Danny2142 Posted January 6, 2025 Posted January 6, 2025 great mod! cant wait for further updates. maybe you could add a more defiant slave like an orc in the future? 1
a_random_user Posted January 6, 2025 Author Posted January 6, 2025 10 minutes ago, Danny2142 said: great mod! cant wait for further updates. maybe you could add a more defiant slave like an orc in the future? More orcs is always good. With a more defiant slave, do you mean a capture quest where she actively tries (and eventually fails) to resist? Or do you mean a character with tougher DOM stats than Yatava (the Dawnstar prison Orc)? Or do you have something else in mind? 1
McLovin3 Posted January 6, 2025 Posted January 6, 2025 Got a couple more ideas if it tickles your fancy. Not sure if this kind of idea is in your interest but I kind of want to see something along the lines of a repeatable radiant quest to obtain well trained slaves from a clearable location, something similar to what Immersive Wenches has but not limited to bandit camps (and besides the obvious no slave stats on these Wenches they are also unprotected and almost always die during the chaos of raiding the bandit camp, supposedly the mod author is updating Immersive Wenches really soon but I don't expect solutions or improvements on this). Even if it doesnt make sense like finding someone in a draugr crypt. A Big obstacle for this idea like the jail market is gender controlling. And then the other idea is more Slave stat related quest chains like Thalmor assests, but it leads to more well trained slaves. It doesnt have to be submission/resigination related, like say a slave you buy has no trust in people but getting her respect to X makes her more compliant in the next step of the quest chain. Could totally be a slave revealing the location of her hotter sister. Heck combining both ideas would be amazing Example: Belethor (although we can't keep sucking his golden cock as a quest giver, gotta find some other pervert for future quests) "The Guards have captured this bandit/NPC who has information on a valuable slave but they won't say anything, The Jarl thinks they have no info and has given up. You want to buy them?" Option to purchase them (2 options here could decide on gender if possible) And then I guess you grab them from the same captive spawn spots as the Jail market. *One interrogation later* as you get their submission/resignation up Dialgoue option: "Where's the cargo/mechandise?!" Slave: Okay I'll talk! I'll mark it on your map. *Radiant quest starts* 1
Danny2142 Posted January 6, 2025 Posted January 6, 2025 1 hour ago, a_random_user said: More orcs is always good. With a more defiant slave, do you mean a capture quest where she actively tries (and eventually fails) to resist? Or do you mean a character with tougher DOM stats than Yatava (the Dawnstar prison Orc)? Or do you have something else in mind? i didnt thought of a whole capture quest but hell yeah. i just thought of someone powerfull who needs breaking, like a disgraced orc warrior from/in one of the stronholds, or maybe a captured orc chief daughter. 1
crazymango54 Posted January 6, 2025 Posted January 6, 2025 1 hour ago, McLovin3 said: Example: Belethor (although we can't keep sucking his golden cock as a quest giver, gotta find some other pervert for future quests) "The Guards have captured this bandit/NPC who has information on a valuable slave but they won't say anything, The Jarl thinks they have no info and has given up. You want to buy them?" Option to purchase them (2 options here could decide on gender if possible) And then I guess you grab them from the same captive spawn spots as the Jail market. *One interrogation later* as you get their submission/resignation up Dialgoue option: "Where's the cargo/mechandise?!" Slave: Okay I'll talk! I'll mark it on your map. *Radiant quest starts* I really think some other kind of outcome for slaves like this would be really cool. Right now you can only sell them, kill them, or keep them. It would be revolutionary if there were other means of "completing" a slave's tenure. Something like McLovin has said, or something similar where you have to fill specific commissions like: Dark Elf Female, at least x resignation, x submission, x respect, etc. You turn in the proper slave and get the advertised reward. It would also help with the inevitable save corruption of having too many AYGAS slaves running around, or the unreliability of HSH auctions. You just turn in the right one and they disappear from the game, then go back to a prison and do it all over again. Imagine picking up a bunch of orders and then shopping in the prisons for the right "materials" then doing the training and turning them all in. You have already completely overhauled the means of getting the slaves, DOM overhauls the training, and so if you were to overhaul what to actually do with them once you train them it would complete the entire slavery gameplay loop. This may be a bit out of scope from what you intended to do with your mod so I apologize, but it's hard not to get excited about ideas for new PAHE content. 2
