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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


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Posted

I started a new playthrough with DOM 7.12.0 and Enthralled 1.6.4 and encountered these bugs:

 

1) Elara Mornard is hanging arond in Old Hroldan inn. She has a dialogue option about how she was captured. As far as I understand she supposed to be disabled until rescue quest spawns her, right?

 

2) I'm unable to sell Kamika to Ghagrub, the message at the top left corner of the screen says: Not a DOM or PAH slave, price=0. 

Posted
14 minutes ago, Coom Nation said:

I started a new playthrough with DOM 7.12.0 and Enthralled 1.6.4 and encountered these bugs:

 

1) Elara Mornard is hanging arond in Old Hroldan inn. She has a dialogue option about how she was captured. As far as I understand she supposed to be disabled until rescue quest spawns her, right?

 

2) I'm unable to sell Kamika to Ghagrub, the message at the top left corner of the screen says: Not a DOM or PAH slave, price=0. 

I'll check it out.

Posted

I was thinking: if now we have an option to sell criminals to the guards in prison, what if there was an option to sell Kjor and Bjar instead of killing them? You even get a warrant for their arrest from the steward. You can kinda do that now but you need to clone them before you sell them or quest won't update.

Posted
53 minutes ago, Coom Nation said:

I was thinking: if now we have an option to sell criminals to the guards in prison, what if there was an option to sell Kjor and Bjar instead of killing them? You even get a warrant for their arrest from the steward. You can kinda do that now but you need to clone them before you sell them or quest won't update.

That's actually one of the ideas I have for the rework. I want it to be an actual option to capture all of them, currently the quest assumes that they're killed. Turning them in afterwards seems like a good ending for them.

Posted
2 hours ago, Coom Nation said:

When I enslaved Bjar I got the message box with the question: Load personality from json file? What does this option mean and should I do it or not?

This is a question from DOM, not from Enthralled. If Bjar has a json personality file (he shouldn't), then DOM will use the values in that file for his personality and training stats.

However, Enthralled NPC have their personality set through script and there are no json files. So loading it shouldn't make a difference. If you want to be safe, select no, but it shouldn't make a difference.

 

Those message boxes seem to be a fairly recent addition in DOM, not sure which version they started.

Posted (edited)

Can't return Samia (female bosmer cave captive, not in README) to an inn; same with Kamika. No new topics inside Solitude or Winterhold inns.

Also can't sell slaves to Belethor: when saying to a slave "I'm gonna sell you... as a laborer", no messages or notifications appear. Ghartok or whatever his name works fine.

Enthralled, Enthralled Missives patch, Enthralled Botox patch.

Edited by Osshuio
Posted
4 hours ago, Coom Nation said:

I reverted back to DOM 7.11.7 and now I'm able to sell slaves as usual. So I guess DOM 7.12 is incompatible with Enthralled for the time being.

Good to know, 7.12 has some things going on at the moment with factions, that might be the cause. TAK is working on it, so hopefully things will work soon.

 

7 hours ago, Osshuio said:

Can't return Samia (female bosmer cave captive, not in README) to an inn; same with Kamika. No new topics inside Solitude or Winterhold inns.

Also can't sell slaves to Belethor: when saying to a slave "I'm gonna sell you... as a laborer", no messages or notifications appear. Belethor doesn't gain new topics too.

Enthralled, Enthralled Missives patch, Enthralled Botox patch.

Are you on PAH or DOM, because that sounds similar to the problem Coom Nation had.

 

If that isn't the issue, could you check that the NPC is selected in an alias. With the mod More Informative Console, select the NPC and scroll down to Alias. 

There should be an alias for a quest there, if there isn't, something went wrong.

If there is, check that quest stage with 

sqv PqRaRescueCaveAll01

(or what other quest gave you the target, it's listed in the alias)

 

 

A papyrus log can also be useful here.

Posted

@a_random_user, Well ran through the full arcs on the mod, froja, I am sick so I not remember how to spell her name, was giving me issues and would ne give the location of Mera, Fressica, would not give me the code to give to Esme and Esme would not complete out part of her quest line due to that issue, removed PAHE, (was not using but a few items, the slave collar being one of the few things) and all parts the I had to get a specific number of like respect for Froja and fryessca, fired without issue. My best guess is that PAHE was preventing Enthralled to see that number was hit. All I know is that this was the case in my load order. Again sorry for the spelling.

