ousnius Posted January 7, 2016 Author Posted January 7, 2016 New BodySlide and Outfit Studio v3.1 for Skyrim up, including all changes from the Fallout 4 v3.0, v3.0a and v3.1! v3.1 * BodySlide: Slider categories are now sorted by order, not by alphabet. * Outfit Studio: Fixed crash when saving a project without sliders or shapes loaded. * Outfit Studio: Removed "Apply the shape changes?" dialog and always apply immediately. * Outfit Studio: Fixed various bugs with adding bones to a project through the UI. * Outfit Studio: Weights of bones not present in the ref. skeleton can now be viewed and edited. * Outfit Studio: Fixed NiNode alignment for meshes will a full skeleton hierarchy (Skyrim HDT PE). * Outfit Studio: Fixed FBX import/export for Skyrim as the target game. * Outfit Studio: Fixed shader name and wet material reference copying. * Outfit Studio: Fixed various .OBJ bugs. * Fixed loading OBJs that don't have an object name in them. * Fixed OBJs without UVs crashing FO4 shape creation. * "template/OutfitTemplate_Wet.bgsm" is the default wet shader now. * Don't link any default material .bgsm to the shader name yet. v3.0a * General: Now looks for material files (BGSM/BGEM) and loads their diffuse textures. * General: Fixed NIF corruption if the root children contained an empty reference. * General: Fixed camera panning for a certain zoom level. * BodySlide: Fixed zaps not being updated properly in the preview while it's open. * Outfit Studio: Added selection for which BSClothExtraData to use on export/save. * Outfit Studio: Updated BSEffectShaderProperty support. * Outfit Studio: Fixed copying of NiAlphaProperty values. * Outfit Studio: Fixed weight brush when a dialog box appeared while holding ALT. * Outfit Studio: Removed progress dialog and added a progress bar instead. * Outfit Studio: Now refreshes the outfit list in BodySlide automatically when saving a new project. * Outfit Studio: Fixed absolute paths for Shape Data Folder in Save As dialog. * Outfit Studio: Cleaned up the New Project, Load Reference and Load Outfit dialogs. v3.0 * General: Fallout 4 support! * General: Support for loading textures from BA2 archives. * General: Added 64-bit executable build. * General: Added archive selection and more improvements to the settings dialog. * General: New file formats .osp and .osd: * .osp files contain the slider sets/projects (XML format). * .osd files contain the slider data merged into one file (binary format). * BodySlide: Sliders now have a separate display name stored in the category file(s). * Outfit Studio: Added FBX import and export support (Autodesk FBX SDK). * Outfit Studio: Added drag and drop support for NIF, FBX and OBJ files. * Outfit Studio: Added drag and drop support for BSD and OBJ slider files. * Drop on a slider to update it or hold the CTRL key to create a new slider.
CNKTHoward Posted January 8, 2016 Posted January 8, 2016 New BodySlide and Outfit Studio v3.1 for Skyrim up, including all changes from the Fallout 4 v3.0, v3.0a and v3.1! Just installed 3.1, downloaded from nexus, and when starting either of the executables I immediately get a crash "Fatal exception has occured, the program will terminate." This crash, according to the Log, always occurs when applying presets to sliders: [01:06:34][3] Using group(s): 'CBAdvanced' 'CBBE Bodies' [01:06:34][3] Loading assigned presets... [01:06:34][3] Loading all slider sets... [01:06:34][3] Creating sliders... [01:06:34][3] Finished setting up 'CBBE Body'. [01:06:34][3] Applying preset 'CBBE Curvy' to sliders.
