very appreciate thanks
ousnius Posted December 21, 2013 Author Posted December 21, 2013 Is it quicker to use Calientes CBBE vanilla armors already converted to cbbe as a starting point if I wanted to convert vanilla armors to Dream Girl body? Yes, use the meshes that are in the BodySlide/ShapeData folders of Caliente's Vanilla armors for BodySlide. Then use the CBBE -> DG references. Yes. It's also useful for a lot more than that (adding new bones, doing TBBP conversions, BodySlide conversions)... It's so good to hear this.... i don't know how to do conversion... now i can try this and maybe i can learn how to convert other armor's to my lovely chsbhc body:D And one more question, are u try to do any video tutorial how to convert armor's? Yes, but don't know when yet. i try several time a conversion and i can't do it. If i read the tuto , the outfit and the body are very far. The cbbe body is big and the unp outfit is small. So i must use all scale on the outfit to be as near as possible. At the export, when i want to see the final result with nifskop, the project is empty. I think a simple tutorial to convert unp to cbbe could be very appreciate thanks The tutorial should work for UNP -> CBBE, minus a few steps. Why do you have to scale up the UNP outfit? Usually you should only have to morph the shape from UNP to CBBE.
Nathriel Posted December 21, 2013 Posted December 21, 2013 Yes! That seemed to work, thank you! Should it also be possible to transfer the painted weight from one naked body to another with this method? Because I tried myself, but it messed things up. For example my head was detached from my body, floating a bit above it. It could very well be that I screwed something up there... What I did was create the femalebody_0.nif and femalebody_1.nif for both bodies, then selected the '0' version of the pregnant body as a reference and the '0' version of the new body as an outfit and then did the copy body weight thing. After that I repeated the same process with the '1' versions. The only thing that kind of irritated me was that you can't really see underneath the armor. So when you are fiddling around with trying to mold an armor to the body so that it fits correctly and, for example, you pull a slider which makes a part of the body bigger then the normal one, it's obvious what you need to change. If however, pulling that slider makes a part of the body smaller then previously, you can't see how small, because the armor is in the way. I'd have to make that part of the body on the armor smaller and smaller just to see how much smaller it needs to be. Is there a way around this? What you were trying to do with the weight copying should work... To see underneath certain shapes, just hide or enable the grid for them by clicking the eye symbol beneath their names. I tried it again and still have the same issue. I selected the NPC Belly node and clicked 'Copy Selected Weights', because that name seems to imply it just copies the weights of the nodes I have selected. The belly node gets copied just fine and works on the new body, but the odd issues with the body are still there. Here's a screen of how it looks. The copying is done from the PSB Body to CalianteBodyAdvanced BBP with the CBBE preset. As you can see both the neck and near the feet things look rather odd. Another thing I'd like to note is that I've been using Bodyslide 2 with Mod Organizer just fine. I installed it in my skyrim directory initially, but that way it, obviously, couldn't find the body texture, because there's basically nothing in there except what's there by default. Installing it through Mod Organizer went fine. I just had to investigate a little about where certain files are put and how Mod Organizer handles all of that stuff. The only thing that I just can't fathom is when I use Bodyslide 2 to build a body (without ctrl-click). The following popup says it has installed the files in the normal skryim directory with the correct path. The same happens when I build my converted Ebony armor. When I looked in my normal skyrim directory though, by following the path that the popup gave me, the files weren't there. Instead I found the Ebony files in the overwrite folder of Mod Organizer, which made sense to me then. The body files however, were not in there, even though they WERE being loaded in the game. I also found out that if I manually put the body files with the correct path in the overwrite folder, those would overwrite whatever body I had build earlier. Another issue I had, which might be connected (not sure), was when I had exported the vanilla armor and clothes meshes and textures out of the skyrim bsa files and put them in the correct path of my normal skyrim directory. That process went fine, but when I went into Outfit Studio and looked through the folders to the armor meshes, I could not see an armor or clothes folder in there, even though I could see those in windows explorer. So I just typed \clothes at the end of the path and I went inside of the folder, without issues. So yea, no real issue there, but some odd behavior nonetheless. Also my apologies that this became a bit big. I just tend to want to put as many details in these kind of posts as possible.
