ousnius Posted June 22, 2016 Author Posted June 22, 2016 Woops. I think the issue is that the meshes of the outfit are "NiTriStrips" instead of "NiTriShape". Try opening up the NIF of the ShapeData folder in NifSkope, right-clicking all the NiTriStrips blocks and choosing "Mesh -> Triangulate".
slash197 Posted June 22, 2016 Posted June 22, 2016 Woops. I think the issue is that the meshes of the outfit are "NiTriStrips" instead of "NiTriShape". Try opening up the NIF of the ShapeData folder in NifSkope, right-clicking all the NiTriStrips blocks and choosing "Mesh -> Triangulate". Such a simple change was causing me that much of a headache! That fixed it. The zap works fine, now, thank you.
Uninu Posted July 9, 2016 Posted July 9, 2016 @cell I'm trying to get back to Skyrim and fix the old issue with the Racemenu. My savegames are still messed up. Could you please help me and tell me how to clean the savegame? Where is the NiOverride stuff stored? I tried to delete scripts and forms of some plugins with the "Save game script cleaner", but without success. And is it possible to make a fail safe function like a "reset NiOverride stuff" spell or/and menu option? That would make sense, especially for mods like Bodygen. I found one possible reason for the bug. You changed the names for some sliders since Bodyslide V2.8a.
ousnius Posted July 11, 2016 Author Posted July 11, 2016 @cell I'm trying to get back to Skyrim and fix the old issue with the Racemenu. My savegames are still messed up. Could you please help me and tell me how to clean the savegame? Where is the NiOverride stuff stored? I tried to delete scripts and forms of some plugins with the "Save game script cleaner", but without success. And is it possible to make a fail safe function like a "reset NiOverride stuff" spell or/and menu option? That would make sense, especially for mods like Bodygen. I found one possible reason for the bug. You changed the names for some sliders since Bodyslide V2.8a. There should be a NiO Diagnostic mod available somewhere on here now.
ousnius Posted August 8, 2016 Author Posted August 8, 2016 BodySlide and Outfit Studio 3.7 * Unified UNP: Fixed ankle seams for 7B BCup, 7B Bombshell, 7B CH, Manga, Top Model, UN7B and UNPB Oppai v3.2. * General: Updated Chinese and German translations. * BodySlide: Implemented an improved override selection dialog for batch building. * BodySlide: Heavily improved the batch build speed and made it multi-threaded. * BodySlide: Now closes after a command-line group build has been completed. * Outfit Studio: Implemented a feature to directy export/import OSD files of projects. * Outfit Studio: Implemented improved algorithm for calculating bounding spheres. * Outfit Studio: Mesh bounding spheres are always being updated now. * Outfit Studio: Fixed multiple issues with the weight brush and bone scale preview. * Outfit Studio: Fixed a bug where brush actions would happen without hitting a shape. * Outfit Studio: Fixed crash when loading bone data with empty references. * Outfit Studio: Slightly lowered the default focus of the mask brush by a bit.
WarsunGames Posted August 8, 2016 Posted August 8, 2016 Thank you.I am having a problem with my game.Maybe this will fix it. Nope.Still cant figure it out.
Saric92 Posted August 9, 2016 Posted August 9, 2016 BodySlide and Outfit Studio 3.7 * Unified UNP: Fixed ankle seams for 7B BCup, 7B Bombshell, 7B CH, Manga, Top Model, UN7B and UNPB Oppai v3.2. * General: Updated Chinese and German translations. * BodySlide: Implemented an improved override selection dialog for batch building. * BodySlide: Heavily improved the batch build speed and made it multi-threaded. * BodySlide: Now closes after a command-line group build has been completed. * Outfit Studio: Implemented a feature to directy export/import OSD files of projects. * Outfit Studio: Implemented improved algorithm for calculating bounding spheres. * Outfit Studio: Mesh bounding spheres are always being updated now. * Outfit Studio: Fixed multiple issues with the weight brush and bone scale preview. * Outfit Studio: Fixed a bug where brush actions would happen without hitting a shape. * Outfit Studio: Fixed crash when loading bone data with empty references. * Outfit Studio: Slightly lowered the default focus of the mask brush by a bit. Figured I'd ask here instead of nexus and hopefully get a quicker answer. If I'm being annoying by doing that, I'm sorry. Anyway, I've noticed when previewing my body in 3.7 the skintone is considerably darker. I'm using pure skin textures. In 3.6 it seemed like it was using just the base skin tone, but in 3.7 it seems to be using one several shades darker. Any idea why that is? It's not particularly annoying or anything and it doesn't carry over to in game (it appears to just be visual).