Posted

hmmm still having trouble with the spid file, i have it in the data folder as Enthralled captives_DISTR.ini  and the accompanying pic is what i have written.  The only thing i can think that could possibly present a problem is that these specific followers arent placed in the world (yet) and have no ACHR.  Unless im missing something about how its supposed to be written

Screenshot (199).png

Posted
13 hours ago, Wolfen09 said:

hmmm still having trouble with the spid file, i have it in the data folder as Enthralled captives_DISTR.ini  and the accompanying pic is what i have written.  The only thing i can think that could possibly present a problem is that these specific followers arent placed in the world (yet) and have no ACHR.  Unless im missing something about how its supposed to be written

Screenshot (199).png

You are correct, if they aren't placed in the world, then Enthralled can't find them through their factions

Luckily, placing them somewhere isn't hard, and I've made a small esl flagged file that places them in an unused cell.

It gives an ACHR record to the following 23 NPC who had none in the original file:

Alexandria
Aradia
Arina
Callistra 
Daija
Ingrid
Madeevah
Ramona
Raquel
Serafina
Silk
Sophia
Vakeena
Andora
Beatrice
Cyndala
Katarina
Marishka
Misaki
Scout
Strigoiya
Torga
Tyneisha

This SPID line will send them to the slaver merchandise:

Faction= PqCapturedSlaverFaction|Alexandria,Aradia,Arina,Callistra,Daija,Ingrid,Madeevah,Ramona,Raquel,Serafina,Silk,Sophia,Vakeena,Andora,Beatrice,Cyndala,Katarina,Marishka,Misaki,Scout,Strigoiya,Torga,Tyneisha|!Maidens of Darkness.esp

I've also included the SPID _DISTR.ini file that I've tested to work.

 

Maidens of Darkness Unused Placer with SPID.7z

 

Posted
13 minutes ago, a_random_user said:

You are correct, if they aren't placed in the world, then Enthralled can't find them through their factions

Luckily, placing them somewhere isn't hard, and I've made a small esl flagged file that places them in an unused cell.

It gives an ACHR record to the following 23 NPC who had none in the original file:

Alexandria
Aradia
Arina
Callistra 
Daija
Ingrid
Madeevah
Ramona
Raquel
Serafina
Silk
Sophia
Vakeena
Andora
Beatrice
Cyndala
Katarina
Marishka
Misaki
Scout
Strigoiya
Torga
Tyneisha

This SPID line will send them to the slaver merchandise:

Faction= PqCapturedSlaverFaction|Alexandria,Aradia,Arina,Callistra,Daija,Ingrid,Madeevah,Ramona,Raquel,Serafina,Silk,Sophia,Vakeena,Andora,Beatrice,Cyndala,Katarina,Marishka,Misaki,Scout,Strigoiya,Torga,Tyneisha|!Maidens of Darkness.esp

I've also included the SPID _DISTR.ini file that I've tested to work.

 

Maidens of Darkness Unused Placer with SPID.7z 1.1 kB · 0 downloads

 

 

youre awesome, ill just have to remember to ditch the file when rowdy adds them into the mod in a future update

Posted (edited)

Maidens of Darkness was tempting for me, but I eventually turned it down.

It wasn't just the Buxom Wench like bodies but all the added filler of their outfits, putting that mod's size into the GB, that aren't even really being used)

I know the mod author is working on those 2 issues and I might give it another go then.

 

Running into them randomly when dungeon diving would've been fun, but I kinda spoiled myself using the moveto command to everyone because I wanted to make sure I didn't get a crash when they got loaded in and also to see if they wore those added outfits (I remember only one had an outfit, everyone else was naked).

I'm guessing those spawn Zaz furniture points of Maidens of Darkness can't be used as potential future integrated Captive locations for Enthralled Rescue quests

 

Maybe I'll sit down and learn how to do what you did with the ACHR records with Maidens of Darkness and do something identical to the 200 some named Immersive Wenches.

(That's not going to mess with them in leveled lists are they?) 

 

When I was checking Maidens of Darkness a few weeks back, I was also looking up other potential "many followers in an esp/esl" that could be great SPID distrib Entralled Slaves.

