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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


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Posted
1 hour ago, Coom Nation said:

It worked, thanks. TAK said in the notes to the latest DOM version that he avoided adding factions to prevent friendly enemies bug, might have something to do with it.

I just tested it out with 7.12.10. That zaz faction is no longer added.

 

I'll try to make a patch asap

Posted

In version 1.6.4 the prisoners spawning in the prisons works fine, Unique and otherwise, however when trying to use the latest version 1.7.1 the prisoners do not appear. They are still present in the cells, as using other mods to identify the occupants of the cell shows that they are there, but they are all disabled.

 

They can be enabled manually, but otherwise they won't appear. I tried waiting several weeks in game to allow the prisoners to refresh but it did not work. 

 

Any help would be appreciated

Posted

v1.7.2 update for DOM version 7.12.10

Safe to update, update the main file, the DOM patch, and the HPH+KSHairdos patch.

Still compatible with earlier versions of DOM

 

*DOM 7.12.10 stopped assigning factions like ZbfFactionSlave or ZbfFactionSlaver to NPC. Enthralled used these factions for dialogue checks to identify slaves and slavers.

With this update, Enthralled will use DOMPlayerSlaveFaction and DOMPlayerSlaverFaction

*updated scripts on NPC to detect capture, now uses better method.

 

*Fixed Fjora's body cleaning script on the DOM patch

 

 

Apologies for the update barrage. With the latest version of DOM some important functions of Enthralled stopped working, this update fixes those.

Posted
1 minute ago, arahabaki058 said:

In version 1.6.4 the prisoners spawning in the prisons works fine, Unique and otherwise, however when trying to use the latest version 1.7.1 the prisoners do not appear. They are still present in the cells, as using other mods to identify the occupants of the cell shows that they are there, but they are all disabled.

 

They can be enabled manually, but otherwise they won't appear. I tried waiting several weeks in game to allow the prisoners to refresh but it did not work. 

 

Any help would be appreciated

Is this with PAH or DOM?

Are you using 1.7.1 or 1.7.1a, there was a script wrongly packaged on 1.7.1

Is this on every prison or is it the same every time?

Are you using Papyrus Tweaks? Papyrus load can do weird things and Papyrus Tweaks can drastically increase the max operation tasks.

 

You can check the state of the jail quest with the console command

sqv pqJ01

Make sure it's fully stopped when waiting. It will also show if properties or aliases aren't filled for some reason.

 

I did test the jails out quickly, and they were working for me. 

And while the unique prisoner could start disabled, the non-uniques are created with enabled on. If the non-uniques are disabled, something is interfering in a weird way.

Posted
6 minutes ago, a_random_user said:

Is this with PAH or DOM?

Are you using 1.7.1 or 1.7.1a, there was a script wrongly packaged on 1.7.1

Is this on every prison or is it the same every time?

Are you using Papyrus Tweaks? Papyrus load can do weird things and Papyrus Tweaks can drastically increase the max operation tasks.

 

You can check the state of the jail quest with the console command

sqv pqJ01

Make sure it's fully stopped when waiting. It will also show if properties or aliases aren't filled for some reason.

 

I did test the jails out quickly, and they were working for me. 

And while the unique prisoner could start disabled, the non-uniques are created with enabled on. If the non-uniques are disabled, something is interfering in a weird way.

 

I'm only using PAH, and its every prison, they are all disabled.

 

I have papyrus tweaks, and using sqv pqJO1 says that is is not enabled, stopped, the current stage is 255 and priority is 60.

 

I tried on a new save and it was still bugged. i've downloaded the newest available files and nothing overrites that shouldn't

Posted (edited)
1 hour ago, arahabaki058 said:

 

I'm only using PAH, and its every prison, they are all disabled.

 

I have papyrus tweaks, and using sqv pqJO1 says that is is not enabled, stopped, the current stage is 255 and priority is 60.

 

I tried on a new save and it was still bugged. i've downloaded the newest available files and nothing overrites that shouldn't

 

I reinstalling has changed it to enabled and running, but at stage 0 and the prisoners are still disabled.

