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Sanguine Debauchery (SD+) (January 2025)


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Posted
11 hours ago, RichterQ87 said:

Quick question, and sorry if this has been asked before, but does SlaveTatsEventsBridge work with SSE? Or do we need to convert it to Form 44?

no it works perfectly as is

Posted
7 minutes ago, Sourozowy said:

This mod seems to break Frame Atronach's meshes and Wolves meshes from loading. (the dreaded red exclamation mesh gets loaded instead.)

SD+ wants to install meshes for

> falmer

> chaurus

> canine

> atronachflame

 

during installation don't let SD+ overwrite anything from MNC and you should be fine

Posted
3 hours ago, donttouchmethere said:

SD+ wants to install meshes for

> falmer

> chaurus

> canine

> atronachflame

 

during installation don't let SD+ overwrite anything from MNC and you should be fine

Or reinstall MNC after installing SD+

Posted
28 minutes ago, DeepBlueFrog said:

Or reinstall MNC after installing SD+

IIIK ?

no ?

hahaha?

don't scare me like that ?

 

MNC is a pain to setup depending how many mods/patches overwrite MNC and the other way around ^^

(like ABC beast cooks, immersive creatures, immersive creature pink dick patch, MNC patches for mods, mods that patch immersive creatures, SL patches for creatures)

 

but your right, if only MNC is installed than this is possible too ☺️

Posted
On 5/13/2019 at 2:08 AM, Black Justicar said:

SO... I got 4 issues on a new version:

1. In first setup I set "buyout gold" to 500, but after enslavement it became somewhat like 960 gold instead.

2. When I asking my citizen master (owner) "How can i serve" her, she starts a topic like: "Listen carefully, slave...", and then dialog is stopping. Nothing happening.

3. In first setup (and later in enslavement) I seted "Hourly disposition modifier" to 1.0, but it is not applying my settings. Disposition still keeps degrading by 1 or 2 per hour.

4. Don't know is that an issue, but I can't see anywhere in real time how much gold I need to bring to my owner to buy myself out. Only in MCM.

Any thoughts? Solutions?

SO [2] I've tested all stuff again on a clean save and unfortunately all bugs are still on their places.

Posted

Hello, first of all I would like to thank you for the great work that has been done by SD +, will try to be direct and clear as possible, since English is not my first language. I have recently experienced something that did not occur to me in older versions of SD + and I believe it to be a bug for not making much sense. When I am enslaved only a collar is equipped, no handcuffs or leg devices. In rare cases an armbinder is equipped along with some modern leg device but never cuffs. Spectral devices are equipped in the dreamworld without any problem. Medieval devices are never equipped by the SD +, only modern. The strange thing is that all my other mods that use DD equip handcuffs correctly except SD +. Being enslaved with free hands makes escape quite easy. I could add handcuffs to my inventory manually and then equip them during slavery, but that would be a great immersion break. Anyone who has experienced this problem has a solution for this?

Posted

Questions:  (1 -I've had this mod in my load order since Jbezorg put it on LL.  I noticed that with the May 19 version when sex scenes start, unlike other sexlab mods, the PC is forced by the AI to move to the Owner. Not sure if that is part of SD+, or a conflict. If it is part of SD, any chance I can change it back? The Owner stands too close to objects that interfere, like crafting tables etc... Much less problems when the PC chooses the spot where sex happens.

(2 -When choosing to remain the slave of the Owner, is the PC's equipment made available to her?

 

I know I've said it before, but once again thank you for all your hard work keeping this mod alive and fresh. 

Posted

Dear community,

 

I tried this mod for a long time but did not get the real intention so far. Now I got it, I guess.

 

I started a new run and in Live another life I chose Slave. I try to be a good pet and do as I am commanded. But Slave allowance decrease constantly. I wonder why.

 

FOI It is the initial Mistress after starting a new game.

 

BTW Google produces a link to https://www.scribd.com/doc/.../SanguineDebauchery-Manual-pdf. . Based on my experience there is a great chance this is not authorized by DeepBlueFrog. The main info hub is GitHub, for heavens sake. Maybe there is a chance to force them to deleted this.

 

If it is an authorized product, ignore my suggestion, please. I do and will not blame anybody for trying to make some bucks.

Posted
49 minutes ago, 5MHdxfn said:

Dear community,

 

I tried this mod for a long time but did not get the real intention so far. Now I got it, I guess.

 

I started a new run and in Live another life I chose Slave. I try to be a good pet and do as I am commanded. But Slave allowance decrease constantly. I wonder why.

 

FOI It is the initial Mistress after starting a new game.