I wrote a few down.

 

TrustyPilot's Follower pack - High Poly Edition at Skyrim Special Edition Nexus - Mods and Community

ESL Follower Pack I by ZckeZckT SE at Skyrim Special Edition Nexus - Mods and Community

Follower Pack II by ZckeZckT SE at Skyrim Special Edition Nexus - Mods and Community (NOT ESL)

Follower Pack - High Poly - Harem On Duty - ESPFE - CBBE - UNP - Default body at Skyrim Special Edition Nexus - Mods and Community

THE ULTRA MEGA DEFINITIVE PACK OF MY FOLLOWERS at Skyrim Special Edition Nexus - Mods and Community (Has a default body download option, not just Buxom Wench Mommies)

 

I was also pondering of making like a list of Nexus Follower mods that are already flagged light and are low in file size as a collection for more Enthralled Slaves to SPID

 

Both I'm most likely going to wait and see where Enthralled goes next before making any decisions on these little projects.

 

I guess the one thing I kinda want to see in Enthralled for the SPID Distributed slaves is maybe a way to set their Archtype as a Slaver slaves (combat slave, sex slave, obedient slave) and maybe something in regards to their price or Slaver Respawn rates. Or at the very least add an extra 0 to their price making all Slaver Slaves cost 15,000 gold to buy instead of 1,500. (Jail slaves being in the 500-1500 range is just fine for me)

Edited by McLovin3
Posted
1 hour ago, McLovin3 said:

Maybe I'll sit down and learn how to do what you did with the ACHR records with Maidens of Darkness and do something identical to the 200 some named Immersive Wenches.

(That's not going to mess with them in leveled lists are they?) 

If they are in leveled lists, they probably aren't flagged as unique. The spid faction system only works on unique actors.

 

What I did to create the ACHR records:

Open Creation Kit with the esp loaded (no active file, you want to make a new file)

Select the actor branch on the overview window, and filter with the mod's prefix (all mod authors use some prefix for all ID in their mod so filtering is easier)

Order the list so that the actors that have 0 uses (so not placed in the world) are placed on top

On the cell window, select a cell that isn't used much, for example one of the test cells that the developers forgot to delete. Open this cell.

 

Drag the name of the NPC from the actor branch to the cell view, the NPC is placed at that spot.

Double click the placed NPC, a window pops up, select Initially disabled

Repeat this for each NPC, doesn't matter if their models overlap.

 

1 hour ago, McLovin3 said:

Nice list, I'll check them out.

 

1 hour ago, McLovin3 said:

I guess the one thing I kinda want to see in Enthralled for the SPID Distributed slaves is maybe a way to set their Archtype as a Slaver slaves (combat slave, sex slave, obedient slave) and maybe something in regards to their price or Slaver Respawn rates. Or at the very least add an extra 0 to their price making all Slaver Slaves cost 15,000 gold to buy instead of 1,500. (Jail slaves being in the 500-1500 range is just fine for me)

Good idea for an extra archetype, not sure how I'd implement the changes in price but I can take a look at it.

Posted
1 hour ago, McLovin3 said:

Maidens of Darkness was tempting for me, but I eventually turned it down.

It wasn't just the Buxom Wench like bodies but all the added filler of their outfits, putting that mod's size into the GB, that aren't even really being used)

I know the mod author is working on those 2 issues and I might give it another go then.

 

Running into them randomly when dungeon diving would've been fun, but I kinda spoiled myself using the moveto command to everyone because I wanted to make sure I didn't get a crash when they got loaded in and also to see if they wore those added outfits (I remember only one had an outfit, everyone else was naked).

I'm guessing those spawn Zaz furniture points of Maidens of Darkness can't be used as potential future integrated Captive locations for Enthralled Rescue quests

 

Maybe I'll sit down and learn how to do what you did with the ACHR records with Maidens of Darkness and do something identical to the 200 some named Immersive Wenches.

(That's not going to mess with them in leveled lists are they?) 

 

When I was checking Maidens of Darkness a few weeks back, I was also looking up other potential "many followers in an esp/esl" that could be great SPID distrib Entralled Slaves.

I wrote a few down.

