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Sanguine Debauchery (SD+) (January 2025)


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Posted

I have added a german translation for 1.12. But I have skipped most of the spriggan part - it never worked flawlessly for me.

 

There are problems with genus of some words - for example there is no neutral german equivalent for "master" and "slave" and "owner" - so I have decided to make the dom masculine and the sub feminine.

 

Some sentences - especially those regarding state changes - seems to be embedded into the scripts, they are still english.

Those are mostly debug messages and will be removed eventually.

Once I have a more stable version, I will make it translation friendly.

Posted

 

Yay!! Now I can ride my horse again with out fear of it raping me!!

Imagine hearing that devoid of context...

 

 

That happens to me all the time. Something is always left out and I keep forgetting that context is a good thing.

Posted

Read on if you find yourself invincible and impossible to enslave.

 

I added debug messages to the logs with your health value when you find yourself in a kill / enslavement state.

 

If you find your health changes very little as you are getting a pounding, this is because you are using a mod that changes how health is calculated (like Requiem).

I found Requiem in particular makes health change VERY slowly when it is into negative values.

 

If that happens to you, change the negative health buffer in the SD+ menu from 3x to something very low, like 0.2 or 05. 

 

This should make it easier to be enslaved again.

Posted

playing with this mod again, so far the only bugs I have noticed when enslaved is no whipping scene, it says its happening but the owner just kind of runs in circles, second the owner will walk very far away if you wait 3 or more hours, giving you the chance to escape.  And sometimes animations wont play.  Also When owner(bandit)Offered me to join his cause, I said no, because not sure if fix for the become friend to all bandits in skyrim in place yet, he told me to get out of his site, gave me a one hour head start, but continued to follow me for that hour. lol

Posted

 

 

Yay!! Now I can ride my horse again with out fear of it raping me!!

Imagine hearing that devoid of context...

 

 

That happens to me all the time. Something is always left out and I keep forgetting that context is a good thing.

 

 

In one play through I bought a horse in Riften, and then I set out for Solitude. By the time I reached... err... the Reach, I was so sick of my horse I piled arrows into it until it died, and then I walked the rest of the way, making sure to get captured by the foresworn along the way.

Posted

playing with this mod again, so far the only bugs I have noticed when enslaved is no whipping scene, it says its happening but the owner just kind of runs in circles, second the owner will walk very far away if you wait 3 or more hours, giving you the chance to escape. And sometimes animations wont play. Also When owner(bandit)Offered me to join his cause, I said no, because not sure if fix for the become friend to all bandits in skyrim in place yet, he told me to get out of his site, gave me a one hour head start, but continued to follow me for that hour. lol

That sounds like you still have leftover scripts from old versions of SD either baked into your game or maybe still in your scripts folder. Make sure there is no script starting with _sd in your scripts folder.

Posted

The problem I had running both is that my Submit always seems to trigger 30 years later. I swear, it's ridiculous. That means SD+ always wins, even if I submitting without taking a hit, wearing daedric armor and fighting regular bandits

 

Try setting the submit threshold much higher than SD+. It works well for manually submitting while allowing you to go for enslavement if you choose.

Posted

 

The problem I had running both is that my Submit always seems to trigger 30 years later. I swear, it's ridiculous. That means SD+ always wins, even if I submitting without taking a hit, wearing daedric armor and fighting regular bandits

 

Try setting the submit threshold much higher than SD+. It works well for manually submitting while allowing you to go for enslavement if you choose.

 

Well that's exactly the thing: Submit, even manually, takes ages to load for me. So I can try to surrender at full health with Submit, and then I'l have to run around fo ages until it kicks in. That's what I meant. But that's not a problem with SD, so it's pretty irrelevant here

Posted

I'm getting CTD when entering Dreamworld, but it might be because I'm going there from prison (prison overhaul).

Posted

Maybe this was already answered, but what mod do you use to make the falmers have... parts? BTW I enjoy just playing with this mod while mostly ignoring the main quests, so thanks for the hard work.

 

For that you need another mod. Grab "NUDE CREATURES"

It automatically changes the meshes of most animals and creatures to the aroused/erect version when sex starts.

It makes also Falmers and Draugs undress and have "parts"

Posted

 

playing with this mod again, so far the only bugs I have noticed when enslaved is no whipping scene, it says its happening but the owner just kind of runs in circles, second the owner will walk very far away if you wait 3 or more hours, giving you the chance to escape. And sometimes animations wont play. Also When owner(bandit)Offered me to join his cause, I said no, because not sure if fix for the become friend to all bandits in skyrim in place yet, he told me to get out of his site, gave me a one hour head start, but continued to follow me for that hour. lol

That sounds like you still have leftover scripts from old versions of SD either baked into your game or maybe still in your scripts folder. Make sure there is no script starting with _sd in your scripts folder.

