DeepBlueFrog Posted February 7, 2014 Author Posted February 7, 2014 Gag and blindfold should be back already at high levels of demerits. That's something you could test if you want Piss your Master off big time and see if they get equipped. Alright, I'll test that now. I'll edit this post with my results. Also, sorry for late response, I somehow forgot to follow this thread No problem. I took a few days off SD+ to complete a batch of updates to Mind Control.
gaggedgirl123 Posted February 7, 2014 Posted February 7, 2014 There, updated the post with my results. And take as many days off as you need, a modder that works on something when he's sick of it is not a good thing
DeepBlueFrog Posted February 7, 2014 Author Posted February 7, 2014 I can't wait until the gag and blindfold are back in. Also, as a suggestion, I think the blindfold could have an option to make it like "alternate start - live a deviant life", where the screen is about 90% opaque, and periodically turns 50% or a bit less, I dunno the exact value. I think that would make it more of a "punishment", but then again, having it as an option would be ideal. On another note though, if you need someone to test very specific parts of the mod, don't hesitate to PM me. Right now I'm taking a bit of a time-out from HID, but I still have a bit of time to test. And it would be my pleasure to help make this mod what it's meant to be! Gag and blindfold should be back already at high levels of demerits. That's something you could test if you want Piss your Master off big time and see if they get equipped. Alright, I'll test that now. I'll edit this post with my results. Also, sorry for late response, I somehow forgot to follow this thread EDIT: here's what I have, now, my character is a vampire, I don'T know if that fucks things up. I got to a little under 100 points and had ankle restraints added, this works. From there, I treid getting as high as I could, with no change, but once I hit 200 I got teleported to Sanguine's place. Problem is, I kept dropping the restraint because supposedly my master wouldn't allow it, and it kept repeatin the fade-in for over 30 times before I decided to shut down the game. How did you see the demerit points? The latest version should have them removed from the quest objectives. The only way is to use the console now. If you saw the points in your objectives, you don't have the last version (or maybe I haven't released those changes and in this case, I apologize ).
LTD Posted February 7, 2014 Posted February 7, 2014 I've been experimenting a little with this in an alternate game and noticed a couple minor mod conflicts. I don't know if this is stuff you can or want to deal with (maybe the first one is easy): Apocalypse Spells, ONE spell seems to cause issues: Oncato's Recital. It keeps auto casting even if the PC is enslaved, which appears to agro the enemies again...I was thinking it might be best to just make sure all magic is disabled in SD+, in case of similar problems elsewhere? If that's possible, of course. I'm not 100% this is the agro issue, but it appears to be. Anyone else running both mods able to verify? Death Alternative - Your Money or Your Life just seems to not play nice with SD+, especially once the PC is enslaved. Easy work around is to make sure you disable DAYMOYL via it's MCM menu if you get enslaved, but it'd be nice to not have to. Just, you know, letting you know. Great mod, btw!
elfenlieds6 Posted February 7, 2014 Posted February 7, 2014 Just followed your advise - find a save without any enslavement and copy the file over. As a result i only saw debug info. "updating to 1.11000" with no else. Is this expected? thanks And the SD version keeps the same in MCM Don't pay attention to the version in MCM, I keep forgetting to update it. Same with the upgrade version message now I think about it. I will try to keep them in sync next time. 1.11 in the version number should be fine at this stage. currently when the punishment is on going, i can still move my character, and this ends up in a incomplete/unperformed scene... don't know if this is due to incorrectness of installation.. besides, when the player is about to be enslaved, the message "[OnHit] enslavement fails" appears again and again (at least 10 times), and it sometimes comes together with message "enslavement rape" (i know there's a feature but what i can observe is just a hogtie on the ground with no else) i'm kind of worry i haven't upgraded the patch correctly this time... the last version i used was 1.05d. And when i upgraded, i didn't remove those scripts prefixing with _sd since if i do so, these scripts won't "come out" again... Thanks... and another thing is it seems very slow to jump into any scene (around 30 sec. or more after the message "scene received" shows up). is this normal? thanks really wish we can have a clean way of upgrade in future. It seems i can never have this upgrade correct at this time, has to back off to a previous version
alexvkj Posted February 7, 2014 Posted February 7, 2014 Silly question, but what about the followers? When PC defeated and enslaved, gets his/her follower enslaved as well? Is he/she then still PC's follower or changes to be just another slave? Are there any special gameplay?