 

TrustyPilot's Follower pack - High Poly Edition at Skyrim Special Edition Nexus - Mods and Community

ESL Follower Pack I by ZckeZckT SE at Skyrim Special Edition Nexus - Mods and Community

Follower Pack II by ZckeZckT SE at Skyrim Special Edition Nexus - Mods and Community (NOT ESL)

Follower Pack - High Poly - Harem On Duty - ESPFE - CBBE - UNP - Default body at Skyrim Special Edition Nexus - Mods and Community

THE ULTRA MEGA DEFINITIVE PACK OF MY FOLLOWERS at Skyrim Special Edition Nexus - Mods and Community (Has a default body download option, not just Buxom Wench Mommies)

 

I was also pondering of making like a list of Nexus Follower mods that are already flagged light and are low in file size as a collection for more Enthralled Slaves to SPID

 

Both I'm most likely going to wait and see where Enthralled goes next before making any decisions on these little projects.

 

I guess the one thing I kinda want to see in Enthralled for the SPID Distributed slaves is maybe a way to set their Archtype as a Slaver slaves (combat slave, sex slave, obedient slave) and maybe something in regards to their price or Slaver Respawn rates. Or at the very least add an extra 0 to their price making all Slaver Slaves cost 15,000 gold to buy instead of 1,500. (Jail slaves being in the 500-1500 range is just fine for me)

theres also the recently released cousin followers that makes new follower npcs based on the npcs already in the game such as ysolda, camilla, etc.  It also has the same issue of no ACHR records and requires a console command spawn in.  Uses our npc replacers too  https://www.nexusmods.com/skyrimspecialedition/mods/170760

 

 also rowdy has tons of plans for maidens of darkness, hes stuck in the hospital for a long while though, but hes got all sorts of quest stuff planned out for the mod and im helping make some assets for him.  Its still in an incomplete state, but what little hes told me on discord is the first few quest parts are written on paper, but he just needs to put them into CK and build the main maidens base
 

Posted (edited)

I just sold a custom ordered slave, a virgin khajit and only got 1500 gold. Her price in DOM was around 1200 and in the description it says that if both specific race and virginity are requested the price will multiply by 2.94. This guy Vekel robbed me!

Edited by Coom Nation
Posted (edited)
20 minutes ago, Coom Nation said:

I just sold a custom ordered slave, a virgin khajit and only got 1500 gold. Her price in DOM was around 1200 and in the description it says that if both specific race and virginity are requested the price will multiply by 2.94. This guy Vekel robbed me!

Probably a high weight NPC. DOM and Enthralled now use a slightly different calculation to get the value, with Enthralled not increasing/decreasing the price based on weight. As a result, slaves with 100 weight get a higher value in DOM than in Enthralled.

On the flip side, low weight slaves get a higher value in Enthralled. On average, it's in your favor.

Edited by a_random_user
spelling is hard
Posted
4 minutes ago, a_random_user said:

Probably a high weight NPC. DOM and Enthralled now use a slightly different calculation to get the value, with Enthralled not increasing/decreasing the price based on weight. As a result, slaves with 100 weight get a higher value in DOM than in Enthralled.

On the flip side, low weight slaves get a higher value in Enthralled. On average, it's your favor.

Yeah, it was Mobiba-ma, she's quite busty. But maybe  minimun price for custom orders should be increased? Because for 1500 it is barely worth the effort while you can just grab 3 random bandits and sell them immediately to the jails for the same money.

Posted

PSA for people trying out the 7.12 version of Diary of Mine

 

With the player getting their own alias, a few functions and variables have been moved. Specifically, the function DOMCore.PlayerHasSold(DOM_Actor) has been moved and renamed to DOMPlayerAlias.HasSold(DOM_Actor) and DOMCore.MOD_Slaver has been replaced by DOMPlayerAlias.GetSlaverModifier()

 

Both of these were used in setting prices and registering sales.

That means that the current version on Enthralled isn't fully compatible with version 7.12 as selling won't work right.

But if I update the scripts, then it won't be compatible with previous build, like the current stable version 7.10. There seems to be no good way to make a version that works with both.

I did test that the selling works with the updated scripts.

 

I will leave the current version up as it works with the stable version. Once @TrollAutokill has declared 7.12 to be stable, I'll update Enthralled.

