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Sanguine Debauchery (SD+) (January 2025)


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Posted

I'm using UFO, so that may impact it, though I don't think it would, since that part of followers should be unchanged?  And actually, I sort of like the idea of your followers getting dragged along too, naked and in chains along with you. :)

Posted

 

Speaking of dreamworld, I am longing for a day when I can finally submit to Sanguine. His slaves don't seem to have as much fun as I would have

 

That's on the list for later if I can manage a twist to make it possible without being too overpowered.

Having Sanguine as a master should come with some unexpected side effects - maybe vanish into thin air for no reason or things like that.

 

 

I recently did the pelagius quest in solitude with the Mad God (sorry I'm not gonna attempt to spell his name) and while I hadn't actually been to the dreamworld (crappy hostile NPC's keep dying and throwing a fight to get enslaved feels wrong) it would have been sweet if Sanguine had of shown up and said something along the lines of "wtf you doing with my toy" to the Mad God and then some sort of reaction (like a beating from sanguine for being "unfaithful" when you next go to his dreamworld)

 

Posted

Does that conflict mean the thugs in SD now can sell the character to places other than Mistwatch? I didn't catch that in the change log. 

 

That's from the original SD actually.

There are three ways thugs can handle you.

What happens most of the time is a march to Mistwatch.

On rare occasions, they sell you to another master (like a vendor).

And sometimes, they sell you to the local guard.

 

 

 

Speaking of dreamworld, I am longing for a day when I can finally submit to Sanguine. His slaves don't seem to have as much fun as I would have

 

That's on the list for later if I can manage a twist to make it possible without being too overpowered.

Having Sanguine as a master should come with some unexpected side effects - maybe vanish into thin air for no reason or things like that.

 

 

I recently did the pelagius quest in solitude with the Mad God (sorry I'm not gonna attempt to spell his name) and while I hadn't actually been to the dreamworld (crappy hostile NPC's keep dying and throwing a fight to get enslaved feels wrong) it would have been sweet if Sanguine had of shown up and said something along the lines of "wtf you doing with my toy" to the Mad God and then some sort of reaction (like a beating from sanguine for being "unfaithful" when you next go to his dreamworld)

 

 

 

That's the kind of interaction I am talking about :)

Posted

So I just tried this on a new game, and whenever I use dance I cast the spell but nothing happens. Any ideas what might be wrong?

 

There has been issues with the Dance scene outside of enslavement.

 

It should be working only when you are enslaved.

 

That's temporary... it will eventually come back.

Posted

 

 

Alternatively, a manual switch could do - maybe an option to make SD dormant until you want it active again.

That's actually something that would be useful. Both Defeat and Submit can be toggled off in the mcm. It would be good if SD did too. Sometimes it's better to just be beaten and raped and then let go (as I rp running away in those situations) than to be enslaved by random patrolling bandits.

Posted

 

 

That kind of conflict is difficult to prevent or deal with. 

 

it would basically require some way for both SD and PO to detect when one or the other is activated and some way to turn them off when needed.

 

For example, for SD to work with PO, I would need to be able to test that the PC is arrested with PO being active and basically turn SD enslavement off until the PC has been released.

 

Alternatively, a manual switch could do - maybe an option to make SD dormant until you want it active again.

 

 

But weren't guards excluded by SD+?

Anyway the manual switch to make SD dormant would be great. I think would solve a lot of situations and make SD+ much more manageable for a real long gameplay. 

Posted

 

So I just tried this on a new game, and whenever I use dance I cast the spell but nothing happens. Any ideas what might be wrong?

 

There has been issues with the Dance scene outside of enslavement.

 

It should be working only when you are enslaved.

 

That's temporary... it will eventually come back.

 

Ahhhh ok, well I look forward to its return :)

Posted

When peeps say they want to turn SD+ off i assume they just mean the enslavement part rather than the entire mod?

 

If so would adding in a item like the daedric artifact you already have (Daedric nipple piercings of dedication maybe) that prevents enslavement work? Could equip in dreamworld and then on death you get teleported to sanguine by all attackers rather than just non-enslaving ones

Posted

Hi Guys,

 

I'm wondering if anyone can help - I've tried searching the forums but can't seem to get a clear picture as to what I should do (and whether the troubleshooting is different for SD or SD+).

 

I have the steam-bought Skyrim, no DLC.

 

I'm running:

 

Calientes Female Body Mod BBE - CBBE 3.2.3

CB + + - Amulets

CB + + - Caliente

CB + + - Footwear

CB + + - KillerKeo

FNIS Behaviour V4_1.1 (Always Necessary)

FNIS Idle Spells V4_0.2

Perfect 3-2

SD Plus 112

Sex Lab Aroused v20140124

Sex Lab Framework v.139

Sky UI 4.1

VHH Walk v 1.3b

Zarias Restraints 13290-1

ZazAnimationPack V0054

 

I've followed the install steps perfectly as far as I can tell.  I have each of the mods above (except Zaz, SD+ and FNIS) working fine.  I then enabled Zaz, SD+ and FNIS in NMM, then ran the FNIS User EXE.