ousnius Posted January 8, 2016 Author Posted January 8, 2016 New BodySlide and Outfit Studio v3.1 for Skyrim up, including all changes from the Fallout 4 v3.0, v3.0a and v3.1! Just installed 3.1, downloaded from nexus, and when starting either of the executables I immediately get a crash "Fatal exception has occured, the program will terminate." This crash, according to the Log, always occurs when applying presets to sliders: [01:06:34][3] Using group(s): 'CBAdvanced' 'CBBE Bodies' [01:06:34][3] Loading assigned presets... [01:06:34][3] Loading all slider sets... [01:06:34][3] Creating sliders... [01:06:34][3] Finished setting up 'CBBE Body'. [01:06:34][3] Applying preset 'CBBE Curvy' to sliders. It's caused by Mod Organizer's "Skyrim - Invalidation.bsa" archive as we found out on the Nexus. I'll look into why it's crashing BodySlide. For now you can unselect the archive in BodySlide's settings. EDIT: Fixed in v3.1a * General: Fixed crash for a very specific type of .BSA archive (empty folder name). * General: Added a warning that shows if there's no read/write permission for the game data path. * General: Fixed log output for fatal and unhandled exceptions, properly lock the program thread.
entro Posted January 9, 2016 Posted January 9, 2016 New BodySlide and Outfit Studio v3.1 for Skyrim up, including all changes from the Fallout 4 v3.0, v3.0a and v3.1! Just installed 3.1, downloaded from nexus, and when starting either of the executables I immediately get a crash "Fatal exception has occured, the program will terminate." This crash, according to the Log, always occurs when applying presets to sliders: [01:06:34][3] Using group(s): 'CBAdvanced' 'CBBE Bodies' [01:06:34][3] Loading assigned presets... [01:06:34][3] Loading all slider sets... [01:06:34][3] Creating sliders... [01:06:34][3] Finished setting up 'CBBE Body'. [01:06:34][3] Applying preset 'CBBE Curvy' to sliders. It's caused by Mod Organizer's "Skyrim - Invalidation.bsa" archive as we found out on the Nexus. I'll look into why it's crashing BodySlide. For now you can unselect the archive in BodySlide's settings. EDIT: Fixed in v3.1a * General: Fixed crash for a very specific type of .BSA archive (empty folder name). * General: Added a warning that shows if there's no read/write permission for the game data path. * General: Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Was the spike between the butt cheeks ever fixed? Happens when the character is bent over.
xGunner1 Posted January 9, 2016 Posted January 9, 2016 New BodySlide and Outfit Studio v3.1 for Skyrim up, including all changes from the Fallout 4 v3.0, v3.0a and v3.1! Just installed 3.1, downloaded from nexus, and when starting either of the executables I immediately get a crash "Fatal exception has occured, the program will terminate." This crash, according to the Log, always occurs when applying presets to sliders: [01:06:34][3] Using group(s): 'CBAdvanced' 'CBBE Bodies' [01:06:34][3] Loading assigned presets... [01:06:34][3] Loading all slider sets... [01:06:34][3] Creating sliders... [01:06:34][3] Finished setting up 'CBBE Body'. [01:06:34][3] Applying preset 'CBBE Curvy' to sliders. It's caused by Mod Organizer's "Skyrim - Invalidation.bsa" archive as we found out on the Nexus. I'll look into why it's crashing BodySlide. For now you can unselect the archive in BodySlide's settings. EDIT: Fixed in v3.1a * General: Fixed crash for a very specific type of .BSA archive (empty folder name). * General: Added a warning that shows if there's no read/write permission for the game data path. * General: Fixed log output for fatal and unhandled exceptions, properly lock the program thread. Was the spike between the butt cheeks ever fixed? Happens when the character is bent over. Doesn't seem like it was, tested it out earlier by rebuilding the body mesh I use in the newest version of Bodyslide and still got the spike
polatefa Posted January 9, 2016 Posted January 9, 2016 plz help i have problem with BodySlide Morphs in RaceMenu i was use old version of BodySlide and BodySlide Morphs in RaceMenu was works Well but when i am Updated to v3.1a BodySlide Morphs is already in RaceMenu but empty i use RaceMenu v3-4-5 Sorry for my bad English is anyone have old version of BodySlide ?