 

Attempting to pay the fee to have new prisoners out results in nothing happening, and no gold is taken

 

Edit: I made sure it was stopped, went to riften and entered the jail, the quest changes to enabled and running, but stage 0 and the prisoners are not enabled. speaking to the guard to have more brought out does nothing still, and asking to disable the quest does not do anything either. Similarly, attempting to buy a slave from any of the dealers does not work either, the money is not taken and they do not get added to the system

 

Evidently, something is clearly messing with the mod's functionality but i'm not sure what as i made sure that nothing overwrites the mod other than the hair mod which is obviously supposed to

Edited by arahabaki058
further detail
Posted

Updated 1.6.4 to latest version (1.7.2) on existing save; now when talking to slavers, all dialogue options are present, but
1. No slaves to buy, slavers stand by themselves.
2. When asking "let's see how much >< would pay for you", no notification shows up
3. When asking "would you take this slave off my hands", nothing happens further.

When talking to guards, selling a bandit doesn't work either: all options are there, but nothing happens after "would you take this prisoner off my hands".

Posted
On 4/9/2026 at 10:21 PM, crazymango54 said:

On the latest version of DOM I am not able to sell to dock slavers, I get the message that they are "not a dom/pah slave, price = 0". I was able to do it fine on 7.11.6, 7.12.9 is giving me the issue. I tested just buying Azabesh and immediately trying to sell her back and got the same error, so I don't think it's specific to a slave or type of slave. All other DOM behavior is as expected, so I imagine something changed with DOM and Enthralled is missing its usual hook to check a slave, not sure how that all works.

 

Let me know if any more information would be useful in tracking it down, hoping it's not just me (again).

Latest versions of both mods fixed this, FYI.

Posted
On 4/18/2026 at 2:10 AM, arahabaki058 said:

 

I reinstalling has changed it to enabled and running, but at stage 0 and the prisoners are still disabled.

 

Attempting to pay the fee to have new prisoners out results in nothing happening, and no gold is taken

 

Edit: I made sure it was stopped, went to riften and entered the jail, the quest changes to enabled and running, but stage 0 and the prisoners are not enabled. speaking to the guard to have more brought out does nothing still, and asking to disable the quest does not do anything either. Similarly, attempting to buy a slave from any of the dealers does not work either, the money is not taken and they do not get added to the system

 

Evidently, something is clearly messing with the mod's functionality but i'm not sure what as i made sure that nothing overwrites the mod other than the hair mod which is obviously supposed to

The next steps here are first trying a fresh save to rule out problems backed in the save file. If the mod doesn't work on a new save, try a minimal setup.

 

Make a new profile in your mod manager, with only the necessary mods to run Enthralled, and test it out with this. Then enable mods until you find the conflict. It's fasted with a binary search (turn half on, than half of what's left, and so on).

Posted
On 4/18/2026 at 6:27 PM, Osshuio said:

Updated 1.6.4 to latest version (1.7.2) on existing save; now when talking to slavers, all dialogue options are present, but
1. No slaves to buy, slavers stand by themselves.
2. When asking "let's see how much >< would pay for you", no notification shows up
3. When asking "would you take this slave off my hands", nothing happens further.

When talking to guards, selling a bandit doesn't work either: all options are there, but nothing happens after "would you take this prisoner off my hands".

This sounds like something went wrong with the scripts in your save file. If you start a fresh save, is the problem present as well?

Posted

Sometimes in a dungeon both recsue mission captive and lucky find captive spawn in the same spot so they are clipping through each other, looks like this:

ScreenShot1.png

Posted

O liked the mod. One suggestion would be to make ZAZ a soft dependency, since it always causes animation glitches and is very unstable. Ideally, it would also be better to rely only on OStim. Using SexLab together with OStim causes instability in the mod list gameplay

Posted

Anyone having issues with mod npcs that you (re)place in captured faction? How is capture initialized ( on new game, first load of the mod, or?_

Does SPID file go directly into mod directory? 

 

To be specific this is my SPID file:

 

Faction = PqLuckyFindFaction|Elin|Elin_follower.esp

Faction = PqCapturedSlaverFaction|TrissMerigoldW3.esp

Faction = PqCapturedBanditFaction|Lara.esp

 

 

Posted

Got an odd request.

 

Are there any other Enthralled Uniques with pre-set kinks like Fjora's Blowjob

And if so can you give a list.