ousnius Posted August 9, 2016 Author Posted August 9, 2016 Figured I'd ask here instead of nexus and hopefully get a quicker answer. If I'm being annoying by doing that, I'm sorry. Anyway, I've noticed when previewing my body in 3.7 the skintone is considerably darker. I'm using pure skin textures. In 3.6 it seemed like it was using just the base skin tone, but in 3.7 it seems to be using one several shades darker. Any idea why that is? It's not particularly annoying or anything and it doesn't carry over to in game (it appears to just be visual). Yes, I intentionally changed the shaders. What you are seeing now is the color that the skin texture actually has in the file, without the tinting that the game applies to it. Otherwise, some bright armors were showing up way too bright and in a pink/red shade. You can adjust the lighting a bit in the Lights tab of Outfit Studio (those are used for BS as well).
ousnius Posted August 9, 2016 Author Posted August 9, 2016 BodySlide and Outfit Studio 3.7.1* General: Fixed shader initialization for some graphics drivers. * Outfit Studio: Fixed a bug that could create invalid string references.
Saric92 Posted August 9, 2016 Posted August 9, 2016 Figured I'd ask here instead of nexus and hopefully get a quicker answer. If I'm being annoying by doing that, I'm sorry. Anyway, I've noticed when previewing my body in 3.7 the skintone is considerably darker. I'm using pure skin textures. In 3.6 it seemed like it was using just the base skin tone, but in 3.7 it seems to be using one several shades darker. Any idea why that is? It's not particularly annoying or anything and it doesn't carry over to in game (it appears to just be visual). Yes, I intentionally changed the shaders. What you are seeing now is the color that the skin texture actually has in the file, without the tinting that the game applies to it. Otherwise, some bright armors were showing up way too bright and in a pink/red shade. You can adjust the lighting a bit in the Lights tab of Outfit Studio (those are used for BS as well). Alright, good to know that nothing broke on my end. Thanks for the reply, and well done with bodyslide!
ousnius Posted August 12, 2016 Author Posted August 12, 2016 BodySlide and Outfit Studio 3.7.2* BodySlide: Prevent crash by limiting batch build with 32-bit executable to 2 CPU threads. * BodySlide: Delete matching .tri files when building without morphs enabled. * BodySlide: Fixed .tri morphs link for low weight NIF of Skyrim batch builds. * Outfit Studio: Prevent selecting other shapes while a brush is active. * Outfit Studio: Fixed crash when attempting to calculate tangents for shapes without UVs.
dwjlien Posted August 13, 2016 Posted August 13, 2016 Fink I be better update again, reading those fixes! Thank for all you CONTINUING efforts to enrich so many people's gaming life, you're a hero.
ousnius Posted August 24, 2016 Author Posted August 24, 2016 http://www.nexusmods.com/skyrim/images/624487/ Finally found the time to add skin partition editing to Outfit Studio.You can add, delete and edit skin partitions and assign them their slot numbers.Also fixed a few skin partition bugs in general along the way.There should hopefully not be any floating outfit parts anymore (related to partitions).
Zor2k13 Posted August 24, 2016 Posted August 24, 2016 Hey can you guys tell me something about outfits? I downloaded a mod for underworld red armor or something like that and it has 7b originally then someone around here converted it to CBBE with HDT. Everything works except the boobs part of the chest area it doesn't move at all when the character moves so no HDT for that area of the outfit and the boobs just swing around clipping through the chest area of the outfit. Why does this happen and how can it be fixed? I have those meridiana succubus outfits that someone converted to CBBE HDT too and the black and white one does the same thing. I had gotten the body slide files for these mods and used them to move the breast flatness slider to zero for both sizes then export them. Does this affect things in a way that the bugs I listed can happen? I was exporting with an old version of bodyslide and outfit studio.
Lein Posted August 25, 2016 Posted August 25, 2016 Thank you, Caliente, Cell and the rest of the team for this. You have given many people hours of mucking around with things we wouldnt have gotten into without this and making our gaming experiences something uniquely ours. You continue to update and reply daily to people after all this time and you guys are such a cornerstone of this community. Thank you for being so helpful on a daily basis and for your continued support and development!