McLovin3 Posted January 7, 2025 Posted January 7, 2025 (edited) 7 hours ago, crazymango54 said: It would also help with the inevitable save corruption of having too many AYGAS slaves running around. One of these days I'm going to stop being lazy and continue a playthrough long enough to actually experience this, strange as that may sound. I get so OCD with wanting to have a slave inlove or loyal before selling to maximize profits, and by that time i have a decent amount of those slaves, I either get bored of said playthrough or too attached to the better looking slaves that I want, or more OCD like "oh maybe I should keep some as extra slave trainers", or hope for some sort of endgame feature worth keeping your favorites from TrollAutoKill in future DoM updates. I really want that nostalgic like feel of getting someone sold into AYGAS slave pool to reencounter them all over the place from future owners. So I'm crossing my fingers my setup goes a long way before or if this issue does happen to me "Special orders" like how you describe of an endgame option idea does sound interesting, I'm just a bit concerned when it comes to race. With modded skyirm we got like 95% Man races in the leveled lists, 4% Mer and, 1% Beast race. Even with Enthralled's Jail market the minor races can be a pain to grab one to fill an order. edit: Oh and gender too. Not much fun in the scenario "Hey Straight Male Dragonborn, give me a male Dunmer with Max Oral Training, k thx." My radiant idea was more along the lines of an objective for the enslaving lifestyle while adventuring. Because when you're starting out and can't really spend or even do much with Enthralled slaves (or don't want to start with the Unique Enthralled quests), where do you go? While booty is everywhere it's nowhere specific. 7 hours ago, crazymango54 said: It would be revolutionary if there were other means of "completing" a slave's tenure. The Man In Black is working on something with his Temple of Molag Bal mod where basically the endgame is to get DoM slaves to broken status to earn favor with the Daedra Himself for various rewards. Sounds like you can also sacrifice these broken slaves for bonus favor (which is great that it is an option and not a requirement, pick and choose your fodder) Hope the community can work together and leave good feedback when it comes out soon so it improves and works great much like Enthralled I think QuestWave was also releasing his Dirty Deeds Follower update out of Patreon so maybe that might work with DoM well trained Slaves? Either way there's still some stuff on the horizon to experiment with Edited January 7, 2025 by McLovin3 2
crazymango54 Posted January 7, 2025 Posted January 7, 2025 13 hours ago, McLovin3 said: "Special orders" like how you describe of an endgame option idea does sound interesting, I'm just a bit concerned when it comes to race. With modded skyirm we got like 95% Man races in the leveled lists, 4% Mer and, 1% Beast race. Even with Enthralled's Jail market the minor races can be a pain to grab one to fill an order. edit: Oh and gender too. Not much fun in the scenario "Hey Straight Male Dragonborn, give me a male Dunmer with Max Oral Training, k thx." That's a fair point, but what I had pictured was something more like the Missives mod, where there's a smattering of open orders and you can read through them and pick the ones you want to do, which would prevent you from getting one you don't want. As far as race, it would probably make the most sense to omit that from most orders, but race-specific ones, especially rarer races, would have higher payout. An order could be as simple as "bring a slave with over 60 resignation and 70 submission, any race, any gender" or as complex as "bring a high elf female with 80 resignation, submission, 100 respect and >200 sex skills combined." The payouts would naturally be higher for more specific orders. I feel as though the return on investment is really good with this because once the system is built to supply random orders, it just starts churning out content indefinitely, much like the jail market system, which has already done a lot in that regard. 13 hours ago, McLovin3 said: The Man In Black is working on something with his Temple of Molag Bal mod where basically the endgame is to get DoM slaves to broken status to earn favor with the Daedra Himself for various rewards. This is also true, but it's a bit confining to role play since it's revolved around daedra worship. The current tone of Enthralled is much more opportunistic and open to interpretation, and you can play all kinds of characters with it. 13 hours ago, McLovin3 said: My radiant idea was more along the lines of an objective for the enslaving lifestyle while adventuring. Because when you're starting out and can't really spend or even do much with Enthralled slaves (or don't want to start with the Unique Enthralled quests), where do you go? While booty is everywhere it's nowhere specific. Yeah this is good, receiving tasks to start out as a slaver makes some sense. But it still leaves the question of what to do with the slave after the radiant quests you mentioned. I find myself getting fatigued with playthroughs once I have too many slaves in the AYGAS pool and floating around my houses. What is really lacking from the PAHE suite right now is a reliable way to sell a slave and have them removed from game memory. HSH auctions are close, but they crash about half the time before you get paid, and they take like 10 real life minutes to complete even if they don't crash. Regardless, yes the future is quite bright, I haven't seen this much movement for PAHE since DOM first came out. I look forward to whatever the mod author has in store. 2