 

It'll help me with the memorization instead of trying to figure out the hard way with some of them generating other kinks per playthroughs.

The only ones I was really able to spot were the obvious "doing it with another girl" for those with a lesbian lover like Esmee, Azabesh, Rona etc.

And it might give me a little project sparking up some future ideas for kinks for some of them.

 

The broken/trauma sex scenes have worked great so far and hope to see more. 

The only slight disappointment is I don't think you can really trigger Nille's incest kink from the Gisli threesome by purchasing her from Gisli's dialogue as fast as possible during the scene. maybe I wasn't fast enough, or it might simply be not possible to code in with how SexLab or DoM handles things

 

But I guess with the current questlines the only ones I can think of for future trauma scenes are the ideas I posted in the past

Doing Fryssa in front of Bjar to induce trauma (or maybe killling Kjor/Bjar in front of Fryssa could build some trauma)

and the seniority scene of Bette on Esmee. Or could that be a problem because all my playthroughs getting Esmee had her as a virgin.

(Is she supposed to be one? Kinda of hard to picture her as one who was married before the Mistwatch bandit raid took place)

A 2nd broken/trauma on Bette from Kjor's revelation of never loving Bette idea could make a fitting loyal/love ending for Bette on the player

Perhaps from the 2 faction spy interrogation idea, a new option idea could be giving the faction spy to the opposing side and they'll fuck the spy as a means to interrogate, build up broken/trauma, and they may offer to sell the "interrogated" spy back as a slave for a modest price.
(Maybe the 2 opposing factions on such an idea could be Forsworn vs Markarth/Silver Bloods, neither are truly defeated according to the NPCs of Markarth regardless of the outcome between the Civil War or the Forsworn Conspiracy and Markarth doesn't get much attention in content in Enthralled compared to the other Major Holds. I previously thought Silver Hands vs Companions could've worked well on such an idea but the Companions are just too honorable and i don't think such an idea should be black and white on morality for interrogation and the like)

The Fjora-like wizard slaver duel idea could have you fuck (or maybe something like spank as a non-sexual result) the slave/slaver (or make the slave dominantly rape or humiliate their slaver) as a means of a sparing but humiliating outcome to give a little trauma and then re-encounter the slaver who is looking for revenge or a rematch.

 

A bunch of NPC ideas that came into my mind

 

Something similar to The Lover's Requital. Another former lover of Sibbi Black Briar gone into hiding. Could fit well with the "intentionally became a slave to someone to hide from a serious crime idea". (With rival relations to Lynly Star-Sung and Svana Far-Shield) And then you can rub his smug face in at as you have her as your slave.

Rona's mother with a possible low honesty career background and possible crush on Rosalind Mornard to complete the Mother-Daughter couple cycle

Some Dark Elves with the DLC2FemaleDarkElfCommoner voice type. It would fit as a better voice for Nireli tbh

Archnemesis relation between Soin and Fjora, Tridi and Fanrel.  I certainly don't mind if Soin is mentioned by future enthralled NPCs as a continuing Prescence in Enthralled. 

Vampire inverted eyes or Teeth for Reja. Took me a few seconds to realize she was referring of being mistaken for a vampire when she has no vanilla vampire looks.

and on that subject, maybe some actual vampires.

More "Exotic skins/races" like Mirie. Like hydragon's slave girls had a few oddly colored skinned slaves like Purple tinted Dunmer or Orcs with a more green skin.

A Rouge Silver Hand or Companion member, maybe a relationship with another. Or the Silver Hand has an animal/beast kink as their background as a way of wanting to go after the companions.

One of the Bandits who raped Sapphire (possibly in hiding as a slave)

A silly innuendo pun NPC who likes eating cock and ass, except you find out it's literally from a speech check follow up dialogue as she is a Namira worshipper (and maybe gets bonus training and trauma if she sees you kill the cultists in the Taste of Death)

Other Daedra worshippers could be interesting too, like random spouting Sheogorath fangirl, secret obssessed Herm. Mora, a Mythic Dawn cultist or dominating a dominant Molag Bal Worshipper would be a fun feat.