Cocein Posted February 7, 2014 Posted February 7, 2014 I noticed in the description for this mod it mentions that for enslavement the enslaver is named "owner" (previously "master"). Is this mod actually renaming an actor who enslaves you with a script? If so I'd like to know how it was accomplished. I've looked around a few times through the papyrus API looking for a function to do something like this, but couldn't find anything. Most I could find was a console command which lets you rename actors to values set as predefined Messages.
pinky6225 Posted February 7, 2014 Posted February 7, 2014 I noticed in the description for this mod it mentions that for enslavement the enslaver is named "owner" (previously "master"). Is this mod actually renaming an actor who enslaves you with a script? If so I'd like to know how it was accomplished. I've looked around a few times through the papyrus API looking for a function to do something like this, but couldn't find anything. Most I could find was a console command which lets you rename actors to values set as predefined Messages. It's not a permenant change as once your let free they revert back to there original name (assume same happens if you escape, never gone back to an owner i'd just escaped from).
Mord Sif Posted February 7, 2014 Posted February 7, 2014 First of all just wanted to say, thanks for the great mod! I'm new to LL but having a ball so far. Having read though the topic I saw that some people were having issues with NMM wrongly identifying the file as a different mod. Thought you should know it just happened to me as well this morning. NMM thought it was STEP, but I renamed the zip file, changing the "-"s to "."s and that fixed it, so no harm done. Now, just wanted to share my latest SD+ experience. I made my own follower a while back. Having started a new game to try out some of the sexlab mods I went and promptly got myself enslaved by some bandits. I managed to escape and - still bound and collared - trotted into Riverwood where I was going to ask Alvor to free me. Instead, I nipped into the Sleeping Giant where my follower was hanging out and spoke to her. I saw the option to willingly submit to her and was pretty giddy when she said yes. Then I had a thought and reloaded. This time I asked her to follow me and then asked to submit. I now had my own follower tagging along as my owner. When I first left the inn she didn't follow and I got the message it was my chance to escape. So like a good girl I popped back inside. Second time she came out with me and I ended up taking her along on the Bleak Falls Barrow quest. Every time we encountered an enemy I got the "chance to escape" message while she was busy slicing them up to protect her property, then I would go and talk to her once everyone was dead and got punished or ravaged for even thinking about running. We managed to get all the way to just before encountering Arvel with her doing all the fighting for me, but then I had no way of cutting through the web to go further. (I'm wondering now if I could have got her to do it using the command state.) So I backtracked to the last bandit she'd killed, picked his axe up a couple of times and became free without my owner batting an eyelid. It was like we were roleplaying. Absolutely brilliant stuff! I think I'm in love Anyway, sorry for the short story. Just had to share...
gaggedgirl123 Posted February 7, 2014 Posted February 7, 2014 How did you see the demerit points? The latest version should have them removed from the quest objectives. The only way is to use the console now. If you saw the points in your objectives, you don't have the last version (or maybe I haven't released those changes and in this case, I apologize ). I just looked through my files, and it seems my SD files have been copied on bebruary 2nd... I probably downloaded my version and assumed I had the up-to-date one when I checked back and saw you updated on that date. Will test again, my bad
shinji72 Posted February 7, 2014 Posted February 7, 2014 I've been experimenting a little with this in an alternate game and noticed a couple minor mod conflicts. I don't know if this is stuff you can or want to deal with (maybe the first one is easy): Death Alternative - Your Money or Your Life just seems to not play nice with SD+, especially once the PC is enslaved. Easy work around is to make sure you disable DAYMOYL via it's MCM menu if you get enslaved, but it'd be nice to not have to. Just, you know, letting you know. Great mod, btw! I don't think it can work at all with death alternative. They are both "no death" mods. How could they work together if they do the same thing at the same time. I would love them to be compatible but this would means some kind of patch. Death Alternative has recently become a framework, so maybe SD+ could plug into it. That would means that death ingame would trigger normal DA scenarios in some cases... And sometimes, under certain conditions, you are sent instead to Sanguine Realms.