McLovin3 Posted January 9, 2025 Posted January 9, 2025 (edited) I do have one more idea, one I just remembered being talked about a bit in places like DoM a while back. People talked quite a few on DoM and its own support thread about buying slaves via AYGAS from Hydra Slave Girls Well why not an addon to Enthralled that focuses on them to finally achieve this dream? There's various kinds of slaves added by them. Some could be the simple jail feature of "Guards I'll buy this one" of one caged on display in town Some could use some adjusting such as some following a master and both slave and owner/caretaker may have unique dialogue. (I never enslaved these prior to some of the big version changes in DoM so i have no idea if some of these will be treated as Unique NPCs and might still have their unique dialogue of their old slave life) And I remember while some can draw from your leveled lists prettying them up. Others can be super unique and might inspire you to do something special for them. (These ones I believe are considered unique and have vanilla hair so maybe they could use some pretting up) Say some are being escorted around skyrim by slavers/jailers and maybe some special dialogue to obtain them when the jailers die Some can be exceptional in PAH/DoM stats and be quite expensive/tasking to obtain like some Jarls have a well trained pet. Either way, point being there are a lot of slaves in this mod Edited January 9, 2025 by McLovin3 2
a_random_user Posted January 10, 2025 Author Posted January 10, 2025 On 1/6/2025 at 9:26 PM, McLovin3 said: Not sure if this kind of idea is in your interest but I kind of want to see something along the lines of a repeatable radiant quest to obtain well trained slaves from a clearable location, something similar to what Immersive Wenches has but not limited to bandit camps (and besides the obvious no slave stats on these Wenches they are also unprotected and almost always die during the chaos of raiding the bandit camp, supposedly the mod author is updating Immersive Wenches really soon but I don't expect solutions or improvements on this). Even if it doesnt make sense like finding someone in a draugr crypt. A Big obstacle for this idea like the jail market is gender controlling. Radiant quests are interesting. I always play with Missives in my load order, and I like how it can make the PC feel like an adventurer working for coin. In this case, it could form an introduction to the adventurer on how lucrative the slave trade can be, while also adding another source of income to an adventurer slaver. The rewards here could be quite varied, such as money/gold ingots/gems, enchanted items, or even more slaves and slaver gear. The tricky part will indeed be actor selection. Jails have a large pool and rerolls, so a bad draw can be compensated. Here on the other hand, we have only a single actor, and it would be very frustrating to get an undesirable one, especially if it happens multiple times in a row. So I'll have to first solve this issue. On 1/6/2025 at 9:26 PM, McLovin3 said: And then the other idea is more Slave stat related quest chains like Thalmor assests, but it leads to more well trained slaves. It doesnt have to be submission/resigination related, like say a slave you buy has no trust in people but getting her respect to X makes her more compliant in the next step of the quest chain. Could totally be a slave revealing the location of her hotter sister. Interestingly, one of the concepts I had was a warrior who would reveal her sister's location at high training level. Making this dependent on respect could make this more interesting. Maybe even combining the 2 types of training: high Resignation/Submission for her to reveal the location, but if she also has high Respect, she might directly help in the capture. On 1/6/2025 at 9:26 PM, McLovin3 said: Belethor (although we can't keep sucking his golden cock as a quest giver, gotta find some other pervert for future quests) Vekel the Man is the first one I thought of. He seems like he would be involved in sketchy business. There is also another one, and there is already a vague hint in the current mod that he's involved in the slave trade. But I can't really use him as source of quest, as no player wants to talk to him. On 1/6/2025 at 10:01 PM, Danny2142 said: i didnt thought of a whole capture quest but hell yeah. i just thought of someone powerfull who needs breaking, like a disgraced orc warrior from/in one of the stronholds, or maybe a captured orc chief daughter. I currently have 2 rough ideas: A (self) righteous paladin or knight who travels Skyrim to vanquish evil. She has identified you as one of those evildoers, and she'll