Uninu Posted January 10, 2016 Posted January 10, 2016 @polatefa BodySlide 2 and Outfit Studio - v2.7h-49015-2-7h.7z I hope it's allowed to post the mirror, the file is not available on nexus any more. polatefa, you will still need old savegame files before the changes with the new version. @cell Are you still working on the Skyrim version or are you busy with Fallout? The Racemenu Morph bugs are still present in v3.1 If my problem description above is not quite clear, I could explain it also in German. My English is not the best...
ousnius Posted January 11, 2016 Author Posted January 11, 2016 Posting the mirror is fine, but it won't help for much longer, as the new versions introduced a new file format for future conversions. There haven't been any changes to the RaceMenu morphs or the installer from 2.7h to 3.1a, so I don't think it's an issue of BodySlide. Currently I'm busy with FO4, yeah. But the BodySlide changes all get to the Skyrim mod page as well at some point (v3.1a already did). About the bug - I can't really do anything about what RaceMenu or EFF does, so I think this is a question for Expired.
zzz72w3r Posted January 13, 2016 Posted January 13, 2016 Any chance Skryim Bodyslide gets the high poly FO4 CBBE?
zzz72w3r Posted January 13, 2016 Posted January 13, 2016 Is this normal? I just tried UUNP Special with Bodyslide and it turns out my nifskope is crazy. femalebody_0.nif and femalebody_1.nif in data\meshes\actors\character\character assets always show up as missing the NiStringExtraData block (where hdtVagina.xml is attached) as well as the labia NiTriShape block. Also Body NiTriShape block displays where UUNP NiTriShape should be. If I move/copy/rename the files then the missing NiTriShape blocks appear in nifskope as well as the Body block changes its name to UUNP . Copy/move/rename the exact same files back at the vanilla location and it's that different file again. After days I have no clue what's going on. I don't even know where that "new" file came from. Everything about the "different" files work as it should except what is showing up in nifskope. The body looks as my custom preset in game and HDT log shows a correct hdtVagina.xml is in use in contrary to what nifskope is telling me. This strange behavior is only happening with femalebody_0.nif and femalebody_1.nif generated by Bodyslide in the default folder. Not seeing it with other nif files or location.
ousnius Posted January 15, 2016 Author Posted January 15, 2016 Any chance Skryim Bodyslide gets the high poly FO4 CBBE? No plans, no. I don't really see much use in it anymore in the big picture that is Skyrim modding. The current CBBE and UUNP are just fine, plus Skyrim uses model space normal maps, so the detail wouldn't be as visible as it is in Fallout 4. Is this normal? I just tried UUNP Special with Bodyslide and it turns out my nifskope is crazy. femalebody_0.nif and femalebody_1.nif in data\meshes\actors\character\character assets always show up as missing the NiStringExtraData block (where hdtVagina.xml is attached) as well as the labia NiTriShape block. Also Body NiTriShape block displays where UUNP NiTriShape should be. If I move/copy/rename the files then the missing NiTriShape blocks appear in nifskope as well as the Body block changes its name to UUNP . Copy/move/rename the exact same files back at the vanilla location and it's that different file again. After days I have no clue what's going on. I don't even know where that "new" file came from. Everything about the "different" files work as it should except what is showing up in nifskope. The body looks as my custom preset in game and HDT log shows a correct hdtVagina.xml is in use in contrary to what nifskope is telling me. This strange behavior is only happening with femalebody_0.nif and femalebody_1.nif generated by Bodyslide in the default folder. Not seeing it with other nif files or location. Uh no idea. You can send me the NIFs if you want to.
zzz72w3r Posted January 16, 2016 Posted January 16, 2016 Any chance Skryim Bodyslide gets the high poly FO4 CBBE? No plans, no. I don't really see much use in it anymore in the big picture that is Skyrim modding. The current CBBE and UUNP are just fine, plus Skyrim uses model space normal maps, so the detail wouldn't be as visible as it is in Fallout 4. Is this normal? I just tried UUNP Special with Bodyslide and it turns out my nifskope is crazy. femalebody_0.nif and femalebody_1.nif in data\meshes\actors\character\character assets always show up as missing the NiStringExtraData block (where hdtVagina.xml is attached) as well as the labia NiTriShape block. Also Body NiTriShape block displays where UUNP NiTriShape should be. If I move/copy/rename the files then the missing NiTriShape blocks appear in nifskope as well as the Body block changes its name to UUNP . Copy/move/rename the exact same files back at the vanilla location and it's that different file again. After days I have no clue what's going on. I don't even know where that "new" file came from. Everything about the "different" files work as it should except what is showing up in nifskope. The body looks as my custom preset in game and HDT log shows a correct hdtVagina.xml is in use in contrary to what nifskope is telling me. This strange behavior is only happening with femalebody_0.nif and femalebody_1.nif generated by Bodyslide in the default folder. Not seeing it with other nif files or location. Uh no idea. You can send me the NIFs if you want to. Thanks for the offer but I don't know how that's going to work. As soon as the files are copy/move/rename from the default folder they show up in nifskope as Bodyslide intended. It's only when I open the files in their original name femalebody_0.nif/femalebody_1.nif in the default Skyrim folder nifskope shows them as something else. So if I pack them, zip them, upload them whatever, the files show up correct in nifskope. For all practical purpose the files function as intended so the files are not really "altered". It's just nifskope having issues opening/displaying these two specific files in that particular folder. I also did a trace using unlocker on these two files and nothing is accessing them. The folder appear to be fine as well, femalebody_0/_1.nif not from Bodyslide UUNP special don't display this kind of behavior either. It's nuts.
