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Sanguine Debauchery (SD+) (January 2025)


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Posted
Quote
3 minutes ago, slaymike said:

Sorrry I meant Mod Organizer if that's important. 

 

Please tell me" What's LOOT?"

 

LOOT is the Load Order Optimisation Tool. It can be found here on Github.

Posted
25 minutes ago, Psalam said:

LOOT is the Load Order Optimisation Tool. It can be found here on Github.

SD isn't showing up in the plugins  tab of LOOT, would a manual instal help that? Im not the best with PCs

Posted
Quote
4 minutes ago, slaymike said:

SD isn't showing up in the plugins  tab of LOOT, would a manual instal help that? Im not the best with PCs

 

Next lesson: loading screenshots onto LoversLab (LL):

 

Take a screenshot in whatever manner your computer is set up to do it.

Load that screenshot (which will be in .bmp format) into Paint (or a similar program).

Save the image as a .jpeg file (best to change the name when you save in case of an issue later - I simply add "J" to the end personally).

Come back to LL to the location where you want to upload the image.

At the bottom of the box in which you type your posts you will see a convenient image of a paperclip. Grab your .jpeg file (probably the most recent thing in "Libraries") with your mouse and drag it onto the paperclip. When that area highlights then let go.

You will see an upload message and, when the upload is done, a miniature version of your screenshot in the area below where you post. Then, when you are at the point in your post where you want to place the picture (that is you have the cursor where you want it) simply hit the "+" button on top of the miniature. That will load the picture into the post.

 

Now, I hope you see where I am going with this. Take a screenshot (or two or three) of your LOOT output and post it here so that I can help you interpret it. I am afraid that your description has been inadequate for me to help you.

Posted
2 hours ago, Psalam said:

Next lesson: loading screenshots onto LoversLab (LL):

 

Take a screenshot in whatever manner your computer is set up to do it.

Load that screenshot (which will be in .bmp format) into Paint (or a similar program).

Save the image as a .jpeg file (best to change the name when you save in case of an issue later - I simply add "J" to the end personally).

Come back to LL to the location where you want to upload the image.

At the bottom of the box in which you type your posts you will see a convenient image of a paperclip. Grab your .jpeg file (probably the most recent thing in "Libraries") with your mouse and drag it onto the paperclip. When that area highlights then let go.

You will see an upload message and, when the upload is done, a miniature version of your screenshot in the area below where you post. Then, when you are at the point in your post where you want to place the picture (that is you have the cursor where you want it) simply hit the "+" button on top of the miniature. That will load the picture into the post.

 

Now, I hope you see where I am going with this. Take a screenshot (or two or three) of your LOOT output and post it here so that I can help you interpret it. I am afraid that your description has been inadequate for me to help you.

I need to get MS office back, in order to copy a screen shot to save it as a jpeg. I should be getting the disks again in Monday.... I'm not paying 4!50 for something I can get for free from the school board. 

 

Notepad won't do I've tried sorry.

Posted
Quote
2 minutes ago, slaymike said:

I need to get MS office back, in order to copy a screen shot to save it as a jpeg. I should be getting the disks again in Monday.... I'm not paying 4!50 for something I can get for free from the school board. 

 

Notepad won't do I've tried sorry.

 

What about Paint (found on Windows versions usually)?

Posted

Can you add a threshold to the "Your aggressor tries to pin you down" dialogue box? Sometimes when I'm at full health and approach a creature, The dialogue box will just appear and allow me to immediately leave. It is really immersion breaking and kind've annoying

Posted

I have a bug with animations while enslaved. If I jump or fall from an edge, my character freezes in place after a few seconds and I can't move. Same with the cage scene. When going into the cage I get stuck in position. Unstick or reset doesn't work.

Posted
16 minutes ago, saltshade said:

I have a bug with animations while enslaved. If I jump or fall from an edge, my character freezes in place after a few seconds and I can't move. Same with the cage scene. When going into the cage I get stuck in position. Unstick or reset doesn't work.

Did you run FNIS recently?

Posted

Does enslavement by Death Alternative still works?

 

When losing battles, i die all the time even with only "Human Enslavement (SD Blackout)" checked on Death Alternative MCM (and 99 priority) and the "Chance of Enslavement" slider is set to 100 on Sanguine's Debauchery MCM.

 

Enslavement by surreder works fine.

