Pinute Posted February 12, 2014 Posted February 12, 2014 I'm not using Dance of Death or Player Immunity. (Though, looking at that mod, I'm tempted to try using it, because it looks pretty cool... ) I kind of like kill moves though, and honestly, I'd rather play with a minor bug in them, and have to reload a saved game every now and then, than remove them entirely. I stopped using Submit because of the killmove incompatibility, so... yeah, I guess in some cases it does come down to what you care about more. I'm just greedy enough to want to have it all though. Agreed! I love killmoves. Seeing my little Breton decapitate a big, burly bandit never gets old. I'm going to have a play around with Dance of Death myself now. If the bug keeps happening too much, I'll certainly try out your suggestion though, pinky. Thanks The killmove bug is about kill moves on the player, not the npc. If you use Dance of Death there's an MCM option to make the player immune, AND you can make the player's killmoves on NPC's happen a LOT more often
Mord Sif Posted February 12, 2014 Posted February 12, 2014 The killmove bug is about kill moves on the player, not the npc. If you use Dance of Death there's an MCM option to make the player immune, AND you can make the player's killmoves on NPC's happen a LOT more often Thanks! I've been experimenting with Dance of Death today and really enjoying it. Just to clarify about the killmove bug, though: the times I've been mistakenly sent to Sanguine's realm have been when I've been performing the killmove on enemies, not when they've been doing it to me. I've been nowhere near dying when it's happened. Is that the same bug you're referring to?
Vithiss Posted February 12, 2014 Posted February 12, 2014 I'm testing and for now the enslavement is working. But I've got problem with the rag clothes. When I beg my master because I'm freezing, the menu show up... but the clothes just won't equip. The weird thing is that it equips the boots... but not the main clothes. Anyone had the same problem? I have, yes.
katjezz Posted February 13, 2014 Posted February 13, 2014 so, i get the message " Your agressors are blinded by Rage" and they dont enslave me. i get my items stripped, then i get down, and they continue attacking me. I get my items back and the whole thing repeats.
pinky6225 Posted February 13, 2014 Posted February 13, 2014 so, i get the message " Your agressors are blinded by Rage" and they dont enslave me. i get my items stripped, then i get down, and they continue attacking me. I get my items back and the whole thing repeats. That's odd, which sort of NPC is it?
Guest Posted February 13, 2014 Posted February 13, 2014 When I get enslaved by the thugs now, the Owner doesn't have any dialogue. I get [starting Scene:1] [scene Skipped:1] when the enslavement begins, no sex or punishment, and from then on I can't talk to Owner (there's not even a prompt with his name when I move my cursor over him).
Guest GuyWhoAbruptlyDisappeared Posted February 13, 2014 Posted February 13, 2014 I am missing the "Gold for the Wicked" dialogue options for dancing and such after updating. Any idea what might cause this? My load order is fine, checked it several times. Tried starting a new game or using an older save, no luck.
katjezz Posted February 13, 2014 Posted February 13, 2014 so, i get the message " Your agressors are blinded by Rage" and they dont enslave me. i get my items stripped, then i get down, and they continue attacking me. I get my items back and the whole thing repeats. That's odd, which sort of NPC is it? multiple sometimes highelves, like those in the fortress next to the boat to volkihar keep, sometimes random people in the wilds, i tried a bit around with surrender and it happens all the time. I kneel down, he sheates his weapons, starts walking towards me and then just starts attacking again...it gets much much worse when mutliple enemies are around.
Aliris Posted February 13, 2014 Posted February 13, 2014 The killmove bug is about kill moves on the player, not the npc. If you use Dance of Death there's an MCM option to make the player immune, AND you can make the player's killmoves on NPC's happen a LOT more often The one I'm referring to is very much player on NPCs - I'll be at high health, perform a killmove or start one, and suddenly the mod seems to think I should be getting killed and poofs me to Sanguine's realm. In Submit, conversely, it was forcing me to the ground as if I'd been killed, etc. That said, I think I'll try downloading Dance of Death and see if playing with the MCM options that uses fixes the problem(s) I was having.
lightling Posted February 13, 2014 Posted February 13, 2014 some questions, sorry for my poor English SD supports forstfall, does SD+ still support this mod? The owner will walk long long away to sell the slave, can we just "fast travel?" Is there any plan to support Estrus?
jfraser Posted February 13, 2014 Posted February 13, 2014 some questions, sorry for my poor English SD supports forstfall, does SD+ still support this mod? The owner will walk long long away to sell the slave, can we just "fast travel?" Is there any plan to support Estrus? 1. Yes 2. Dunno 3. What support are you thinking of?