ousnius Posted January 21, 2016 Author Posted January 21, 2016 A day too late, but here's the latest change log. BodySlide and Outfit Studio 3.1b: * General: Now saves the last window state to the config file (maximized window or not). * BodySlide: Batch building now notifies you of any overrides and asks you which one to build. * BodySlide: Renamed "Save Preset" button to "Save Preset As...". * BodySlide: Added new button "Save Preset" that transfers the changed slider values to the preset file. * BodySlide: Fixed preset drop down selection after saving a new preset to file. * BodySlide: Now immediately updates the normals when opening a new preview. * BodySlide: Now immediately activates zaps from presets in the preview. * Outfit Studio: Added new hotkeys for the view modes (Shift+1 to 5). * Outfit Studio: Added two buttons to the tool bar: "X-Mirror and "Edit Connected Only". * Outfit Studio: Fixed BSEffectShaderProperty export. * Outfit Studio: Now allows multiple BSClothExtraData to be selected for export at once. * Outfit Studio: Fixed crash when attempting to edit a slider after swapping between projects. * Outfit Studio: Fixed slider edit mode not closing after swapping between projects. * Outfit Studio: Fixed name copying for alpha properties. * Outfit Studio: Fixed crash when copying weights while there are no bones loaded.
ousnius Posted February 3, 2016 Author Posted February 3, 2016 For completeness sake. BodySlide and Outfit Studio 3.1c: * Unified UNP: Fixed feet seams for 7BUNP Low and Seraphim Low. * General: Fixed the loading of loose material files that aren't in BA2 archives. * General: Added toggle for the batch build override dialog to the settings. * BodySlide: Added additional mouse camera controls to the preview window. * Outfit Studio: Exporting slider data to OBJ works as intended again now. * Outfit Studio: Fixed OBJ import crash because of #comments in the faces section. * Outfit Studio: Fixed OBJ import not loading triangles properly for some faces sections. * Outfit Studio: Fixed BSSkinInstance target reference for OBJ/FBX import.
ousnius Posted February 21, 2016 Author Posted February 21, 2016 BodySlide and Outfit Studio 3.2* Unified UNP: Added new physics files for UUNP Special to the installer (new HDT XML setup with collisions).* Unified UNP: Added "Unified UNP Hands Special" and "Unified UNP Feet Special" with linked physics files.* General: Added pre-built CBBE, CBBE HDT, UUNP, UUNP HDT and UUNP Special bodies with morphs to the installer.* General: Made the TexBlend UUNP program a separate installer option.* General: Made the UUNP 1st person meshes a separate installer option.* General: Made the updating of mesh normals asynchronous for brush strokes and in the preview.* General: Fixed crash when attempting to load certain material files.* General: All text should now be readable with Windows font scaling or themes.* BodySlide: Fixed preview not reloading properly if the NIF stayed the same but was zapped.* Outfit Studio: You can now select and edit multiple shapes at the same time with brushes.* Outfit Studio: Added a new toggle "Global Brush Collision" for toggling active/selected meshes collision.* Outfit Studio: NiExtraData blocks can now be edited in the shape properties (NiStringExtraData for now).* Outfit Studio: Fixed "Load Project" not setting the reference shape properly for non-external references.* Outfit Studio: Loading old .xml projects now adjusts the slider set file name to .osp automatically.* Outfit Studio: Fixed slider data imports for FO4 sometimes introducing noise due to lower precision.* Outfit Studio: Fixed various issues/crashes with the faces section of the OBJ import.* Outfit Studio: Fixed OBJ/FBX import and FBX export for FO3NV.* Outfit Studio: Renamed/shortened a few menu items.