 

 

Future NPCs related to existing Vanilla NPCs like how Diary of Mine does its introductory questline with Olava the Feeble and Kimli. Could trigger the ransom stuff from DoM or bonus training/trauma for killing said Vanilla NPC or they witness that relative's death

Some family member ideas:

Lilija Snow-Shod (Her body was never found when questioning the Snow Shods)

Battle-borns, Grey-manes, Cruel-Sea, Knot-Beard (Family apparently big mead lovers so she could have alcohol stats and kinks etc),
Silver-Blood (maybe related to Betrid as her sister or Dibellan temple sister but there's no knowledge on her maiden name).
Black-Briar (Maybe a lover of Ingun, obsessed with poisons or the undead),

Ravencrone (Lover of Idgrod, maybe obssesed with visions and foresight that made them a couple, what could've gotten her in trouble/enslaved),

A sister of Alva.
A daughter and/or granddaughter of Grelod the Kind, where their background leads to why Grelod hates children. (No trauma on Grelod's death here since they would obviously hate their mother/grandmother)

Someone related to Bolli or Nivenor (married to each other and both are cheating on each other), their background could be doing the same

A woman who was planning to join or turn into a Hagraven. Could be a sister of Melka or Petra and gives bonus training and trauma if she sees you kill the related hagraven in Blind Cliff Cave

Or For the MILF lovers: Camilla and Lucan Valerius's mother, the Sarethi Sisters or Taarie and Endarie

 

 

Or added future NPCs that aren't normally added to any Enthralled mechanic, and are just a normal civilian in Skyrim. Whose real purpose is to trigger the ransom DoM mechanic from another existing enslaved related non-questline Enthralled NPC, and then they both get a boost in training and possibly trauma from enslaving related outcomes. A dialogue option could open up on the NPC revealing their location after enough training.  And perhaps something extra has to be done for their own dialogue for those without the DoM patch.

 

More "bimbos" like Lory that could reveal a potential larger plot (maybe future questline) with the "bimboification" potions she mentions

 

A survivor from Helgen. It doesn't really matter what alternate start you have, Helgen's always destroyed. You could have no mention whatsoever of who attacked Helgen for non-Dragon/born players and playthroughs. From the existing Vanilla Helgen NPCs: The hooded unnamed priestess of Arkay who was never seen again during the attack could be an interesting idea as a remade unique Enthralled slave (she's Imperial, FemaleEvenToned accoding to the wiki). Or perhaps a sister of Lokir (The horse thief) or the lover Ralof mentions in the Vanilla intro (No one in the vanilla Helgen intro NPC list fits the type)

Speaking of Priestess, maybe a priestess involved with the Temple of Dibella, maybe someone who was searching for the Sybil (with bonus dialogue for finishing heart of dibella) or the trainee of Haelga from Riften. Could be a hilarious result of this Dibellan practicer to have a large amount of lover relationship statuses with Vanilla Skyrim men to be approached for DoM ransoms several times.

Perhaps something related to Kynareth or the Blessings of Nature quest. They could be related to Ahlam, Danica Pure Spring, Maurice Jondrelle, or someone in or around Eldergleam Sanctuary. Could come off as a hippie-like persona loving trees and nature with a possible animal/creature kink.

Or I'd love some more background related to Thisa (like which Aedra Temple they were in, lots of times Thisa in my playthroughs had an amulet of Akatosh in her inventory), maybe a fellow sister from her temple or her actual sister as a future Enthralled NPC

 

Posted
13 hours ago, Kanerah said:

Anyone having issues with mod npcs that you (re)place in captured faction?

SPID applies factions to NPCs when they are loaded for the first time. However I don't exactly know whether it is when you enter a cell with them for the first time or when you start new game. I got problems with it before when I tried adding NPCs to the factions mid game, but this time I did it before starting new game and everything worked.

Posted
On 4/19/2026 at 9:14 PM, a_random_user said:

This sounds like something went wrong with the scripts in your save file. If you start a fresh save, is the problem present as well?

Yes, unfortunately. I'll test it some more and come back if this persists as nobody else seems to report this.

Posted
20 hours ago, Kanerah said:

Anyone having issues with mod npcs that you (re)place in captured faction? How is capture initialized ( on new game, first load of the mod, or?_

Does SPID file go directly into mod directory? 