lightling Posted February 13, 2014 Posted February 13, 2014 some questions, sorry for my poor English SD supports forstfall, does SD+ still support this mod? The owner will walk long long away to sell the slave, can we just "fast travel?" Is there any plan to support Estrus? 1. Yes 2. Dunno 3. What support are you thinking of? 3 The owner now can whip the slave, may be he can also summon some tentacles for his slave?
jfraser Posted February 13, 2014 Posted February 13, 2014 some questions, sorry for my poor English SD supports forstfall, does SD+ still support this mod? The owner will walk long long away to sell the slave, can we just "fast travel?" Is there any plan to support Estrus? 1. Yes2. Dunno 3. What support are you thinking of? 3 The owner now can whip the slave, may be he can also summon some tentacles for his slave? That seems like kind of a strange thing for an owner to do. However, I can see an owner using the Estrus machine. Also, I believe the spriggan quest line uses the Estrus tentacles; at least, it did for me before and I know others have seen it too. That seems a much more natural use of the tentacles.
DeepBlueFrog Posted February 13, 2014 Author Posted February 13, 2014 some questions, sorry for my poor English SD supports forstfall, does SD+ still support this mod? The owner will walk long long away to sell the slave, can we just "fast travel?" Is there any plan to support Estrus? 3 The owner now can whip the slave, may be he can also summon some tentacles for his slave? That seems like kind of a strange thing for an owner to do. However, I can see an owner using the Estrus machine. Also, I believe the spriggan quest line uses the Estrus tentacles; at least, it did for me before and I know others have seen it too. That seems a much more natural use of the tentacles. There is support for Estrus Chaurus when you are enslaved by Falmers. Both Falmers and Chraurus have a chance to summon tentacles on you. The tentacle that appear with the Spriggan quest are purely accidental. That quest relies a lot on masturbation and for some reason, Estrus tentacles have a chance to be selected when using masturbation in SexLab. I added filters about that in normal enslavement but I did not update the Spriggan quest scenes yet.
DeepBlueFrog Posted February 13, 2014 Author Posted February 13, 2014 Coming back after a couple of days away. My apologies in advance if I don't answer your questions. I will try to go over the most pressing ones. Send me a PM if I have missed yours in a couple of days
DeepBlueFrog Posted February 13, 2014 Author Posted February 13, 2014 some questions, sorry for my poor English (...) The owner will walk long long away to sell the slave, can we just "fast travel?" If you are talking about Thugs, you can fast travel by asking the Thug master 'are we there yet' multiple times. Eventually he will get sick of you asking and take you to Mistwatch directly. Normal Masters will not sell you anywhere in this version of SD+.
DeepBlueFrog Posted February 13, 2014 Author Posted February 13, 2014 so, i get the message " Your agressors are blinded by Rage" and they dont enslave me. i get my items stripped, then i get down, and they continue attacking me. I get my items back and the whole thing repeats. That means SD+ considers you are still enslaved somehow. Try this in the console: help _SDGVP_enslaved If the value is 1, you will have to reset it in the console: set _SDGVP_enslaved to 1 If the value is 0, I don't know what could be wrong in your game. (Try the same with the spriggan quest flag: _SDGVP_sprigganEnslaved Both need to be at 0 for enslavement to kick in).
DeepBlueFrog Posted February 13, 2014 Author Posted February 13, 2014 Killmoves - Somehow Skyrim seems to confuse killmoves caused by the player and killmoves inflicted to the player. I don't know yet if there is a solution. I thought I had disabled the possibility of death / teleport to sanguine from a killmove in the last version. The solution to this issue for now IS to install Dance of Death and use killmove player immunity, but even then, there is a chance for it to happen if you are in weakened state when you are inflicting your killmove. Prisoner rags - I noticed some clothing are still ignored and not equipped after using the new gift system. Still trying to figure out why since most standard clothing are working fine.
Vithiss Posted February 13, 2014 Posted February 13, 2014 I have to say that I, personally, kind of like the tentacles appearing for masturbation sequences... The first time it happened to me I was not at all expecting it. My character had just gotten back from her first visit to Sanguine's dream-realm and when the tentacles sprang up out of the ground, first thought was: a little reminder from Sanguine, and proof that it wasn't 'just a dream'. It worked really well, that is, from a narrative perspective, and that's pretty much how I have "explained" it ever since.... just a little reminder of who is whose. But, do as you think best for the mod over all, of course, just saying that tentacles and daedra do seem to go together (see: Seekers) well enough. Also a note about actual play: with the spriggan quest, out of 4 or 5 times I've done it I have only ever gotten the tentacles at the point where the spriggan armor "sinks into the ground" and the pod with my other stuff appears. Plenty of masturbating otherwise, but tentacles at that point every time. So, i thought that was a feature
shinji72 Posted February 13, 2014 Posted February 13, 2014 Prisoner rags - I noticed some clothing are still ignored and not equipped after using the new gift system. Still trying to figure out why since most standard clothing are working fine. To add more clue... I've found a prisoner rags (ragged trousers) in a barrel. Once I took it up, It was immediately equipped. 2) I've notice some problem with foods. When then the master has more than one item (l my case 30 cabbage). It I take many they seems to go in my inventory, but my Pc isn't capable to eat anything.