attack you. With predictable results. I was thinking that she'll only appears once the player has done something questionable, like buying several slaves from the jail. Maybe this paladin will be the same as the warrior you have to break to get to her sister I mentioned above. An orc warrior. When she was still a member of a stronghold, she did something she regrets, possibly slavery related. Maybe she was a slave trainer. Now, she has left that time and is looking for a way to absolve her from her past sins. I'm still working out how the player would capture her. One thing is very important here, and that is that their first impression is indeed though and strong. Yatava isn't a strong character because her introduction is somewhat pathetic. She has some defiant dialogue, but she's all bark but no bite. I would have to avoid that here. On 1/6/2025 at 11:02 PM, crazymango54 said: I really think some other kind of outcome for slaves like this would be really cool. Right now you can only sell them, kill them, or keep them. It would be revolutionary if there were other means of "completing" a slave's tenure. Something like McLovin has said, or something similar where you have to fill specific commissions like: Dark Elf Female, at least x resignation, x submission, x respect, etc. You turn in the proper slave and get the advertised reward. It would also help with the inevitable save corruption of having too many AYGAS slaves running around, or the unreliability of HSH auctions. You just turn in the right one and they disappear from the game, then go back to a prison and do it all over again. Imagine picking up a bunch of orders and then shopping in the prisons for the right "materials" then doing the training and turning them all in. You have already completely overhauled the means of getting the slaves, DOM overhauls the training, and so if you were to overhaul what to actually do with them once you train them it would complete the entire slavery gameplay loop. This may be a bit out of scope from what you intended to do with your mod so I apologize, but it's hard not to get excited about ideas for new PAHE content. On 1/7/2025 at 7:50 PM, crazymango54 said: That's a fair point, but what I had pictured was something more like the Missives mod, where there's a smattering of open orders and you can read through them and pick the ones you want to do, which would prevent you from getting one you don't want. As far as race, it would probably make the most sense to omit that from most orders, but race-specific ones, especially rarer races, would have higher payout. An order could be as simple as "bring a slave with over 60 resignation and 70 submission, any race, any gender" or as complex as "bring a high elf female with 80 resignation, submission, 100 respect and >200 sex skills combined." The payouts would naturally be higher for more specific orders. I feel as though the return on investment is really good with this because once the system is built to supply random orders, it just starts churning out content indefinitely, much like the jail market system, which has already done a lot in that regard. Making some more options to use trained slaves is very interesting, and something I would like in my games. I'm not sure if it's a good option for this mod though. If I want to make something like that, I might consider making it a separate mod. This second mod might have a focus on selling slaves, while Enthralled has more a focus on getting new slaves. 16 hours ago, McLovin3 said: I do have one more idea, one I just remembered being talked about a bit in places like DoM a while back. People talked quite a few on DoM and its own support thread about buying slaves via AYGAS from Hydra Slave Girls Well why not an addon to Enthralled that focuses on them to finally achieve this dream? There's various kinds of slaves added by them. Some could be the simple jail feature of "Guards I'll buy this one" of one caged on display in town Some could use some adjusting such as some following a master and both slave and owner/caretaker may have unique dialogue. (I never enslaved these prior to some of the big version changes in DoM so i have no idea if some of these will be treated as Unique NPCs and might still have their unique dialogue of their old slave life) And I remember while some can draw from your leveled lists prettying them up. Others can be super unique and might inspire you to do something special for them. (These ones I believe are considered unique and have vanilla hair so maybe they could use some pretting up) Say some are being escorted around skyrim by slavers/jailers and maybe some special dialogue to obtain them when the jailers die Some can be exceptional in PAH/DoM stats and be quite expensive/tasking to obtain like some Jarls have a well trained pet. Either way, point being there are a lot of slaves in this mod I remember looking into Hydra's a few years ago. If I remember correctly, there are a few challenges in making a DOM addon for it. And I'm worried about the effort to results ratio of making it. As you said, there are a lot of slaves in this mod, and many of them have unique dialogue and interactions with other npcs. So an addon for these slaves would have to rewrite a lot of this to acknowledge if they aren't with their original owner anymore. A mod that makes a selection of these slaves purchasable might be possible though. I'll remember the idea, but for the moment, I think I'll continue working on Enthralled itself. 19 hours ago, ketekaka2 said: more missions and characters please 😀 That's the plan. I'm currently writing out ideas and rough drafts. 3