 

Everytime I try to load, it just CTDs after the Bethesda logo.  I get a glimpse of the skyrim symol for about 0.1 secs.

 

I have since tried running it with everything above excluding SD+, and was able to load the game fine.

 

 

Does anyone know what I might be missing, or what I might have done wrong?

 

 

Cheers!

 

Posted

I assume that list is in alphabetical order for our convenience and it's not your actual load order, right? 99% of auto ctd's are the result of missing masters or an out of order load.

 

Also, you should add FNIS' creature pack. ;)

Posted

Hi Guys,

 

I'm wondering if anyone can help - I've tried searching the forums but can't seem to get a clear picture as to what I should do (and whether the troubleshooting is different for SD or SD+).

 

I have the steam-bought Skyrim, no DLC.

 

I'm running:

 

Calientes Female Body Mod BBE - CBBE 3.2.3

CB + + - Amulets

CB + + - Caliente

CB + + - Footwear

CB + + - KillerKeo

FNIS Behaviour V4_1.1 (Always Necessary)

FNIS Idle Spells V4_0.2

Perfect 3-2

SD Plus 112

Sex Lab Aroused v20140124

Sex Lab Framework v.139

Sky UI 4.1

VHH Walk v 1.3b

Zarias Restraints 13290-1

ZazAnimationPack V0054

 

I've followed the install steps perfectly as far as I can tell.  I have each of the mods above (except Zaz, SD+ and FNIS) working fine.  I then enabled Zaz, SD+ and FNIS in NMM, then ran the FNIS User EXE.

 

Everytime I try to load, it just CTDs after the Bethesda logo.  I get a glimpse of the skyrim symol for about 0.1 secs.

 

I have since tried running it with everything above excluding SD+, and was able to load the game fine.

 

 

Does anyone know what I might be missing, or what I might have done wrong?

 

 

Cheers!

 

I would strongly recommend downloading boss http://boss-developers.github.io/ and running it to take a look at your load order as it will sort most things for you (new/unreported stuff will be put to the bottom of the list)

 

Posted

Hi Guys,

 

I'm wondering if anyone can help - I've tried searching the forums but can't seem to get a clear picture as to what I should do (and whether the troubleshooting is different for SD or SD+).

 

I have the steam-bought Skyrim, no DLC.

 

I'm running:

 

Calientes Female Body Mod BBE - CBBE 3.2.3

CB + + - Amulets

CB + + - Caliente

CB + + - Footwear

CB + + - KillerKeo

FNIS Behaviour V4_1.1 (Always Necessary)

FNIS Idle Spells V4_0.2

Perfect 3-2

SD Plus 112

Sex Lab Aroused v20140124

Sex Lab Framework v.139

Sky UI 4.1

VHH Walk v 1.3b

Zarias Restraints 13290-1

ZazAnimationPack V0054

 

I've followed the install steps perfectly as far as I can tell.  I have each of the mods above (except Zaz, SD+ and FNIS) working fine.  I then enabled Zaz, SD+ and FNIS in NMM, then ran the FNIS User EXE.

 

Everytime I try to load, it just CTDs after the Bethesda logo.  I get a glimpse of the skyrim symol for about 0.1 secs.

 

I have since tried running it with everything above excluding SD+, and was able to load the game fine.

 

 

Does anyone know what I might be missing, or what I might have done wrong?

 

 

Cheers!

I don't see Frostfall in that list, so the question is did you disable the Chesko frostfall patch for SD+ ?

Posted

Hey, I think the shackle effect isn't being applied to my character. I can't sprint, but I can run as quickly as normal which makes escape pretty easy. The enchantment effect reads "Your legs are shackled. Movement speed reduced 62%. Your legs are shackled. Movement speed reduced 42%", and it repeats like that a few more times. It seems like my movement speed isn't being reduced at all, though.

Posted

Hi Guys,

 

I'm wondering if anyone can help - I've tried searching the forums but can't seem to get a clear picture as to what I should do (and whether the troubleshooting is different for SD or SD+).

 

I have the steam-bought Skyrim, no DLC.

 

I'm running:

 

Calientes Female Body Mod BBE - CBBE 3.2.3

CB + + - Amulets

CB + + - Caliente

CB + + - Footwear

CB + + - KillerKeo

FNIS Behaviour V4_1.1 (Always Necessary)

FNIS Idle Spells V4_0.2

Perfect 3-2

SD Plus 112

Sex Lab Aroused v20140124

Sex Lab Framework v.139

Sky UI 4.1

VHH Walk v 1.3b

Zarias Restraints 13290-1

ZazAnimationPack V0054

 

I've followed the install steps perfectly as far as I can tell.  I have each of the mods above (except Zaz, SD+ and FNIS) working fine.  I then enabled Zaz, SD+ and FNIS in NMM, then ran the FNIS User EXE.

 

Everytime I try to load, it just CTDs after the Bethesda logo.  I get a glimpse of the skyrim symol for about 0.1 secs.