ousnius Posted March 20, 2016 Author Posted March 20, 2016 Largest changelog so far. Enjoy. BodySlide and Outfit Studio 3.3 * Unified UNP: Fixed neck seams for UNPSH High.* Unified UNP: Fixed wrist seams for 7B CH, 7B Cleavage, 7B Natural, 7B Oppai and 7B Original.* Unified UNP: Fixed wrist seams for Manga, UN7B, UNP Perky, UNPB Chapi, UNPB Oppai v1, UNPB Oppai v3.2, UNPF and Venus.* General: Changing settings now reloads archives properly.* General: Changing the target game now recommends a default skeleton.* General: The settings dialog can't be opened while Outfit Studio is active anymore.* General: Stopped the texture pools of BS and OS conflicting with each other (black textures).* General: Fixed crash when clicking both the left and right mouse button at the same time.* General: Added Maya scripts for fixing the rig of FBX exports to the "res" folder.* General: The 3D views now load/generate mipmaps to reduce texture artifacts.* General: The 3D views can now load all texture compression formats (DXT1-5, BC1-7).* General: Fixed Z-Buffer for the 3D views, which appeared as clipping, even though there was none.* General: Fixed color profile warnings in the log.* Outfit Studio: Added a transform tool (3D widget) to move/rotate shapes more easily.* Outfit Studio: Holding down S key and scrolling while the transform tool is active will scale shapes.* Outfit Studio: Added "Shape -> UV -> Invert X/Y" feature.* Outfit Studio: Material file paths for FO4 can now be edited in the shape properties.* Outfit Studio: Fixed FO4 crash that could happen for some zapped shapes.* Outfit Studio: Added support for a few more block types (mostly for statics).* Outfit Studio: Added "File -> Import -> Import NIF" feature.* Outfit Studio: Added menu items to import/export BSClothExtraData blocks to HKX files.* Outfit Studio: Added "Save Preset" feature to OS.* Outfit Studio: Added "Remove Bone From Selected" feature to bone context menu.* Outfit Studio: Fixed weighting not staying on a shape if it wasn't weighted to the bone before.* Outfit Studio: Made bone context menu work without having to click on the name of a bone.* Outfit Studio: Made it possible to add a custom bone to the project that's not in the ref skeleton.* Outfit Studio: Fixed weighting colors only showing for the active shape, not all selected shapes.* Outfit Studio: Fixed FBX import/export ignoring bones that aren't in the reference skeleton.* Outfit Studio: Fixed crash for FBX import/export for shapes without normals or UVs.* Outfit Studio: Double-clicking on a shape now opens its shape properties dialog.* Outfit Studio: Stopped the RGB FaceGen shader flag from being a default for OBJ/FBX imports.* Outfit Studio: Fixed "Save Project As" dialog not showing the loaded game data path for upper-case paths.* Outfit Studio: Now saves the last size of the slider panel to the config file.* Outfit Studio: Improved cursor/brush stroke performance.* Outfit Studio: Fixed bone scaling preview for Skyrim.* Outfit Studio: Fixed window parenting of some message boxes.