 

To be specific this is my SPID file:

 

Faction = PqLuckyFindFaction|Elin|Elin_follower.esp

Faction = PqCapturedSlaverFaction|TrissMerigoldW3.esp

Faction = PqCapturedBanditFaction|Lara.esp

 

 

As @Coom Nation mentioned, they are initialised on first load. Usually this is when they are first loaded in a cell. This is since SPID 7.2.0, older versions used to do it on game startup.

 

The _DISTR.ini file goes in the data level level of the directory, same place as esp files are placed.

 

The second and third line of your SPID file have a mistake I believe, it should be

Faction = PqLuckyFindFaction|Elin|Elin_follower.esp

Faction = PqCapturedSlaverFaction||TrissMerigoldW3.esp

Faction = PqCapturedBanditFaction||Lara.esp

 

The filename filter always goes in the third slot of the line, even if the second is empty.

Posted
14 hours ago, McLovin3 said:

Are there any other Enthralled Uniques with pre-set kinks like Fjora's Blowjob

And if so can you give a list.

 

It'll help me with the memorization instead of trying to figure out the hard way with some of them generating other kinks per playthroughs.

The only ones I was really able to spot were the obvious "doing it with another girl" for those with a lesbian lover like Esmee, Azabesh, Rona etc.

And it might give me a little project sparking up some future ideas for kinks for some of them.

In DOM there is an option to show hidden kinks, then when you ask them how they feel they will tell you their kinks instead of saying they have hidden ones. You can turn the setting back afterwards and it will hide them again unless you already uncovered them. All unique NPCs that are not cloned should have their kinks pre-set, I don't think they get generated by DOM for NPCs unless they get spawned or cloned.

 

14 hours ago, McLovin3 said:

Vampire inverted eyes or Teeth for Reja. Took me a few seconds to realize she was referring of being mistaken for a vampire when she has no vanilla vampire looks.

I thought the same thing, but I think the idea is she is just genetically an albino and some people in Skyrim are ignorant and think she's a vampire. We as the modern, sophisticated 21st century gamers of course know better.

 

14 hours ago, McLovin3 said:

and on that subject, maybe some actual vampires.

One thing I always wanted to roleplay was being able to capture vampire slaves and cure them. I was able to get it working aesthetically with equip-able wigs and eyes, but there's no reliable way to change an NPCs race without it breaking a bunch of shit, and DOM will recognize them as a vampire by their race and they get like a 70% price reduction. A story-driven NPC questline where you cure a vampire either before/after enslaving her would be cool, you could just swap out the vampire version with a non-vampire version in a fade to black transition or something like that. Carrying over the training might be annoying but it seems more possible than hot-swapping the race. Just a thought.

Posted
37 minutes ago, crazymango54 said:

In DOM there is an option to show hidden kinks, then when you ask them how they feel they will tell you their kinks instead of saying they have hidden ones. You can turn the setting back afterwards and it will hide them again unless you already uncovered them. All unique NPCs that are not cloned should have their kinks pre-set, I don't think they get generated by DOM for NPCs unless they get spawned or cloned.

 

 

Ugh I was hoping for maybe something so that I'm not speedrunning "Enthralled 100%" on grabbing everybody legitly on several playthroughs to make sure they didn't get any added traits. But if what you said is true that they don't generate random kinks, then maybe it shouldn't be too bad peeking at their hidden presets.

Just lost my last playthrough from something unrelated right when I was left with the Rescue captives to collect.

 

40 minutes ago, crazymango54 said:

but there's no reliable way to change an NPCs race without it breaking a bunch of shit.

 

How does the Dawnguard DLC handle curing Serana? I obviously don't know this type of stuff but it makes me think something out of that could work....or it must be as buggy as the other many things of vanilla Skyrim. Never did have the patience to go through Dawnguard's' questline.

 

 

Also @a_random_user. I been spotting a weird issue, could be a fluke idk, but I still got a few dock slaves to grab to try a few more times.

I went and captured an Alt Start Slave Trainer and left her tied at home (Morn to be precise, recruited her, fired her at home then abducted her behind her back).