 

BTW Google produces a link to https://www.scribd.com/doc/.../SanguineDebauchery-Manual-pdf. . Based on my experience there is a great chance this is not authorized by DeepBlueFrog. The main info hub is GitHub, for heavens sake. Maybe there is a chance to force them to deleted this.

 

If it is an authorized product, ignore my suggestion, please. I do and will not blame anybody for trying to make some bucks.

Thanks

 

I used to have a pdf manual for the old version (2.0) but I moved everything to Github, so I don't mind if people still use that pdf.. they just won't get the latest version.

Posted
On 5/16/2019 at 8:33 PM, DeepBlueFrog said:

Try the debug options on the Surrender key menu. They help sometimes in these situations.

 

You can also try sitting or using a crafting station to reset your pose.

Thanks for the suggestions but I am afraid they didn't work.  I went back and reloaded, and ended up being placed in a different scenario, and the problem was not visible any more, so maybe it was a one-off.

Posted

using the sse version and i dont have live another life option, when i die i dont get transported to dreamworld, and this seems to mess up devious followers. has none of the 2 been added to sse version? and is there someway i can fix devious followers while keeping sd

Posted
14 hours ago, notfriendsftw said:

[...]when i die i dont get transported to dreamworld [...,]

You need Death Alternative first.

 

I am not sure if it is suposed to be a transport to Dreamworld when you die. You can surrender and pray. Sanguine answer or do not. He is Sanguine, you know.

Posted
2 hours ago, 5MHdxfn said:

You need Death Alternative first.

 

I am not sure if it is suposed to be a transport to Dreamworld when you die. You can surrender and pray. Sanguine answer or do not. He is Sanguine, you know.

Even if you have Death Alternative, teleport to Sanguine on Death is only active AFTER you meet Sanguine in Dreamworld at least once.

 

If you don't have Death Alternative, it doesn't happen at all.

Posted
1 hour ago, DeepBlueFrog said:

Even if you have Death Alternative, teleport to Sanguine on Death is only active AFTER you meet Sanguine in Dreamworld at least once. 

 

If you don't have Death Alternative, it doesn't happen at all.

Looks like I missted this part when I read the manual.

 

I am still wondering how I can prevent constant loose of Slave Allowance.

 

I used Live Another Life start as Slave. First Mistress. I fullfiled the task, got points and lost them during the next in game hours. I pickpocked her during the third night and got free.

 

Later was was taken by a slave hunter. I startet with -19. The only task I could saw was: Follow him. Next hours: -20, punishment, -18. Next hour -20 punishment, -18. repeat. Solution: load old save ?

 

I do not met Sanguine in both cases. 1st one ist the start. I was below level minimum for drinking contest when the second case happend.

Posted

i ran into problem in cage scene, when the master lock the cage then the scene completed, but the leash is still active dragging me around. Been looking around for solution but cant find any. Is this a problem from DFW ? anyone can help ? everything is fine except for the cage scene.

Posted

CTD occurs when sleeping in sanguine sanctuary. To be precise, CTD occurs while entering Dreamworld.

DDA 3.0, DDi, and DDX 4.2 are installed, and the skse version is 1.5.62. Due to many other modes I still need to use 1.5.62.

I tried to try an older version of SD +, but it looks like the file is already down... Is CTD the reason for the SKSE version? Is there a way to solve it?

Posted
10 minutes ago, Mr_Payne60 said:

is there a way to get cbbe bodyslide for the spriggan armor? it seems to use a different body to the one i have

I did not recognized this.

 

I learned a little bit about converting outhfits. Maybe I can do this.

 

But: I am using Skyrim SE with latest CBBE body. There is no chance to test in other enviroments for me.

 

Edit: Damm suddently I need a z in English. :D

Posted
On 5/26/2019 at 12:19 AM, rizzuh said:

i ran into problem in cage scene, when the master lock the cage then the scene completed, but the leash is still active dragging me around. Been looking around for solution but cant find any. Is this a problem from DFW ? anyone can help ? everything is fine except for the cage scene.

there is no leash in SD+

if you get that red spelleffect leash that is dragging you around, than it's from DFWS

DFW/DWFS didn't get updates for a long time now and you will get issues with that leash in events of other mods too

best to switch off the leash effect from DFW as long as your SD+ enslaved

Posted

I had a bit of an issue come up, not really a bug, more of a conflict. My character was defeated and enslaved by a travelling merchant's bodyguard (from Populated Roads). Now the bodyguard has a package that causes him to follow the merchant. This creates some very odd behavior when SD+ is telling him to follow or go to his slave but populated roads is telling him to follow the merchant. The bigger problem arises because Populated Roads will periodically teleport the merchant and his guards to a new location. The player slave then must use the "End" key to be moved to her master. Most of the time this is just an occasional nuisance, but sometimes that teleport thing may happen repeatedly in a short period of time (yesterday we went from Rorikstead to Kyne's Grove to Windhelm and back to Rorikstead in a single game day). Probably no fix for it, but still an issue.

