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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine


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Posted

I have a question cuz  i notice something weird.

Why does Fjola have a different first five characters in her Refid and baseid but the other characters like Bette and others have the same first five characters in their Refid and based?

 

Bette id in my game

Refid - fe091801

Baseid - fe091800

 

Fjola id in my game:

Refid - ff001c3f

Baseid - fe091a5f

 

all of the other characters start with "fe091" but Fjola starts with "ff001" could this be the reason why her quest doesnt work correctly? I even checked the characters that are from quests of this mod all except fjola start with "fe091".

Posted (edited)
8 minutes ago, Skreireich115 said:

I have a question cuz  i notice something weird.

Why does Fjola have a different first five characters in her Refid and baseid but the other characters like Bette and others have the same first five characters in their Refid and based?

 

Bette id in my game

Refid - fe091801

Baseid - fe091800

 

Fjola id in my game:

Refid - ff001c3f

Baseid - fe091a5f

 

all of the other characters start with "fe091" but Fjola starts with "ff001" could this be the reason why her quest doesnt work correctly? I even checked the characters that are from quests of this mod all except fjola start with "fe091".

That is weird. If Fjola's refID starts with ff, then that means that it is not the original one, but a copy that was spawned during runtime.

This could indeed break quests. I'll have to do some test, but I don't think this has happened in my game. Do you have cloning turned on in PAH/DOM?

 

Her refID should be fe091a5f.

Edited by a_random_user
Posted
49 minutes ago, a_random_user said:

That is weird. If Fjola's refID starts with ff, then that means that it is not the original one, but a copy that was spawned during runtime.

This could indeed break quests. I'll have to do some test, but I don't think this has happened in my game. Do you have cloning turned on in PAH/DOM?

 

Her refID should be fe091a5f.

I just verified her in a old save she in deed has fe091 in her refid. i think i cloned her some time ago i dont remember when. Sorry for wasting your time my bad 😅.

Posted

is there way to disable repeatable quests? i wanna try out this mod. but repeatable funtion of thi mod looks too heavy for my mod list. great mod regardless of answer

Posted (edited)
6 hours ago, minpark27 said:

is there way to disable repeatable quests? i wanna try out this mod. but repeatable funtion of thi mod looks too heavy for my mod list. great mod regardless of answer

There isn't yet, but what do you mean with too heavy? The repeatable quest are not a system that constantly runs in the background.

The repeatable quests only update if

*one of the quest givers is loaded (Belethor, Vekel, Gavey, or the two new dock workers, or the missive boards if you're using them)

*It has been at least two days since the last update

 

An update starts up a few quests in the background. These invisible quest create a note and select a target. The actual script work is done only when the player picks up the note. This is fairly standard in Skyrim (fun trivia: each time you enter an inn, multiple invisible quests are started and finished.)

 

Normally, a full update (the first one that runs) might take a second but shouldn't impact FPS. Are you experiencing problems?

Edited by a_random_user
Posted
2 hours ago, a_random_user said:

There isn't yet, but what do you mean with too heavy? The repeatable quest are not a system that constantly runs in the background.

The repeatable quests only update if

*one of the quest givers is loaded (Belethor, Vekel, Gavey, or the two new dock workers, or the missive boards if you're using them)

*It has been at least two days since the last update

 

An update starts up a few quests in the background. These invisible quest create a note and select a target. The actual script work is done only when the player picks up the note. This is fairly standard in Skyrim (fun trivia: each time you enter an inn, multiple invisible quests are started and finished.)

 

Normally, a full update (the first one that runs) might take a second but shouldn't impact FPS. Are you experiencing problems?

nah it's just me being dumbass. i was scared of script and famous naked bandit bug like cave man sacared of thunder, ty for answer anyway!

Posted
34 minutes ago, minpark27 said:

nah it's just me being dumbass. i was scared of script and famous naked bandit bug like cave man sacared of thunder, ty for answer anyway!

Always a smart thing to check.

As for the Naked Bandit Bug, Enthralled won't cause one. I took care never to touch the Outfit record of a non-unique NPC.

Posted
23 minutes ago, a_random_user said:

Always a smart thing to check.

As for the Naked Bandit Bug, Enthralled won't cause one. I took care never to touch the Outfit record of a non-unique NPC.

oh, cool!

Posted

Yeah, I was *shocked* at the voicepack. 
I'm going through Emsee's quest, and it *feels like new skyrim content* I can't tell you how much fun I'm having with your work, and now with voices!?

we are blessed by Talos.

Posted (edited)

Well after way too much testing, the rescue radiants just aren't working for me in regards to spawning good lookers compared to Jail slaves.

I don't use complete vanilla replacers like Botox. And ones that add on to leveled lists like any of the wenches mod or Full Random NPC pack aren't added to these leveled list compared to Jail slaves

Fanrel has been throwing me off on this too when testing out these rescue captive's spawn since she too has a vanilla appearance compared to every other Enthralled unique.

I must've save scummed twice on her testing it out before I realized she was unique.

When viewing these NPCs in more informative console, so far they've been pulling from vanilla Skyrim, Warzones and High Level Enemies Redux

Maybe something like a 50/50 chance of it being what it is now, for those that like their complete NPC overhauls, and then the other 50% pulling from the same list as the Nobles and Poachers from the Jail slave lists

 

On the plus side Captor Bandits has been a nice rare gem here doing a pretty good job on adding extra captive locations for this.

 

A few light ideas here.

 

A "mommy" type with the daughter. Kinda of like how Roxwinne is in regards to her fixation on "daddy". Does not have to be necromancy themed like her

That one quest idea with the Mom offering her daughters as collateral could fit here.

"Now be a good girl for Mommy and present yourself to your new Master"

"Yes Master. I mean Mommy. I mean, yes, yes Master"

As for race of the family of this quest idea, I was thinking Dark or Wood Elf.