And she is getting grabbed back to guarding a Dock Slaver's Slaves when she gets pulled when i visit them...still tied up

Posted
23 hours ago, McLovin3 said:

Are there any other Enthralled Uniques with pre-set kinks like Fjora's Blowjob

And if so can you give a list.

 

8 hours ago, crazymango54 said:

All unique NPCs that are not cloned should have their kinks pre-set, I don't think they get generated by DOM for NPCs unless they get spawned or cloned.

I believe Kjor and Bjar are the only ones at the moment who don't have it set up. Here's the list:

Spoiler

A list of the kinks hard set by Enthralled
DOM may add more, when it determines that the NPC doesn't have enough.

copied from the scripts, it gives the NPC name, Kink number, and a description of the number behind a ;
The kink number is document in DOM's KinkReasons.json
Last updated in 1.7.2

;Fixed NPC

Tilu, 39,32) ;Tits slapped, Rough Sex
Yatava, 1,100,101, 126)  ;getting whipped, taking advantage of slaves, punishing slaves, fucking while drunk
Astia, 35,30,100) ;having a threesome, being kissed, taking advantage of slaves
Bunny, 70,79,24,61,78,72) ;display, groped, caged, whored, patted on head, handled and checked

;Dynamically placed NPC

MobibaMa, 20) ;collar
Rosalind, 80, 83) ;Maid, jewelry
Elara, 48, 14) ;lesbian, good girl
Darili, 17,36,63) ;plug, dungeon, interracial
Flavia, 105, 35) ;humiliating , orgy
Freyda, 31,38,74,83) ; forced, slapped face, pose, jewelry
Roxwinne, 6, 20,25,100,105)  ;choked, collar,cross, advantage of slaves, humiliating slaves
Axdin, 100, 7)  ;advantage of slaves, insulted
Kamika, 5,18) ; humiliation, gagged
Fanrel, 34,4,56) ; loving, scolded, drunk
Lory, 8,14,32,43,70) ; dirty talk, good girl, rough, blowjob,display
Sebastiel, 100,102,106)  ;advantage of slaves, train sex, objectify
Yrsild, 21,11,101)  ;device, Stripped, punishing
FellinBriars, 46,27)  ;blowjob, tied to the post
Belarin, 32,15,10)  ;rough, clean, forced to strip
Mell, 3,70,72,22)  ;spanked, display, handled and checked, tied up
Lestra, 48,47,32)  ;lesbian, cunnilingus, rough
Azabesh, 48,47,32)  ;lesbian, cunnilingus, rough

;Lucky finds
Rona, 48, 47, 64) ;lesbian, cunnilingus, in-law (Rosalind)
Mirie, 63, 8,56) ;interracial, dirty talk, drunk
Reja, 105,81,70) ;humiliating, lingerie,displayed
Ivela, 28,104,68) ;chained, breaking slaves,hosed

;Quest NPC
Bette ,71, 30 ) ;being forced to masturbate,being kissed
Esmee ,20, 48) ;being collared, doing it with another girl
Nille ,4, 5 ,8, 60,74) ;being scolded,being publicly humiliated, being talked dirty, having taboo sex (Bette), being objectified 
Fryssa,16, 9,3) ;furniture, threatened, spanked
TODO Kjor
TODO Bjar
Fjora, 36, 52 , 7, 43 ) ; in a dungeon, cowgirl, insulted, blowjob
Tridi, 79, 6, 71, 32 ) ;groped, choked, masturbate, rough
Mera, 37, 33, 21 ) ; in public, tied up, bondage device
Curime, 12, 37, 31, 71) ;kneel, public, rape, masturbate
Iniel , 55, 6, 63,83)  ; anal, choked, interracial, jewelry 
Silvia, 34,30)  ;having loving sex, being kissed

 

 

Or if you prefer the txt file: NPC Kink list.txt

DOM can give unique NPC random kink. It randomly determines how many kinks an NPC should have, and if the NPC has less than those, DOM adds random kinks. See DOM's Race and class bonus to personality and number of kinks section for details.

This is most noticeable with NPC who have a low number set. DOM can also have 8 kinks per NPC, Enthralled will only set a maximum of 6, so there's always a bit of room for extra growth.

 

I try to put them so that they're varied and fit the character somewhat, but there's still room for improvement. Curious if you have further suggestions.