Aveck Posted December 21, 2013 Posted December 21, 2013 I've found the problem (which is quite silly). The weights on the armor for the bone was slightly under the level of the weights of the body. This caused the body to "cover" the armor, leading me to think that it wasn't scaling. My fault. On a side note, is there a way, in outfit studio, to manually scale a node (for debugging sake)? BTW awesome program, really, this is one of the best "community things" of Skyrim Nope, not yet. But you can try NifSkope for that. Select the node and scale it up. Result is viewed directly in NifSkope. on NifSkope note... i've tried to open the .nif with NifSkope and they look empty, the preview windows don't show anything. Which is strange because they work fine inside the game... I've saved the project and created the _0 & _1 with BodySlide2
Aveck Posted December 21, 2013 Posted December 21, 2013 Yes! That seemed to work, thank you! Should it also be possible to transfer the painted weight from one naked body to another with this method? Because I tried myself, but it messed things up. For example my head was detached from my body, floating a bit above it. It could very well be that I screwed something up there... What I did was create the femalebody_0.nif and femalebody_1.nif for both bodies, then selected the '0' version of the pregnant body as a reference and the '0' version of the new body as an outfit and then did the copy body weight thing. After that I repeated the same process with the '1' versions. The only thing that kind of irritated me was that you can't really see underneath the armor. So when you are fiddling around with trying to mold an armor to the body so that it fits correctly and, for example, you pull a slider which makes a part of the body bigger then the normal one, it's obvious what you need to change. If however, pulling that slider makes a part of the body smaller then previously, you can't see how small, because the armor is in the way. I'd have to make that part of the body on the armor smaller and smaller just to see how much smaller it needs to be. Is there a way around this? What you were trying to do with the weight copying should work... To see underneath certain shapes, just hide or enable the grid for them by clicking the eye symbol beneath their names. I tried it again and still have the same issue. I selected the NPC Belly node and clicked 'Copy Selected Weights', because that name seems to imply it just copies the weights of the nodes I have selected. The belly node gets copied just fine and works on the new body, but the odd issues with the body are still there. Here's a screen of how it looks. oddBodyExample.png The copying is done from the PSB Body to CalianteBodyAdvanced BBP with the CBBE preset. As you can see both the neck and near the feet things look rather odd. Another thing I'd like to note is that I've been using Bodyslide 2 with Mod Organizer just fine. I installed it in my skyrim directory initially, but that way it, obviously, couldn't find the body texture, because there's basically nothing in there except what's there by default. Installing it through Mod Organizer went fine. I just had to investigate a little about where certain files are put and how Mod Organizer handles all of that stuff. The only thing that I just can't fathom is when I use Bodyslide 2 to build a body (without ctrl-click). The following popup says it has installed the files in the normal skryim directory with the correct path. The same happens when I build my converted Ebony armor. When I looked in my normal skyrim directory though, by following the path that the popup gave me, the files weren't there. Instead I found the Ebony files in the overwrite folder of Mod Organizer, which made sense to me then. The body files however, were not in there, even though they WERE being loaded in the game. I also found out that if I manually put the body files with the correct path in the overwrite folder, those would overwrite whatever body I had build earlier. Another issue I had, which might be connected (not sure), was when I had exported the vanilla armor and clothes meshes and textures out of the skyrim bsa files and put them in the correct path of my normal skyrim directory. That process went fine, but when I went into Outfit Studio and looked through the folders to the armor meshes, I could not see an armor or clothes folder in there, even though I could see those in windows explorer. So I just typed \clothes at the end of the path and I went inside of the folder, without issues. So yea, no real issue there, but some odd behavior nonetheless. Also my apologies that this became a bit big. I just tend to want to put as many details in these kind of posts as possible. looks like a misplacement of the mesh, did you moved the vertices inside Outfit Studio?
Nathriel Posted December 21, 2013 Posted December 21, 2013 looks like a misplacement of the mesh, did you moved the vertices inside Outfit Studio? No, I did not touch anything except selecting the NPC Belly Node and then the Copy Selected Weights button. And then exporting the nif.
ousnius Posted December 21, 2013 Author Posted December 21, 2013 I tried it again and still have the same issue. I selected the NPC Belly node and clicked 'Copy Selected Weights', because that name seems to imply it just copies the weights of the nodes I have selected. The belly node gets copied just fine and works on the new body, but the odd issues with the body are still there. Here's a screen of how it looks. oddBodyExample.png The copying is done from the PSB Body to CalianteBodyAdvanced BBP with the CBBE preset. As you can see both the neck and near the feet things look rather odd. The only way I can help you with this is by you making a step-by-step description of how exactly you created it, from start to end. But you can try NifSkope for that. Select the node and scale it up. Result is viewed directly in NifSkope. on NifSkope note... i've tried to open the .nif with NifSkope and they look empty, the preview windows don't show anything. Which is strange because they work fine inside the game... I've saved the project and created the _0 & _1 with BodySlide2 Can you send me the .nif files?