 

 

It might also be a conflict with Zaz and the recent version of Sexlab.  Try opening up the MCM, and under the entry for the Zaz animations, select the option to register them with Sexlab.  I was having a similar issue with whipping/etc not playing in another mod, but this fixed it for me.

Posted

Also, one minor graphical glitch that I noticed - if you're enslaved while you have a follower, the follower gets tied up and tries to go to her knees - but then gets up, and drops to her knees, and gets up, and repeats endlessly.  It doesn't seem to affect anything, just gets annoying to watch.  I realize that "enslaved with follower" is probably a pretty unusual case and likely not worth worrying about compared to other stuff, but figured I'd mention it. :)

Posted

Also, one minor graphical glitch that I noticed - if you're enslaved while you have a follower, the follower gets tied up and tries to go to her knees - but then gets up, and drops to her knees, and gets up, and repeats endlessly.  It doesn't seem to affect anything, just gets annoying to watch.  I realize that "enslaved with follower" is probably a pretty unusual case and likely not worth worrying about compared to other stuff, but figured I'd mention it. :)

Are you running the ltest version, uploaded here yesterday? If you're not, you should update, I think Skyrimll fixed this bug with the newrelease

Posted

Also, one minor graphical glitch that I noticed - if you're enslaved while you have a follower, the follower gets tied up and tries to go to her knees - but then gets up, and drops to her knees, and gets up, and repeats endlessly.  It doesn't seem to affect anything, just gets annoying to watch.  I realize that "enslaved with follower" is probably a pretty unusual case and likely not worth worrying about compared to other stuff, but figured I'd mention it. :)

 

That should be fixed in the last version.

 

One glitch I noticed is that the follower may run along still kneeling, without standing up in the process. I am still looking into that one.

 

 

 

The problem I had running both is that my Submit always seems to trigger 30 years later. I swear, it's ridiculous. That means SD+ always wins, even if I submitting without taking a hit, wearing daedric armor and fighting regular bandits

 

Try setting the submit threshold much higher than SD+. It works well for manually submitting while allowing you to go for enslavement if you choose.

 

Well that's exactly the thing: Submit, even manually, takes ages to load for me. So I can try to surrender at full health with Submit, and then I'l have to run around fo ages until it kicks in. That's what I meant. But that's not a problem with SD, so it's pretty irrelevant here

 

 

Sounds like your scripting engine could use a break.

 

Two possibilities:

 

- Tinker with the Papyrus settings in terms of memory and jobs allocations. You could find better settings for your machine.

- Go though your load order and logs and decide which script heavy mod you should get rid of. I had to do that recently when I reached 255 esps in my list. It is hard to decide what to let go of but it made a big difference in the stability of my game.

Posted

 

Also, one minor graphical glitch that I noticed - if you're enslaved while you have a follower, the follower gets tied up and tries to go to her knees - but then gets up, and drops to her knees, and gets up, and repeats endlessly.  It doesn't seem to affect anything, just gets annoying to watch.  I realize that "enslaved with follower" is probably a pretty unusual case and likely not worth worrying about compared to other stuff, but figured I'd mention it. :)

 

That should be fixed in the last version.

 

One glitch I noticed is that the follower may run along still kneeling, without standing up in the process. I am still looking into that one.

 

 

 

The problem I had running both is that my Submit always seems to trigger 30 years later. I swear, it's ridiculous. That means SD+ always wins, even if I submitting without taking a hit, wearing daedric armor and fighting regular bandits

 

Try setting the submit threshold much higher than SD+. It works well for manually submitting while allowing you to go for enslavement if you choose.

 

Well that's exactly the thing: Submit, even manually, takes ages to load for me. So I can try to surrender at full health with Submit, and then I'l have to run around fo ages until it kicks in. That's what I meant. But that's not a problem with SD, so it's pretty irrelevant here

 

 

Sounds like your scripting engine could use a break.

 

Two possibilities:

 

- Tinker with the Papyrus settings in terms of memory and jobs allocations. You could find better settings for your machine.

- Go though your load order and logs and decide which script heavy mod you should get rid of. I had to do that recently when I reached 255 esps in my list. It is hard to decide what to let go of but it made a big difference in the stability of my game.

 

 

Well that's probably just my old machine giving in. Even with a bare-bones Submit build, it does that.

 

An extreme example I had of this though, was making a copy of my "serious" playthrough, complete with a TON of rebalancing, and adding sexlab to it, and SD. Basically, SD kicked in, stopped me from moving, I went to eat dinner, and when I came back my character was still in the stripping process...

Posted

Ah, very nice.  I did see the in-game message that it was updating, but I may need to pull in the full package just to be safe.

Posted

Greetings!