 

23 hours ago, McLovin3 said:

I don't think you can really trigger Nille's incest kink from the Gisli threesome by purchasing her from Gisli's dialogue as fast as possible during the scene. maybe I wasn't fast enough, or it might simply be not possible to code in with how SexLab or DoM handles things

DOM will only trigger kinks of DOM_Actors, so the threesome can't trigger the taboo kink of Nille as she isn't introduced in the system yet. I can see if I can force the kink as discovered if you went through the threesome scene.

 

23 hours ago, McLovin3 said:

Esmee had her as a virgin.

(Is she supposed to be one? Kinda of hard to picture her as one who was married before the Mistwatch bandit raid took place)

Esmee was never married. It was Nille who was married to Esmee's brother Kai.

 

On 4/21/2026 at 12:36 PM, McLovin3 said:

Some Dark Elves with the DLC2FemaleDarkElfCommoner voice type. It would fit as a better voice for Nireli tbh

I didn't know that was a valid voice type, good find. Seems like I need to test some of the DLC voices.

 

9 hours ago, crazymango54 said:

 

On 4/21/2026 at 12:36 PM, McLovin3 said:

Vampire inverted eyes or Teeth for Reja. Took me a few seconds to realize she was referring of being mistaken for a vampire when she has no vanilla vampire looks.

I thought the same thing, but I think the idea is she is just genetically an albino and some people in Skyrim are ignorant and think she's a vampire. We as the modern, sophisticated 21st century gamers of course know better.

 

Yes, the average villager in Skyrim probably never even saw a vampire, all they know is that vampires are real and that they attack settlements. So when a pale, red eyed woman shows up, out come the torches and pitchforks.

Not to mention that the player character seems to be the only one capable of seeing the obvious signs of actual vampires. Sybille Stentor is one thing, but I have saved far too many jarls form "Visiting advisors" with a bat face to believe Skyrim citizens can tell what a vampire looks like.

 

9 hours ago, crazymango54 said:

 

On 4/21/2026 at 12:36 PM, McLovin3 said:

and on that subject, maybe some actual vampires.

One thing I always wanted to roleplay was being able to capture vampire slaves and cure them. I was able to get it working aesthetically with equip-able wigs and eyes, but there's no reliable way to change an NPCs race without it breaking a bunch of shit, and DOM will recognize them as a vampire by their race and they get like a 70% price reduction. A story-driven NPC questline where you cure a vampire either before/after enslaving her would be cool, you could just swap out the vampire version with a non-vampire version in a fade to black transition or something like that. Carrying over the training might be annoying but it seems more possible than hot-swapping the race. Just a thought.

 

8 hours ago, McLovin3 said:

How does the Dawnguard DLC handle curing Serana? I obviously don't know this type of stuff but it makes me think something out of that could work....or it must be as buggy as the other many things of vanilla Skyrim. Never did have the patience to go through Dawnguard's' questline.

With Serana, they actually tried to do a race swap. There's comments in the script on how it doesn't work. Instead, they used a bunch of tricks to make it work.

First, Serana is not a VampireRace in the engine, she's a NordRace. This spares her from the bat face that Dawnguard introduced.

Instead her eyes are simply set to vampire eyes on her ActorBase, and all Vampire keywords and spells are given to her through a quest alias.

When Serana is cured, the vampire alias is cleared, removing the keywords and spells. A SetEyeTexture() script is applied to her, which is a papyrus function that was written for Serana and used nowhere else. This script is reapplied every time Serana is loaded.

 

If I'm going to work with a cured vampire quest, I can emulate it, but it has to be a decent sized quest to make the background scripting worth it. I can also experiment with swapping the vampire Actor for a non vampire Actor with the same stats. We'll see which is most doable.

 

 

9 hours ago, McLovin3 said:

Also @a_random_user. I been spotting a weird issue, could be a fluke idk, but I still got a few dock slaves to grab to try a few more times.

I went and captured an Alt Start Slave Trainer and left her tied at home (Morn to be precise, recruited her, fired her at home then abducted her behind her back).

And she is getting grabbed back to guarding a Dock Slaver's Slaves when she gets pulled when i visit them...still tied up

Could you check if Morn is still in the PqIgnoreFaction?