Mr.Friendly Posted February 7, 2014 Posted February 7, 2014 I really like the ide of the mod just wonder a few things. Can I turn it off in the game with the mcm and on again?All the rape options for example whiterun dose that mean I get raped all the time when I go in there by everyone or is it a low chance possibility. With other words how often dose something happen in game. can I use it on a normal save just to add some fun or will it get annoying fast?^^Last thing if I already started a night to remember but haven't finished it can use install option one or do I have to go with two?
pinky6225 Posted February 7, 2014 Posted February 7, 2014 I really like the ide of the mod just wonder a few things. Can I turn it off in the game with the mcm and on again? All the rape options for example whiterun dose that mean I get raped all the time when I go in there by everyone or is it a low chance possibility. With other words how often dose something happen in game. can I use it on a normal save just to add some fun or will it get annoying fast? ^^ Last thing if I already started a night to remember but haven't finished it can use install option one or do I have to go with two? You can alter the values for when it kicks in (such as health) but you can't really turn it on and off There is an item you choose whether to have when you first activate it ingame which affects whether you get attacked by random strangers You'd prolly be best started a new game rather than trying to install it on an existing save game. On the random teleports when your fighting and winning I've installed No Kill Moves by JustinOther http://www.nexusmods.com/skyrim/mods/33/? and it seems to have solved the problem for me.
gaggedgirl123 Posted February 7, 2014 Posted February 7, 2014 Ok, I can confirm that the version up for download right now still has demerit values in the quest log, AND it notifies you when they change. Also, for now it seems I'm not missing any furniture for torture scenes
Mord Sif Posted February 7, 2014 Posted February 7, 2014 I really like the ide of the mod just wonder a few things. Can I turn it off in the game with the mcm and on again? All the rape options for example whiterun dose that mean I get raped all the time when I go in there by everyone or is it a low chance possibility. With other words how often dose something happen in game. can I use it on a normal save just to add some fun or will it get annoying fast? ^^ Last thing if I already started a night to remember but haven't finished it can use install option one or do I have to go with two? As an example of of how often you might get raped, I just went through Alvor's "help around the forge" quest in Riverwood where he gets you smithing daggers and tanning leather, etc. About halfway through, when I was bringing him the leather, he made a comment as if I were naked and might freeze to death and then had me right there. With his daughter watching intently! Then he carried on as normal. So that was about one in six times I spoke to him. As I left he said, "Take what you need, my friend. Within reason, of course." I should probably have said the same to him!