jfraser Posted February 13, 2014 Posted February 13, 2014 I love the tentacles, especially for the spriggan. I'm going to disable all other masterbation animations during that storyline from now on.
Mord Sif Posted February 13, 2014 Posted February 13, 2014 Not had the tentacles yet myself. Sounds like I'm missing out! And so far so good on using Dance of Death with killmove immunity. No unscheduled trips to the dreamworld, touch wood. Also, can't report any issues with prisoner rags, as I've yet to actually ask for clothing.
Lyman the Lunatic Posted February 13, 2014 Posted February 13, 2014 Alright, just tried the update. I skipped 1 update because my game keep CTD. I hate this update. Now this mod only force Doggy Style, it ruined the purpose of animation list. I have like 10 animations on for aggressive animation & your mod only plays 1 & disable switch position button. If my char ask for food or drinks, it'll open the master's inventory, same goes as clothing. I was trying to see if the custom clothing work, I don't know because it didn't appear on the list. Most of all, my char. is enslaved to a corpse AGAIN! So the enslavement wouldn't kick in & so she keep stucking in bleed out because the other NPC who is capable of enslaving her keep beating her up. The debug message keep saying "Your aggressor gives you the last kick" Surrender by press K wouldn't start the first rape. No more "invisible dog fence" I know this because I send my char. to the Dainty Sload (because it's been forever & I want to see if anything has been fixed yet) Her master just walk off the ship so again, my char. ran away by not running away AGAIN!
Aliris Posted February 13, 2014 Posted February 13, 2014 Rather than jumping immediately to the conclusion that it's all the fault of this mod (as instinctive as that may be), slow down a moment and report the strange or problematic behavior that you're seeing, as well as what other mods you're running. It's exceedingly rare that any two of us are using the exact same configuration and mod list, and there's all sorts of things that can interfere with each other between multiple mods that use hooks into the same events, even if there are no other load order/etc errors (which are quite common if not using diagnostic tools to clean them up). The first step to getting any bug addressed is for the creator to be able to replicate it, or at least identify where it's happening and in what cases. If he/she can't do that, then they'd just be stabbing around blindly in the dark, liable to break as many things than they fix. Help them help you.
DeepBlueFrog Posted February 13, 2014 Author Posted February 13, 2014 Alright, just tried the update. I skipped 1 update because my game keep CTD. I hate this update. Now this mod only force Doggy Style, it ruined the purpose of animation list. I have like 10 animations on for aggressive animation & your mod only plays 1 & disable switch position button. If my char ask for food or drinks, it'll open the master's inventory, same goes as clothing. I was trying to see if the custom clothing work, I don't know because it didn't appear on the list. Most of all, my char. is enslaved to a corpse AGAIN! So the enslavement wouldn't kick in & so she keep stucking in bleed out because the other NPC who is capable of enslaving her keep beating her up. The debug message keep saying "Your aggressor gives you the last kick" Surrender by press K wouldn't start the first rape. No more "invisible dog fence" I know this because I send my char. to the Dainty Sload (because it's been forever & I want to see if anything has been fixed yet) Her master just walk off the ship so again, my char. ran away by not running away AGAIN! Are you using Devious Devices? The mod will try to select animations that will make sense based on your current level of punishment items (animations should be selected from your current list of animations in SexLab). If your hands are attached and you are wearing a chastity belt, you will get mostly oral animation. If you are gaged on top of that, you should get groping instead. That part is still experimental and still being tweaked. As with many aspects of the mod, it will get better with time. Better be patient... it will take a while until everything is fixed 'again'. I didn't do anything to the switch position button intentionally. Custom clothing should work. There is a problem with prisoner rags but I already fixed it for the next version. Being enslaved to corpses is inevitable if your aggressor dies before the enslavement process kicks in. There are checks about the master being dead but it is possible they end up being skipped somehow. Were you enslaved by a raised corpse? or did your master die soon after enslaving you?
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