ousnius Posted August 25, 2016 Author Posted August 25, 2016 Thank you, Caliente, Cell and the rest of the team for this. You have given many people hours of mucking around with things we wouldnt have gotten into without this and making our gaming experiences something uniquely ours. You continue to update and reply daily to people after all this time and you guys are such a cornerstone of this community. Thank you for being so helpful on a daily basis and for your continued support and development! Thank you, too. Hey can you guys tell me something about outfits? I downloaded a mod for underworld red armor or something like that and it has 7b originally then someone around here converted it to CBBE with HDT. Everything works except the boobs part of the chest area it doesn't move at all when the character moves so no HDT for that area of the outfit and the boobs just swing around clipping through the chest area of the outfit. Why does this happen and how can it be fixed? I have those meridiana succubus outfits that someone converted to CBBE HDT too and the black and white one does the same thing. I had gotten the body slide files for these mods and used them to move the breast flatness slider to zero for both sizes then export them. Does this affect things in a way that the bugs I listed can happen? I was exporting with an old version of bodyslide and outfit studio. Sliders don't matter for physics, no. I don't know what is going wrong or why, but you can try following the "adding physics to an outfit" tutorial. All the tutorials should be linked on the BodySlide mod page on the Nexus.
ousnius Posted August 30, 2016 Author Posted August 30, 2016 BodySlide and Outfit Studio 3.7.3* General: Improved visibility of the lines in wireframe mode.* Outfit Studio: Added "Partitions" tab that lets you add, delete and edit skin partitions (FO3NV/SK).* Outfit Studio: Removed "Build Skin Partitions" menu item. This is done with the "Skinned" checkbox now.* Outfit Studio: Fixed string issue with some block types that could potentially break the NIF.* Outfit Studio: Fixed undo and redo functionality and changed redo hotkey to Ctrl+Y.* Outfit Studio: Added "FBX Import Options" dialog, currently with "Invert U" and "Invert V".* Outfit Studio: You can now apply shape scaling to sliders as well.* Outfit Studio: Fixed a bug with segments that had more than 65535 triangles (FO4).* Outfit Studio: Fixed crash when loading a new shape while a bone is selected.
Lein Posted August 30, 2016 Posted August 30, 2016 "* Outfit Studio: You can now apply shape scaling to sliders as well." I love you. Thank you, Cell!
par6six6 Posted August 30, 2016 Posted August 30, 2016 Finally found the time to add skin partition editing to Outfit Studio. You can add, delete and edit skin partitions and assign them their slot numbers. Hooooly cow! I may never have to open Blender again. I love you!! So many updates, I'm way behind lol. A huge THANK YOU for your continued attention and support to this wonderful, invaluable tool.
ousnius Posted September 11, 2016 Author Posted September 11, 2016 BodySlide and Outfit Studio 3.7.4 * BodySlide: Skin partition flags are now updated after zaps (FO3NV/SK). * Outfit Studio: Added feature to toggle zaps based on other zaps (see slider properties). * Outfit Studio: Removed maximum bones per skin partition (only SK). * Outfit Studio: Conforming shapes to sliders doesn't affect zaps anymore. * Outfit Studio: Prevent selecting or brushing on shapes set to be invisible.
Broccoli Posted September 13, 2016 Posted September 13, 2016 BodySlide and Outfit Studio 3.7.4 * BodySlide: Skin partition flags are now updated after zaps (FO3NV/SK). * Outfit Studio: Added feature to toggle zaps based on other zaps (see slider properties). * Outfit Studio: Removed maximum bones per skin partition (only SK). * Outfit Studio: Conforming shapes to sliders doesn't affect zaps anymore. * Outfit Studio: Prevent selecting or brushing on shapes set to be invisible. Hello cell It has been awhile since i was here and it's nice to see you're still improving BodySlide and Outfit Studio keep up the good work! And there is a question that i would like to ask you about it here it goes Are you still going to update BodySlide and Outfit Studio for DX9 Skyrim once the remastered version of Skyrim DX11? is released ? And are there 2 different versions of BodySlide and Outfit Studio? such as one is for FO3/NV/Skyrim and another one is for FO4?
ousnius Posted September 13, 2016 Author Posted September 13, 2016 There's only one BodySlide and Outfit Studio, you can change the target game in the settings. What's different between the mod pages are installers, the bodies and the conversion references that come with it. And the default target game setting. The remastered Skyrim will most likely not even have its own game section on the Nexus, so the mod page will stay the same.
ousnius Posted September 16, 2016 Author Posted September 16, 2016 BodySlide and Outfit Studio 3.7.5 * Unified UNP: Fixed skin partition of HDT and Special body (arm deformation between weights). * General: Updated Chinese and German translations. * General: Updated wxWidgets, GLI and TinyXML-2 libraries. * BodySlide: Skin partition slots weren't removed correctly after a full zap of one (FO3NV/SK). * BodySlide: Group manager now has a Close button instead of OK and Cancel buttons. * Outfit Studio: Skin partitions are now triangulated if they were stripified (crash fix, FO3NV/SK). * Outfit Studio: Extra Data tab of the shape properties now has a working scrollbar.
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