ousnius Posted April 4, 2016 Author Posted April 4, 2016 Another one. BodySlide and Outfit Studio 3.4 * Unified UNP: Added "No Belly" physics options to the installer. * General: Fixed OpenGL contexts not being compatible with some drivers. * General: Minimizing BodySlide does not minimize Outfit Studio anymore. * General: Updated the FO4 Maya bone fix script. * BodySlide: Added command-line arguments for building groups on launch. * Example usage: BodySlide.exe -gbuild "CBBE Vanilla Outfits" -p "CBBE Curvy" -t "C:\temp\\" * Outfit Studio: Added a vertex selection mode for modifying the current mask. * Outfit Studio: Transform (and vertex) mode can (now) be used in combination with any brush. * Outfit Studio: Parts of the transform tool the mouse hovers over are now highlighted. * Outfit Studio: Added hotkeys "Q" for vertex selection and "F" for transform mode. * Outfit Studio: The size of the transform tool now changes dynamically with the camera zoom. * Outfit Studio: Added "Full Precision" geometry check box to the shape properties for FO4. * Outfit Studio: Added "NiIntegerExtraData" to the extra data tab of the shape properties. * Outfit Studio: Fixed the splitter panels being resized wrongly along the frame.
ousnius Posted April 27, 2016 Author Posted April 27, 2016 BodySlide and Outfit Studio 3.5 * General: Added support for loading language catalogues from "lang\<lang>\BodySlide.mo". * General: You can enable the translation for your system language in the settings dialog if available. * General: Added German translation by ousnius. * General: Added Chinese translation by xuniana (蓿念). * General: Fixed UTF8 naming issues for outfits, presets and sliders. * Outfit Studio: Added new option to the shape geometry properties to enable/disable skinning. * Outfit Studio: Unweighted vertices warning doesn't appear for unskinned shapes anymore. * Outfit Studio: Unused NiNodes of bones are now removed from the NIF upon deletion. * Outfit Studio: Added "Slider -> Mask Affected Vertices" feature * Outfit Studio: Added "Shape -> Update Bounding Sphere" feature to calculate center and radius of shapes. * Outfit Studio: Added UV updating option to FBX and OBJ import for existing shapes. * Outfit Studio: Fixed some references being loaded with multiple shapes instead of one. * Outfit Studio: Improved tangent/bitangent quality for Skyrim. * Outfit Studio: Fixed rendering way too often when using the weight brush. * Outfit Studio: Fixed crash when loading a new project while transform mode is enabled. The new version 3.5 supports translations now! You can enable (only) your current Windows system language in the settings dialog of BodySlide, however the currently supported languages are English, German and Chinese only. If you want to translate the program to (one of) your languages, please send me a PM for more info on how to do so (about 700 lines of annoying words). The template for the text is located in the "BodySlide\lang\BodySlide.pot" file, which you can edit using the program "POEdit".
ousnius Posted May 18, 2016 Author Posted May 18, 2016 BodySlide and Outfit Studio 3.6 * General: Moved resource files, shaders and images into new folder structures. * Outfit Studio: Shapes can now be scaled in a non-uniform way (XYZ separately). * Outfit Studio: Fixed deletion of NiSkinInstances and shader controllers. * Outfit Studio: Fixed crash when looking for a bone that doesn't exist in the NIF. * Outfit Studio: Vastly improved performance when moving sliders with many shapes.
antoniut Posted June 11, 2016 Posted June 11, 2016 I've tweaked a xpmse hdtpe skeleton. I see changes in game, I've selected it as a reference in bodyslide, but I've can't see the changes from skeleton in bodyslide. What I'm missing? Thanks a lot in advance
ousnius Posted June 11, 2016 Author Posted June 11, 2016 I've tweaked a xpmse hdtpe skeleton. I see changes in game, I've selected it as a reference in bodyslide, but I've can't see the changes from skeleton in bodyslide. What I'm missing? Thanks a lot in advance BodySlide doesn't show any bone transforms that are in the skeletons (for good, those shouldn't be influencing your mesh when you're modelling).
antoniut Posted June 11, 2016 Posted June 11, 2016 I've tweaked a xpmse hdtpe skeleton. I see changes in game, I've selected it as a reference in bodyslide, but I've can't see the changes from skeleton in bodyslide. What I'm missing? Thanks a lot in advance BodySlide doesn't show any bone transforms that are in the skeletons (for good, those shouldn't be influencing your mesh when you're modelling). I think I got it. Meshes in bodyslide are weighted with bone nodes (NPC), so I tweaked CME nodes so doesn't work in bodyslide. Ok, thanks
DenjiXMakima Posted June 12, 2016 Posted June 12, 2016 hey guys I just worked on this piece and well... something happend, any idea what could cause this? ^^'
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