I had to look this one up on the Great Houses of Morrowind since I never played Morrowind. But maybe if going Dark Elf, they could be from House Hlaalu since they revolve around business and politics (and maybe House Dres could be involved in the quest, whether you want this questline to involve solstheim locations is up to you, I certainly do not mind a Solstheim related quest line)

Or if going Wood Elf. Milk could be involved as the business, fitting a "Mommy Milkers" theme with the mother, and possibly daughters, by giving them max weight (Breast size).

Breast milk could be referenced in the quest as possibly innuendo or a dark secret of this wood elf family, but it shouldn't be the focus of the quest for those not into that kink

The real focus of the questline could be involving their Animal Milk business, as in revolving around Cows and Goats for their milk. (Like their prized Cows for their business were taken and you find the cows slaughtered) Could be from your typical racist Nords being responsible labeling this wood elf family as "milk drinkers" ( and reading into lore on Bosmer with their Green Pact religion: They mostly drink water or Milk, alcohol only if its related to meat or milk)

 

On the topic of gender diversity of enslaving.

I certainly don't mind if extra work is done so enslaving certain women like Fryssa is optional or an option to trick Soin to the secluded place like Fjora's service to enslave and interrogate him when he has high submission/resignation for Tridi. (Soin could also have mid-high slaver stats). Not sure if bribing or recruiting Soin can work as an option here.

I just hope it doesn't become like a fixation trying to please everyone on a mostly female enslaving mod. Like say a mostly male focused quest or futa women is not going to have much appeal in this mod. Let another modder race-change to a custom furry race or gender-swap the NPCs or snip or attach penises as an Enthralled NPC replacer if they so desire.

 

A 2:1 female to male ratio on possible NPCs to enslave in a questline feels just right. And the total number of NPCs in a full questline being around 4-6 like how most of current questlines are, is also just right. They aren't too long or too short. 

If I had to recommend a male. Maybe something revolving around the injured Slave Hunter in Sisters of the Hunt. This slave hunter could be named, and be referenced as an infamous slaver or slave hunter throughout the sisters questline or perhaps have a relation to Soin.

This then named Injured Slave Hunter could be healed and then enslaved or recruited as a slaver with high slaver stats.

 

I guess I don't know how well things can be added for obtaining well trained slaves in events. As in getting an Enthralled unique already broken or built up broken %, with some trauma, or even inlove or loyal. 

But i wonder if something can be done with Nille or Lory since they are already pretty brainwashed upon meeting them, yet act like typical new slaves upon obtaining them.

Tridi and Fanrel are fine as they sounded well trained and obedient, yet not brainwashed.

I suppose if nothing can be done, maybe they can have DoM potion of loves in their inventory implying they were chugging that on a regular basis.

 

I couldn't tell on this one, but maybe Flavia could get some bonus submission/resignation when telling her about fully freeing Silvia, since she sounded so defeated in her response after being enslaved. Not sure if something similar could be done for Fanrel in regards to Soin, since she already has high stats, along with whatever "good" outcomes could be done to him such as recruiting or enslaving him.

 

Maybe a light integration patch with Immersive Wenches so that the radiant rescue wenches come with moderate PAH/DoM stats. I doubt you could do the same to the subjugated initate wenches guarding the quest target since they are initially hostile.

What could be a possible concern though is Immersive Wenches 2.0 greatly changed a lot of things and made various mods that used older versions of it incompatible to the point of Skyrim not even loading. The biggest blow to me was Enemy Variation Wenches, which added a lot of attractive NPCs (despite this mods appearance looking like it caters to just the female Beast races). I just could not give that up for what little Immversive Wenches 2.0 added.
I doubt it messed with the rescue wenches other than their protection status, but you never know.

 

update: I guess it's been such a long time since I fiddled with these wench raidants. But I never knew the locations for these are only a small selection of hand picked vanilla spots. It also ignores if the location is cleared like the Mistwatch boss room. And with my pretty up mods, I found the guarding Wench Initiates better looking and more variety in the leveled list selection than the small selection of the always Young Eager Nord Captive Wench.

I also completely forgotten about those weird "wench in a bottle" you can buy from the Wenches for dirt cheap.

It really baffles me there are such good picks that spawn from them that I don't think are ever selected in any leveled lists or addons like Deadly, Forgotten, Variation Wenches etc.

And there's even race specific versions of the bottles say if you want some nice looking orcs or Khajits

I wonder if something can be done to make like an Enthralled "variant" or some better integration with it.

Maybe those bottles can be found in the Riches/WealthBandit radiants, or they spawn with some low-mid training, Or maybe as a reward for the small item fetch quests from the Enthralled Info Brokers

 

Maybe a little extra to the Enthralled Missives patch so that the Missives Quest Refresh MCM setting applies to Enthralled's Missives.

Maybe even the Missive difficulty quest chance MCM could work here too

That way players can have more control on your radiant quests without you having to make your own MCM

 

I did give @TrollAutokill a suggestion about more types of potions, like training boosting (to you as you affect the slave or directly affecting the slave like the choices you make in Enthralled). If TAK ever does implement this, they could be a great reward from Enthralled's riches/WealthyBandits radiants

 

 

Could be just the Holidays around the corner but the Mornards are giving me like a reverse kinky Gift of the Magi vibes. Them secretly trying to make money to support the other only to get enslaved in the process. Could make an interesting reuinted scene like Fjora and Tridi and it could give them a stat bonus since they both come lightly trained.

Azabesh and Lestra reuniting scene could just give anger training calming them down by being together one more time (and they both start with low anger training), and possibly triggering a kiss or lesbian sex scene.

 

I also have this very odd thing related to the 2 unique prettied up Wood Elves. Canda from Slaver's Start and Mell. I can try to post pics but it'll be difficult. Their faces aren't glowing but it's like the lighting and shadows on their faces is off and may change depending on the angle i look at them. Their faces are obviously much whiter or darker than they should be.

I don't know if the High Poly Head patch has anything to do with it, or if I might have an outdated version of HPH. But it's only been those 2 uniques out of everyone in your mods (or my modlist entirely), them both being Wood Elves can't be a coincidence.