McLovin3 Posted January 11, 2025 Posted January 11, 2025 (edited) 13 hours ago, a_random_user said: Radiant quests are interesting. I always play with Missives in my load order, and I like how it can make the PC feel like an adventurer working for coin. In this case, it could form an introduction to the adventurer on how lucrative the slave trade can be, while also adding another source of income to an adventurer slaver. The rewards here could be quite varied, such as money/gold ingots/gems, enchanted items, or even more slaves and slaver gear. The tricky part will indeed be actor selection. Jails have a large pool and rerolls, so a bad draw can be compensated. Here on the other hand, we have only a single actor, and it would be very frustrating to get an undesirable one, especially if it happens multiple times in a row. So I'll have to first solve this issue. I do have an idea on this, again inspiration came from Immersive Wenches. With the Rescue Wenches radiant quest if you were successful on saving the Wench you had some options, 2 being the inspiration here. Rescue: The wench would follow you (still unprotected) and your objective would be to get her to a tavern. Upon success she acts like a regular wench for the tavern and you get your typical quest reward. "Enslave": The wench acts like a slave to you. She doesn't attack, you can command her to follow, is still unprotected, and you can have her stay and sandbox at player homes as a kind of eye candy So you can kind of have a similar scenario here. The quest giver can maybe be something like finding a missing person believed captured into the slave trade And then when you find the slave you have a similar 2 options. Rescue will make the slave follow you (unenslaved to PAH/DoM, please remember to protect or make the NPC essential thx) and your objective is to bring him/her back to the quest giver for rewards. (and then the obvious delete said saved slave upon completion, like you leaving the cell or the saved slave leaves the cell and is then deleted) Enslave the NPC into PAH/DoM And then you have an option to say or lie to the quest giver the NPC was not at the location to reset the radiant quest as the bring up another missing person report or whatever story for the next target That way you have a way to get rid of bad slave generated pulls and still make it rewarding Edited January 11, 2025 by McLovin3 1
a_random_user Posted January 12, 2025 Author Posted January 12, 2025 5 hours ago, tonitrulupus said: Are the NPC's and have bodyslides? The NPC's do not have a separate bodyslide. They will use the skin and body from your game. If you want to give the NPC's unique bodyslides, I recommend Obody NG.
tonitrulupus Posted January 12, 2025 Posted January 12, 2025 (edited) 1 hour ago, a_random_user said: The NPC's do not have a separate bodyslide. They will use the skin and body from your game. If you want to give the NPC's unique bodyslides, I recommend Obody NG. I have looks' at that mod I thought it was pretty cool and I have seen mods that have done things like this in the past and the results was less then impressive,, I may give that a shot on my next play through, unless it wont matter if it is a current play through Edited January 12, 2025 by tonitrulupus
a_random_user Posted January 12, 2025 Author Posted January 12, 2025 (edited) v1.3.2 is up. Mostly polish of the existing features, with a few fixes that were bugging me. I also found and fixed a bug that would sometimes prevent the player from getting the courier note after buying Bette. The courier would show up and say he had a message, but not give it to you. This bug is now fixed. Safe to update midgame. Be careful about updating while Esmee's Revenge quest is running. It's probably safer to update this before or after that. Note that Esmee's Revenge starts when you give Esmee the Mistveil letter. *Enslaving through dialog now immediatly places the diary in the npc's inventory *Getting a slave through a dialogue option now gives the player Slaver skill training (DOMv6+) *Buying Nille with Bette's "help" now makes Gisli a friend, and Bette gets bonus submission and humiliation training *adding an extra check to the start of Esmee's quest, to make sure the courier delivers the note. This shouldn't matter most of the time though. *Fixed the bug where Fryssa already has the coded message in her inventory when meeting her. *Rewrote Fryssa's coded message, and the dialogue around it. Bjar will now carry a decoded note. *Killing Bjar Ice-Vein now gives both Bette and Nille respect training, and Fryssa receives fear and resignation training. *Gave Nille and Fryssa some conditional dialogue. Access with "Come here, I want to talk to you" and "Any thoughts?" *Curime gets a large respect training boost when you capture Iniel. *Set Iniel's and Curime's default kinks. *cleaned up some unused dialogue *Updated the DOMv7 patch The new training functions only work for DOM at the moment. There's a little secret with Fryssa's note, she's supposed to be the smart one after all. Unfortunately for her, Bjar wasn't smart enough to see it. I've also removed the older versions from the download option. It was starting to get a bit too cluttered. Edited January 12, 2025 by a_random_user 1