Posted

Hey, with the latest build (20190502) I get an insta-CTD when I try to enter the Honningbrew Meadery basement (where the shrine is).  Doesn't matter if it's a new game, an existing load, or even doing a "coc HonningBrewMeadery02" straight from the main menu.

 

I re-ran FNIS, disabled complimentary mods like SD cages and SD Patches, to no avail.  As soon as I revert back to v3.6a, the CTDs stop.

Posted

I love the concept of this mod, but yeah, it needs to be made more clear what needs to be done. After 2 hours of just walking around the area without a clue about what I need to do in there, I get really bored.  This needs clearer direction on what objectives need to be completed, and as a general rule of game design, "fun" needs to be front and center of every action in game, and developers (of any game) must ask themselves during testing "Is this fun?" and answer it honestly (I do speak as a game developer, not just some random armchair thinker). I really hope this mod evolves to its full potential, where players can go "Omg, that was awesome!". But for now, I'm gonna turn this mod off, but I'll keep an eye on it to see where things go. It does have so much potential.

Posted
20 minutes ago, Xhyllos said:

I love the concept of this mod, but yeah, it needs to be made more clear what needs to be done. After 2 hours of just walking around the area without a clue about what I need to do in there, I get really bored.  This needs clearer direction on what objectives need to be completed, and as a general rule of game design, "fun" needs to be front and center of every action in game, and developers (of any game) must ask themselves during testing "Is this fun?" and answer it honestly (I do speak as a game developer, not just some random armchair thinker). I really hope this mod evolves to its full potential, where players can go "Omg, that was awesome!". But for now, I'm gonna turn this mod off, but I'll keep an eye on it to see where things go. It does have so much potential.

Can you share a screenshot of the quest in the journal ?

 

Did you find and give sanguine the Mead?

 

Did you give him the mead using the special dialogue or the standard 'I brought you something' dialogue ?

Posted
2 hours ago, cetuximab said:

Hey, with the latest build (20190502) I get an insta-CTD when I try to enter the Honningbrew Meadery basement (where the shrine is).  Doesn't matter if it's a new game, an existing load, or even doing a "coc HonningBrewMeadery02" straight from the main menu.

 

I re-ran FNIS, disabled complimentary mods like SD cages and SD Patches, to no avail.  As soon as I revert back to v3.6a, the CTDs stop.

I didn't touch that area in the last version .

 

Are you using oldrim or SSE? 

This version is not yet SSE compatible.

Posted
1 hour ago, DeepBlueFrog said:

I didn't touch that area in the last version .

 

Are you using oldrim or SSE? 

This version is not yet SSE compatible.

 

Oldrim.

 

Welp, I'm just about out of ideas now :(  I tried:

 

  • Installing SDResources.   Missed that file, but still no help.
  • Running Optimizer Textures on the SDResources textures
  • Moving SD+ and SDResources all the way to the bottom of my MO2 load order so they overwrote everything.
  • Rebuilding my Smashed Patch. 
  • Running it without a Smashed Patch.
  • Looking for cell conflicts with TES5Edit.  Only USLEEP makes edits to the cell, and SD+ wins all the conflicts.
  • Tried loading into some other cells that SD+ uses/alters:  Can get into Haelga's Bunkhouse and the Sanguine's Grove (from a save running SD+ 3.6a) without crashing.

The only last thing I could think of is incompatible meshes?  I use a custom UUNP body, is there anything that needs to be built in BodySlide?  I didn't see any BS outfit slider sets to build.

Posted
22 hours ago, DeepBlueFrog said:

Did you run FNIS recently?

Yes. Ran it again just to be sure. Still the same problem.

 

Can this have anything to so with it?(from log):

 

[05/05/2019 - 02:10:36AM] [Zad]: UpdateControls()
[05/05/2019 - 02:10:36AM] [POP].::.xpoCrimeScanner: (Scanning) OnUpdate
[05/05/2019 - 02:10:44AM] [Zad]: UpdateControls()
[05/05/2019 - 02:10:58AM] [DCUR] Periodical update starts
[05/05/2019 - 02:10:58AM] [DCUR] - PO or SD Enslavement active: Periodical update cancelled
[05/05/2019 - 02:10:59AM] RNPC: Periodic update check.
[05/05/2019 - 02:11:02AM] VM is freezing...
[05/05/2019 - 02:11:02AM] VM is frozen
[05/05/2019 - 02:11:03AM] Log closed

 

Posted

So.