DeepBlueFrog Posted February 7, 2014 Author Posted February 7, 2014 First of all just wanted to say, thanks for the great mod! I'm new to LL but having a ball so far. Having read though the topic I saw that some people were having issues with NMM wrongly identifying the file as a different mod. Thought you should know it just happened to me as well this morning. NMM thought it was STEP, but I renamed the zip file, changing the "-"s to "."s and that fixed it, so no harm done. Now, just wanted to share my latest SD+ experience. I made my own follower a while back. Having started a new game to try out some of the sexlab mods I went and promptly got myself enslaved by some bandits. I managed to escape and - still bound and collared - trotted into Riverwood where I was going to ask Alvor to free me. Instead, I nipped into the Sleeping Giant where my follower was hanging out and spoke to her. I saw the option to willingly submit to her and was pretty giddy when she said yes. Then I had a thought and reloaded. This time I asked her to follow me and then asked to submit. I now had my own follower tagging along as my owner. When I first left the inn she didn't follow and I got the message it was my chance to escape. So like a good girl I popped back inside. Second time she came out with me and I ended up taking her along on the Bleak Falls Barrow quest. Every time we encountered an enemy I got the "chance to escape" message while she was busy slicing them up to protect her property, then I would go and talk to her once everyone was dead and got punished or ravaged for even thinking about running. We managed to get all the way to just before encountering Arvel with her doing all the fighting for me, but then I had no way of cutting through the web to go further. (I'm wondering now if I could have got her to do it using the command state.) So I backtracked to the last bandit she'd killed, picked his axe up a couple of times and became free without my owner batting an eyelid. It was like we were roleplaying. Absolutely brilliant stuff! I think I'm in love Anyway, sorry for the short story. Just had to share... Fantastic. That's precisely the kind of gameplay I am aiming at for Master as Follower. Eventually you will be trusted enough by your master to wield weapons when needed, wear armor to serve as his/her bodyguard, and so on. At that level of trust you will be full teammate, so you will not be able to kill them directly anymore. There will be other ways to terminate the relationship. Messages about running away during fights will disappear once you are trusted.
jfraser Posted February 7, 2014 Posted February 7, 2014 Hey just wanted to ask since its in on the conflict list of the original SD. What exactly will happen if i use Duel Combat realism with this mod? Also i doesn't say but doesn't this conflict with sexlab defeat? Please help I want to try this mod out but i'm afraid it would break my current setup. It works well with defeat. You need to fiddle with defeat's settings so the two don't try to start at the same time, but then you'll often have a situation where you are gang raped from defeat, then they'll hit you a few more times 'till SD is triggered and you become enslaved. As a side note, the bad guys have pretty impressive recovery speeds 'cause at least one is always ready to rape you a second time almost immediately.
Bane Master Posted February 7, 2014 Posted February 7, 2014 Hi - a quick possible bug report, I have used SD since it's first release and been testing each of the versions of SD+ - the work your are doing is awesome! With the latest version I am finding that if I have folllowers enslaved they go into a kneeling position as expected when the bindings are applied but then stand up and kneel down in an infinite loop whilst idle. If I move or if anyone interacts with them everything works normally - it's just that they bounce up and down whilst idle! Anyone else seen this behaviour or have I got something strange going on? This test is on a clean save BTW... Thanks
Cocein Posted February 7, 2014 Posted February 7, 2014 I noticed in the description for this mod it mentions that for enslavement the enslaver is named "owner" (previously "master"). Is this mod actually renaming an actor who enslaves you with a script? If so I'd like to know how it was accomplished. I've looked around a few times through the papyrus API looking for a function to do something like this, but couldn't find anything. Most I could find was a console command which lets you rename actors to values set as predefined Messages. It's not a permenant change as once your let free they revert back to there original name (assume same happens if you escape, never gone back to an owner i'd just escaped from). So there is a way to change an actor's name with a script. That's good news. I'd been thinking it was impossible. I'd really like to know how this is accomplished. As I said I've been looking around for a way to do it and couldn't find one in the papyrus documentation. I think it would be an amusing feature for a follower mod if you could rename the follower to one of a selection of erotic slave names. Or if the same method works for the player, force a name change on the player to a slave name of some sort.