Ecchiluvr Posted December 21, 2013 Posted December 21, 2013 I know this has been answered before, but I can't for the life of me find it in this thread anymore. I've "succesfully" converted a Sevenbase conversion of the Huntress Armor to CBBE and added TBBP from Dragonfly's base files, however only the armor itself shows up ingame. As in, my lady has no body anymore. How do I fix this/where did I go wrong?
marmotte Posted December 21, 2013 Posted December 21, 2013 Is it quicker to use Calientes CBBE vanilla armors already converted to cbbe as a starting point if I wanted to convert vanilla armors to Dream Girl body? Yes, use the meshes that are in the BodySlide/ShapeData folders of Caliente's Vanilla armors for BodySlide. Then use the CBBE -> DG references. Yes. It's also useful for a lot more than that (adding new bones, doing TBBP conversions, BodySlide conversions)... It's so good to hear this.... i don't know how to do conversion... now i can try this and maybe i can learn how to convert other armor's to my lovely chsbhc body:D And one more question, are u try to do any video tutorial how to convert armor's? Yes, but don't know when yet. i try several time a conversion and i can't do it. If i read the tuto , the outfit and the body are very far. The cbbe body is big and the unp outfit is small. So i must use all scale on the outfit to be as near as possible. At the export, when i want to see the final result with nifskop, the project is empty. I think a simple tutorial to convert unp to cbbe could be very appreciate thanks The tutorial should work for UNP -> CBBE, minus a few steps. Why do you have to scale up the UNP outfit? Usually you should only have to morph the shape from UNP to CBBE. Well, i don't know why is there such a big difference between the cbbe body and the unp clothes The clothe is the fancy dress for unp You can see on this screenshot. I didn't delete the unp body to compare
Aveck Posted December 21, 2013 Posted December 21, 2013 looks like a misplacement of the mesh, did you moved the vertices inside Outfit Studio? No, I did not touch anything except selecting the NPC Belly Node and then the Copy Selected Weights button. And then exporting the nif. maybe that's the problem. did you loaded a reference right? Was it a template or a .xml? Did it displayed 2 different bodies? It occurred to me the first time because i forgot to move the meshes of the body
Aveck Posted December 22, 2013 Posted December 22, 2013 But you can try NifSkope for that. Select the node and scale it up. Result is viewed directly in NifSkope. on NifSkope note... i've tried to open the .nif with NifSkope and they look empty, the preview windows don't show anything. Which is strange because they work fine inside the game... I've saved the project and created the _0 & _1 with BodySlide2 Can you send me the .nif files? Here
ousnius Posted December 22, 2013 Author Posted December 22, 2013 I know this has been answered before, but I can't for the life of me find it in this thread anymore. I've "succesfully" converted a Sevenbase conversion of the Huntress Armor to CBBE and added TBBP from Dragonfly's base files, however only the armor itself shows up ingame. As in, my lady has no body anymore. How do I fix this/where did I go wrong? You probably forgot to use "Duplicate Shape" on the reference shape before exporting as a *.nif. The body shape has to be in the outfit section before export, not in the reference section. Those don't get carried over.
ousnius Posted December 22, 2013 Author Posted December 22, 2013 Can you send me the .nif files? Here NifSkope says, some vertices of the outfit shapes aren't weighted. Did you use "Copy Bone Weights" on both the panty and the other shape? EDIT: Sorry for the double post.
Aveck Posted December 22, 2013 Posted December 22, 2013 Can you send me the .nif files? Here NifSkope says, some vertices of the outfit shapes aren't weighted. Did you use "Copy Bone Weights" on both the panty and the other shape? EDIT: Sorry for the double post. yep, even if it was damn hard to see if it did copied well because of the dark color of the panty (you can't tell if it's blue when it's all black) EDIT: double checked, the weight has been copied to Panty, BaseShape_outfit and Vampire_robes_1, i still can't see it in nifskope :/
Nathriel Posted December 22, 2013 Posted December 22, 2013 The only way I can help you with this is by you making a step-by-step description of how exactly you created it, from start to end. Alright. I'll post a step-by-step tomorrow. Going to get some sleep first... spend a bit too much time with this as it is (not that i regret it).
Recommended Posts
Archived
This topic is now archived and is closed to further replies.