 

I have since tried running it with everything above excluding SD+, and was able to load the game fine.

 

 

Does anyone know what I might be missing, or what I might have done wrong?

 

 

Cheers!

Because you have no DLCs, I'm assuming that you left the .esps for the compatibilty patches ticked. But these need the .esms for Dawnguard, Dragonborn and Frostfall. This happened to me too one time :D

 

 

On another note: I didn't get the "sub-quest" that Sanguine is watching me, although I have SD+ correctly installed in MCM. I started it manually, I can only chose to de-install. What can I do? I also finished "A Night to Remember"

Posted

Is anyone else having a problem with the gags?

 

It looks like there are four gags that are meant to be applied in sequence, but instead my character is alternating between the first two ("gag" and "ball gag") while the others are just being added to the inventory repeatedly.

 

I think the loop logic is probably screwed up, it seems like you're using something like " if (NOT gag equiped) then (equip gag)" when you should be using "if (NOT gag equipped AND NOT ball gag equipped AND NOT ring gag equipped AND NOT painful gag equipped) then (equip gag)".

Posted

It's probably the compatibility patches being loaded, agreed.

 

In addition to BOSS, I'd recommend Wrye Bash, mostly because it shows you the load order in nice color-coded simplicity.  Red means that particular mod has a critical dependency is missing, and you'll CTD on start up.  Orange means things are there, but the order isn't what the mod wants (may work, may act weird, etc).  Green means everything is good.  Then over on the sidebar, it tells you which dependencies each mod has, and which one is missing.  Overall, very good for quickly pinpointing what's missing and where.

Posted

Has anyone else noticed that sometimes - not always, but just every now and then - when you perform a killing move cutscene on an enemy, you get ported to Sanguine's Realm despite being at or near full health?  It doesn't happen all the time, but I've noticed it more than once.  I observed similar quirky behavior with killing blow cutscenes in Sexlab Submit after the Deathproofing was added to that mod, so I suspect Skyrim sometimes isn't always perfect at reporting who's getting killed off maybe.

 

This may just be a quirk of my setup though, so I'm curious if anyone else has run across anything similar.

Posted

Has anyone else noticed that sometimes - not always, but just every now and then - when you perform a killing move cutscene on an enemy, you get ported to Sanguine's Realm despite being at or near full health?  It doesn't happen all the time, but I've noticed it more than once.  I observed similar quirky behavior with killing blow cutscenes in Sexlab Submit after the Deathproofing was added to that mod, so I suspect Skyrim sometimes isn't always perfect at reporting who's getting killed off maybe.

 

This may just be a quirk of my setup though, so I'm curious if anyone else has run across anything similar.

 

It's happened twice to me, too. Second time was with a dragon. I thought it might be Sanguine trolling, but was reliably informed it's a bug that's on the list to be fixed.

 

It hasn't happened to me since the latest update though, so fingers crossed!

Posted

 

 

 

Speaking of dreamworld, I am longing for a day when I can finally submit to Sanguine. His slaves don't seem to have as much fun as I would have

 

That's on the list for later if I can manage a twist to make it possible without being too overpowered.

Having Sanguine as a master should come with some unexpected side effects - maybe vanish into thin air for no reason or things like that.

 

 

I recently did the pelagius quest in solitude with the Mad God (sorry I'm not gonna attempt to spell his name) and while I hadn't actually been to the dreamworld (crappy hostile NPC's keep dying and throwing a fight to get enslaved feels wrong) it would have been sweet if Sanguine had of shown up and said something along the lines of "wtf you doing with my toy" to the Mad God and then some sort of reaction (like a beating from sanguine for being "unfaithful" when you next go to his dreamworld)

 

 

 

That's the kind of interaction I am talking about :)

 

 

How unimaginablely easy/hard is altering vanilla quests? since I've thought of another one for the Clavicus Vile quest line.

 

I'll stick the idea in a spoiler on the off chance anybody hasn't done that quest (not sure what rock you've been living under :) )

 

 

 

As vanilla until you return with the rueful axe and are offered the chance of keeping the axe by killing the dog.

 

Once the offer has been made and the dog makes his counter offer Sanguine teleports/warps to the location

 

Sanguine: "ooh a pet doggie, i've always wanted a pet doggie"

Clavicus Vile: "What the...this is my game, away with you"

Sanguine: "It might be YOUR game but your playing with MY toy and I think it's time i took my toy back... and my new pet doggie"

Clavicus Vile: "nooo....."

 

Sanguine, dog and PC all teleported to the dreamworld (Clavicus vile quest completes and lore wise I think Clavicus Vile stays weak if not re-joined with the dog so maybe sanguine could gain his power?)

 

Sanguine: "Isn't he the cutest little doggie"

PC option : agree dialogue with sanguine "Now your being a good toy" and leads to animal sex and then option to be sent back from dreamworld to safe location/ disagree dialogue wih sanguine "You've been a bad toy, a very bad toy. Do you know what happens to bad toys" followed by either beating from sanguine or teleportation to somewhere unsafe nude (giants camp for instance) or both

 

 

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