 

I'm sure there must be other examples of getting enslaved by problematic NPCs.  I was wondering if there were a way to simply transfer ownership from one NPC to another in such cases. In effect, a way to force the current owner to sell or give the PC slave to another NPC.

Posted
57 minutes ago, firebinder said:

I had a bit of an issue come up, not really a bug, more of a conflict. My character was defeated and enslaved by a travelling merchant's bodyguard (from Populated Roads). Now the bodyguard has a package that causes him to follow the merchant. This creates some very odd behavior when SD+ is telling him to follow or go to his slave but populated roads is telling him to follow the merchant. The bigger problem arises because Populated Roads will periodically teleport the merchant and his guards to a new location. The player slave then must use the "End" key to be moved to her master. Most of the time this is just an occasional nuisance, but sometimes that teleport thing may happen repeatedly in a short period of time (yesterday we went from Rorikstead to Kyne's Grove to Windhelm and back to Rorikstead in a single game day). Probably no fix for it, but still an issue.

 

I'm sure there must be other examples of getting enslaved by problematic NPCs.  I was wondering if there were a way to simply transfer ownership from one NPC to another in such cases. In effect, a way to force the current owner to sell or give the PC slave to another NPC.

Yes... that's an issue with scripted NPCs.

 

I got enslaved to Angrim once and kept having to teleport back to his lair every two days.

 

You can transfer to another NPC by simply asking them nicely. Based on their disposition and morality, they may or may not take you in.

Posted
On 5/20/2019 at 9:54 PM, Black Justicar said:

2. When I asking my citizen master (owner) "How can i serve" her, she starts a topic like: "Listen carefully, slave...", and then dialog is stopping. Nothing happening.

3. In first setup (and later in enslavement) I seted "Hourly disposition modifier" to 1.0, but it is not applying my settings. Disposition still keeps degrading by 1 or 2 per hour.

I still can't do anything about it. Can someone please help me already or just say that these are bugs and i should wait for a new version? Those issues make my mod build frustrating and unplayable cause everything is polished for SD+ only.
Plz.

Posted
3 hours ago, Black Justicar said:

2. When I asking my citizen master (owner) "How can i serve" her, she starts a topic like: "Listen carefully, slave...", and then dialog is stopping. Nothing happening.

Wish that DeepBlueFrog could say something about it too.

Might be a new feature that isn't finished yet or broken or something new from SLdialoges.

 

3 hours ago, Black Justicar said:

3. In first setup (and later in enslavement) I seted "Hourly disposition modifier" to 1.0, but it is not applying my settings. Disposition still keeps degrading by 1 or 2 per hour.

Unless I'm totally wrong there is no "Hourly disposition modifier" in MCM, you might want to show that one via MCM screenshot.

 

Disposition always drops a least 1/hour.

 

Disposition in MCM defines the overall difficulty to please your master, means how demanding the master will be based on master personality profile.

Setting it to 1.0 will make it easy to please, means you can reaches faster +10 daily disposition and get more freedoms depending on your slave level.

Still disposition will degrade, or it would way to easy to leave the master for an unlimited time.

It will decrease even faster if you don't feed your master tamagotchi, with sex, food, values or if you behave badly, like running out of range without high disposition, don't kneel, equip a weapon, choose "resist" a lot, never beg for something or offer yourself.

I'm not sure, but wearing the wrong clothes at the wrong time might drop the disposition too.

I see the daily disposition as how much freedom you have as a slave depending on the masters personality/your slave Lvl and your max overall difficult setting.

 

I think it goes like that, at least I play SD+ with this in mind:

MCM disposition is the difficulty setting, means max overall disposition amount you can reach. The higher the more difficult.

Daily reached disposition average (calculated from the running numbers on screen) will determine your actual overall disposition (you see that if you ask "why me" or after 24hours) with the master compared to the max overall disposition you set in MCM.

To reach a high daily average disposition you have to fight against disposition degradation per hour and degradation from (failed) random task/demands of master and your slave (mis)behavior.

 

Goal is to have a high overall disposition to:

move freely around to collect stuff for master and yourself (food, values, bathing)

get your master to follow you into a trap

get your master to follow you to do a quest (give him good equipment and get monoman1's rock trap delameifier tweak)

move freely around to plan your escape (asking NPC to help you escape or choose another master => careful your old master might fight the new master)

get master to follow you to change a location, for example to another bandit camp or town if your old location runs out of food/values

get master to a dark spot to pickpocket

get less punishments and bondage (?)

get set free by master at the end of max days enslavement (?)

...

 

*master is now named "owner"

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