 

 

 

And while I'm talking about selling: remember that your Slaver skill also matters for your price. If your slaver skill is low, you'll have reduced prices (similar to the selling system in the Fellglow Slave Camp)

Posted

It would be great if you left 1.64 up as it is and added:

Enthralled Diary of Mine 7.12 Patch 1.6.4_.7z

containing your changes to the new system.

Some of us can't help but run the latest with all the new features...

 

Posted
On 1/26/2026 at 6:44 PM, a_random_user said:

You are correct, if they aren't placed in the world, then Enthralled can't find them through their factions

Luckily, placing them somewhere isn't hard, and I've made a small esl flagged file that places them in an unused cell.

It gives an ACHR record to the following 23 NPC who had none in the original file:

Alexandria
Aradia
Arina
Callistra 
Daija
Ingrid
Madeevah
Ramona
Raquel
Serafina
Silk
Sophia
Vakeena
Andora
Beatrice
Cyndala
Katarina
Marishka
Misaki
Scout
Strigoiya
Torga
Tyneisha

This SPID line will send them to the slaver merchandise:

Faction= PqCapturedSlaverFaction|Alexandria,Aradia,Arina,Callistra,Daija,Ingrid,Madeevah,Ramona,Raquel,Serafina,Silk,Sophia,Vakeena,Andora,Beatrice,Cyndala,Katarina,Marishka,Misaki,Scout,Strigoiya,Torga,Tyneisha|!Maidens of Darkness.esp

I've also included the SPID _DISTR.ini file that I've tested to work.

 

Maidens of Darkness Unused Placer with SPID.7z 1.1 kB · 2 downloads

 

I found a potential problem here, where DOM doesn't enslave some of these NPC after buying them.

The reason is that they are placed in PlayerFollowerFaction, which they are not supposed to. DOM has a safety to prevent enslaving of NPC with that faction as it usually means that they are currently following the player.

 

Maidens of Darkness Unused Placer with SPID.7z

The solution for this is to go into xEdit and either remove the faction or set it to rank -1. Which I've done in the above file.

The downside is that factions attached to the actorbase like this are baked into a save, so this update won't work on an existing save.

If you want to buy a slave, you can quickly remove the file with the console, select the NPC before buying them:

setfactionrank PlayerFollowerFaction -1

Which will fix this problem.

 

Maidens of Darkness isn't the only mod I've found which adds that faction to NPC, Daughters of the Daedra does the same, and in vanilla Nilsine also has it. I'm not sure what the benefit of adding it is, as it has no effect on making them potential followers.

I have considered of always removing that faction before enslaving, but circumventing a safety feature isn't always a great idea.

Posted

With some custom followers - you just can't win.

I enslaved Celestine, and after a bit she lost all normal dialog.

She was limited "So you have returned", and a PC response.

Temporary fix was to setfactionrank PlayerFollowerFaction 1.

This gave normal slave dialog - until zoning a few times. Wash and repeat.

I think I am going to send her to a Trainer next time I reset her. No saving her.

Posted

I know we're kind of in a debugging phase right now so I apologize for distracting from that but I had another small idea if you are interested.

 

The idea is basically just to add sale dialogue to Khajiit caravans. I think this makes sense since they already visit all of the cities where you can buy prison slaves (Markarth, Whiterun, Riften, Solitude, Windhelm) but they also visit the places where the dock slavers already are (Solitude, Windhelm). This makes sense from two perspectives, one being gameplay and the other being lore. On the gameplay side, it would cover a few more areas for selling slaves, and on the lore side of things, the Khajiit are probably clever enough to realize that they could make a profit from slavery by hanging around places where people commonly buy and sell them, and they could score some decent markups that way. 

 

It also works since the docks are outside the city, so the caravans have access to them. You'd probably have to use a price ceiling so it actually makes sense for them to resell to the dock slavers and make a profit, but I still think the option would be nice.

 

I'd also say that it would probably make sense to have the Khajiit be strictly resellers, so you shouldn't be able to buy the unique NPCs off of them, and this would differentiate them some more from dock slavers, but maybe it would make sense to find uniques on them as well.

 

It's just something to consider, it occurred to me because caravans already have unique AYGAS selling dialogue, and they talk about reselling the slave you offer them, but as far as I know the slave just follows them around forever like any other AYGAS sale.

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