DeepBlueFrog Posted February 7, 2014 Author Posted February 7, 2014 I noticed in the description for this mod it mentions that for enslavement the enslaver is named "owner" (previously "master"). Is this mod actually renaming an actor who enslaves you with a script? If so I'd like to know how it was accomplished. I've looked around a few times through the papyrus API looking for a function to do something like this, but couldn't find anything. Most I could find was a console command which lets you rename actors to values set as predefined Messages. It's not a permenant change as once your let free they revert back to there original name (assume same happens if you escape, never gone back to an owner i'd just escaped from). So there is a way to change an actor's name with a script. That's good news. I'd been thinking it was impossible. I'd really like to know how this is accomplished. As I said I've been looking around for a way to do it and couldn't find one in the papyrus documentation. I think it would be an amusing feature for a follower mod if you could rename the follower to one of a selection of erotic slave names. Or if the same method works for the player, force a name change on the player to a slave name of some sort. Look in the wiki for Quest aliases... you can change the name of an object through a Reference Alias to that object using a Message. See Display Name on this page: http://www.creationkit.com/Quest_Alias_Tab It is a static name though. I didn't find how to make it dynamic or conditional (I would like to have Master or Mistress... I chose Owner for that reason).
DeepBlueFrog Posted February 7, 2014 Author Posted February 7, 2014 Hi - a quick possible bug report, I have used SD since it's first release and been testing each of the versions of SD+ - the work your are doing is awesome! With the latest version I am finding that if I have folllowers enslaved they go into a kneeling position as expected when the bindings are applied but then stand up and kneel down in an infinite loop whilst idle. If I move or if anyone interacts with them everything works normally - it's just that they bounce up and down whilst idle! Anyone else seen this behaviour or have I got something strange going on? This test is on a clean save BTW... Thanks I noticed that too and I thought i had it fixed. I will add it to the list again.
pinky6225 Posted February 7, 2014 Posted February 7, 2014 I've made a new character and started a new game new char And when i got out to solitude via live another life arrived on a ship i clicked install and begin in MCM on sanguines debauchery and I've had this happen from the solitude guards after they've said "I think your in the wrong place friend" but I've not actually been to the dreamworld yet (i've rested twice but it hasn't taken me and I'm yet to lose a fight to a enslaving race) so I didn't think that was suppose to happen yet. I thought guards etc where only meant to start attacking you once you'd been to the dream world to gain the daedric artifact or does it stick it on your character as soon as you click install with it ticked and you just can't see it?
Mord Sif Posted February 7, 2014 Posted February 7, 2014 I thought guards etc where only meant to start attacking you once you'd been to the dream world to gain the daedric artifact or does it stick it on your character as soon as you click install with it ticked and you just can't see it? I got used by a couple of NPCs before ever being enslaved or going to the dream world on my current playthrough as well.
jfraser Posted February 7, 2014 Posted February 7, 2014 I noticed in the description for this mod it mentions that for enslavement the enslaver is named "owner" (previously "master"). Is this mod actually renaming an actor who enslaves you with a script? If so I'd like to know how it was accomplished. I've looked around a few times through the papyrus API looking for a function to do something like this, but couldn't find anything. Most I could find was a console command which lets you rename actors to values set as predefined Messages. It's not a permenant change as once your let free they revert back to there original name (assume same happens if you escape, never gone back to an owner i'd just escaped from). So there is a way to change an actor's name with a script. That's good news. I'd been thinking it was impossible. I'd really like to know how this is accomplished. As I said I've been looking around for a way to do it and couldn't find one in the papyrus documentation. I think it would be an amusing feature for a follower mod if you could rename the follower to one of a selection of erotic slave names. Or if the same method works for the player, force a name change on the player to a slave name of some sort. Look in the wiki for Quest aliases... you can change the name of an object through a Reference Alias to that object using a Message. See Display Name on this page: http://www.creationkit.com/Quest_Alias_Tab It is a static name though. I didn't find how to make it dynamic or conditional (I would like to have Master or Mistress... I chose Owner for that reason). I'm pretty sure I remember the original SD calling them Master and Mistress, depending on gender. Perhaps see how it was done then?
carnifex Posted February 7, 2014 Posted February 7, 2014 I'm pretty sure I remember the original SD calling them Master and Mistress, depending on gender. Perhaps see how it was done then? Nope, it was "Master" for both sexes, exactly the reason skyrimll changed it to "Owner".
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