Edited by McLovin3
Posted

Ok! I just finished Emsee's quest.


I am running Redbag's Falkreath Overhaul, and of course, he spawns in the *original* dead man's drink, so to finish the quest, I had to get his refid and player.moveto his (inaccessible) location. 

 

I would assume that this either requires a patch, or perhaps a different spawn location more resistant to city overhauls (say, standing outside, or I don't actually know!).

 

If I had the ability, I'd write a patch myself, but I'm not quite there yet.

Posted (edited)
23 hours ago, McLovin3 said:

I also completely forgotten about those weird "wench in a bottle" you can buy from the Wenches for dirt cheap.

It really baffles me there are such good picks that spawn from them that I don't think are ever selected in any leveled lists or addons like Deadly, Forgotten, Variation Wenches etc.

And there's even race specific versions of the bottles say if you want some nice looking orcs or Khajits

I wonder if something can be done to make like an Enthralled "variant" or some better integration with it.

Maybe those bottles can be found in the Riches/WealthBandit radiants, or they spawn with some low-mid training, Or maybe as a reward for the small item fetch quests from the Enthralled Info Brokers

 

So quickly coming back to this when it dawned on me.

I remembered notifications and data mentioning these spawned girls as unique names (instead of something like Vampire Wench, or Wench Guard, tempwenchguard or lalawoodelfarcher)

So with some experimenting with the bottled wenches, checking their base form, and looking in Xedit.

These girls from both the wench captive quests and the bottled wenches are a spawned copy of a labeled named NPC. And even though I'm still a noob at this, I doubt these original unique copies are used (Trying to learn about RefIDs to see if I can find them, Either I'm really bad at learning this or they really aren't being used for anything else)

Spoiler

Wench.thumb.png.a46bacdc93c2a29da1c8a3f6bfd95316.png

 

 

 

 

Couldn't I maybe make a spid _DISTR.ini file of the names of these girls? Or can it not be done via name because it's from a mod?

I don't want to put every girl from Immersive Wenches into a Pq faction.

Mainly The ones that aren't being used for anything else but bottled or captive wenches. The ones that are being used for something special or have a unique in the world, their EditorIDs give a hint like their location, like lalawenchDrunkenHuntsmen

 

And is there a way to give a set or range of PAH/DoM stats to them?

I want to try to have them spawn in with moderate stats (at least better than the average jail slave), I'm fine and preferr if it can have some randomization in the stat generation.

 

The only thing I'm a bit concerned about if this works out is drastically lowering the odds of encountering the regular Enthralled Uniques.

I'll come out and say it: Your girls are growing on me.

And I did a quick skim of a head count on these Bottled/Captive Immersive Wench girls in Xedit: There's almost 200 of them (and about 30% of these are Nords)

Can the spid _DISTR.ini also be used to add a Unique Enthralled to another system? Like say have Elara Mornard join her mom in appearing as a Jail slave.

 

That way I can have the Enthralled captive Uniques also spawn as a jail slave, maybe I'll have every Enthralled character not involved in a questline appear as a Slaver Captive as an alternative method (which will be better once the calculated price feature for buying them gets implemented)

And then put these 200 Immersive Bottled/Captive Wenches as a Bandit/Mage/Cave Captive to implement a much better Captive Wench Radiant that uses all the girls and not just the Nord Young Eagers.

It'll be weird on some of their dialogue like how Kamika at-Amil: the Vigilant of Stendar got captured and jailed in Whiterun but oh well.

 

update: Looking at the SPID example download is helping me understand this a bit more.

Could I do it like this?

 

Faction = PqCapturedBanditFaction|Nadeneli|Immersive Wenches.esp
Faction = PqCapturedMageFaction|Nadeneli|Immersive Wenches.esp
Faction = PqCapturedCaveFaction|Nadeneli|Immersive Wenches.esp

Faction = PqCapturedBanditFaction|Orianne|Immersive Wenches.esp
Faction = PqCapturedMageFaction|Orianne|Immersive Wenches.esp
Faction = PqCapturedCaveFaction|Orianne|Immersive Wenches.esp

Faction = PqCapturedBanditFaction|Thasca|Immersive Wenches.esp
Faction = PqCapturedMageFaction|Thasca|Immersive Wenches.esp
Faction = PqCapturedCaveFaction|Thasca|Immersive Wenches.esp

 

I'd rather do it like that than one super long line since I might be adding all 200

 

And then maybe I'll sort it and display it a bit better so its separated by girl or by race so maybe I can make this more shareable for others who'd like this

Edited by McLovin3
Posted (edited)
On 12/18/2025 at 7:07 AM, McLovin3 said:

Well after way too much testing, the rescue radiants just aren't working for me in regards to spawning good lookers compared to Jail slaves.

I don't use complete vanilla replacers like Botox. And ones that add on to leveled lists like any of the wenches mod or Full Random NPC pack aren't added to these leveled list compared to Jail slaves

Fanrel has been throwing me off on this too when testing out these rescue captive's spawn since she too has a vanilla appearance compared to every other Enthralled unique.

I must've save scummed twice on her testing it out before I realized she was unique.

When viewing these NPCs in more informative console, so far they've been pulling from vanilla Skyrim, Warzones and High Level Enemies Redux

Maybe something like a 50/50 chance of it being what it is now, for those that like their complete NPC overhauls, and then the other 50% pulling from the same list as the Nobles and Poachers from the Jail slave lists

The rescue npc do use a much narrower list of potential NPCs, which makes it more difficult to integrate levelled list mods. It's something I've been wanting to tweak for a while, going 50/50 might be the best compromise. I'm also trying out to put a bit of information about the npc in the quest note, but Skyrim has been difficult in this regard.

Fanrel was a bit of an experiment in making the NPCs less extravagant and more vanilla like.

 

On 12/18/2025 at 7:07 AM, McLovin3 said:

On the topic of gender diversity of enslaving.