 

 

I'm liking these quest ideas. I'll have to think about what the next step for Enthralled is.

Posted (edited)

One suggestion came to my mind when I was reloading a lot to get the desired slave from slave traders: it would be handy if we could reroll slaves for sale just like we can do with prisoners in jails.

Edited by Coom Nation
Posted
16 hours ago, a_random_user said:

As @Coom Nation mentioned, they are initialised on first load. Usually this is when they are first loaded in a cell. This is since SPID 7.2.0, older versions used to do it on game startup.

 

The _DISTR.ini file goes in the data level level of the directory, same place as esp files are placed.

 

The second and third line of your SPID file have a mistake I believe, it should be

Faction = PqLuckyFindFaction|Elin|Elin_follower.esp

Faction = PqCapturedSlaverFaction||TrissMerigoldW3.esp

Faction = PqCapturedBanditFaction||Lara.esp

 

The filename filter always goes in the third slot of the line, even if the second is empty.

To be clear, it should be exactly like that, without any "," or  ";", etc 

 

16 hours ago, a_random_user said:

they are initialised on first load. Usually this is when they are first loaded in a cell.

 Do you mean on the cell of location where you are sent, of the rescue mission? For example, when you first enter a cave or dungeon where the enslaved npc is found, it randomly picks from a list of targets ( and npc is removed from their original location)?

 

Besides that, I have a few ideas/suggestions for quests:

 

- Highborne Breton: This is more of a series of encounters, fall from grace type of story. You encounter her first in Blue Palace, obnoxiously arrogant and condenscending to the player. You talk more with Erikur to learn more about her, who talks about her background and how she's here on important business. You pay him some money to discover what business she's in and learn about important shipment she's here for. Then you waylay and rob it at specific location. After a week or so, you meet her again at Dragonsreach, making a deal in Whiterun, do the same through Belethor, and similar story beat in Markarth. Then you finally find her destitute as in Riften, begging for Jarl and Maven, and later as beggar, when she finally agrees to sell herself as a slave ( with a big boost to humilation and submission stats). At high love stat, she gives you some info on her former partner and go to a location where he guards his stash ( and you retrieve a lot of gold)
 

- Chosen of Malacath After finishing vanilla quest ( with Volendrung), two orc wives come to player and agree to become your concubines if you agree to rescue their sister from abusive chieftain. But according to orc tradition, it has to be done through honorable duel ( at some location) where you challenge him and take his wives.

 

- Dragonborn More on a simpler side, as player's fame grows during main questline ( after Dragon Rising), several nord female npcs approach player wanting to submit to the player, who they see and worship as second coming of Talos. ( max submission and loyalty)

 

- Destitute family: Mother and two daughters. You find them in Markarth warrens, abused by local thugs hired by a loanshark. You drive them off, give them some money, similar encounter later on, then she tells you of how her late husband left her heavily in debt. You then find and track him, pay off or take him out. And they agree to become player's slaves in exchange for security and providing for them.

 

 

Posted (edited)
2 hours ago, Kanerah said:

To be clear, it should be exactly like that, without any "," or  ";", etc 

Yes, nothing needs to be added. Comma's can be used to set multiple people/conditions in a single line, but that isn't relevant here.

Semicolons are used for comments, everything after it is ignored. Not necessary to add here.

 

2 hours ago, Kanerah said:

Do you mean on the cell of location where you are sent, of the rescue mission? For example, when you first enter a cave or dungeon where the enslaved npc is found, it randomly picks from a list of targets ( and npc is removed from their original location)?

SPID only adds the factions. Then whenever one of Enthralled quests starts, it makes a random selection of the NPC that have that faction (and a couple of other checks to prevent issues).

 

In the older system (which I'm still using on 7.1) the factions would be assigned when the game started. On the current system on 7.2, SPID will assign the faction when the NPC is loaded in a cell. I haven't tested exactly where the line is, but I assume that means you'd have to visit the location where the NPC is before Enthralled can select them.

This requirement didn't exist on the older version, I might look into making a guide for Skypatcher if SPID's new system ends up too constrained.

 

 

Nice suggestions for the quests. I'll look into it.

Edited by a_random_user

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