DMC500 Posted January 12, 2025 Posted January 12, 2025 Cool mod, looking forward for future story updates. BTW is there AI Voicepack for this mod? 1
a_random_user Posted January 12, 2025 Author Posted January 12, 2025 (edited) 1 hour ago, DMC500 said: Cool mod, looking forward for future story updates. BTW is there AI Voicepack for this mod? Thanks. And there isn't a voicepack yet. No idea how I'd make one. Edited January 12, 2025 by a_random_user
crazymango54 Posted January 13, 2025 Posted January 13, 2025 On 1/10/2025 at 7:50 AM, a_random_user said: Making some more options to use trained slaves is very interesting, and something I would like in my games. I'm not sure if it's a good option for this mod though. If I want to make something like that, I might consider making it a separate mod. This second mod might have a focus on selling slaves, while Enthralled has more a focus on getting new slaves. Sure, makes sense. I think this will be the next area in need of improvement in the PAHE world. There's a bit of an imbalance right now since getting slaves is so easy, but getting rid of them is comparatively very hard. The main thing is that it only takes a handful of slaves before every named citizen in a town/city has one, and after that point it just starts to feel silly to keep going. If there was a way to make them disappear from the game after sale, it would allow the player to train potentially hundreds of slaves in a playthrough if they wanted. That number might not be for everyone, but right now I feel like the limit is something like 30. Having more than that in your player home is crazy, and that amount in the AYGAS pool is a disaster too. I hope you end up taking on that project, I'd love to see how it turns out. On another note, I wonder if you have any plans for Gisli? I know you wanted to stay away from messing with vanilla NPCs too much, but she is already involved quite a bit. Since you already have it set up where if you capture her, you get her slave, I think it would be interesting for some sort of quest or interaction to get Gisli herself. Perhaps Erikur could be convinced to let you take her? I mean after all, she does just live in his house and complain all day, I think it could be reasonable. Maybe Bette or Esmee could be used in some way, or just money or a fetch quest, something like that. I'm curious what you think. 1
a_random_user Posted January 13, 2025 Author Posted January 13, 2025 3 hours ago, crazymango54 said: On another note, I wonder if you have any plans for Gisli? I know you wanted to stay away from messing with vanilla NPCs too much, but she is already involved quite a bit. Since you already have it set up where if you capture her, you get her slave, I think it would be interesting for some sort of quest or interaction to get Gisli herself. Perhaps Erikur could be convinced to let you take her? I mean after all, she does just live in his house and complain all day, I think it could be reasonable. Maybe Bette or Esmee could be used in some way, or just money or a fetch quest, something like that. I'm curious what you think. Gisli is on The List, but not near the top at the moment. One of the troubles with her quest is that one of the basic structures I had in mind was: befriend her, lure her away, and capture her. But that is now an option in DOMv7 for all unique NPC's. You can talk to her to raise her disposition, and once it's high enough, you can ask her to follow you and ambush her. That is also part of the reason why the last update raised Gisli's disposition during Nill's quest. If she is already friendly, it's easier to lure her away. If I'm making a unique quest for Gisli, it will have to be more substantial than DOM's generic options. Using Nille or Bette is an option, but I think it would be more interesting to keep that separate. So that Gisli can be captured before or after Nille's quest. I also think it should be a more "difficult" quest. Gisli is still a noblewoman from the capital, so her becoming a slave should require that the player does some work first. Maybe there is some serious dispute between Erikur and Gisli. Erikur is richer than his sister, but maybe it wasn't supposed to be that way. Maybe Erikur illegitimately took Gisli's portion of the family wealth. And somewhere in Skyrim, there is a document that would prove it. The player sets out to find it, and can give it either to Erikur or Gisli, with a different reward from either of them. And I think it's clear what Erikur would give. Well, that's just a quick thought, first I'll have to figure out how I'd want to work with vanilla npc quests in general.