I certainly don't mind if extra work is done so enslaving certain women like Fryssa is optional or an option to trick Soin to the secluded place like Fjora's service to enslave and interrogate him when he has high submission/resignation for Tridi. (Soin could also have mid-high slaver stats). Not sure if bribing or recruiting Soin can work as an option here.

I just hope it doesn't become like a fixation trying to please everyone on a mostly female enslaving mod. Like say a mostly male focused quest or futa women is not going to have much appeal in this mod. Let another modder race-change to a custom furry race or gender-swap the NPCs or snip or attach penises as an Enthralled NPC replacer if they so desire.

Funny you mention Soin. One of the new things in version 1.6.4 is that he can be recruited for free once Tridi is captured. He'll start with slaver skills, especially Deceiver.

There is currently a hidden feature, if you capture Soin with PAH or DOM system, he'll immediately tell you where to find Tridi without the need to bring Fjora. Expanding that a bit might be a nice idea for when I'm reworking that quest chain.

As for male focused quests, I tried writing some, but it wasn't working. It's just not my thing. There will be some men that can be captured in the future, but only when I have an idea that I like, and probably connected to female NPCs. If someone wants to make male focussed quests and wants some help with the system, feel free to send me a message.

 

On 12/18/2025 at 7:07 AM, McLovin3 said:

If I had to recommend a male. Maybe something revolving around the injured Slave Hunter in Sisters of the Hunt. This slave hunter could be named, and be referenced as an infamous slaver or slave hunter throughout the sisters questline or perhaps have a relation to Soin.

This then named Injured Slave Hunter could be healed and then enslaved or recruited as a slaver with high slaver stats.

That's a nice idea, I'll see how feasible it is once I get to reworking the quest chain. 

 

On 12/18/2025 at 7:07 AM, McLovin3 said:

I guess I don't know how well things can be added for obtaining well trained slaves in events. As in getting an Enthralled unique already broken or built up broken %, with some trauma, or even inlove or loyal. 

But i wonder if something can be done with Nille or Lory since they are already pretty brainwashed upon meeting them, yet act like typical new slaves upon obtaining them.

Tridi and Fanrel are fine as they sounded well trained and obedient, yet not brainwashed.

I suppose if nothing can be done, maybe they can have DoM potion of loves in their inventory implying they were chugging that on a regular basis.

The DOM trauma/broken/inlove/... states is something I don't understand well enough yet, it's something that I'm currently working on to figure out exactly how it works.

It should be possible to set Nille and Lory automatically to respectful, and maybe to In Love or Broken or something similar, not certain yet what the best one would be.

One thing that I am fixing in the next update is relationship levels. They currently are automatically set to -2 Foe, which is an unintented side effect of the capture method. I'm planning to set it to 0 Acquaintance by default, and have a few start with higher ranks.

 

On 12/18/2025 at 7:07 AM, McLovin3 said:

I couldn't tell on this one, but maybe Flavia could get some bonus submission/resignation when telling her about fully freeing Silvia, since she sounded so defeated in her response after being enslaved. Not sure if something similar could be done for Fanrel in regards to Soin, since she already has high stats, along with whatever "good" outcomes could be done to him such as recruiting or enslaving him.

I've been quietly implementing some tools to keep track of which NPC has been met and which NPC has been captured. The goal is that I eventually can use those to affect NPC dialogues. Those dialogues could affect the training skills.

 

On 12/18/2025 at 7:07 AM, McLovin3 said:

Not sure if something similar could be done for Fanrel in regards to Soin, since she already has high stats, along with whatever "good" outcomes could be done to him such as recruiting or enslaving him.

On 12/18/2025 at 7:07 AM, McLovin3 said:

Could make an interesting reuinted scene like Fjora and Tridi and it could give them a stat bonus since they both come lightly trained.

Azabesh and Lestra reuniting scene could just give anger training calming them down by being together one more time (and they both start with low anger training), and possibly triggering a kiss or lesbian sex scene.

 

More interactions between NPCs is planned, but I'm still figuring out what the best method of implementation would be. I've already tried some of the Idle Chatter like you see between vanilla NPCs in the markets, but DOM is set up that these can't trigger. There are other methods, but I'm still figuring those out.

On 12/18/2025 at 7:07 AM, McLovin3 said:

Could be just the Holidays around the corner but the Mornards are giving me like a reverse kinky Gift of the Magi vibes. Them secretly trying to make money to support the other only to get enslaved in the process.

 

I didn't know that story before, but the concept is indeed what I had in mind. 

 

 

Edited by a_random_user
Posted
On 12/18/2025 at 7:07 AM, McLovin3 said:

I also have this very odd thing related to the 2 unique prettied up Wood Elves. Canda from Slaver's Start and Mell. I can try to post pics but it'll be difficult. Their faces aren't glowing but it's like the lighting and shadows on their faces is off and may change depending on the angle i look at them. Their faces are obviously much whiter or darker than they should be.

I don't know if the High Poly Head patch has anything to do with it, or if I might have an outdated version of HPH. But it's only been those 2 uniques out of everyone in your mods (or my modlist entirely), them both being Wood Elves can't be a coincidence.

@Helveticos used to have the same problem, faces had the correct tint but lighting wasn't working. The problem was that their skin did not have a separate folder for wood elves. I'm copy pasting their solution here:

On 8/22/2025 at 12:37 PM, Helveticos said:

I got it fixed, as suspected it was something on my end. Pure Skin uses normalmap from high elf textures, so it didn't need to create separate folder for wood elves, go to Data/Textures/Actor/Character, find highelffemale folder, copy it and rename copy to woodelffemale and faces load up normally.

 

Hopefully this helps.

Posted
9 hours ago, McLovin3 said:

Can the spid _DISTR.ini also be used to add a Unique Enthralled to another system? Like say have Elara Mornard join her mom in appearing as a Jail slave.