 

So I finally got to try this :D and it worked proper and no CTD :D <--- very happy. But I did notice something.. I dunno.. odd? I figured I'd mention. I'm using Prison Overhaul and before I activated this mod, apparently thugs were waiting for me inside the Bannered Mare. So I activated the mod manually (because I read somewhere in the thread that's the best way to start it) and then went into the Bannered Mare. I ran out into the tundra... tried to lose them amongst the giants, instead nearly got smashed, had a mammoth chase me until I hid under a bridge, finally got to running again toward whiterun and they finally caught me.. She'd been running all day and night so at this point it was like.. yea ok its fine, put the collar on. Then.. he starts heading back to whiterun. So she follows and once they get there he tells her (as she asked where they were going) that he knows a guard in whiterun he is going to sell her to. So he sells her to the captain of the guard. He becomes her owner then he arrests her and basically Prison Overhaul and SD+ then fight for control for the whole of a day. No events triggered for either mod, other then collecting her for the pillory and then bringing her back (she knelt where the pillory was the whole time) and finally, she was released from prison and then the captain of the guard took her into his custody again. We hung out in front of the guard house for a while until he finally goes inside, I follow and am stuck kneeling until I ask the guard there to free me and voila.. I'm free.

 

I figured I'd mention the odd conflict. If it was a conflict? I dunno.. I'm not even sure that was supposed to happen. Slavery and Imprisonment at the same time lol

 

Thanks for the mod :) Its fun!

 

-C

Posted

One other follower-related suggestion - would it be possible to block them from accompanying you to the Dreamworld?  Or, possibly, strip them naked and tie their hands too.  Their presence doesn't seem to break anything, but it just seems incongruent to have Lydia or whomever standing there in full armor watching with a dumb look on their faces :) 

Posted

I haven't had a chance to play for awhile, so perhaps this us already fixed, but does Sexlab still consider the sex in SD to be consensual?

Posted

I haven't had a chance to play for awhile, so perhaps this us already fixed, but does Sexlab still consider the sex in SD to be consensual?

 

It shouldn't.

 

As a matter of fact, I set the Victim flag for just about all SexLab interactions coming from SD :)

 

Speaking of dreamworld, I am longing for a day when I can finally submit to Sanguine. His slaves don't seem to have as much fun as I would have

 

That's on the list for later if I can manage a twist to make it possible without being too overpowered.

Having Sanguine as a master should come with some unexpected side effects - maybe vanish into thin air for no reason or things like that.

 

One other follower-related suggestion - would it be possible to block them from accompanying you to the Dreamworld?  Or, possibly, strip them naked and tie their hands too.  Their presence doesn't seem to break anything, but it just seems incongruent to have Lydia or whomever standing there in full armor watching with a dumb look on their faces :)

 

I have not seen them following into Dreamworld yet but I will add that to the list.

 

My next round of tests will be about followers actually.

 

Greetings!

 

So I finally got to try this :D and it worked proper and no CTD :D <--- very happy. But I did notice something.. I dunno.. odd? I figured I'd mention. I'm using Prison Overhaul and before I activated this mod, apparently thugs were waiting for me inside the Bannered Mare. So I activated the mod manually (because I read somewhere in the thread that's the best way to start it) and then went into the Bannered Mare. I ran out into the tundra... tried to lose them amongst the giants, instead nearly got smashed, had a mammoth chase me until I hid under a bridge, finally got to running again toward whiterun and they finally caught me.. She'd been running all day and night so at this point it was like.. yea ok its fine, put the collar on. Then.. he starts heading back to whiterun. So she follows and once they get there he tells her (as she asked where they were going) that he knows a guard in whiterun he is going to sell her to. So he sells her to the captain of the guard. He becomes her owner then he arrests her and basically Prison Overhaul and SD+ then fight for control for the whole of a day. No events triggered for either mod, other then collecting her for the pillory and then bringing her back (she knelt where the pillory was the whole time) and finally, she was released from prison and then the captain of the guard took her into his custody again. We hung out in front of the guard house for a while until he finally goes inside, I follow and am stuck kneeling until I ask the guard there to free me and voila.. I'm free.

 

I figured I'd mention the odd conflict. If it was a conflict? I dunno.. I'm not even sure that was supposed to happen. Slavery and Imprisonment at the same time lol

 

Thanks for the mod :) Its fun!

 

-C

 

That kind of conflict is difficult to prevent or deal with. 

 

it would basically require some way for both SD and PO to detect when one or the other is activated and some way to turn them off when needed.

 

For example, for SD to work with PO, I would need to be able to test that the PC is arrested with PO being active and basically turn SD enslavement off until the PC has been released.

 

Alternatively, a manual switch could do - maybe an option to make SD dormant until you want it active again.

Posted

Does that conflict mean the thugs in SD now can sell the character to places other than Mistwatch? I didn't catch that in the change log. 

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