crazymango54 Posted January 14, 2025 Posted January 14, 2025 (edited) 3 hours ago, a_random_user said: If I'm making a unique quest for Gisli, it will have to be more substantial than DOM's generic options. Using Nille or Bette is an option, but I think it would be more interesting to keep that separate. So that Gisli can be captured before or after Nille's quest. I also think it should be a more "difficult" quest. Gisli is still a noblewoman from the capital, so her becoming a slave should require that the player does some work first. Maybe there is some serious dispute between Erikur and Gisli. Erikur is richer than his sister, but maybe it wasn't supposed to be that way. Maybe Erikur illegitimately took Gisli's portion of the family wealth. And somewhere in Skyrim, there is a document that would prove it. The player sets out to find it, and can give it either to Erikur or Gisli, with a different reward from either of them. And I think it's clear what Erikur would give. Yes well I was suggesting that Bette or Esmee or some other Enthralled NPC could be used to bribe or seduce Erikur, I like to think the idea of owning or using his sister's slave's sister would appeal to him in a messed up sort of way. But your blackmail quest idea sounds really good too, there's a lot of good ways to approach it. 3 hours ago, a_random_user said: Well, that's just a quick thought, first I'll have to figure out how I'd want to work with vanilla npc quests in general. Yes, this is something to be careful about for sure. But the good news is that there are plenty of good NPC's that really have little to no use in the vanilla game, and can be safely repurposed. Gisli might be a good test run, I don't think she's used for anything. Nirvenor in Riften might also be a good test since she's already cheating on Bolli and he knows about it; she also is not used for anything. Edited January 14, 2025 by crazymango54 1
McLovin3 Posted January 15, 2025 Posted January 15, 2025 So there's some things I've been noticing with the new market after having a number of spending sprees buying slaves. I've also updated to the newest version of Enthralled mid-save so some of these issues may be related to it or perhaps an update fix couldn't get patched because of it. Either way I'm posting my findings in case it needs looking into. Features related to SlaveTats, which is used a lot in DoM, such as blushing and tears, do not show up on slaves bought in the Jail Market. I told @TrollAutokill about it and he said this. On 1/12/2025 at 6:23 AM, TrollAutokill said: First check how many tats active they have and if necessary increase your pax number if overlays in the Skyrim ini file. Another reason for tats not working is if the race is wrongly defined in the esp. Like if they actually have no identified face trishape. They would still get their face in game if it's in the nif file but SlaveTats and other overlays would not manage to find it to apply overlays. I am pretty sure in this case you won't get any error message. The Sucubus Mod Market has an identical issue with their bought slaves. And while i have 0 clue if both of these are related to this, or if this can be fixed at all. One workaround I have found is that recloning the slave by PAH or DoM's methods do resolve it. Might be something you and @TrollAutokill might have to discuss together to crack this. I'm just the courier here It seems some specific zaz device(s) they spawn with is giving me a crash when I access and touch a bought slaves inventory. It is a bit rare when it happens to me, I'd say 1 out of 10. I'll have to keep watching my crash logs to see which ones but I'm thinking maybe it might be best to just stick to those 2 types of wrist ropes they all seem to come with (Could possibly be having both the wrist ropes and the specific zaz cuffs in their inventory at the same time being the problem) Recloning the slave gets rid of the other zaz devices and I've yet to have this crash on a recloned bought jail slave Bought Jail Slaves have stopped coming with basic PAH/DoM Stats. They still have the DoM Slaver stats. This one I think might be mid-save updating related, but i'm still mentioning it in case you missed something in your new update 1
a_random_user Posted January 15, 2025 Author Posted January 15, 2025 (edited) 10 hours ago, McLovin3 said: So there's some things I've been noticing with the new market after having a number of spending sprees buying slaves. I've also updated to the newest version of Enthralled mid-save so some of these issues may be related to it or perhaps an update fix couldn't get patched because of it. Either way I'm posting my findings in case it needs looking into. Features related to SlaveTats, which is used a lot in DoM, such as blushing and tears, do not show up on slaves bought in the Jail Market. I told @TrollAutokill about it and he said this. On 1/12/2025 at 12:23 PM, TrollAutokill said: First check how many tats active they have and if necessary increase your pax number if overlays in the Skyrim ini file. Another reason for tats not working is if the race is wrongly defined in the esp. Like if they actually have no identified face trishape. They would still get their face in game if it's in the nif file but SlaveTats and other overlays would not manage to find it to apply overlays. I am pretty sure in this case you won't get any error message. The Sucubus Mod