Yes, dialogue won't recognise that you've encountered them on a different system, but the system itself will work. What SPID can't do however is removing a faction, or changing its rank to -1. So you can't "deselect" them from their assigned selection pool.

 

9 hours ago, McLovin3 said:

update: Looking at the SPID example download is helping me understand this a bit more.

Could I do it like this?

 

Faction = PqCapturedBanditFaction|Nadeneli|Immersive Wenches.esp
Faction = PqCapturedMageFaction|Nadeneli|Immersive Wenches.esp
Faction = PqCapturedCaveFaction|Nadeneli|Immersive Wenches.esp

Faction = PqCapturedBanditFaction|Orianne|Immersive Wenches.esp
Faction = PqCapturedMageFaction|Orianne|Immersive Wenches.esp
Faction = PqCapturedCaveFaction|Orianne|Immersive Wenches.esp

Faction = PqCapturedBanditFaction|Thasca|Immersive Wenches.esp
Faction = PqCapturedMageFaction|Thasca|Immersive Wenches.esp
Faction = PqCapturedCaveFaction|Thasca|Immersive Wenches.esp

 

I'd rather do it like that than one super long line since I might be adding all 200

 

The SPID rules look fine. Splitting them up in separate lines is a good idea, if you ever want to edit one, it will be much easier in this form.

There are two more things that are required of the wenches:

The Wenches must be Unique Actors. I don't know if the author of IW turned that on, he likely did but I'd check just to be certain. This can be seen in either the Creation Kit or xEdit. In xEdit, look for the  ACBS-Configuration, Flags(sorted). One of those should be Unique, another will likely be Female. If they are not Unique, there is no way for Skyrim's engine to detect and filter them.

Secondly, the Wenches must have a refID, so they must be placed in the world. In xEdit, you can select the references tab below, and see if there is an ACHR record amongst them. This record will bring you to the refID, as well as the location where they're placed. The NPC can be set to Initially Disabled, that isn't a problem.

 

As a tip when you are testing this out. The PqRecruitSlaverFaction is the smallest of the pools and is currently empty, only Slaver Start adds some to it, so it's very convenient for testing.

 

9 hours ago, McLovin3 said:

And is there a way to give a set or range of PAH/DoM stats to them?

I want to try to have them spawn in with moderate stats (at least better than the average jail slave), I'm fine and preferr if it can have some randomization in the stat generation.

I think this will require scripts. I used to have some plans to automatically assign training to NPC if the selected unique NPC wasn't trained yet, but I hadn't implemented it yet.

Maybe it's something I should revisit.

If you want to assign training to an NPC in DOM, there are three methods:

  • setting up the json file. The best method for most users, but has some limitations.
  • All trainings stat have a corresponding faction (e.g. DOMTrainResignation), with the faction rank giving the skill level. Setting these factions on the NPC in xEdit or CK will set their skill level to the given rank.
  • Using scripts to assign these factions or change existing training levels. The most complex, but the only one that can work with dynamic values.

 

Posted
4 hours ago, a_random_user said:

There are two more things that are required of the wenches:

The Wenches must be Unique Actors. I don't know if the author of IW turned that on, he likely did but I'd check just to be certain. This can be seen in either the Creation Kit or xEdit. In xEdit, look for the  ACBS-Configuration, Flags(sorted). One of those should be Unique, another will likely be Female. If they are not Unique, there is no way for Skyrim's engine to detect and filter them.

Secondly, the Wenches must have a refID, so they must be placed in the world. In xEdit, you can select the references tab below, and see if there is an ACHR record amongst them. This record will bring you to the refID, as well as the location where they're placed. The NPC can be set to Initially Disabled, that isn't a problem.

 

So looking at them in Xedit, they neither have a Unique tag in Flags(sorted) and checking the Referenced By Tab does not bring any ACHR based record in the Signature Column.

 

So I guess my idea was a total bust. But at least it helps me understand things better.

Posted
1 hour ago, McLovin3 said:

 

So looking at them in Xedit, they neither have a Unique tag in Flags(sorted) and checking the Referenced By Tab does not bring any ACHR based record in the Signature Column.

 

So I guess my idea was a total bust. But at least it helps me understand things better.

If they have neither, then the direct SPID method won't work.

Adding them to Enthralled will require a plugin then. It could be an light flagged esp. Not necessarily hard to make, but it would require some manual fixing, and the CK is probably the best tool here. 

Posted
7 hours ago, a_random_user said:

If I had to recommend a male. Maybe something revolving around the injured Slave Hunter in Sisters of the Hunt. This slave hunter could be named, and be referenced as an infamous slaver or slave hunter throughout the sisters questline or perhaps have a relation to Soin.

This then named Injured Slave Hunter could be healed and then enslaved or recruited as a slaver with high slaver stats.

I like these Idea, but I only see one issue with soin, what happens to him effect fjora to get mera. 

Posted

Version 1.6.4 is up

Safe to update, update main file, dom patch, and HPH KSHairdos patch

 

Spoiler

*changing prices to better match DOM's prices, generally to lower values (experimental). This affects the Dock slavers prices, the Sell Worker Quest, and the Custom Order Quest.
*Modified the training based prices. Will now depend on the player Slaver skill if DOM is installed. Scaling should match Fellglow slave camp. 
*Dock slavers no longer offer 5% lower prices.
*Removed weight modifier from prices. There will now no longer be a massive difference between weight 100 and weight 0 slaves. Low weight will have a higer value, high weight will have a lower value. The dividing line for this is weight 65.
*add Slaver training on sell. Setup for jail slave and dock slave, done for worker quest and custom order quest (it's a fairly small amount, but it's the same as DOM uses.)

*Slaves can now be sold to the jails for 500 gold, regardless of their training. 

*Soin can now be recruited as a slaver after Tridi was rescued. He doesn't charge gold.
*Soin now has a unique face instead of reusing a Warlock's traits (race and weight are unchanged, updating won't cause a neck gap)

*Fixed: Esmee will now start with some fear training instead of starting at 0 fear.