I've got a mead from talking to Curio, picked every bottle from the ground, plundered all barrels, spawned every possible mead by console, and every time mr. S says it's not a proper mead. 

What am I missing? 

 

Or is there a code to push the quest further ?

 

quick update. 

I seem to resolve the mead problem. By removing all alcoholic beverages out of my inventory and asking curio for one.

 

But now I can't get S. to teleport me back to realms. 

Posted
6 hours ago, Skjall said:

So.

I've got a mead from talking to Curio, picked every bottle from the ground, plundered all barrels, spawned every possible mead by console, and every time mr. S says it's not a proper mead. 

What am I missing? 

 

Or is there a code to push the quest further ?

 

quick update. 

I seem to resolve the mead problem. By removing all alcoholic beverages out of my inventory and asking curio for one.

 

But now I can't get S. to teleport me back to realms. 

Have you been enslaved by the Big S? 

 

If not then you are stuck in the Dreamworld. Check the MCM settings under the requirements for being a slave. It uses the sexlab options, male/female, or opposite. 

 

If you are enslaved then ask him "Why am I here?" This will then begin the dialogue that teleports you out. 

Posted

"SD Patches from Inte is NOT compatible with this version of SD+. "

 

Why do you keep this in the description when Inte has kept updating his mod and his latest version was from this friday?

Posted
1 hour ago, saltshade said:

"SD Patches from Inte is NOT compatible with this version of SD+. "

 

Why do you keep this in the description when Inte has kept updating his mod and his latest version was from this friday?

I just forgot to remove it.

I am no using his patch so I did not keep with his progress.

I am traveling now but I will fix that asap.

Posted

im having troubles with frozen characters. fnis throws me this error: 

 

>>Warning: \character\behaviors\FNIS_sanguinesDebauchery_Behavior.hkx not Skyrim SE compatible<<

 

i know this is the problem because when i remove the mod and i run fnis, this warning disappears (obviously) and then my animations works... any ideas about how to fix it?

Posted
20 minutes ago, giovanni2 said:

im having troubles with frozen characters. fnis throws me this error: 

 

>>Warning: \character\behaviors\FNIS_sanguinesDebauchery_Behavior.hkx not Skyrim SE compatible<<

 

i know this is the problem because when i remove the mod and i run fnis, this warning disappears (obviously) and then my animations works... any ideas about how to fix it?

There is a separate download for the Special Edition.

 

Note that it is not yet updated to the latest version of SD+

Posted
1 hour ago, DeepBlueFrog said:

There is a separate download for the Special Edition.

 

Note that it is not yet updated to the latest version of SD+

I will be updating the SE version Monday morning, as time permits. Been a little caught up with family stuff.

Posted
On 5/5/2019 at 11:43 PM, DeepBlueFrog said:

latest version of SD+

 

Not sure if this is linked to SD+ or Dialogues,

 

I've noticed you've fixed the position on the actors within the scenes so now the PC takes the victim role in the animation.

However according to the Sexlab statistics the PC is stated as the Aggressor and the owner is instead considered the victim.

 

Now from my testing I noted this occurs in all instances where the PC and the owner act on their own in a sex scene, this pushes the owner into the Pet state after release despite the player choosing submissive options. Aporos also identifies the sex scene as consensual.

 

The only time that the player is considered in the victim role is in gangbangs where it appears to work properly.

Posted
8 hours ago, deadmetal said:

 

Not sure if this is linked to SD+ or Dialogues,

 

I've noticed you've fixed the position on the actors within the scenes so now the PC takes the victim role in the animation.

However according to the Sexlab statistics the PC is stated as the Aggressor and the owner is instead considered the victim.

 

Now from my testing I noted this occurs in all instances where the PC and the owner act on their own in a sex scene, this pushes the owner into the Pet state after release despite the player choosing submissive options. Aporos also identifies the sex scene as consensual.

 

The only time that the player is considered in the victim role is in gangbangs where it appears to work properly.

If you are playing on SE, I had noticed this too, and attributed it to Dialogues being outdated. This is why when I updated the conversion for SD+, I also went ahead and converted the latest update to Dialogues as well. I'm sure DeepBlueFrog will post both when he get's the time. 

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