Market has an identical issue with their bought slaves. And while i have 0 clue if both of these are related to this, or if this can be fixed at all. One workaround I have found is that recloning the slave by PAH or DoM's methods do resolve it. Might be something you and @TrollAutokill might have to discuss together to crack this. I'm just the courier here It seems some specific zaz device(s) they spawn with is giving me a crash when I access and touch a bought slaves inventory. It is a bit rare when it happens to me, I'd say 1 out of 10. I'll have to keep watching my crash logs to see which ones but I'm thinking maybe it might be best to just stick to those 2 types of wrist ropes they all seem to come with (Could possibly be having both the wrist ropes and the specific zaz cuffs in their inventory at the same time being the problem) Recloning the slave gets rid of the other zaz devices and I've yet to have this crash on a recloned bought jail slave Bought Jail Slaves have stopped coming with basic PAH/DoM Stats. They still have the DoM Slaver stats. This one I think might be mid-save updating related, but i'm still mentioning it in case you missed something in your new update That's a bit concerning. I'll have to test this to find the problem. If cloning the npc fixes the issue, I could also set it to always clone the non-unique npc's. This had some minor issues when I tested this, the captured bandit very briefly aggros and gets a weapon, but it's possible that TAK already fixed that on the latest version. I'll test the zaz equipment as well. EDIT: I did some tests. I was able to replicate the problem with Slavetats, I also discovered that the NPC's in the Crowded Street mod have the same problem. These captured NPC's use the Use traits checkbox in the creation kit, allowing them to take the look of a random NPC from the template. Unfortunately, this also automatically sets the default race of the NPC to FoxRace. This usually isn't a problem, but it seems Slavetats relies on this. Trying to force the Race in the esp doesn't work well either. If I set the bandit to Nord for example, it will work if the randomly selected bandit is a Nord as well, but not if they're a different race like Breton. I've also seen that cloning the NPC fixes this, so at least I've got a route to a solution. I've been unable to replicate the missing training so far. And it's weird that the slaver training does work, but not the rest. Are you using DOMv7 with the DOMPah patch? Or are you on a different version? If you have something like More Informative Console, could you check if they have Factions before their purchase? They should have either 24 factions (if they have slaver skill, like bandits and warlocks), or 18 (if they don't have slaver skills, like nobles and poachers). I've yet to find a problem with the zaz equipment, but I'll continue testing. Do you perhaps remember what type of convict gave you the crashes? There is no equipment randomisation, so the same type of convict will always wear the same kind of restraints. Thanks for the information, I'll try to find a solution asap. Edit 2: I did some further testing with recloning, and it didn't fix the slavetats issue for me anymore, so it's not a consistent solution. I also think that I've found the problem with the training. I've updated my own game to DOM v7.1.17, and it also stopped working. I suspect one of the latest updates from DOM broke the reading from pah factions. If you use an earlier version, the preset training still works. Edited January 15, 2025 by a_random_user testing results.
crazymango54 Posted January 17, 2025 Posted January 17, 2025 On 1/15/2025 at 10:53 AM, a_random_user said: I've yet to find a problem with the zaz equipment, but I'll continue testing. Do you perhaps remember what type of convict gave you the crashes? There is no equipment randomisation, so the same type of convict will always wear the same kind of restraints. I am not sure if this is the cause, but there is a handcuff item in Zaz that instantly crashes your game as soon as you scroll over it in the inventory panel. If you are using that one on some of the captives, it could be the issue. I believe it is called "handcuffs or hands cuffed back/front". They are metal restraints, but I think I have only seen rope on the jail captives thus far, so idk. If you are using those restraints and they are the problem, there is a fix here. I have this installed already, and I have not had a crash like that. 1
McLovin3 Posted January 17, 2025 Posted January 17, 2025 9 minutes ago, crazymango54 said: I am not sure if this is the cause, but there is a handcuff item in Zaz that instantly crashes your game as soon as you scroll over it in the inventory panel. If you are using that one on some of the captives, it could be the issue. I believe it is called "handcuffs or hands cuffed back/front". They are metal restraints, but I think I have only seen rope on the jail captives thus far, so idk. If you are using those restraints and they are the problem, there is a fix here. I have this installed already, and I have not had a crash like that. I think i had a few of my crashes related to trying to just simply look through their inventory, that might be the one I'll give some tests with that fix soon and looking through the jail slaves factions at the jail market 1
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