*Improved faction cleaning for jail slaves.
*Added factions recognised by Bloodline to jail slaves if Bloodline is installed. (Bandit, Spellcaster, Fringe, Hunter, Townfolk factions)
*Added factions recognised by Bloodline to all female unique NPCs. Many of them are Townfolk, Combatant, or Spellcasters, but there are some rarer types as well.
*All non unique rescue NPC are now Townfolk for Bloodline, they are assigned to the town faction that originated the quest.

*Changed some classes of unique NPCs, both for better representation of their supposed skills, and compatibility with Bloodline

*Unique jail slaves assigned through SPID will now start with a randomised amount of training if they didn't have a training set before.
*Unique Slaver slaves assigned through SPID will now start with a high amount of randomised training if they didn't have a training set before. Currently three archtypes: combat slave ,sex slave, obedient slave

*The list of items in the Wealthy Bandits quest and the Collect Item quest has been expanded if the DOM patch is installed. Added Lash Potion, Lust Potion, Magic Collar, Bludgeon to the options
*If Devious Devices is installed, the treasure chest from Wealthy Bandits can also contain different keys.
*Wealthy bandits will now send you to bandits in the hold itself, or a neighboring minor hold:
    Markarth:also to Falkreath
    Whiterun: also to Falkreath, Dawnstar, and Morthal
    Riften: also to Falkreath
    Windhelm: also to Winterhold and Dawnstar
    Solitude: also to Morthal
    Falkreath is the most common, but it also has many dungeons suitable for the early game. The game will avoid dungeons that have already been cleared.

*Fix: some vanilla NPC like Nimriel are attached to Enable Parents, which causes weird behavior if they are chosen for a rescue quest. A check has been added to prevent them from being chosen.
This could only happen if they were added with a SPID or Skypatcher file.

*Fix: Radiant quests Rescue from Mages and Rescue from Cave are now also available from Windhelm and Solitude.

 

A bunch of smaller tweaks and fixes.

New price system: the basic price is now calculated differently. It is now no longer depending on slave weight, thin slaves are now worth more, thick slaves are worth less. Weight 65 is the dividing point between those.

If you have DOM, prices now also depend on the player Slaver training, at Slaver 100 sell prices are triple does at Slaver 0. 

This is experimental, it might change again in the future.

 

Because prices are lower now, you can now go to the jail to sell any slave for 500 each, regardless of training stats. This is a great way to get rid of those low level bandit slaves. The guards don't even care if your slave is actually a criminal.

 

For people who use SPID to assign vanilla NPCs to the rescue quest, there was a weird bug where the unique captive might follow the player around before you had the chance to pick up the quest note. This was because the NPC was connected to an Enable Parent, Nimriel from Whiterun is an example. A check has been added to make sure this doesn't happen any more.

 

I've also added some factions for Bloodline compatibility. All should get at least one, some get more. This part does require a new save for the unique NPC. Non unique NPCs should work if installed on an exiting save, but only the NPCs that are created after the update.

Also fun fact that I learned: Bloodline does not distinguish between faction ranks. Rank -1, 0, and 1 are the same for that mod. Normally, rank -1 means the NPC is removed from the faction, but not for Bloodline. As a result, it is impossible to remove Bloodline factions if one was ever assigned to the NPC or to it's actorbase. Expect quite a few Bandit factions if you do the rescue quest with non unique npcs, as many of them are based on vanilla bandits.

 

 

For the future:

If you've followed the forum discussion, you'll see that there are quite a few ideas to update some of the bigger quests. Both to add some options and flexibility on how to deal with them, and to get some more dialogue from the NPCs after their quest.

I've also got some ideas about new quests, both for more slaves, or for DOM slavers.

I'm also considering adding some more integration for Devious Devices, currently you can get keys amongst the rewards, but I'm considering adding gear as well. Not sure yet exactly how and which gear.

And there is also the Slaver Start mod, for which I'm planning to add both more options, and different versions. (Alternate Perspective and a version without dependencies, purely as Enthralled extension)

 

With the holidays coming up, I'm not certain how much time I'll have to mod for the coming weeks. We'll see which idea I develop first, it will depend on inspiration.

 

 

 

Posted (edited)
21 hours ago, a_random_user said:

I've also added some factions for Bloodline compatibility. All should get at least one, some get more. This part does require a new save for the unique NPC. Non unique NPCs should work if installed on an exiting save, but only the NPCs that are created after the update.

 

I don't know if you want to look into whatever M.A.R.A.S does for social status and the like.

But I did see some types being off for some Enthralled/SlaverStart NPCs when i skimmed a few Enthralled NPCs in the previous version.

(There is a debug option in MARAS to change their status so it's not a big deal if this can't be done)

It might be based on what you did for Bloodline, Maybe they new update actually corrected some.

I'll be posting what M.A.R.A.S says for each NPC in the spoiler below

update: Most likely the bloodline changes did alter everyone, 95% of everyone is now working class. I'll be putting the other stats from M.A.R.A.S and the key on how it was generated below. I bolded the stuff I personally found odd or stuck out

 

Key:

 

Spoiler

Key:

  • Outcast – bandits, fugitives, people on the margins.
  • Poverty – beggars, desperate laborers, folks scraping by.
  • Working – farmers, guards, dock workers, miners, basic town workers.
  • Middle – shopkeepers, skilled professionals, comfortable but not rich.
  • Wealthy – successful merchants, rich landowners, high-status non-nobles.
  • Religious – priests, priestesses, temple servants, devout clerics.
  • Nobles – noble families, court officials, high-born hangers-on.
  • Rulers – jarls, thanes, major power-holders and leadership figures.
  • High combat skills like one-handed, two-handed, heavy armor, block or similar → Warrior
  • Archery-focused builds (especially when ranged skills clearly dominate) → Ranger
  • Sneak, pickpocket, lockpicking, and thief-adjacent builds → Rogue
  • Magic school dominance (Destruction, Restoration, Conjuration, Illusion, Alteration, Enchanting, etc.) → Mage
  • Speech being their standout talent → Orator
  • Craft skills like Smithing, Alchemy and utility trades → Craftsman
  • Special case: if Light Armor is their top skill, the system checks whether they lean more toward archery (Ranger) or thief skills (Rogue) and decides accordingly.
Social Class \ Skill Type Warrior Mage Rogue Craftsman Ranger Orator
Outcast Independent Jealous Jealous Humble Independent Romantic
Poverty Humble Romantic Jealous Independent Proud Romantic
Working Proud Humble Romantic Independent Independent Proud
Middle Proud Romantic Independent Romantic Humble Jealous
Wealthy Proud Jealous Romantic Romantic Independent Jealous
Religious Independent Humble Romantic Jealous Humble Proud
Nobles Jealous Romantic Independent Proud Humble Proud
Rulers Proud Independent Humble Romantic Jealous Independent

 

  • Romantic – bigger gains from gifts, intimacy, and sleeping nearby; more sensitive to being ignored.
  • Jealous – strong reaction to intimacy and presence; doesn’t love feeling second-best.
  • Proud – big emotional swings from promotion/demotion in your household rank.
  • Humble – softer responses to rank changes, more forgiving overall.
  • Independent – gets less from mushy closeness, loses less from distance; emotionally low-maintenance.

 

 

 

Entralled/SlaverStart NPCs

Spoiler

Bunny: Working, Mage, Humble

Tilu: Working, Rogue, Romantic

Astia: Working, Rogue, Romantic

Yattava: Working, Warrior, Proud

Nille: Working, Craftsman, Independent

 

Mobiba-ma: Working, Rogue, Romantic

Rosalind: Working, Craftsman, Independent

Freyda: Working, Craftsman, Independent

Roxwinne: Working, Mage, Humble

Yrsild: Working, Warrior, Proud

Sebastien: Working, Warrior, Proud

 

Elara: Working, Craftsman, Independent

Flavia: Working, Orator, Proud

Darili: Working, Mage, Humble

Axdin: Working, Warrior, Proud

Kamika: Working, Warrior, Proud

Fanrel: Working, Craftsman, Independent

Lory: Working, Craftsman, Independent

 

Fell-in-Briars: Working, Warrior, Proud

Belarin: Working, Craftsman, Independent

Mell: Working, Ranger, Independent

Lestra: Working, Rogue, Romantic

Azabesh: Working, Warrior, Proud

 

Bette: Working, Craftsman, Independent

Esmee: Working, Orator, Proud

Fryssa: Working, Rouge, Romantic

Kjor: Wealthy, Warrior, Proud

Bjar: Wealthy, Warrior, Proud

 

Silvia: Working, Craftsmen, Independent

 

Curime: Working, Mage, Humble

Iniel: Middle, Mage, Romantic

 

Fjora: Working, Warrior, Proud

Soin: Working, Rogue, Romantic

Tridi: Working, Ranger, Independent

Mera: Working, Ranger, Independent

 

Atia: Working, Orator, Proud

Bilaira: Outcast, Mage, Jealous

Eila: Working, Warrior, Proud

Imiril: Working, Mage, Humble

Canda: Working, Ranger, Independent

Thisa: Working, Warrior, Proud

Waits-at: Working, Orator, Proud

Calden: Working, Craftsmen, Independent

Nireli: Working, Craftsmen, Independent

Morn: Working, Warrior, Proud

Ubaasi: Outcast, Rogue, Jealous

Brend: Working, Warrior, Proud

 

 

 

 

As much as I'm dying for something more beneficial for the player to build their harem.

Bloodlines and M.A.R.A.S both have their faults and issues for those playing the role of a slaver.

Unless if people in the Loverlab make their own patch or integration.

Say for example DoM inlove Slaves will never have their M.A.R.A.S affection drop below the potential divorce (and eventual settlement) threshold

 

 

 

Random thought from typing all this up.

Maybe another idea attempt for a radiant interrogation like, (possibly involving 2 rival factions, such as Imperials vs Stormcloaks) is a missing agent that knows sensitive data was captured in a dungeon/cave/whatever.

And you have the option to make them follow you, and you can either turn them into the either faction. Or kill/enslave them to report them dead to the faction quest giver.

OR interrogate them to raise their submission/resignation for a gibberish coded letter like Fryssa's questline.

In which you can then turn in the coded letter and proclaim the agent dead or have gotten all info from them OR turn in both the letter and the broken agent to either faction for big profit

Edited by McLovin3
Posted
2 hours ago, McLovin3 said:

 

I don't know if you want to look into whatever M.A.R.A.S does for social status and the like.

But I did see some types being off for some Enthralled/SlaverStart NPCs when i skimmed a few Enthralled NPCs in the previous version.

(There is a debug option in MARAS to change their status so it's not a big deal if this can't be done)

It might be based on what you did for Bloodline, Maybe they new update actually corrected some.

I'll be posting what M.A.R.A.S says for each NPC in the spoiler below

update: Most likely the bloodline changes did alter everyone, 95% of everyone is now working class. I'll be putting the other stats from M.A.R.A.S and the key on how it was generated below. I bolded the stuff I personally found odd or stuck out

 

Key:

 

  Hide contents

Key:

  • Outcast – bandits, fugitives, people on the margins.
  • Poverty – beggars, desperate laborers, folks scraping by.
  • Working – farmers, guards, dock workers, miners, basic town workers.
  • Middle – shopkeepers, skilled professionals, comfortable but not rich.
  • Wealthy – successful merchants, rich landowners, high-status non-nobles.
  • Religious – priests, priestesses, temple servants, devout clerics.
  • Nobles – noble families, court officials, high-born hangers-on.
  • Rulers – jarls, thanes, major power-holders and leadership figures.
  • High combat skills like one-handed, two-handed, heavy armor, block or similar → Warrior
  • Archery-focused builds (especially when ranged skills clearly dominate) → Ranger
  • Sneak, pickpocket, lockpicking, and thief-adjacent builds → Rogue
  • Magic school dominance (Destruction, Restoration, Conjuration, Illusion, Alteration, Enchanting, etc.) → Mage
  • Speech being their standout talent → Orator
  • Craft skills like Smithing, Alchemy and utility trades → Craftsman
  • Special case: if Light Armor is their top skill, the system checks whether they lean more toward archery (Ranger) or thief skills (Rogue) and decides accordingly.
Social Class \ Skill Type Warrior Mage Rogue Craftsman Ranger Orator
Outcast Independent Jealous Jealous Humble Independent Romantic
Poverty Humble Romantic Jealous Independent Proud Romantic
Working Proud Humble Romantic Independent Independent Proud
Middle Proud Romantic Independent Romantic Humble Jealous
Wealthy Proud Jealous Romantic Romantic Independent Jealous
Religious Independent Humble Romantic Jealous Humble Proud
Nobles Jealous Romantic Independent Proud Humble Proud
Rulers Proud Independent Humble Romantic Jealous Independent

 

  • Romantic – bigger gains from gifts, intimacy, and sleeping nearby; more sensitive to being ignored.
  • Jealous – strong reaction to intimacy and presence; doesn’t love feeling second-best.
  • Proud – big emotional swings from promotion/demotion in your household rank.
  • Humble – softer responses to rank changes, more forgiving overall.
  • Independent – gets less from mushy closeness, loses less from distance; emotionally low-maintenance.

 

 

 

Entralled/SlaverStart NPCs

  Hide contents

Bunny: Working, Mage, Humble

Tilu: Working, Rogue, Romantic

Astia: Working, Rogue, Romantic

Yattava: Working, Warrior, Proud

Nille: Working, Craftsman, Independent

 

Mobiba-ma: Working, Rogue, Romantic

Rosalind: Working, Craftsman, Independent

Freyda: Working, Craftsman, Independent

Roxwinne: Working, Mage, Humble

Yrsild: Working, Warrior, Proud

Sebastien: Working, Warrior, Proud

 

Elara: Working, Craftsman, Independent

Flavia: Working, Orator, Proud

Darili: Working, Mage, Humble

Axdin: Working, Warrior, Proud

Kamika: Working, Warrior, Proud

Fanrel: Working, Craftsman, Independent

Lory: Working, Craftsman, Independent

 

Fell-in-Briars: Working, Warrior, Proud

Belarin: Working, Craftsman, Independent

Mell: Working, Ranger, Independent

Lestra: Working, Rogue, Romantic

Azabesh: Working, Warrior, Proud

 

Bette: Working, Craftsman, Independent

Esmee: Working, Orator, Proud

Fryssa: Working, Rouge, Romantic

Kjor: Wealthy, Warrior, Proud

Bjar: Wealthy, Warrior, Proud

 

Silvia: Working, Craftsmen, Independent

 

Curime: Working, Mage, Humble

Iniel: Middle, Mage, Romantic

 

Fjora: Working, Warrior, Proud

Soin: Working, Rogue, Romantic

Tridi: Working, Ranger, Independent

Mera: Working, Ranger, Independent

 

Atia: Working, Orator, Proud

Bilaira: Outcast, Mage, Jealous

Eila: Working, Warrior, Proud

Imiril: Working, Mage, Humble

Canda: Working, Ranger, Independent

Thisa: Working, Warrior, Proud

Waits-at: Working, Orator, Proud

Calden: Working, Craftsmen, Independent

Nireli: Working, Craftsmen, Independent

Morn: Working, Warrior, Proud

Ubaasi: Outcast, Rogue, Jealous

Brend: Working, Warrior, Proud

 

 

 

 

As much as I'm dying for something more beneficial for the player to build their harem.

Bloodlines and M.A.R.A.S both have their faults and issues for those playing the role of a slaver.

Unless if people in the Loverlab make their own patch or integration.

Say for example DoM inlove Slaves will never have their M.A.R.A.S affection drop below the potential divorce (and eventual settlement) threshold

 

 

 

Random thought from typing all this up.

Maybe another idea attempt for a radiant interrogation like, (possibly involving 2 rival factions, such as Imperials vs Stormcloaks) is a missing agent that knows sensitive data was captured in a dungeon/cave/whatever.

And you have the option to make them follow you, and you can either turn them into the either faction. Or kill/enslave them to report them dead to the faction quest giver.

OR interrogate them to raise their submission/resignation for a gibberish coded letter like Fryssa's questline.

In which you can then turn in the coded letter and proclaim the agent dead or have gotten all info from them OR turn in both the letter and the broken agent to either faction for big profit

I took a quick look at M.A.R.A.S., it seems it does use some of the same factions as Bloodlines uses e.g. the town factions are Townfolk for Bloodline and Working for M.A.R.A.S.

The good new is that unlike bloodline, I don't need to figure out the exact workings of the mod, as the author has made it possible to write an overwriting json file: https://github.com/tetherball88/maras/blob/master/docs/ADVANCED_CONFIGURATION_AND_MODDING.md

 

I don't have the opportunity to test it out at the moment, but if I understand correctly, this would be a possible overwrite for Silvia and Bette:

{
    "__formData|PAH_CustomNpcQuests.esp|0x97B": {
        "comment": "Silvia is a noble orator who's independent",
        "social": "nobles",
        "skill": "orator",
        "temperament": "independent"
    },
    "__formData|PAH_CustomNpcQuests.esp|0x801": {
        "comment": "Bette is currently a beggar",
        "social": "poverty",
        "skill": "craftsman",
        "temperament": "independent"
    }
}

 

The three digits are the last three from their RefID. It's always three as they are from a light flagged plugin.

 

Posted

Thanks for new update! But I did not quite understand one thing

 

On 12/23/2025 at 4:04 AM, a_random_user said:

It is now no longer depending on slave weight, thin slaves are now worth more, thick slaves are worth less

So is price now independent of weight or low weight slaves' price is now higher?

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